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Gizzol

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About Gizzol

  • Birthday April 2

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  • Discord
    jesterofdreams#8351
  • Minecraft Username
    JesterOfDreams

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  • Gender
    Male
  • Location
    I'm not lost, I know I'm not where I know

Character Profile

  • Character Name
    Tepah

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  1. Ima be honest chief this isnt it for me. I work three jobs, I use to be a full time college student with a full time job and still played with this community. These built in barriers I'm afraid are going to make people like me be FORCED to leave our community. I cannot keep up with taxes for the community I'm in and balance a (from what we've see so far) a relatively complex crafting system as a week end warrior. I joined lotc all those years ago because even under nexus a guy who put maybe 5 hours in a week could have a full set of tools and gear with enough money to comfortably rp. Obviously there was a massive gap between that player and our more full time crew but 9 days out of 10 that didnt matter man. Also cause I'm on mobile and dont have a clue how to ping anyone who works on the economy team let's not say the mina got mega inflated. I've /never/ seen the price of iron change on any map since I joined. It has always been 2-5 mina. Every drink has always been like 3-15 depending on if it looked special. You dont need a mina sink because honestly those horders you're trying to combat act as massive sinks as they rarely spent their mina on anything. If the problem is with costs like wars or tile expansion then christ above let's just have a separate "currency" for groups that need to interact with that (like idk.. active man power numbers or ratios). All in all not a fan as a now forced casual gamer that's going to struggle because of systems meant to punish min/max players. P.s also because I forgot let's not say smithing wasnt worth it. Auric saint made bank as a bronze smith. I made bank as a man who let sold redstone pvp defenses. Theres loads of examples of other businesses existing fine. Hell I know druids who made random wooden instruments making some good money for what was actually given out and taken away. If your trade wasnt working last map it's because either you weren't working in its receptive market or you were up late at night and said " this would be cool" instead of "will anyone want to actually interact with me"
  2. I just. Honestly I cannot support something I know in good conciousness I cannot abuse for crp :c but hey my brother said it was cool so here's his +1
  3. Discord: jesterofdreams#8440 Golden dress: 1k
  4. I think it's still a joke as far as implementation. I've worked for multiple different guard forces and crp groups in the past and there is a massive range in both quality and method of emotes. Trusting people who don't even have to prove then can rp to be on a team to teach people how to do the most oocly dividing rp on lotc is not going to work. If we are infact doing a tutorial island then a vetted group that is overseen by CT and Moderation to oversee a section of that island dedicated to teach different combat related issues makea at least some sense. Perhaps for quality assurance have the teachers provide logs like how actors are required for events. Otherwise I really dont see a CT based project working well to tackle this issue rather than working with leaders of these military groups to ensure that standards are set and maintained. On the aforementioned topic new players who get in with groups are typically rather impressionable with that leadership. I know this is not always the case but if you're new you look for someone to show you the ropes or friends on this server so you can actually be with a playerbase. A suggestion/feedback that I have is why are we not just using these systems that are already in place. Oocly setting firm minimums to roll play and roleplay (pvp has already decent enough rules to teach off oof) by moderation is a start. Once a measure has been set a supportive approach to leaders of bandit groups and nation militaries should be made to see these standards are meet. Military groups host combat related stuff as that is their activity draw. Working with these events that are already going to happen while having the information delivered through someone oocly respected and trusted is far more likely to succeed. If I'm rping in the dwarven legion for my first 5 days and they are being inclusive I as a new player am far more likely to listen to them than I am if lotsoffish pulls me aside and tries to correct me. (Not calling out fish just picked a ct I knew wouldnt get upset). Tl;dr either make a designated group vetted by mods and ct who have to show logs of their teaching like actors do. Elsewise make a hard ooc minimum and work with current combat based to group leaders to ensure standards are taught and meet. Also pardon my grammar and formatting I'm on mobile and I suck at both of those things already ((Also cause I'm dumb I just noticed you have hard questions your proposing so if you want those specifically answered or clarity on my response to those questions just quote me so I get the ping
  5. Hi, so I'm writing this with just first impressions I'll probably go back and make edits over the next 24 hours. That stated let's get into it. Firstly from your presented design of the object I'm left with the impression this is working like a strange spring based compound bow. My physics I'll admit I'm a bit rusty on but I'm struggling to imagine this generating the force needed to send a blunted cylinder (basically rebar as stated above) through metal that would naturally have curves in it to allow and encourage deflections. Getting into the materials aspects I'm hoping you only picked that wood choice for the fact it is hard and exists in your rp region. The pulley system you have drawn here has it as constantly taunt with just how the pulley arms are presumed to operate. I would then presume the same issues that come from keeping a bow strung in a wide range of environmental factors would also happen to this weapon. Lastly on the material side of things, the spring isnt even mentioned in the design it's just the the cad blue prints below it (which are nice btw please tell me what you used). General use in combat stuff kind of has this as a foot note. Requiring rolls when people do not wish to as a collective is terrible. That said if roll play is picked having these rolls stated help so maybe just specify these roll red lines are for if roll play is picked. Limiting it to steel cylinders also seems a bit forced to me as crossbows just have the groove to hold the projectile, if it fits in the groove the bow can shoot it albeit probably not as well. As a personal note have you considered just the thumper arrow design that already exists in modern hunting and just asking for a minor suspension of disbelief in letting it do more transfer blunt damage instead of armor damage due to this modified bow design? Still I think it's a cool enough concept and I'd love to see a pully based projectile system added to lotc so I can use it in a few designs I've got coming up. Just think it needs some polishing
  6. Imagine trying to be a mod so your normal playtime can have a mod, get denied. but none of the new mods are for your play time

  7. Daddy harold please, spare the rod I'm coming back, smile
  8. I'm also confused with this sudden lack of knowledge coupled by this new rather difficult smiting process to produce and item that in its redlines cannot with stand combat without breaking. Why on earth would some one use this with this much red lines "hi uhm, I made a sword that's almost to heavy for humans to swing comfortably and explodes. No do not worry I also made armor.... that explodes on contact with the most common combat weapons" on top of you removing all irp knowledge of its smiting processes out of the blue to put in other rare materials that require lt approval. There is only 2 ways this lore would work number one is removing all current carbarum smithed items, otherwise there are living personas that know how to smith it which violates your new canon. Number two give a better reward for that many hoops being jumped through as right now it has a 0 crp use via redlines which makes it not worth the work given as it just makes items blue
  9. Valuk is sad they are remembered >:C
  10. im so confused why this is actually an issue, let's presume we leave the ‘from the elves’ logic at the door, Blue undertones can naturally appear in humans but this is fantasy, is a fantasy race, so who’s to truly know the chances of it. we could also by the way just claim its from a high exposure to cobalt which is a known side effect in the real world to give it a blueish tinge to the hair, now if we have a platinum blond work in a cobalt mine we are left with sky blue problem solved lets go home. maybe have them smack cobalt into their own hair to fit a tradition or something if this elf thing doesnt work for you mateo bb ❤️
  11. Durlak does not approve of the Anti crab message from this organization and notices the shocking amount of human leadership over a supposed mix racial group.
  12. I demand payback for playing with my heart. o7
  13. Hello lemme toss this at you from the kha perspective as someone who has stuck to their race for a while. To start off and clarify I don't agree with implimenting these creatures. Now for the reason why. Firstly is simply the lack of lore or defined lore, Hou-Zi had extensive lore written for them for a CA creature and now they are rare if seen at all (to my knowledge the only time they garner a notable player base is during lore checks). This isn't knocking the Hou-Zi as I'm sure a few people play them regularly but the point that this makes is we can't garner players. The kha struggle for players now, so do the hou-zi, so do any of the other CA 'races'. Next I dislike the lack of definition in this lore. They seem to have no physical attributes listed other than height and they are lizard men which is rather problematic as you don't specify if they have tails, can they have frills like a bearded lizard?; also slight add on your gators are more mammalian than lizards so why would you include them? This difference to me highlights that you didn't look at key features of the animals but rather just wrote something up to make some lizards folk that run. Now to tag onto physical looks how would their scales work as reptiles dry out so how would this be addressed? Do these individuals no longer hold to senses of their lesser evolved relatives like how snakes have loads of ways to locate prey. Popping down towards their combat, your south American weapon style simply doesn't work on lotc sadly. The kha have tried it but when most of your fighters wear metal armor the weapon just simply isn't viable for the most part. This leep I also feel is relative nonesense. Why would the whole creature randomly be able to lunge 6 feet with ease and I'm assuming at speeds that surpass the usual awareness of humans seeing as this is mentioned for combat. If you wanted a striking skill like how reptiles tend to hunt then please look for something else as this again doesn't feel viable. Expanding into the rest of Atles; sounds nearly impossible for this race. If we are staying cold blooded as your lore hints to they would be rather lethargic as a race simply due to how they need to regulate body heat as well as food sources. They would have to eat less yes but anything south of about curon would be to cold for them to advance and if they are swamp based then they would be using water to cool themselves but the sun to warm so by the time they get to the Savanah up by the orcs they now aren't close to water and in far warmer temperatures than typical for them. Unless you intend to have subraces that combat these issues your race is limited to the middle part of Atles due to its lore. Also as a little tidbit for sloth CA's can't be mentioned breeding rply it's typically just one day they have a kid that's an understood rule of CA's which I'm sure is written somewhere. I think that sums it up if any of my points are confusing or confused feel free to dm me on discord Haunter3#8440 or I guess I can try to be more active on the forums.
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