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Everything posted by HB_

  1. why dont you go abuse your pex and cry when you get removed again
  2. Details: Edit, full skin or head? - Clothing, so full skin I suppose. Race - Azdrazi (previously Human, so just go with that). Age - Appears to be about 24. Gender - Male. Hair style - Just leave it as is. Hair, eye and skin colour - Leave skin and eyes as is. Outfit description - The clothing off of the below image (without the hood up). Other details you want me to add - Not really. Steve or Alex skin base? - Steve. Here's the original skin for the head etc:
  3. Updated and final conditions of the battle: For the battle to occur this weekend, Haense are permitted to bring one allied faction to assist in the siege. Brawms are allowed to build sensible siege defences within their keep and slightly outside their keep. Brawms are allowed 10 Courlandic soldiers who have been garrisoned within the keep since the time of the rebellion. The battle will occur on Saturday at the arranged time. Anyone found to be 1 day alting will be temp-banned until the battle is over.
  4. i already know nazdus is making a video
  5. keep digging, please
  6. As Ricky said previously, Thomas didn't want to set the trend of a new team being able to instantly come and undo all the work of the previous team. I was personally under the assumption, when first contacting Buff about all this, that the new team would re-review it to see if they agreed Buff should be banned or not, but that wasn't the case.
  7. then you should probably stop cos youre not helping his case at all by randomly hammering your keyboard lol.. On your actual ban Buff - I'm fairly sure it was because of your suspected association with Silent when he went on his mina gathering rampage. I've explained why the previous team and I believe it to be true due to every sign pointing to it (which we have already talked about privately). I don't see what you did as a harassment of a player-base whatsoever, and I am fairly sure that is not why you were banned.
  8. He is saying the new team doesn't have the audacity to review your case, which is entirely untrue - the new team is willing to do so. However, they have been instructed that they will not be part of it until much later in the future.
  9. The new team has been told they are not to participate in the investigation and discussion into Buff's unbanning, despite many expressing interest in it. Please don't make baseless accusations you have no knowledge of just because "**** le GMs they banned my friend xD".
  10. What's fun to RP atm? Any ideas?
  11. lets look back at vanilla legacy and ponder for a moment
  12. is this like the american jeremy kyle asking for courland to fall, eh? already have one done
  13. i was one of the original ones i could always make a sugar daddy to solve that problem shut up loser
  14. The Fast Travel Update Hello friends, As I’m sure everyone has seen over the past week or so, we have been experimenting and using our new fast travel plugin. I’ve been trying to get as many of the old ones replaced as I can to be ready to move to the new system/s that will be in place. This new plugin not only allows group travel, but allows mounts and animals to be taken through, feels a lot more immersive, and allows us to avoid the whole ‘Vailor state’ of a map. Warp9 Travel Guide The way these new travels work is that, once you enter the region designated to that fast travel, you will be able to be affected by this fast travel. Fast travels are set a time which they will automatically and constantly tick down from. Once that amount of time is reached, all affectable entities within the region will be teleported. In simpler terms: >walk into fast travel >wait for timer to be reached >fast travel Upon entering a fast travel region, this prompt will appear in your chat: Fare: however many minas you will need to pay to use this fast travel (minas are subtracted from your persona’s pocket, rather than your bank). Mounted fare: however many minas it will take for a player riding a horse/bear to use this fast travel. Animal fare: however many minas it will take to transport an animal attached to a lead (note the animal must also be within the fast travel region). You also will be met with this at the top of your screen: This is an indication of how long is left before you are warped. Be warned, as fast travel times tick irrespective of players entering them - this means that the region is constantly counting down, and will automatically warp each time the assigned time has elapsed. Sometimes (usually by boat) you will be warped to what’s known as an intermediary warp. This is sort of like an instance in the whole travel journey, to show off the travel and make it feel like you really are travelling. When in one of these, just wait and you will eventually be warped to your destination. Do not jump/walk away from the instance, don’t do things /sit etc. If you get stuck, please modreq for a mod to come and help you. New Travel Charters Fast travels now come with many new toggleable features, and so, I’ve decided to try and incorporate them into a ‘new’ system so that players may take advantage of them. For a fully upgraded and maximised fast travel, it will cost the same as the previous system, but a more basic one is a lot more manageable. Pricing Cart: A cart costs 0 minas + 50 per 100 blocks the cart has to travel to reach its destination. You must build your own cart or pay 50 minas for a moderator to copy+paste a basic one in. The total transport time must be a minimum of 1 minute. Intermediary travels are optional, and a travel instance may be created for them. Carts may travel between two settlements of the same faction and on the same island. They will only travel throughout the day. Boat: A boat costs 500 minas + 25 per 100 blocks it travels to reach its destination. You must build your own boat or pay 150 minas for a moderator to copy+paste a basic one in. The total transport time must be a minimum of 2 minutes. Intermediary travels are required for a boat, and a travel instance will be created for them. Boats may travel between any two docks, and across to other islands. They will travel through the day and night. A settlement may only have 3 of each type of fast travel at any one time (excluding fast travels from spawn). Additional features: Transportation of mounted players: 250 minas Transportation of mobs: 250 minas Transport throughout night: 500 minas 50% total travel time reduction: 1000 minas Transport of new personas: Your settlement must have one of these filled out and submitted. Fares Fast travels will cost 1 mina per 100 blocks travelled to use. Mounted players will pay double the normal fare to travel with their horse. Animals will cost half the normal fare to be transported by cart. Animals will cost the normal fare to be transported by boat. Notice If you have an existing fast travel that operates on the old sign system, please report it to me or another GM to be changed into a new warp9 fast travel. Any existing fast travels will be automatically considered a ‘fully upgraded one’. Administrator buy shops and higher mob drops will be implemented soon to begin getting minas back into the economy. FARES WILL NOT BE ACTIVE UNTIL THESE ARE IMPLEMENTED Everything on here is subject to change, as we are still seeing what works well and what doesn’t. -Harrison
  15. reserved
  16. No where. They just go into the void.
  17. Well, there's only one person who can fix that for you! Correct.
  18. More like the ones at the beginning of this map, where they only buy.
  19. Please read the bottom of the thread. On top of that, newbies start with 200 minas, and usually go straight into a nexus skill as it's the most familiar thing they know about MC, allowing them to easily sell things to the upcoming shops. If I'm incorrect on that, fares will be removed.
  20. This is a feature we may add, if it is requested enough.
  21. look they were removed
  22. If that proves true, then I will remove it.
  23. If it honestly is that detrimental they will just be removed. We may even give players the ability to control the fare on their carts so that players will actually give the owner of the cart the minas, rather than it going up into thin air. That way it's technically a player to player transaction. The idea behind fares is that fast travels are meant to be a luxury, whereas people are able to freely and easily use them now as if they're nothing. If they don't work out, they will be fixed accordingly or removed, do not fear. On top of that, this is not a steep price what so ever. Most carts travel a couple hundred blocks at most. I can't see anyone using more than five minas, and the admin shops easily allow you to make 50-100x that in one good session of grinding. Mobs also drop at least 1 mina, so killing five is not that hard to achieve. As for the whole 'i payed so much why do i pay more.................' argument, I reduced the base costs of each type of travel by 500, so that carts are actually free (when not adding in the distance, which isn't too much).
  24. I'm sorry, but this just seems rather petty to me. It was just a joke, which was posted in off topic. Sure, it was boring as hell and unfunny, but it's hardly a huge 'misrepresentation of staff'.