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Status Updates posted by BonesOfTheEarth
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Mfw you get a warning point for a funny me-me :c
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@Elad™ please look at this he posted something illegal!!!!!!!!!!!!!!!!!!!!!!!
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Your profile image inspires rage
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What are the thoughts of an RP-Combat style less oriented on exact descriptions of each motion and more general descriptions of intent? I’ll elaborate – Currently on lotc, a set of RP combat emotes might run something like this:
Player 1 | Jason sends himself quickly jerking forward, bringing his sword skyward before letting it come sailing into a downwards strike towards Harold’s head.
Player 2 | Harold jerks back, leaning away slightly as the end of the sword narrowly avoids cleaving his skull – instead leaving a cut in its place, below his cheek. He follows by regaining his stance and position, waiting for the next blow.
Roleplay is writing a story, collaboratively. It’s a personal viewpoint of mine that roleplay to the degree written above drives us away from that point. But it’s all we know. However, should you pick up a book with fighting as a part of it, a scene might play out differently, like this(Of course made to fit what would be two individuals instead of 1 author writing):
Player 1 | Jason readies himself, sword leveled to Harold. A mere moment of stillness came to pass before he was sent hurtling forward, an onslaught of swings and blows levied at Harold, each one meant to kill.
Player 2 | Harold was not prepared for the swift and ferocious attacks, sent stumbling back and narrowly avoiding the first wave of blows before meeting them with his own – sword flashing through the air to parry and strike back, and regain his lost ground.
I imagine if two people consent, changing a style of RP fighting to this would be very allowed and viable. It flows with the general idea that emote times are not consistent between one and the other, and may still be “good” roleplay and portray a fight to watchers in a less boring way then waiting 20 minutes for a single sword swing from @Heero(Hey Mr. Thesaurus). Though bringing a style of combat fitting this viewpoint into someone unaware/unsuspecting would come across as.. Wrong, given that one emote might describe a myriad of actions in a simple way; “double emoting” only when brought to the first style of RP combat exampled, and yet perfectly valid otherwise. In short, the two styles of RP proposed here would be unable to mix.
As written, I would say that there’s no majorly different chances for people to powergame in either form of description. The Merit to the latter over the former lays in what I believe is a lack of argument over small, specific actions that could instead be glossed over as unnecessary and irrelevant; and maybe not taking 5 hours to do a fight because of it.
I don’t really have a big plan with this, I was just thinking about it and wonder if anyone has any interesting thoughts on the matter ! I didn’t even begin to touch on how magic would interact with it, but I have my ideas.
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@Telanir hear ur tryna throw hands... 💪
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My favorite LOTC Trope is the ST dropping fat logs in someone’s cornflakes, then trying to pick it out and say everything’s fine
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In need of a late night league group
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Looking for someone who can make a SLIGHT edit to an armor skin. Just so the head dont look so blocky..
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Because nobody can say that their RP characters are better fighters than anyone and most people don’t have anything but the “win” mentality, isn’t making a super large character just an excuse to say “Because we have to be evenly matched in swordplay, I will win because of my better strength!” ?
At least the people who don’t RP anything bad about being large. This doesn’t define every single person of course.
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The year is 2023. The current LT management are those who joined the server during the Voidal Incursion eventline. One of them goes, “I remember that Blundermore fellow, he was super cool when I first joined!!! Isn’t he in the veil?”
Queue Blundermore’s ascension to the God of Magic as he consumes all worldly magic
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Those around for/those subject to being cast on by a mental mage:
Was the problem with mental magic the premise of what it did, or the fact that you pretty much couldn’t fight it and just got fucked over no matter what unless you yourself were also a mental mage and/or shade/cognat?
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Merging mental magic with sensory makes about as much sense as merging translo with shifting; it only sounds decent to people who know nothing about how the magic actually works/didn’t actively practice it.
Point seems to generally be “metagaming.”
My thought on fixing it would be to buff mental barriers to be an actual conflict between a mental mage and target, and make them easier to get(not including wards). Have mental barriers able to come back up depending on if the mental mage tries to do certain things, rather than being a one-time weak way of attempting a defense.
Though that doesn’t take into account the fact that you’re immediately considered suspect if you refuse to let your mind be looked through. So I pose my next question:
If the intent was to write mental magic mostly true to its roots, what would be a way to stop people from demanding to check your head? I don’t particularly want to remove the ability to enter someone’s mind, but change how it works once inside.
My idea would be to write in something like this: If you fight the mental mage, and lose(though you could very well win this as well), then you cannot give fake memories. This would then be added in with the fact that more mental barriers could be thrown up in cases of personal things being looked at, etc(mental barriers not just being a 1 trick anymore but a continuous). However, if you willingly accept them into your head, you would be considered calm and collected enough mentally in order to give a fake recollection of an event, making it infeasible to just demand to look inside your head. Of course, with added methods to prevent a “Let me in your head, but fight me with a barrier first so you can’t do fake memories!”
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the win or lose thing with barriers is good, i was thinking the same thing and then i realised you’d said it lol. though i think you should be able to get in with ease if they’re unconscious or incapacitated. something interesting could also be that you’re able to get in if they’re under the influence of drugs or alcohol, but all the mental **** you see is also affected by that.
i definitely think if you straight up accept it and get rid of barriers, you should for sure be able to tell unwhole truths and whatever.
tbh i think you’ve got this figured out and can definitely write some cool **** for it, obviously just make sure you don’t put in things that straight up fucks mental mages from doing anything whatsoever.
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When do all the aenguls and daemons combine like power rangers back into the creator for a lame railroaded world event
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Anyone have the Axios map(s)? Looking for Ceru in particular
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Won’t make a post, but here for anyone who’s interested:
I got caught up in wanting to be the main character. Sorry. I’m taking a break. Might be for a while, might be forever, I don’t know yet. See ya’ll on the flip side ?
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I lowkey miss having 2 T5 magics, 2 T4, and 1 T3. Even if it was impossible to really enforce because people just swapped them out.
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Is anyone genuinely working on Ghost/Gravens for loregames?
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Shades are holy mages.
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PSA: You can do chat continuations on emotes TWICE, not just once. So 3 sets of chat in one emote.
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that’s enough out of you @Jenny_Bobbs
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People have made it a point “10 blocks moving per emote” generally, but that’s when also doing other things as well. What if you’re doing a dead sprint? Do we get a dash action?
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Different sources say different stuff. My sources said 8.7, but – on that note, I’m glad that you actually sent through useful links, trying to prove by arguments. Hats off to you @Dunstan
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tfw you and the paladins spend weeks making lore, only to at the very end realize you’ve forgotten to put the creeds in.
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I need to understand an ERPers point of view. Will someone ERP with me?