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MeteorDragon

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Posts posted by MeteorDragon

  1. A majority of my interactions with Bandits on the roads throughout the years has just been a bunch of people running up with weapons already drawn in their first emote and they stop 1 block away from you and, if there are multiple, they surround you. When I see something like this start, it does instantly put a bad taste in my mouth because it feels like they aren't actually there to rp. This bad taste does usually make me want to just want to get out of the situation, making my rp usually worse as a result as I don't wish to entertain it.

    This is a problem. It's an issue when people are just wanting to kill people for their loot and not generate a fun story for all parties involved, like what Hairy_Sonic mentioned. The moment a bad taste is put into a party's mouth, the rp will become worse and Bad Faith RP is likely to be more prevalent.

    In my opinion, two main things are true. For one, the Bandits are almost always the ones initiating the RP, so it is up to them to make a good first impression to not set that initial "bad taste". Secondly, it is then up to the ones being bandited to play into it once that good faith rp has been initiated. This can be done in multiple ways, like trying to talk to the bandits, or maybe even trying to "play the hero" in some way. No matter what, there should be an understanding that the good faith rp is meant to be, well, good faith and generate a story for all the involved characters. This should not stop after the first round of emotes, of course, and the bandits should play into the ones they're banditing as well, such as verbally responding to them. There have been a few instances where the bandits never even speak to the people they're banditing.

    Personally, I do think it's difficult for banditing rp to get a good leg up because so many people have given it a bad name by being extremely bad faith, using it just to get items and murder hobo. Another issue I see is that pixel gooning. While it is the point of banditing to grab people's items or mina, it should still be a fun story with it. For example, steal someone's wedding ring or their heirloom sword! Maybe give them a hint where to find you so they can try and steal it back. Wanting to PVP and then pop someone will almost always leave a negative impact on people, so try to avoid killing and if you do have to kill someone, let them SS, but maybe take an item or two. If you do end up killing someone, at least make the RP fun for them as well, this goes for both sides. Give and take is extremely important and losing can still be fun if you get a good OOC story out of it that you can tell your friends. For example, "Oh yeah, I got killed by some bandits, but I managed to chop one of their hands off in the process."

    Overall what I'd like to see is people rping for the story aspect and for the fun of it, on the sides of both parties. Start your banditing with respect and you'll receive respect back. One decent encounter comes to mind where my character was stopped in the forest, searched, and then let go because nothing interested the bandit. This wasn't a bad interaction, and if this was more common, then banditing wouldn't be hated as much. We're all on lotc for the story, so make it a good story. Sorry not sorry for the rambling

  2. MC Name:

             Meteor__Dragon

     

    Character's Name:

             Akaln'athri

     

    Character's Age:

             73

     

    Character's Race:

             Wood Elf

     

    Link to your accepted MA:

             https://www.lordofthecraft.net/forums/topic/231905-necromancy-ma-meteor__dragon

     

    What magic(s) will you be teaching?

             Necromancy

     

    Describe this magic or a creature as a whole:

             

    Via the Rite of Ordainment, a mortal may be transformed into a Necromancer. They are thus connected with a force known as the Heith-Hedran, something that permanently ties them to Necromancy as the 4 slot magic is unable to be dropped. When one died, rather than being revived by the monks, they will remain PKed until 2 other necromancers work together to bring the one back to life. In addition to this, they hold an addition to life force that grows as their magical powers do, their body growing more weak should they have not consumed lifeforce within the past 2 OOC weeks. This magic also causes rapid aging, making them look elderly, even if they're not human, and forcing them to enjoy only raw meats, all other foods becoming disgusting to them.

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    Maledictions

    Maledictions are the main combative spells of Necromancy. It includes stealing lifeforce from others, summoning temporary undead, cauterizing wounds, and the transformation of undead into bombs. These spells manipulate lifeforce in different ways, letting the Necromancer manipulate life with spells that can dispatch their enemies fairly swiftly.

     

    Corpsecrafting

    A staple of Necromancer, the eternal mages are able to weave lifeforce into corpses to transform bone into a harder material or even raise two undead that will fight for them. They can create animals, humanoid, and flesh golems and have a total of 2 working for them at any given time, so long as they have them bound to an Oculi. Should the oculi break, however, the necromancer's undead will go feral and attack whatever's closest to them. When ordering them, simple, verbal commands must be given. Necromancers can also alter undead and themselves with Modifications.

     

    Pestilence

    Necromancers are able to weave their lifeforce into food or other organicly made things, such as their boneforged weapons. This lifeforce will plague whoever it touches, causing them to be inflicted by a specific plague conjured by the mage, such lasting upwards of two weeks.

     

    Thaumaturgy

    These are the rites and sacraments that necromancers learn. It includes the ability to talk to the dead and return a dead necromancer to life. These are fairly frequently used to summon greater undead, the Liches, Draugars, and Darkstalkers, though it can also be used to connect another to the magic and curse lands.

     

    Black Alchemy

    A subsection of alchemy that any is able to learn. Black alchemy includes many recipes that all require Lifeforce to create, making it impossible for one not working with a necromancer to create such item. However, they are quite useful, be it for returning their youthfulness or creating cursed smog.

     

    Pale Curses

    These curses come in three types, Lesser, Major, and Black Trinkets. Lesser curses are able to be performed in combat and last a short period of time, they can be cast upon someone via a chant or touch. Major curses are placed upon someone in an out of combat situation and last for much longer, they are also much more debilitating to those who are unlucky enough to be cursed. Finally, black trinkets are items infused with curses, they pass on their traits to whoever is unlucky enough to keep one.

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    Akaln's right hand extended forwards as a wicked grin formed upon his face. He looked upon the bound one before him as a black miasma began to flow around the limb, causing his veins to blacken.

     

    Akaln's shoulders rolled as he approached the fellow, grasping onto their face as the miasma sunk into his flesh, causing his hand to pulse with the lifeforce that was held within.

     

    Squeezing the fellow's face, he began to rend the lifeforce from them, the flesh he touched being struck with a pain akin to hot needles being pushed and pulled through their flesh. A steady weakness began to grow in Akaln's victim.

     

    The weakness continued on as the pain ran throughout their body, necrosis forming where their flesh touched. A vile laugh rolled out of Akaln as the victim was knocked out due to a unit of lifeforce being taken from them.

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    Standing before his student, Akaln brought forth a necklace with a piece of glass hanging from it. He passed it over to the other one, commenting, "Your undead will need something to be bound to. We start with a base of glass, though it can be in any shape, or attached to almost anything. We must imbue the glass with life force, transforming it into an Oculi." His hands both began to be covered in that black miasma, the sign of lifeforce being woven around his limbs, the fellow preparing to cast.

     

    [student emote]

     

    Akaln brought forth his own book with a glass piece planted on the front of it, his own undead waiting to be bound. "Do as I do." He lifted his book up with his left hand before his right hand pointed forwards, fingers twitching and squirming. The black miasma slowly flowed forth until it touched the glass. It began to imbue into the item, discoloring the once clear item. "Weave your lifeforce into it!"

     

    [student emote]

     

    Akaln's head nodded as he briefly watched his student as his own glass trinket transformed into a blackened structure. He turned then, facing his undead. "Grab onto their life force! Pull it into your Oculi to bind them to you!" With that, he reached his right hand out towards them, causing a threat of black to latch into the two undead! His hand grasped onto the threads of life before he turned to his Oculi, willing the lifeforce to be sucked into the crystal.

     

    [student emote]

     

    "Very good. If you hadn't done that, they'd have slaughtered both of us!" Akaln spoke with a wicked smile upon his face. "Now, go forth and hurt the world. Make sure your undead are sufficiently armored and given weapons."

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    I'd likely DM them about it and ask what happened. Once hearing what happened, if I were to confirm that they had powergamed, I'd see if it was an accident or on purpose. Either way, I'd make sure they they correct their behavior and help clarify anything that needs to be clarified. Like, if they do wrong emote counts, I'll make sure tell them the correct amount of emotes and ask for them to give me an example of the correct amount. In the end, I'd report what happened between myself and the student to the ST who first contacted me(if such had happened) to make sure they know what's up

     

    (copied from my other TA)

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             No

  3. 20 minutes ago, Samler said:

    I am just getting the unwritten rule written, I too also think it's dumb but it's even dumber that Voidstalkers are power gaming by not reading ST chat history from a year ago.

    Valanor was actually wrong about this ruling, which is why it's not been kept up. That's what I heard anyways

    Edit:
    Plus, if we were always connected, then we wouldn't have to do our connection emote

  4. While this is partly about canonists, it isn't just about them. It's about the whole server. Homophobia rp brings nothing good to the server. For those saying that canonism doesn't have anti-gay stuff, I bring you three things. One, then why are you still so against banning something that is inherently bad and upsets people oocly? Two, saying "marriage should only be between a man and a woman" is homophobic, there are some folk in Petra who had to deal with not being able to be properly married because of stupid sh*t like this. Three, while I don't play a canonists, mainly because I don't really care about religious rp, I heard from a different source that being gay isn't even banned by canonism, people just want it to be banned, so they rp it being banned.

  5. [Passive/Active] [Noncombat] - Moonspeech

    While there are many drawbacks to holding two minds within one skull, there are small benefits. A bound Horror may be forced into action should the Voidstalker wish to project its mind out, speaking in unison with this creature. Though, the words are never normal. Instead, they escape in the language of the Horrors themselves. Moonspeech.

    A Voidstalker with a Second Mind is capable of forcing their Horror to help them translate and communicate Moonspeech. Passively, a Voidstalker is able to understand Moonspeech, the Horror translating the words into common for the Mage. However, a more active approach may be done by the Mage where they project out their mind alongside the Horror’s, acting as speech so the Mage is able to speak Moonspeech. In a similar vein, the Mage can utilize the Horror’s mind to help them visualize a written version of the eldritch language.

     

    The process of ‘speaking’ this language is usually an annoyance to the bound Horror, and so they bring forth mental anguish upon the Mage. Due to the difficulty of the language, a Mage may only speak or write 10 words in [1] emote. In addition to this, for every [1] emote of speaking or writing, the Mage will suffer [2] emotes of headache. The pain will slowly rise for every emote being spent, becoming a debilitating migraine upon the fifth emote of speaking/writing.

     

    Redlines

    -This ability is only able to be used by Voidstalkers with the Second Mind.

    -Translating via reading or hearing Moonspeech is a passive ability, though it does not lessen any impact that may be felt by true Horrors speaking the language.

    -Only 10 words may be written or spoken in a single emote. Each emote of writing/speaking will cause 2 emotes of headaches, starting the emote after the first emote of writing/speaking.

    -Written Moonspeech is only able to be understood by those who are able to speak the language due to the nature of the symbols that are used. Slotted Seers and those with the Gift of Watyll boon are the only exception.

    -The Gift of Watyll boon allows one to understand spoken Moonspeech should they focus on it completely, as per its lore.

    -When using Spoken Moonspeech, the Mage picks the strength of the words, such strength correlating with #w, #q, #rp, and #s. In addition to this, everyone who hears it will know who spoke it. The deaf are able to ‘hear’ Spoken Moonspeech due to it existing within the mind.

    -Spoken Moonspeech does not cause pain to those who hear it, only mild discomfort.

    -Moonspeech is unable to be taught.


     

    Purpose

    I wrote this as a means to give Voidal Mages a proper way to learn Moonspeech. It has been given to Second Mind Voidstalkers due to their direct ties to Voidal Horrors. Overall, this is meant to allow for communication between Voidstalkers as well as mortal Magi and Horrors since, as it stands right now, Horrors are forced to speak Common in order to talk to Mages. The balancing of the spell references Caecic from Seer lore.

  6. Overall, I think CRP Lock is fine the way it is right now. Though, if it is to be changed, I think it would be fine if it was made so if combat was happening within a City, then the timer would be extended. You could define a city as a place where there's a region put down for either a Capital or a Vassal (or lair). If the players start their combat outside the Capital/Vassal/Lair region, then it follows the 15min rule. I think this would work well because it would make it so Bells are actually usable

    Also, anyone can check if they started in one of the listed regions by using /rg info so there's no confusion. It would also go based on the rule of when "any party begins an emote with the intent to pursue combat"

  7. 26 minutes ago, Islamadon said:

    I find it a bit shady that some people here had the money to apply for a new realm, when they only left Nor 300 in the treasury, and also find it very immature that there’s talks of popping a void tear on their old vassal city because ???, knowing full well others are gonna have to clean up their mess. Legal? Yes. Annoying? Also yes.

    iirc, the money was all gotten after NL was handed off to someone else

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