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Found 4 results

  1. A depiction of the elfess, Lynette Ilyana Túre, drawn in crayon. HARK! Lynnette Ilyana Ture, the Wicked Witch of the North, is wanted dead! On behalf of the Mali’thill populace she has wronged, the Hanseni she has wounded, and others she has harassed, we seek to bring an end to this foul elfess. Ms. Ture is convicted of; - Interbreeding with orcs - Mothering interbred children - Harassing children - Being undead - Offering immoral services to a wed man for magick - Trespassing - Devilry Ms. Ture has maintained the same appearance for centuries as many undead do; it’s not difficult to pick her out in a crowd, but we’ve provided artist renditions lest you need a proper reference! [!] Two small crayon-sketches of the elfess, above a significantly better painted rendition. The payment for successfully executing this undead elf will be 300 mina! We will require the corpse, with her head attached, as proof. This corpse cannot be old and rotting - it must be new and delivered as soon as possible upon death. Once fulfilled, leave a note beneath this flier and a messenger will come to retrieve it and give your reward. Signed, An anonymous puritan.
  2. THE ASSASSINATION OF THE TRADE PRINCESS 10th of the Sun’s Smile, Y25 Second Age _____________________________________________________________________________________________________________________ We waited, having tracked the princess down to their humble palace in the Sutican capitol. Early morning light twinkled through the trees in scant sunrays scintillated in a barely-golden glow. Where we sat, the shadows. An inkling of a thought that she were still here in the palace is what we cling to, hopeful she may step outside to bask in the crisp morning air. A man strolled by, a curious fellow who left the palace gates after what was presumed to be a meeting. She followed. The trade princess herself, standing before us. A heartbeat passed and we drew arms from scabbard, and only our footsteps accompanied by jingling armor and equipment were heard before the call. The assassin spoke smoothly, joined by only one fellow black-shirt. “Sa’vi! We need to speak with you, vneaht'a!” The princess turned, startled -- not a soul was present to bear witness, the man who passed far down the roads and out of eyesight, out of ear-shot. “This is how low you aspectists will dive?” A sly grin coarsed the assassin’s black maw, fangs gnashing behind the dracanium steel of his helm’s visor. “But you can not be found any other time, eh-heh-heh!” A hoarse chuckle rang from his baritone throat. A flourish of his weapon and he stood side-long to the princess, while his comrade posed toe-to-toe. “Well then … shall we do this with honor?” The princess queried, drawing her weapon. “You then?” Her eyes parted from the Kharajyr of the pair and to the assassin before her, and the combat initiated. A strike to her shoulder, devastating and ruthless -- coin was the game, and so he lashed out in most dishonorable of fashions. He was no knight, not here; but a mercenary and hired sword. After a brief exchange of blows, she fled for the palace. “Gate, gate, gate!” The Kharajyr called loudly to his friend, concerned for the likelihood the gates might fall shut. But as quickly as they chased, as quickly did they enter the palace behind her. She reached not the gates, but a dining room door. Swords met, a clash of steel and plate armor ringing through the grand feasting hall. In the ruckus, the princess pushed through their swinging weapons as they slammed to her armor to barge through the door, closing it behind her. “No!” The Kha’ exclaimed, seemingly defeated. But he wasn’t. “Go, outside! She may jump off the roof!” “At once!” His comrade replied, rushing from the palace to peer outside at the battlements. Once then did the pantera begin to assault the doors. To his surprise, the hinges and locks were weak -- door after door battered from their hinges in his personal siege of the home of the princess. Wood splintered, locks tore, even a solid iron door flew from its frame in his wake. Alas, finally, a single door thunked! and jammed against the stone walls in his attempts to blow them down. But the princess heard the sound, just outside her room. This after all was the final door. Fear swelled in her, and she leapt from the windows. “She’s on me! She’s outside!” His comrade shouted, “Ah, damn!” The Kha’ shouted in return, “Standby!” Kharajyr are quick, and he bounded down the stairs, through the palace halls, over the destroyed doors and out the structure’s gates in what was merely seconds. Enough time for the princess to escape, but she didn’t. She sought the kill, and this was her mistake. As the pantera turned to his comrade beaten down by a barrage of arrow fire and sword, he leapt into the fray. Steel clashed a final time, and he kicked her to the ground. Winded, he panted some before raising his sword -- no time for final words, no time for honorifics. Boomsteel blade slammed through her chest, her final moments seen at the end of the Black Falchion. Before her vision could even fade, he swept her head from her shoulder and all was done. _____________________________________________________________________________________________________________________ A letter was left on the headless corpse, presumably from the Silver Council of Haelun’or. "Remember our demands!"
  3. The Attempts Of Assassinations Written by: Father Ivarus, Saint Heinrik Basilica, Jorenus Diocese This is a short letter regarding the recent situations that have happened against men of the Church and it's followers. Quite recently, many attempts of assassinations have been made on those who are serving God. This is why I call all believers of our Church to stay cautious wherever you are! As the threats are not just made to us, men of God but also against the believers of the Church! These people (The Qalasheen).. who claim to believe in 'God' are in fact believers of Iblees, putting swords on the necks of Priests, and trying to murder all those who do not believe in their deity. Shame on them! As a victim of an attempted assassination, which had been attempted by one of the Qalasheen folk, this is what they call a ‘Jihad’ also known as a strive to spread their religion in other nations by using horrific violence and acts. This system of beliefs must be stopped, immediately! We can not tolerate such actions to our people who believe in God. Put all your trust in God, as it is he who shall protect you against these heathens and their actions! These people who do such actions against men of the church must acknowledge God as the supreme being and refuse to believe in their God that they call 'Allah'. This is why I, Father Ivarus, servant of the Saint Heinrik Basilica of the Jorenus Diocese, warn you for their actions and what risks it may bring with, I shall pray for all of you who are experiencing the same situations.. May God bless and keep all of you and protect you from these situations. ~ Father Ivarus ~
  4. The Axis The Lore It is said that The Axis spawned out of the gates of hell itself when time began. Some say it took century’s of evolution to get to the point where they became big within our world. Wherever the Axis hailed from, it was clearly evident that they were not sane. They were outcasts in the world, bringing torture and death to those who failed to abide by their teachings. They captured innocent men, woman, and children and held them as slaves. Mostly, they would hold victims as slaves or kill them out of the pure thrill of it. They were not normal in the eyes of humanity and decided that the shadows would be their only light and hope. The Axis, as they called themselves consisted of those who were truly loyal to one another and would put their life on the line to get what the Axis required. They were skillful assassins, sneaking in and sneaking out without being spotted by the public. They were vicious killers who sought only vengeance upon their counterparts and would kill to get the blood upon their lips. Many have feared them however, very few have actually seen them in person. It was only a matter of time before they showed their faces again... The Order Of The Axis The Axis is an organization of pure trust and strength. The Axis recruits only those they see fit that make their criteria. Trust is required, not asked of. They seek no remorse and will recruit even the youngest of those they see willing to provide their assistance. Honor will be given to those who prove their worth and persistence within the organization. Nothing is earned rather rewarded to those who truly can be given the name of “brother.” Alone they are strong but in groups they are unstoppable and will stop at nothing to do their job and bring honor to the Axis once again. The Levels Of Assassins Initiate- A new member's rank. In this rank the Master views the Initiates progress and attitude towards the Axis. He can and will be taken away if the Master chooses so if he sees him not fit. He must abide by the rules just like every other member of the Axis and will be disposed of if not worthy enough. Neophyte Assassin [Neophyte Sicarius] - After being promoted from Initiate, it is now the Neophytes role to keep his honor alive. He gives protection to his brothers and them alone. The Neophyte is to be treated as a blood brother and be there when in need. The Neophyte will be given temporary shelter however he/she must prove their worth and be able to provide for and keep the Axis alive. Secondary Assassin [Anapora Sicarius] – After gaining trust within the Axis the Neophyte may be given the opportunity to be allowed the position of Secondary Assassin. This rank shows others that you are able to truly be a part of the blood and ash of the Axis, however you must continue to show your honor to the group and set down your life for your kin. Giving your honor and blade will prepare you for the path ahead. Prime Assassin [Primus Sicarius] – He has shown his worth continuously and has provided for the family. He is now to be respected as a leader among those below him. Anything he says to towards those under him goes unless told off by a higher official. He is also given immense honor within the eyes of The Father and will continue to do so until they day he dies. Elite Assassin [Mors Sicarius] – His allegiance has been incredibly displayed. He has proven himself trustworthy, honorable, and a leader among his brothers. He now has power within the Axis and can help make decisions along with the Councillors and Magister if he is called upon. The Mors can make decisions for the rest of the group below him as long as it's in his power. He has reached the highest and most honorable ranking within the assassin title. To have himself obtain greater responsibilities, he must prove himself beyond all belief and make his allegiance continue to show. Councillor [synedrus] – Those who are given the rank of Councillor have leadership qualities and can be trusted to the point where there decisions will impact the entire Axis itself. They are there to aid the Magister on events and provide contracts for the entire group. The contracts must be reviewed within the council and be accepted or denied under the the councils jurisdiction. To obtain this rank one must be chosen. High Councillor [Altum Synedrus] – Very few have been named High Councillor within the Axis. The High Councillor only answers to the Magister and can be honored as his right-hand-man. He may conduct decisions for the Axis under the rule of the Magister and be named his permanent adviser. The rank of High Councillor is kept throughout life and has the most power of those under his rank. This is the final and most sacred of rankings in the Axis and should be considered an honor to be a part of. If for any reason something happens to the High Councillor a new one is chosen under the Master's decision. Dark Friar [Caligo Frater] - He is the one who binds the Axis together. He is the one who conducts prayer throughout the group and hands outs the last rites among those being held captive and killed. He is knowledgeable and wise and will stop at nothing to make sure the group stays together. The position of Dark Frair is nor elite, nor weak. A soul of knowledge and wisdom would only deserve such a rank. Grand Master/The Father [Magister]- The supreme leader of the Axis. He and he alone listens to no one but himself. He will sometimes take advice from the High Council when he feels the need to. He has the power to banish and put down those who try and bring the group down. He is more than a brother, rather a father within the organization. Anything he says goes without question. Additionally, the Grand Master may call upon the council or any member he sees fit and may execute tasks for them. Outsider [Peregrini] – Outsiders are those who have no connection to the Axis. They have no rights and are merely called Peregrinis within the Axis. If one Peregrini decideds to challenge a brother, a contract will be placed on his life. Allies [sociis] – Sociis are friendly towards the Axis however they are not directly associated with the Axis' plans and procedures. They sometimes may be called upon by The Grand Master during times of need. The Council Consisting of only four seats (including the Father) the Council is an honorable spot to be a part of. Few are ever chosen to be part of the council but once one is, they are there for life. No one within the Axis knows of the contents that are presented within the council besides the chosen three councilors. The three are sworn to secrecy and will abide by the oath under all circumstances. The information they posses is vital and will do whatever it takes to keep it locked away and stored for eternity. The only exception to viewing the councils proceedings is the High Councillor himself. All others are cut off from any information contained within the meetings. Who we recruit We look those with a violet personality and brute strength. We seek cold blooded killers who aren't afraid to get their hands dirty. We don't seek those looking to make peace, rather we find those who wish to make chaos within the world. If you seek us looking for a chance we may consider you. If you seek us looking for power we will dismiss you and if you seek us for vengeance, we will kill you. If your lover has left you for another person, if your king has banished you out of your homeland, and if all is lost in the world, seek us out. We possibly could make you one of our own. We take only the willed in this organization and if you don't think you have the will, don't even think about calling upon us. We would much rather have those who truly care about the brotherhood's ideals than those are in it for the thrill of the game. Become a member today and leave a life full of despair and anguish behind you. You will not be disappointed. Rules: Application: Who we are We offer several services within the Axis. We offer assassination contracts to those willing to pay the mina to provide us with a hit. We also enslave those we seek are corrupt in our eyes and will continue to torture them until we get what we are looking for. We offer many other services, however they are classified and kept secretly within the group itself making sure none of the information is leaked. Axis members who betray their own are outcasted from the group leaving behind everything they worked for. If a brother leaves due to banishment, there will be a contract put upon his or her head as they contains information the brotherhood doesn't wish being shared with the public. Those who are banished within the Axis are no longer trusted within the organization and may never return. (More Coming Soon)
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