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jamesb

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Everything posted by jamesb

  1. starting a petition to burn sutica to the ground 1 rep = 1 vote

    1. Hearth
    2. Archipelego

      Archipelego

      this man has the right idea

  2. Sometime's I'll just go to someone's account and give them all 10 of my available rep just 'cause I'm nice like that

  3. Well! Supremacy actually defines it down to the kg. No need to make rough guesses or be confused.
  4. ok admins april fools is over you can stop crashing the server *laughs nervously*

  5. "zootopiashalldie" is recruiting on Skyle'z server! Come join and help fight the good fight!

  6. SERVER'S UP

  7. 8/10 old dread knight right?
  8. mages are egotistical 

  9. This doesn't seem nescesary. As it stands, phantasms are simply the suggestion of an emotion to your target's mind. I see nothing wrong with that. This change just doesn't click with me; but maybe I'm missing something?
  10. wait, so are gingers immune to soul puppetry?

    1. Wendigo

      Wendigo

      GOD YOURE BLOWING UP MY NEWS FEED

  11. Any talented enough puppeteer could pick it up.
  12. 1. Theoretically, any tier -- but it'd be a waste of time before T3, and becoming that talented at making puppets would take lots of experience(about as long as it takes to hit T4, I'd say.) That said, you can still only use curses available to your tier. T1 puppeteers couldn't go around cutting vocal cords, even if they had somehow gotten their hands on a detailed puppet. 2. No, but just like normal puppets, you could only cast curses specific to the material you're using. So for a T4 Puppeteer to make one of these out of clay would be foolish. Good questions, I'll add both of these into the lore post.
  13. A puppeteer experimenting with a detailed puppet “It was previously thought that Soul Puppetry could not effect overly-specific parts of the body with their curses. As such, puppeteers could not cause a solitary finger to melt from one’s hand, or a single blotch of flesh to decay. This, however, is only true due to the fact that puppets need only loosely resemble the person they are connected to. When a puppet is vague, so are the curses. But when a puppeteer takes his craft a step further, interesting results ensue.” -Anonymous Puppeteer, 1st of the Grand Harvest, 1590 Puppets do not need to be hyper-accurate. A tail and snout for a Kharajyr and pointy ears for an elf is about as in depth as they go. These have always been enough for the regular puppeteer -- they get the job done, so why would anyone bother wasting hours and hours making a puppet more precise? From the average puppeteers perspective, doing so would be a waste of time. However, when an artist takes up the magic, the pastime of forging “unnecessarily” accurate puppets yields shocking boons. When a puppet is made to perfectly resemble their target, startlingly so, a whole new string of possibilities reveal themselves. The red-line prohibiting curses from targeting specific parts of the body does not apply for these creations. In addition, if one had studied the anatomy of the targeted race, they could perform flesh curses on their organs, or insides. This would allow the snipping of vocal cords, or even the puncturing of a heart. Creating a detailed puppet Most puppeteers, if not all, have mastered the art of creating puppets. But making these more elaborate puppets is an entirely new task. A brief glance is no longer enough to mimic a person’s appearance. You would have to know every detail, and missing one thing would nullify the entire process. For example, if someone had a scar running across their knee, and a puppeteer overlooked this factor, the puppet would act as a normal one would. Specific curses would not open up to them, even if they managed to replicate every other detail. There is no in-between; a puppet either has access to the full-range of curses(when extremely detailed) or only the one’s available to a common puppet. The only exception to this rule is that you do not necessarily need to give the puppet organs unless you wish to inflict specific curses that require them. These are works of art, and precision is requisite to their functioning. If one seeks to inflict flesh-curses on a puppet’s insides, you would need to replicate their internal organs inside the puppet. This requires the puppeteer to have studied the anatomy of their target’s race, usually via dissection(not necessarily of their target, but of someone with similar anatomy.) In this way, puppetry becomes similar to conjuration. If your target has an unnatural biology (missing a kidney, or scars inside their body) these would need to be incorporated into the puppet. That said, there’s a tad more leniency with the accuracy of the puppet’s insides. This is in order to avoid puppeteers needing to actually dissect their target before inflicting these curses on them, as this would likely kill their victim and hurt roleplay for the targeted party. Theoretically, any tier would be capable of making these puppets; but the artistic talent associated with making a puppet as accurate as these ones is something only really possible after months and months of experience. In addition, it wouldn't really be beneficial to a puppeteer below T3. These puppets can be made out of any material that the normal puppetry lore allows, but curses are still relative to the material you're using -- just like normal puppets. Red Lines: These are not easy to make. You must be as much an artist as a puppeteer to make them. Bodily items (blood, saliva, flesh, etc) are still required for these to work. Even a minor mistake ruins the entire puppet. That said, failed hyper-accurate puppets could still be used as normal ones. You must roleplay gathering information on your target’s appearance and their race’s biology. Not doing so would be powergaming. These are incompatible with the T5 puppets (puppets with magical properties) because they do not match their target’s appearance well enough. I.e, you cannot make a netherrack puppet and use it to set individual fingers on fire. If at any point the appearance of your target changes, you would need to replicate this on the puppet before proceeding with curses. This would not severe the connection, only temporarily interrupt your curses. Curses available with a detailed puppet All the regular curses are available, only now you can target more specific areas of the body. Individual fingers, toes, or even specific pieces of flesh. As was previously mentioned, you can also now inflict flesh curses on your target’s organs. This can only be done with a puppet that has its insides filled with an accurate representation of their target’s insides. Flesh curses include, but are not limited to: cutting vocal cords, puncturing heart, snapping bones, carving into bones, etc. It’s important to note that puppeteers could already mute their targets, kill them, and inflict excruciating pain. Those three effects, save for killing someone, would end once the connection broke. These, however, would remain, as they are flesh curses. If you wanted to inflict curses on someone’s insides, you would have to first open the puppet up. This does not replicate on your target, unless you intended it to. If this is done clumsily, and in the process you mess up details of the puppet, it would revert to a normal puppet. Red Lines: You cannot inflict flesh curses on the insides of your victim unless your puppet also has “insides.” You must open up your puppet to inflict flesh curses on the insides of your victim. You could make one of these a life puppet.
  14. Assuming you're referencing Medeusculors: these could hardly be referred to as a technological advancement. They're literally purely aesthetic. The only slight boon is an improved aim, but you still need to connect to the void, draw out the element and launch it at your enemy. The trigger doesn't even really do anything. As for the actual lore -- it's well written, but I don't personally believe guns (that actually act as guns) have a place on LotC. That is only my opinion, though. Good luck on the lore!
  15. This current Guild has been deemed inactive and has hereby been moved. If you wish to appeal this decision you must present evidence to myself proving the guild is still active.
  16. This current Guild has been deemed inactive and has hereby been moved. If you wish to appeal this decision you must present evidence to myself proving the guild is still active.
  17. Added "[Selling]" to the title. Please be sure to include this, in the future.
  18. Added "[Selling]" to the title. Please be sure to include this, in the future.
  19. Added "[Selling]" to the title. Please be sure to include this, in the future.
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