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Vilebranches

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Posts posted by Vilebranches

  1. Yeah, like Japzzi said, Most of the childish kids that don't know anything of roleplay never make it past the whitelisting process. I'm not quite sure about prostitutes though, and I think that would fall Into a gray area. Yes, I have encountered  brutal torturings and people with mental issues (which definitely has to be done correctly). Yes, our wars are fought via PvP, which has quite a lot of lag during. This shouldn't be a problem however, as my pc is quite frankly **** and I have an alright experience during battles for the most part. Of course, if you find warclaims aren't for you, you can always choose not to take part.

  2. The Stoneskin Company

     

     

    Emperor Syres looks down upon his budding capital. A newly carved out stronghold to be labeled 'Maar'hilax'. A name oddly chosen by the Stone Priest. The old coot decided not to tell them what it meant. Not that it mattered.

     

    His people were finally getting settled into their new homes in the mountainside. The people were finally happy after months of searching for the perfect place to settle. Of course, there were still problems such as their dwindling food supply. However, the Emperor would diligently work to form farms in the surrounding areas. ((5 Posts?))

     

    FZN6T6g.png

     

    With that out of the way, the Emperor would look towards sustaining their old tradition of wearing stone as armor on the battlefield. Of course, they hadn't encountered any enemies of them. Yet he wanted to be prepared for when they inevitably came across one. ((10 Posts))

     

    Lastly, the Emperor would work with the newly appointed, General Renek to send a scouting party of 80 troops on a route along the surrounding cliff face to search for any enemies or points of interest ((Unknown Amount of Posts)) as well as pass out their newly forged Iron Weapons to all Graanite soldiers. ((10 Posts))

  3. APP

     

    Forum Name: Vilebranches

     

    Faction Name: The Stoneskin Company

     

    Skype Name (Optional): I ain't up for dis.

     

    Type of Tribe (Wandering, or Settled): Settled

     

    Starting Spot:lavblkB.jpg

     

    Name: Graanites

     

    Race Details: The Graanites are a race of reptilian humanoids that originated from the Bizaram Crags. They are known to be quite taller than a standard man, reaching up to 8 feet in height. The Graanites' distinguishing feature is that of their skin. Their scaly hide is often mistaken to be entirely made from rocks and pebbles and their skin color ranges from light grey to bluish grey. They grow no hair and their noses are almost non-existant with only two miniscule holes on their face for breathing. The Graanites' are hulking giants who are known to be extremely aggressive when it comes to warfare. Graanite society is focused around honor and craftsmanship. Most Graanites' are either soldiers or laborers and craftsmen. The profession of being a mason is a symbol of utmost importance to the Graanites and only few select persons are called to do such a job. Most masons would end up leading their people as an Emperor. The Emperor is the supreme leader of the Graanite civilization and has an authority only matched by the Stone Priest. The Stone Priest is recognized as the only person who can directly commune with the Stone and must be directly chosen from the best masons in the city by the previous Stone Priest and then must complete several trials to prove that he has the ability to commune with the Stone.

  4. People's Resistance of Detroit

    Untitled.thumb.png.9e84179f1e236f9dc8ac5

     

    The round table in which the leaders sat at was in chaos, papers cluttered about wildly as Detroit's best tacticians pointed and argued before scratching their heads. The mutants that had recently joined had already arrived, along with their leader, Tedmund. Tedmund had ordered his troops to join in with the conflict and had also been given military control over the new troops gathered from the exploration of Ohio. Several tacticians finally agreed on something, They decide to set up a spearhead formation out of the remaining forces with wings set at the side to make sure nothing gets past. This will be pushed forward in an attempt to push the enemy out of Detroit.  Tedmund is to split his men into two equal squads, these two squads will be the wings. The rest of the forces will be put into the main spearhead. The ghouls from the old hospital will again be put back out closely behind the formation, fully stocked with any medical supplies gathered from Ohio. Any guns and/or ammunition that the Mutants find on corpses are theirs to be kept as Detroit has no spare weapons to hand them. ((Mod Please))

    Untitled69.thumb.png.e177aca259fbaf868d7

    Red- Primary Spearhead

    Black- Wings of Mutants and New Militants

    Arrows- Direction in which group is heading

     

    The scouts report back from their expedition, detailing the seemingly friendly group of wastelanders, the airplane, and the power plant. A diplomat is promptly sent into Ohio with instructions of explaining their current state with the Imperium and to ask if they would help or even join in with the effort. ((Mod Please)) Detroit also sends a group of mechanics to the small plane, it might just give them the edge needed in fending off their enemy. ((10 Posts))

  5. People's Resistance of Detroit

     

    With things at a standstill in Detroit and leaders still awaiting a reply from the diplomats, those at The Fort look a bit more closer to home. While Tribals and Raiders make up the bulk of Detroit, a small group of Mutants have lived within the ironically named, 'Harmony Village'.

    c16d4e3948992e825967e74537697269.jpg

     

    The Harmony Village Mutants have always been an integral resource within Detroit, Raiders and Slavers supply the Mutants with slaves and in-turn, the Mutants protect locals of Detroit. Detroit's Mutants have always been much smaller and scrawnier than their D.C. counterparts. It's thought to be caused by their general lack of whatever turns someone into a mutant, or perhaps they were just intended to be this way. Either way, despite their apparent lack of size and muscle, these mutants have vastly superior intellect. This makes dealing with them in a civilized manner much easier.

     

    And so, orders would be given to send their last remaining diplomat, (Much to the surprise of the diplomat) into Harmony Village. The Diplomat would be ordered to inform the Mutants of the battle taking place in the Detroit, and that if they are to join in the battle they would be allowed to take any survivors of the enemy as slaves for themselves. ((Mod Please))

     

    With war taking place right on their doorstep and no sign of any of it getting anywhere, leaders set up a small collective of 200 men and 50 Maulers to explore and scavenge the eastern counties for useful equipment and more troops to help with the war effort. ((Mod Please))

    Untitled63.thumb.png.2deed9a4dfc1d70df49

    Green Dots - Counties being Explored and Scavenged.

  6. Untitled.thumb.png.9e84179f1e236f9dc8ac5The people of Detroit riot within the crumbling streets. Armed to the teeth with whatever they could scavenge from the great cities ruins. Peace was far behind them, these peoples were born of the blood and raised of the blood. Almost as feral as the mutants and ghouls just recently joining into the pact. Those planning within 'The Fort' order messengers to deliver news to all the inhabitants of Detroit as well as sending messages to neighboring factions that may possibly join if given incentive.

    With the pact's people being so diverse, many options are given to Fort Leaders. With Detroit being a pre-war automobile hub, many tribals and raiders tried their hands at repairing and modifying Detroit's cars and trucks.

    zombie_car_by_mikemars.thumb.jpg.e146883500 Maulers: These cruisers serve as a backbone in scavenging and exploring, with decent attack power as well. Maulers are generally put in the front of the militias.

    43c6d40951c06b83d85eb9816b9bfb58.jpg

    3 Mobile Attack Platforms: The pride and joy of the pact, The Mobile Attack Platform is the main form of assault against any enemies. The Mobile Attack Platform can hold up to 70 armed men.

    Citizens: 85,000 Citizens

    Tribal Militia: 4,500 Men. Armed with Spears, Lightweight Leather Armor, Dynamite, 100 Maulers.

    Raider Militia: 4,500 Men. Armed with Hunting Rifles, Pistols, And Makeshift Metal Armor, 200 Maulers.

    Ghoul Medical Groups: 700 Men. Armed with Handguns, Medical Uniforms, And Medical Supplies.

    Forters: 1,300 Men. Armed with Combat Shotguns, Pre-war Police Uniforms, And barbed-wire batons.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    The leaders of The Fort are hard at work assembling their military force. However, They don't have much time before their enemy marches upon their lands. War leaders send their raider militia head-first into the battlefront. They also send their tribals towards the battle from the west, attempting to ambush the enemy. Medical groups are sent closely behind the raiders in an attempt of saving as many lives on the battlefield as possible.

    rnIbwD6.png

    Red Line- Tribal Militia

    Pink Line- Raider Militia

    Red Dots- Mobile Attack

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Actions-

    Defense of Detroit's lands [Mod Needed]
    Recruitment of Detroit Citizens [Mod Needed]
    Diplomats sent to The Deathwatch and The New World Wanderers

  7. Forum Name (Stupid question, I know, but just answer :P): Vilebranches

    Have you read the rules?: Of course.

    Faction/Nation-State (Tribal, post-vault, survivor community, feudalistic, gang, etc.): Tribal/Raider Community

    Landed or Unlanded/Lands influenced (Factions start with one county, nation states up to three with a single town/city at their center. Please specify lands chosen on the map. If nomadic or unlanded, circle the general area that you roam or are based within): http://imgur.com/hzUfhvf

    Race (Human, Mutant, Ghoul, or other): Mainly Human

    Description of Faction/Nation-State:

    As new settlements begin popping out of seemingly nowhere, many of such settlements look to the rich pre-war city of Detroit with it being the automobile capital of the country. After the bombs dropped and the vault-dwellers emerged, very few settlements were put up in the Detroit area. Most of Detroit's residents were tribals and raiders, scavenging the area for resources. Many of Detroit's residents became irritated from the constant barrage of wanderers and convoys sent into Detroit to gather tech and resources. However, Most of such people were driven off by raiders.

    As years go by, a new power begins to form in the North, with their eyes dead set on Detroit. As these new peoples expand southwards, the locals of Detroit grow fearful. The new army being assembled, truly a monstrous foe. However, as these people try their hardest to police the locals, people grow angry, they attempt at rebelling. Without a leader, their efforts are in vain. But a new man steps up, He encourages the locals to stand strong against their oppressors, he succeeds at unifying the people under one flag, and many backgrounds. These people shall be known as "The United Peoples of Moto City". Their base of operations would be called, "The Fort". Their main goal, to push back their oppressors to where they came.

    Join the Skype Chat? (If yes, provide Skype name here or in PMs): Yes

    What is the Secret Password?:

    AndrewTech Almighty

     

  8. XIX laid himself down on the splintered, decaying wooden planks of his sniper perch. His hands firmly grasping his rifle. He recently just arrived in Gotham amid the chaos and had converted an old abandoned Firehouse into his very own personal stockade. As he looked down the scope he saw several gunfights and muggings. Gotham truly did get flushed down into the sewers. His eyes eventually were blinded by a bright flash of red light, and as he looked in the direction of the light, he could see a car speeding towards the direction of it as well. As he peered through the window of a large building, what he saw was nothing special, several black-masked goons pointing their guns to a rather tightly-dressed vigilante. You eventually just come to expect things like this in Gotham. Never the less, it was nice seeing that amid all the chaos there were still those who fought back against the anarchy.

     

    He had no intentions of intervening, he didn't want to get into any more trouble as it is. However, if things were to turn for the worse, best be known that somebodies heads were about to be filled to the brim with lead. So, he watched from a safe distance, his finger lightly placed upon the trigger, just in case. He almost recognized the thugs, something about a gang he was told about. He didn't pay much attention as they didn't seem too important. He probably should've payed more attention to his briefings.

  9. Character Name: Weapon XIX

    Identity: Shockwave

    Age: 34

    Gender: Male

    Powers (Max 3):

    +Nanite Manipulation

    +Cybernetic Enhancements

    Weaknesses:

    -Extreme weakness to EMP and Electrical based attacks

    -Thinks more like a machine than a man

    -Too much psychological stress can overheat his brain

    Origin: The World, England

    Personality Traits: Calculative, Cold, Precise

    Residence: New York City

    Moral Alignment (Chaotic Good, Lawful Neutral, etc): Lawful Neutral

    Profession (Vigilante, Gang, etc): Military Insurgent

    Groups/Affiliations: S.H.E.I.L.D

    Equipment:

    Barrett M90 Rifle

    Beretta M9 Pistol

    Various Ammo types for each

    Pockets full of 'Nanites'

    Suit/Outfit: XIX wears a balaclava, a black trenchcoat, a white T-shirt, and black cargo pants.

    Brief History (Optional): Born in the dome called "The World" XIX was one of many experimental mutants used to create new super soldiers. By the age of nineteen XIX underwent an excruciating surgery, replacing half of his brain with a computer. His new brain allowed him to control nanites in his bloodstream and on the battlefield. After his surgery XIX was separated from his family and trained for the rest of his life in intense military simulations, until finally being hired by S.H.E.I.L.D.

  10. Redrick Ta'heil

    Basic Information
     

    Nicknames:

    N/A
    Age:
    123
    Gender:
    Male
    Race:
    High Elven
    Status:

    Alive, and Active


    Description

    Height:
    6'3
    Weight:
    110 lbs
    Body Type:
    Tall, Lanky
    Eyes:
    Sky Blue
    Hair:
    Light Blonde
    Skin:
    Unnaturally White
    Markings/Tattoos:
    He has a black eye tattooed onto the back of his hand.
    Health:
    Healthy
    Personality:
    Reclusive, Determined, Bigoted, Attentive
    Inventory:
    An iron banded crystal ball hanging from his belt, A few pieces of moldy beard, An old book on telekinesis, And a small stone dagger.
    Further Details:




    Life Style

    Alignment: Neutral Evil

    Deity: N/A

    Religion:N/A

    Alliance:

    The Silver City of Haelun'or

    Nation:

    The Silver City of Haelun'or

    Home:
    The Silver City of Haelun'or
    Job/Class:
    N/A
    Title(s):
    N/A
    Profession(s):
    Alchemist, Lumberjack
    Special Skill(s):
    Skilled Writer and Scholar
    Flaw(s):

    Insatiable desire for knowledge, Puritan, Conservative


    Magic

    Current Status:
    Looking for to be taught in the ways of Alteration.
    Arch-type:
    N/A
    Sub-Type:
    N/A
    Rank:
    N/A
    Weakness(es):
    N/A
    Strength(s):
    N/A
    Current Spell(s):

    N/A
     

     

    Weaponry

    Fighting Style:
    Defensive, Calculative
    Trained Weapon:
    Daggers
    Favored Weapon:
    Dagger
    Archery:

    Mediocre at best


    Biography

    Parents:
    Rellian Ta'heil and Mothira Ta'heil
    Siblings:
    N/A
    Children:
    N/A
    Extended Family:
    N/A
    Pet(s):

    N/A

  11. *A sloppily written letter is pinned to some of the boards throughout Oren.

     

       Me and my buisness partner are looking to buy/rent a Traveling Wagon for various buisness related reasons.

    If you indeed do have the stated object and would like to do buisness, Please send a bird to deliver a buisness letter ,to assure you would like to do said buisness, to Redrick Ta'heil. ((Lukesome1))

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