The forums have been updated to IPS Community Version 4.2.2 - We're still working on improving the theme for everyone to enjoy so please hang tight. We will also hopefully have new features soon to share with you all.

Welcome to The Lord Of The Craft

We're currently the #1 Minecraft Roleplaying Server, fitted with custom plugins, a unique crafting system, custom character cards and an incredibly active and passionate community; We're serious about Roleplay and we're always eager for new faces!


Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

Community Reputation

1 Fresh

About wan_punch

  • Rank
    Newly Spawned

Contact Methods

  • Minecraft Username

Profile Information

  • Gender

Character Profile

  • Character Name
    Eris Storne
  • Character Race
  1. The Removal of the Antagonist

    Something's up though if players would prefer anything but this aengudaemonic event-line (crabs are fine but we can do better). I know of some smaller events stirring up because of a Draoi, the shamans and dark shamans were also playing a big part in this world event line. Focusing on groups like these if they're fine with it would lead well into the nature turned against the playerbase theme people voted in part for. The shamans were largely focused on the Gaz event after all because they thought it would lead to the death of spirits. Or at least, that's the gist of their opinion I could get from the utter chaos happening in the world event of Gazardiael's reformation.
  2. The Removal of the Antagonist

    So much for all that writing I was going to do. I'm assuming there's no way everything can be voided (trying to do so at this point would be hellish to moderate) so I suppose I shall hold on to all the information I've gathered from most of the involved groups. Makes for a semi-good but mostly confusing mystery case at this point. If we're going to get to see a full doc, I'd rather it be from the staff this time, not some player leaking it or posting a fake one.
  3. Decisions Lately

    As a newer player (easily visible by my content, I've been here a few months), I was able to find some entertainment in investigating the world event through RP, actively going out and seeking clues, which in turn brought me to meet and explore plenty of people and settlements. However, this occurred only because of my innate eagerness to solve puzzles. I may not be the best, but I like doing them, I like the rewarding feeling of figuring out a problem. Not everyone enjoys that, of course. This is a roleplay server, some people I'm sure can only spare a few hours to handle a couple encounters if even that. LotC's a hobby for most people, and with school, work, real-life in general just getting involved, those folks can understandably not want to participate in a riddle for their entire day on a Minecraft server. And hey, that's fine. Some people don't have time or patience. We've been told not to do an event if we don't like it, but if most of it consists of RP that in the community's vast opinion is difficult for most players, it can be off-putting. Trying to explain the world event scenario to most players in voice chat or in RP..also takes hours to do in full. And when I do so, they just get confused too. It's disadvantageous to even older players, because it seemed so few of the people my character asked about these references could offer little more than confusion without referring back to vague encounters they do not remember. I'm sure events need time at the start to 'flesh out' and get going. Yet if most of the community still does not feel fully engaged, is it in all honesty really worth it to continue on in the same manner the world-ending event has been? I've noticed a lot of different events the past week involved with this storyline, catering to different types of players. Though if some players would rather have a map ended by some giant crabs, and I hesitate heavily at that, even though I am so engaged in the event line, I can't help but wonder.. I hope people keep giving feedback on the event line, like this and other posts. Maybe some polls such as 'event line feedback' with options of whether we liked certain parts of the event could help the event team and staff too.
  4. I have vivid memories of his Berthold character, which ran rampant through Axios with his tricks, traps, and alchemic horrors. The bounty attempts on him were a nightmare, but in the end, those affected felt satisfied with the RP which was created by him, lasting beyond the event line of those prisoners. I've also had the pleasure of RP'ing with him as Mercer, a fascinating Darkstalker which I had interesting interactions with. Very dedicated and attentive actor. Was deeply disappointed to see him ask for the ET pex on the site removed, but glad he has applied once more. +1
  5. Feedback Gathering: Transfiguration

    This is directly quoted from the current clericalism lore. There were a few revision attempts which have been denied, and as such we must rely on the lore located here for the time being. Wards are marked by signs and must be recharged periodically. Even then, the wards only bar entry, and from crossing, the unholy are often able to resume casting their dark magic. A gold line without a sign indicating a ward does very little than act as a 'Stay Out' sign, and alerting to the possible presence of clerics within. I bring up clerical wards as the Ascended and Paladins cannot ward passages or entire cities. Yes the Ascended have holy braziers, but those are of a more radial effect. Wards are perfect for placing along a gate or citizens' door, since they will demand a dark magic user step across them. Even then, the undead and dark magic users can simply attempt to weaken the ward by using dark magic to funnel into it. This is why the signs indicating a ward are necessary, as a proper amount of magic will be needed to weaken the ward, and many things come into factor, such as the size of the ward and who created it. A cleric who is only Tier One in Holy Alteration simply cannot ward an entire city against four dark magic users attempting to raid said city. Even a Tier Five cleric's ward can be broken. In order to gain indepth knowledge of clerical wards, you simply have to make sure the cleric you are gaining the information from is a practicing cleric, as telling someone how a ward works is different from actually casting their deific magic. Not a disconnected cleric, not an Ascended, not a paladin. Why should it make sense that by probing the mind of one former holy mage you can ward against them all? Deities can detect a person breaking their rules, if done they can inform the people and have the other people disconnect them. The issue currently with holy magic is we have limited contact with our deities. Except for the paladins I am told, we have been receiving utter silence from Tahariae and Aeriel. Even then, these deities must be played, and if the team member behind the deity is not told of a holy magic user breaking tenets or going rogue, the deity cannot learn and therefore neither can the holy order so they may attempt to disconnect the offender. For example, if a connected cleric openly assaults an innocent Descendant of their own free will, this should be reported, as this violates their Mission and Tahariae's. The deity would ideally learn of this then contact the clerical order of the cleric so they can be disconnected. The deity would know as deific connections must borrow power from the Aengul. By directly asking Tahariae to use his Light for a cause that is not part of His Mission, you are opening yourself to the RP of possible disconnection. Characters who are abusing their deific connection must be reported one way or another. If not by other characters who have witnessed this, then by the Aengul.
  6. License Arcana

    ((OOC)) Mcname: wan_punch ((IC)) Your true name: Eris Sylvaeri Age: 29 Race: Highlander Magics you have or aspire to have: Tahariaen Clericalism Do you agree to follow Codex Arcana?: Indeed.
  7. [Denied] [Pending][Actor] ZachoSnack back agian

    His memes are Stale'ran but he knows his stuff when it comes to lore and magic.
  8. [Antimagic Rewrite] Iconoclasts; Breaker of Connections

    To clarify, is this three days after the silence is no longer active?
  9. MC Name: wanderous Character's Name: Eris Storne Character's Age: 25 Character's Race: Human (Highlander) What magic(s) will you be learning?: Deity Magic - Tahariaen Clericalism Teacher's MC Name: Farryn Teacher's RP Name: Elvira Naromis Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes. Have you applied for this magic on this character before, and had it denied? If so, link the app: N/A
  10. What’s your Minecraft account name?: wanderous What timezone are you in?: Central (GMT -5) How old are you?: 22 Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You won’t be denied for being under 13): Yes. Have you read and agreed to the rules?: Yes. What’s the rule you agree with the most?: "Running from roleplay using MC mechanics is not allowed unless PVP combat has been chosen as a form of combat to be used, and it is done following a proper countdown." I cannot even say how many times I have had an issue with players who run off before you can emote or initiate PVP. It is very annoying and just makes others feel like they were robbed of PVP or RP. Are there any rule(s) that confuse you or don’t make sense?: Edited: I read you have to apply/learn magic in RP, so no no other questions. How did you find out about Lord of the Craft?: I have a friend kender123 who has been highly recommending the religious/magic RP of the server, which is a subject I'd like more experience with in roleplay. Link(s) to past Whitelist Applications (If applicable): Have you logged into the server yet?: I did log in for a few seconds, but I believe I timed out without seeing any chat information. Definitions What is roleplaying?: Role-playing in general is a person acting as a character like in a story. However, not all stories are your own. Role-playing in Minecraft is highly dependent on the interaction of others through descriptive writing that would be period-accurate to the setting. The purpose all in all is to simply craft with other players a changing story. What is metagaming?: Meta-gaming is simply using information your character would not have access to. Unless someone says to you for example, "Have you heard of the lich attack upon the neighboring settlement?" you would not know of any attacks as a character, and therefore cannot act on it. What is power-emoting (powergaming)?: Essentially emoting without giving others reaction time. For example, you cannot just knock someone unconscious. An attempt would have to be made and the defender given a chance to react properly. In-Character Information Character’s name: Eris Storne Character’s sex: Female Character’s race: Highlander (Human) Character’s age: 20 Biography : Eris was born to Maria Lister and Abhrem Storne in a spring evening in 1592 in a valley of Tahn. The small Highlander camp had just a night ago suffered a bandit attack, causing the loss of the camp's handmaiden. Labor was tough on Maria, whose constitution would later fail her as a result of the birth. Eris's father would forever curse Iblees into his later days, for taking such a beloved woman too soon. Unbeknownst to her, this planted a seed of hatred within Eris for the demonic and unholy forces of the world. Despite her camp's insistence that the girl take on her mother's craft, Eris found herself training in her father's, her gentle hands becoming calloused and red from working wood. She was never clever with it like her father, but she was certainly diligent. She did sew hides when the men of the camp were looking, but did not seem to possess the same care as her mother. The fair girl seemed to become slowly more embittered over the years. This bitterness came to culminate when Eris turned eleven. The valley was overrun in the Battle of Elba, resulting in the burning of her campsite and the capturing of her father by the Courland forces. One of her father's friends took the remaining members of the camp and they began moving into Heartlander territory. Eris thought of him fondly like an uncle, but there was another strangeness to him, a certain feeling of safety that she felt in those dark traveling nights. Unbeknownst to her, Eris's hatred for the unholy allowed her to become sensitive to the white light her father's friend sometimes carried. Eris never knew what it was, and when she asked, he simply told her it was the guiding light of Tahariae. These words would prove to guide her into her camp's transition into Courland lands. With the surrender of the Kingdom of Hanseti a year later, and the subsequent loss of her remaining camp, Eris was taken under the cleric's wing and given her first bow. Eris traveled with her adoptive uncle for a few years, growing her skills in woodworking and hunting. Despite her insistence she could not learn much of Tahariae, and would trade her crafts for any information on his light within the Heartlander cities. She is now grown into a hardy, determined woman seeking guidance and understanding. Personality Traits: Eris has a habit of working with her hands, often seeming fidgety unless she has something to work on. She spends most free time woodworking. Eris enjoys the company of simple folk and hunters, and is at ease within nature. Larger cities seem intimidating to her. Ambitions: Understand the holy and unholy beings of Axios, if possible assist a holy order. Strengths/Talents: Hunting and Woodworking, Patience, Ranged Combat, Camping Weaknesses/Inabilities: Diplomacy, Low alcohol tolerance, Courting/Romance, Melee Combat, Seasickness Appearance: A fair woman with dark hair, amber-hazel eyes and medium height, Eris stands at 5'6" weighing at a mere 125lbs. She commonly wears a long shirt and vest and simple leather gloves and boots most times. She carries a little satchel on her side, just enough for coin and simple tools. Sometimes she carries small metal trinkets or scrap out of habit. Skin: I can make adjustments to the hair easily, I just prefer not working with shades of black/white when I edit skins as it hurts my eyes.