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MeteorDragon

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Everything posted by MeteorDragon

  1. While this is partly about canonists, it isn't just about them. It's about the whole server. Homophobia rp brings nothing good to the server. For those saying that canonism doesn't have anti-gay stuff, I bring you three things. One, then why are you still so against banning something that is inherently bad and upsets people oocly? Two, saying "marriage should only be between a man and a woman" is homophobic, there are some folk in Petra who had to deal with not being able to be properly married because of stupid sh*t like this. Three, while I don't play a canonists, mainly because I don't really care about religious rp, I heard from a different source that being gay isn't even banned by canonism, people just want it to be banned, so they rp it being banned.
  2. If you rp a character that hates black people, you will get banned. Why is it different for people who rp hating gays? If you don't like gays, you're weird, but the solution is just having your character not comment on that stuff. Homophobia in any form doesn't belong on LOTC, just like other bigotry. Racism against elves or dwarves or orcs is different because elves and dwarves don't exist, so no one can be hurt by being racist to them. Gay people, unlike elves, do exist irl. It's a fantasy server. Do fantasy bigotry if you want to do bigotry.
  3. The devil went down to Georgia a d he was lookin for a soul to steal-
  4. [Passive/Active] [Noncombat] - Moonspeech While there are many drawbacks to holding two minds within one skull, there are small benefits. A bound Horror may be forced into action should the Voidstalker wish to project its mind out, speaking in unison with this creature. Though, the words are never normal. Instead, they escape in the language of the Horrors themselves. Moonspeech. A Voidstalker with a Second Mind is capable of forcing their Horror to help them translate and communicate Moonspeech. Passively, a Voidstalker is able to understand Moonspeech, the Horror translating the words into common for the Mage. However, a more active approach may be done by the Mage where they project out their mind alongside the Horror’s, acting as speech so the Mage is able to speak Moonspeech. In a similar vein, the Mage can utilize the Horror’s mind to help them visualize a written version of the eldritch language. The process of ‘speaking’ this language is usually an annoyance to the bound Horror, and so they bring forth mental anguish upon the Mage. Due to the difficulty of the language, a Mage may only speak or write 10 words in [1] emote. In addition to this, for every [1] emote of speaking or writing, the Mage will suffer [2] emotes of headache. The pain will slowly rise for every emote being spent, becoming a debilitating migraine upon the fifth emote of speaking/writing. Redlines -This ability is only able to be used by Voidstalkers with the Second Mind. -Translating via reading or hearing Moonspeech is a passive ability, though it does not lessen any impact that may be felt by true Horrors speaking the language. -Only 10 words may be written or spoken in a single emote. Each emote of writing/speaking will cause 2 emotes of headaches, starting the emote after the first emote of writing/speaking. -Written Moonspeech is only able to be understood by those who are able to speak the language due to the nature of the symbols that are used. Slotted Seers and those with the Gift of Watyll boon are the only exception. -The Gift of Watyll boon allows one to understand spoken Moonspeech should they focus on it completely, as per its lore. -When using Spoken Moonspeech, the Mage picks the strength of the words, such strength correlating with #w, #q, #rp, and #s. In addition to this, everyone who hears it will know who spoke it. The deaf are able to ‘hear’ Spoken Moonspeech due to it existing within the mind. -Spoken Moonspeech does not cause pain to those who hear it, only mild discomfort. -Moonspeech is unable to be taught. Purpose I wrote this as a means to give Voidal Mages a proper way to learn Moonspeech. It has been given to Second Mind Voidstalkers due to their direct ties to Voidal Horrors. Overall, this is meant to allow for communication between Voidstalkers as well as mortal Magi and Horrors since, as it stands right now, Horrors are forced to speak Common in order to talk to Mages. The balancing of the spell references Caecic from Seer lore.
  5. Overall, I think CRP Lock is fine the way it is right now. Though, if it is to be changed, I think it would be fine if it was made so if combat was happening within a City, then the timer would be extended. You could define a city as a place where there's a region put down for either a Capital or a Vassal (or lair). If the players start their combat outside the Capital/Vassal/Lair region, then it follows the 15min rule. I think this would work well because it would make it so Bells are actually usable Also, anyone can check if they started in one of the listed regions by using /rg info so there's no confusion. It would also go based on the rule of when "any party begins an emote with the intent to pursue combat"
  6. It's been a while since people have said anything, but Im looking for people who want to play a Ghoul

  7. If making someone d20 was removed, lotc would have more positive CRP experiences
  8. iirc, the money was all gotten after NL was handed off to someone else
  9. MC Name: Meteor__Dragon RP Name: Sulieronn Ashwood Persona ID: 46642
  10. Ign: Meteor__Dragon Discord: meteordragon Number of characters: one I'll send refs over discord once I have them compiled
  11. In my opinion, neither longswords nor spears should be allowed to be used by a fully voidal poisoned mage due to the fact they can be two handed weapons. Shortswords, rapiers, and other only one handed weapons should be the limit to their abilities
  12. It's not reducing the emote count. When a spell in Voidal Magic lists an emote count, it almost always means [Connection + X Charge + Cast]. So, for something that says it takes 3 emotes, it would be Connect + Charge + Cast. For whatever reason, in water evocation, it listed spells as Connect + X Cast rather than having the charge and cast. Adding the "charge" simply clarifies it and makes it more like how the other evocations appear. For example, [1 connect + 3 cast] is the same as [1 Connect + 2 Charge + 1 Cast] because each is 4 emotes (3 if already connected)
  13. A new Magister stood, tapping a finger against his staff. A slight smile formed upon Sulieronn's lips as he spoke a simple set of words, "As it should be."
  14. "Only if Valindra and I get ours first. We created Veil Watching before Edvard the pitiful invented anything." The spiteful mage Sulieronn commented.
  15. Personally, I think it should be limited to anyone above the age of 18, or 16 at the least, to fall in line with general magic rules. Though, Im also biased because I hate child characters with a passion
  16. I pretty much have to agree with everyone else on this. It feels like it's restricting people far too much for something that isn't even a feat in it's current stage. From the age requirements to the fact that some creatures are unable to be "enlightened" even though they have souls(some undead are listed as being unable to be enlightened while also saying they can have corrupted mindscapes), I just don't like the way it's going. It feels weird as well to force certain personalities on people who just want to have some fun with mindscape RP, I generally just don't like it. As others have said, if people were abusing it, then report them for abusing it. It's not an issue with the lore, it's an issue with who is using it. All this will do is make people write a little before they become a Conduit. You can add as many redlines as you want, but if people are ignoring the redlines in the current write, who's going to stop them from ignoring them in this write?
  17. Upon hearing the news, a great beast cackled. Flames of green erupted around the demon's body, a wide grin residing upon his face. "Cerusils causing trouble? Who would have thought! I'm glad to no longer bear the blood of that wretched family!" Malerius withdrew some of his rakir, leaning back as he drank.
  18. Sin’s Tavern "Embrace it. Lives are short, so enjoy it while you can." - Cassius A wonderful place to spend your day! Sin’s Tavern. Join us for drinks and fun, indulge yourself. Life is short, so embrace those sins and feast and party until you can no longer. We have a place for everyone. Floor of Two "Drink! Eat! Consume until you can no longer! However, do not forget what makes this world run, Mina." - Cassius The first floor of the tavern is dedicated to two of the beautiful Seven! Greed and Gluttony, those who hand out drinks, and those who consume them. The most basic function of any good tavern is this beautiful interaction, down to the very exchange of vibrant mina. Only the most Greedy may work behind the tavern, acting as the rulers of this fine ground while getting paid for their services. Meanwhile, those who decide to enter the tavern and enjoy themselves may find their sin of Gluttony to be filled. Drinks of all sorts will soon be served, an unending supply being provided to our lovely patrons. Floor of Three "Sing until your lungs give out! Dance until your legs break! Play until your fingers tear!" - Cassius Here, upon our magnificent stage, patrons and staff alike are welcomed to show off their extraordinary talents. Bards especially are wanted to liven up this brilliant place of indulgence. Their onlookers are welcomed to feel the sins of the Floor of Three, Lust, Envy, Pride. Each holds significance for the expressive and witnesses of pure expression. Perhaps Lust, a want to befriend, a desire to hold such talent. If not, then maybe Envy, jealousy by those who aren’t as skilled as others. Finally, Pride, by both performers and watchers. The Pride of knowing one's own skill, or a feeling of Pride for the performers. All are welcomed to embrace these Three. Floor of One "Relax until the world slips away. Feel all your worries fading, you belong here." - Cassius Our luxurious lounge. Relax a while, perhaps ask the Tavern Keeps to let you into the smoke room. Lean back and drink, embrace your Sloth. Read from our shelves, dismiss time as it passes you by, for there is no reason for you to worry about it. Basement of Wrath "Release your anger, fight until it has all faded away. Do not be afraid to be your enraged self." - Cassius Wrath, a potent sin. One that is rather easy to develop, Tavern Brawls are a rather common thing, so why not allow them? When you wish to punch another, head down to the Basement and duke it out with others who feel the same, or punch our many dummies. Let there be no restriction on your anger. OOC:
  19. The mage will be keeping track of the Static charges on people. They must emote how many charges are being added to someone when a spell hits them. This makes it easy for LT/Mods to go back through omni to see when Static is applied. Also, people like me who have their minecraft logs running in the background will also be able to look back through them to see when Static is applied
  20. It's been amazing working with Xydraus! Im glad we managed to make Lightning Evo come to life once again
  21. If it is the case already, it's not listed on the lore pieces, so it deserves clarification. Not sure about what happened with Klones and as for people abusing it, I'm sure ST could catch stuff like that happening and enforce the timers anyways/give out warnings. This is mainly to protect these CAs/MAs from PVP cases they don't want to be part of. As it stands, I believe that most of these creatures wish to engage in CRP over PVP as it brings a better story. Why punish people for getting trapped in an unwanted PVP scenario?
  22. Purpose: MAs and CAs are meant to be conduits for Roleplay. Due to this, many of them have PK Clauses and Respawn timers for when they are slain. However, as it currently stands, they can be forced into PVP where they are likely to be killed. It’s my personal belief that PVP should not trigger the normal timers that the following all hold as PVP doesn’t generate proper rp like CRP does. Azdrazi, partially, and Pale Lords already have this implemented, so I wish to make those changes to almost all other lore pieces. Do keep in mind, I excluded Frost Witches here because I can’t be assed to read through their lore and I excluded Darkstalkers, Draugars, and Liches because they have a 30 min respawn timer, which is small enough for it to not be a major inconvenience should they die to PVP. When monk revival is mentioned in the following pieces, it does not mean the character will be revived by the monks. Instead, the character will be revived in a way that matches their lore piece, only it’ll follow the OOC mechanics of monk revival. Necromancy Original New Wights Original New Anthroparions Original New Homunculi Original New Klones Original New Automatons Original New Machine Spirits Original New Zezimar Original New Tree Lords Original New Atronachs Original New Sorvians Original New Pale Knights Original New Ghosts Original New Golems Original New
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