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Arafel

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Everything posted by Arafel

  1. Wait, what did I miss?

    Edited by Arafel
  2. To actually sit down and finish my skin(s) so I can start playing again.
  3. I was particularly fond of the fact you could spike your ice cream with dwarven mead and no one would bat an eye.
  4. I miss the ice cream parlor run by my frost witch aunties.
  5. There are apparently two versions of Adunian. The original, which is fragments of it, posted by Owl forever ago; and a new version of Adunian created by Chikaea a long time ago, too. When I first joined the server, my character would speak a hybrid of the two. I'm sure the posts can be located by searching for a bit. This trivia is just off of my old word doc notes. Edit: I did a bit of digging on my SSD and I located a bunch of PDF files. One contains Adunian Grammar and Phrases, the other a short Common-Adunian Dictionary. I also appear to possess an updated private copy of the Jolfmarr'tal Dictionary from 2017.
  6. If it takes <0.5% of the map, how large is the map?
  7. This x2. Pre-built mega cities will only hurt the map's reception if they cannot be largely populated within the first couple weeks, as the majority of their districts will become desolate, with the exception of their keeps and gate plazas.
  8. Just build tiny towns and start from there once it releases.
  9. This. Didn't people explicitly request they downscale the landscale/terrain and stop drawing it like 2012 mega builds are still the hottest trend?
  10. If this is the approach they've taken since I was last around, it would explain so much. This is so backwards, it's borderline comedic.
  11. Why would you make new antagonists each map, if no one can ever hope to be as good at antagonising the playerbase as the players themselves?
  12. I'm only commenting to remember to return and read through all this later down the line.
  13. I'll be quite honest, the lore/story for a map or the transition to-and-from matters little to the playerbase at large compared to the story they create themselves by simply role-playing on the server. I remember a lot of storylines, events and locations designed by staff that worked on some story going to waste as nobody but a select few of their friends bothered to unearth in previous maps. I've heard stories about Anthos, for instance; how half the builds got abandoned because players were far more invested in their own inter-personal plotlines and nation/faction conflict; or Asulon, even, where it took the map becoming corrupted after a series of attacks on the server itself for the large majority of the playerbase to find out there was even a world story/questline going on behind the scenes. As far as what the world may need for a story to develop, I can think of ancient landmarks and ruins sprinkled throughout in a way that makes sense from a geopolitical standpoint. Interesting sites people can work with directly or narratively. Give us gorgeous vistas and interesting geography. Design a proper sandbox, and approach it as you would a hex-crawl TTRPG. Avoid staff-made antagonists and all the large-scale, over-arching nonsense that comes with them. They often do nothing but annoy players as it gets in the way of the stories they want to tell. If it fails to be interesting to them or align with the popular trends at the time, the entire project will have gone to waste. Besides, if we really want an antagonist force, we can come up with one, or become our very own. The map story should be defined and written by the players in an emergent way. All you need to do is provide us with fertile soil. We'll handle the rest as we go about our daily lives on the server.
  14. Why do people?
  15. I do hope you get around to recording the history of the Adunian people throughout Asulon and Anthos, including their glorious warfront against the Harbingers. You can always ask @The Hedge Knightfor the actual details of what went down back then and how. He's the only person I know of that was actually there and is still alive in the community (I think).
  16. I actually do miss the frost witch ice-cream parlors.

    1. Sorcerio

      Sorcerio

      AAAAAAAAAAAAAAAAAAAA

    2. monkeypoacher

      monkeypoacher

      me too brother

  17. I miss the frost witch ice-cream parlors.
  18. I've decided to wait for 9.0 to come around before returning to the server.

    1. argonian

      argonian

      what # are we on now

  19. In Anthos, didn't the Adunian meatgrinder frontline against the Harbingers at Ard'Kerrack cause the entire event-line to get derailed and fall several weeks behind schedule, culminating in the rushed end of that map?
  20. What do you miss most from the olden days?
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