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InactiveAccount

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About InactiveAccount

  • Rank
    Verisimilitude
  • Birthday June 5

Contact Methods

  • Discord
    Conspirator_#3881
  • Minecraft Username
    Conspirator_
  • Skype
    legocrazy7_veren

Profile Information

  • Gender
    Male
  • Location
    Your Dreams

Character Profile

  • Character Name
    Metametameta

Recent Profile Visitors

7,399 profile views
  1. >mineman is run on a potato

    >potato runs out of starch

    >ww3 starts over mineman

  2. What is your Minecraft Account Name?: Conspirator_ How long have you played on LotC?: Since December of 2013 How many hours per day/week are you available?: On Discord, I’m available a good deal of time. My time online varies according to school and extracurricular activities’ schedules. I'd say around 3 hours on discord/forums, about 1 or 2 hours IG depending on the day or what's going on. Have you read and do you thoroughly understand Magic Lore?: Indeed. What Magic Lore do you hold the most experience with?: My expertise continues to be in Druid and Paladin lore, though I’ve held characters that were Soul Puppeteers and Evocationists as well and know the lore around both those subsects quite well. Write about a magic-related topic that you find interesting (e.g. How mental barriers work): I find the sun spear/light spear of Paladinism quite interesting. Essentially, it’s the summoning of a very concentrated ‘bolt’ of the Mists. It is launched, of course, like a spear and is horrifically effective against flying Dragon-kin in particular. Against the lesser aerial dragon-kin, a singular spear can fell them from the skies. Against the greater dragon-kin, it is known to take several to knock them from the sky. To the grounded foes, it is less effective, though it does still deal damage and weaken their use of dark magic temporarily. Against non-blemished foes or non-dragonic foes, it is completely ineffective. Give a Summary of any Staff/Lead positions you’ve held on any Minecraft Server in the past: I have held a position on the AT, MT (before the merger), and ET. Do you have a Discord account? (You may post it here, or choose to keep it private until you are asked for it. Note; Discord is required to communicate with the team): You have it. Have you ever receive a Magical Blacklist, if so, please link it: No sir-ree.
  3. InactiveAccount

    ET Update Log - December

    yep, totally not a new actor.. +1
  4. Not sure where this 'Sutica is dead' idea is coming from.. just walked in to see 10 people RPing right in the town square

    1. iMattyz

      iMattyz

      Dead in terms of quality, and dead in terms of quantity, are two very different things.

       

      Whether either of them are true is your decision to make...

  5. I knew there was a reason I hated PVP...

  6. InactiveAccount

    [Accepted] [Pending][Builder] Bathrugman

    I'd give that a yeah +1
  7. InactiveAccount

    No-Raiding Extension

    You and I have been playing on a very different server, then. There is no such thing as a freebuild ghost town thus far. I've never not seen anyone RPing at the crossroads. The cities? I have warp. I go around to those cities all the time. I've seen maybe three people. "Shitty OOC bullshit protection", eh? How about nation protection? Nations have been around as long as they have because they are wired into the server as immortal. I don't know if you played the last two maps, but nations failed. Both maps, they failed to provide RP. I understand partially your hesitance to open freebuild to unlimited protection. I agree. But the idea of "no raid cap and unlimited destruction" will only lead to OOC toxicity. If we're going to do anything even remotely close to that, then settlements that can sustain activity should be given the opportunity to receive protection. The answer, however, is not to say "**** freebuild m-muh nations must continue". Instead, work to improve your nation so that you can actually sustain activity. Freebuild thus far has brought back a ton of old players who missed the system. By spouting off that it is a cancer to the server, you're immediately driving players away. If you want more RP, a good start is to have more RPers, not try to force everyone into an area they hate.
  8. InactiveAccount

    [Your View] Freebuild

    After five minutes of road travel: https://imgur.com/a/nsrRr No bad builds. For fairness, I went off into the roads hunting for a build. Only one I found: https://imgur.com/a/nsrRr Your idea of "omg terrible wood cubes" seems to be the exception.
  9. InactiveAccount

    [Your View] Freebuild

    Nonononononononononononononnoonononononononononon. Players should NOT be forced into nations. Allow people to RP how and where they want to. Nation RP is highly undesirable to many players. Okay? Nation capitals are dead. One of the major complains of Axios was that there were too many nations that were too scattered about. In addition, freebuild is going to encourage nations to do a better job at providing quality RP. They're actually going to have to fight to keep their land protection. That is an EXCELLENT thing. It's completely unfair for you to complain about there being too many nations when earlier you whined about nations dying.
  10. InactiveAccount

    [Your View] Freebuild

    This
  11. InactiveAccount

    [Your View] Freebuild

    The main issue regarding freebuild is definitely the ugliness of certain builds. To that exact end, we now have World developers. A form/modreq to report land scarring/ugly builds should definitely be a thing. There are groups who never want to live in a nation. There should be a system where these groups could pay for region or have to earn a region etc. Also, unlimited raids and uncontrolled arson rules are a massive mistake. All that will do is piss people off and create trolling raid parties that burn everything they see in freebuild for the fun of it.
  12. InactiveAccount

    [Your View] Clubs

    Useless x2. Never used them.
  13. Current Username: Conspirator_ Discord(‘You got it’ does not suffice): Conspirator_#3881 Timezone(s) you mainly play: EST What group/nation do you consider to be your main? Paladins and Elves Have you held a staff position before? I have- AT and MT. Do you currently hold a staff position? I do not. Do you plan on applying for other staff positions? Not in the near future, no. Have you ever been banned before? If so, how long ago and what reason? Yes. I was banned for two weeks for griefing about 4 years ago. What style of events do you feel you enjoy creating? (Low Fantasy, High Fantasy, Quests, Dungeons, etc.) Some of my favorite events have been either high fantasy, questing, or a mix of the two. List three factors you feel play a part in a quality event and expand upon them. Dynamic and Engaging Storyline- Some events have a tendency to feel very scripted. As a player, there feels like there is nothing you can do against x, y, and z. One of the best and easiest ways to correct this on the ET's side is to start with a well-drawn up creature or event line. Before you start any event, you should have at least thought out what would happen if a player did this, or if someone didn't do this. When a player's actions actually have a visible effect on what occurs in the storyline, they're more likely to enjoy it and want to partake in more events. All this to lead into my next point- Flexibility or extemporaneity on the part of the ET- One of the most damaging things any ET could do is write a script. While it's important to have a plan, a script lays out every single line and thing anyone does. The problem with that? Depending on the size of the event, you have a group of 'actors' who didn't read the script, didn't practice their lines, and don't know where to stand on stage. It'll lead to a disaster of a play, and certainly a disaster of an event. That's why the best way for an ET to manage an event is to proactively respond and adapt their plans and outlines to match the player's actions. It'll create an excellent sense of immersion, which leads into my final point. Immersion- So far I've laid out two general ideas that'll help the players to enjoy an event. However, I believe it's equally important for the ET to enjoy the event. From my experience, people give their best roleplay when they're enjoying themselves. I enjoy my RP most when I have a well-developed character. How to do this? Immerse yourself in whatever you're playing- whether a massive fricking dragon, some random homuniculi, or a force of nature. You'll give your best possible roleplay, and the players will hopefully respond well and enjoy your event. Which member(s) of the team would you attempt to emulate and why? To be completely honest, I don't know many people on the team. However, from what I've heard, Papa Lima has done an excellent job as an active. I could definitely reflect his pro-activeness in hosting events. Provide three event scenarios, in total, of the style(s) you listed above: High Fantasy- At the edges of the woods of Malinor, a middle-aged elf, his wife, and his child would move into a small shack with the intent of starting a farm. Mysteriously, the plot of land which the building resided on would break off from the earth and rise into the sky, causing a small earthquake to be felt within the city. For those who went out to investigate, they would find a rope that led up to the shack, which was now be covered in a dark fog and was unable to be seen. Those who climbed up the rope to the shack would be confronted with a creature, twisted by some unknown magic. The man, the child, and the wife would seem to have almost melted, joining together into a disgusting conglomerate of flesh. The creature would be hostile, and the players would have to defeat it. Upon its death, it would disintegrate and the floating island would begin to rumble. They would have a certain amount of time to escape or fall with the rest of the mass crashing back to earth. Questing- In the snowy mountains of Ceru, a massive landslide of snow and rock would occur for no known reason. After the dust cleared, a scout for a nearby explorer's guild would be sent out over the affected area to search for anything interesting. As he walked up the hill where the debris fell, his foot would go through the snow and ice with a loud snap. Soon after came the rest of his body as whatever he had stepped on fell inward, causing him to fall the rest of the twenty feet to the floor below. He was crushed and killed in the accident, but as dusk set the rest of his party went out to find him, discovering the drop and his body. They climbed down, and found a massive labyrinth left untouched for centuries. Knowing they had not enough men to explore the construct, they set up a booth in Sutica to build up a team of men and women willing to help them explore. The labyrinth would be warded to stop all magic, the walls of a material unknown to the Descendants that none of their tools could damage, and full of traps, puzzles, and mobs. The players could get a hold of a few items, and at the end would be paid a small fee from the explorer's company for their service. Mix- Above the halls of Kal'Omith a dark shadow would be seen flying ever so often, scaring animals into their holes and children to cling to their mothers. An old dwarf would wander into the city, laying out a blanket and sitting down. He would tell his story to any who would listen, that of he as an hermit whose mountains were invaded by a wyvern. He'd give them the location of the cave, promising them whatever may be found within and a small reward of his own would be their's if they killed the creature. Within the cave he said was a massive mother wyvern, ferociously guarding two massive hatching eggs. The invaders would be faced with the fight of their lives, having to brave fire and claws to receive their reward. Upon its death and the destruction of the eggs, a smaller opening behind the nest could be seen filled with ancient sets of armor and weapons that the wyvern had collected. Most are decrepit, but a few could be salvaged. They would also have access to anything from the corpse of the wyvern. Upon returning to the old man, he would rise and give them many thanks. He'd offer each of them an old piece of jewelry that he claims were his wife's, leaving Kal'Omith to return to the wilds. Why do you wish to become an ET Actor Member? For a long time, I've always enjoyed taking part in events- from the massive world events to a small hunting party with the Paladins. They offer a unique and excellent way to develop a character. On a couple of occasions, I've done a player event for a few of my friends and enjoyed hosting it immensely. Obviously, the best way to be given more opportunities is joining the ET. In addition, since Vailor and my time immediately after leaving the MT I've felt as if I could do more for the server. Unfortunately, I never felt I had a chance to make my way back into any sort of position with responsibility. I made a mistake with how I served on MT and AT, as I never really was proactive. In both of those instances, I left suddenly and without very good reason after a very lackluster time on the team. I never volunteered myself to do more, and I regret that now. I'd like to have ET as my second chance in staff to really become a valued member of LotC staff. What strengths would you bring to the team? I'm quite organized, and very devoted when I put my mind to something. In addition, I think I'm good with managing people, and being neutral to both sides of a conflict. What are your weaknesses? I have a tendency to loose interest in things quickly. In addition, I sometimes react poorly to overbearing meme-ing and shitposting. How much time could you give to this position in the foreseeable future? In the near future, I will have a good bit of extra time to dedicate to LotC due to the holiday break. Once school starts back, I'll have to juggle extra-curricular activities, school work, and LotC again. However, I usually have at least an hour or two every night that I can spend on LotC, and more if I stay up late. Feedback is appreciated!
  14. InactiveAccount

    Druidism Addition [Feat] Druidic Transcendence

    Yes please
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