@VaelKnightfall
On the plugin side of magic.. I’m not really *too* keen on it being a thing, mainly being because of the effect it has on server performance, that being that with the amount of particles which could be going at a given time. But also with having plugins doing magic mechanically, it makes less availability to be able to intercept the magic attack being thrown, without going into a complex system to offer those in a certain rage the ability to combat it. Whereas with theoretical/rp aspect of magic, you can easily incorporate the ability to defend/combat against magic. Though of course the mechanical side of magic is also easier to moderate, though in my opinion roleplaying magic is more effective in terms of simplicity and causing less problems, since with mechanical magic also comes maintaining the plugins and dependencies.
@Nug
Nothin’ much really, just kinda vibin’ y’know, been developing birds plugin and its a pretty big headache.
@TheBelidle
Get a teacher my dude, how else 😛 (Ly tho lidl)