Oh, how She wept when that Thing came tumbling out of the Void. Oceans of Her sacred tears still roil in the craters of that hellish desert. From these tears were born the new ways. Where once fire had burned in the hearts of every righteous Ascended, now ethereal waters ebbed and flowed within hardened souls of crystal splendour. Every Ascended now a unique jewel whose light could be wielded against the endless legions of corrupt darkness. And yet their light was not enough. A new lens was needed to draw together the myriad glittering rays of the diamond. These souls that had become gems were destined for a greater light.
To behold the light of the Soul Shard is to behold the glow of one’s own soul. That light is the light of personal truth. The light of an inner flame that can never be extinguished. It is this true beauty found in the soul that an Ascended can use to awaken further blessings of the Archaengul, listening to Her guidance by coming to understand their crystalline soul.
All Ascended gain a single point to be spent on one blessing of their choice. This point is gained immediately upon becoming Ascended. Whilst the new Ascended need not specify which blessing they mean to choose in their first app, they should notify the Story Team at a later date to have their choice noted on their original application.
Contemplation of one’s crystalline soul is the key to harmony with the will of Aeriel. The ideals of Her everlasting song can be found in the many faces of a Soul Shard, revealed in the light of a soul bidden to be perfectly still amidst the chaos of descendant life. By meditating on their Soul Shard beneath a moonlit sky, whose light reveals the mysteries of their being, an Ascended can peer into their innermost nature and come to a new understanding of their eternal mission. This ritual meditation can require multiple attempts before the Ascended is capable of lowering themselves into a deep enough trance to accept the wisdom of Aeriel, hearing Her song for a brief, deafening moment before they are brought back to reality, their shard now glistening a little more brightly with invigorated astra. Whilst this glow has no practical effect, it is this radiance and energy within one’s astra that demonstrates the granted blessings.
Ascended who have meditated upon their Soul Shard give up a magic slot to gain another two points, which may be spent on further blessings.
Certain blessings have requirements as to when they can be taken, requiring particular combinations of prerequisite blessings to already be chosen. Similarly, certain ratios of chosen blessings will grant Devotion buffs, should an Ascended choose three or six blessings in the same aspect.
Ascended may repeat this ritual to give up further magic slots to gain further points, gaining two points with each magic slot used, or they may choose to give up as many slots as they wish at any point they perform the ritual. At maximum, the Ascended will have a total of seven points worth of blessings; one from having first become an Ascended, and a further six from utilizing three slots of magic.
The ritual may only be performed by Ascended who have reached Tier Three. Only suitably mature crystal souls are able to be used in the focusing of lunar light, having now developed properly and formed complex structures of crystallized soul essence.
Ascended who have tapped into this deeper power will find that their Soul Shard glows more brightly as a result of new energy within their astra. The more slots that an Ascended dedicates to their Ascended skills, the brighter the glow of their Tearstone Shard will be. This light is never blinding; at most, it is simply pretty to look at.
In addition to "The Blessings of Aeriel" we would also like to propose the following changes be made to all Ascended:
Cost 0 Astra
The Ascended enters a battle trance, making themselves still and steady as they focus on their Tearstone Shard, and slowly call Astra to them from the Soulstream, allowing them to recharge their pool.
With these new changes and additions, we will also be making Ascended take up two slots of magic as opposed to one, with the blessings making it possible to have all 5 slots of magic taken up by Ascended.
Lastly, a slight adjustment to the Astra pool; after using the magic for a little while now it's become very evident that 60 is too low in longer drawn out battles. Other casters are more suitably equipped to handle longer encounters, being able to cast a reasonable number of spells. With these adjustments, we hope to equalize the difference that had been showing between Ascended and other characters.
(Begins after creation, ends at 2-week mark)
An agent’s Tearstone Shard is newly formed and can store 5(10) gallons of Astra at a time. Charges 5 Astra per Emote.
(Begins at the 2-week mark, ends at 1 month)
An agent’s Tearstone Shard can store 10 (10)gallons of Astra at a time. Charges 5 Astra per Emote.
(Begins at 1-month mark, ends at 3 months)
An agent’s Tearstone Shard can store 15(20) gallons of Astra at a time. Charges 5 Astra per Emote.
(Begins at 3-month mark, ends at 5 months)
An agent’s Tearstone Shard can store 30(50) gallons of Astra at a time. Charges 10 Astra per Emote.
(Mastered the magic at 5 months)
An agent’s Tearstone Shard can store 60(100) gallons of Astra at a time. Charges 15 Astra per Emote.
Keep these changes in mind when reading the “Blessings of Aeriel”, as these additions are an integral part of their functions.
To reiterate, you will only ever have 7 such of these blessings, and are further rewarded for Devotion in one specific one. You cannot get all of these.
The Hymn of Aeriel
The Hymn of Aeriel brings with it a need for song, making their practitioners popular amongst the taverns of the land. The more Blessings an Ascended invests in this Aspect the greater their musical sense increases. They may find themselves humming tunes, tapping their foot to a song within their head, and allows them to more easily learn and sing music.
Invoke the Downpour:
By praying to their Archaengul, the Ascended calls out to their guardian, protector and guide. Her endless Song answers their call, bringing with it Astra from the seas of the Soulstream. An Ascended can use their Soul Shard as an anchor through which Aeriel can gift this downpour of Astra to nearby Ascended, refilling their reserves.
It is Aeriel’s Song that guides the souls of the dead to rest. Her siren voice calls home the lost to finally lay themselves down in Her city and peacefully drift into oblivion. Through harmonizing oneself with her Song, an Ascended can strengthen their connection to the great oceans of Astra that flow over the surface of the Soulstream, allowing them to draw more Astra into their Soul Shard per emote spent in their Lunar Trance.
Continued practice of the Lunar Trance allows an Ascended to further control their Astra channelling powers, allowing them to overcharge their Soul Shard with a temporary, bonus astra pool.
(Requires Divine Song) The Ascended attunes themselves to the ancient drums of war, causing the Song that echoes within their soul to change. The Ascended may now Highlight up to 2 targets when casting their Highlight spell, and the number of available Highlight slots the Ascended has is now raised to 4.
(Requires Invoke the Downpour, and Divine Song)
The Ascended sings a gentle tune whilst standing within a body of water, blessing those waters with a rejuvenating presence.
(Requires War March, Invoke the Downpour, and Crystalline Renewal)
A beautiful melody can all too quickly become a harrowing dirge. By spending Astra, the Ascended sings a terrifyingly brutal song that echoes through the souls of Highlighted individuals, causing them immense pain and a terrible feeling of loss.
Through intense vocal training, the Ascended has learned to catalyze their Highlight spell using their voice alone, allowing them to cast Highlight without summoning their Soul Shard.
Gift of Giving:
When you have six Blessings in this aspect, then you gain the unique ability to give astra to other Ascended through your songs. The Ascended may begin to sing; whilst singing the Ascended may choose to give 5 Astra per emote to other Ascended within 20 blocks, up to the number of free Highlight slots the Ascended has.
This path brings with it a further grasp and understanding of the Tears of Aeriel given to the Ascended by their Matron. Offering strength from afar and giving her children the strength to carry on. Ascended that take this path sometimes gain a more religious pursuit towards Aeriel, the more Blessings invested the more they may find themselves praying to the Archaengul. Those of this Aspect also, more than other Ascended, try to strictly stick to the Covenants.
Eyes of the Celestial:
The Moon dispenses Her love upon all wanderers of the night, illuminating even the most terrible abysses with Her kindness and affection. Through meditating on their connection to the dim, lunar desert that hangs high above, the Ascended learns to conjure moonlight in their eyes, allowing them to see better in normal and magical darkness. You also gain the uncanny ability to see the faint shimmering glow of aura around magical items/enchantments.
Astra flows as easily through your veins as it does through your Soul Shard. Your very aura is infused with streaks of Astra, as it now forces its way into a deeper recess of your soul. With such affinity for Astra the Ascended is now capable of more efficiently and intuitively casting spells, reducing the cost of all Ascended spells by 5 Astra.
Stemming the Tide:
The Ascended’s continued study of the soul allows them to further fortify their own against the corrupting effects of magic, particularly honing their focus on their hampering effects of Voidal Poisoning. By giving up the journey to mastery in their Voidal magics, limiting themselves to practicing them at tier 3, an Ascended can negate the effects of Voidal Poisoning.
(Requires Astral Reservoir)
By focusing on the nature of astral ice, an Ascended can learn to catalyze their Crystallization spell in a new way. The Ascended may expend 15 astra to immediately freeze one limb that they are currently in contact with. This spell does not require that the Ascended have the target highlighted, they need only be in direct contact with them.
(Requires Astral Reservoir, Unveiled Sight)
The soul is an immaterial thing, a mote of unknowable essence that exists without any need for a physical body. Ascended who have delved deep into the study of the otherworldly can learn to temporarily give up presence within the physical world, mimicking the incorporeality of the soul. By tapping into their crystallized soul, an Ascended can temporarily turn Ethereal, allowing them to interact with spectral entities and preventing them from receiving physical harm.
Flood of Astra:
(Requires Ethereal Form)
Due to the Ascended’s advanced relationship with astra, the body of the Ascended becomes another reservoir in which they can store astra, further increasing the amount of Astra they can hold and use for their spellcasting.
If you possess three abilities from the Moonlight Radiance Aspect, then you gain the unique ability to channel Astra through your body at a faster rate. Whenever you land a blow, or cast a spell (including voidal spells and such) you can spend 10 Astra to cause the wounds caused from the effect to count as Radiant Wounds.
If you possess six abilities from this branch Astra begins to flow through your body at such a capacity that you no longer need to summon a Tearstone Shard to charge Astra into it, allowing you to prep your spells in advanced, and more fluidly summon your Tearstone Shard.
Ascended have known battle for a long time, those of the Celestial Prowess aspect embodies a fighting lifestyle. The more blessings invested here often make Ascended more active, hungry for battle glory and have a greater need to bring the opposition of Aeriel to justice.
Ascended of old enjoyed the benefits of divine blood flowing through their veins, divine light in their muscles, divine steel in their bones. With time, a modern Ascended can learn to mimic this divine physique. Now blessed with celestial fortitude, the Ascended’s body can shroud itself in Astral Ice instinctually, protecting it from a single blow either magical or physical.
Arm of the Soul Maiden:
The Ascended’s body has been further transformed by the powers of their crystallized soul. The strength of one arm is increased by a half, thanks to an infusion of Aeriel’s power now flowing through the Ascended’s blood.
What was once rigid like ice now flows and surges like water; the Ascended’s body becomes incredibly swift, allowing them to perform feats of astonishing acrobatics and dexterity. A feint might become a precise blow with but a flick of the wrist.
(Requires Arm of the Soul Maiden and Keen Movement)
A true parallel to the divine lineage of the Ascended, granting further protection from magical harm as the Ascended continues their journey into the realms of aengulic influence.
(Requires Ascendency replaces Arm of the Soul Maiden)
By spending Astra, an Ascended can temporarily invigorate their already ascendant flesh, pushing their body passed the limits imposed upon mortals. Spending Astra in this way allows an Ascended to briefly infuse their muscles with divine power, increasing their power and vigor.
(Requires Aengulic Strength, and Aerials Raignments)
The divine tears of Aeriel weep for the scars lain upon the bodies of Ascended by the arcane. They rain upon these most devout servants of the Archaengul, soaking them in the loving protection of their mother, who knows too well the pain wrought upon the body by the supernatural. An Ascended may choose to spend Astra equal to three times the tier of an incoming spell to reduce the tier of that incoming spell by two tiers.
If you possess three abilities from the Celestial Prowess Aspect, then you are blessed with increased resilience. Your skin become harder to cut, more resistant to harm, your body essentially gaining the strength of hide armor.
If you possess six abilities from this branch, you gain a “sixth sense” that allows you to act a little faster, especially when in combat. Focusing on an individual allows the Ascended to see small movements, twitches, and so on, that may betray when an opponent is going to act, allowing the Ascended to prepare themselves ahead of time and act accordingly.
Written by: Farryn, Assassinofawsome, Infortunii.
Special Thanks To: The Ascended Community, Lukatarias, and Tahmas.
Formatting: BIG thanks to Infortunii ❤️
[Both Farryn and Assassin will do our best to answer any questions in regard to this lore – ALSO. Spoilers aren’t working so I apologise for the long post.]