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Vilebranch

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  1. The BULLGOFF frowned as he witnessed his friend's corpse carried back to San'Velku. An immensely prideful and honorable orc, one who embodied those Raguk ideals in all things. He raised up his fist one last time in rememberance of the dead, a mighty Raguk salute. "ANG GUND GRIZH! May we klomp again soon, blood bruddah. Beneath da watchful gaze ob KRUG ALMIGHTY!"
  2. The Minotaur of Qarkah, clearly 'of healthy mind', turns to an inanimate pool of blood deep beneath Krugmar and raises a question. "Dat was easy, huh bruddah?"
  3. Beneath halls of hallowed, volcanic stone sat the Minotaur. Beneath the very polis he'd helped consecrate. Beneath the great herds of blessed cattle he had bred and culled to perfection. Beneath mountains of skulls and wicked flesh. It sat and pondered over the missive as smoke filled the room, its brothers joining him in solemnity. "Mi band? Those who called mi bruddah? Who took great KLEOS by mi side? Have they forgotten their oaths? Their vow tu Dazkur?" It asked of the fellow minotaurs, though they were exempt to learn a single word of common. He turned his attention then to the full situation, furrowing his brow and tensing his muscles. "Bah. Da cards am dealt. Whatever happens now is on their heads. Al-uk. Murdok. Bruddahs ob mi youth. Their foolishness shall nub just be their own undoing. But da undoing ob all we have built. Ha-Uruk. HA-QARKAH!"
  4. The BULLGOTH nodded, wrapping the wound upon its palm as it regarded the history of their two great clans. Memories of fighting alongside the Sons of Leyd, of serving mighty RAGUK Rex's to its greatest abilities. "HA-QARKAH!"
  5. UGLUUUUK??? HA-UGLUK! HA-QARKAH!
  6. Deep in the infernal pits, a writhing mass of bronze came into shape and reflected upon that Owl. The Brazen Bull's claws tore into a foul imp before grinding it down between its jaws. Though it knew only hunger, a yearning for answers soon filled its burning stomach.
  7. The Ugluk Folk-Pantheon The Ugluk Klan, while known well for their devotion to the spirits of Qarkah and Karazept, possess a pantheon of spirits and heroes which eclipse those of many other clans in Krugmenistan. The nature of these entities tends to become vague and obscured by myth beyond the two main patrons, Qarkah and Karazept, resulting in much speculation on their true identities. Their natures vary from face to face; from those which persist through recurring dreams or physical creatures which have interacted with Ugluk clan members through the ages. Through ancient folk-songs and poems these entities have yet managed to survive into the modern Ugluk folk-canon. Due to the tribe’s semi-nomadic lifestyle, many of their lesser deities possess similarities to the mythos’ of many other Descendent cultures. It could be postulated that some of the more esoteric entities of Ugluk religion to have originated in forgotten cultures from lands long past, though little proof of such has been given. Despite this, the Ugluk Klan has managed to maintain a very distinct cosmology which has stood the test of time against more widespread orcish cults and religions. Zuvam-Hat - The Eater "Oh, bury mi nub—" agh his voice failed there; They paid nub heed to his dying prayer; In a narrow grave just six by three, They laid him there on da lone prairie. Where da dewdrops fall agh da vourukh rests, Da wild rose blooms on da prairie's crest, Where da coyotes howl agh da wind sports free, They laid him there on da lone prairie. -A Traditional Ugluk Song In the beginning, it is said that there was only the unending sky and a hole in that sky which was called KENEMAN. This hole grew bigger and ate more of the sky. It grew arms and legs, a head and a chest. And soon it grew so large from feeding upon the sky that it had to defecate. ZUVAM-HAT did defecate in such quantities that it made the earth from its dung. Yet it ate more and did defecate Man and Elf, Dwarf and Orc. It was not done in its eating and grew much larger than its creations. And when it defecated it made creatures who were larger yet. Gods and Spirits. Creatures too large and monstrous to name. These creations became envious of the Eater, and feared that he would soon come to consume them when there were no more skies to feast upon. The spawn of ZUVAM-HAT turned against him and tore him limb from limb. They plucked out his heart and cast it into the earth. Deep where no creature would find it. But its heart still beat beneath dirt and stone, and blood came bursting out from beneath. Thus ZUVAM-HAT was no more, and KURA-EZHAR was made. The Earth-Blood from which all order is kept in cosmic rhythm. Konurkam - The Scarab It is known that in the days of formulation, after the death of ZUVAM-HAT, his children did follow in their creator’s footsteps and enacted wills of their own upon the earth. One in particular, KONURKAM, was the first of spirits. And he did roll up the dung into great orbs of light and place them high in the firmament for all Descendents to see. These balls of dung became the Moon and the Sun, and though he wished for them to be consorts they quickly grew apart. AZTRAN and LUARA fought for dominion of the skies. A war which wages during every day and every night. KONURKAM was forgotten. His power now waned considerably. But once every eon, during times of great strife, KONURKAM unites his children in the eclipse until they grow distant once more. Titha-Azhu - The Thunder-Above When all at azh’t a mighty herd Ob red-eyed kowz he saw Plowin’ through da ragged skies Agh up da cloudy draw A bolt ob fear went through him As they thundered through da sky For he saw da riders comin’ hard Agh he heard deyr mournful cry -An Ugluk Riding Song Only a small portion of those original skies exist in these days. For ZUVAM-HAT had eaten all that he could before his death. And in their weakness they now have grown angry and full of rage. TITHA-AZHU is the rage of the eaten skies. Mighty thunder and lightning which claims the souls of the Eater’s creations. These souls follow TITHA-AZHU wherever it thunders, welcoming the damned into their herd as they tread above the earth. It is said that this is the fate of all true wanderers who try to outrun KOR’s grasp. For they are not welcomed through his gates and must live in the sky. TITHA-AZHU is feared foremost among the Ugluk Pantheon, frequently appeased at the peaks of high mountains and hills where the lightning cracks often. A frequent offering of horseshoes is given to rest the weary hooves of his herd. Tall totem poles stretch high into the sky, adorned with horseshoes and metal which conduct the storms. The Lamazhu Creatures of ancient Ugluk lore, the Lamazhu were believed to watch over those who were most faithful and honorable. People destined for greatness would tell stories of their encounters with these creatures. Tales of being at death’s door on the battlefield or during a hunt, but the Lamazhu appeared from nowhere in a burst of light. Fierce creatures with a lion's body and the wings of an eagle. They were adorned with a bull’s horns and the face of an old orc. Some tales claim them to be agents of Kor. Others connect them to Qarkah or Ghorza. What the tales have in common, however, is their appearance and supernatural ability to know of legends before they are made. Indeed it has been claimed that the Lamazhu could perceive the trails of fate to serve their purpose of protection. The Wanderer "Where has da horse gone? Where are mi kindred? Where is da giver ob treasure? Where are da benches tu bear uz? Joys ob da hall to bring us together? Nub more, da bright goblet! All gone, da mailed warrior! Lost for good, da pride ob princes!" -Excerpt from the Tale ob Paragma-Wrat The Wanderer's tales are more difficult to describe than the others. For he is an amalgamation of all those lost souls whose names have been lost to time. Both a spirit and an ancestor. The Wanderer's domain encompasses all heroes who are forgotten, but their deeds still sung and regaled. The Wanderer is a mysterious spirit, always described as a stranger clad in leathers. His stories, as an amalgam of a great many heroes, often lead him to develop conflicting personalities which range from honorable to antagonistic. It is said that the Wanderer treads frequently on mortal soil, wandering far and wide to create tales of his own for people to sing. It is for this reason that Ugluk warriors seek to be honored with tales of their exploits, for they fear that they will continue to roam as the Wanderer does after death. Arilat - The Deal-Maker Latz got to gruk when to hold 'em, gruk when to fold 'em, Gruk when to walk away, gruk when to run. Lat never count latz money when you're sittin' at da table, There'll be time enough for countin' when da dealin'z done. -An Ugluki Proverb ARILAT is often regarded as 'the Spirit of the Crossroads' due to his narrative usage as a symbol of choice for heroes. He appears most often as a man with a wolf's head wearing a black suit and tie. ARILAT offers deals to those he chooses, often through a game of blackjack at the cost of something unknown to the player. A mysterious figure who offers much to those with luck on their side. ARILAT is associated with the Ugluk tarot, often invoked before a dealing of cards. He is said to know the results of prophecy well before they are dealt. In Ugluk stories, ARILAT serves the role of both trickster and wiseman, ushering on the personal development and quest of the great heroes he meets with.
  8. What is your name, hero-to-be? Vardek of Xamballa, The Exalted What is your age? Timeless What is your race? Man Where do you reside? Where the blade is needed and enlightenment is in short supply. What powers do you have to fight against this great evil? I offer the strength of iron and jade, and the Architect's primordial wisdom. What is the meaning of a free-spirit, in short words? The freed spirit is he who has freed himself from the constraints of the world and achieved the rainbow body. They who walk in the skies with our heavenly creator.
  9. Somewhere and someplace, unknowable by mortal perceptions, a renowned Elven terrorist stirs once more. A scythe extends from the dark elf's arm as cold blood flows through him once more. Who was this poseur who now tries to claim his mantle? Who was this katana-wielding charlatan? Everyone with half a brain would know that only a scythe could merge style with lethality. The innumerable robed cultists gasped as their master awoke once again. An enraged shriek pierced their ears as the elf sliced through them with ease and blood cascaded through the clearing. The Nightbane had awakened.
  10. An Ugluk warrior reads the note, furiously butchering into the skinned corpse of a cow. He roars out in disgust, "WAAAAAGH!! DA AZHT HUMILIATIUN! KRUG AGH DA ZPIRITZ HAV MERZI UPON OUR ELVEN KIN! DERE WILL NUB BE A DUBT TIK!!!"
  11. The DREADED Sylvanor Nightbane reads the missive and scoffs loudly before ripping the paper to shreds with his scythe, Mugenjin. He obliterates the scraps with a torch before continuing on his way down the road. He talks to himself aloud, as any sane elf would, "Heh. Savage brutes.. I will enjoy rending them on my blade. Their flames will be extinguished and meet the Abyss, a mockery of their afterlife." He spits with disdain, perfectly willing to shed orcish blood once more. For a price, of course.
  12. JUSTICE FOR THE AYATOLLAH!! FREE KRUGMENISTAN!!

  13. IGN: Vilebranches RP Name: Skorkon'Ugluk Merchant or Guard: Armed Merchant What kind of goods do you bring with you to our caravan?: Bronzeware and Goldware; Jewelry Do you accept the requirement of attending at least one caravan expedition a week? (Thurs/Mon): Sure Do you have any rare goods to bring to the caravan?: Of course
  14. "Even wif da help ob dere preziuz Blakkvayl, dey will nub ztem da tide." The older orc sipped his glass of whiskey as he played a game of cards with a fellow uruk. A fat cigar sticks out of his jaw, sprinkling embers to the table as he speaks. "In deyr heartz dey know diz true. Itz why zo many ob 'em have turned to Krug. Humanz agh elvez; deyz rathur zelfizh kreaturez at da end ob da day. Rathur zeek opportuniteez tu ztay in power den liv agh flat." His hand wasn't particularly amazing; a single pair. He stared across the table to the other orc, nervous beads of sweat cascading down the side of their face. He wouldn't even need to bluff. "But datz da fun part. Peepin' deyr fazez writhe agh zquirm az da wallz around dem kome krumblin' down. Da tide climbz higher, frothin' over da edgez like it kould konzume dem at any moment." The Ugluk reveals his hand, much to the dismay of the other. A cruel smile stretches over his mouth, "Hozhur luck next tik, bruddah. Perhapz lat will hav Ghorza on latz trail."
  15. The Patriarch of the Ugluk Clan beamed upon hearing of his brother's victory; Minotaur meeting Minotaur in honorable combat. He loomed over the burning forge, molten bronze flowing into a prepared mold as he went about constructing his gift. "HA-QARKAH!"
  16. A zealot of the Brazen Bull would remark upon reading the missive, "Da holy-men ob Oren agh Haenze are well within their rightz to worzhip whomever they pleaze. Even if their 'God' iz fake. It waz by thiz faith in the unreal that da humanz created da Immortal Zpirit, Kanon. All thingz am azh with da Zpiritz." The orcish warrior bites into a juicy and succulent red apple before spitting it back into the dirt, apparently dismayed with it's sweetness. "Courze that won't ztop me from flattin' them all da zame. Louzy bugmen."
  17. Upon the steppes west of San'Velku, the mounted figure of Skorkon'Ugluk broods beside the sacrificial altar of Qarkah. The muffled screams of an elf sound through the bronze statue, echoing out in the form of an awkward bray as he burns to death in the cramped metal chamber. The orc's gaze turns to the treeline, "In da blah ob owur anzezturz, 'Burn it awl. Burn it awl tu da grownd.' Burn da weaknezz from owur kin. Burn da weaknezz frum da land. Burn da weaknezz frum da lezzur razez. Onli azht diz am done, can zometing hozher mayk way." "HA-QARKAH! HA-SCATHACH! HA-URUK!"
  18. The notorious bandit, Skorkon'Ugluk, gasps at the missive. Without recollection of his involvement, he simply offers a shrug as he brushes his bull. "Zureli it am juzt agh natural for an orc tu tayk frum our lezzurz. Livez muzt be taken agh offered tu da zpiritz, or elze we tu zhall zukkumb tu irrelevanz." He looks up from one bull to another, this one constructed from crude brass as a fire rages beneath to heat the metal. It's eyes glare back at him with hunger and hate. "Qarkah makez demandz. Mi muzt zubmit. It iz da will ob da Uzg."
  19. The Ugluk Clan The Bronze Riders “Hakathza-Karz, Gulathza-Hari” Follow your Horns, Carve your Path Across the blasted plains of Almaris, the thundering of hooves and the rumbling sound of warcries may be heard. The orcish horde moves with ferocity and passion, trampling all in their path under an ocean of bovine feet. The glint of sunlight reflects off bronze and gold; a stygian banner fluttering in the wind. Behind them trail their hoard of riches; precious pottery and metalware carted by the massive bulls for which their clan is renowned. For centuries this clan has been relegated to the footnotes of orcish history, lingering in the pages for especially learned scholars to debate over. They are the Minotaurs, the First Vanguard, the true successors to Balzug’s tribe. They are Ugluk. The Ugluk Clan are a semi-nomadic culture which subsists off of the bounties of their impressive livestock and from frequent raids upon their enemies. To be an Ugluk is to be a warrior, first and foremost, with all other aspects of life coming second. This is not to say that Ugluks are incapable of the arts or craftsmanship. To the contrary, Ugluks are renowned for their love of all things which bring passion to one’s life; whether it be through song or paint. Lastly, Ugluk culture is dominated by the ‘Two-Hornz’ philosophy. This doctrine holds that by competing with one another and creating conflict, all uruks will grow and prosper as one unit. The ‘Two-Hornz’ are headed by the patron spirits of Ugluk; Karazept and Qarkah. Passion All Ugluks are expected to have a secondary profession aside from combat. This profession is expected to be something the uruk is truly passionate about and can bring the individual glory and growth in their own way. The fascination with passion and artistry runs so deep that Ugluks have been known to adopt professions deemed as taboo by the rest of uruk society, such as poetry and music. Common instruments used by the clan include the guitar, the jaw harp, and the bahzjan; a large and primitive banjo-like instrument made from gourd. Poets and songwriters weave intricate tales from the deeds of other uruks, believed to be a major aspect of the ‘Two-Hornz’ doctrine by building the reputation of others. Goldsmiths and jewelers melt down the loot of raids into effigies and totems while clothiers strip down expensive garments into accessories and status symbols. All things obtained during raids are repurposed in such a manner that the original value is lost and made anew by the passion of the clan. Philosophy and Spirits ‘Two-Hornz’ is an idea based on the concept that all individual actions have a reaction within the collective uruk conscience. When an uruk becomes lazy, his spiritual imbalance leads to other uruks becoming lazy and nothing gets done. When one goblin decides to speak in common, another orc decides to abandon Krug entirely. This karmic back-and-forth is what leads urukim to having such unpredictable natures and is largely unavoidable. The solution to this problem manifests in a number of ways, such as punishing negative behavior and rewarding behaviors which lead to the betterment of society. However, the only ways to actually prevent spiritual imbalance once it has already occurred is to either mutilate one's own body or to sacrifice the bodies of non-uruks to the flames. These are the true horns of Ugluk philosophy; to better yourself through pain and conflict, and to better society through the ritualistic slaughter of the lesser races. The sharp horn and the long horn. Another important aspect of Ugluk philosophy is their relationship with killing in general. Ugluks have been practicing the ritualistic slaughter of weak cattle for centuries, and apply the same logic to the culling of other races. To kill a weak non-uruk is seen as just and right in Ugluk culture, and to kill the strong outside of warfare is to doom the orcish race with substandard opponents. This logic applies to all except children, as they have not yet grown enough to be able to prove their strength. Karazept is the Spirit of Scarification and Mutilation, a lesser spirit under Krathol. Karazept appears as a man covered in scars and an animal skull for a head. Praise of Karazept is common even within other clans, as he is praised through the ritualistic scarring of flesh. The preferred form of scarification within the Ugluk clan is through branding, generally the same brands used on their cattle. These brands are made to mimic the simple glyphs of the ‘Kad-Kidari’, the ancient tongue of the Ugluk clan believed to have originated in the days of Morghuun. Zealots of Karazept may even mutilate and scar the bodies of non-uruks, allowing them to be free so their marred bodies might spread the word of Karazept. Karazept represents the first horn of Ugluk; the idea that you may become stronger by experiencing pain and conflict. Stories are told from the lines on your flesh, and these scars tell other orcs of your deeds and accomplishments. Qarkah is the spirit of Culling and Immolation, a lesser spirit under Leyd. Qarkah appears as a massive bovine construct of brass filled with righteous flames. Qarkah is worshipped through the Brazen Bull, a brutal execution device believed to be given to Ugluk by Qarkah as a sign of respect. This device, a large and hollow bull constructed from bronze, is just large enough for men and elves to fit inside. A fire is lit beneath the device as the victim is boiled alive in their own bodily fluids. Steam erupts from the nostrils of the bull, mimicking the sound of a screaming cow. Qarkah represents the second horn of Ugluk philosophy; the belief that urukim are strengthened and bettered by the culling of non-orcs. Warfare is the blood of Krug’s kin, and if one nation is felled by the might of the Uzg, then others will inevitably follow. History “Burn id, burn awl ub id. Nub ztup untyl dere kildrun wyll unleh remembur de flamez, nubfyng elze.” - Pok’Ugluk after defeating the Dwarven/Salvian Alliance in the city of Salvus The History of the Ugluk Clan is long and storied, with some claiming descendance from the ancient tribes of Morghuun. It was said that in these times, among the nomadic tribes of Balzug’s nation, there existed a clan of orcs which had mated with the Minotaurs of the ancient plains. These early ancestors were devotees of Qarkah, and eventually brought this practice to Ugluk in the lands of Aegis. For these reasons, the bull has been the symbol of Ugluk for centuries, and Minotaurs are seen as especially sacred by those who claim it’s blood. An Ugluk who kills a Minotaur is immediately dissociated with the clan, for he has stained his blood with dishonor. In Aegis, it is said that the third kub of Gorkil was born. Ugluk was the fiercest of the three, yet his intelligence was unimpressive. For this, he was looked down upon by his family. But where his brothers had strategy or artifice, Ugluk had raw passion. Ugluk sought out the spirit of combat, Maukumgoth, and became one of the greatest warriors the Uzg had ever seen. It was in these times that Ugluk bound himself to the feuruk Kiol, one of the last remaining kinsmen of the Bull-blooded tribes, and passed on the blood of the minotaurs to his children. In the Clan War, Ugluk’s children fought valiantly and earned the title of Vanguard for their victories against the legions of Rax and Dom, fighting alongside the Gorkil auxiliaries. For their service, the descendants of Ugluk were given their own clan and fort. Under Pok’Ugluk, the clan prospered for centuries as they brought ruin upon the puny city states of Aegis and Anthos. Here, Pok ascended to the rank of Targoth under Rex Mogroka’Gorkil, continuing to prove his glory before the rest of the Iron Uzg by sacking the ancient city of Salvus and famously burning it to the ground. This act angered many within the Uzg, but through fear and strength he was able to inherit the role of Rex from Mogroka’Gorkil, becoming the third Rex in orcish history. This cemented the reputation of the clan for centuries as they continued to grow and prosper. Pok led the Warnation to sack and raze many lands in Anthos and Asulon, such as Haelun'or and Malinor, before ending his Rexdom short with a brutal insurrection at the hands of the same Lurs which had fought alongside Pok at Salvus. He had become feared, and that fear spoiled into hate. For his second Rexdom, he took a more careful approach, yet he was prevented from attaining the glory of his previous years. Following these years, the clan continued to hold strong until the Clan War against Braduk in Athera. After frequent disagreements with Pok, Mokrag separated himself entirely from Ugluk with the creation of Braduk. The warriors of Braduk staged a century long war upon the sands of the orcish sub-continent, culminating in the decimation of the Ugluk Bulls and the death of Pok’Ugluk. During which, the Ugluk Clan was sundered once again by Malog’Yar as he split the clan with the creation of Yar. Pok’Ugluk’s only remaining sons, Ugkop and Ubba’Ugluk, continued to live in hiding for many years until the birth of Drokon’Ugluk in Vailor. Drokon, with the help of his uncle, Ubba, took back the respect of their clan by defeating the Braduks in honorable combat and leading their small clan through Vailor. For many years, the disappearance of Drokon in Axios had left the clan in disarray and without capable leadership. Only when Krugmar needed him most, did Drokon appear once more and take the title of Rex from the pretender, Kulgarok’Dom. Drokon, as Rex of the newly remade Warnation of Krugmar, went on to lay out the construction plans for the grand city of San’Torr and lead the Warnation to victory against Orenian forces in the Coalition War. Following the War, Drokon became aloof and short-tempered as he quickly turned into a hated tyrant. The False Rex, Kulgarok’Dom, had placed a horrible hex upon Drokon as he led the life of a horrible tyrant, murdering many of his kin in an attempt to maintain order. Soon after, with the disappearance of Kulgarok’Dom, his spell upon Drokon had weakened yet the stain upon his honor remained. Drokon’s last orders were to disband the Ugluk Clan, ordering them to change their names to Gorkil out of shame. With that, the uruk descended into the lair of the vicious Dungoth, dying in single combat against the horrendous beast. Since these days, the name Ugluk has remained but a distant memory, spoken by only the most reverent of Gorkil warriors. Their practices and traditions were adapted by many across the Uzg, reminders of what once was. Yet the cycle of time is a cruel master and bands of horned warriors are seen growing their reputation, desperate to earn their freedom and right to existence. Traditions The Ugluk Clan has a great many customs and traditions which it passes down among their members. Firstly, should an orc desire to gain membership in the clan, he must first prove that he is not a new-blood by proving he has killed at least one non-uruk, usually done by presenting a skull or hand as proof of the deed. Once this is done, the hopeful recruit is given his first brand before moving onto his first trial. The first trial is the Trial of Endurance, usually accomplished by some feat of immense fortitude; whether by spending a great amount of time surviving in the wilderness or by proving their tolerance for pain with a horrific injury. Once the first trial is complete, the recruit may consider themself a member of the clan. The second trial is either the Trial of Wit or the Trial of Fears, at the discretion of the recruit. The Trial of Wit is fairly simple, the recruit is tasked with going out on a journey for inspiration and coming back with a poem based on what they have found. If the Bullgoth is displeased with what they find, they may make the hopeful repeat their trial once more. The Trial of Fears consists of the ritual consumption of the Cimmerean Black Lotus, a potent hallucinogen which manifests the victim’s deepest and strongest fear before them. Once it is manifested, the recruit must make peace with this fear and conquer it on their own, only then able to shake off the effects of the potent drug. The last and third Ugluk trial is the Trial of the Bulls. In the third trial, the hopeful is expected to choose and break a mighty Ugluk bull with nothing but their bare hands, first vaulting over the mighty war beast before properly breaking it to their will. These jumps signify the uruk’s understanding of the fundamental concepts of the ‘Two-Horns’ system. Ugluk bulls are famously violent and large, so the uruk must muster up all of their strength to outplay the mighty bull at its own game. As each of these trials are completed, a brand is added onto the uruk’s flesh and once all three are completed, the uruk is considered a full-blooded Ugluk. Like most clans, Ugluk is headed by a Wargoth, known to the clan as the Bullgoth. Below him are the Lopal-Eaturz, scholarly warriors who have consumed great amounts of lotus and have been enlightened as a result. These warriors serve a similar purpose to the elders of other clans, preserving the legends and history of the clan while leading its new members towards greatness. A special duty within the clan is the position of Azhkarz, who is responsible with leading the clan spiritually by ensuring the ‘Two-Horns’ are followed and Karazept and Qarkah are sated. Beneath them are the Blooded members, followed by the Kalvez, and then those who have yet to be inducted. Following a battle or raid, it is common to see Ugluks celebrating with whiskey and food. On particularly momentous occasions, Ugluks may serve up what they call a ‘Zmokin Bezzie’. This meal consists of a cow fed copious amounts of cactus green before being slowly roasted alive in a smoker so it may inhale its own fumes and properly saturate the meat with the narcotic. A popular way to divine the favor of the spirits is through a simple card game of Ugluk Blackjack, a game which has been spread to many underground casinos and taverns in the past. Other, more detailed card divinations are also popular.
  20. bro change the name there is only room for one cimmerian on lotc and his name is Volgarr : )
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