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Luka

Old Hat
  • Content count

    84
  • Joined

  • Last visited

Community Reputation

85 Fantastic

1 Follower

About Luka

  • Rank
    Tree Puncher
  • Birthday March 3

Contact Methods

  • Discord
    Luka#7126
  • Skype
    WarszawaWolf
  • Email
    [email protected]

Profile Information

  • Gender
    Male
  • Location
    United States
  • Minecraft Username
    Luka_Shashmomon
  • Character Name
    Cassian Colborn, Samsung II Irongrinder

Recent Profile Visitors

843 profile views
  1. I don't believe limiting keeps/family manors in such a way is productive to roleplay, although I comprehend your reasonings I believe allowing keeps/manors with /no/ surrounding village or additional housing is more appropriate. So I’d suggest keeping this but adding a piece allowing 5-6 other small keeps/manors to be dotted about as such would exist realistically and in truth ooc limitations to this degree on rp are never wholefully something I’d support :P
  2. IC I. Name: Lord Cassian Colborn II. Age: Fifteen IIa. Date of Birth [If Known]: 4th of the Deep Cold, 1587 IIb. Location of Birth [If Known]: Colblakkvidr, Vasiland III. Race [Human/Elf]: Full-Blood Human IIIa. Culture [Heartlander, Highlander, Wood Elf, etc.]: Scylfing IV. Status of Blood [Nobility, Gentry, Commoner, Former Nobility, etc.]: Nobility V. Place of Residence: Colblakkvidr VI. Martial Knowledge [Trained in Weaponry, Archer, etc.]: Adequate swordsman and adequate warrior with an axe VII. Skilled Labor [Farmer, Lumberjack, etc.]: Leatherworker OOC MC Name: Luka_Shashmomon Skype ID: (You probably have it)
  3. A swell northern lad +1
  4. Minecraft Username(s): Luka_Shashmomon Age: 17 Time Zone: GMT-5 Skype: (Will grant upon request) Discord: Luka#7126 Have you been previously banned (be it a forum or server ban) and under what circumstances did you receive this ban?: No Have you ever received warning points and what actions were committed to receive such points?: Yes, Unlawful posting. I made a silly mistake of posting where such was not allowed. Im aware what I did was wrong and it won't be repeated. Moderating the forums is a very time dependant staff position. How much time, on average, would you be able to dedicate to moderating?: I spend a great deal of time on my pc, not always on lotc of course but if doing other things I could very easily multitask and moderate the forums. On average from 4 to 12 hours a day. What experience do you have using the LotC forums or any forum in general?: A Lot of experience, making posts, responding, editing, etc etc. What does it mean to be a Forum Moderator, in your own words? What responsibilities does the Forum Moderator have to carry out in order to successfully do their job?: To maintain the LOTC standard of a welcoming and appropriate community, handing out warnings where they are applicable for breaches of conduct and restrictions for those untrustworthy to post on their own. Have you ever held a staff position here on LotC? Do you currently hold any other staff positions? If so, list them and highlight something about the team that you enjoyed/enjoy.: Yes, Trial-GM, ET-Manager and Wiki Moderator. Currently, I have no staff positions, I stepped down from the latter two. Why should you be a Forum Moderator? What can you bring forward to the team that allows you to moderate and enforce the conduct of the forums?: Fairness and comprehension for proper forum conduct, an ability and willingness to hand out punishments and moderate unwelcome content while having the capability to explain myself concisely and handle any player-anger from the assignment of points. What characteristics do you posses that makes you stand out from any other applicant?: A lack of bias and a sense of what is just. A willingness to dedicate time to the keeping-up-of LOTC standards, and the capability to handle stressful situations appropriately. Are there members of the current Forum Moderation Team that you do not get along with or see a problem with working with in the future? If so, what is it that could hinder your ability to work together. Remember, this is a team and working together is the main foundation of a team.: I have qualms with no one on the team. Are there any extra things you'd like to mention?: No.
  5. The Tau still aren't as good as the Orks. +1
  6. "Thanks for the invite." says yet another Colborn
  7. Escutcheon Confederacy Goal of the Alliance: To maintain peace in the realm, guarantee a prosperous and economically sound future, and work to ensure that each nation within stands the test of time. The confederacy’s goal is not of conquest nor damnation of the innocent, but for the assurance of a future in which those welcomed survive to see a lasting golden age. Members: - Grand Kingdom of Urguan - War Nation of Krugmar Terms of Membership: - Member nations of the alliance agree to a formal defensive alliance between said member nations, pledging the full of their military and industrial might in protection of their fellow alliance-members if they are ever threatened with war. If a member of the alliance is ever faced with major internal conflicts, such as a civil war or powerful revolts, the members of the alliance agree to, in all cases just or not, side with the original leader of the nation whom they reside in the alliance with, never to aide the rebellious individuals in any manner whatsoever. - Member nations agree to a pact of nonaggression between their fellow alliance-members, solving all issues, trivial or major diplomatically or in their nation’s respective courts, and allowing the accused if found guilty to receive the nation’s granted punishment without backlash or refusal. - Trade and travel between member nations will flow freely and without any form of tariff. This right shall never be infringed upon less one nation chooses to lock its borders due to internal or external threats to said nation’s integrity. - Member nations of the alliance will be forced to re-sign the agreement at the death of their nation's leader, if the newly crowned leader of said nation chooses not to sign they will be removed from the alliance. If all members leave, or one remains the alliance will be dismantled. When a nation is in a position in which they are required to re-sign the agreement, they must do so with not only the signature of the nation’s leader, but with the signature of at least two additional governmental officials, if none are available they must receive at least three signatures from one of the following: Powerful nobility/gentry, courtiers, respected elders, religious leaders, clan leaders. - Travelers to any nation within the alliance agree to respect the nation of which they travel to’s culture, religious practice and law. If they violate any such laws within the nation they are visiting they are subject to said nation's courts and punishments. Any major issues, or law violations from visiting governmental officials, or ambassadors will be handled between the nation’s leaders or diplomatic officials rather than said nations standard court systems/law enforcement systems. (See term two) - Any new members seeking induction into the alliance must receive unanimous approval from those who are already members. Nations must be a member of the alliance for upwards of three years before being allowed to vote on new members, original members of the alliance do not abide by this. - Members of the alliance may not leave the alliance if the membership count exceeds five members due to the possibility to doing so disrupting the balance or integrity of the other alliance-members. To leave the nation will require the support of at least two additional nations, valid reasoning is not required, merely support. However, if a member nation wishes to oust another member they must make a case before all other nation leaders and officials explaining in detail why they seek this to occur, for the nation to be removed the vote must be unanimous. Only nation leaders themselves may vote, if a nation is a council the entire council, or at least two thirds must vote. The two founding nations (Being Urguan and Krugmar) may overrule a tie if both agree - When members of the alliance engage in foreign wars, their fellow alliance-members are not obligated to partake, however if they choose to do so they are obligated to participate in full for the duration of the war. If a member of the alliance’s foreign war is seen as pointlessly aggressive and dangerous to the integrity of the alliance, a vote for their removal may be held, the required count for said removal would be two thirds. Signatures: - Bastion Ireheart, Grand King of the Grand Kingdom of Urguan - Samsung II Irongrinder, High Consul of the Grand Kingdom of Urguan - Gror Ireheart, Grand Marshal of the Grand Kingdom of Urguan - Orgoth’Braduk, Rex of the War Nation of Krugmar, Defender of the Krug, Vanquisher of Dissenters, Vanquisher of Whitewash - Vagud’Gorkil, Wargoth of Clan Gorkil, Yazgurten of Krugmar - Gurak’Yar, Targoth of the War Nation of Krugmar, Former Keshig’Nob Amendments: (Any and all changes/additions to the Confederacy's Terms will be placed here)
  8. 350 on Heavy Leather Treads of Dark Illusions
  9. Fiter is a fellow edgy. +1
  10. Denied.
  11. Application placed on pending, you will be contacted shortly.
  12. +1