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  1. ‡‡ Methods of Contact for Commission Discord: Avyrice #3407 Twitter: @Avyricee (Twitter has more art to view as well!) Real money only! No minae! (I'm sorry for the small images) Head Shot : $10 Half Body : $16 Full Body : $22 +$5 for coloured Head Shot : $16 Half Body : $25 Full Body : $30 +$10 for each additional character Head Shot : $25 Half Body : $36 Full Body : $45 +$10 for each additional character Backgrounds can be simple or flat for no extra charge Head Shot : $32 Half Body : $45 Full Body : $60 Illust. (w/ complex bg) $70 - $90 +⅓ orig. price for ea. additional chara. Two-Sided Sheet (Left) $45 It can be a front and back too. Ask about additions. Original Sheet (Right) $57 Includes a full front, two chibi outfits, mouth and eye view, as well as a back segment. $45 This is guaranteed to have a half, full, and a headshot. Additions are up to Avalanto! (Trust me, you’re going to love the work!)
  2. Skinner Competition (Ended) RuneScape Jester Outfit I want the RuneScape jester’s outfit as a Minecraft skin that could be pasted on top of other skins. Here’s the jester outfit I’m talking about: Prizes 1st Place – 500 minas 2nd Place – 400 minas 3rd Place – 300 minas 4th - 6th Place – 100 minas Participation – +3 rep on the Lord of the Craft website. Rules Submissions must include a download for the skin The skin must resemble the RuneScape jester outfit Skins must be submitted by 11:59pm PST on April 5th, 2019 Extra Information You don’t need to provide a face for the skin. The costume (with hat) is the only thing that matters. The hat doesn’t have to exactly match the RuneScape outfit, but it should match the red/yellow color scheme. Submissions that have the hat connected over the head are preferred. Skins for the Classic player model are preferred (4 pixel arms). You may submit a Classic and Slim version of the same skin. All standard dimensions for skins are accepted. Examples: 64x32 and 64x64. The participation prize will be awarded to everyone who submits a skin that matches the subject. Prizes will be handed out on April 6th, 2019. Participation prizes could take multiple days to hand out.
  3. Name: Rivádh Daeynore Race: Wood Elf Gender: Male Age: 83 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Description: Rivádh stands roughly five foot seven, with deep bronze colored skin. While his normal hair is a dark auburn, Rivádh chooses to dye it an ivy shade of green in devotion to his wooded homeland. Eyes of gold, some elven merchants have claimed due their resemblance to two shining coins. His usual attire consist of an long indigo tunic, matching hood decorated with black feathers just above the ears, two gold bracelets, and pair of well traveled tan leather boots. On his shoulders, Rivádh carries large back pack that contain his tools of the trade, and basic traveling supplies. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* History: Rivádh grew up in Dominion of Malin with his father and mother. His childhood for the most part was a pleasant one, except for time he fell ill from handling a poisonous tree frog by mistake. Now he refuses to handle any form of amphibian, and tries avoid them in general just to be safe. During his youth, he would watch his parents come and go from their sacred duties at shrine of Kwakwani. Rivádh’s father worked tirelessly as one of the watchman for the shrine, while his mother was an acolyte there. When not serving at the shrine his mother spent much of her time making pottery to sale in the local market place. As he got older, Rivádh helped his mother with glazing and painting the unfired pottery. Though he enjoy this greatly, yet he soon found his true calling. Raising his brush to canvas, he began his journey of painting people and world around him. Even with some nature talent, it took Rivádh several years to earn some level of mastery in his craft. After the Dissolution of the Dominion of Malin, he left his hometown to further study of the lands and people beyond. Returning only recently to his homeland, visit his friends and family there. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Other Notes: Tends ramble on when intoxicated. While not a heavy drinker, he will not turn down a drink offered by a friend. While he doesn’t hate dwarves, he finds many of them to be uncouth beings. Though he won't openly admit it, Rivádh does greatly admire dwarven architecture. Suffers from Ranidaphobia (fear of frogs).
  4. That’s right, I made a map of the most important place in all of Arcas (LotC v7.0). The resource pits area is northeast from the wheat farm in Cloud Temple. Up = East Cloud Temple Resource Pits (much better than resource island on previous maps) Acaia Log Pit Andesite Pit Birch Log Pit Bone Block Pit Clay Pit Coarse Dirt Pit Dark Oak Log Pit Diorite Pit Dirt Pit Granite Pit Gravel Pit Jungle Log Pit Oak Log Pit Prismarine Pit/Dark Prismarine Pit/Prismarine Brick Pit Quartz Block Pit Red Sand Pit Sandstone Pit Snow Block Pit Soul Sand Pit Spruce Log Pit Terracotta Pit White Wool Pit
  5. Skin REQ I need a skin for my character (elf). For more details, contact me on discord (Bany#4241) . Remember what I will pay.
  6. Alright lads and laddet’s I’m bored, so in my own effort to combat AMA’s I’m running an art competition. Pretty simple post really, but don’t click off if you’re a trash artist, I’m gunna give one of you lovely MS Paint artists some gold coins for your trouble. Sooo let’s see uhhh. . . I rewatched infinity war again recently, so why don’t we try a Thanos theme’d LOTC Art theme, so try and collide the two worlds somehow, in any way shape or form you dam well like. First Place can be like 5k – This’ll be someone who actually tried with a tablet or some cool sh*t Second Place can be like 2k – This’ll most likely be another tablet try hard unless someone really goes balls to the wall with that MSPaint work. Third place – This is gunna be dedicated to a “trash” pick, which is just basically me wanting to let people who aren’t pro artists get some mina and have some fun. I encourage everyone to have a go, I’ve got a heap of minas, I’m happy to fork out more if I like your piece regardless of it’s tier. P.S I was gunna post at some point about buying lore items (not just trash, but like historical and cool magical sh*t) but I guess I’ll throw it onto this. Also have like two and a bit dubs of books if anyone is interested in trading or buying em. Not interesting in being paid in minas at all. ty Dunno if I should set an end time but I guess I’ll say like end of the weekend? It’s Saturday night for me in Aus so I guess I’ll wait until monday night for me (AEST) if anyone cares. P.S.S You’ll be disqualified if you don’t +1.
  7. hi I have a school project due in like 2 weeks and i chose to make a comic,, so now I have to draw a few pages of it and show the """planning"" I have for it--which includes character sheets and designs but like idc what the comic is and will draw any character i find interesting for it. so basically ill draw a shitty full body of your character for free if u give me permission to use it for my school project """characters planning""" and story setting. Might look like this, might look shittier. Mainly depends on how much effort I'll put into this school project/how much time I'll have. tl;dr I'll draw characters that i find interesting/do-able for free if u let me use it for my school project. wont guarantee it to look great/complete but its free so lol ok like but write the details of your character down there pls also 0 guarantee of who i pick idk what my story even is
  8. (( Disclaimer: This map was drawn for fun and not for guidance in-game )) (( Certain locations might be drawn wrong, so do not use it for guidance )) [!] A drawn map would be put down infront of you on the desk.
  9. TJB'S FREE COAT OF ARMS AND SEALS Recently people have been messaging me about making Coat of Arms/Heraldry as of late. So i thought i should open it for others that really need and/or want one. I make the shield shapes and coloring myself, however if you want any images such as animals i use some free downloadable images for them instead. Requests should provide as much detail as possible. I.e. Colours, symbols, and perhaps a mock up (even if it is done on paint). More elaborate coat of arms can require the family tree of the house, its notable figures and titles held, as well as connections through marriages. Note: In keeping with consistency throughout historical changes in lotc, I am willing to maintain/update coat of arms and release the psd documents if need be. A thorough blazon/description of the coat of arm may be provided on requests. My discord is: TJBGamer#9681, if you want to to show any images or more detail in a private conversation Here are some examples of the work i have done: HOUSE DE HARTCOLD Made for: Myself HOUSE OF RADOVIC Made for: LoLzboi ORDER OF ST. TOBIAS Made for: Semihilyus HOUSE DE HARTCOLD-YORKE Made for: Jacobcraft04 HOUSE DE CASTRO WAX SEAL Made for: Kukiii HOUSE OF PALAIOLOGOS WAX SEAL Made for: ThunderTheTitan THE ORDER OF THE MONGOOSE WAX SEAL Made For: EternalSaturn The ORDER OF THE MONGOOSE Made for: EternalSaturn JAMES SIGISMUND HOREN-MARNA PERSONAL COAT OF ARMS Made for: Doggedwasupxxx PRINCIPALITY OF CURON WAX SEAL Made for: Imibee and the Curon Leadership HOUSE VAR BURGUNDAR Made for: ACU20 HOUSE OF RUBENS WAX SEAL Made for: Arhbi HOUSE DE HARTCOLD WAX SEAL Made for: Myself
  10. Decided to do just one big art dump instead of small separate ones. I don't have anything to say really other than sorry not sorry for the Star VS. Spam. 7/8/2018: 8/8/2018:
  11. Shady Guy comes off hiatus with the craziest thing eve-... Disclaimer: This is only some of my simple art my greasy dudes and I will be doing more commissions in the near future in my usual style, but for now I am putting these out here because I have a busy couple of weeks. You know, job interviews, essays, forced socialising and eating... the usual. Here is the deal, I am throwing art out there for whatever you want to give me. Of course, I am a poor student so cash is always my jam, but I will straight up do you one for any crazy nonsense... however, I reiterate, a dollar will buy me a Mug Shot for lunch and I bloody love Mug Shots. Right now, I can only do simple things and mainly profile pictures and cover photos. I will try to whip you out some other items as well, whatever things you crazy minemen like these days: pockets, banners, icons, transparent models, etc. Just nothing too complicated because I have a lot to juggle. The Boring Important Details My style of character can be adapted for other things, so once you claim a spot we can figure out what I am drawing for you. Full bodies are possible as well, but these will be limited due to how much time I have. I can confirm I am up for trying any race requests but quality might vary as a result. I always try my best though! I am going to be passing out five spaces for this end-of-hiatus deal completely free and am only asking for mere donations, whether that be cash or something fun. If there is high-demand, I will increase this to ten free commissions. After filling out the form, I will want to contact you directly. Please prepare a reference sheet including your most recent skin and any descriptions/images of important features that might not be visible from your skin alone (scars, braids, etc). If you have any previous commissions of the character, include them too. I will also discuss the background you would like in further detail. I like to do a decent job for everyone. If you are still interested, use the following template: Example Content Profile Pictures A simple stylised headshot of your favourite character with your choice of background colour and/or scenery. These backgrounds can be subtle (see top row) or complex (see bottom row). You will receive both a HD icon and HD transparent version of your character's headshot. Cover Photos A simple stylised headshot of one to three characters (for people getting free art) with your choice of background. These backgrounds can be subtle or complex. You will receive just the HD cover photo. Note: I realise the version I made for myself is not perfectly fitted, but I can assure you I will avoid that mistake in the future. =o={O}=o= It all looks a tad simple, but I am literally offering free spaces for poppin' profiles. Validate me. . . . Still not sold? Maybe this will change your mind.
  12. Orcs , Hou-Zi , Goblins, etc. Come one come all. Currently accepting ART commissions for Orcs, Goblins, Houzi , Any race other than humans , elves, and khas. Even commissions for certain monsters / Items are accepted (e.g A basilisk, A drawing for your Sword, A Golem) Up to Five will be taken at a time to avoid any problems. (so dont forget to follow the thread if the slots are filled up) 1) DarkElfs 2) Heero 3) Humanistic 4) 5) Prices will be listed below : Examples: I dont have many recent examples so heres some of my old art MY INACTIVE DEVIANT ART Note For Previous Customers:
  13. ~=*=~ [https://i.imgur.com/s56gasO.jpg] (can add some shading to the lineart, as per request! can also remove colors in general) heyyy, my commissions are being officially opened! chow down, b*****s also, as a lil sale type thing i'll make sketchy painted busts like these: [https://imgur.com/a/UBCmg3d] for $15! my art: [https://imgur.com/a/ULGwe] latest doodle:
  14. ~ Farryn’s Art Stall ~ ~CLOSED~ Hey guys! Farryn here and back at it with the commissions! I’ve developed since the last art stall I did and this time, I’m better with my work and ready to step up my game a bit. The commission's I am willing to take on are primarily busts and half-bodies (see examples). However, be aware that I am permitted to deny a commission and not take up requests, and that payment will be accepted AFTER the artwork is drawn. My artwork will come out as detailed, since I don’t really want to over complicate things by charging different prices depending on if you choose lineart, base colours, or detailed. So what you will receive will be detailed busts and half-bodies. My discord is Farryn#1306 if you have any questions. My DA if you want to see more work: https://elviranaromis.deviantart.com/ Prices - Busts (Head to shoulder) = $5 - - Half-bodies (Head to chest)= $10 - - Additional character: $2 per character added - - Background: £2 - My work Noteworthy information What I do with the money earned? For those curious but with the money I earn with commissions, I aim to use such in order to save up on buying particular writing programs that can assist me in my writing career, as well as hopefully be able to pay for an editor that can look over my work when it is done (I actually suck at proofreading). Who knows - may even end up getting one of my in-progress novels published. Whatever is left will help me a little in life. Format MC Name: Discord: Number of characters: Drawing Type: (Bust or Half-body?) Character(s) name: Character(s) race: Character(s) age: Hair and eye appearances: (what length and style is the hair, as well as hair colour and eye colour?) Accessories: (Scars? Tattoos? Piercings? Jewellery? Hats? Magic? Etc?) References: (This can be from face-claims to artwork by other artists on the server, as well as the character skin.) Background: (if you want a background, explain what you want. If not, just put a N/A and it’ll be transparent). You agree to pay within 24 hours of finishing the product: (Y/N) Posted on Deviantart after being made: (Y/N) Final price: (Be aware that I will be calculating up the total to make sure it is right) ~~~ The Waiting List 1. Jallentime 2. N/A 3. N/A 4. N/A ~~~
  15. Hello, so I had been informed today that a skin I had taken from online (Thanks to AChurchBellTolls) was stolen from a former member of the server (Which I did not know oops) So, since I am skinless, and I do not want to end up using another skin which was stolen, I am asking for someone to help me with the skin! Just reply to the post and I will send you the details about my persona! Thanks.
  16. ♩ ♪ ♫ ♬ ♭ Store name: Sew and So Outfitting Store Location: Caras Eldar. Turn left immediately on entering the main gates. Proprietor: Roland Merrithew (ClockworkElves) Employees: Eannen Ithelanen (Redmarch), Aerenna (Bunemma) Sew and So Outfitting is a tailor’s shop owned and operated by Roland Merrithew, a recent migrant to Atlas, formerly operating a location of the same name in the Aeldinic city of Gwynon. Located in the shining jewel of the Dominion of Malin, Caras Eldar, its doors are open to those of all races and all walks of life, if they can afford the steep premium necessary for the quality stitchwork that is offered. Providing clothing in a variety of styles, the shop hosts three artisans in the craft; Roland Merrithew, Eannen Ithelanen, and Aerenna, all of whom can be specifically commissioned for their work, each with their own unique craftsmanship and style. The following is a portfolio showcasing previous works of individuals in the employ of Sew and So Outfitting; Works by Roland Merrithew, specializing in clothing Works by Eannen Ithelanen, specializing in male clothing and armor Works by Aerenna, specializing in female attire To be added In order to commission Sew and So Outfitting, customers can visit the shop in person, which is located to the left of the main gates in Caras Eldar. Business is conducted strictly in person, and one may pen a letter to the proprietors in order to arrange for an allotted time slot for measurements if their schedule is constrained (Send a forum PM to my inbox). Sew and So Outfitting reserves the right to deny any commission based on the item being commissioned, or any of the following; race, gender, religion, sexual orientation, political alignment, nationality, physical, mental or spiritual ailment, magical practices, temperament or general state of being of the customer Following approval for a commission in-character, please fill out the following format and post below. Minecraft Name: Race: Gender: References: Hair/Eye color (if full skin or head): Other Information: Agreed price:
  17. I need someone to help me with making a military skin. I will pay for good work. My is Dawsy#9503 add me.
  18. It has come once more, Cornivore is opening his shop once more for the players who want cheap, and amazing art. Each piece you want made, will only cost you a small amount of minas, ranging from 25-100 minas, depending on what Cornivore will draw. If you would like to get one made, all you have to do is comment down below, or send me a Personal Message on Discord or the Forums. Thank you, I will give you some Examples to allow you to view the masterpieces.
  19. Hello, denizens of Axios. I need two skins made; 1k per request. If the skinner would like to discuss a higher payment, I'd be open to that depending on how difficult they prove. The skins only need to be the outifts- I don't need a head for them. Anywho, here are my two requests. 1. My first request is an armor set based off these two images. [1] [2] All I need made is the version of the skin with the helmet- I can remove the helmet and put the other head on it myself. This is likely the most difficult of the two requests, so if needed I can certainly pay a bit more. 2. My second request is a piece of pretty basic casual clothing based on this image. [1] Again, I only need the head. You can leave the color of the skin blank too and I can do that edit myself. I believe this skin only really needs 1k for it, but talk to me if it caused you any major difficulties. My Discord is Conspirator_#3881. Post on this topic and send me a PM on discord if you'd like to do one of my requests. Thanks you guys! (forgot to put this in original post, but send over some examples of ya work too c:)
  20. I'm back with my not so great skins, yay. PAYMENT: Outfits (no head) will be 600 mina whilst full skins will settle at 800 mina. I can also be bribed with nice rp items so lol. Previous works: LIST: 1. DustyDune 2. Reserved by z3m0s 3. Calabreeni 4. Areln FORM: Username: Outfit or Fullbody: Ref: Description: Proof Of Payment: (Optional) Item of bribery: (Optional) Cute birb: @Sug digs it.
  21. (Due to my previous lore submission being denied because of certain spells being "overpowered", I have decided to make very minor alterations to the spell list in order to see to it that this somewhat new lore submission is acceptable. PLEASE NOTE: This is literally First Generation Necromancy, but just under a different name. I had to name it 'Vocomancy' in order to prevent the confusion regarding Second Generation Necromancy and First Generation Necromancy. Hopefully, this will shed more understanding to the 'but it's like Necromancy' replies.) The Nether's Boon It is known that the Dark Arts are seen as repulsive in the eyes of many. It causes some to writhe with hatred or spit at the surface by simply having a name of a grotesque magic be uttered into their ears. It breeds conflict if one were to publicly mention their support of it, a man who was once tranquil may even lose their sincere state of mind if they were to stand before a proponent of the Dark Arts. Even the most content among men will find their lust tempting them to tap into such prohibited practices. Shades, necromancers and those alike have all been tempted through either weak minded thoughts, pursuits of power, or reasons that they themselves don’t know. The Dark Arts were passed down from the loathed Iblees to mortal men, spreading from troubled minds to pure souls, evolving and advancing one step further when one generates an interdicted spell. With each passing year, magic from the minds of the ill grow stronger and newfangled arts sprawl from the minds of the great and the unhealthily curious. Yet, as the more fiendish side of the Descendant races continue to expand their wicked arts, some older arts tend to die. These old arts were buried among other arts void of practitioners. Even the eldest Art that had greatly influenced other taboo practices was a victim of this cycle. However, there do exist minds so curious, that they seek to traverse back to the source that sparked this domino effect, for reasons that may grant them fine power, additional wisdom, and prime knowledge. ------------------ The Undead were a malignant group. They had utilised the great and substantial powers of their figurative father, Iblees. They brought twisted horrors into the mortal realm with little consideration of the consequences. Repercussions were null to them as long as they pleased the entity of the hand that fed them. Each Undead carried out individual tasks in an endeavour to please the Defiler. None, bar a certain few, had disappointed their leader. The Undead shared havoc with the Descendants when they were nearing the end of their reign, this led to the amounted peak of their conclusion. In a march towards the Druid’s Grove, the remaining Undead and The Deific Shadow tossed aside the druids that made themselves present in an attempt to defend their once pure terrain. With struggle and livid determination, the Undead managed to infiltrate the Father Tree. Within the grand organism, a manifested Iblees conjured the Axe of Krug into his midst and had it meet the body of Lillith Winterleaf. This divine instrument which met sinful hands, soon came into contact with the Aspect Stone. Once the distinctive weapon having connected with the special stone, the object promptly crumbled before the might of Iblees. Though the Undead did leave their mark of grotesque taint upon the Druid’s Grove, it came with the cost of their once admirable power. Fortunately for the descendants, what they knew as baleful agents of Iblees, all eroded back to their petty mortal forms. The loyal servants of the Betrayer had lost all memory of their ignoble drudgery. Though, two individuals were free from this downside -- two of Iblees’ highest soldiers. Joseph and the ***** Sprat had been gifted the boon of recalling vague occurrences during their unlife. Within the foundations of the soul of the accursed ex-Prophet, lay a very delicate correspondence to him and the infernal underworld known as the “Nether”. The frail Elf was quite oblivious to his relationship with the hellish plane, an indirect link to the infernal regions lurked in cryptic regions of Joseph’s knowledge. For weeks, Joseph had been riddled with despondency thanks to his peer’s death. In his state of dejection, he went to hiding in a location that was not known much to the public. In the noiseless vicinity, Joseph scratched at the walls of mystery for weeks in attempt to fathom what ghastly soot-stained his soul. Incoherent exasperation filled his mind. However, he eventually came to the realisation that such emotions were developing fissures in the highway that led him to his objective. He concluded that he must commit himself to days free of distraction emotions in order to dissect what clutched at the core of his being. Meditating, pondering and theorizing consumed most of his days -- Fortunately, his efforts bred results. This watery relationship he had with the Nether soon evolved into something viscous, something that held density but did not easily remain in Joseph’s grasp. Akin to an unannounced bolt of lightning, during his meditation, Joseph had witnessed a virtually indescribable region of the Nether. The murky, twisted environs that filled his eyesight were essentially unidentifiable. The diabolical and distorted landscape broadened Joseph’s cognitive horizons. The visions brought nostalgia to him, both longing and joy befell him. However, before he could completely relish in what his patience delivered, a boundless amount of memories flooded the entrance to his mind. The mass experiences that all occurred in a rapid succession within his mind was far too overwhelming for him to handle. Similar to a household being loaded with copious amounts water, some portions of those memories remained (despite being unwelcomed), while other portions were forced to exit the construction that was Joseph’s psyche. With this bizarre happening, he was quickly broken down into a comatose state. Unexpectedly, after regaining his sense of self, he had garnered the ability to fully recall his nefarious doings from his time as an Undead grunt, to a Zealot and finally to a short lived Prophet of Iblees. The isolated Elf was practically reborn in mind and soul, an ever-burning and eccentric sensation flickered in many areas of his form. Fiendish knowledge which was lost to him, found its way back to the ex-Undead. Despite his efforts, he still wasn’t satisfied due to the fact there existed no confirmation of the deity he still remained devout to being present. Regardless of discovering his newfound prowess, he was still concerned for the confirmation of Iblees being existent. He had wasted time wondering whether if his deity had been deceased or vanquished from his own realm; for he could comprehend a connection to the Nether, but not Iblees himself. Joseph was brought to a perplexed state, he wanted to serve what provided him a purpose. Yet, the alienated Elf was not sure if the Defiler would even approve of his actions of tampering with the Nether. With his concrete link to the hellish underworld, he tried to delve further into the ominous realm. His mind was beating about in its place as he continued to expand his eccentric endeavour. He desired to locate the whereabouts of his praised and fallen Daemon. But, with his limited connection, he was only able to pick on Iblees’ existence on a metaphysical level. Though, that was he assumed to be Iblees due to the immense and overwhelming clutch that held a vague yet wicked grip Joseph’s limited mind. Visibly, he couldn’t notice him. But on a level of abstract comprehension, he was capable of pinpointing his existence. And beyond the Defiler’s existence, Joseph gathered information of other entities that were inhabiting the Nether -- weaker, yet still sturdy beings. The grim vibe these underlings of the Nether set a familiar taste to Joseph’s buds of thought, their souls were stagnant in the the unholy grounds of the Nether, the nigh-spectral lifeforms were seemingly untampered with. After being worn and well aware of multiple existences in the Nether, he grew satisfied with this experience to take note of and promptly he cut his tether to the underworld. It was until the next day, the Elf was approached by another entity that was ethereal, it was far too familiar. No mistake was open to be made. There was something he had felt before, which had clutched at his mind, it bore the power to pluck away at the strings that held his mind together. However, this recognisable, antagonistic force did not do such things. Instead, it spoke. A misanthropic weight clung to these words which fell upon the Elf’s befuddled mind. The voice that resonated in his head was none other than the being which Joseph had proudly served. The voice, that resounded throughout Joseph’s mind held such an iron hand that it pinned down the bewildered Elf in place. No external forces prevented Joseph from trying to move, it was merely the voice of malignant influence that weighed him down. The words that were spoken left acidic spittle of turpitude that seeped through the confines of Joseph’s mind, it instructed him to submit to this force. Be one with it. Accept it. Understand it. Any form of resistance Joseph tried to put up was crushed by the words that carried such an unchallenged strength to them. Not only the words of great influence affect his mind, but it chipped away at the foundations of his soul. The soul of the man, who drowned in the abysmal waters of consternation, was being dislodged. Joseph no longer owned what made him ‘pure’, such an invaluable possession now belonged to The Defiler. The renewal of a forgotten art. This reformation of first generation necromancy has finally stepped foot into land for a second time. The unholy practices under the name of The Betrayer has spawned to offer wicked events in the mortal realm. The art, while considered an ungodly force from such a great being, does not leave its user without any harrowing consequences. While bearing the name “first generation necromancy”, one would expect it to carry a propensity for having more power than Second Generation Necromancy. However, that is not truly the case. Second Generation Necromancy and First Generation Necromancy may seem similar in some aspects, but the pair do share very different ways of functioning. The Summoning/Connection process. 1. The Vocomancer summons taint from the Nether (through the proper channels) to open the Nexus. 2. The Vocomancer then enters the domain of Iblees, utilising their link to Iblees as aid to garner their required tools from the Nether (essentially taint). 3. After mustering enough taint required from The Betrayer, the Vocomancer then makes use of the The Betrayer’s boon in order to bring forth something of their desire within their own power. 4. The Vocomancer will then release whatever power they have manifested into the mortal realm, as a product of Iblees. 5. Once the product of taint is released, the Vocomancer is free to do as they please with their spawn or creation. However, the user must bear in mind they do not have complete, direct control over their ethereal entities; for unlike SGN, the minions of Vocomancy are not a product of life force which is from the user’s self, but a product of the Nether -- a realm which is constructed by Iblees. Mechanics: The magic’s ability is to summon most products of taint from the underworld. Imagine the performance of Vocomancy as a blind person painting. The FG Necromancer doesn’t understand what exactly they are doing or how, just as a blind person cannot see what they are painting and are unaware of what they are producing, however they know they are doing it and are given instructions on what to do. These instructions come from Iblees himself, functioning as a pseudo-canvas and Taint functions as the ‘paint’. When the user is done with their ‘painting’, they can finally bring it into their for all to see Additionally, a Vocomancer can prepare rituals for Iblees’ gain. The source of the hand that feeds them cannot go unrewarded for what marvelous strength it provides. By arranging a ritual, an unfortunate soul can be sacrificed for Iblees’ benefit. A ritual can be prepped in any desired location of a Vocomancer. If an individual is slain as a result of the ritual process, then it is up to the player of the victim to decide whether their death is to be a PK or not. If a perma-kill occurs, then their soul is to successfully be set in the hands of Iblees. This magic consists of a blend of spells from the three branches of the Undead, the Devourer branch, the Obliterator branch and the Blighter branch. The user will be capable of spawning beings from the Underworld, make use of Iblees’ wrath in the form of bolts being hailed from the sky, manipulate deathly miasma and flames from the Nether and soothe the wounds of others. Unlike before, this style of Vocomancy does not entirely focus on the utter, senseless destruction of the Descendants. Because of this, there now exists only two branches: The Priests of Iblees and The Soldiers of Iblees. The Priests of Iblees are the ones that bear the potential to alter the opinions of those who originally loathed the Daemon thanks to their given prowess. They are mostly provided with the spells from the Undead’s Blighter branch. They are gifted with mending the wounds of those who are tainted, or fall under the definition of ‘tainted’. They are capable of manifesting miasma and summoning only a fair amount of entities from the Nether. They are not fighters. Akin to the Blighter Branch, they only exist to wile others into finding trust and keeping trust in Iblees. The Soldiers of Iblees are those who possess formidable strength, they are examples of Iblees’ prowess. They may not be capable of swaying others into following Iblees so easily, unlike the Priests of Iblees, but with their strength alone they are able to give others a taste of what happens if one were to oppose Iblees. They are capable of summoning a fearful number of beings or a fearful being from the Nether. They are gifted with casting dreadful lightning from the sky and are able to produce vehement flames from the Nether which consume the life of opposers. Similar to the Obliterator branch and Devourer branch, they only exist to display Iblees’ power, fending off any who are seen as adversaries and protecting those who are seen as allies. ‘Taint’ Mending (Exclusive to the Priests of Iblees): The Priests of Iblees are granted this altered and watered-down Blighter branch spell, which was originally used in order to keep the forces of Iblees alive. Now, such a spell exists to not only benefit Iblees' wounded acolytes, those who are 'tainted' as well can fall under the effects of this modified Blighter branch spell. Additionally, no agent of Iblees would be able to effectively convince others to follow the will of their overseer, without being able to display that their deity now has but a tinge of being capable of lending aid in the most efficient form. Individuals who are ‘tainted’ are the only ones who can mended by this spell. In order for a Priest to execute this spell, they must make contact or be extremely close to making contact with the being of ‘taint’ they wish to aid. A viscous liquid that resembles the ichor of Iblees will be formulated from a Priest’s hand, if the ichor meets the desired target of the Priest, then the rich ‘blood’ of Iblees will alter its form to match the original lost body parts of the victim that bears 'taint'. If a hand of a tainted being were to be lost, then the ichor of Iblees will function in a sentient manner once it comes into contact with the severed hand. The liquid will try to imitate what the lost limb once was, it will firstly assume the shape of the lost portions of the hand in its liquid form, then it will begin to alter its substance to resemble that of flesh. This will require the priest to continue producing more of Iblees' ichor until the hand has fully recovered. If a tainted individual were to be harmed by Holy Fire, then consuming the ichor will be most suited, as it is taint given form. The victim of lost taint will not be promptly rejuvenated, but the speed at which they recover their taint will be heightened. Additionally, ruptured interal organs cannot be mended by this spell, poison and other deadly toxins cannot be removed the system of a tainted being and mental impairments cannot be repaired. Those healed will be left with slightly grotesque welts and minor bruises that will recover over time, this indicates that Iblees is not the one to be especially relied on for aiding those incompetent enough to end up hurt and all those that are lent his aid will also experience his affliction. However, much like oil meeting water, the ichor will simply run off the body of an injured victim who is free of 'taint', refusing to blend with the pure being. An example of those who fit the definition of ‘taint’ goes as follows: Wraiths Dread Knights Wights Those who have certain noteworthy intent that may appease The Betrayer Necromancers Ghouls (Please note, this is merely an example of what kinds of individuals can be mended. Those who actually bear any form of actual taint, can fall under the effect of this spell.) At tier 1, a Priest of Iblees will only be capable of healing extremely minor cuts. Up to tier 5, a Priest will be capable of recovering a lost hand. Nether Spawns (Usable by both sects): Nether spawns are beastly fiends which reside within the Nether. They are very frequently abnormal or misshapen creatures, never the same as the last and, unlike any other summoning magic, cannot be controlled. Nether spawns are quite literally Taint given form. They are ravenous, unruly, and mad monstrosities that raze and ravage. But just as the other effects of Vocomancy, they do not harm those which are tainted or that which is comprised of Taint just as it does not harm them. They are blind to their summoner and spawned brethren, only seeing them as other products of the Nether. They do not outright harm their ‘allies’ but are definitely not ones to be careful either. Their eldritch bodies are their weapons and what which isn’t corrupted by Taint is their target. Novices who decide to spawn horrific entities from the Nether will only be able to bring forth something as insignificant as an inchworm or insect, unlike a novice Second Generation Necromancer, who can raise something larger such as a dead rat. (A 'tier 5' Vocomancer user can summon a maximum of 4-6 humanoid beings or one large abomination of flesh from the Nether, whereas a 'tier 5' SGN user can raise 12 humanoid beings. A Vocomancer user can summon beings on a whim, whereas a SGN user will have to kill the living to actually garner 12 corpses. This is why a Vocomancer can summon less than a SGN user, for the sake of fairness.) Additionally, much like a Conjuration user summoning a Primordial, both Priests and Soldiers of Iblees can bring forth creatures that bear properties of the Nether. A standard summon of a creature from the Nether might be maintaining decayed flesh and nothing more. However, advanced acolytes of Iblees can go further than just mere flesh sustaining their creatures. They can be capable of having their summons bear 'flesh' of any compatible material from the Nether (this excludes lava though, for it is far too powerful for a summoner to bring forth into the mortal plane). This will of course, be more of a demanding spell for Iblees' acolytes. For example, beings of netherrack can be set ablaze by any fire present that makes contact with their skin, though due to the properties of netherrack, the creatures made of this hellish material are bound to be more fragile than their flesh ridden counterparts. Beings that bear the properties of soulsand become harder to slay, yet their destructive prowess is not as intimidating as beings of netherrack or actual creatures of flesh. It is worth noting that Priests of Iblees can only summon a maximum of 4 humanoid entities from the Nether, while Soldiers of Iblees can summon a maximum of 6 (The larger the body, the smaller the number. The smaller the body, the higher the number). The numbers become lessened if they were to produce organisms that hold properties of the Nether's materials. The cast time of this spell is akin to the time it takes for a conjuration user to summon an entity from the Void, roughly 3-6 emotes will be required for a satisfactory spell attempt. Nether’s Flame (Exclusive to the Soldiers of Iblees) Similar to that of a pyromancer, the flames created from the sheer hatred of Iblees alone are channelled towards the user. It is up to the user to decide where they redirect this embodiment of The Defiler’s loathing towards. The flames that are spawned from Iblees act in a way which can be considered Holy Fire’s polar opposite. Instead of seeking to eviscerate taint like its counterpart, the flames from the Nether ignore such things and instead aim to use its own tainted properties in order to devour the lifeforce of a victim’s body. The flames will persist until its target is utterly void of lifeforce. It can only ‘burn’ organic matter, which causes decay and emits a substance akin to smoke due to the evisceration of lifeforce. Once it comes into contact with nonorganic material, nothing occurs. The 'oxygen' of Iblees' hellfire is life, nonorganic material does not provide that, therefore the flames are most likely bound to ignore inanimate objects and/or vanish if it does not meet its 'oxygen'. Depending on the limb the flames have taken a liking to consuming the life force from, the skin is likely to blacken to the point where it resembles an ebony black pigment. The afflicted limb may be rendered briefly disabled if the victim were to survive a continued assault of the hellfire, for the life force from the victim has been forcibly eviscerated. However, due to Iblees being weakened, the flames function differently from how they once they did. The flames from the underworld are no longer vehement as they once were, now they burn away the life force of entities with a weaker force and no longer spread like wildfire, they cannot challenge the likes of Holy fire, and it is far easier for an individual affected by the flames to pass the ebony fire to another entity (be it fauna or flora), in order to avoid further damage. Additionally, Healing from Clerics/Paladins/Ascended etc... can undo the damage. The cast time for this spell is similar to that of a Fire Evocation spell. Roughly 3-5 emotes are needed for a satisfactory spell execution. Iblees’ Lightning (Exclusive to the Soldiers of Iblees) Bolts come down from a baleful sky once an agent of Iblees makes use of this spell. When a Soldier of Iblees calls forth for the clouds to gather, the once uncontaminated sky becomes populated with a mass of opaque, ebony clouds. Compared to the rest of the tools at a Necromancer’s disposal, this spell is fairly simple. If successful, a small array of bolts will descend towards the surface they are directed to, leaving behind a mark that indicates the ire of The Betrayer. Due to the Defiler himself having lost a portion of his destructive potential, he is no longer able to direct his grim lightning towards the flesh of Descendants exclusively. They are now naturally attracted to the likes other fauna, much like how natural lightning is attracted to the likes of metal. For example, casting this spell while in the centre of a forest will make it difficult to actually strike a single, desired target, especially if one's target is a Descendant who happens to be within said forest. 3-5 emotes will be required to execute a satisfactory spell. Miasma (Exclusive to the Priests of Iblees): Miasma is a thick, cloudy haze of lime green and black mists. Its foggy consistency makes it nearly opaque, the miasma acts like a harming smokescreen and therefore cannot be controlled, only directed. It is mostly fatal when inhaled, but can also be damaging if it makes contact with skin. It of course, saps life force, the rate at which it consumes life force is determined by how much miasma is coating the victim. It varies from being nearly useless to causing its victim to simply be uncomfortable at ‘tier 1’. Though, with more practice over time, the cloud of miasma will be capable of causing immense pain, minor paralysis, and bleaches the skin and scars with causing ulcers and blisters. (This will not be as powerful as Undead Miasma, it will be akin to a necromancer’s drain, without any benefit to user. It travels at a steady, moderate speed; it can be considered somewhat sluggish. It is not fast nor too slow. It can only reach a maximum of roughly 3-3.5 metres) This spell should be treated much like a Necromancer's drain. 3-5 emotes will be required to execute a miasma spell properly. Soul displacement (Usable by both sects): Through aptly manipulating taint and the link to the nether, a user becomes capable of generating a ritual to further Iblees’ goal and his prowess. This will require the aid of other Vocomancers that are also adequate in performing this spell. If enough space is present, the user will be formulating a crooked shape of abnormal proportions with an outline bearing a lime-green pigment tainted with hues of ebony black. The area surrounded by the peculiar shape will, over time, have its appearance be distorted to represent the likes of the Nether. Sand and its delicate texture will turn to malformed soul sand, wood will have its appearance altered to look much like obsidian, dirt and grass will have its aspects degraded to netherrack and so forth. It is much like tearing a vicinity of the Nether itself into the mortal realm, the specific vicinity is a place where only Iblees can act. If someone, a sacrifice, were placed within this corrupting shape, their souls will be ripped from their being by The Defiler himself, soon relocating itself in the hands of Iblees. If Iblees does not obtain a sacrifice within a certain period of time, the Vocomancer is at risk of having their connection with Iblees severed. OOC consent is required before such acts are carried out. The victim must be comatose/immobile. Approximately 7-12 emotes will be required to make a satisfactory execution of this spell. Sever (Usable by both sects): Severing is the act of a master Vocomancer severing the connection of a Vocomancer to the The Betrayer. In a similar act of Shade magic, only a skilled tutor may disconnect ineffective soldiers of Iblees. Through the approval of The Betrayer himself, the experienced Vocomancer is capable of disconnecting those who prove to not aid anyone. Roughly 4-7 emotes will be required in order to execute this spell. A Vocomancer's (expected) endgame: A Vocomancer must adhere to Iblees’ code of conduct. He is the one supplying them with his power in the end and therefore as a cult to an aengudaemon they must serve their master with the intent to achieve his goal for him. Ater Caelum is Iblees’ end goal, meaning Vocomancers are merely pawns for Iblees to fulfill his goals. One who betrays the efforts of Iblees will be an marked an enemy, be it a Vocomancer user, a cleric, or an everyday commoner, they will perish under the name of Iblees. In addition, a Vocomancer must seek to provide Iblees with another power so that they can achieve their forms they once had when the Defiler was truly formidabble (this does not mean that Iblees is required to reach antag-power levels again) Note: This is a deity magic, of Iblees, properties of Undead magic (first generation necromancy) exist within proper reason. Drawbacks - Vocomancers will lose their previously acquired magics after progressing two tiers into their magic. - Much like other dark arts, Vocomancers are prone to being eviscerated by the likes of Holy magic. However, due to Vocomancy being powered by Iblees himself - the personification of taint - they will suffer and experience much greater pain, especially more than a Shade normally would, when coming into contact with Holy magic. Vocomancers may even become paralyzed after a few seconds of exposure to Holy fire. - Vocomancy is bound to render the user more fragile than most magics that currently exist, since they are sustaining power given to them by a dreadful deity whose magic is nothing but taint. This may fuel the lusts for Vocomancers wanting to obtain their (previous) skeletal form, in order to no longer bear with the issues of maintaining their weakly mortal flesh. Red Lines - As it is known, taint does not affect tainted beings. This means that Nether spawns and spells alike will not harm tainted entities such as Wraiths, Dread Knights, Shades, etc... However, Nether spawns can be commanded directly by their summoners to harm specific individuals. - Exceeding the limit and/or size of nether spawns is powergaming, even if it were to occur in-character, the user will most likely be under a mass of stress. - Vocomancers are tainted (extremely tained, even), they must react properly when coming into contact with holy magic. The player of a Vocomancer mustn't treat Holy Fire lightly, since it will eat away at their tainted being as if it were nothing. - The one rule that applies to all magic also applies to this magic, if someone were to significantly interrupt a Vocomancer during the preparation of their spell, then the manifestation of their spell will come to an abrupt end. Ater Caelum - Iblees’ Endgoal "This is the name for Iblees’ end game goal. “Ultimate Goal: Iblees wants to overthrow the Aenguls and Daemons. He wants to corrupt, rule over, and bend them to his will. The mortals are just in the way. Iblees wants to become the Arch-Soul, the Prime God over the Archdaemons and Archaenguls. Essentially he wants to become the Creator and all powerful by making all the Archaenguls and Archdaemons underneath him. Iblees believes it's what the gods do; they want to be stronger than the rest around them so they can be safe above others. Divine survivability. And as Archdaemon of Ruin, this appeals to his desire for ruination. To dissolve the established order (or lack therein) of aengudaemons with their own will and their own purpose. Iblees would degrade this and bring them all under himself. But, note, Iblees is the ‘villain’ of our tale and is likely to never succeed in this goal, albeit it is possible should we wish for some form of lore-wipe where numerous things disappear or change. This being his take on the truth, Iblees wants to become the Creator / Arch-Soul / Prime God to ensure his own success but the implications of that are far from what most other aengudaemons believe, thus their frequent opposing standing. Should this come to be and all the Aenguls and Daemons are under Iblees, there would be no cataclysm or apocalypse for all existence. He doesn’t want the death of everyone and thing, he wants power to have his way, and his way once in that position would be rather peaceful. There’d be no inter-deity squabbles, no fighting divine factions. He’d probably leave the mortal beings alone entirely, likely moving away to make his own mortals with his own interpretation. Iblees intends on achieving the throne by persuading fellow deities, beginning with relatively smaller ones he can manage to turn alone, via corruption." Iblees would sit down with them one-on-one and have a lengthy discussion. "This discussion would be over the matters of how their kind always have a struggle amongst one another that leads to chaos and damage; Iblees means to make one final fight to end them all to instill everlasting order (truly primal chaos, Iblees would just be a bullying superpower) among the gods (if he is to keep them to begin with. Iblees may want to wipe the slate clean than have to deal with those who once opposed him) by any means necessary..." "Corruption is used in the sense that they are turning to Iblees’ side and we are the ones (mortals too) who paint Iblees as evil and vile. As for those who utterly oppose Iblees and say that they will never join his cause, they will meet enslavement or eternal banishment.” (Source: Old Vocomancy lore)
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