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Child Neglecter

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Posts posted by Child Neglecter

  1. idk who you are and if you need to hear this but this place isn't important enough to validate a farewell post every time u wanna leave

     

    just leave and if u wanna come back later on come back

  2. Manus Dei: Transform in Mind and Body
    “Manus dat et aufert. Maledicat et dat.”

     

    As it was in the eyes of one, so it is in the hands of another. Sons of Man, the opportunities offered by Manus Dei will now continue to be in effect - our Corporation has now been entrusted to the hands of skilled men. 

     

    We offer our services in the amendment of permanently removed limbs, in plastic surgery, as well as in the present augmentation and improvement of your very body itself.

     

    thwy3Iy.jpeg 


    Verily, sons of Man, there are secrets that lie within the extraordinary wisdom of the masters of nature that possess the name Alchemist. As men and women beneath the Creator, it is your God-given right to possess these secrets; to lay witness to the glory that lies within the Magnum Opus that rests within each man’s body. 

     

    We, at Manus Dei, offer unto you these gifts of splendour, to witness for yourselves within each of your own bodies, for only a simple price. Reach for the destiny that lies within yourself - clutch it in your hands, at Manus Dei. 

     

    FTW2o6O.png

     

    Athletes and soldiers, the world around, come in search of the greater strength and power needed to grasp one’s destiny at Manus Dei. Join them; lay witness to the power that Alchemy may have to unlock the excellence and beauty that lies within the combination of nature’s splendour and your very flesh and bone, all God-given, granting you abilities beyond comprehension.

     

     

    Spoiler

     

    Contact: myholyland on Discord, or child_neglecter / Avagis in game. 

     

  3.  

    المسيح قام ,حقاً قام

     

    Christ has risen - He truly has.

     

     

    Enjoy a hymn from the beautiful singer herself, Fairuz, our Bird of the East.

  4. if you don't add the no FTB redline I will go out of my way (despite never being a member of the Druidic community at any point in my time on LOTC) to ******* make an amendment SOLELY for the sake of adding one 

     

    add it. you will be relentlessly bothered if you do not add one.

     

    don't make the mistake of thinking that people won't abuse it's lack of addition, if this gets accepted. 

  5. Cheers for the time we spent together, Josh. Wishing you all the best in your future career - having worked as one in the past, I know fully well it's both a joy and a pain.

     

    If you ever want to do anything together, my Discord's always open brother. Have a good one man. 

  6. 5 hours ago, satinkira said:

    you have to include logs of creation for MArts, other than that I love myself some lethal company lore (i HATE mayuri kurotsuchi)

     

    Can't in this case, since the MArt requires an Invent Ritual that can't be done until after the MArt itself is accepted.

  7. -pgYsfjV99SmA1AhDmdXEZxHORXBb2RvA016_EdmD-c11doPD8f5afnxeu8WoC0l2_yvUXLAlD3_Vdpbn68ebO0jCWkmhzcO7ouJA2ooVLtJHrH83obm7DnUjg_sMnoxeFduWPbCRXfQIv4YbV7S5ZA

    Spoiler

     

     

    Name of the Artefact - The Faceless Idol

     

    Is this a combat related Artefact? If marked as “no” it will not be usable in combat situations. - It can’t be used in combat, aside from providing the defence of a typical metal mask.

     

    MC Name of the person(s) currently in possession of the Artefact - 

    child_neglecter

     

    RP Name of the person(s) currently in possession of the Artefact -  Avagis aep Ohlson

     

    MC Name of the creator(s) of the Artefact (N/A if not applicable, e.g. for event items) - child_neglecter, Moon_Is_Innocent, Punished_Pup, Capn_Avery, hemomancy, WickPlayer

     

    RP Name of the creator(s) of the Artefact (N/A if not applicable) - Avagis aep Ohlson, Tallows, Vukosav, The Pale Lady, Crescence, Krahvyn Doomforged

     

    Screenshots showcasing the attempted creation of the artefact - To be added upon the MArt’s acceptance, an Invent Ritual consisting of five Blood Mages (all T5) and a singular sacrifice (Krahvyn Doomforged)

    AdDIMUgBHEagt5RLbpRMsO2o9Og6KAYdi9jjO6f4Q5XfZyC_dN3AbPO1daP6sOyfLZSeYF3G7UEIXdm07Uix0R7ymZgDK0RqXke8UmxxAfM1SErGoFZVM-x-8IXOCd0iqLw6NFRC2SrCJSR8nGiW3Xc

    JbvSYOu13B46WA00mGo4P4c_OvmRXzngQMg9oV3vZcc4zsmBMzmuQGNSfP41kEY5edCrQjDvPFPNybXdaR7XHxGNGne4KhX1_U2gMP8_KlIxCJz5G0VfWqO65NuIWo3DYbWD-gAIsBtNNycrbZZZckY

     

    Hallowed yet profane, the mask beckons its holders forth; said to be tainted by the touch of forgotten lepers, it dooms those in its possession to a simple, yet profound temptation; to reveal the self they might become within the grasp of the Mask, thereafter. 

     

    Possessors, drawn into its allure, may don the accursed visage, merging with the malevolent spirit within, so too that they might be guided by the ancient glyphs and the lesser, wicked forces that give rise to entropy.

     

    Blessed be those that revere the Faceless, false God.

     

    LNKliF17DPuEIoTY3UERZqSqaTbLvzKcezDN0cPI7mzPebZbBGcJ7rfL9OXqiLC5snwiD8psImSPc0PxX4ZMiOVCVhysHGm9yE-pFFrF-ZvF4dpzvRQMUPsgI9Ttuo_-Srq_F2P_Eueed0TmzoaZJ8c

     

    The Faceless Idol [Item]

    The Faceless Idol itself is a steel mask, and thus possesses the durability of one, granting the individual who wears the mask protection equivalent to such. Metaphysically bound to the Mask by eldritch energies, however, is a spiteful, wicked and sadistic spirit - one separated from its previous form, having now permanently inhabited the mask. The mask calls to those who keep it in their possession, no matter if it is in sight or not, inciting them to don it. 

     

    When donned, the host’s personality will be forcibly replaced by that of the Mask’s, and the Mask will only be able to be removed either forcibly by another person (with great difficulty) or by the possessed individual themselves, were they to be in complete opposition to the actions of the Mask. 

     

    When the Mask has been donned, the possessed individual will be required to complete a set of tasks in order to appease the nature of the mask, in any order, listed as such:

     

    [Task 1]: Cover and bathe themselves in the blood of two other Descendants.

    [Task 2]: Collect and preserve various body parts - this may range from severed hands, eyes,
    ears, et cetera.

    [Task 3]: Infiltrate the minds of at least two other people using the [Ability] One In Blood.

     

    Redlines: 

     

    Spoiler

    The Faceless Idol is a steel mask, and provides the adequate protection that a steel mask would provide to the face. It has the durability of a normal steel mask. 

     

    When the mask is donned, the person that puts it on will be forced to witness as their personality is replaced with the personality of the Mask. The Mask’s personality is inherently extremely chaotic, sadistic and cruel - it seeks nothing but to cause chaos and bring pain to other people, as well as carrying out the tasks. 

     

    The Faceless Idol is bound by eldritch energies and the severed personality of Krahvyn Doomforged, thus resulting in the powers that it possesses, as well as the personality found within it. It has been created by means of a Blood Magic Invent Ritual.

     

    The Mask’s personality’s desires will not be inherently influenced in any way by the desires of the host - they are equally threatening to all around them, including friends and family. The Mask has an utter disregard for life, seeing other people not as living beings, but as objects to be investigated. There is no logic to the ways of the Mask, and it is insane.

     

    The mask’s personality may be partially influenced by the personality of their host, though nonetheless, the personality will be equally sadistic and cruel, and equally evil in its acts. For instance, were the host to be a greedy scholar, it would take this greediness and thirst for knowledge as a part of itself. Were the host to be a believer in justice, they may be more inclined to hunt those who the Mask believes has committed wrongful actions, or the Mask may attempt to justify their crimes. 

     

    Whilst the Host is wearing the Mask, they will be able to witness everything that is occurring. However, their psyche is altered to become far more agreeable to the chaotic, evil actions that the Mask partakes in, and only in cases where the person strictly objects to the actions of the Mask can they then remove it by themselves. 

     

    The Mask will try their best to keep the host body safe, but may still risk their life if it is for the objective of completing the tasks as set out - however, the more times that the Mask is put on, or the longer that the Mask is in the possession of the host, the more the host will be inclined to put the mask on.

     

    When the Mask has been in the possession of the host for longer than a duration of 1 OOC month, the host will begin to develop an identity crisis wherein they no longer believe that they are fully themselves without the mask, and they will begin to associate the mask with being a part of them. As a result, they will fight to keep the mask in their possession.

     

    The masked individual will sound no different from the typical host, though may at times have a scratchy and chalky tone to their voice, as they become dehydrated - the mask, being its own entity, may sometimes neglect to care for the body, though it will still continue to try to care for the host body while it is possessing it.

     

    The mask can only be put on with the IRP and OOC consent of the person who is in possession of it. 

     

    The tasks demanded of the host body must be completed every 2 OOC months. 

     

    If the mask isn’t used for a duration beyond 1 OOC month, it will no longer function in any way, and will become inert. The only way to reactivate the Mask would be for the holder of the mask to then either be killed, or for the Mask to be consensually handed off to another person. The new possessor of the mask must consent to receiving the mask. Were the new possessor to be killed within 1 OOC month by the person who held it previously, the mask would remain inert for the duration of the OOC month.

     

    Were the mask to remain in the possession of the new host (if it had gone inert and had then been handed off), they would not be able to hand it off for the remainder of that 1 OOC month, unless they were killed.

     

    The redlines above are in place in order to prevent greedy item hoarders from keeping the item locked up and then, when they want to use it again, changing hands and killing the other person to get the item back. 

     

    The Mask will never resort to murder in order to complete its tasks, unless it is forced to kill in order to defend itself and the host body from damage.

     

    The Mask is able to be put on by anyone, so long as they have adequate Genus in order to be able to use the ability One In Blood. 

     

    Were the tasks to remain uncompleted after 2 OOC months, the Mask would then become inert, and would need to be exchanged to another individual in order to become active once again (or upon the death of the individual in its possession)

     

    The person in possession of the Mask would find it increasingly difficult to destroy, as it is beckoned by the Mask not to destroy it. However, whilst difficult, it is entirely possible to destroy the mask physically so as to rid the possessor of the effects of the Mask. 

     

    Those who wear the mask are not granted any extra mental resistance against other magics.

     

    The mask will still allow the possessed user to utilise their magic just as effectively as if they were not possessed.

     

    The mask will not maintain the knowledge of any of its former users, nor carry over any information it gained whilst it was in their possession. Whilst it is in the possession of another, it will not "recognise" any previous owner or have any different interaction with them than if they were just given the Mask for the first time. This redline is in place to prevent those who possess the mask from trying to discover previous wearers of the Mask.

     

     

     

     

    Unison in Flesh [Ability]

    The parasitic nature of the Mask itself lends to its ability to conceal itself between the skin and flesh of the individual, entirely hiding its presence. This can be done on command, though for the duration of this time, the person is forced to portray, in extreme fashion, the emotions that the mask possesses.

     

    Redlines: 

     

    Spoiler

    Whilst Unison in Flesh is active, the individual’s face is still protected by the steel durability of the mask itself, though their skin is able to be damaged. 

     

    The emotions that the Mask makes the person portray must, at all times, be extremely obvious in terms of how overly theatrical they are - the Mask will always make itself known to the people around it in this way, eerily contorting the face of its wearer, preventing the individual from trying to conceal the fact that they are wearing the mask beneath their skin. 

     

    The shape of the Mask at that time has no impact on the resulting appearance of the emotions portrayed on the face of the wearer, whilst Unison in Flesh is active.

     

    Unison in Flesh is an ability that, when utilised by the masked individual, will feel uncomfortable to them at all times. The longer it is active, the more the Mask will wish to reveal itself fully on the face of the individual it is being worn by.

     

    Were the person to be hurt or injured beyond the point of being bruised, Unison in Flesh will deactivate. 

     

    Were someone to attempt to remove the Mask from the wearer whilst Unison in Flesh is active, they would have to first penetrate their skin, before prying it off, along with the skin of its wearer, leaving the previously masked wearer flayed off their facial skin entirely. 

     

     

    Through All Ages [Ability]

    A property of the Mask that has allowed it to exist throughout the ages, each time possessing a different appearance, according to the choice of its bearer, yet each still as imposing as the last. Another steel mask can be superimposed onto the mask itself, which it will then meld with, shifting its appearance based on the design of the other mask.

     

    Redlines:

     

    Spoiler

    The purpose of this ability is purely aesthetic - the mask can be shifted to suit the appearance that the owner of the mask wants it to have. The mask will combine with the steel of the new mask itself, meaning that new additions such as horns and antlers can be made to fit the mask, but these must be entirely for aesthetic purposes and cannot provide any further protection.

     

    Any new additions or appendages added to the Mask will not be present when the ability Unison in Flesh is activated. 

     

    The mask must, at all times, cover the entire face - a mask that only conceals half the face will not be able to be merged with the previous mask via means of Through All Ages. 

     

    The material that constitutes the mask to be combined via Through All Ages must, itself, be standard steel - the constitution or strength and durability of the Mask cannot be altered via means of Through All Ages. 

     

    Through All Ages cannot be utilised when combining with a mask that covers more than just the face - so a helmet that includes a mask cannot be utilised as a part of this ability. 

     

    Despite the various shapes that the mask can take through this ability, the comfortability of the Mask upon the face of the wearer remains the same. As well as this, the Mask itself will never grow any heavier or lighter, remaining at a weight of 500g. 

     

    Through All Ages may allow the mask, if physically damaged, to be repaired by utilisation of this ability. However, were the mask to be damaged beyond repair, such as being melted completely, the ability would no longer function. 

     

    Through All Ages may only be utilised every 1 OOC month. 

     

     

    One In Blood [Ability]

    The most profane and cruellest of all of the abilities of the Faceless Idol is the one that allows the formation of the progeny of the sadistic pseudo-psyche within other minds. By means of the transfusion of the possessed host’s blood and genus, the Mask may form an incomplete, toxic hivemind, at least for a time.

     

    Redlines:

     

    Spoiler

    The Mask is capable of temporarily implanting the traits and symptoms it holds into other people, in order to form a temporary pseudo-personality in others, via means of a blood curse. This curse is temporary, only lasting the duration of 1 OOC hour. 

     

    The pseudo-personality can be fought against, and is not dominating, unlike the original Mask’s personality, but can also be embraced.

     

    For Blood Mages who possess the Mask and are possessed by it, they may spread the Blood Curse to another person by means of the Siphon Spell, listed in Blood Magic, by implanting their blood into the receiving victim. 

     

    For those who do not possess Blood Magic but wish to utilise One In Blood, they must transfer their blood by means of a physical blood transfusion directly to the bloodstream of the victim. The means by which this is done is up to the player. 

     

    Drinking the blood will have no impact, and One In Blood will not activate.

     

    The blood to be utilised must be freshly harvested, no longer than 1 OOC hour old.

     

    In any case, the IRP and OOC consent of the individual who is to receive the blood curse is required in order for One In Blood to function. There will be no effect if they do not IRPly give consent.

     

    Those afflicted with the One In Blood Curse will not be granted any mental resistance against other magics.

     

    The mask’s blood curse will, irrespective of whoever is wearing the Mask itself, tempt all those who are afflicted with the blood curse to do things ranging from stealing and petty crimes, to kidnapping, hurting, et cetera, but they cannot kill, for the same reason that the Mask chooses not to kill unless in self defence or when it is strictly necessary to maintain the safety of the victim possessed by the Blood Curse.

     

    Those who are in possession of the Blood Curse will recognise the wearer of The Faceless Idol as their temporary idol, but they are not required to obey the orders of the mask-wearer, though may still be inclined to if it is in line with the goals of the Mask and those possessed by One In Blood.



     

    5hzxDWbowfs4YHs-mT25vTcgSrlx9nx1veG5WHigwLi2RxKqmwMWo0LpK6RGwyFvxR5b9zfIlzU845Ng6S1bGIAnvVGtnACucRHv1iwAbK_CZImE_lEEsfSXoOTdBBHX1FiFbatj6zBhnufD1AmvNtY

     

    7Bvsh8HjgLR074sLhYSaVWsvHN91DAvJtI7T2bUw7P2kIw56SoQgVozs6rnpEqiTYn6z_CFQoYRO6LXR7gkFDvhOd6WgAwp4LN1S5l7xkiXt0VIzaHabKwHHvf2EPK1KxROJR1VHWbMOeIrW0VK1w24

     

    This MArt has been created by means of a Blood Magic Invent Ritual, by means of combining the Genus of five T5 Blood Mages for purposes of utilisation within the MArt’s creation, forming a total of 10 Genus. Alongside this, Krahvyn Doomforged has been utilised as a means of sacrifice in the ritual, leading to the permanent death of his character, resulting in the implantation of his personality into the mask forevermore, whilst also filling the mask with the eldritch energy created by the ritual itself, granting unto it unholy powers. 

     

    Blood Magic itself allows for the freeform utilisation of the Invent Ritual as a means of a method of invention, thus allowing for the creation of this MArt. However, the ritual itself cannot be completed until following the acceptance of the MArt, and may need to be repeated multiple times until fully successful. The Mask is able to do what it does because it is possessed by the personality of Krahvyn Doomforged, but this personality no longer remembers any semblance of who or what it once was, thus existing purely as a pseudo-character bent on chaos and making the lives of others miserable, whilst not engaging in murder unless it is completely necessary, setting out to complete its profane goals, and controlling and twisting its host in order to ensure it does as it pleases.

     

    The pseudo-character formed by the Mask placed on the host is capable of spreading temporary effects to other, IRPly consenting individuals in order to form a kind of hivemind of those who are bent on chaos, but can only do this by means of blood transfusion by either Siphoning via Blood Magic or by direct means into the bloodstream of the consenting individual, due to the magic that was used to create the Mask in the first place. 

     

    Number of duplicates of this Artefact:

    0

     

    Do you understand that there is a three-month cooldown between posting MArts per-player, and that cooldown begins upon acceptance? (Denial does not trigger a cooldown period.)

    Yes

     

    Have you applied for this Artefact before, and had it denied? If so, link the app:

    No

  8. what year of your time on lotc would you want to wipe your memory of entirely 

     

    now same question, but what year would you like to remember everything of (just for reasons related to lotc, nothing to what might've happened to you IRL that year) 

     

    what's the biggest staff fuckup you think you might've ever seen across your 8 years on the server (thank god ive been here the same amount of time i'd remember just as well)

     

    who is one person that you know will never return to lotc that you'd like to see one last time 

  9. On 2/11/2024 at 4:25 AM, ellielove15 said:

    Elena of Joma, Paladin of the Morninglord and baptized Canonist would read over the Report with a scowl. "Compare us to Adrazi?!" She proclaimed. "How can you say that off of old interviews of 2 paladins you can't even remember the names of?!" She shook her head. "Incredibly disappointing, and frankly needs to be completely re-done."

     

    A solemn, humble farmer, living in poverty somewhere in the world, shouts - "Shut teh fook up, scum. Fear GOD, ya bastards."

  10.  

    Spoiler

    I legitimately can't tell if this post is IRP or OOC. I honestly think I could have better luck identifying the difference between an LOTC player and a basement dweller than identifying what this post .. actually is.

     

    Can you try your best to make an actual IRP, official post about your attempt at making an organisation, rather than thinly veiling an attempt at an Ezio Assassin's Creed copycat group?

     

  11. An exalted Father rests in peace, knowing now that the work has been done - that the damage to the orders of the heathens has been made manifest.

     

    "The greatest reward, for our folk .. yet one I canneij grasp for myself." 

     

    He smiled, a little, at that.

     

    "My God has not abandoned vy yet."

  12.  

     

    Minecraft Name

    child_neglecter

     

    Discord ID

    childneglecter

     

    Timezone

    GMT+1

     

    Which sect were you interested in applying in?

    Story Lore (LT)

     

    What skills can you apply in your role as a Story Team member?

     

    Whilst many of my posts across the Forums in recent times may be seen to be entirely comedic, I know myself to have, across the many years I have spent on LoTC, garnered a lot of awareness about the necessity of, and how to, balance lore across the server. By using the knowledge and wisdom which I've garnered, it's aided me in being able to give advice toward others across their own lore submissions, and in writing my own lore. As a creative individual myself, I believe that I can not only provide a unique perspective in all matters of lore, but can also cut through the over-complication that many lore pieces might present.

     

    Above all, however, what I truly believe I can bring to the Story Team is a bluntness and honesty that comes with an impartialness towards all forms of lore and settings, events and characters, stories across the server. Where another might consider a piece of lore depending on the actions of the predecessors who held it and the state of previous communities involved with it, bringing into the mix their own personal viewpoint upon the matter, which might muddy the waters and make their argument a partisan one, I believe that I can keep anything that I bring to the table concentrated to the essential building blocks that make up a great lore piece - extensive consideration of the world it is in, and awareness of the many different uses that it can be put toward, especially toward the greater establishment of a story. 

     

    With my share of experiences across the server, I've been able to come to the point where I can see for myself whether something is in a state wherein it can be abused or stretched to its limits, and see whether something is at threat of being used in the way it wasn't intended to be. As a player on the server myself, however, I believe that I have been able to bring unique experiences to those who have interacted with me. As someone who has a few grey hairs, having grown up playing this server has brought me to the point where I now believe I am capable of providing my insight to the Story Team.

     

     

    How can we as the Story Team contribute toward the server's story?

     

    Above all, the key to the contributions of the Story Team is not, in my opinion, the larger projects that they provide, such as the impressive wide-spread extensive eventlines, but the smaller things that go on behind the scenes. When I refer to this, I specifically refer to the moderation that the ST ensures maintains the standard of roleplay across the server. This is not one singular action, but many smaller actions as a culmination of the combined efforts of everyone on the team, that all culminate to form the world around us when we log onto the server. The creativity that we see on the server is only able to be as present as it is because there is a solid foundation of rules on which it lies, terms and conditions that are set out in every lore piece - otherwise, the server would fall to chaos.

     

    However, beyond moderation, it's important to remember that the Story Team, much like any other staff team on the server, is made up of volunteers - a variety of people who go to school, university, or have jobs in the real world, all of them donating their time to the server to ensure that it stays a place where they can roleplay in comfort and explore the variety of things around them, whilst also bringing about stories that they build for themselves and the people around them. 

     

    Why am I saying this? For one specific reason - we can think of the server as a pool of water. For every volunteer on the Story Team, by bringing their own unique perspective to the table and their own creative ideas, their ideas are mixed about in this pool. Every thought, idea and interpretation that a member brings becomes a part of this pool of water, and by bringing all of these ideas together, they begin to link in ways that would be impossible to see without the collaboration between all of them. When we make stories and lore on the server, we are drawing from this very same pool of water. From the smallest, day to day things that we see on the server, to the biggest and most imposing deities and forces on the server, everything plays its part, and every ST member plays their part in the scheme of things. 

     

     

    Link insightful feedback that speaks personally to you.

     

     

     

    Attach any relevant media, links, or screenshots of previous work you want to share. (Your Portfolio)

    Spoiler

     

     

    I've got more Creative posts out there, but for the most part I've linked the lore I've made (the first link being the Vargyr overhaul rewrite)

     

  13. Alright, time for a blast back to the past.

     

    As someone who's continuously roleplayed only spooks on the server for the past 7 years, I can think back to the days of Axios and Atlas and immediately recall how a younger me had some extreme issues with the spook testing that existed in those days. Many of you were not around in those days, spook roleplayers and non-spook roleplayers, and so you might not recall how things existed in those days pertaining to the state of spook testing. 

     

    1. As it was, in those days, both Clerics, Paladins and Ascended existed, each a form of holy mage that could test for spooks in their own individual ways. Compared to today, they had complete free reign to be able to easily identify any spook without issue.
       
      • Today, in contrast, Templars and Paladins cannot specifically identify spooks in the way that they could before. The energy that Paladins produce hurts everyone without any kind of specificity, barring them from being able to test people. Templars, as far as I am aware, are not able to produce any kind of specific spook testing beyond the mild discomfort that spooks feel in proximity to their magical hearths. This is a VAST improvement.
         
    2. Each of these holy mages were able to, and thus did, erect pyres of holy fire in each and every gate house that existed on the continent. 
       
      • Simply stated, if you touched that fire and you were a spook, you would feel immense agony. If you were not a spook, you'd feel some comforting warmth. Another vast improvement is the complete lack of these pyres today. They were chronically used, and you would be asked to place your hand in the fire every time you entered a gatehouse.
         
    3. Not only were holy mages able to SPECIFICALLY test for dark magic in people without fail, but so were voidal mages.
       
      • I was once caught as a Dark Mage because a Voidal Mage was able to utilize a certain ability to view my magical aura, which, as a spook, was black. They were then able to deduce my status as a spook and sic the guards on me. I know this doesn't seem super relevant, but think about it - if all of these options were around back in the day for people to specifically test for dark magic without fail and effectively curbstomp any attempt at villainy within their cities, why are people still complaining to the same degree regarding spook testing as they did back then?
         
    4. Aurum testing has always been around.
       
      • Whilst earlier on, there were more efficient, more successful ways at detecting Dark Mages, these have since been eradicated, obviously. The reason for the prevalence of the salt test and the Aurum test these days is simply because there is nothing else, and nothing better, that people can do to try and stop the forces of evil from entering their homes. It is a mundane, accessible option, but not one that always succeeds. It's been around for years.
         
    5. The Aurum test inadvertently exists to make villains think with a little more intelligence.
       
      • There have been some very valid points from both sides of the argument that have already been raised, such as by @SethWolf and @Unwillingly and @Islamadon, but in all my time as someone who's always enjoyed playing the villain, I've always believed that this test has simply existed as something for people to be able to think more intelligently about how they go about their villainous activities. Whilst it is lazy to test in this way, it is equally lazy to not think of the best way to avoid it. I personally have found that this form of subversion is one of my favourite parts of being a villain. There's always going to be someone who's going to try to get in your way. Your job? It's just as much about getting past them and the problems they pose as it is causing the villainy in itself. 

     

    I'm entirely open to criticism about the way I think, and I'd be happy to debate it, either here on the forums or in my Discord DMs. My Discord is childneglecter. Hit me up if any of you want to talk about it any further. 

     

  14. Seeing as now that Greater Mutations are Homonculus and Klone specific, as someone who's had experience with Tawkin for many years, they should have to be documented on the applications of the players who are either Klones or Homonculi in order to make life easier. I've often found that I'd have to create player-made "placeholder items" that would effectively only exist to prove OOCly to other people that the person had the mutation. It's just better to introduce them onto the app and make things a lot more clear cut with mutations that way, since people tend to argue about them.

  15. 4 minutes ago, Esterlen said:

     

    Unfortunately, this unwillingness comes from the various idiosyncrasies of the entire PRO 'system' compounded by years of rogue interpretations and misguided precedents set by the admins - most of which arose from the powers that be not interpreting rules as written. It is absolutely an issue - but to fix it the whole system needs to be totally reworked. There should be a lot more appetite for that than there currently is!

     

    In terms of the original point of this topic, it is absolutely way too easy to get a 'realm' and the negative consequences on the server are pretty evident. 23-24 nations is woefully too many, and the idea that this 'realm inflation' hasn't led to massive RP decentralization is laughable. The bar for realm status needs to be raised and preferably the more inactive half of the 23-24 purged from that status entirely.

     

    I would love for conquest to be a more organic way to do this, but it should probably be liberalized further. Otherwise, there should be substantial incentives from the staff to encourage 'start-up' realms to do their projects in existing nations, embedded in their systems. 

     

    bi-annual esterlen post incoming 

     

    in all seriousness listen to what this guy's saying

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