An Overview of Conflict RP
Conflict RP is often the focal point of every story arc or RP development on the server. It’s what marks the start of every small scuffle, or even a catastrophic war. It’s practically the lifeblood of RP, whether it be a small, petty thief or a giant olog trying to murder your king. Like in many books, TV shows, or movies, conflict on LOTC is necessary to create some of the most detailed and complex storylines we know of.
However, this isn’t something we see on LOTC that often. At least, not casually. We see wars and ET events, but what about the individually player-driven conflicts? What about the everyday bandit on the roads, or a cruel dark mage who wants to sacrifice you? What about the month-long player-driven storyline you could have with a mutual group of friends? Chances are, the average player might not encounter these things in person very often, if not ever. Many players often badger LOTC staff regarding the topic, but in the end, there’s only so much the staff can do to encourage this type of RP. You can lead a horse to water, but you can’t make it drink. The responsibility of creating conflict RP falls on the creative ability of players alone.
My Experience
A few months ago, I decided to run a sort of social experiment by myself. I made a lone-wolf bandit character named Lorsan: a scraggly and scarred elf who was nothing else but a greedy bandit. He didn’t have much of a background or personality because I didn’t intend on getting too attached to him. I didn’t frequent the roads, but instead, I went into some of the more active cities like Helena, Sutica, and Haelun’or and did my villainous deeds there.
I did my best to create flavorful and interesting emotes while still fulfilling the ultimate goal of robbery from one player at a time. Most of the time, players responded well to this. They often cooperated IRP and provided equally flavorful and good-willed emotes. I warned them beforehand that I would only RPly (not MCly) take their items and I thanked them for the RP afterward, and they sometimes thanked me too. Of course, over the course of a few weeks, I did encounter a few powergamers who didn’t want to lose, but I’m not pressed over it because it’s to be expected.
More recently, I created a wood elven clan in Siramenor called the Ilathdyns (who are getting a re-name with the addition of more in-depth lore and backstory on 8.0, so stay tuned ;)) with the sole purpose of acting as a foil for the village. My goal OOCly was to use them as a plot device to create more unique and contrasting RP with what I usually saw there. My main character right now encompasses many flaws and nasty traits that most people wouldn’t enjoy, so I decided to expand these traits into values of an entire clan. Additionally, I’ve spoken with a few faction / group leaders regarding friendly conflicts between our respective groups that we could start when 8.0 rolls around. They were all on board!
The Rules of Conflict
To get the most out of conflict RP for both you and the other party, you need to conduct yourself in a mature and respectful manner. You need to exchange good-will with your counterpart, as they should to you, even if you aren’t necessarily the instigator in the conflict. This is often the key to creating healthy storylines. Simple OOC communication with your counterpart can make the difference between a toxic screechfest and greatly enjoyable RP.
— Rule #1: Do not expect Conflict to come to You
Although this rule applies to any RP, I feel it is most important to remember for conflict RP. Never expect conflict to always come to you. You need to actively engage yourself in these scenarios if you want to truly feel immersed, instead of just some third wheel who was the last resort. No, I don’t mean you should go and try to stick your nose into other peoples’ business, but the duty falls on you as a player to help these storylines form on your terms. And really, all you can do is involve yourself in RP where you see fit. You won’t get involved in any storylines by sitting at the tavern bar for 3 hours straight waiting for someone to emote at you.
— Rule #2: Do not expect to always win
Neither the defender nor instigator should always expect to win simply because of the events leading up to the situation at hand. It is mutual respect and understanding each party must have for each other if you want to get the most out of the RP. By accepting that you will not win every single fight or conflict you engage in, it will not only be much easier to lose to your enemy in RP but also makes the ending much more satisfactory for both parties. — Rule #3: Give your character Flaws & Goals
Just like how conflict is the staple of creating storylines, character flaws are the staple of creating conflict. Flaws and goals are equally important, and they both play a role in creating conflict. Maybe your character is a vengeful knight who wants justice for his murdered wife, or maybe they’re a greedy, cunning mage who wants to unlock the secret to ultimate power. You do not always need to be the instigator, but don’t hesitate to act on a “call to action” that would require your character to act on his goals and desires.
— Rule #4: You are neither the Protagonist nor Antagonist
Of course, there is always the villain and the hero, but in LOTC, there is no hero and villain, no protagonist or antagonist. Simply, your character and the world around you. Just like how you should never expect to win, you should never expect people to cater to your RP so you can live out your fantasies of being the hero of x, y, or z place. Of course, it’s all right to act on these ideas in RP, as long as there’s a simple acknowledgment of it. When I RP flaws like that, I tend to make subtle references to it in narrative emotes. For example,
“Of course I’m the greatest fighter Arcas has ever seen. I killed two ologs with my hands tied behind my back the other day!” says John, apparently unaware of his own pompousness as he spoke with a chin held high and a wide grin.
Separating IC from OOC
Although this one is probably a given, it’s, unfortunately, a problem many players still act upon: the idea that your IC actions = your OOC intentions. Of course, this is objectively untrue. You should never use your character as a crutch to act upon OOC intentions or malice. While it’s fun to feel immersed in the world your in, there’s always a line to be drawn. You should never get too attached to your characters (even though I’ve been a victim of this in the past) because it can sometimes hinder your full potential and ability to get involved in conflict. My general rule of thumb is: if you don’t want to emote it, you’re probably doing it the right way. So the conclusion is, if you feel bad OOCly for making a kid cry IRP, you’re doing it right.
This idea also ties into RPing flaws in rule #3 and #4. While OOCly most of us agree that IC =/= OOC, it can be easy to interpret small, irritating RP flaws as OOC ideas. It never hurts to make passive, narrative emotes noting that your character is being a loudmouth, obnoxious, or anything like that.
Conclusion I know I didn’t exactly cover everything there is to conflict RP, but I hope this at least helped someone out there who is interested in this type of RP. Even if you’re a new player, you can still do this if you want to make a new character! If you’re a vet player who has anything you’d like to add or suggest, please let me know and I’ll be sure to take it into mind and add it into the post. Thanks for reading if you made it this far 🙂