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Shezept

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About Shezept

  • Birthday 08/18/1999

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  1. Bruh. I hate rp teachers though. My book was legit what!!!!!
  2. My teacher is this self teaching book. Give me free magic. Based pilled
  3. MC Name: Shezept Character's Name: Shronka'Lak Character's Age: Aged Character's Race: Orc What magic(s) will you be learning? Alll of it Teacher's MC Name: Self Teaching Shaman Book Teacher's RP Name: Self Teaching Shaman Book Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep Story updated on the status of your magic app?: Yes Are you aware that if this magic is shelved, that you may no longer use it in character? Yes
  4. The Witch of Swamp, upon getting the invite grunts. They nod their head a number of times as they proclaim a loud shout within the swamp they call home "Lûp’Ilzgûl. ghashkrum al’bugd-ûr Ikuras. ufum sethorek lat" The words spoken older ones, shouting as a call to the greater powers that watch over us all. A blessed start to progression
  5. Deep within the dense jungles of the Uruk lands. Lay a hut somewhere lost to those who seek. This very hut being a centre of wonder and mystery, a hut connected to the Spirits due to a certain uruk who decided to live within this building. From this hut paths are set. Choices are made, those who wish to honor the Spirits, who aim to prove themselves to be worthy of their love and affection hear the very paths being made from this mysterious hut that has been lost for too long, a trial has began to those who wish to venture down the path of the Spirits. The first trial is that of blood and honor. These two words follow the ideas of the Spirits known as Kezt, the very spirit that represents all things that follow. Honour and bravery. Alongside the Spirit known as Gazigash, the spirit that represents all things that follow. Blood, bone and the flesh, sometimes known as the queen of blood herself. Those who accept will venture into the jungle and call out towards the Spirits and hope the Spirits will offer them guidance in finding the shaman that lurks within. The Trial of Blood The trial of blood isn’t as one would assume. It is not the needless killing of those who crossed the loyal Spiritualist as they aim to provoke the response of the trials. It is symbolic, once offering themselves out to the shaman that holds the trails they will use the blood of foes, animals and even friends to mark the body of the worthy, these marks will be blessed each by the Spirits themselves to make the whole body, tribute to the Spirits. To say that this body will always be in debt to them and will act as a tool of their will. The Trial of Honour This trial isn’t the needless sense of acting proud, to be prideful. This is a trail given upon completion of the trial of blood. Once marked the body becomes a tool for the Spirits will and from this, the Spirits will use them as they see fit as warriors? as healers? as shamans? It does not matter, but they will show honour in the very task they hold without allowing their newly found position to go to head. If they do, they have failed and surely will be cursed as a fool till death. These trials are to prove those who wish to walk this path. Walk it by being ready to spill blood, mark themselves and give themselves over to greater powers. To never fall to dishonourable actions, these are the trials of the Shaman in the jungle. Those who accept should do so with pride. Bugd-dalg agh gimb nûm-ug Shronka'Lak. Shaman of Shezept
  6. The local construct of the Silver State catches wind of the news. They hold the very pamphlet upside down as they cannot read. They stand their for a while attempting to decript the dribble given to them by their creator. Clearly unable to understand
  7. Mil Uialben sparks up a cigar, casually enjoying herself and how based the post is
  8. Transfiguation. The magic around manipulating mana and forcing yourself to stack MAs in evocation magics. This post is pretty good
  9. Mil Uialben wheezes within their isolation over the entertaining news "Funny haha"
  10. Read it gamer, it's silly shock rp not op stuff you see
  11. Background/Origin Electric evocation is a voidal magic that voidal mages have developed over the many years that voidal mages have been a thing. It’s the art of casting an idea into the void but this idea not being an element like fire, earth, air or water but a random event that may or may not happen, that of a bolt booming from the sky and shocks the ground below. Mages only sought to harness this violent event to obtain power from it, but little did they know that there is more to this event than a simple booming bolt, this dying art is the art of electric evocation. Magic Explanation Electric Evocation works by casting the idea of static electricity into the void using the willpower of the mage and their mana to go with to create and replicate that of the real world static charge. This static charge can be slowly shaped into something which the mage wishes it to be. As electricity is normally invisible, this isn’t the case for electric evocation, sparks can be visually seen around the casting point of the mage due to the sparks and the danger which is this magic these sparks can harm the mage if not controlled properly. This would mean that electric evocation is more draining magic than the other evocations, rather than taking small amounts of mana from the mage would feel twice as tired from performing this magic within a combat setting, making the magic as a whole a hard controlled magic. Electric Evocation takes up [1] Magic slot, is not a feat. Electric Evocation requires a stable connection to the void and enough mana to statin it. Electric Evocation is a subclass of Evocation which classes it as a Voidal Magic Electric Evocation can be learned from an active [TA] in the magic. Electric Evocation users must hold a valid [MA] to use in-game. Electric Evocation requires someone to already have a voidal magic to start learning. Properties of Electric Electric evocation properties are ranging from a burn to a numbness upon the skin, due to the element itself being a randomly occurring event, performing any of the electrical evocation magic is a double-sided dagger, may cause more damage to the casting their the foe they wish to fight. Static can only do a max of a 3rd-degree burn Static will cause numbness to the body which it has been aimed towards unless wearing something that conducts electricity Static being made from the void will return to the void if the connection is disrupted Static can travel through metals that conduct electricity, however, will not jump from person to person, but will cause numbness to the whole body of an armoured foe that wears something that conducts rather than a single limb. Electric Evocation cannot fry nerves. Electric Evocation cannot stop hearts or restart them. Unable to travel through liquids. Static can create force if concentrated Abilities/Spells [N] Conjure Sparks/Static The first ability which a mage learns when being taught electric evocation is the art of sparks and static. This being rather small in effect but flavorful a mage can invoke sparks or static in non-combative settings, slowly as the mage progressives through the tiers the mage can slowly learn how to manipulate their voidal static/sparks into different shapes which they desire. Mechanics Redlines [C] Shock When a mage has grasped the knowledge behind sparks, they can concentrate those sparks into their palms where it will only numb the limb of the person affected for a singular emote before the area is returned to normal leaving no visible marks. Mechanics Redlines [C] Static Ball When a mage focuses upon a singular point using their understanding of what is static to the point where they can mass this static/sparks into a mass towards their casting point, this mass is no larger than a baseball in size which throws at a speed of a crossbow shot. Mechanics Redlines [C] Static Bolt When a mage focuses upon a singular point using their understanding of what is static to the point where they can mass this static/sparks into a mass towards their casting point, this mass is no larger than a crossbow bolt in size which throws at a speed of a crossbow shot. Mechanics Redlines [C] Static Concentration When a mage focuses upon a small area in front of him/her and lets the static concentrate to the point where the air is superheated and there is no more static before a large shock wave is emitted mimicking the sound of thunder. Mechanics Redlines [C] Static Stream When a mage focuses upon a singular point using their understanding of what is static to the point where they can mass this static/sparks into a mass towards their casting point, this mass is a steady stream of pure static no more than a foot in diameter and 5 meters lengthwise in size which throws at a speed of a crossbow shot. Mechanics Redlines [C] Static Storm When a mage focuses upon a singular point using their understanding of what is static to the point where they can mass this static/sparks into a mass towards their casting point, this mass is a widespread area of static energy forming into a miniature thunderstorm which they release around themselves ( 10 block radius) which leaves the mage rendered useless as they are drained of all mana. Mechanics Redlines General Red Lines Unable to control real lighting/sparks/static. All aesthetic spells do not change the mechanics of the spell. All spells require line of sight as a range unless stated within a spell Tier Progression T1 Novice The new electrical evocationist has begun to learn how to use the most basic concepts of evocation and conjure nothing more than small sparks of electricity. Lasts two [OOC] weeks. Spells - Conjure Sparks/Static Skill level - Non-Combat spell has a maximum diameter of 1 meter at tier one, the detail level of static/sparks is non-existent at this level and one can only conjure a few sparks at most. This stage is typically used for the study of static itself rather than casting. T2 Apprentice The electrical evocationist has learnt the basics of evocation and is capable of conjuring a small group of sparks at a higher concentration. Lasts three [OOC] weeks. Spells - Conjure Sparks/Static, Shock Skill level - Non-Combat spell has a maximum radius of 2 meters at tier two, the detail level of static/sparks is very crude and practically non-existent at this level and one can only conjure a small concentration at most. This stage is typically where the first lessons of the real casting begin. T3 Adept The electrical evocationist has learnt all the basics of evocation and is capable of conjuring a small concentrated ball of pure static and conjuring for combative purposes. Lasts five [OOC] weeks. Spells - Conjure Sparks/Static, Shock, Static Ball Skill level - Non-Combat spell has a maximum radius of 5 meters at tier three, the detail level of static/sparks is crude at best at this level. This stage is typically where they start to grasp the basics on how to use their abilities more effectively in combative experiences and the colour of the static into colours that they choose. T4 Expert The electrical evocationist has learnt all the basics of evocation and is capable of conjuring high concentrations of static when needed and possesses far greater combative and non-combative capabilities. Lasts six [OOC] weeks. Spells - Conjure Sparks/Static, Shock, Static Ball, Static Bolt, Static Concentration, Static Stream Skill level - Non-Combat spell has a maximum radius of 10 meters at tier four, the detail level of static/sparks is refined in detail at this level. This stage is typically where they have fully grasped their abilities and how to use them effectively in combative experiences and the colour of the static into colours that they choose. T5 Master The electrical evocationist has fully mastered the evocation and is capable of conjuring very high concentrations of static when needed and possesses far greater combative and non-combative capabilities. They can use all the spells of electric evocation. Spells - Conjure Sparks/Static, Shock, Static Ball, Static Bolt, Static Concentration, Static Stream, Static Storm Skill level - Non-Combat spell has a maximum radius of 20 meters at tier five, the detail level of static/sparks can be very refined in detail at this level and can create works of art from static alone. At this stage, they have fully mastered both combative and non-combative electric evocation.
  12. Isn't the ability of simply moving an object suppose to be bland by lore and what you do with it allows it to not be bland. All these gamers saying how bland it is to funny magic of moving **** around. Meme and giggles man, memes and giggles. If it promotes some postive rp who cares
  13. Wow I get credited for being epic at magic :O who would of known
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