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GDPR 014

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  1. hell yeah brother be sure to get a team of ppl to do it or else big bad hammer
  2. eh, it doesnt change a thing anyway. you’ll still keep your **** anyway
  3. you and i both know lotc isnt sophisticated enough for that
  4. no but it definitely fills the salt mines.
  5. Is it an april fool’s joke? **** if I know. Dardonas challenged me, I sort of went into an au---tic fury and wrote it out
  6. Iron Chargers, Railways, and Engines “I hope to one day travel from end to end of the empire without it taking days.” Augustus Horen Origin Mankind and Man’s progenitor are a smart and adaptive specimen. When there is a need, a change is made, the Vaeyl being the exemplar. In a land that is cold, and where the only means of transportation are hard to train bears, and heavy horses, mass transportation was needed to move to and from their land. From their dilemma, development was born; innovating to solve their problem. They designed massive things, iron beasts with a burner for its heart and pistons for its muscle, fixing their problem. It allowed for transport, of both men and cargo; yet time and neglect put an end to these marvels. Their corpses all over Serrimor. The descendants are curious things, sometimes looking at what previous civilizations left behind, or being born with ingenuity; perhaps both. What the Vaeyl left behind surely proves useful. Description The Iron Charger -- sometimes referred to as a Rail -- is a hulking machine meant for transport, be it for resources or people. It is comprised of multiple parts on hardy metal wheels, though at its essence it can be a minimum of two sections, or ‘couches’, lest the means of transportation be completely inefficient. The most important part of the Charger is something known as an Engine; a device that produces energy, or fuel for the Rail to actually move. To one’s understanding, the engine takes in fuel and must be either the head of the Charger, or tethered to an attached couche, which translates to some energy that in turn moves mechanisms for the wheels to turn. These engines are typically too large for a man to carry, often bolted to the ground, and nearly 3 meters in height, with large bulk. Verily, the engines take up most of a couche, and requires a good deal of fuel to run, which is why there are usually multiple couches, as having only one would fit a singular Charger Engineer (people maintaining the engine and controlling the Rail), and the engine, which will lead to the machine being unusable after a few feet of travel. Notably, the concept of engines can be taken out of the Charger, and applied elsewhere; while it cannot be made portable, the engine can be used for many technological developments, mostly in tandem with clockwork mechanisms. Current Engines are: Coal Burners: By using coal and a large metal furnace to create steam, which is exhausted from various pipes on the Rail, the steel wheels are able to move. These Engines require a team of mechanics and people to methodically work the furnace, shoveling coal into the flames. Often, the team will wear protective masks to help fight getting black lung, or steam leakages from the pipes. Gear Hulk Engines: These devices, crafted by inventors and alchemists are large crucibles with various tubings that protrude from the engine, with its interior comprised of cogs, springs, and pistons. The mechanical energy produced helps in stimulating conductive alchemical fluids that surge throughout the pipelines and activate various clockwork mechanisms and hydraulics that span the length of the Charger. Much like the Coal Burner, it requires a team of Engineers, often making sure the churning cogs are performing well, and being sure to maintain the vessels that stem from the engine. Often, these folk keep spare alchemical fluid in the couche to keep feeding the engine, and are skilled and jump starting mechanisms to further aggravate the compound. They also wear protective gear to help against potential harmful fumes from leakages, and burning hot fluid. The worst case, these Engines can leave harsh chemical burns, or even suffocate its engineers if poorly kept. Arcane Engines: These hulking engines are a set of enchantments fueled by large mana obelisks, which with the aid of arcaurum, transmit magical energies to the wheels, and cause them to move. Notably, these typically have multiple obelisks, and a team of mages feeding mana into the device, as well as alterationists to maintain the enchantments. These Charger Engines must be handled with absolute care, as they can be prone to violent explosive power, should one shatter its fuel. The following explosion can spread the voidal blight, and cause peculiar events. Runic Engines: These large devices are similar in concept to the Coal Burner Engines and its pipework, but powered by runic magic, namely steam+push runes. These engines are maintained by a team of runesmiths, mechanics, and scribes that continuously rewrite the runes and make sure to supply said runes with fuels. These folk wear protective gear while handling the engine, which is due to the steam possibly leaking through the pipework. Now, even if one was to have the Charger complete, they would find that the Rail will always go off course, or fail. This is because it requires a laid out path (or Railway) for it to follow; often bolted wood with steel linings so that their wheels can travel along. These can be set up either underground or on the surface; though they must be built on something stable, as a large machine is going to travel on it. Most notably, these Chargers have difficulty traveling up long inclines, which is often why Nations terraform or adjust for such, breaching mountains with explosive might for these hulking machines to travel. Mechanics [To be expanded or edited] Each railway will have one or more stops, which will be discussed with the World Development team. A build needs to be made for the railway and Charger, copy pastes can be allowed at each stop. These will be warps that require a minimum amount of people for it to move. In addition, there will be a delay as to allow some Roleplay on the machine. Only nations or charters of people can make Chargers, surely one can have the know how as to how to make one, but the sheer resources and labor is far too much for one person, let alone a couple of people. Rply, a team of people must work on building the Rails (this requiring the approval of Story Team and Dev Team), though the actual Engineers that pilot and maintain these can be NPCs, unless someone wants to work the Charger. A group of people can damage the railway (Chargers themselves are built to last, so it will be very difficult to actually destroy the machine), which will make the Rails unusable until a team of Engineers go to fix the railway. This can be done by messaging a member of the Moderation Team and doing the roleplay with them. Engineers will be given the exact location of where it is broken, as to not spend hours trying to find where the damage is. ~+~ Redlines: [To be expanded on] Engines, while able to used on things that are not Chargers, will require separate Loreposts as to what they are being used on. The engines are far too large to make small vehicles, let alone be ran by one person. Cannot one man a Charger.
  7. Default Misfires now added in order of: Rifle, Pistol, Blunderbus, and Dragon Pistol
  8. I think you might be jumping the gun. Depends if Parkins actually meant to be mean to you. A few people? Who do you have in mind? If no one, how will you go about finding these applicants? Edit: As I said before, I’ll expand when I give a reread and have more time.
  9. "Because x did this that means it's okay to do Y". Poor argument, only made worse by you being butt hurt about what someone on a premium Minecraft servers who you don't even know says to you. I have gripes with the lore piece, not the name, story or whatever (everyone takes influences from something), but some of the abilities. Even if they're t5, some things you have stated are/seem relatively broken or can be easily abused (more on that another time). I do have a question though. How do you plan on implementing kin? Or I suppose magic implementation in general Edit: I don't know if you're trying to be Lovecraftian with some of your wording or naming conventions for thingies but I'd reconsider a new flavor. Eldritch tickles my peepee too much
  10. New redline and some elaborations on redlines have been added! Now joining the list: Elaboration:
  11. It depends. If you’re in combat and you load it in, its 15 minutes of roleplay time. If you’re out of it, it’s IRL time. I can make it so there’s a default misfire, that should help. What do you think the default misfire should be?
  12. An update: I am now looking for SIX applicants to help with implementation. If you are interested, contact me on my discord (Bokratzia#8909) and I'll give an interview.
  13. hopefully i get approached by a player from each race then. My discords in the post if anyone wants to hit me up ?
  14. I use a combination of mcskin3d and paint.net, mainly use paint for my sharing
  15. As stated in the lore post I'm looking for four applicants to come forward and help spread as well as implement the firearms. If I see that that doesn't work out, I'll consider options for self teaching.
  16. I think the reasoning is the vaeyl had a need so they focused on transportation that could help them move around a barren cold place. It’s fantasy, so I can’t argue. The idea is you work from the handgonne (the long stick with a small barrel on it), and from there it’d progress. youd probs get the cannon and matchlock first after the handgonne
  17. Lemme give you a hint as to what I’m writing next:

    https://www.youtube.com/watch?v=ETfiUYij5UE

     

    1. ThatGuy_777

      ThatGuy_777

      Chugga chugga on the lore train dog.

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