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Wytchrose

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  1. Wytchrose

    Zarexan

    Rasivun Horace was born within a small, unimportant settlement, born to two Heartlanders that followed the Red Faith, only around five settlers in the wilds of Atlas, his mother died in childbirth and his father was a drunkard farmer, a spiteful man that despised Rasivun for being the cause of his wife’s death, eventually his father was kicked in the chest by his own horse, collapsing his chest and evidently ending his life, leaving Rasivun with the farmstead and the minimal amount of money they had left. Rasivun set out from the little settlement afterwards, heading South at a leisurely pace, he would pass through the cities of Curon, stopping by Santegia, though finding the city desolate, he moved on to the village of Halsworthy, his second-to-last stop. He eventually reached the city of Rivia, city of the South, where he made his humble home and paved his own path, taking up the blade and bow and wandering the wastes for the remainder of Atlas, fleeing to Arcas with the men and women of Atlas, where he’s once again taken up wandering, selling himself as a sellsword, and drinking himself through the long nights in the taverns of the settlements.
  2. Name: Ivanna Marrow Race: Human Age: Nineteen Discord#: Asimulum#9120
  3. Yo there famalama

  4. What is up my people

    1. Show previous comments  1 more
    2. Wytchrose
    3. Medvekoma

      Medvekoma

      Roses are red
      Barcelona's in Spain
      You should be playing
      A dark dwarf again

    4. Wytchrose

      Wytchrose

      y e s n ' t

  5. I loved reading this, and you wrote the magic system we basically both use. This is good.
  6. when your app hits five days and the admin who claimed it is offline

    1. DarkElfs

      DarkElfs

      It's normal ya?

  7. when your appeal hits 20 hours and sadness reigns 

  8. the best thot, my favorite thot, the thottiest of thot, more thot then Nika...It is beautiful.
  9. A distant woman smirks in approval, glad to see her castle in usage. (wheres my credit b r u h)
  10. IGN: Asimulum Skin details: A dark, forest green coat, a strap with a large buckle going across the chest and a few attached pouches around the waist/chest area, and a rope tied around the waist., there's a thick brown fur collar around the neck area(I'll make the head myself obviously). Brown gloves that go up to the elbow, and dark brown boots that reach up to the knee. Thank you! References: ^Best reference I can find! Skype (for communication): littleethan001, if you don't hear from me there try me on discord at Asimulum#9120. I'll be paying around 1000 for this, perhaps more depending on quality! <3
  11. (I am currently no longer handling interviews until I feel up to it, in the meantime the Heads of the guild should be contacting you for an interview. They are Nafari, Wendigo, Saveforthememory, and Tidemanno. I will also be contacting a select few this weekend.)
  12. Happy Halloween!

  13. The spell is reserved for T5, and is still mana expending, all magic is abused. Might I add this is something that's already quite possible and has been done in the past, fireballs would logically have some kind of force behind them following physics and such, whereas these little "poof ow" things are annoying and under-gamed by the opposing party. The number of times I've had someone hit by a burning hot fireball and walk it off with a few minor burns is extremely out there. Again this is technically something that's already possible, if you charge fire within itself and upon impact, force the spell to explode outward. I've done it before, so have others. This is just a more conventional way to do it.
  14. Now that the forums are letting me post, I will give this my full support because it should have been something made a long, LONG time ago. I've personally been asked several times about concussive blasts from fireballs and the like, and this will just clear all that up. Also, explosions. +1 Also to anyone who has an issue with this lore please take a long hard look at Arcanism, and look at the other evocations. We're trying to even the slate.
  15. i mean we have frosties and izkuthii but sure why not
  16. (SORRY FOR NOT DOING INTERVIEWS, we have a base being built pretty soon, after that I'll get to interviews.)
  17. [!] Birds were dispatched to all the applicants, bearing small notes with the simple words "We shall convene soon for an interview- L." on them! [!] A return bird found its way to the orc, reading the following. "We can meet sometime soon, llir. - L"
  18. -=-~(*)~-=- Ambient Music -=-~(*)~-=- OOC Note: -=-~(*)~-=- Our History: The Wardens of Knowledge was founded in Axios, in 1627, under a unifying purpose. Our history is not yet written, but it is beginning. -=-~(*)~-=- Our Purpose: The Wardens were formed for a unifying purpose; the collection and creation of books, the study of artifacts and all things in our Realm. That is our purpose, and the guild itself is open to all walks of life, be it dark, deity, or simple wanderer, so long as you follow the rules you are welcome to conduct ethical research and such within our facilities. Bigger projects and projects involving the act of a Coupling Ritual or so forth will require the permission of The Council and Headmistress. -=-~(*)~-=- The Rules: The rules are fairly simple Respect your peers and their decisions. Do not conduct unethical research(e.g, don’t experiment on living animals or people, etc.) Do not start violence within the Guild Base, or intentionally harm others. We are Neutral, you are representing the Guild wherever you go, be mature. Do not attack “spooks” unless in self-defense, they are welcome should they be peaceful. Do not attack holy-members, they are welcome should they be peaceful. Keep politics away from the Guild unless it directly correlates to the Guild. Do NOT let non-members on Guild Grounds unless approved beforehand, we do not want troublemakers. Expect and accept all punishment for wrongdoings, we do not tolerate troublemakers. -=-~(*)~-=- Official Ranks -=-~(*)~-=- The Lorekeeper Tends to the libraries in the absence of the Head of Libraries, and helps wherever she can. She is the founder of the Guild, who has given leadership to others. Currently held by Leyunia Karin Zyltris -=-~(*)~-=- Head of Research: In charge of the Researchers of the organization, they oversee, assign, and collect research notes and such from the Researchers, they work closely with the Head of Libraries and Technologies, working together quite often. Currently held by Erendriel -=-~(*)~-=- Head of Libraries: In charge of the Librarians, who oversee, catalog, collect, and write books pertaining to certain numerous subjects, assuring the Guild Library is stocked and full for the other members, they also collect Research notes from the other Heads and Members. Currently held by Thalanil -=-~(*)~-=- Head of Astronomy: In charge of the Astronomers. Self-explanatory what they do. Currently Empty -=-~(*)~-=- Head of Technologies: In charge of the Tinkerers, they research Redstone contraptions along with other inventions. Currently empty. -=-~(*)~-=- Head of Smithery In charge of the Blacksmiths, who forge weapons, staves, etc for the Coalition, they work closely with any Transfigurationists or Artificers in the Order. Currently Empty. -=-~(*)~-=- Head of Exploration In charge of the Explorers, they explore ruins, points of interest, collect herbs/materials for the Guild, and collect artifacts for Research, storage, or possible destruction. Currently empty. Together, the Heads form the Council of Six, alongside the Headmistress, they dictate the larger decisions of the guild, all of which are decided by a majority vote. -=-~(*)~-=- Lesser Ranks -=-~(*)~-=- The Researchers: The Researchers follow the orders of the Head of Research and The Headmistress, studying Alchemical, Voidal, and Mundane arts, along with Artifacts. -=-~(*)~-=- The Librarians: The Librarians are in charge of the Libraries of the Guild, they collect, catalog, stock, and write books for the guild, and often collect research notes from all the other members weekly. -=-~(*)~-=- The Astronomers: The Astronomers study the Stars and Sky, and all things beyond the Realm we live in. -=-~(*)~-=- The Tinkerers The Inventors of the guild, they study and tinker with Redstone contraptions along with any kind of Gadget you can imagine, also occasionally creating boats for the Guild, or other vehicles for easy transport, say wagons and such. -=-~(*)~-=- The Blacksmiths The Smiths of the Guild, they study materials, especially foreign metals that have been recovered or such from ruins, etc, and they are in charge of creating suitable Weapons for the members of the Order, and arming the Explorers with the necessary equipment. They work closely with any Transfigurationists or Artificers of the Order. -=-~(*)~-=- The Explorers A self-explanatory rank, The Explorers wander the World and explore ruins, points of interest, collect herbs and materials for the Guild, and often collect any found artifacts. They also catalog their explorations, along with locations. -=-~(*)~-=- The Applicant Form -=-~(*)~-=- OOC: MC Name?: Discord?(Required, can PM me.): -=- IC: Full Name: Race: Age: Reasoning for joining?: When are you free for an interview?: Do you swear to follow and uphold all of the Guild's rules and customs?: What position do you seek?(If an official position, let me know.): What is your favorite color?: -=-~(*)~-=-
  19. I'm looking for someone capable of building castles/keeps, preferably in a high fantasy or medieval style. PM me!

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