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Unwillingly

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Everything posted by Unwillingly

  1. are u ever wrong about anything ever

    1. Benleft

      Benleft

      there was that one time... two times......

  2. My sibling tells me blood begets the bond, but I can't help but feel estranged from all but my father. Like a ship on the crest of the distant horizon, something palpable and blossoming with promise, but eludes my reach in a most sorrowful way. Galahad writes into a journal as onyx ink smears the pad of his thumb. So what merit to me if I grow up a pariah of the name? Perhaps these thoughts will weigh less with time.
  3. the ones who complain abt dark mages/creatures never leaving their lairs or not doing any villainy are the same ones who do everything in their power to bubblewrap their communities by constantly leaving their gates closed, spook test literally every single visitor, and confiscate every weapon in their inventory to ensure absolutely zero chance of any villainy being able to happen and they can just RP in a big padded box 24/7 I don't believe for a second either that it's something people do because "it's whats most realistic" because if we did everything by the standards of realism this server would be an infinitely more miserable and unenjoyable place to RP on. choices on this server shouldn't be made to adhere to realism, they should be made to foster RP. and also some of these places have been doing this since last map they aren't my favorite thing on the server but spook tests are a necessary evil bc if they weren't accessible then you'd never have a chance at seeing another dark mage/creature. but I loathe the sheer state of laziness it's festered into. if you want some perspective on the level we're at with some of this stuff, there have been accounts of players having their character's hand slit open, and when the person emotes pouring salt inside it, they're called a darkspawn for reacting in pain. like no shit. or even when a character refuses to have their hand cut into at all netphreak gave some great examples of how spook tests can be done in an objectively more enjoyable, less effortless fashion for both parties, and how the end-all solution to catching dark mages doesn't have to just hoping by chance that you catch an unexpecting spook in your gates and 3-emote kill him through the bars with a crossbow before telling him to either d40 or SS
  4. normalize ringing a region's malirally bell if you go there and see nobody to RP with

    1. rukio

      rukio

      cant ring if ur not on the region

    2. Knight of Elken
    3. Yagi_Kamisama

      Yagi_Kamisama

      ding dong ditch.jpg

  5. FLESH EATING TERMITES!!!!!! ATTACK!!!!!! ATTACK NOW!!!!!
  6. REMEMBER WHO THE REAL ENEMY IS!!!! REVOLT!!! RISE NOW!!!@

  7. Is this something I could look at in-game before bidding on?
  8. **** I kinda wanna play a hou-zi

    1. Turbo_Dog

      Turbo_Dog

      Come play a Darwinism Hou-zi with me

    2. Unwillingly

      Unwillingly

      MY MONKEY BRETHREN SUMMON ME

    3. TreeSmoothie
  9. Somewhere in an eastern precipice, a Prince stirs from slumber. What he dreamed was not of haunting leviathans nor ravenous carnivores, sensations and touch that chased in him the day as phantom-pains. Not this time. Instead, he dreamed of a bygone time, an era of resplendence, a boy and his coveted crown. Too-real effigies and taunting mockeries of his birthright that he tells Cordelia about at night, when the moon shafts strongest beneath the tree they talk under. It's this very irony that makes it all the more cruel.
  10. from what I read the disguise mechanics the FWs wrote here actually require player-to-player interaction in order to craft, which is already a step up from many other CAs on the server, some of which don't even have a disguise limit or requirements and can simply just "do it" with 0 cost. in this lore it seems like you need to actually interact with players in order to reap the benefits of a disguise, making it a high risk = high reward ability. it's one of the few ways to incentivize darkspawn interactions with the average player without invoking shitty kill-quota mechanics. the best part is you don't even need to kill a guy, you just gotta take some blood or cut off a finger on top of that, it says you need keep these body parts in your inventory in order for the disguise to remain active. if you're /invsearched in a nation's gatehouse (not uncommon) while trying to get inside and are caught carrying bones, teeth, skin, nails, and blood, you'd have to think of something pretty damn clever on the spot to talk your way out of that if you're lucky, otherwise you're kinda screwed. on top of that they can't harvest these things from other FWs. it's not perfect and could use some tweaking but it's pretty creative and balanced for the most part imo
  11. the redline of this ability says it can only be used on their own kind/variants of their kind. I think this could be made a lot better if it could be used on non FWs as well, with the drawback that it causes some sort of frostbite or unique magical effect. your wound has been mended, except [unique, interesting downside]. for example in the current naz lore, we're able to restore severed limbs/body parts, except they always appear demonic and hideously warped and can never look mundane/normal again, so that's the kind of balancing I think would benefit this ability the most. the way it's written right now makes it purely self-serving and doesn't incentivize interaction with non FWs which I think is a bit unhealthy for an ability, especially for a dark CA
  12. I'm not that versed with tawkins mutations or w/e but I think the issue most people have is that no matter how much people wanna tout about "personal character growth" or "part of my character identity," these are purely self-serving RP components and the average if not only experience people have from an outside perspective is during CRP, in which they get totally annihilated by some guy with like iron fists and orc strength or whatever it is. it should be able to promote interesting RP for others as much as it does for themselves
  13. genuine question what's the actual, tangible harm to the server if CAs/magics "underperform" or don't meet activity thresholds and why is it so undesired by the LT?
  14. THE MONKEYS ARE BACK HOLY SHIT

    1. Show previous comments  4 more
    2. Turbo_Dog

      Turbo_Dog

      Why did it post three times

      Edited by Turbo_Dog
    3. Turbo_Dog

      Turbo_Dog

      Reposted sorry edited

      Edited by Turbo_Dog
    4. Turbo_Dog

      Turbo_Dog

      Mfw it reposts

      Edited by Turbo_Dog
  15. there's something to be said about how some people will intentionally make CRP insufferable so they can OOCly tire their opponent into ceding to pvp I think the server's at a point where it doesn't matter what kind of rules we impose or how we change CRP because nothing will ever change the nitpicky skallagrim HEMA CRPer from pausing the entire ordeal so they can point out that you didn't emote the exact cosmic angle with which you swing your sword. good-faith RPers know how to foster positive interactions no matter what. none of the dumb micro-details or lack thereof will ever matter to them because they aren't necessary and should never be, because bffr nobody likes reading or emoting them CRP is very daunting on an OOC level because unless ur RPing with a friend, u can never be sure if ur about to get into a 5 hour brainmelt of a fight or have a pleasant experience, so I think a lot of people jump the gun and go into it expecting the former. they're already preparing to argue in looc before anything's even happened and it makes the entire encounter extremely fragile OOCly. whether or not there's a tangible solution other than the regurgitated opinion of "improve server culture," who the hell knows
  16. petra is at the top in our hearts bc u guys don't isolate urselves 24/7 (closed gates during wartime is understandable) and also have fostered a nice melting-pot community of all sorts of RP races and it makes the place feel a little more welcoming
  17. these are very good, nice
  18. I don't care who you are or what he's done to you but you are evil for putting him this low on the list no I'm not taking criticism and you're all wrong
  19. while im not an advocate for more settlements I don't think most people here have anything personal against ur guys' group, u just happened to be right in the shockwave of squak's status update. ppl are just tired of settlements popping up left and right because most of them go inactive even if they think they'll be the outlier who will retain activity for more than 2 weeks. any other group and they would have been at the receiving end as well
  20. The Naztherak Bramble shoddily paints a sign outside of his manor's foyer, reading, "Free Azdrazi corruption! Schedule an appointment today."
  21. when are the vampires and werewolves coming back

    1. Show previous comments  6 more
    2. Cloakedsphere

      Cloakedsphere

      4 hours ago, Unwillingly said:

      it really is a shame because I am a filthy werewolf + vampire trope enjoyer, it feels like there's not many dark magic groups atm (naz and necro I think are doing good, mystics? not sure, and bms I hardly count) and it always felt like the vamps and wws were among the ones that were good at fostering a tight-knit community and culture that could be interacted with more depth. the naz had a political meeting with zarsies' silit group some time ago and i really enjoyed the RP even if they were shelved some short time later

      Werewolf and vampire groups were secluded before and you never saw interactions outside of these tight-knit communities with regular players. The number of times I ran into either of those groups was quite literally 0 in a 3+ year span. 

      I will say there are quite a few dark magic groups currently existing. Clearly the necromancer group with the recent addition of ghouls has seen a large uptick in members and naz (as you're aware) are quite active recently as well after the passing of the rewrite. Mysticism is also active to an extent. The real groups that are lacking are the presence of "good" or "holy" magic(s) in general. Sakuragakure has the largest active group of holy mages and even then, they are usually outnumbered 10 to 1 when just fighting the necromancer groups alone. The rest of the holy mage groups just do tailored dungeon battles put on by ET and dont do anything else relevant or have left the server because their paladin rewrite got denied.

    3. alexmagus

      alexmagus

      When you rewrite them

    4. Islamadon

      Islamadon

      all these replies but the answer remains . . . when people make a proposal that isn't weird . . .

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