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Status Replies posted by BonesOfTheEarth
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Asking minecraft roleplaying forums because who else knows better than internet strangers playing block games for children - What do you guys think is the best sub 500 usd gun for home defense vs intruders in the middle of the night? Looking to find one to purchase tyty 😘
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Anyone have any advice on creating/playing a villain? I wanna play a villain, but it seems like you kinda need stuff (e.g. magic, minions, and a pipe organ) to play a good one.
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First person to comment, I'll go onto their profile and rep their last ten posts
Edit: I'll give the next FOUR people who comment because theres no rep cap anymore
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My oaths are complete @gusano @MeteorDragon I ask only that you rep this status update in return
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First person to comment, I'll go onto their profile and rep their last ten posts
Edit: I'll give the next FOUR people who comment because theres no rep cap anymore
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whats your favorite cereal
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buffalo wings in my city are better then the ones in america i bet
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buffalo wings in my city are better then the ones in america i bet
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How do you make an appeal if you don't know why you were banned? A thought I've had for a long time on a lot of sudden bans
Now give me rep
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What you say is something I've spoken to others about, I agree 100%. Though I find that and the alternative of giving an explanation are both pretty shitty choices, choosing to maintain silence is the lesser of the two evils. No arguments there.
My question however, is unanswered in your reply. If your ban is not indefinite but is for harassment, what is the appeal process given you do not know the context of your own ban in this example?
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You have new mail for Valazaer Calith.
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You have new mail for Valazaer Calith.
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I love William also known as @BonesOfTheEarthI have never said I hate him. I love his jokes and laugh at them every time. Thank you.
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Just hit buy on the largest purchase I've ever made 😬
But hey I'll be a real gamer at long last
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Mfw you get a warning point for a funny me-me :c
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What are the thoughts of an RP-Combat style less oriented on exact descriptions of each motion and more general descriptions of intent? I’ll elaborate – Currently on lotc, a set of RP combat emotes might run something like this:
Player 1 | Jason sends himself quickly jerking forward, bringing his sword skyward before letting it come sailing into a downwards strike towards Harold’s head.
Player 2 | Harold jerks back, leaning away slightly as the end of the sword narrowly avoids cleaving his skull – instead leaving a cut in its place, below his cheek. He follows by regaining his stance and position, waiting for the next blow.
Roleplay is writing a story, collaboratively. It’s a personal viewpoint of mine that roleplay to the degree written above drives us away from that point. But it’s all we know. However, should you pick up a book with fighting as a part of it, a scene might play out differently, like this(Of course made to fit what would be two individuals instead of 1 author writing):
Player 1 | Jason readies himself, sword leveled to Harold. A mere moment of stillness came to pass before he was sent hurtling forward, an onslaught of swings and blows levied at Harold, each one meant to kill.
Player 2 | Harold was not prepared for the swift and ferocious attacks, sent stumbling back and narrowly avoiding the first wave of blows before meeting them with his own – sword flashing through the air to parry and strike back, and regain his lost ground.
I imagine if two people consent, changing a style of RP fighting to this would be very allowed and viable. It flows with the general idea that emote times are not consistent between one and the other, and may still be “good” roleplay and portray a fight to watchers in a less boring way then waiting 20 minutes for a single sword swing from @Heero(Hey Mr. Thesaurus). Though bringing a style of combat fitting this viewpoint into someone unaware/unsuspecting would come across as.. Wrong, given that one emote might describe a myriad of actions in a simple way; “double emoting” only when brought to the first style of RP combat exampled, and yet perfectly valid otherwise. In short, the two styles of RP proposed here would be unable to mix.
As written, I would say that there’s no majorly different chances for people to powergame in either form of description. The Merit to the latter over the former lays in what I believe is a lack of argument over small, specific actions that could instead be glossed over as unnecessary and irrelevant; and maybe not taking 5 hours to do a fight because of it.
I don’t really have a big plan with this, I was just thinking about it and wonder if anyone has any interesting thoughts on the matter ! I didn’t even begin to touch on how magic would interact with it, but I have my ideas.
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What are the thoughts of an RP-Combat style less oriented on exact descriptions of each motion and more general descriptions of intent? I’ll elaborate – Currently on lotc, a set of RP combat emotes might run something like this:
Player 1 | Jason sends himself quickly jerking forward, bringing his sword skyward before letting it come sailing into a downwards strike towards Harold’s head.
Player 2 | Harold jerks back, leaning away slightly as the end of the sword narrowly avoids cleaving his skull – instead leaving a cut in its place, below his cheek. He follows by regaining his stance and position, waiting for the next blow.
Roleplay is writing a story, collaboratively. It’s a personal viewpoint of mine that roleplay to the degree written above drives us away from that point. But it’s all we know. However, should you pick up a book with fighting as a part of it, a scene might play out differently, like this(Of course made to fit what would be two individuals instead of 1 author writing):
Player 1 | Jason readies himself, sword leveled to Harold. A mere moment of stillness came to pass before he was sent hurtling forward, an onslaught of swings and blows levied at Harold, each one meant to kill.
Player 2 | Harold was not prepared for the swift and ferocious attacks, sent stumbling back and narrowly avoiding the first wave of blows before meeting them with his own – sword flashing through the air to parry and strike back, and regain his lost ground.
I imagine if two people consent, changing a style of RP fighting to this would be very allowed and viable. It flows with the general idea that emote times are not consistent between one and the other, and may still be “good” roleplay and portray a fight to watchers in a less boring way then waiting 20 minutes for a single sword swing from @Heero(Hey Mr. Thesaurus). Though bringing a style of combat fitting this viewpoint into someone unaware/unsuspecting would come across as.. Wrong, given that one emote might describe a myriad of actions in a simple way; “double emoting” only when brought to the first style of RP combat exampled, and yet perfectly valid otherwise. In short, the two styles of RP proposed here would be unable to mix.
As written, I would say that there’s no majorly different chances for people to powergame in either form of description. The Merit to the latter over the former lays in what I believe is a lack of argument over small, specific actions that could instead be glossed over as unnecessary and irrelevant; and maybe not taking 5 hours to do a fight because of it.
I don’t really have a big plan with this, I was just thinking about it and wonder if anyone has any interesting thoughts on the matter ! I didn’t even begin to touch on how magic would interact with it, but I have my ideas.
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In need of a late night league group
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i remember when undead had racial buffs. they’d just tank any iron sword, but if anyone pulled a gold sword they turn tail lmao
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Because nobody can say that their RP characters are better fighters than anyone and most people don’t have anything but the “win” mentality, isn’t making a super large character just an excuse to say “Because we have to be evenly matched in swordplay, I will win because of my better strength!” ?
At least the people who don’t RP anything bad about being large. This doesn’t define every single person of course.
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Lol Auric_Saint just nerfed the **** out of crossbows.
https://gyazo.com/55a11ae7c6a41822fd006f2e4e0092e6
TAKES FOUR EMOTES, CAN’T PIERCE CHAINMAIL? What is this, the Wood Elf buff patch?
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@DISCOLIQUID They outclass crossbows but also take stamina, a bit longer, and it’s also really kind of subjective for 2/3 of those linked spells on if they actually outclass crossbows. I’d argue the third one does for sure, the other two it rather depends on circumstances.
Crossbows can be shot infinite times and be used by a man in plate armor, whereas voidal mages currently cannot perform in any armor whatsoever, or even hold a sword as they cast, and their spells can only be cast a few times before they’ll be sweating and hardly able to stand. The emotes/damages may make them “superior” to crossbows but all in all I’d rather use a 4 emote blunt crossbow bolt than practice void magic. Catch me?
As for crossbows, a glance over the posts just say it depends on where you hit with them for the most part. And then certain different crossbows mean different things. I don’t find much of an issue imo
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Those around for/those subject to being cast on by a mental mage:
Was the problem with mental magic the premise of what it did, or the fact that you pretty much couldn’t fight it and just got fucked over no matter what unless you yourself were also a mental mage and/or shade/cognat?
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Those around for/those subject to being cast on by a mental mage:
Was the problem with mental magic the premise of what it did, or the fact that you pretty much couldn’t fight it and just got fucked over no matter what unless you yourself were also a mental mage and/or shade/cognat?
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Merging mental magic with sensory makes about as much sense as merging translo with shifting; it only sounds decent to people who know nothing about how the magic actually works/didn’t actively practice it.
Point seems to generally be “metagaming.”
My thought on fixing it would be to buff mental barriers to be an actual conflict between a mental mage and target, and make them easier to get(not including wards). Have mental barriers able to come back up depending on if the mental mage tries to do certain things, rather than being a one-time weak way of attempting a defense.
Though that doesn’t take into account the fact that you’re immediately considered suspect if you refuse to let your mind be looked through. So I pose my next question:
If the intent was to write mental magic mostly true to its roots, what would be a way to stop people from demanding to check your head? I don’t particularly want to remove the ability to enter someone’s mind, but change how it works once inside.
My idea would be to write in something like this: If you fight the mental mage, and lose(though you could very well win this as well), then you cannot give fake memories. This would then be added in with the fact that more mental barriers could be thrown up in cases of personal things being looked at, etc(mental barriers not just being a 1 trick anymore but a continuous). However, if you willingly accept them into your head, you would be considered calm and collected enough mentally in order to give a fake recollection of an event, making it infeasible to just demand to look inside your head. Of course, with added methods to prevent a “Let me in your head, but fight me with a barrier first so you can’t do fake memories!”
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