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Riftblade

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  1. The Johanessburg explosion will still be a thing. The change is more-so there to address stuff like thanhium warheads being used in the September Prince event line last map. Will do!
  2. Slayersteel was first forged by a smith by the name of Dain Stormcrow, a take of his own on the metals used within blades whose purpose were to slay the monsters of yore. The alloy, from the day of its inception till the present day, has been used in the making of many a blade destined to be used against neither man nor any regular beast, but instead the undead. A Slayersteel Spear Material Name and Description (Refined Form): Slayersteel is an alloy of steel and Aurum, where the former is much more prevalent than the latter. Because of this, the alloy has a hue that’s a mix of gray with gold or a faint bronze. It is also for this reason that Slayersteel is stronger than Aurum in its durability but isn’t quite as comparable to steel. An ingot of Slayersteel may also weigh slightly more than a normal steel ingot because of the additional Aurum. Due to the Aurum present within Slayersteel, it takes a greater amount of time for a Slayersteel blade to rust than the time it takes for a steel blade. Once more because of the Aurum that can found within the alloy, the alloy holds some of the properties that Aurum has against creatures weak to the latter. Applications (Refined Form): Slayersteel is used largely in the creation of weaponry, however, one may choose to adorn their armor in the alloy if they were so inclined. Although the effects of the Aurum present within Slayersteel are watered down, any creatures harmed by a Slayersteel weapon will suffer pain and injuries similar to the impact of a steel weapon on a normal Descendent - bar bleeding in creatures such as the Undead. The searing effect from Aurum is not shared with this alloy. Slayersteel, compared to plain steel, will have a lesser durability. It for this reason that when a Slayersteel sword and a steel sword clash, it only will take a handful of strikes before the blade is bent enough to the point where it's its been rendered nearly useless. And so most self-professed monster hunters and bounty hunters carry a weapon made from normal steel alongside a Slayersteel sword when they choose to pursue the unliving and unnatural. Redlines (Refined Form): Slayersteel, unlike Aurum, will not cause a burning sensation upon contact with the Undead and any other creatures that have a weakness to Aurum. Slayersteel will inflict damage onto the Undead and creatures that have a weakness to Aurum like steel does to descendents. For example, mace forged from Slayersteel will do as much damage to an undead individual than a plain steel mace will to a normal Descendent. Slayersteel weapons, especially swords or other bladed weapons, can only last up to eight blows against hard objects like steel weapons, plate armor, and mail until they are bent out of shape and/or dented severely and need to be repaired. Refining Technique: Slayersteel can simply be made by creating an alloy that is three parts steel and one part Aurum. A smith may wish to simply work with three steel ingots and a single Aurum ingot of equal size for a three to one ratio. A smith simply has to melt both metals and pour them into the same container, in which they must then be mixed together. How they are mixed is up to the smith making the alloy. After doing so, the metal has to cool down and solidify. Refining Redlines: Slayersteel simply requires a ratio of 3:1 for steel and Aurum. How a smith wishes to go about doing so is up to their discretion as long as the two metals are melted and physically mixed. Purpose (OOC): Slayersteel has been around for many years now as it could be found both IRPly and MCly when Nexus was still around. It’s been a core piece in smithing roleplay as it served as one of, if not the, optimal choice for ‘monster-hunting’ weapons. However, Slayersteel effectively was a better alternative to Aurum where not only did it have the same effects on CA and ET creatures harmed by Aurum, but it also had better durability. It would make sense to tone down the strength of Slayersteel to give Aurum some use while still keeping Slayersteel’s purpose as the prime monster-slaying metal. Citation:
  3. A clump of Thanhium crystals. Material Name and Description (Raw Form): Thanhium is a crystal that has been known to have a potential for being used in powerful yet dangerous creations. Thanhium oftentimes has a color on the blue spectrum, ranging from a light sky blue, to a cerulean blue, to a deep ocean blue. A subtle and dull glow is emitted from Thanhium when it’s found in its natural state. An abundance of thanhic crystals veins can oftentimes be found in the most frigid of places as these crystals have a unique property of absorbing nearby heat and converting such into mana, which is then stored within the crystals - thus the faint glowing. Any individual can easily note the sudden drop in the temperature and the strange sight of the sea of snow before them, even if they had been riding along the edge of a coast even during the month of Sun’s Smile. A traveler will have little luck encountering life in lands that hold a bounty of thanhium as most fauna and flora will die from the sheer cold. Thanhium is extremely brittle: a light swing from a hammer is more than capable enough to shatter a thanhic crystal and release thanhic dust into the air. This dust proves to be a great danger for most, if not all, living creatures. The inhalation of thanhic dust results in thanhic poisoning and even death. If one were to ingest or inhale Thanhium/thanhic dust, the Thanhium will absorb heat produced from the body of that individual as it enters their system. There are two things which may occur. The first is Thanhium absorbs heat within that individual’s body to the point where the body loses heat faster than it can produce heat, thus resulting in an eventual death by hypothermia/internal freezing. If this isn’t what kills the individual, then the artificial mana produced from the Thanhium will react negatively with the mana already present within that person, the two manas will then conflict with one another, and then result in a negative impact on the individual’s health. If the affected individual was to draw upon this artificial mana, maybe even their own mana in addition to this, they would likely fail and might suffer from Thaumburn - quickly being frozen from the inside, then the outside, and then potentially shattering soon afterwards. Applications (Raw Form): Thanhium can be used as a deterrent against spells due to its mana-absorptive properties. A large amount of mana, which may be found within an offensive spell like a fireball, can and would be absorbed by a sufficient amount of Thanhium if the spell made direct contact with the Thanhium. The Thanhium will absorb the spell’s mana, heating up by doing so, and depending on whether the Thanhium is a dust, shards or studs, and crystals or gems will: burn into hot embers, become a molten liquid, or explode into smaller shards respectively. Thanhium can be used as a poison that may hamper a mage’s ability to cast, slowly kill the consumer, or do both. Those who consume a small dose of Thanhium like a spoonful will suffer thanhic poisoning and their body temperature will quickly drop as they are overtaken by a severe fever. It is best for an individual afflicted by such to rest for a few days, covered in many blankets, as the illness resulting from ingesting Thanhium runs its course. Any more than a spoonful can and will prove fatal within days unless the poisoned person seeks out medical attention, whether it be mundane or magical, to remove the thanhium from their system. ET-Only Mechanics If one were to consume Thanhium, particularly thanhic dust, in small doses repeatedly over the course of many months and even years, they may find themselves bestowed with a strange gift if the ingestion of Thanhium hadn’t already killed them. Those successful in surviving can wield unstable magics at the cost of their wellbeing and sanity. These individuals will find that their skin has become pale, their veins are a bright blue, their strength has greatly wavered, patches of their hair may turn gray. Their mental health will be no better: oftentimes these individuals will be plagued by frequent delusions and crippled by a constant hunger for more Thanhium. Thanhium, in overtly high concentrations, would cause an almost radiation-like effect on any within it’s bitterly cold proximity. Akin to the lands of Savoy or Johannesburg, within such a highly concentrated Thanhium zone one would begin to progressively feel more sickly. Their lungs with a bitter chill as breathing hurt, their eyes and skin dried as the air lacked moisture entirely- dehydration soon to follow. There would be a sickening, nauseating feeling which would potentially cause dizziness or vomiting. Even leaving a zone, one may find that their symptoms persist and they are permanently affected from but even a short exposure to such areas. Zones affected by high Thanhium concentrations are dangerous, and best avoided, ‘lest one seeks their own painful and slow demise. Mana Absorption Redlines (Raw Form): Thanhium CANNOT be used to make explosives. Although thanhic crystals are brittle enough to the point where a light strike from a weapon can easily shatter them and produce a shower of thanhic dust, the thanhic is neither flammable nor can it combust from absorbing mana. The acquiring of ‘unstable magics’ is Event only and can only work for ET-played characters. If a normal player attempts to do such, they will only suffer the normal negative effects of consuming Thanhium and there will be a high likelihood of dying from such. Thanhium cannot be avoidably felt through Transfiguration or some other Voidal Feat. The ‘unstable magics’ are up to the ET actor in question, however, it is advised that they talk to the LT about what these magics can be. Thanhic poisoning, if severe enough to where rest won’t be enough, may be dealt with by removing Thanhium in someone’s system either through a cleansing potion, cleansing herbs, or a healing magic of some sort. Charged Thanhium crystals or thanhic dust lining does not provide any additional strength to an enchantment. Large crystals which act as power sources may hold energy for up to one IRL week. Players cannot use these crystals to power their own spells nor can the large crystals be used for combative machines. Charging a socketed Thanhium crystal or thanhic dust lining an object’s etchings is an alternative to managems which can be charged via exposure to heat in addition to absorbing mana. This cannot be done in combat. Thanhium is an effective weakness against any creature magical in nature or spellcaster, preventing them from all forms of spellcasting unless they wish to suffer from further Thanhic poisoning and Thaumburn. This applies to all magical Creatures, Feats, and Magics, unless otherwise specified within that lorepiece. Thanhium is incredibly sensitive to magic in a small area. When on one’s own person (In a sheath, in their bag, etc.) one cannot cast magic or utilize enchantments of any kind. While Thanhium is mechanically in ones inventory, they are disallowed from utilizing any form of magic or enchantment unless they wish to cause their spell to absorb after the spell’s defined emote count and the Thanhium to react appropriately. Being within certain magical areas (Such as a Void Node, Voidal Hearth, Voidal Hollow, or Voidal Tear) may have automatic effects on Thanhium’s presence within it. It is the responsibility of the player to know which areas may affect Thanhium within it’s radius. If unspecified in the lore, Thanhium is unaffected. Thanhic (dust) all share the same capacity of magic absorption when on one’s person. Thus, if one had a Thanhic Cloak and a Thanhic Shield, and a spell was absorbed by the shield, both items would be affected as if they both absorbed the spell. Thanhic items on one’s person only have a proper magic absorbing property if greater than or equal to [1] Thanhic Chunk required in it’s make. Any less, and the Thanhic item would simply heat and melt in reaction to an incoming spell, rather than absorbing it. Being cut/pierced by a weapon crafted from a Thanhic alloy will result in thanhic poisoning and a deep, numbing cold feeling in the wounded area, though the wound area still operable for motion and healing. Items made from Thanhium material dust/crystals may absorb only a certain amount of magic before beginning to overheat and melt. Items may absorb [4] Tier 1 spells, [3] Tier 2, [2] Tier 3, or [1] Tier 4 spell. Meeting these numbers would cause the Thanhium to overheat, causing searing burns if left on one’s person. If these numbers were exceeded in any capacity, the item would begin to melt and the item would be destroyed both mechanically and in roleplay. Harvesting Method: Because of the fragility of Thanhium and risk that accompanies shattering it, one must take great care when they decide to mine a vein of thanhic ore. The ideal method is to carefully chip away at the stone surrounding the Thanhium, effectively freeing it from its stone confines, and gently lifting the crystal(s) out. It would be wise to wear thick gloves that can protect against the cold produced by Thanhium, lest someone risk frostbite after prolonged physical contact with the substance. It is also advised that someone mining Thanhium wear a thick covering over their mouth and nose to avoid inhaling thanhic dust in case they accidentally break a thanhic crystal. When transporting Thanhium, one will want to carry it within a container whose interior is cold so as to prevent the Thanhium within from being exposed to heat. Some Alchemists have used athin-coated sacks to carry the thanhic crystals they’ve collected from the frigid wastes they’ve traveled to. Harvesting Redlines: Thanhium ore breaks very easily, a misplaced swing from a pick or a hammer can shatter the crystals within a vein and release thanhic dust into the air. Inhaling the thanhic dust produced from the shattering of a thanhic crystal will result in internal freezing and/or thanhic poisoning. Holding thanhium with your bare hands will quickly result in those hands being afflicted by frostbite. Material Name and Description (Refined Form): Thanhic steel is an alloy made from combining steel with thanhic dust. The alloy has a bluish, silver hue to it, the surface of which produces both a subtle glow and small amounts of mist. Weapons made from Thanhic steel are dangerous as they can inflict thanhic poisoning upon those that they wound, making them excellent weapons for assassins and mage hunters. Armor made from Thanhic steel boasts powerful anti-magic capabilities, making a suit of plate from this material the ideal armor for knight errants seeking out sorcerers and magical beasts on their quests. Applications (Refined Form): If used in the creation of a weapon (a sword for example), the thanhic weapon will prove to be slightly more durable that a weapon made from regular steel. If one were to touch this metal with their bare hands, it would feel as cold as touching ice. Appearance-wise, the alloy has a light blue tint to it which is accompanied by the release of small amounts of mist. If one was cut by a thanhic-made sword or pierced by a thanhic-made spear, they would suffer thanhic poisoning as if Thanhium had entered the area where the wound was. However, the thanhic poisoning will remain within that area as opposed to spreading through the victim’s body as it would if someone were to inhale Thanhium. The result of a wound inflicted by a Thanhic weapon is a deeply cold feeling accompanied by numbness. Prolonged (noncombative) exposure to Thanhic Steel against an open wound would result in frostbite. Because thanhic poisoning can result from wounds inflicted by thanhic weapons, these weapons make for excellent arms against sorcerers and creatures that rely on mana. The presence of foreign mana would interfere with a mage’s ability to cast, thus eliminating their spell-casting abilities for the duration of the thanhic poisoning. Creatures like atronachs which are made up of mana will suffer severely if wounded by a thanhic weapon. One can attempt to craft armor from thanhic steel, ideally plate-armor as mail and lamellar may prove to be difficult to craft. Even so, forging a piece of plate-armor out of thanhic steel would prove difficult considering the amount of Thanhium needed to create the alloy. It is heavily advised that one dons a gambeson or at least several layers beneath a piece of thanhic-made armor, so as to deal with the cold released from the armor. Armor made from thanhic steel, like weapons made from thanhic steel, will comparatively be more durable than armor made from normal steel. Mana Absorption Red Lines (Refined Form): Being cut/pierced by a weapon crafted from a thanhic alloy will result in thanhic poisoning, and a cold feeling which may numb the affected area. Because foreign mana is introduced to a victim’s body through a wound inflicted by these weapons, mages cannot cast as their natural pool of mana would conflict with this new source of mana. Attempting to cast would more than likely result in Thaumburn. Armor made from thanhic steel will need to have some sort of padding beneath it, so that the wearer does not freeze while wearing the armor. A thick gambeson with multiple layers or a fur coat can prove effective enough. Spells must make direct contact with the surface of Thanhic armor for it to be absorbed. If someone wears a thanhic steel cuirass but their arm is hit by a fireball, their arm will still suffer the damage done by a fireball. Thanhic steel cannot be enchanted in any fashion given it's adverse reaction to mana in all forms. Thanhium is an effective weakness against any creature magical in nature or spellcaster, preventing them from all forms of spellcasting unless they wish to suffer from further Thanhic poisoning and Thaumburn. This applies to all magical Creatures, Feats, and Magics, unless otherwise specified within that lorepiece. Thanhium is incredibly sensitive to magic in a small area. When on one’s own person (In a sheath, in their bag, etc.) one cannot cast magic or utilize enchantments of any kind. While Thanhium is mechanically in ones inventory, they are disallowed from utilizing any form of magic or enchantment unless they wish to cause their spell to absorb after the spell’s defined emote count and the Thanhium to react appropriately. Being within certain magical areas (Such as a Void Node, Voidal Hearth, Voidal Hollow, or Voidal Tear) may have automatic effects on Thanhium’s presence within it. It is the responsibility of the player to know which areas may affect Thanhium within it’s radius. If unspecified in the lore, Thanhium is unaffected. Thanhic (dust)(steel) all share the same capacity of magic absorption when on one’s person. Thus, if one had a Thanhic Cloak and a Thanhic Shield, and a spell was absorbed by the shield, both items would be affected as if they both absorbed the spell. Thanhic items on one’s person only have a proper magic absorbing property if greater than or equal to [1] Thanhic Ingot required in it’s make. Any less, and the Thanhic item would simply heat and melt in reaction to an incoming spell, rather than absorbing it. Being cut/pierced by a weapon crafted from a Thanhic alloy will result in thanhic poisoning and a deep, numbing cold feeling in the wounded area, though the wound area still operable for motion and healing. Items made from Thanic steel may absorb only a certain amount of magic before beginning to overheat and melt. Items may absorb [5] Tier 1 spells, [4] Tier 2, [3] Tier 3, [2] Tier 4, or [1] Tier 5 spells. Meeting these numbers would cause the Thanhium to begin overheating, although not significantly harmful. If these numbers were exceeded in any capacity, the item would begin to melt and the item would be destroyed both mechanically and in roleplay. Refining Technique (Refined Form): A specialized forge is necessary for the creation of thanhic steel. Ideally the room is built underground so as to prevent any sunlight from being present. In order to cool the room for the temperature to replicate the environment in which Thanhium is naturally found. This forge must be contained, or contain, at least [4] Thanhic Chunks/Crystals worth of material. This may be in the form of bricks which surround the room, or physical crystals within the room, or anything inbetween. This forge was mildly toxic in nature, and prolonged exposure within one (More than 2 In-Roleplay hours) would cause the exposed to begin suffering effects of Thanhic Toxicity (Listed under Raw-Form Applications). A crushing mechanism and sieve are necessary for taking small quantities of Thanhium and turning that into finely ground thanhic dust. The purpose of this is to prevent the possibility of stray Thanhium crystals exploding and releasing toxic material into the confined area that is the forge. The Thanhium should be fed into the crushing mechanism, where the product of that should then be put through the sieve. It’s advised to clean the sieve after each use to remove any Thanhium residue. Uniquely, Thanhic Dust or Thanhium does not become malleable under anything but extreme temperatures. However, given it’s excessively cold nature, a Thanhic Forge allows an effective “Cold Flame” which may manifest from sparks the same as any typical fire. This flame would glow a deep blue and would bitterly chill, burn, and even afflict frostbite with prolonged exposure. Interesting enough, it has a mirroring effect on other materials such as Steel or Gold. This cold blue flame would make Thanhic Dust/Crystals become malleable and workable, allowing them to be easily beaten and folded into another metal. When finished in the incorporation of metal and Thanhium, the item would be laid to rest in the room over the course of a few hours while it mildly rises in temperature to the rest of the room. During this few-hours process, the item is almost ‘untouchable’ - even within a close vicinity, giving a sickening and nauseating feeling that was dizzying. The sign of omen, for a freshly forged weapon. Refining Redlines: The forge itself may be built both MCly and RPly to the player’s discretion, however, it must have the following components: a crushing mechanism and a sieve (choice of block is up to the player as long as a sign is present for each block), four Thanhium crystals (Lapis blocks would make the most sense, but the amount of Thanhium RPly will need to be discussed with the LT), and the general pieces of equipment in most, if not all, forges. The addition of thanhic dust to the molten steel will need to be done over the course of 3 IRL days. Screenshots must be provided to an overseeing LT or an LT who’s signing the item. When striking the thanhic alloy product with a hammer for the first time, a d20 roll must be done. If the roll results in a 5 or below, then the blade will shatter and release thanhic dust into the air. A screenshot of this roll must be provided to the overseeing LT. Because of the cold within the room, the smith must wear some kind of warm clothing that one might wear when trekking into a frigid wasteland. Transfiguration cannot be used to assist in the forging process. Attempting to use Transfiguration would simply feed the Thanhium with mana, which would then produce heat. Purpose (OOC): The purpose of this submission to consolidate the three current posts on Thanhium into one larger post. Clarification was also necessary for how armor made from thanhic steel worked. The use of Thanhium in explosives also needed to be addressed. Citation Spoiler:
  4. Hope the new year is a great one for you as well, amigo!
  5. Gib more metal to make cool metal things with. +1.
  6. (IC) Name: Aien Enralei Age: 54 Race: Mali’aheral Reason for Joining: To aid the Mali people and to ensure the unnatural are held at bay from the states of Elvendom. Saying of Oath: “Lye Lent, to overgrow, this is my tenet. I Valinar shall not steal, boast, or be bought. I Valinar shall not dishonor the code of The Vigil. Forever vigilant, my allegiance and blade stay with The Vigil. I Valinar am the shield of all that is virtuous. I Valinar am the blade of all that is righteous. For a brighter future that ALL natural-born Mali’ can cherish. Until the Silver Rusts, Until the Seas Redden I Valinar will stand and fall for the blood of all elves above all else.” (OOC) IGN: Riftblade Discord: You’ve got it
  7. Vedran nods happily and orders a wonderful burger at the Hesburger.
  8. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vedran opened his eyes. He found himself not in the green forests within the boundaries of the Empire, but a forest that was somewhat different - albeit familiar to him. He looked to his, and looked to his right - he looked down, and he looked up. On every side of him, there were golden and orange leaved trees, as if wherever he was still was going through Fall when it instead was the Amber Cold last he remembered. Alas, the fellow’s sense of time was skewed from traveling away from the walls of Caroulstadt and to other realms, Seconds had passed, perhaps minutes had passed before Vedran realized where he was. A shiver ran down his spine as the realization hit him. It had been much time since he last traveled to this realm, for which he had no name. He knew very well what it was that lingered in these woods, and what lied past the reaches of the golden forest. He reached into the satchel that hung from his belt, grasping one of the many objects that lied within, and out from it, he pulled a feather - a feather that had an amethyst hue to it. He could’ve sworn that the feather glowed so very faintly, though perhaps it was his mind playing tricks on him. He slid the strange feather back into his satchel. He looked around once more, seeing a stream that was further up ahead. Slowly he approached the stream, passing by several similar-looking trees. As he neared the stream, Vedran felt an odd sensation - a sensation that was like a buzzing of sorts, not like that of a bee or a wasp, but that of electricity. Apprehensively he took a few steps away from the water that ran along a natural pathway of pebbles and stones, turning around soon afterward, and hurrying off in the opposite direction. He ran for what may have only been two minutes, perhaps five minutes, maybe even a dozen minutes. However long it was that the brown-haired fellow ran, eventually he came to a stop, lowering himself near the roots of one of the golden trees littered throughout the Autumn forest. He cursed under his breath, cursing himself in particular. “What is there to fear?” He quietly asked himself. “There’s nothing to fear. You’re imagining things!” He said to himself, attempting to talk himself out of his paranoia. Though it was futile, his paranoia still got the best of him, as it did every time before whenever he ventured to this unusual realm. All he could think of was the vague figure of the creature that lingered in the woods he just so happened to be in. He had no idea what the creature was, he returned to where he originally was before the beast could confront him. All he could tell was that the creature had something to do with that which laid beyond the golden forest. The same sense of dread he felt when he first saw the jagged, scarred, and floating landscape was what he felt every time he caught sight of the beast. Vedran was absolutely certain there was a connection between the two, and that it wasn’t a simple coincidence. Yet he wished that he’d thought it was a coincidence, he wished that he wasn’t absolutely sure that there was a connection, most importantly he wished he wasn’t here to begin with. Alas, that last bit was entirely his fault - and he knew it. But curiosity got the best of him, and he hoped the curiosity wouldn’t kill him as it killed the cat. It was on that thought, that he heard rustling from behind him. He froze, the fellow paralyzed by fear. He didn’t need to look over his shoulder to know what it was - the same buzzing sensation was felt, almost numbing. He steadily paced toward the tree before him, not daring to look over his shoulder. Perhaps it was by sheer luck that he managed to walk all the way to the tree, and then walk behind it. Perhaps it was because the beast bore no interest in him, for the time being at least. Vedran hid himself behind the trunk of the golden-leaved tree, reaching for the stock of the crossbow that was slung over his shoulder and rested upon his back. One gloved hand gripped the crossbow’s wooden stock, the other hand grabbed the leather-sling attached to the weapon. He pulled the crossbow up and over his head and shoulders, lowered the weapon, and rested the front end of it against the forest floor that was covered in leaves possessing various hues of yellow. He thought to himself, “Should I?” Followed up by another question, “Could I?” Finally followed up with another question, “Would I?“ He had his answer. Vedran’s right hand moved toward the crossbow’s bowstring, his index-finger curling around the tough string. He slid one of his feet into the stirrup attached to the crossbow’s front end, he then started pulling the bowstring up, locking it into place once it was pulled back far enough. The sound of rustling continued behind the tree, and a bead of sweat ran down the fellow’s forehead. He moved his right hand away from the bowstring, and moved it toward the quiver that hung from his belt, his index finger and thumb pressing against the end of a quarrel’s end. Out from the quiver he pulled the Aurum-tipped bolt, then slid it into the crossbow’s groove. He murmured a prayer to Exalted Godfrey in hopes he’d make it out of this alive. He lifted the crossbow up so the haft of the quarrel was level with his eyes, his index-finger hovered over the crossbow’s trigger. Vedran stepped out from the cover of the tree, turning to face the beast that haunted his dreams for so long. There the beast was, only a stone’s toss away from him, its blackened eyes staring straight at him. The golden arrowhead pointed at the creature’s skull, which was adorned in several horns that either curled or pointed straight toward the foliage up above. Vedran gulped. The beast dug its heels into the ground. Vedran’s index finger neared even closer to the trigger, only mere millimeters away. The beast lurched forward and toward him. Vedran pulled the trigger. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  9. Riftblade

    Adios

    Best of luck with the military. o7
  10. Reminder that staying hydrated is very important.

  11. Riftblade

    juliab332

    Changed Status to Accepted
  12. Riftblade

    juliab332

    Accepted. Welcome to LoTC! You'll be whitelisted soon enough. Once you've been whitelisted, I highly recommend that you take some time roleplaying in the Cloud Temple to get a good grasp of how and what RP is like in general along with how the chat mechanics work. If you have any questions regarding the lore, commands, or anything server related, let me, another member of the Application Team member, or someone in this chat https://discord.gg/jXC5SX7 know and we'll be happy to help out.
  13. Riftblade

    juliab332

    Changed Status to Pending
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