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MeteorDragon

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Everything posted by MeteorDragon

  1. You're given the option to have 1 Magic from LOTC IRL, which magic do you pick? You can only have 1. The power source is brought over IRL as well. Any sort of time is brought over to be scaled to a proper IRL time - a Magic that takes 4 IRL months to learn will still take 4 IRL months to learn, if you need to do something once per IRP Year, you only need to do it once per IRL year, constructs that can be made 3 times in 3 months can be done at that same rate, etc
  2. [!] A letter found its way over to Latham Home, one written in neat handwriting, that of a writer, and a wax seal of an eagle. To whom this letter may concern, I am frequently known as Viktor, roughly, I happen to be in my late fourties as of right now and I'm still as energetic as my twenties. The search for knowledge always ensures youthfulness. In any case, by a quick count and consideration, I have about 13 friends, though it's surely larger, I just did not think about it too hard. As for working with scholars, I do frequently find myself around them, though I do not believe I hold too many scholarly conversations with them as we tend to talk more passively. It's partly why I wish to really put myself out there with this interesting task. As for education level, I consider myself to be very well educated, I've done much research on my own and, more importantly, I'm, in my opinion, a great alchemist. As for topics of what I've seen that impressed me the most, I've watched as great mages opened up a rift without utilizing Voidal Mana. Such magnificent power was released to the point where it drew forth a monster, a giant eye that rested far above us all, staring down at the one who had initiated it all, he was lifted several meters above the ground by that creature who only utilized their mind. Such magical prowess surely is needed to summon a beast such as that. I hope the letter was to your standards, Viktor
  3. I think it's fine as is, to be honest, as the ritual itself is done with quite a bit of blood. Sure it doesn't specify how much blood is needed to activate these things, but I don't really think that's much of a problem. Dark, Light, Mist, and Particle are all aesthetic runes, and technically Lightning even though it has non-aesthetic uses. Then you have to think about things like Earth and Air, those are fine as just passive effects, they don't need to be activated with blood imo. At best, I could see an argument for Fire being changed to have it so it can only be activated by blood rather than Fire and blood, but the others don't really need it. Instead, the issue with Ensorcellments is that people, sadly, mass produce them and some people even sell them. I wish there was a better way to tackle this without generally nerfing the already not too powerful abilities these all have. Potentially, a line could be added to specify a "non-insignificant amount of blood".
  4. Im looking for people who want to play sorvians

  5. I believe the main reason for sorvians showing up here is cause nothing in sorvian lore requires them to have items for things. Honestly, sorvians are doing pretty good, imo (always looking for more sorvian players) this hurts so very much
  6. Recharging used to be a thing. However, it was so terrible that they removed it since no one would actually do it. While I agree that Enchanter's Sickness isn't the best and the +1 emote could have been the only added thing, recharging isn't the way to go about it. People will just ignore it again
  7. It would be better if you had the SS to CT and then you could just click a button or click a warp sign at the different pillars to warp you to the correct hub
  8. Bro mianite was so good, it still holds up for me. I don't think I could rewatch aphmau at my age, but I could definitely rewatch mianite
  9. The aesthetics of spells are up to the mage - casting requirements are up to the specific magic. There are some magics that require verbal input, however, I don't believe all should. Who cares if a flick of the wrist can mean two different things, perhaps it's just the mage showing they're capable of something with minimal effort
  10. Yeah, I watched it too. I'll admit it
  11. Personally, I think it's fine having it so an Eidola can create their own vessels. Personally, I struggle to get in contact with one Mystic at a time, much less two at once. Plus, with the week long timer of having a vessel be made, it would be a bit annoying to be killed and then have to wait maybe a week to get two mystics together to make a new vessel, then wait another week to be able to inhabit it. I feel the main interaction is being made and getting Augments from the Mystics to make things easier. This would especially be the case since the augments would wipe upon getting a new vessel, you'd have to find someone to re-give them to you The gathering of soul fragments is rather annoying, I agree, which is why I think it's also easier to work with mystics in order to get those fragments rather than gathering all 30 on your own. Not to mention that you also need Mystic interactions if you want to become a Pale Lord. I am against the killing aspect of it all and wish it was easier to do it without killing than with killing
  12. Im quite a fan of the Mental Effects and the Reversion Rite as an Eidola player. They both would be welcomed additions - Im still a little on the fence with the Vessel parts however
  13. An old man, finally having hit one hundred, relaxed by the seas near Balian, sipping on an aged bottle of Vuiller Red Wine. He took in a slow breath, speaking to himself, "My my, how our conversation vent. It seems I vas right, ve vill likely niet ever speak again, vy younger brozer. Do niet vait for ve in ze afterlife." And so, that aging man lifted the bottle up in the air as a form a cheers before returning to sipping on it. The second to last Vuiller of a generation, albeit a forgotten one.
  14. The skinning style is different between some of the skins as well. Selling skins that aren't yours is plagiarism. That's if Jihnyny is correct.
  15. Ooc targeting would lead to NLs being instantly murdered and PKed. It would only cause problems. Also as someone else said, NLs will just have their character be on an alt, or they will just play on an alt/different persona all the time so it doesn't matter
  16. My nation's religion is everythingism, you can practice anything @.everyone @.citizen pls put your inner and outer religion as "everythingism"
  17. You know it's bad when most of us didn't know we got a week and month You shouldnt have to suffer in silence
  18. For the most part yeah. The cool but of gilding is the blood splatter bit, but the 2 main benefits you get are 1) they store blood so corcs can feed from them(if you've cut someone enough), 2) essential have the metal rune's sharpening, and 3) unlike normal ensorcellments, they can be enchanted. Even then, they are kinda small benefits as opposed to other rituals, like quiet being able to silence an entire area
  19. What if we just remove raids and warclaims? I think that would be better
  20. -Weird that it can only be learnt if someone already has a voidal MA. You could argue that Translo or Transfig is also a complex magic, even more complex than gravity, but you don't need to have another voidal magic -What does it mean for something to be an "Ability"? Seems odd that that's included, does it mean to differenciate between "Passive" and "Active"? If so, why not just use those indicators -Conjure Gravity seems kinda lame as far as Conjure spells go. It has little creativity and I think I can just do more with Alter Position or a Telekinetic limb -Orb is a MUCH more powerful gust. Shooting someone with an orc strength punch at T2? If we're comparing it to Gust, then a T2 gust makes someone feel uncomfortable. It's crazy to have it so strong -Why is Orb able to disarm? or cause a force on someone directly? Force caused by Gravity should be hitting someone with something physical by making something telekin- sorry, gravitationally shoot at them. A disarm should be a completely different spell if done at all -Why is Levitate its own thing? Just combine it with Conjure Gravity and call it a day, Conjure Gravity should be overall spell for Non-Combative use in this magic, just like other voidal magics -Gravitational Fluxdoesn't really explain what effect this has on the holder of the weapon, sure it changes weight, but does it also change density? If someone gets hit with something that has "halved weight" in the user's hands, does it do the same amount of damage as normal or does it do less? Why are the emote counts in the Redlines and not the mechanics? 5 block range is SUPER low. That's not even all of Quiet -Surged Resistance says in the redlines that it can be used for crowd control... why is that there? It's a radius spell is it not? -Surged Resistance says that it has a 5 block diameter, which is about a 2.5 block radius, but it doesnt say how far you can put this from yourself -Surged Resistance Why do divided by 3 on a T2 spell? It might work better if it was a scaling spell where the strength increased the higher of a tier you cast at -Feathery Feet: Same as Levitate, just add it to Conjure Gravity, and you should only passively be floating if you're connected -Can Attract be used to shoot projectiles into someone else? Can it be used on arrows and whatnot or only things like Earth and Life Evocation projectiles? What happens if a projectile made of gas comes at you? Technically that's still effected by gravity -Crush is a stupidly powerful spell, I believe. You only have 4 emotes that you have to cast it, not the usual 5 that super powerful spells have or the 6 that stuff like making a Tornado needs. You say it has a range of 15 blocks, does that mean that EVERYTHING in 15 meters of wherever is under this? So you could knock out everyone in a 15 meter radius (or kill) in 5 emotes if they're all standing there -Crush should not be able to kill, that's reserved for T5 spells, for the most part, but even then, people die from their injuries, not from being hit by the spell -How far away can you cast Crush? -For Gravitational Field, what's the effect it puts on people? What exactly does it do besides "making it harder to move"? What does that entail? Why does the range decrease if you put it in an area rather than around you? Is the mage also effected by this spell? Why does it last for 2 emotes after the mage stops concentrating? Losing/Stopping concentration should halt the spell from taking mana, thus ending it. This also feels a LOT less powerful than Crush which you said can KILL SOMEONE -Why does it take 18 weeks rather than the typical 16 that all other voidal magics, bar feats, have? Overall, it seems HEAVILY unbalanced and very rushed. Take more time on it, add more stuff, balance things more. Descriptions should add flavor to the lore, it shouldn't just be all about the spells, the descriptions are also good. Most spells don't have half a line explaining what the spell does(the italics parts you have). Also, you don't need that ST note. You get to pick grandfathers if it gets accepted(which it won't in this state tbh). Telekinesis would just be better than Gravity Evo, you can do everything this can and more
  21. If I see one more post regarding the temp map, I'm gunna McLoseIt

  22. No wonder the build looks so good, it was built by a youtuber!
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