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ForeverGinger

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  1. Can we take a minute to talk about the massive lore purge going on right now.  Seems like it does more harm than good to just revert people out of nowhere, especially when there’s no chance to save characters that people have put quite a bit of time into.

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    2. James

      James

      @ForeverGinger

      Why are purges necessary. 

    3. ForeverGinger

      ForeverGinger

      LoTC is ultimately a collaborative writing project.  With any piece of fiction like this, it is inevitable that  there comes a point where we find ourselves with cooks in the kitchen.  The LT is correct when they say the lore of LoTC is incredibly bloated, with articles and mechanics that have not aged well.   Things need to be fixed, but that does not mean we need to wage a ‘salted-earth’ war against any pieces of lore than are not applicable to the entire server.  Some things fill a niche, and will only ever be interacted with by a few members of the community. @James

    4. James

      James

      @ForeverGinger Nothings wrong with pieces of lore that only interact with certain portions of the community. It only becomes a problem when roleplay isn’t given to the rest of the server. The bigger issue is when not everyone does their job and provide lore to the entirety of the community. The creative process by which both the writer and event team member create an event is ultimately their choice in where and how the event occurs. Whether or not pre-determined bias is something wrong in and of itself is a completely separate issue entirely. Bloating of the lore holds no issue whatsoever unless the lore has an exploit that wasn’t thought out by the lore-team, and needs to be addressed. The idea that the lore-team should be allowed to arbitrarily remove lore because they deem it unnecessary is completely contrary to actively creating new lore. Removing old lore for the sake of order rather than quantity holds not rationalism whatsoever. Removing lore is only done with the motive of a proclivity of hatred towards specific writing and holds no claim other than laziness to improve upon the piece. To claim yourself to be an arbiter capable of proving that a lore is unnecessary is reprehensible as a notion within writing. A flawed piece of lore is the responsibility of the lore-team to fix however, as they caused the problem by accepting it. It is ultimately their choice in accepting it in the first place, and have no right to remove it from the story and pretend it never existed. Especially when the writing that is given is never shown, and makes absolutely no sense. Out-of-roleplay should never be the cause of somethings complete removal in-game, rather out-of-character reasons should be responsible for the fixing of abusable lore. You do not cast aside continuity by destroying lore, you fix the issue you created by writing it or accepting it. 

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