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Sorcerio

Creative Wizard
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Everything posted by Sorcerio

  1. At the very least remove roleplay items from the AH, it absolutely destroys mercantile RP. Having to find unique relics and baubles through organic travel to each nation/settlement allows for a lot more passerby and road RP, and encourages players to go beyond their own immediate city or CT. As for building/crafting materials or resources I don't care as much. If people don't want the AH at all, thats fine, but I personally appreciated having easier access to crafting and building materials I would need to grind for otherwise. Either way, signed roleplay items need to go.
  2. IDK I've still been having fun (I don't do nation RP). 

    1. Lord_of_losers

      Lord_of_losers

      what a good little ticket boy you are

      so proud of you

      have a lollipop

  3. Please do not post unless it is related to the spirit of the post. I plan on updating the narrative in the future through comments, so avoid cluttering it with unrelated comments. The brine-bound beasts were relentless as they dragged the man to his watery tomb. Clawing, gnawing, biting, tearing – they carried him off into the abyss. The sunlight had now become a distant vision – an opium dream – as the darkness engulfed his broken body. He could no longer see, but heard rattling; chains in the distant deep, their chime a disconsolate dirge. There were utterances between those eldritch beasts, but none that he could discern, as they garbled to something unseen. Only then did the voice warp into something decipherable: “What has the tide brought me…? Something useful? Something strong?” “Where am I? What has become of me…?” He called from among the rusted chains, which rattled loosely in taunt yet remained ever-binding. The voice seemed to come from every direction, flitting between different tones: “Safe unto perpetuity. There is purpose in all things, yours is yet spent.” It was dark, ever-so dark beneath the waves. There was no warm embrace, but only the suffocating grasp of the crushing infinite. Flesh to bone, bone to brine, in such a way did he wither in his prison of rusted steel and sodden marrow. His armor, a once-opulent companion that had gazed upon many battles, now had decayed to reveal his clandestine façade: black sinew clung to his skeleton like rotting tarp, and barnacles now festered like tumors across his sullen skin. But even then his spirit did not pass, remaining trapped there far beneath the sea and sky. He could not move, he could not breathe. He could not die. The man cried out to the darkness which engulfed him, but to no avail; the silence spoke louder. Oh, what he would give to die. His body was fettered and chained, fastened unto a great, slick rock of coral and thalassic cysts. He rattled the shackles in desperation, hoping, pleading that by some miracle they would severe their hold. But no; they merely clattered loosely in the deep, mocking the one they bound. He had tasted oblivion, and he had drowned. Days and nights, stars and moon, all of them passing overhead in their daily procession. But for him, it was an eternity. The waves washed overhead in pelagic jeer, knowing well that he could only imagine what lay above, but never reach it. Sunlight, that deplorable beacon, seemed like a distant memory; its warm touch just beyond his reach. If only he could muster the strength to hold the beams of warmth in his hand, even should it destroy him. But that was a childish thought, he felt the reprimand of the sea bear itself against him like a suffocating weight. What a wretched punishment, inordinate to his crime; to trap him here to forever face slow death, but not its release. Was not his miserable existence punishment enough? He looked out into the hadalpelagic void, desperate for answers – but the water concealed what lay beyond its impenetrable murk. Only the level blanket of dunes could be seen receding into the black horizon. Shadowy beasts called out like peals of thunder in the distance, their song echoing through the depths; some were sad, some were spiteful, and even some remained alone with no one else to join them. He would have reflected upon those lonely songs, had he a heart; but his heart had long-since been drowned. He could only hear, but not yet listen. Soon, he would begin to listen.
  4. Truth be told I don’t know you as well as I would’ve liked. While I am utterly abhorred by the shameful conduct of certain members of this family playerbase, I believe that the many responses on this post alone go to show that you have made more friends here than you have foes. Although I have disagreed with some of your methods, I can respect that you went out of your way to do something genuinely different for the community. Both of these speak highly of your integrity and character, and for that you have my respect. Whatever it is you go on to do in life, I hope that you find yourself better off there than when you started. Take care man.
  5. A beast-errant looks upon the missive with considerable interest.
  6. Might be time for something different...

    1. Ibn Khaldun

      Ibn Khaldun

      Anuanek Brennus makos Gaisorix, anuanju?

    2. Quantumatics

      Quantumatics

      Nihil sub sole novum.

  7. god, I want wraiths 

    1. Show previous comments  5 more
    2. Zarsies
    3. E__V__O

      E__V__O

      Void wraiths

    4. Sorcerio

      Sorcerio

      Quote

      Good luck making them mechanically distinct from wights other than *does necromancy instead of mysticism.

      (Yes this is something we covered in the attempted merger piece and yes I'm still bitter)

       

      I have ideas, but naught more than that.... 

       

      Might not even be a necromancy thing. 

       

  8. Ang ur the best. Is it mordring time??? - How did you first learn about the server? - Whats your favorite LOTR character or piece of lore? - Consume the flesh? - Link me the piece of lore you wrote Lhindir out of lmao
  9. Just putting it out there that I've always been your biggest fan. Heard it here first, folks. My claim remains unchallenged. Now onto my questions: - What is your favorite thing to cook? Is it your favorite thing to eat as well? If not, what is? - Do you listen to music while writing? If so, what kind? What music do you enjoy in general? - How'd you first find out about the server? - What is your favorite (only good vibes) aspect about the server and its community? - Do you have any projects for me? 🥺
  10. Me when I can shank void mages with aurumn (non-mundane BTW). Just my one qualm with this is how aurumn just applies to everything now. It becomes the ultimate CRP meta when really it doesn't make sense for a ton of creatures. As of our current lore it really only works for lifeforce/undead creatures. IMO it could use a bit more specification, at least in terms of how (and why) it interacts with everything on such a broad scale. Everything else seems alright though.
  11. Mi lub divine juztize! Favorite ice cream flavor?
  12. Maybe I'll have to do an updated version... 👀
  13. Is it possible to get the ability to use pages on forum threads again? Or is that something outside of tech control. 

  14. Personally, I've never been very fond of the travel hubs. They make the map feel far too fragmented and decentralized, leaving vast amounts of static and empty land. I think nations should all be connected through arteries, but not merely up and down. I believe a potential solution could be directional arteries that spread out roughly equidistant from CT to major nations/settlements. These do not all connect through a large ring, but rather only some of them connect so that roleplay isn't entirely fragmented, as illustrated in the example below. Obviously image is not to scale. I believe this would allow the needed connectivity while still allowing roads to feel like they go somewhere. The problem with Arcas roads was that they would simply loop back around and there was no real merit to being in a certain region of the map, not to mention the dreadfully long walks to get anywhere. Atlas roads, while still going somewhere, took forever to get from one end to another and communities in the further regions suffered as a result. With this system, you could walk to a nation (shouldn't take more than maybe 3 minutes tops), and if there's no RP there, simply make your way to the nation next door. By the time you reach the next city, and there's still no RP, you can have your SS recharged and just try going down the road in the other direction. Assuming the map is not as obnoxiously large as it has been in the last few years, ideally it should take you no more than maybe a minute of walking before you come upon a roadside settlement to roleplay in. Because nation capitals are generally equidistant, there would be no need to fight over start locations other than who wanted the region most optimal for their race (I can't think of humans wanting dwarven mountains, nor the elves wanting orcish deserts). If need be, let them talk out what kind of environment they want to be in ideally before the designing of the map begins, and then try to position those around the CT/center to the best of our ability.
  15. Finally; this is the way it should be...

  16. Bring back new player welcome messages. Why were they even removed in the first place? 

    1. Show previous comments  3 more
    2. Unwillingly

      Unwillingly

      I don't care about ppl recruiting new players for "numbers" bc chances are the noob will branch off and do their own thing eventually anyways. A lot of new players have grown to be really experienced and helpful players that way. But people would, supposedly, tell noobs "don't go to x, they're bad" oocly *right* after they joined. I also don't like when people recruited noobs to their dead, inactive ghost town settlement

       

       

    3. itdontmatta

      itdontmatta

      We’re working on that. We got a lot of stuff on the to do list.

    4. sami03

      sami03

      6 hours ago, un-w said:

       I also don't like when people recruited noobs to their dead, inactive ghost town settlement

       

       

      Cant be a ghost town if people are online to recruit the noob

  17. >Insert inflammatory comment here

    1. E__V__O

      E__V__O

      Welcome back to the ST

    2. warlord of filth

      warlord of filth

      slurmin slaeme 

  18. [!] The following have been privately replied to:
  19. [!] The following have all been privately replied too. Those remaining have not received anything... not yet...
  20. Personally, I think the Darkspawn hunting was fine in the earlier iteration. The issue I had was that it was a quota to be met, rather than a task someone could perform to their own expectations. When you have to hunt 'x' number of people to do something, it becomes a question of how quickly you can goon 'x' number of things to meet said quota - a prime example of this was Mysticism, for example, before changes were made into how sacrifices could be gained. Before this, you might only have needed to hunt one darkspawn, but since it was just one, maybe you could've arranged something cool for it; like encounters that go over the span of weeks, or even months. The issue was just the fact that there was an enforced quota. Before this, the lore was mostly fine, and the only thing you really needed to amend was the teaching issue. Since its so simply you could probably just bring it up to the managers. I don't mean to be a downer or dismissive, I just thought these would be beneficial to mention.
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