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Riftblade

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Everything posted by Riftblade

  1. Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact me via forum PM or over discord at Rift#8931.
  2. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  3. Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact me via forum PM or over discord at Rift#8931.
  4. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  5. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  6. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  7. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  8. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  9. A new rewrite has taken the place of this lore. It has been shelved because of such.
  10. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  11. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  12. Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact me via forum PM or over discord at Rift#8931.
  13. Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact me via forum PM or over discord at Rift#8931.
  14. Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact me via forum PM or over discord at Rift#8931.
  15. Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact me via forum PM or over discord at Rift#8931.
  16. Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact me via forum PM or over discord at Rift#8931.
  17. Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact me via forum PM or over discord at Rift#8931.
  18. Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact me via forum PM or over discord at Rift#8931.
  19. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  20. A harvested clump of Light Stones, its stored energy gradually fading away. (Credit goes to Damian Nachman) Material Name and Description (Raw Form): Light Stones, also called “Divine Gems” by some, are gems capable of storing and creating light. The gems are identifiable by their golden color and their odd shine, resulting from their light-absorbing properties. These Light Stones also boast properties useful to deific magic wielders. Holy magic - whether it be the mists of Xan or previously the light of Tahariae and the flames of Aeriel - cast upon a Light Stone will result in the spell’s energy simply being sucked into the gem. This gem will act as a deific mage’s equivalent of a voidal mage’s managem. When storing divine energy within itself, a Light Stone will glow a peculiar color depending on which Aengudaemon’s power is stored inside. The brighter the gem is, the more fuel is present; the dimmer the gem is, the less fuel it has left. These gems are rather fragile as a strong blow from a hammer can easily shatter a palm-sized gem. Applications (Raw Form): The gem’s ability to store divine energy within itself make Light Stones an excellent resource in the creation of divine artifacts and blessed objects, functioning as batteries for such. Depending on the size of the Light Stone, more energy can be stored within the gem the larger it is. Although Light Stones function as batteries to power blessings and holy enchantments, wielders of deific magic cannot draw the energy stored within them. Additionally, the gem’s ability to absorb and release light allows for an individual to use them as improvised sources of light. By tapping a Light Stone’s surface with one’s finger using a moderate amount of force, natural light trapped within the gem is released outward. By tapping on a gem’s surface a second time with the same amount of force, the light will be turned off. An individual may refuel the natural light stored inside a Light Stone by exposing it to another source of light - particularly the Sun. A less common use of Light Stones is their use as an alchemical ingredient. Once broken down, it can be used as a moderate Air symbol for elegance and a moderate symbol for magic. Red Lines (Raw Form): Light Stones cannot have stored energy drawn from them. Light Stones can only fuel blessed items. The energy stored within a Light Stone might slightly alter the gemstone’s appearance. If a Paladin with a green aura imbues the gem with their own energy, streaks and flecks of green can be seen running across the gem’s surface. A Light Stone’s will still largely be golden in color regardless. The amount of force needed to activate and deactivate a lightstone can be comparable to the force exerted from pushing a key on a keyboard. Light Stones cannot store an infinite amount of light nor can the light produced by them blind someone. The larger the Light Stone is, the more light it can produce and hold: be reasonable with this. The amount of holy energy stored within a Light Stone, how many spells of a particular tier, and their duration before a recharge is necessary will depend on the magics using this piece of lore (Paladins as an example). For newer submissions, be reasonable: a palm-sized Light Stone could house a single tier 5 spell while a thumb-sized Light Stone could absolutely not house three tier 4 spells. Although casting a divine spell into the gem will absorb it, this does not mean a suit of armor encrusted with Light Stones will absorb any and all deific magic spells. You will still be harmed by them. Tapping a Light Stone only releases the natural light stored inside. This does not release the divine energy stored within the gem. Example: a palm-sized gem can emit light for an hour, no longer than that. Harvesting Method: Light Stones can be found in areas that are saturated with a lot of holy energy. Oftentimes, these Light Stones will form near or beneath the foundations of chantries and holy orders. In the past, these gems have been found beneath temples belonging to Tahariaen Clerics and chanceries belonging to Xannic Paladins. Because these gems form in clusters and continue to grow physically as more holy energy is dispersed within the surrounding area, it is best to carefully remove each gem individually with a hammer and chisel. A harsh swing from a hammer is easily capable of shattering most, if not all, of a gem formation. Once a Light Stone has been extracted from its cluster, it quickly loses any divine energy previously stored in it: this requires the gem to be refueled if one wishes to use it in a blessing. Harvesting Red Lines: Care must be taken when harvesting these gems. A careless or forceful swing with a hammer will shatter much of a Light Stone cluster. Although Light Stone clusters absorb divine energy in the surrounding area, a lone gem that has been broken off from its cluster will quickly lose its energy. Freshly harvested Light Stones must be refueled with divine energy if a player wishes to use them in a blessing or a holy enchantment. There are no lingering traces of divine energy present in the harvested gem. Purpose: The purpose of this lore is to simply reformat and add minor clarifications/additional red lines to the lore previously written by SourDough/Niv_Mizzet. Citation Spoiler:
  21. FM team when, please I want it back.
  22. In light of the recent leaks regarding the map of 8.0, I’ve decided the players have a right to know what the next map looks like. I’m sick and tired of how we, as the staff, have hidden crucial plans and information pertaining to map development without consulting the player base. You can find the map below. Peace, Rift.
  23. Velenius silently wishes his fellow councilor the best of luck in finding a suitable life partner.
  24. [World Lore] - [Magnetus] A clump of Magnetite. Material Name and Description (Raw Form): Magnetus ore can be found deep underground within mountain ranges in small clumps, oftentimes found within larger pockets of other ore. The ore is grey, semi-metallic, and has a high density. A miner can identify this ore by observing the faint magnetic properties it has - the ore will lightly tug on a pickaxe held near it. Applications (Raw Form): The application potential of this material are as broad as its magnetic properties allow. Redlines (Raw Form): The ‘tug’ from raw Magnetus is never strong enough to wrench a weapon or tool free from someone’s grip. Harvesting Process: Mining Magnetus ore is similar to mining any other ore, all that is necessary is a pickaxe and a steady hand. Harvesting Redlines: Magnetus is mined in a manner similar to any other ore. The magnetic effect that the ore possesses may prove somewhat troublesome to a miner trying to aim their pickaxe’s strikes: this is negligible for the most part. Material Name and Description (Refined Form): Once refined, Magnetus can be used for the creation of many tools, devices, and a plethora of knick-knacks. Refined Magnetus will retain its magnetic properties, however, this magnetism will still be faint. Refined Magnetus has also found its use in intricate prison cells and defense mechanisms set within the abodes of a few lords and lieges. Applications (Refined Form): Refined Magnetus may be used to line the interiors of sword sheaths or crossbow grooves to better hold swords or bolts respectively. If present in vast quantities, refined Magnetus can be used for the construction of pillars or other architectural features, and these will act as defensive measures against potential intruders and would-be assassins. The presence of magic has strangely been noted to disrupt the magnetism shown by Magnetus, albeit for a short amount of time. Redlines (Refined Form): Sheaths and crossbow grooves lined with refined Magnetus will hold swords or bolts better, however, being upside will still result in the held object falling. Pillars (or other structures) built from refined Magnetus will work as massive metal detectors, tugging on both visible and hidden weapons. Pillars (or other structures) display noticeable magnetism, however, they cannot wrench weapons free from someone. Pillars (or other large structures) work in a three block radius. Magnetus-made armor cannot reasonably be worn by Descendents as it would be too heavy to wear. If spells are used near objects or structures made of Magnetus, they will suddenly lose their magnetism. T1-T3 spells will disrupt the magnetic properties of refined Magnetus found within sheathes, crossbows, or any other handheld object; T4-T5 spells will disrupt the magnetism displayed by larger objects such as pillars and bars. Refining Technique (Refined Form): Because melting Magnetus will result in a complete loss of its magnetic properties, smiths have instead chosen to slowly heating the metal enough to where it would be malleable enough to shape - without risking the loss of its magnetism. Refining Redlines: As long as a player doesn’t melt down Magnetus ore completely and instead heats it up to the point where the metal is malleable (consider the heat needed to make steel malleable), the Magnetus will retain its magnetic properties even after being shaped. Purpose (OOC) The overall purpose of this lore is to reformat the ore/metal to fit the current format for material lore. Previously, redstone acted as a counter or an ‘off-switch’ for this metal. Due to the lack of redstone in the RP setting - magic seemed to be a better replacement.
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