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Statherian

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  1. Clan Val’taelu Those who learn from the waters Table of contents I. Origins II. Physical traits & Clothing III. Traditions & Customs Origins Clan Val'taelu, known to some as those who learn from the waters, stands out among the Mali’ker people for their green eyes and unique customs. For generations, the clan resided within the distant lands of Ramasar. Over many generations, they had established themselves there as renowned merchants, using convoys of stilt striders to transport their many goods across the realm. It was their founder, Dakath, who would establish Val’taelu as skilled barterers, ensuring that they always secured the best prices for their goods across the realm. Although they initially found themselves living within the northern deserts, they would soon move towards the town of Kruhso, situated on the border of the northwestern swamps of Ramasar. Their affinity for water and the name they would be given came only generations after they had moved into the Dark Elven settlement. The samps nearby offered them not only a new means to transport their goods but a rare lifeline within the arid wastelands they had grown accustomed to. Trading stilt striders for rafts and small boats, the peculiar traders would soon be known not as nomadic desert dwellers, but as those who learned from the water. As their trading empire grew, so did the competition with the other ‘ker' that found themselves at home in Kruhso. As time passed on, Clan Val’taelu was no longer seen as a well-respected group of merchants, but as a threat. It would not take long until they were forced to leave their homeland, seeking refuge and a new beginning within the lands of Aevos. Physical Traits & Clothing With their green eyes, gray skin, and platinum hair the Val’Taelu have a distinct look to them. It would be hard not to recognize them. The Val’taelu are known for their colorful garb, often seen in tasteful shades of blues, greens, violets, reds, and even golds on occasion. As the corals and creatures of their beloved waters display vibrant hues, this clan of Mali‘ker seek to dress themselves in attire inspired by what is so dear to them. Traditions & Customs The Val’taelu cherish and take pride in their traditions, which have been passed down from their Ramasar ancestors. They stand as a resemblance of a testament to their deep-rooted connection and heritage. Clan structure Stemming from their generation-long tradition as merchants traveling throughout all of Ramasar, they soon adopted a leadership structure, ensuring their Clan would always see itself remain organized. At the head of its structure, the Taluhn Yokeryma, more commonly known as Clan Elder sits. It is a hereditary position, passed down to the eldest child, having started with Dakath himself. The Taluhn Yokeryma is expected to uphold the values of their ancestors and guarantee the protection of the Clan. All matters political and diplomatic go through the Taluhn Yokeryma, as they are in charge of finding the Clan a safe haven to live in. They are the leading figure within the Clan, aided by appointment councilors: Tyuth’vehm, referred to more commonly as the Golden Councillor, is the one in charge of all money related matters within the Clan. They hold onto the Val’taelu wealth, and are tasked to also carry through their merchant traditions. Tyuth’szyr’mo, referred to more commonly as the Ancestor’s Councillor, is the appointed relic holder within the Clan. Religious ceremonies held in honor of the ancestors, as well as weddings and the like are to be organized and practiced only by the Tyuth’szyr’mo. Tyuth’kasy, referred to more commonly as the Cultural Councillor, is the councilor tasked with carrying out various events and aminting traditions. Sayings, recipes and the like that have been documented throughout generations are all kept and maintained by the Tyuth’kasy. Beside the positions set in stone, the Taluhn Yokeryma may appoint advisors as they please, if additional aid to the running of the Clan is deemed necessary. Trade & crafts The tradition of trade, although harder to sustain when moving from home to home and city to city, has never been lost within the family. Wherever they find themselves at home, the Val’taelu make it their mission to sell their wares to the natives. Ranging from ceremonial weapons and jewelry to custom-made clothing true to their own tradition and culture. Foods, and especially fish-based dishes are often sold in combination with these wares. Gastronomy stands central within the Val’taelu culture, as for many generations they have relied on seaborn fauna as a source of food. The pursuit of a home Perhaps one of the most notable traits of the Val’taelu is their affinity not only for water but for living on water. Kruhso offered them little room to do so, but ever since their arrival in Aevos, they’ve taken a liking to living within ships. Vessels large enough to house an entire Clan are not easy to find, so it is not uncommon for the Val’taelu, should the need arise to use the combined wealth of their people to buy ships to live in, as opposed to houses. They are however also known for their adaptability. Should it be needed, the Val’taelu won’t shy away from living as city dwellers either. Wherever an opportunity arises, they’ll be willing to settle. Their affinity for watery areas however, still takes priority above all else. Coming of age At birth, a Val’Taelu ‘ker is given a wooden statue, representing the ‘Ker through the form of a seaborn animal. It is hand-picked by the current Clan Head and will have the initials of the newborn engraved into the base of the statue. The Shuryn’vae, roughly translated to the statue of birth, is of great importance to the ‘ker. Until the age of fifty, they carry the wooden figure with them everywhere they go, every moment of their day. Seeing it damaged, or even worse lost is considered to be a big shame within the Clan, and could see the ‘ker who did so shunned for long periods of time. Upon the age of fifty, the Taluhn Yokeryma, together with the now adult Val’taelu make their way to a body of water, building a small fire near it. When completed, the Shuryn’vae is burnt, and its ashes are scattered into the waters. Afterwards, a golden figure, representing that which they had burnt is presented by the Clan Elder. Just as the Shuryn’vae, they are expected to carry this statue with them throughout life, and must protect it at all costs. Matrimony Should a member of the Clan have taken interest in a particular ‘Ker, and seek to pursue marriage with them, the potential spouse must first be brought before the Taluhn Yokeryma. They shall approve, or disapprove of their kin’s chosen partner. In the case of the former, the ceremony of matrimony shall be allowed to proceed. Both their origin, faith, and cultural beliefs are taken into consideration before a verdict is given. The potential spouse is expected to marry into the Clan and will have to take on the Val’taelu name. Before the wedding itself, a few preparations are expected. The location for the ceremony, be it either on a ship or near a body of water is chosen by the Val’Taelu wishing to marry. The to-be spouse is expected to bring an offering with them, an item of great value to them and their kin alike, to give to the waters. Once an offering is brought forth, the Tyuth’szyr’mo overlooks the ceremony itself. The ceremony consists of various prayers to honor the couple, and the ancestors of the betrothed alike. These vary from couple to couple, and are chosen by the Tyuth’szyr’mo. After each wedding of a Val’taelu, a grand feast is hosted where various delicacies and drinks from Ramasar are served. Death Upon death, a ceremony of remembrance is held. The Val’taelu care a great deal about remembering their kin through death and bringing praise to them even after they have left the physical world. A deceased Val’taelu is remembered just as fondly as any, more notable ancestor. Within each home, a shrine dedicated to their fallen kin is found. Here, they often bring offerings, large or small, to honor and remember those they lost. Upon passing, the ‘Ker is laid within a solid sarcophagus, and transported to a nearby, albeit large body of water. Here the entire Clan will gather. The Tyuth’szyr’mo will begin the ceremony by retelling the tale of the deceased ‘Ker’s life, in both positive and negative light. After such, each member of the Clan is expected, but not forced to give praise to their fallen relative. It should be noted however that if anyone does not take the opportunity to do so, it is highly frowned upon within the Clan. A prayer and a blessing are spoken out over the coffin by the Tyuth’szyr’mo, before being pushed into the body of water. It is the Clan’s belief that they should give back their mortal shells to the very waters that gave them life and prosperity in their homeland. Within this coffin, the Shuryn’vae they were given when they turned fifty is stored, to be carried with them as they sink below the waters. Principles of Dakath Within this Mali’ker Clan, The Principles of Dakath are the sacred pillars that guide Val’taelu life. These principles are deeply rooted in their traditions and values, being the essence of the clan’s existence. Every member of the clan, whether bound by blood or rite of passage, is beholden to these principles. The Principle of Preservation While there are other clearly defined principles– such as the Principle of purity or the Principle of Faith– the central notion that Val’taelu find themselves striving to abide by is the preservation of the clan. This is one of the highly regarded principles of the Clan, as without such preservation there is the threat of Clan dispersion and loss of integrity. Latter principles find themselves indirectly abiding by this one. The value of preservation also ties into ideas of unity and solidarity within the clan, meaning that every member is responsible for the actions of the whole clan. If one member is wronged, then it is seen as wrong against the entire clan. Conversely, should one member revolt against another value or member of the clan, it is seen again as a wrong against the entire clan. The Principle of Purity Those within the clan are expected to maintain the integrity of the bloodline and heritage. It is a belief that the purity of lineage is paramount and any dilution of the bloodline is vehemently opposed– such as through interbreeding with other races. Notably, to most Val’taelu, this notion includes intermingling with Mali’ame and Mali’thill. Such instances are seen as a diminishment to the crucial Mali‘ker pride of the clan, and thus a diminishment of a cornerstone of Clan Val’taelu identity. Furthermore, such unions dilute and weaken the connection to ancestors. Children who are the result of such unions are not cast out by the Clan, nor are they to be treated as lessers. The Clan believes that there is no point in punishing the child further, but, should they choose to live within the ranks of the Val’Taelu will prohibit them from procreating further. The Principle of Faith Clan Val’Taelu, while not allowing unrestricted worship of any deity, is still considered lenient when it comes to religious freedom. Their merchant tradition has long seen their kin pick up on various religious traditions, and learn from other faiths and cultures alike. They however firmly reject the prospect that the ancestors of the Ashen Folk are the same as the ancestral spirits worshiped by some ‘ker, but mostly Orcs. Instead of accepting that the notable Dark Elves of the past have made their way into Stargush, they consider such notions, or anything even hinting at this belief to be heresy and a sin against not only their ancestors but the Ashen Folk themselves. So long as a Clan Member worships and values the Pantheon and any other Mali’ker ancestors who did not clash with the Principles, they are also free to worship other entities, beholden to some restrictions. Ancestors such as Dakath, Renelia, Velulaei, and Uradas are most commonly worshiped by the Clan. Other than the strong, and often vocal opposition to traditional spiritualism, in equal amounts is the worship of demons or any entities linked to the dark arts strictly prohibited. Any Val’Taelu found to be worshiping any such entities is to be banished from the ranks of the Clan immediately. Tied into the Principle of Faith is also the restriction on magic. The only schools that see direct opposition within the Clan are those considered to be dark arts, or deity magics directly contradicting the Clan’s teachings, such as shamanism. Language Most Mali’ker, like their fair-skinned peers, speak a mix between Common tongue, and basic Elven. Clan Val’taelu however seem to have adopted a mix of both these two, and Vel’luah, the ancient tongue of the Ashen Folk. Although not spoken fluently nor constantly, it could be noted that this group of ‘ker adopt many words still from this long-lost language into their day-to-day vocabulary. References to family members, such as brothers, sisters, cousins and the like are often still said in Vel’luah, as are greetings towards friends and strangers alike. In writing these sayings and words seem to become a lot more common, as well as in ceremonies and various other customs.
  2. omg hi xeno!!

    1. X3N0

      X3N0

      get help 

  3. The news quickly spread across various Mali'ker communities, including the Val'taelu. Surrounded by his siblings and cousins he overlooked a shipyard, smiling brightly at the progress the Amador builders had been making. The fall of Nor-Velyth was not something they had anticipated, but not something Aithlin assumed to be detriment to his people. "The Ashen State had already failed long ago. Their empty streets, their lack of identity. There was ne hope left for Nor-Velyth to begin with....but perhaps it's time to seek out the former Primarch, lliran" - "Should she still be alive." Their vessel would soon be complete, and their plans would soon come in motion. Aithlin turned his back on the shipyard and waved his kin along, they would soon have their new home.
  4. The Ashen Solace …Their hope was short-lived. For days, weeks even, Aithlin and his companions had wandered the streets of what they had hoped to be their new sanctuary. A place to rebuild their lives, their trade, and the safety of their futures. However, it had soon dawned upon them that whatever Nor-Velyth had once offered the Ashen Folk was no longer there. Aithlinhad met few others, most of whom shared his sentiment on the distinct lack of….anyone. Was anyone even leading the city anymore? Towering spires, onyx-clad housing, exotic fauna….all slowly rotting away. Frustration amongst the Nor-Velyth leadership towards the state, something Aithlin had witnessed first hand. It was time to move on. Whatever Nor-Velyth might have offered them was ultimately an illusion. Aithlin gathered his fellow Val’taelu, taking one last glance at the supposed bastion of hope for ‘ker across the land. In the distance lay a shipyard. Standing on top of a hill, overlooking the wharf, the green eye’d ‘ker found themselves, waiting patiently for their vessel to be built. Soon enough, Clan Val’taelu would make their presence known once again. Their goals were clear, they would once again ascend to their former eminence.
  5. While we're all going on about silly admin drama

     

    Looking for Dark Elves!

     

    If anyone's interested, lemme know!

  6. @Telanir @HogoBojo can I be CT again
  7. someone should re-unite the dark elves

  8. I love minecraft

  9. why do we share a birthday please give mine back
  10. From Kruhso They Came The swamplands bordering the Mali’ker settlement of Krusho, Ramasar The sun had just set upon the swamps of Northern Ramasar. Aithlin stood there in silence, facing away from the waters they had lived by for as long as he could recall. Mirasul, Myriil, Kira and Amaria all stood beside him. In front of the remaining Val’taelu, a band of blood-thirsty, red-eyed ‘Ker had surrounded them. They knew that this was the end of their lives as they had known them. Krusho would no longer be theirs to call home. “We’ll leave Ramasar…just allow us to,” Aithlin begged, stepping forward towards the growing crowd. The others stared at him in disbelief– they could not just leave their homeland, could they? Where would they go? Wherever they had to go to save their lives and their legacy, it would seem. The group’s leader stepped forward, offering Aithlin but a single nod before motioning the Vel’Taelu to move. Aithlin would carry this shame with him for as long as he would live, driven out of their homelands. Had he failed as a leader, or had he brought his family new opportunities– ones they could have never even dreamt of? Regardless of whatever the future would bring, their perils were far from over. Nervously they embarked on the ship docked before them. Would they be sent elsewhere safely, or was this a death trap built just for them? Whatever awaited them, it would be a better fate than anything Krusho still had to offer. They stepped onto the crooked vessel, bringing with them what little they managed to salvage from home before the mob chased them out. Would it be enough to survive the journey? Where would they even set sail to? What they were not aware of yet was that Aevos awaited. And with it, new hope for Clan Val’Taelu was on the horizon.
  11. Statherian

    ARRIVAL

    Arrival The sun had just set upon the shores of Nor-Velyth. In the distance, any ‘Ker patrolling the city walls would have seen a small band of armored ‘ker making their way along the coast. “Keep following the coastline lliran, we’ll get there eventually.” In the distance, onyx spires had caught their attention. The group quickly reached the city walls, the coastline they had been following for days abruptly blocked off one of the city’s many towers. The only way now was up, away from the water and towards what they had hoped to be a place to rest. Aithlin and his companions began to make their way up the hill. Awe-inspiring fauna greeting them as they stepped closer towards the supposed home of the Mali’ker. Once inside however, the group was mostly ....unimpressed by what they were shown. The impressive architecture and scale of the city could not hide the fact that the green eye’d fellowship found themselves to be the only ones within the gloomy square. Even if empty, at least they found a place to rest. There was no use in sleeping out in the open, however. The band of Dark Elves spread out in the hopes of finding a sign of life. A steward perhaps, able to give them a place to stay the night. Aithlin however, had other priorities. He set out towards the coastline once again, hoping to see the docks they spotted from afar, up close. As he made his way through the various pathways and down to the docks, the ‘Ker’s emerald gaze became fixated on but a single object. Aithlin quickly ran back up to find the others, bringing them all down to the docks with him. “Lliran, who needs a house when you can have a boat?!”
  12. A BULL IN BRASCA The anticipation was palpable, and the men gathered in front of the siege camp’s outer gate knew what was at stake. They knew all too well what they were about to run into. A hail of arrows, scorched earth, and the thunderous roar of canonfire was all around them. The young Gabriel was only an initiate within the Brotherhood, yet here he found himself– surrounded by Yacht Team 6. The Baron-Consort of Karovia knew whatever danger he would face, he’d face alongside some of the Covenant’s most skilled fighters. He could only think of what was to come, the blood he was about to draw, the dangers he was about to face. Gabe was never the bravest, but knew he had to push on for his Kingdom. This was not his first battle, but it sure would be his hardest. He killed Orcish raiders at the gates of Valdev. He held fast as endless trebuchet fire rained down onto Breakwater keep. Yet here he stood, ready to enter the lion’s den. Before them laid a wasteland, and behind them their allies held fast. All that was left was to wait for an opening. The gate opened up, and the group quickly charged forward into enemy lines. Soon followed the Covenant’s main force, overwhelming enemy fortifications at their frontline. Their barricades and palisade walls soon covered in Veletzian blood. There Gabe and his allies found themselves now– facing a no-man’s land. A final push was soon to happen, until he and his comrades were commanded to the flanks– leaving the main force behind. Circling around the keep, the group had found an opening: a passage into a tower the Veletzian forces had been emerging from. Their hit and run tactics would soon come to an end, as one of their men foolishly left the gate open. Gabriel, along with his fierce allies, charged into the tower entrance– striking down any and all Adrians they could find. And their strike had been a success. Yacht Team 6 found themselves in control of the perimeter around the fort, chasing down stray Adrians and skirmishing at various entrance points around the keep. One by one the enemy’s most elite soldiers fell, thinning their numbers and taking down their leaders. The enemy’s morale and co-ordination was soon to fall. Realizing their mission had been a success, Yacht Team 6 rejoined the main fighting force, preparing to storm the main hall of Brasca. Together with the rest of the Covenant’s forces, Gabriel charged into what remained of the checkered floored hall. He knew victory was close. A final charge into the backroom of the Adrian fort, made possible only by the brave actions of Vasili Vanrov, opened the gate for his allies. This would be the nail in the coffin of the enemy’s futile resistance. “Tiz Dzuty, Triek Caezk” “With duty, comes honor” It soon dawned upon the young Baron what had just occurred. From a nobody, from a mere initiate in the Brotherhood to a warrior fighting along the strongest of the realm. He brought his looted gear back to the Valdev palace, preparing himself for the battles to come.
  13. "Ah da, ve Heartlander accord....that alliance with all its member signing individual pacts to undermine their original pact." Remarked Gabriel Amador, tidying up his BSK uniform!
  14. Gabriel Amador took note of his family's invitation, waving it out in front of his mother and siblings alike! "We are all going, right?"
  15. ALL THAT COULD HAVE BEEN Within the Kortrevich manor, an aged bull found himself alone in his room. The dimly lit space was cluttered with empty bottles and torn pages. It was late at night as Aleksandr was seated at his desk, penning various letters. He had been sitting there for hours now, wide awake, tormented by his thoughts. Aleksandr had never been easy to handle, let alone reasonable. The death of his wife, however, snapped something within the man. He could no longer love, no longer smile, no longer feel joy. He remembered the nights he spent with Nataliya atop the Jerovitz towers, enjoying the sunsets. Those moments of serenity were something he had long been craving for. One by one he saw those dearest to him fall, either through his own doing or events beyond his control. What little he had left he felt slipping from his grasp. His own children he no longer saw as his own, the family he had once helped lead estranged completely. Perhaps Aleksandr was never destined to succeed, perhaps he failed so that others may learn from his mistakes. He knew all too well he had burned the bridges he still had left. The Kortrevich flock he cared for so dearly saw him as nothing more than a crazed man filled with nothing but rage and contempt. What legacy would he leave behind? Would anyone remember him for the good he had achieved? For the times he spent with his family, for his reign as Baron of Mondstadt? He doubted such, as if it mattered little in the end. He knew that he had pushed everyone around him away for good, his relations damaged beyond repair. He eyed the papers before him, contemplating what to do with the unfinished writings. Was it even worth it at this point? In the middle of the night Aleksandr, carrying with him the letters. As he turned to shut the door of the Kortrevich manor one last time he paused, memories flooding to him. Ileana, Yankova, Anastasia, Fabian, Sergei, Irena, Elena, Leonid, Larissa, Dimitri. He could hear them all, for a moment wondering if it was too late to fix things. In the distance he spotted the blue columns of the Amador storefront. Nataliya, Liridona, Magnus, Albus, Henrik, Poppiya, Karl, Magnus, Matyas, Theodosya. He once abandoned the Kortrevich name for House Amador, in the end unsure if it was ever worth it. He would set out to leave Valdev behind one final time, knowing that wherever he was going, he would soon again meet those he had been missing so dearly. A single letter, found within the Kortrevich manor was all that would remain of him. To whoever may find this, an apology is all I can give. I failed you all as an uncle, a cousin, a nephew. Hurt has been all I brought upon this family in the end, and I can no longer live with the guilt that has been eating away at me. Wherever I may go, never will I forget House Kortrevich. You have always been, and always will be my one true family. The future is bright for all of you, but it is a future you will have to face without me. I don’t wish for anyone to mourn me, for I am not worth grieving over. Take good care of yourselves and of Irena especially. “Tiz Dzuty, Triek Caezk” -Aleksandr Kortrevich
  16. Dad please come home the children miss you

  17. It had been quite some time since the now aged Kortrevich had felt something like this, he thought he had grown accustomed to the feeling. Ileana and didn't always see eye to eye, and he had treated her poorly in the past, making unreasonable demands and throwing tantrums where it was simply not needed. For the first time in many years, decades even Aleksandr Kortrevich felt something he thought he never would again, grief. He retreated to the Kortrevich manor, where had isolated himself after the death of his wife just the same. Would he let this grief consume and change him like it had before, or would he change himself for the better? From high up in the Seven Skies, the founder of Jerovitz, Count Jan Otto 'The Envoy' Kortrevich smiled as he welcomed his great-granddaughter with open arms. "You did well, Ileana, you're getting the rest you deserve now."
  18. ;)

    1. Heartesy

      Heartesy

      how the **** y'all make a status update im so lost

    2. Statherian

      Statherian

      @Heartesy it's a setting somewhere that you have to enable, forgot where but it's in their somewhere

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