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AmericanSimp

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  1. Yurin looked to the missive, "Kan nevur go wrong wiff zome traden"
  2. A certain musin sat within the firelands, his eyes looking to the ocean of liquid fire before himself as the message of his teacher came to be, "Through the will of the Melter, the Truckles cheese will bear a new world."
  3. 100% see no issue removing those types of FTB. Not a single person on this server needs to RP making a baby, simply do the rolls and oocly agree that one was made. It will end so many problems. Overall the big issue I am seeing is what Squak mentioned, there is no defined area in which the line is drawn for what's to far. It makes it a whole lot easier if we don't even allow a line to be crossed especially when we have thirteen year olds running around. Better safe then sorry.
  4. I absolutely love it, so long as its not hidden away and relatively open to folks +1 We need more epic gamer smiths
  5. Absolutely OUTSTANDING, I am so happy you put in the finishing touches
  6. +1 A lot more redline heavy than we both had before that's for sure! Good work dude, hopefully this round makes it.
  7. Death of the Hill’s Son It was just an ordinary night along the roads leading to the mighty nation of Norland as Bo Jam sat playing his banjo beside a fire. The young man's fingers danced across the strings until a young boy stumbled across Bo, a warm smile and hand gesturing for the boy to take a seat. “Come an take yerself ah seat fella, ain’t no problem. Ma music is free ah promise!” The young boy without a word took a seat beside the homeless looking man, glancing toward the many empty mason jars nearby. “Yer thirsty aint ya!” Bo then handed the boy a jar of moonshine with a wide smile, “Make sure ya give ah big ole, YEEEEEEEEEEEEEEEHOOOOOOOOOOOOOOOOO befer ya drink or it aint gone taste so good.” The unsuspecting boy followed the words of Bo Jam, only to find himself spitting out the rather high-proof moonshine. Moments later Bo began to strum the chords of his banjo once more. “So fella, ah might’ve lied ta ya. There do be a price fer ya ta hear me songs…..” Beneath the unkept beard of the hillbilly, a set of fangs began to slowly protrude, “Ya got ta tell me what makes ya happy.” “I.. I guess meeting new people like you makes me happy mister...” The musical strum of Bo’s banjo then ended abruptly, the hillbilly rising to his feet as he stared into the campfire before him. The memory of why he first traveled from his home flooding his mind, a single tear falling to the earth as a result. Without another word the redneck moved beside the boy, placing a hand atop his head, “Tha be ah good thing fella… real good.” Bo then took a mighty gulp of his nightglow moonshine, drinking the entire jar in one go, “YEEEEEEEEEEEEEEEEEEEEHOOOOOOOOOOOOOOOOOOOOOOOOOOO, ain’t nothin like some moonshine… Ya stay safe now fella, ah got somethin ta do.” Bo then set off into the forest, it was time he stopped letting his past control him. Stop letting others dictate what he was meant for. It was time for Bo to rid himself of the curse that plagued his blood and mind. "The idea of redemption is always good news, even if it means sacrifice or some difficult times." Patti Smith Step by step Bo continued to wander the untouched wilderness blessing the lands of Almaris. Time, determination, and hope breaking the enthrallment brought upon him many months prior though at a cost. The hillbilly that once held an unbreakable smile, soon fell to his knees in tears as he thought of the many egregious acts he had committed over the course of his life. “Ah ain’t never hurtin anotha fella, never…” The hillbilly speaking himself into a small depressed slumber. When Bo Jam awoke, his body was no longer his own as he fought the urge to feed upon his friends. The blood of corcitura ran rampant within his veins for the next few years, slowly taking control of his mind in hopes of garnering a feast. Though the heart and mind of Bo remained strong, guiding his body far from any descendant home capable of being harmed. On one fateful night, Bo made a grave mistake and found himself at the gates of DuLoc. The scent of man filling his nostrils as he dashed into the city, a figment of what he once was as he rabidly threw himself toward the first man he came across. In a movement bound by fate the man stepped to the side, sending Bo Jam’s mind into an unconscious state as he collided with a stone staircase. Bo was then bound, dragged, and beaten within the forests surrounding the city of Du Loc. The rabid hillbilly attempted to free himself to no avail as the man he sought to feed upon began to carve a set of runes into the body of the poor redneck. A depiction soon finding a home beside Bo as the man used his blood as a tool for the art. Moments later a blade found itself along the neck of Bo Jam, a simple set of words following, “Why me? Of all the people in this world, why me?” “I never wanted to… I- I- needed to…” Slice The blade swiftly cut the skin it sat atop, the crimson ichor of Bo covering the earth beneath himself before the man began to speak an ancient tongue. The runes and art soon came to life as the soul of Bo was ripped from the mortal plane. Silence then filled the forest, nothing but a futile pile of dust remaining of Bo Jam. It appeared, the time of this hillbilly has come to an unlikely end.
  8. I.... I thought the feat was saying good-bye when it was denied. I am so happy to see this reposted! +1
  9. NAAKH-ZA-BARASH Kashgurkhûr II: Gentharuz A lesser of Gentharuz fuelling his forges The orcish city remained empty, the streets and its people scattered about when a single putrid red skinned goblin made entry. Mekun’s eyes golden eyes glazing over the vast landscapes until his gaze evidently fell onto a half-goblin by the name of Kretz’Ox. A small introduction was spoken, before the crimson goblin gestured for Kretz to follow. “What is it? That drives you to be a tinkerer within the Ox clan?” “It is just something I have always been good at, since the time of being cub tearing apart and rebuilding music boxes. It has always gifted me a sense of intrigue.” Replied the Yazgurtan with a slight chuckle Their conversation continued until the pair found themselves within the Krugmarian Forges, the flames welcoming them with a joyful wave of heat. “That is certainly one way to follow the path of a tinkerer. But, to a goblin like me the art of the forge and tinkering is a way to praise and worship Gentharuz.” Mekun then placed a crucible filled to the brim with ferrum into the forge, the metal slowly beginning to take on a molten form as he looked back to Kretz. “To be in the hands of Gentharuz. Nothing would be greater than that, and that is what I dream to be in life.” “That is quite some goal to strive for,” replied the half-goblin, “But what made you realize such?” “Honestly? I do not know. The forge has always been my home, and my mind always filled with an unending litter of ideas to bring to life within. Those ideas and the forge, are a gift from the Pantheon. A gift such that can only be repaid through sacrifice. . .” The goblin then retrieved a set of tongs, moving to grasp the crucible and pour the metallic liquid into a cast as he continued to speak, “. . . A living sacrifice.” Both goblins then fell silent as Mekun retrieved a small bottle of pain, various Raguk symbols making their way along his left arm and leg as allowed the metal to cool. After a few more minutes, the goblin retrieved a hammer and began to work the metal as he spoke in an Ancient Spluttertongue Canticle. “Lok! Khlaar khlaarum ob draagh kadak aanghum; Clank Gentharuz, udirk lâttuk draaghûr; Clank Brek Gentharuz äkaav ob bügd daarkhangazumûr; Clank Durub ob draaghûr agh daarkhangazumig!” Clank As the canticle came to an end, so did the work of Mekun as he began to paint what appeared to be an eye along the metallic mask to his front. Moments later the mask returned to the forge, its surface slowly returning to a redhot temperature before Mekun placed it atop an anvil. The Redskins digits slowly grasped the anvil's edges as he screamed toward the sky, “Praise Gentharuz! For my will is yours!” In the mind of Mekun, the next few moments seemed to last for hours though in reality it was merely a few minutes as his eyes looked to the piping hot mask before him. Doubt, worry, fear, pride, and strength filled emotions flowed within the gaze of the goblin before the silence that once filled the room faded. A deathly high pitched scream erupted from the forge as Mekun threw his face into the hot metallic mask, his mind fighting to back away but his hands forcing him to remain in place. Pain consumed the body of Mekun, his face seeming to melt away as the mask became one with the goblins face. “Oh ****….” the concerned half-goblin muttered as the scene unfolded Mekun’s head then slowly rose from the surface of the anvil, the metallic surface of the mask fuming. The goblin nearly knocking on the gates of Kor as he began to speak, “I…. Am no longer… Mekun… I… I am… KHLAAR-GENTHARUZ… Yeller of the Pantheon!” As the words left the maw of the goblin, the pain soon consumed him. Unconscious he lay upon the floor of the Krugmarian Forge. Reborn, into the path of a Yeller, destined to die as he began to blindly follow the path of the Pantheon of Three. Ang Gund Griish https://www.lordofthecraft.net/forums/topic/175562-clan-raguk-the-pantheon-of-three/
  10. I can't wait for the update that lets us craft RP items again. I am tired of only being able to walk around with bland surge items that can't be edited!
  11. Bas looked over the missive as one of his many workers passed it over, "War. I thought war was a myth...." The bandaged figure then returned to his alchemical works, "I will prepare."
  12. A fashionable figure stood before the burning cathedral, "Fire does quite well..." After another moment he turned to head back toward his home, "I will make good use of this element."
  13. Finding its way deep within the slums did the golden scroll, soon to be placed within the digits of Bas. The bandaged figure taking his time to read over the many teachings of the opus. After doing such a grand act, he stuffed the scroll within a barrel. Whether it was to see the light of day again, unknown to even Bas.
  14. I like it.... I like it a lot
  15. If anything, just require players to have a legitimate bird item in-game. Kind of like how you have to have a mechanical sword to rp having a sword. Maybe even provide a NPC manner of selling bird items that work akin to a beacon/rally machine. (Takes the bird upon use/until its received)
  16. Today is the day, I get 420 rep. I just want to thank you all....


    for absolutely....

     

     

    Spoiler

    nothing

     

    1. Guzr

      Guzr

      Bit rude innit

      (enjoy your 420 rep :) )

    2. AmericanSimp
    3. TheCapybara
  17. BLADE MANIPULATION - THE SOUL OF THE SWORD OVERVIEW For the world advances everyday, even in regard to the way a swordsmen wields his sword. Let it be known that even the controlling of such through mana is not out of reach; therefore leading to what is known as Telumkinesis. This art of the sword is one that is not taught off of parchment or that of written literature, but one of bondage between the blade and soul. This specific art of swordplay is not akin to the mechanical practice of swinging metal upon metal, but revolved between the connection of soul and sword. This practice was one that has been refined throughout the years, however it’s accessibility to the world did not have the same fortune. To begin such a connection one must first grow close to a blade. Whether it be the sword used to defend one’s family, or the hunting dagger that has been passed down throughout the family; a connection to such must always be prominent. Once this connection has been established, one must then invoke their mana upon such. Through meditation and inner peace one may tap into such mana, allowing its network of connection within the body to be extended onto a bladed weapon in the same manner. Whether sword, spear, or dagger every weapon holds a story deep within its core. Once blade and soul have established a connection, the stories each share merge. Throughout the course of time, the tales of struggle and success are shared in a manner that helps strengthen the bond between a swordsman and his weapon. To a swordsman, their blade is akin to their closest friend, albeit one level above such. Should the blade of a swordsman find its end, not only will the heart of the soul be crushed, but the bond blade and soul once shared will be lost. ORIGINS Far off in the western mountains of Almaris, a small hut meticulously built by the hands of a singular man overlooked the teeming world. Bound to honor, seclusion, and tradition this man traversed the mountains daily, slowly yet surely collecting the resources to craft a forge. The forge swiftly found safety within the man’s hut, and soon birthed a blade as its flames burned like that of the sun. Etching the very essence of his own life within the blade's metal, the man crafted a blade to symbolize his journey within the vast mountains of Almaris. As he carried on with the remainder of his life, the blade forged within the fires of his hut never left his side. Sharing every hardship, every joy, and every encounter over the course of an honorable life the blade truly learned every aspect of its creator. Though like most descendants, death soon called the name of this mountain man as his last breath was taken peacefully within the depths of his hut. Time continued to flow yet again, turning the man to nothing but a pile of bones beneath a vine riddled hut. Clenched within his hands the blade which told his story, the blade which held his honor. Fate, then stepped in the door of this death riddled hut in the form of a young boy fleeing from an elderly slaver. Fearing for his own life, the young boy grasped the blade of the hut maker, and plunged it deep within the heart of the elder who wished to sell him for coin. Having saved his life, the boy retrieved the blade from the core of the elderly man, his gaze soon taking the moment to briefly look over the blade.. A simple, “Thank you.” filled the air as the boy then darted from the hut, blade in hand. Eventually the boy came to a halt atop one of the many peaks nearby, and took the moment to truly examine the blade he had acquired. As the fingers of the boy slid across the blade's edge, the stories etched within this blade's surface were soon revealed. Yet again, the blade found itself brought alongside the life of another human, watching him grow, develop, and thrive. Though unlike before, the boy took pride in the origins of this blade, sharing not only his stories, but the stories of the blade he so loved to wield. Soon the young man opted to dabble in the arts of the magi, in hopes of finding his place among the elite to no avail. Upon his failure, the boy returned to the mountains where the blade was forged, hoping to hone his magical abilities in the safety of seclusion. Days, months, and years passed by as the bone failed time and time again. The time finally came, for the young man to make one final attempt. Though unlike before, the boy did not attempt to make a connection with his soul and the void, rather the boy looked to the blade clenched between his digits. Falling deep into a meditative state, the boy’s focus was absolute and soon an unbreakable connection between swordsman and blade came to be. Sprouting deep along the surface of the blade, a flurry of mana filled veins slowly made themselves a home. As the connection truly came to fruition, an idle buzz began to emit from the surface of the blade. Not only had the young man discovered a connection lost to time, the young man found himself a friend more loyal than a god to its creation. Time continued to flow as always, and the bond between this blade and the young man continued to grow, producing abilities and new types of combat that would change the world of Almaris forever. THE VESSEL The vessel refers to the weapon in which a swordsman has made a connection with not only physically, but through their mana. Connected weapons are easily sought out in an armory as they create a humming noise, a sign of life within the metal itself. These vessels are metal, bladed weapons that tell a story of the user's life, and even reflects such in it’s swings. Connected weapons have an appearance of “veins” amongst the metal of the blade. These veins are an expanding network of mana within the metal, and the color of such reflects that of the user's aura. The stronger the connection, the more veins. Redlines ABILITIES Passive Telumkinesis (NC/C) Telumkinesis is the connection between user and sword, and is the first step to mastering the craft of such. This connection allows users to wield their bladed weapons in a fashion that breaks the laws of standard physics. Such a connection that allows them to control their sword not through physique, but through connection of one’s soul. This connection by no means makes a sword stronger in regards to force as it can only be wielded with the same power that the connected individual has already. An elf cannot have the same swinging force as an orc, and a mage cannot regain strength that they have lost through the process of voidal poisoning. This manipulation of a weapon in regards to speed, is only equivalent to the speed in which they would be able to throw such in the first place, meaning that there will be no super-sonic flying swords. As the connection between swordsman and blade grows stronger, so does the ability to manipulate such. This connection however is one that acquires the full attention of the user, making it so they cannot wield a weapon with their mind along with their physical nature. Should a swordsman connection be throttled to the point of no concentration, the sword will lose all aspects of telumkinesis. Mechanics: A swordsmen is able to use their weapon through a connection between mana and sword, allowing the sword to serve as a moving vessel free of the man’s hand. This way of combat has the same mechanics as normal blade CRP, save for the extension of range in which the weapon is used. To emote such, a swordsmen must have a connection between blade and mind, in which they can then maneuver it as they wish within limits described in the lore. Redlines Tier One Blade Connection (NC) (1 Emote) Once a swordsman has been taught to tap into their inner mana, and expel it onto a weapon of their choosing, a time will come in which they need to replace that weapon. To do so once must tap into their inner mana, before expelling it onto a weapon before them. Swordsmen can only be connected to one weapon at a time, and can only manipulate one weapon. This connection can only be made between beings that possess a strong state of mana, excluding soulless beings and beings with lesser souls. This connection is one only made with bladed weapons such as daggers, swords, spears, and etc. and can not be made between blunt weapons, irregular objects, shields, needles, ranged weaponry, and etc.. Mechanics: A swordsman connects with their vessel allowing them to utilize it through telumkinesis. Once this connection has been made, the weapon must be signed by an ST to prevent loopholing, as they can only have one bladed weapon at a time. Redlines Awakening (NC/C) (1 Emote - Connection) To activate the control between the wielder and weapon the swordsman must first make a connection to it. Upon connection the veins within the vessel will begin to glow the color of the user aura, alongside emitting a humming noise. Refer to the range in which a swordsman can awaken their sword to the tier system below in regards to their aura of control. Mechanics: The area of summoning goes as follows. Tier 1 = 1 Blocks, Tier 2 = 3 Blocks, Tier 3 = 5 Blocks. A swordsman must make one emote to activate their weapon, akin to if a person was to unsheathe a sword. Redlines Tier Two Blade Hardening (NC) (3 Emotes - One Connect - One Cast - One Transformation) Once connected with their sword, a user may harden the physical material of their weapon. More times than not, this proves useless as they are only able to bring a material to the physical standard of average ferrum, a common material used for forging. To do this a swordsman must first activate the pre-existing connection between their soul and sword, before placing it within their grasp. After connecting their mind and sword as one, they can then manipulate the physical compound of the sword to harden it to the equivalent of ferrum. This ability can only be used once per weapon connection, and only affects a swordsman’s connected sword. Mechanics: A swordsman, outside of combat, can harden their vessel to the durability of ferrum, taking one emote to connect into their inner mana, one emote to cast it upon the weapon, and one emote of the weapon transforming. Redlines The Story Within (NC) (Emotes - One Connect - One Cast + [Amount required, no limit]) Hidden deep within the veins of a swordsman’s weapon lay the history of a weapon, and the stories shared between swordsman and blade. Swordsmen have the ability to imbue the weapon with mana in a way that allows for the weapon's veins to come to life. As the mana continues to flow into the blade, each of its veins begin to wriggle and writhe as they embrace their new energy. Then the swordsman speaks toward the blade, each of the veins dancing into shapes, symbols, or figures that bring the story told by the swordsman to life. Mechanics: Imbuing their mana onto the blade of their vessel, a swordsman is able to create a “living image” upon it. This is done through moving the veins of mana across the blade to make objects and stories come to life, a way of showing the devout connection between vessel and wielder. Redlines Tier Three Refinement (NC) (4 Emotes - One Connect - One Cast - Two Transformation) Should a swordsman’s weapon become near destroyed they have the ability to rejuvenate the livelihood of its future. Damaged vessels may be taken into hospitality by any tier three swordsman. To begin this process the weapon must first be placed upon a flat surface. Following that the weapon will need to be imbued with mana once more, just as it was when the initial connection was made. This imbuement of mana will fill the veins of the weapon, akin to how blood spreads within the veins of the user. Finishing the process the swordsmen will be unable to control their weapon for the following OOC day, whether it be their own sword or not due to mana exhaustion. Mechanics: After following the emote guideline of, One Connect - One Cast - Two Transformation, a swordsman is able to repair a vessel whether it be their own or a student, preventing from the complete destruction of it. This can only be done to weapons that have not been shattered, and only onto weapons that have bent, cracked, separated from the hilt, or snapped into two pieces in regards to the blade. Redlines TIERS Tier One - 2 OOC Weeks When a swordsman begins to master their art, they often realize the soul found within themselves can also be found within the heart of their blade. Upon acting on this discovery through the imbuing of their mana, the pair become linked until the destruction of either blade or descendant. Tier Two - 2 OOC Weeks As the connection between sword and swordsman continues to develop, their strength, speed, and capabilities continue to grow. Tier Three - 3 OOC Weeks Upon mastering the art of the sword, the connection between the pair is visible through their unmatched prowess. GENERAL REDLINES -Only one weapon can be bonded at one time. -The strength percentages and speed of your blade is based on the strength of your persona. If you are a mage, your blade will bear the downsides of voidal poisoning. -Only creatures with a greater soul may connect with a weapon. -No CA races such as Kha, Musin, Anthroparions, Homunculi, Wonks, or Ologs may utilize this lore due to a lack of a greater soul. -By no means can you perform ERP with your weapon, in any way. -If your sword is destroyed, you do not lose your FA, but you must restart at tier one with a new weapon. -While actively manipulating a weapon, the swordsman can only move 1-2 meters per emote. -Hardening and Refining abilities are non-combat only. PURPOSE Throughout many avenues of fantasy there is the use of weapon manipulation and sword manipulation and so on whether it be shows, literature, or even our imaginations. Creating such a piece of lore is one that we have imagined doing for quite some time, and there is nothing like 5AM ideas to get you started on this. Through weeks of compiling ideas, abilities, and making sure that there are drawbacks to even the smallest of magics within the server, we are proud to finally publish this piece of lore, and we hope to bring a step further into the fantasy side of roleplay by taking the sword out of the hand and into the mind. All this is, is simply taking what once was hand-held sword combat, to mind-controlled sword combat with the same mechanics, and same features, along with some roleplay enhancing abilities to guide you along the way. CHANGELOG (Pending) CREDIT Author : Qizu Author : AmericanSimp
  18. Batigak'Braduk looks to the missive, a notable huff escaping his maw as the uruk glanced toward the city of Krugmar, "Da tik ov honor, may nub bi lozt yet." The braduk then turning to step toward the heart of Almaris, etching and developing his unending plans
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