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Deleted User 002

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    A new century has dawned upon the people of Axios and with it has come a new era for the Warhawkes of  Tahorran'tuva. The dark elves of the peaceful tent village have rebuilt themselves only a few steps away from the wood elven capital of Linandria. This new location has fostered new relationships and invited many new people into their home. The city of Leyu'celia prospers with new faces and old ones.

     

    Together they form the...

    Families of  Tahorran'tuva

     


    Ba’ikana

     

     

     

    Spoiler

     

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    The Ba’ikana are among the three oldest families of the Warhawkian tribe. Loyal to the Chieftains and the rest of the Taloha family. The father of this tribe is the forlorn Tahiti Ba’ikana. Although he has been lost for many years, his family is maintained by Erolas Ba’ikana and Dakath Ba’ikana.
     

    Description: The Ba'ikana are a warrior family. They were once the biggest family in the tribe at one point, taking great pride in serving and protecting the chieftains and their fellow kin. They are what remain of the Comet Guard of old. Back in the old times, they served as as personal bodyguards of the Chieftain and his family. Disciplined strategists and warriors by trade, they study maps, and often times act as scouts for the tribe. The Warhawkian guard force, El Tahorran’okar, was founded by the Ba’ikana family with the help of the chieftains.  Erolas and Dakath spearhead the current guard force in Leyu'celia. Their job is to protect the Chieftain and the city while also holding leadership in the guards itself. While their job is to serve, most have a family with children and/or a wife. You can often find a Ba’ikana wandering around the tribe lands keeping a vigilant eye for any threats or kinsmen in need. Ba'ikanas traditionally wear leather armor and sport colored beads in their hair. 
     

    Tidbits:

    • The Ba’ikana were traditionally born to enter the Cosmic Guard. The Cosmic Guards were a separate guard branch of scouts and bodyguards who were in charge of opposing threats on the Chieftain’s lives if all other options—primarily the city guard force—had failed. They were the last line of defense.
    • Although they are the warriors of the tribe, most Ba’ikana are level-headed and calm.
    • In his downtime, Dakath runs the Warhawkian fishing association where a few of the tribesmen and women go down to the lake and fish to their hearts content. Erolas and Dakath can usually be seen around the town discussing training techniques and war tactics.
    • Aria Ba'ikana, although raised by her mother (Leona) takes after her father Tahiti in many ways.

     


    Delevoye

     

     

    Spoiler

     

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    The Delevoyes are one of the newest additions to the Warhawkian tribe. Being a large family that believes in peace, they maintain their relationship with Ker'nor while residing in Leyu'celia. The father of this family would be Kalvo Delevoye, but the Matriarch would be Arabella Delevoye.

     

    Description: The Delevoyes are a tight-knit family who stick together through thick and thin. They tend to need each other to thrive and be happy. If they are apart from each other for too long, they tend to feel lost and upset—‘tis why they always live together. They all tend to be quick-witted so their conversations tend to flit about odd topics rather fast. This makes them seem weird to outsiders. Nevertheless, they are loving to all. They will always help a friend in need. If a person needs food, they help. If a stranger needs medical attention, they quickly find a medic or cleric. The Delevoyes accept people into their lives quickly and proceed to make these newcomers seem as if they are a part of their family and never once making them see differently. Although this family seems open and loving to all, their turbulent past has led to them being initially weary of a person at first sight; however, once they get to know someone then they open their lives and homes to said person graciously. The Delevoyes come from a long line of tinkers. Due to this history, the Delevoyes tend to take jobs that lead to inventions or arts. Some known jobs or arts that they’ve taken up include cooking, doll-making, drawing and the art of science.
     

    Tidbits:

    • Mainly consists of women, is very open to new things, tends to forgive others easily, is known for having a turbulent history, is known for adopting kids often, tends to seem very... eccentric at first, are accepting of all, quick to bring others into their lives.

     


    Devione

     

     

    Spoiler

     

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    The Deviones are an older family of the Warhawkes. The head of this family is Leilatha Devione.
     

    Description: The Deviones are known within the Warhawkes for having taken to magic and medicine. Leilatha is well-known within the Warhawkes for managing both the clinic and the popular establishment of Moonbucks. The Deviones have recently taken to learning an expressive form of body art.
    History: The first Deviones lived in a small village of Kalge in the forests of Athera. This was hidden from everyone else. This village consisted of elves of all races who all believed in Pagan-like spirits. Among these families were Heila and Kahn Devione and their two daughters Leilatha and Chirr. Life was good until a group of humans found this village. They burned it to the ground in the name of "GOD." Chirr took her little sister Leila and ran into the woods. During the chase, Chirr set Leila in a small hole. Leila never saw her sister again until they were both reunited in the Warhawkes after an old man had directed her to them through the gifting of a lapis necklace.
    Tidbits: Most have teal eyes. Each true blooded Devione has a dark dot on their palm.

     

     

    Othan


     

    Spoiler

     

    The Othan are among the three oldest families of the Warhawkian tribe. The head of this tribe is currently disputed but the members of this family have been influential powers in the building of the city, advancement of Warhawkian medicine and procurement of recreational drugs.
    Description: The Othan are a broken branch of the old tribal doctors. They traditionally wear masks that they take on and off at will. They are a bit kooky at times. Ereinion would tell you it’s a result of being around so many fumes of whatever medicine they’ll be cooking up.

     

    History:
     

    Tidbits:


     

     

     

    Taloha

     

    Spoiler

     

    Description: The Taloha are the Chieftain lineage. They all share blood with the fourth Chieftain who had the first vision of Igne’acaela. However, this belief is extended further by saying that the first born son of the first born son of a Chieftain is born with the most powerful connection to the fourth Prophet; thus, the Chieftain must always be the first born son of the first born son. If the Warhawkes were to raise a false Chieftain that failed to meet these requirements, the tribe would fall into an eternity of bad luck and tragedy until the true Chieftain took his place.
     

    History: The story goes that in the year 900 in the plains of Asulon, a great Warhawke tribe roamed the plains of Asulon. They were said to have numbered in the hundreds. The mali’ker of this tribe had been together for generations.
    The Warhawkes had lived in a large plains village by a river about fifty years before. They’d abandoned it all without a second thought when the fourth Chieftain called for relocation. Even as elderly and sickly as he was, they would follow him to the ends of the Earth—then would promptly walk off alongside him.
    Such was the power of his words. Such was the intensity of the love they had for him.
    It is said that when he spoke, water would move, the ground would part, storms would cease, and enemies would bend the knee. When he foresaw tragedy, his visions would come true.
    And so the fourth Warhawke chieftain was also the Prophet. For he had seen what no other seers could have predicted.
    He’d seen calamity. He’d seen the end. He’d seen Heaven’s Fire. He’d seen Igne’acaela in all of its magnificent blue flame.
    It is this vision that the Warhawkes would hold dear for the rest of their existence; henceforth, the Chieftain of the Warhawkes would always be the first born son of the previous Chieftain. So as to keep the tribe’s connection to both Igne’acaela and the Council of Stars.

     

    Tidbits:

    • Ereinion and Eraynion are twin identical brothers born at the same time, as a result, they are tied to being the first born son of the last Chieftain. Neither one has rightful heir to the Chieftain more than the other, so they lead together. This is the first time in history this has happened.

     

     

    Valmir

     

     

     


     

    The Valmir one of the newest families that now reside in Leyu’celia among the Warhawkes. The family is a small one and was started in days of yore by Talareh’metta.

     

    Description: The Valmir family is a family of art and culture. They stick near each other for strength and for a good laugh. They usually will be found bickering with one another or making remarks about each other in a comical manner. Though when it comes to their duties in the guard ranks in Leyu’celia they straighten out and get to work. Though both brothers tend to be opposites in their beliefs. It is usually hard sometimes for a Valmir to accept strange people into their lives because of the many memories they hold from their childhood. If you manage to get a Valmir to allow yourself into their life you will find they will be loyal to you in pain, grief and death. The Valmirs are a line of stonemasons who dedicate their lives to their work. This hopefully will explain why you can see one of the brothers tinkering around with gems or stone in their spare time. The Valmirs are usually seen wearing dark purple, red or blue robes most of the time unless the occasion does not fit the dressings. Valmirs will often wear also pendants given to them after their birth, along with many brooches or gold rings. But if you happen to see a Valmir with a symbol of the moon and sickle in red, try to console them because this usually means they have gone through a loss of a member of their kin or have lost their purpose and path.

     

    Tidbits:

     

    • A Valmir can be distinguished from other warhawkes by the pendent hanging around their necks. These pendants are only made for Valmir members at their birth to celebrate the child’s birth and give the child a path.
    • The pendants have three colors, red which is the path of a warrior, purple the path of an artist and blue the path of a scholar.
    • A Valmir is only given their names at their coming of age at their 10th birthday. Their name reflect their actions and behavior in those 10 years. These years are usually known as the years of thilln (silver) where the path of the child is chosen by which way his life will pour.

     

     

     

    Volaren

     

     

     


     

    (listed in respect of Leona (The Original Den Mother) and her marriage.)
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    Description: Noble by blood. Savage at heart. While those in the family are of noble blood, the members are primarily brigands, bandits, and warriors--especially those associated with Norland
     

    Tidbits:

     

    • The Volaren Family emerged upon the union of Wydren Volaren and Warhawke Leona Hawksong.
    • It is the only non-Ker family in the Warhawkian settlement.
    • The family's nobility traces from the Hawksongs of Norseth'onn and the Volarens of Norland.

     

  2.  

    Warhawke - Lore | Culture

    a constant work in progress.

     

     

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    The Warhawkes

     

    The following document is meant to be a massive collection of information that is brought together for both new Warhawkes and it is to serve as a reminder; that is to say, consolidating what we generally adopt as practice into actual, written information.

     

    What is the Warhawke Tribe?

     

    The Warhawkes are a combination of both unique cultural traits, and culture of real life civilizations. We follow a religious belief known as Igne'acaela. It is an ancient religion that dates back to the fourth Chieftain. He had a vision of a large burning blue meteor sailing through a black ocean of light. It is from this vision that the Warhawkes obtained their fascination of the stars that carries on to even the latest generation of hawks. We're fierce warriors and fanatics of battle, yet we only view war as a necessary evil. Raiding and attacking is rarely carried out, and is only done as a form of counter-attack, or self-defense.

     

     

    What makes a Warhawke a Warhawke?

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    Previously, a Warhawke was a Pure Mali'ker. However times have since changed and we are now much more willing to accept anyone as a Warhawke, as long as they undergo, and pass the trials. We are often seen wearing tribal-like wear that includes sashes, beads, a Mohawk, or face paint. Our primary weapon of choice is a lapis tomahawk that is often adorned in feathers, lapis beads, and a fine wooden handle of either acacia or spruce origin. Although, as war changes, so does it's weaponry.  With the introduction of Steel, Black Iron, and Diamond weapons, The Warhawkes have changed the way they fight. While Warhawkes may carry a Lapis-tomahawk, it is now often a symbolic piece, instead of an article of weaponry actually used for fighting.

     

     

    When meeting with an ally, or enemy in a political setting, a Warhawke will remain silent while their superiors speak. Only Chieftains will speak for the entirety of the tribe. Warhawkes born into the tribe are extremely loyal to the Talohas, and your attitude should reflect so.

     

    Just to make things clear, Warhawkes are not bandits. Similar to the orcs, honor plays a big role in the Warhawke Society so banditing is highly frowned upon. Chances are,  if your Warhawke is seen participating in bandit-related activity they will be kicked out and labeled as an exile. With that in mind, a proper Warhawke will love his sisters and brothers equally, and fight for them unless told not to. All information gathered by you, or someone else concerning enemies or allies is to be shared with the Chieftains and the relating Council.

     

     

     

     

    Who/What Groups make up the Warhawkes?

     

    There are three primary families within the Warhawkes. These are the Taloha’s, Ba'Ikana’s, and the Othan’s. The Taloha are the Chieftain lineage. They all share blood with the fourth Chieftain who had the first vision of Igne’acaela. However, this belief is extended further by saying that the first born son of the first born son of a Chieftain is born with the most powerful connection to the fourth Prophet; thus, the Chieftain must always be the first born son of the first born son. If the Warhawkes were to raise a false Chieftain that failed to meet these requirements, the tribe would fall into an eternity of bad luck and tragedy until the true Chieftain took his place.

     

    The Ba’Ikana are what remains of the Comet Guard of old. Back in the old times, they served as the Chieftain’s, and the Chieftain’s family’s, personal bodyguards. Disciplined strategists and warriors by trade. They study maps, and often times act as scouts for the tribe.

     

    The Othan are a broken branch of the old tribal doctors. They wear masks that they take on and off at will. They are a bit cooky at times. Ereinion would tell you it’s a result of being around so many fumes of whatever medicine they’ll be cooking up. As loyal to the Chieftain as the Ba’Ikana are.

     

    Religion

     

    The Warhawkes are Mali’ker astronomers. They are believers in Igne’acaela, and the spiritual traits within lapis. The tribe is well-known to do research pertaining to the sky and the stars, as well as studying machinery, the art of war, and properties of lapis. The Warhawke tribe believes Igne'acaela, or Heaven's Fire [Literal translation] to be their savior. Believing that it's flames will be so great it will purge the very soul of it's sins. However, not everyone has the authority to host rituals or read the star-maps of our late ancestors. That is where a certain level of expertise comes in. That expertise in the Warhawkes? Shamans.

     

    Shamans play an important role in the Warhawke tribe. They speak with the Council, read the stars to predict future events, and they are the holy men of the tribe. They are not so much of magical people, but being a shaman is essentially just a title and are mostly viewed as just priests. The shamans are also viewed as radicals in the tribe, and usually create new customs with the crazy ideas that they think of. Though they may seem crazy, most of them are gifted with a wide amount of wisdom that is to be cherished.

     

    Though Warhawke Shamans may already have an open mind, most of them use herbal incense to expand their mind even further. It is said by the shamans that anyone with a weak mind will begin to ache after they inhale such a sweet smell. The effects from the herbal incense are very strong and can be quite frightening for someone who is not used to it. It causes very strong hallucinations and may cause a very fast heartbeat or heart attacks. Young men who are chosen for a shaman position usually die during their training from the incense which explains why there are so little Shamans that are alive today. The Shamans say that the minds of these men are too weak and that the Council took them into their arms.

     

    The Warhawke version of a Shaman is not what most people view a “Shaman” as.  The Warhawke Shaman is more of a priest than it is a magic type. They perform funerals, marriages, and other holy events. They also speak with The Council known also as the gods of the Warhawke tribe by praying to the stars. Each star is said to be the soul of a dead warrior or chieftain that is known for affecting something in the tribe’s past. The Shamans can also tell important events of the future, but are not permitted to tell the events to anyone for the information may change the future and cause something of catastrophic proportion. This skill of telling the future is the most important skill that a Shaman will have and it is what gives the Shaman its dire importance.

     

     

     

     

  3. 1 hour ago, arockstar28 said:

    The job of the ET are to provide events for players, and this is partially taking that away.  I, as an event team member, do hunting events for anyone who requests it. This would, in my opinion, make the ET look like they're too lazy to do their job; so we'll have a machine do it for them.  Please reconsider this so.

     

    If a player wants an ET to represent the animal they are trying to kill, they will request one. This simply offers an alternative to that type of roleplay. At least, that's how I feel.

  4. Giving credit to BuzzFeed is sin, they steal a good 60% of their content without giving credit.

     

    Anyways, what does it mean when someone greets you with

     

    "u look ilike Childish Gambino."

     

    or

     

    "you do look like Childish Gambino."

     

    Because like, I'm starting to get the idea that I look like Childish Gambino.

  5. I get at what you're saying, but I do believe loyalty is an amazing quality every GM or staff member should have. Inactivity is a problem constantly with staff members as they leave the server with their ranks. It's not fair to others because then they come back and suddenly it's just fine even if they took a seven month break. It may not be 'unique' to some people, but I believe it's an important consideration as to whether or not that player is going to constantly be on the server putting their best effort into the rank they applied and received.

     

    Inactivity is a problem because real life problems exist.

     

    Then, there are those who simply lose interest in the server, however those people (Zarsies and Kowaman are the main two people I'm referring to here) have put more than enough time in the server that they should be able to leave without 'fairness' being an issue.

  6. I like you as a person, however you are not someone I could view as GM material. You speak of RP Guides being able to help improve the server, however you can start with that now. You don't need a blue tag or GM PEX to create a guide on how to roleplay. 

     

    No offense, but your finest qualities also aren't exactly 'unique'. You're loyal to the server? What does that even mean? I racked up at least 1200 hours on Aphoros within Athera, does that mean I'm loyal to the server? Your 'immaturity' is something that I would speak about, but that'd make me a hypocrite considering my past actions.

     

    Also, I feel as if you haven't been on the server long enough to fully grasp what it means to be a GM, having been friends of many Global Moderators from Frottimer to Sky I personally don't think you'd be able to handle it.

     

    Remember, it isn't cake-walk.

     

    -BlackerTheBerry

     

    -1

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