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  1. Welcome to the ~~~FUNKY~~~ lil skin shop Costs: A head skin is 300 minas An overlay is 100 minas A body is 700 minas A full body (including overlay) is 1000 minas If you are applying for a skin, please fill out the below: Username: Discord: Skin Type (Head/Body/Full Body): Steve or Alex Model: Gender and Race: Image(s) for reference: How is your character quirky?: Type of Payment: Proof of Payment: (You can either reach out to me below or on my discord) Past work:
  2. There was a poet known only as “The Mad Poet.” He lived a hermit life where his only friend had died years before the disappearance. Last seen he was with Ryia Von Savoia-Dalivous' on his way to Helena when he disappeared. He had willed everything to her, as he knew not many other acquaintances. When he disappeared Ryia looked for a bit but found no trace. It was as if this masked poet of an unknown name had disappeared. His home had seen no use in the years, in fact, it seemed abandoned until he willed it to Ryia, where the first layer of dust finally rose. He has a memorial for all those who want to pay their respects, far from any other places in the wildlands. It is said that the gifts put there disappear, this could be a thief or the mad poet back from the dead. The coordinates of his memorial are -2312 / 41 / -388. What does the memorial service, one might ask? Well, The Mad Poet is said to have a long history, once a soldier, a jester, a spy, and many other things, countless deeds, most bad of course.
  3. Medea Len’irrin-Adil ”Religion, and all that it stands for is simply.. intriguing. “ General Information Full Name: Medea Len’irrin-Adil Pronunciation: Meh-De-ah Len’ER-EHN Maiden Name: Adil Name Meaning: To Ponder; Cunning Age: Two-Hundred Twenty-Four (Auto Age on) Date of Birth: Springtime Gender: Female Pronouns: She/Her Sexuality: Demisexual, Bi-romantic Marital Status: Married Alignment: Neutral Good Occupation: Theological/Artist Theme Song: Hey Brother Art All art done by me WIP
  4. ❆ Kelric Leodan Atmorice ❆ ~General Information~ ~Status~ A Descendent of the Atmorice Bloodline ~Nicknames/Aliases~ Kel / Keli / Leo / Leodan ~Race~ Mali’fenn ~Gender~ Male ~Birth~ 13th of Malin’s Welcome, 1645 ~Height~ 5’7” ft. ~Weight~ 145 lbs. ~Place of Residency~ Princedom of Fenn ~Further Information~ ~Languages Spoken~ Common - Primary Language Ancient Elven - Second Language ~Religion~ Wyrvun’fiyem ~Philosophy of Life~ “Life is but a reality to be experienced.” Leo wants to live life to the best of his ability. He always tries to find the good in everything and wants to do as much as he can before it is too late. He also strives to be the best that he can be, whether that is a talent of his or himself as a person. Leodan knows that there will always be those dark and tough moments in his life, but really he likes to think of them as challenges for him to overcome. ~Personality~ Leodan displays a cold exterior and appears to be pretty distant at first. but once one takes the time to get to know him, he is actually a sensitive, loyal, and caring person. Though, his work is a huge priority for him and he will spend most of his days honing his abilities and improving his talents. Of course, he loves to take time to socialize with others like his close friends or family. Family is also an important aspect in his family and he will willingly risk his life for his loved ones. This also applies to his friends and snow elven kin as well. Leo is gifted at hiding his anger. Even though he is a pretty calm person, he never forgets when others wrong him. it will take quite a lot to enrage him. ~Flaws~ No matter what he does, he feels it’s never good enough. He cannot help but see it in his victories, little defeats, and failures. If he were stronger, faster, smarter, or more powerful, maybe he could be better. However, stuck in the mind and body he has, he feels he‘s destined to never be the best that he wishes he could be. Because of this, he will often overwork himself. ~Talents~ Performing - Leo has always loved performing but often gets self-conscious over his ability to dance well. In particular, he specializes in contemporary dance. Figure-Skating - If he ever comes across a frozen body of water, he will always take up the chance to skate if given the chance. It is a sport that he values greatly and he spends most of his free time practicing on his skates. Horseback Riding - Leodan loves horses and animals for that matter and makes a great cavalryman. Lance Wielding - His bloodline specializes in wielding lances, spears, bows, and swords. He has decided to focus on fighting with the lance and has proven to be rather skilled. Knife Throwing - Other than lances, he also took an interest in throwing knives. He is training to be much more accurate with his throws, but is nonetheless a pretty decent knife thrower. ~Physical Attributes~ ~Body~ He exhibits a more thinner stature, but does have some muscle. ~Hair~ Long, pale blond hair. ~Skin~ Very fair skin that is cold to the touch. ~Eyes~ Icy blue ~Clothing~ ~Further Information~ ~Likes/Dislikes~ Liked Beverages: Most Teas Liked Foods: Most Stews Liked Colours: Light Blue & Purple Liked Flora: Athin & Frost Vine Liked Fauna: Snow Wolf & Horse Other Likes: Dance, Arcane Magics, Reading & Ice Skating Disliked Beverages: Grape Juice Disliked Foods: Mushrooms Disliked Colours: Bright Yellow Disliked Flora: Elrow Berries Disliked Fauna: Cave Cow Other Dislikes: Heartlessness, Laziness ~Relations~ Name: Arnaris Atmorice Relationship: Mother Details: - Name: Lothric Atmorice Relationship: Father Details: - Name: Antelyeun Atmorice Nickname: ’Ante’ Relationship: Twin Brother Details: They are identical twins and have grown up together. Despite being side by side for nearly their whole lives, they can’t be any more different. As almost all siblings do, they tend to fight sometimes due to their opposing views and differences, but in the end they always make up. Leo is often the one getting Ante out of trouble. Name: Chrom’ilvya Atmorice Nickname: ’Chrom’ Relationship: Older Sister Details: - Name: Jakir Atmorice Relationship: Older Brother Details: - Name: Eldrin Atmorice Relationship: Eldest Brother Details: - Name: Tinuviel Atmorice Relationship: Eldest Sister Details: - ~Romantic Relationship(s)~ He has never been in a romantic relationship before but is interested in starting a relationship one day. ~Inventory~
  5. Eirik Sigismund Baruch born. 1709 General Information: Name- Eirik Sigismund Baruch Age- 54 Title(s)- N/A Heritage- Nephew of Duke Petyr of Valwyck Traits ●Meticulous ●Sarcastic ●Honest ●Impulsive Zodiac- Libra Physical Description: Race- Highlander Gender- Male Build- Stocky, Average shoulders, Average waist Height- 6’0” Weight- 185lbs Hair Color ► Eirik has medium length brown hair that is well maintained particularly around his ears and his eyes Eye Color ► Eirik has a pair of faint blue eyes that shine brightly when the light glistens on his face Skin Tone- Pale in color, Healthy skin Face Shape- Diamond face shape Scars/Tattoos- None Clothing- Eirik wears attire particularly of darker shade with the addition of pelage. Dominant Hand- Right Personality Information Eirik is very open-minded when he speaks along with being rather blunt. While he retains a consistent sense of humor and sarcasm he can at times be trusted and enjoyable to spend time with. Besides his poor mannerisms in some instances, he is a young man who respects and loves his family and continues to ensure the prosperity of his House’s future. Personal Alignment- Chaotic Neutral Political Alignment- Feudalist Party Strength(s)- Wittiness Weakness(es)- Outspoken ✞ Religion- Canonism ? Sexuality- Heterosexual ⛪ Marital Status- Marjorie Vyronov Current Residence The Duchy of Valwyck, Haense Other Information: Mother- Lilliana Kortrevich ✞ Father- Jan Baruch ✞ ? Language(s): Naumariav The Baruch Coat of Arms
  6. I'm new to roleplay and am looking for a little help in creating my character for the application. I'm a little lost on where to find information and where to start with my character, I have no idea what I want her back story to be- where she's from and all that. I know her name is Muya and she's a wood elf. I tried going through the lore but it's a little difficult knowing what cities are being used currently and what lore to include in my backstory as it's hard to know when everything happened and what year the role play is currently in. I'd appreciate any and all kind of help so please, either reply to me here or my Discord is Kytux1103 #3061 Thank you in advance.
  7. Butcherson 'Butch' born. 1629 General Information: Name- Butcherson Age- ((/persona view Zanthuz)) Title(s)- Maer of Reza, Head-Farmer of Reza Heritage- Unknown Traits ● Very Emotional ● Bi-Polar ● Short-Tempered Zodiac- Libra Age- 105(deceased) Physical Description: Race- Highlander Gender- Male Build- Wide Chest w/ a large belly Height- 4’11” Weight- 235lbs Hair Color > Butch has lovely white hair that is visible on the sides of his shiny head Eye Color > Butch has beady black eyes that are quite large in dimension > He also wears the late Prince Georg Stanimar's spectacles Skin Tone- Pale like a Porcelain doll Face Shape- Round with a butt chin Scars/Tattoos- ‘Love Maltida’ tattoo on his left butt cheek Clothing- Butch wears beautifully tailored blue overalls with a pair of brown flip floppers Dominant Hand- Right Personality Information: Butch is a quite outgoing fella and is quite lovely to hangout with but, don’t push his buttons or he’ll make very unpleasant noises and may threaten to bite your toes courtesy of sending his best bud Gilbert out to nibble your toes! Personal Alignment- Chaotic Good Political Alignment- The Greater Elders of Haense Preservation Party Strength(s)- Bellybutton twirling Weakness(es)- Bellybutton twirling ✞ Religion- Canonism Sexuality- Single Pringle Marital Status- Lotte Rosendale Best Friend- Gilbert & his obese piglet named Wilbur Current Residence New Reza, Haense Other Information: Mother- Unknown ✞ Father- Unknown ✞ Grandmother- Unknown ✞ Grandfather- Unknown ✞ Language(s): Common, Naumariav
  8. So I’m fairly new to all of this and I’m working on making my first character. I’m wanting to make a Halfling with a bit of a twist and I was hoping I could get some help on this. Especially related to the location in which they come from. I checked the wiki for Halflings and found that all of the locations there are listed as no longer around so I though it best to check here to see what I can find out
  9. Tafrara Al-Zammit { General Information } Name - Tafrara Al-Zammit Date of Birth -10th of the First Seed, 1701 Marital Status - Widowed Titles - N/A { Physical Description } Race - Farfolk Gender - Female Build - Slim rectangular build with small bust and little waist definition Weight – 130 lbs Height - 5'5” Hair Description- Short dark brown hair cut into a messy bob Eye Color - Brown Skin Tone - Golden caramel Face Shape - Diamond shaped Scars/Tattoos – N/A Clothing - Tafrara is often seen wearing a loose fitting bright red dress accompanied by a pale blue scarf headscarf. She adorns a golden necklace and 2 hoop earrings. On her right arm, a golden bracelet. { Traits } Tafrara is a soft-spoken individual who likes to keep to herself. She's rather skeptical of new faces, and doesn't open up to many. She extremely loyal to those she does know.- often taking a motherly position. She takes great pleasure in taking care of others. In her free time, Tafrara enjoys cooking, reading, and flower picking. Strengths - Knowledgeable in fauna and first aid Weaknesses - Laments on the past far too often and distrustful of others Alignment - Neutral Good Religious Affliation – The Human Church Sexual Orientation - Heterosexual Languages - The Common Tongue and Qalashi { Background Information } Tafrara was born in the city of Sutica in 1701. Raised in a Rassidi trading family, she lived a nomadic life - never staying in one place for too long. Being the oldest of 5 and the only girl, Tafrara had to adopt a parental role early in life as she helped her mother take care of her brothers. Her mother instructed her in religion and emphasized the importance of being a faithful wife and homebody. At the age of 18, Tafrara's father married her off to a Qalashi-Rassidi fabric merchant by the name of Barnabas Khaïr-Eddine . For the first 2 years of their marriage Tafrara and Barnabas settled in Sutica, but returned to a life of nomadic trade after seeing the potential wealth they could gain. While life with Barnabas offered her more freedom, Tafrara spent a majority of her time by his side, waiting to be of good use just as her mother had taught. Years later, Tafrara would experience her greatest challenge when pirates came and ambushed Barnaba’s trading ship, killing Barnabas in the process. With her husband now dead and her reluctant to return to her family, Tafrara decided to travel across Arcas. She had lived for others for too long. It was time for her to live for herself.
  10. Metagame any of this and you’re gonna catch this hammer, boi “Understand this, I will not be like all those Clan Fathers before me who gave up, I would sooner die. That is where I differ from my father, I will break before I bend.” Jorvin Starbreaker [ Basic Information ] [Name] Common: Jorvin ‘Kazrinsson’ Starbreaker Dwarven: Yorrvin ‘Kazrinkadan’ Kornazkarumm [Race] Cavern Dwarf [Date of Birth] 5th of the Deep Cold, 1645 [Gender] Male [Sexuality] Bisexual (female leaning) [Affiliation] Kingdom of Kaz’Ulrah (until 1692) Kingdom of Agnarum (1692-1707) Underrealms of Urguan (1707-Current) Dwarven Clergy (Briefly) [Political Affiliation] Confederate (1692-1707) Neo-Urguanite (1707-1717) Neo-Confederate (1717-Current) [Religious Affiliation] Brathmordakin (Dwarven Religion) [Favored Gods] Yemekar Dungrimm [ Traits ] [Health] Stressed: This character finds the burden of work and life almost too much to handle. Scarred: Old wounds have left this character visibly scarred. [Genetic] Strong: This character was lucky enough to be born with above-average strength. [Non-Inherited] Brawny: Through vigorous training, this character possesses a rather muscular physique. [Lifestyle] Scholar: This character is well-read, possibly even preferring the company of books to people. [Positive] Chaste: This character is neither all too experienced, nor all too concerned with sexual matters. Diligent: This character possesses a strong sense of duty. [Negative] Envious: This character is prone to seething jealousy. Greedy: This character is known for hoarding wealth. Wrothful: This character is known for having an extremely poor temperament at times. [Other] Ambitious: This character desires to be in a high position of power. Cynical: This character is known to have a cynical, somewhat unpleasant view on life. Stubborn: Once this character is committed to a course of action, it is nearly impossible to convince them otherwise. [Leadership] Aggressive Leader: This character is known for having a very aggressive, and confrontational style of leadership. Heavy Infantry Leader: This character knows the value of armor, and makes frequent use of heavily armored infantry. [ Inventory ] [Primary Weapons] (Max One) Enchanted Warhammer (One Handed) Forged by the late Stromnikar Starbreaker, this weapon was granted to Jorvin after his ascension to Clan Father, and enchanted shortly after. It possesses electrical and telekinetic enchantments which, if allowed to muster a full charge, can be unleashed to devastating effect. Starbreaker Heavy Warhammer (One/Two Handed) A larger, heavier, non-enchanted variant of the above weapon roughly the length of a Dwarven sword. Forged from Black Ferrum, it possesses a crowbeak on the back of the hammer-head. Dwarven Spear (One/Two Handed) A simple yet dangerous weapon often used during Legion duties, it stands at six feet, and while not intended to be thrown it can be used to great effect when paired with a shield. Steel Bearded Axe (Two Handed) Occasionally carried into battle in place of a hammer, sacrificing weight for speed. While not nearly as effective against armored targets, against unarmored, or lightly armored foes, its raw cutting power makes it more than lethal enough. [Secondary Weapons] (Max Two) Steel Seax (One Handed) A long, single edged bone-hilted knife often tucked at around the back of Jorvin’s belt. Steel War-Axe (One Handed) Often used when carrying a spear into battle, due to the possibility of said spear breaking during combat. Hung around the side of Jorvin’s belt in a leather ‘holster’. Slayersteel Dagger (One Handed) Occasionally carried instead of a steel seax, in situations where encountering less than wholesome entities is a possibility. [Off-Hand] (Max One) Dwarven Heater Shield A heavy, legion-issue shield, primarily designed to form an unbreakable shield wall, but still plenty effective in single combat. Steel Round Shield Smaller than the heater shield, but capable of taking just as much punishment. Favored in single combat. [Satchel Contents] Rations Jerky and hardtack, enough to last a single man several days, but no longer than a week at maximum. Canteen Metal canteen containing a day’s worth of clean water. Flask Metal flask containing a day’s worth of alcohol, usually mead. War Horn Encase of attack, a horn is tucked into the satchel, when blown it can be heard for roughly forty stones. Fire-starter Encase it is needed to ward off the cold, or boil water within the canteen to make it drinkable. Bandages Encase of injury and that medical assistance is not immediately available, the satchel contains a roll of bandages for covering wounds. [Armor] (Max One) Urguanite Officer’s Uniform Standard issue steel plate armor of Urguan’s Legion, complete with a bright orange cloak, encase you had any doubts to the country of origin. Starbreaker Plate Armor Black-Plate Armor specific to Clan Starbreaker, bearing the clan sigil of three stars and an anvil upon the chestplate. [ History ] Early Life Born during the golden age of Kaz’Ulrah in the early Atlasian period, Jorvin is the son of famed High Remembrancer, Kazrin Starbreaker, and the fiery tempered Maeven Blackhammer, a captain of note within the Vanguard of Kaz’Ulrah. The eldest of three children, (the other two being Ketlin, and Azdal) he was relied upon to watch over his siblings from an early age, and as such, developed to be quite protective of them, even if he was often resentful for the attention received by his younger siblings from their parents. As is often the case, opposites attract, but seldom last for long. This fact would prove especially true in the case of Jorvin’s parents, who separated shortly after the boy’s sixteenth birthday. Ketlin remained with their father, who as one often busy with his work, sent her away to further her education under Draugrite scholars, Azdal too remained with Kazrin, but left to forge his own destiny at the age of eighteen. Jorvin however would remain with their mother as deemed by the court, shedding the name Starbreaker along with his mother. Years passed, and with the passage of time, Jorvin aged. He would find himself the voice of caution to his mother’s temper, and in return she would educate him to the best of her ability. Try as she might, the boy would gravitate towards those interests associated with his paternal clan, particularly scholarly work much to her distress. Despite this, his mother’s influence was apparent, and even as a boy he would adopt a dutiful nature, though he believed himself too weak to serve on the battlefield, and took to the mines instead, in his own words ‘to serve my king’. Jorvin’s professions such in nature, until the traumatic ‘Third Atlas Coalition War’ shook the continent. Three months before Jorvin’s fortieth birthday and coming of age, his mother marched to the defense of Norland with the rest of the Coalition’s forces, and in the aftermath of the sweeping Imperial victory there, she was never seen again, assumed dead. Jorvin came of age alone and angry, until returning to the only other family he knew. In a short while, after two and a half decades, he would return to his father, among the last of the Starbreakers, and would retake the family name, joining his clan once more. No longer alone, but still most certainly angry, the Starbreaker enlisted in the Vanguard the day after news of San’Kala’s fall reached the Crownhold. Knowing they would be next, Ulrahite leadership buckled down, and prepared for the long and bloody siege, which would leave Kal’Tarak a burning ruin. Jorvin would be severely wounded during the fighting, for no warrior was he, and only by taking shelter in the abandoned prison of Kal’Tarak would he survive the final stand made by the Coalition within King Thoak’s throne room. Being among the few ‘soldiers’ to survive the battle, he would charge himself with the task of aiding the refugees of the city in their escape. Marching across Imperial territory for thirty days (all the while beset by Imperials and bandits) the survivors would eventually make it to Kal’Azgaryum, once mortal enemies of Kaz’Ulrah, now the only remaining free-hold of the Dwarves in Atlas, save the Urguanite remnant of Az’Adar. Hunting the Cult, and ascension to Clan Father Among all refugees from Kaz’Ulrah, it was perhaps the Starbreakers who had the easiest time adjusting to life in Agnarum, as not only was Kazrin Starbreaker a figure respected for his neutrality, it was also that several of their number had already taken residence there. Jorvin, ashamed over his failure during the battle soon swore an oath to protect his fellow refugees to the best of his ability, and enlisted in Dungrimm’s Legion to aid in the transition. The young Starbreaker showed promise, and through rigorous training both with, and without the Legion, he would slowly but surely mold himself into a soldier. The Grand Marshall at the time Dain Metalfist saw potential in Jorvin, and soon deemed him as his personal guard, a respected position among his fellow Legionaires. This remained the status quo for some time, until somehow, the reputation of the Starbreakers waned. The actions of Torkan Starbreaker, his uncle and a suspected cultist, soon began to cast the clan in a poor light, meanwhile his father Kazrin, once highly respected, was soon a suspect for treason when it came to light that the Frostbeards, enemies of Agnarum, possessed a mole within the Council of Rikkin. This, further compounded with his refusal to sign the Frostbeard Extermination Act, caused the elderly Starbreaker to retire in favor of his son, who in the span of a single night found himself propelled from beardling, to Lord of Gotrek’s line. For a time, Jorvin floundered, unsure of himself and certainly unprepared to lead an Elder Clan. This was made all the worse by the corrupting influence of Torkan, whom Jorvin discovered to be a cultist of Khorvad, the Dwarven God of Darkness and Ambition. Unable to prove his uncle’s guilt to anyone but himself, the young Starbreaker was wrought with self-doubt and paranoia which threatened to break his spirit. This was prevented however, by the sudden friendship that formed between the young Legionaire and his commanding officers, the father-and-son duo, Dain and Gimli Metalfist. In these dark times, the Metalfists would prove to be steadfast friends and allies, especially once Jorvin’s father, Kazrin had vanished. Jorvin’s resolve grew, just in time for ‘The War Against September’. Fighting in the vanguard of Descendant lines in the Dwarven Shieldwall, the Starbreaker would personally fell a Minotaur as it broke through Dwarven lines, restoring his confidence and proving the young Starbreaker to be a formidable warrior. In the face of renewed investigation by Jorvin, Torkan vanished without a trace, taking his eldest children with him, and leaving only the young Karvek and Lulubelle in Jorvin’s care. Unbeknownst to Jorvin, Torkan would flee to Mynebor, where he would convince Balrog Ironkiln, a Starbreaker bastard and Lord of Mynebor, to take to Khorvadic worship. Within five years, all of Mynebor would be under Khorvad’s dominion, a fact discovered by Clan Ireheart who, during a raid against them, unearthed a hellish temple buried deep in Mynebor’s mines. With this information discovered, the Azgarymos Dwarves rallied for war, but were delayed by most troubling of news…. The Battle of the Bridge, and Serrimor The coming of the Vaeyl and their minions became known to the Dwarves when cold winds from the south swept over the mountain range separating Agnarum from the wastelands. The winter would be harsh, lasting well into the spring, and when it finally did end, it would become apparent to the Dwarves something unholy was at stake. Volunteering to discover what foulness had beset the Wastelands, Jorvin, along with Gimli Metalfist, and a party of fifty Dwarven rangers, left Agnarum during the height of summer. The Dwarves would make for the ice wall, three hundred miles south of Agnarum. To their unease, they would find that many cities south of Agnarum laid abandoned, with only Fenn and Haense still supporting a determined population that refused to move. Any further south, only the remnants of what once was would remain, abandoned cities and villages were the norm along the coast, but further in-land, they would be met with graver horrors. In one instance, the house of a farmer, with signs that told the gruesome tale of how one man had resorted to cannibalism to survive the winter, devouring his children. Another incident occurred a hundred miles south of that, where an abandoned fortress belonging to the Strigae (vampires) was discovered frozen over, its occupants thankfully vacant, but still populated by the bones of their victims. Still, the Dwarves pressed on, and eventually determined the source of the encroaching winter to be a fortress built along the wall. Jorvin, Gimli, and their entourage would race home against the winter, discovering to their horror the wastes had begun to swallow the Haunted Forest on Agnarum’s eastern border. The King was warned, and preparations were made to seal the mountains, but not before the Dwarves took to the countryside, warning as many as they could of the impending threat. However, the plans would change. Originally intending to wait the winter out in the mountain hold, the Dwarves were called to battle by their ally of Aegrothrond, who made battle against the Vaeyl in cloud temple. Quickly the Dwarves rushed to war, and the following battles would prove brutal. The Vaeyl knights proved to be a formidable foe against the whole of the descendants, and the Dwarven host would soon be separated, Jorvin would remain among the King’s hosts, and would help command Agnarum’s forces during the steady retreat towards the gate which had opened in the Ice Wall. There, assembled once more, the Dwarven host would hold the front line against the Vaeyl atop an icy bridge, while the fleeing descendants battered down the gate, and broke through to the other side. The Descendants would find themselves in Serrimor, a snowy wastelands populated by the ruins of the Vaeyl, who still harried them even now, in the Dwarven camp however, there would be celebration for having survived the fall of Atlas. In that camp, in the frenzy of the moment, Jorvin had fallen for a clanless woman by the name of Elia, and though they would be separated after Serrimor, unbeknownst to Jorvin, their fling would result in the birth of two children, Lyni and Sif. Eventually, the descendants managed to repair the ships nestled in the port of Serrimor, and from there, they would flee to a new land… Enemies returned, and the Trial of Jorvin Starbreaker The Dwarves would enter Arcas and immediately set to work erecting their home. The city of Kal’Varoth was atop the ruins of an ancient hold deep in the Underways, with new life breathed into it by King Fimlin the Architect, and others. Here, the Starbreakers would settle into a hall built by Stromnikar Starbreaker, while Jorvin set to work, beginning the revival of the Elder Clan. While the pressure was immense, it was not without fruit, and soon the Starbreakers would prosper for the first time in nearly two centuries. Jorvin sat upon the council which declared the Restoration of Urguan as a nation. Shortly thereafter however, danger struck. Torkan had returned along with Balrog Ironkiln, and in a narrowly-avoided attack, had tried to take the King’s life. Jorvin arrived on scene as the two were carted off for interrogation, and there Torkan would finally admit his allegiance to Khorvad. With the one who had caused him so much grief finally brought to justice, Jorvin’s response was swift, severing Torkan’s head from his body. Ensuring Torkan would never return, his body was buried in three pieces, with the skull kept by Jorvin as a trophy, while the heart was sealed away within an aurum chest, and the body was burned. The Dwarves soon declared war upon Mynebor, now ruled by Balrog’s son, and Jorvin swore an oath to once and for all wipe out the treacherous line of bastard Starbreakers. In the holy war that followed, Jorvin oversaw the eradication of the Ironkiln line, and the destruction of the Myneborite capital of Kal’Khorvad. Unbeknownst to Jorvin, the remaining Ironkilns who weren’t slain in the battle fled, and took the name Steelforged, hiding in Urguan until eventually discovered, and forced to flee once more. In the aftermath of the war, Jorvin would develop a friendship with Atandt and Zahrer Irongrinder, Az’Adarite Dwarves who’d become highly influential in Urguanite politics, this coupled with the brief retirement of Gimli Metalfist (Now Gimli Grandaxe) caused Jorvin to drift further and further into the more traditionalist Urguanite circles. In the aftermath of Mynebor, tensions would rise in the Under-Realm as two of it’s founders, Jorvin Starbreaker, and Borin Grandaxe would become rivals. Borin, who detested Jorvin, and believed him to be a far poorer leader than his father, a close friend of the Grandaxe, began a relentless campaign of insults which nearly culminated into a conflict between the Starbreaker and Grandaxe clans, Borin’s own son, Thondil the Fool vandalized Jorvin’s merchant shop, and damaged his beard with tree-sap. This would be the straw that broke the camel’s back, and finally Jorvin would lodge a grudge against Borin which, to settle required either Borin or his son to meet him in the form of a duel. Thondil the Fool would insist he fight instead of his father, and so the boy only recently of age, met Jorvin in battle. The duel was quick, and would lead to Thondil’s death as the Grandaxe failed to block a blow from the crowbeak of Jorvin’s warhammer, rending open his throat in the process. In what was equal parts a final insult, but also a mercy kill, Jorvin brought his hammer down on the boy’s head as he bled out, killing him instantly, but also displaying a grotesque scene to the Grandaxes who came to watch the duel. Due to this, Jorvin would be dubbed a ‘Child-Killer’ by the Grandaxes, and Fili Grandaxe, at the time leader of the Dwarven Faith, would excommunicate Jorvin, and duel him to a standstill in the very same arena the next night. The affair was soon settled in court, with the Irongrinders swaying those who’d not already chosen a side, and the Grandaxes who were formally Metalfists threatening open rebellion if Jorvin was tried with treason, along with clan Ireheart, and several of the Frostbeards. Fili’s excommunication was lifted, and the Grandaxe was soon voted out by his own clergy. Celebration was had, and shortly after these events Fimlin Grandaxe stepped down as King, however, Jorvin’s loyalties would soon become divided as both Gimli Grandaxe, and Atandt Irongrinder would run for the Kingship… The Election and Three Month War WIP
  11. ~ ~ ~ This is a character biography for Freya, not sure why I put so much work into developing it however I tend to enjoy doing artsy bio stuff when I’m bored, and LOTC is no exemption I suppose! So here is the Character Profile for Freya, and obviously any knowledge obtained here shouldn’t be taken In-Character without finding it out there! ~ ~ ~ Synopsis: Her upbringing, this does not yet follow events based on the server – but the prior. Most of Freya’s upbringing is heavily clouded, even to herself – as years passed by in seconds. Freya has no issues with her memory, however – a gap remains, a long period of time that was swept from underneath her. She was brought up in what could be consider solitude, knowing only her family and their close friends who kept her very withdrawn from the outside world. They’re known to live on the outskirts of Kadarsi Sultanate. From a young age Freya was locked away from the outside world – the few friends she had suffered the same. A notable period in this time is the loss of her farther, a master archer – someone who always shun the way her family lived and had wished for a better life for Freya, she saw him occasionally but very rarely. Promises of him teaching her the art of the bow always falling through. Eventually though, Freya began to move through her rebellious years and picked up a bow of her own – sneaking out at night and any opportune time to practice. Not for war, or hunting or even else defense – just something to do in an attempt to break through the solitude. Synopsis: Her upbringing continued, this does not yet follow events based on the server – but the prior. Time had passed, and a restless Freya was to encounter a new friend – an annual feast was in preparation at her prison-like village, the only event that Freya can remember in which the gates are open and outsiders are allowed in. Freya was to meet a new friend, Apphia – someone entirely contrasting all those who’d she had ever known. Apphia was educated, and literate just like Freya. However, unlike Freya she had a wealth of life experiences, exploration stories. Freya was told of mountains hundreds times the size of the biggest building in the town! Which was a modest church, whimpering compared to such a mountain. Cities filled with hundreds, thousands of people! Horses to ride, land to explore and friends to meet! Freya sat in awe of these stories, a mere dream for the life she’d lived, and a plan was made. Apphia would help Freya run away, they’d meet at dawn as the gates were to open and Apphia would be her guide to the new world. On this day, Freya was overwhelmed with excitement – and she ran. Under the gate she flew, and down the long road she never stopped. However, Apphia was absent. Freya waited days, and nights in their meeting spot; only to be shot with disappointment and worry. It was too late to go back now, Freya knew she must continue, in hopes to find Apphia – and explore this new world together. The travel began. Chapter 3, Part I Synopsis: This is Chapter 3 of her life, and Chapter 1 of the server time-line. This follows On-Server Roleplay. Time had passed – Freya grew restless of finding Apphia, and she settled. Along her long and windy travels towards the nations she met a somewhat strange individual ‘The Mad Poet’ he called himself. Intriguing character she had found herself running into – and someone who convinced her to settle. Days passed, and she began to feel at home. However, the sunlit cities – beautiful views were yet to be seen. Freya debated, had she been fed lies? This isn’t where adventure was supposed to bring her, a forest riddled with bandits, and cultists – Freya defenseless to it all. Hiding away in her home, scared. She’d lived her whole life a prisoner, and yet she resides stuck between four walls once more. Chapter 3, Part II The Black Guard & the City of Vintas – Freya found herself wearing the colors of black and white – standing along-side knights. She was recruited into the Black Guard, meeting their leader and quickly falling into rank. The self-defense she sought was here and she had a family to help protect it. Her quarters were modest in comparison to her grand home she had laid to rest with the Poet, but bells rang – the sound of a bard telling grand stories in the local tavern and the freedom to do whatever she wanted was falling into place, Vintas was a modest county – but it was now her home. For how long she doesn’t know, but this is where she rests. Freya still holds adventure in her heart, but for now the Black Guard is where she remains. All of these are written from the in-character perspective of Freya, and are noted in her in-character Journal. Character played by @simatra [ i ] First Impressions The Poet – a friendly and courteous individual, he brought me into his home and allowed me the guest room! Bless him, he was kind enough to sort me some planks and rocks for my own home! Oh dear though, how am I to construct such a thing? Well, I digress. – His poems are wonderful and he has some real talent! He warned me of nearby cultists and bandits, and was kind enough to sing me a poem. [ ii ] Continued Impressions The Poet is growing on me, a trustworthy friend indeed! I’m happy I met him out here in all this chaos. He has continued his selfless attitude and given more! I wish to repay him in the future, he seems loyal to his city in which he guards and I hope to visit it one-day, possibly with him. All of these are written from the in-character perspective of Freya, however are noted nowhere IC If a faction or race is not present, Freya is considered ‘Neutral’ with these people. And has yet to form any opinion. ~ Factions & Nations ~ [ i ] County of Vintas ♦ Citizen | ♠ Friendly I’m yet to meet many residents of this wonderful County – the guards have been nice in taking me into their ranks and I’ve already achieved a promotion. The County seems to side with the good and fight against the evil. [ ii ] The Black Guard ♦ Enrolled | ♠ Skeptical The Black Guard is an exciting prospect, I respect their rank and their leaders. I’m glad to be a part of such a brave guard. Everyone here seems friendly and open – however I notice a large lack of discipline in the ranks and a tendency to break formations, and sometimes it feels like we’re in school with the frequent mess around. I was shocked to see the guard so badly represented when inside of such a big, and respectable city.
  12. Using any information here in the game is classified as metagaming. Don't let me catch you ? ♡ Given name: Faridir Steelforge ♡Marriage name: N/a ♡Nicknames: The friendly, Little uruk, Mountain hou-zi, Scoundrel, scaredy dwed, Ferocious Elf, dark elf ♡ Race: Cave Dwarf ♡Gender: Female ♡Year of Birth: 1707 ♡Birthplace: Mynebor ♡Voice Reference: ♡ Build : 3ft, a tiny thing that is on the thiccer side. ♡Hair: Black straight hair hangs like a curtain. ♡Eyes: steel blue ♡ Scars: n/a ༶•┈┈⛧┈♛Personality♛┈⛧┈┈•༶ ♡ Alignment: Lawful evil “I believe what im doing is for the greater good of my people.” ♡ Political Alignment: Agasint the clergy dwarves ♡ Main Character Strength: Heart of steel ♡ Main Character Weakness: strives to make her father happy ♡ Religion: Khorvad and anbell ♡ Individual: she doesnt wish to be a sheep. She is a strong-willed ♡ Free Spirited: Faridir hates her caves, and wishes to interact with all ♡ steelheart: Too many people have wronged faridir she doesnt trust easily ♡ hardheaded: faridir doesn't like to be told no, or be given orders. ✧・゚: *✧・゚:* Goals   *:・゚✧*:・゚✧ ♡What is love? ♡ protect her papa, ♡ rebuild mynebor ♡ make friends ♡ Watch her kids get married ♡ Have a book written about her ♥Fears ♥ ♥Watching the death her family again♥ ♥nurra dying♥ ♥people coming after her♥ ✧༺♥༻∞Realtionships✧༺♥༻∞ ♡Marital Status: Na ♡Past lovers: Na ♡Parents: Karathor steelforge ♡Friends:Vaug’gorkil, imery, karathor, jurul, alexander, child gang, 。o°✥✤✣ Current Home(s)✣✤✥°o。 Luk’lor dor. Cave 2 **✿❀More info ❀✿** ♡Pets Nurra the chicken ♡ Languages : common, Dwarvish ♡Favourite Food: chicken dont tell nurra ♡Favourite Drink:the spicy whiskey im not allowed to have r ♡Favourite animal : bokolos ♡Favourite location: ….. Its gone. ♡Favourite activity: being a escape artist ♡Favourite flower: Foxglove ♡Favourite gem: ruk  ♡Favourite color: purple Quotes: “Do nae yer ever speak about me Papa lioke dae! ‘e is nae ‘eretic!” “Ha! Yer foolish dwed! callin aye armie on aye tiony dwed and her monkey friend!” “do yer everh t’ionk aye will find someone w’o s’all love my faults and me family? wit’out trying to burn me at dae stake?” “ k j
  13. ? The Diary of Amalie Landes ? This post will contain her diary entries as they are written. Amalie’s diary is an in-character item which she keeps privately hidden. The purpose of sharing her entries on the forums is solely to keep anyone up to date on her life (oocly) should they be interested. Also, this is a better way for me to document the progress she makes as her character develops over time.
  14. Due to popular demand, I’ve decided to open a skin shop to showcase all my skins for any buyers. Prices: Dress/nohead: 400 Armor/nohead: 800 Dress/withhead: 600 Armor/withhead: 1200 examples: Fill out application: IGName: User: Refrences: What you want: Special notes: Tips?? :’)):
  15. **•̩̩͙✩•̩̩͙*˚Wren Vanvir Ashwood ˚*•̩̩͙✩•̩̩͙*˚ ♡ Given: Name Wren Amyuli Vanvir ♡Marriage name: Wren Vanvir Ashwood ♡Nicknames and titles: The wanderer, Bookworm, little bird, Love, Laurir’evar,Clan leader, Clan mother, ♡ Race: Full Dark elf ♡Gender: Female ♡Year of Birth: 1521 ♡Birth place: Enclave of Ker'nor ♡Voice Reference: Dodie clark: ♡Theme song: ♡ Build : 5’7 Short for an elf, and skinny. ♡Hair: Snow White hair flows down to her shoulders, a trademark to ful ‘ker. ♡Eyes: Tanzanite eyes. A blue purple that are filled with a glimmer of knowledge. ♡ Scars: Running down her spine are little knife marks. Burns running up her arms. Her throat laced in a clean motion of head chopped off. ༶•┈┈⛧┈♛Personality♛┈⛧┈┈•༶ ♡ Alignment:Neutral good. ♡ Political Alignment:Vira’ker ♡ Main Character Strength: The sympathy vote. ♡ Main Character Weakness : to trusting ♡ Religion : Vellulli and the ancestors ♡ Clumsy: Wren often get lost by not paying any mind to where she going. She has found weird villages by trying to go a simple Five minute trip. ♡ Free Spirited: Wren believes that everyone deserves a chance, even a runt like her. ♡ Trusting: Wren hold very few hard feelings towards anyone, she feels she should be able trust everyone at least once. Once that trust is used thats your problem. ♡ Oblivious: Wren is oblivious towards any and all type of flirting. Its wonder how she is married. (often having to roll to see if she understands) ✧・゚: *✧・゚:* Goals   *:・゚✧*:・゚✧ ♡ Find a house she can stay in. CLEARED ♡ Get married and have kids CLEAERED ♡ Find a Ker’wolf to train ♡ Finish the Council CLEARED ♡ Watch her kids get married ♡ Have a book written about her ♥Fears ♥ ♥Watching the death of a lover again♥ ♥Burning books♥ ✧༺♥༻∞Realtionships✧༺♥༻∞ ♡Marital Status: Married to Xavis Ashwood ♡Past lovers:Issarnoss of Norengrad ♡Parents: Fyre Vanvir & Brython Vanvir ♡Friends: Xavis Ashwood, Zatanaes, Mayan, Emelia Horizon, Ashlynn,Avon horizon. Hearth underson, Mhel Underson, Varan atmorice,Nilth, Barbarossa the bard, Dak’ineDex’nox, Morgana, emmalyn, Alfius elpyne, Annabelle, Paisley, Mustfasa, Fyme’saphf (Family, Good friends,Friends acquaintances,) 。o°✥✤✣ Current Home(s)✣✤✥°o。 Fenn (1 tathri ave.) Principality of Val’kir Ashwood house. Norengrad (15 Ruthyin way) if its still standing Warhawkes Nyfe’andria teh entirety of the land. **✿❀More info ❀✿** ♡Pets:Wren bird named Solstice, a little brown bird that will sing the lullaby of the moon when delivering a message, ♡ Languages :Common Elvish ♡Favourite Food: Mushroom stew like her mother used to make ♡Favourite Drink: carion black (FOR THOSE WHO GET THAT JOKE) ♡Favourite animal:The Quetzal ♡Favourite location: Sutica its so lively ♡Favourite activity: reading and listening to stories ♡Favourite flower: Foxglove ♡Favourite gem: Tanzanite ( the gem of her clan)  ♡Favourite color: Tanzanite This character Has been declared DEAD. If you have a “Wren” quote please do add it, She says some great things, and i have quoted on many occasions I love playing as her!
  16. Name: Rivádh Daeynore Race: Wood Elf Gender: Male Age: 83 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Description: Rivádh stands roughly five foot seven, with deep bronze colored skin. While his normal hair is a dark auburn, Rivádh chooses to dye it an ivy shade of green in devotion to his wooded homeland. Eyes of gold, some elven merchants have claimed due their resemblance to two shining coins. His usual attire consist of an long indigo tunic, matching hood decorated with black feathers just above the ears, two gold bracelets, and pair of well traveled tan leather boots. On his shoulders, Rivádh carries large back pack that contain his tools of the trade, and basic traveling supplies. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* History: Rivádh grew up in Dominion of Malin with his father and mother. His childhood for the most part was a pleasant one, except for time he fell ill from handling a poisonous tree frog by mistake. Now he refuses to handle any form of amphibian, and tries avoid them in general just to be safe. During his youth, he would watch his parents come and go from their sacred duties at shrine of Kwakwani. Rivádh’s father worked tirelessly as one of the watchman for the shrine, while his mother was an acolyte there. When not serving at the shrine his mother spent much of her time making pottery to sale in the local market place. As he got older, Rivádh helped his mother with glazing and painting the unfired pottery. Though he enjoy this greatly, yet he soon found his true calling. Raising his brush to canvas, he began his journey of painting people and world around him. Even with some nature talent, it took Rivádh several years to earn some level of mastery in his craft. After the Dissolution of the Dominion of Malin, he left his hometown to further study of the lands and people beyond. Returning only recently to his homeland, visit his friends and family there. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Other Notes: Tends ramble on when intoxicated. While not a heavy drinker, he will not turn down a drink offered by a friend. While he doesn’t hate dwarves, he finds many of them to be uncouth beings. Though he won't openly admit it, Rivádh does greatly admire dwarven architecture. Suffers from Ranidaphobia (fear of frogs).
  17. *Credit to Alastorus for the format, really love it* ☷ General Information ☷ ☷ Full Name ☷ Ferek Frostbeard ☷ Age ☷ Born 1506 ☷ Race ☷ Mountain Dwarf ☷ Sex ☷ Male ☷ Kin ☷ Hamnil Frostbeard ☷ Physical Information ☷ ☷ Weight ☷ 170 lbs ☷ Height ☷ 4’10” ☷ Build ☷ A stout dwed, broad shoulders and legs like barrels, he is surprisingly quick on his feet ☷ Hair ☷ Jet black, with a graying beard to match ☷ Eyes ☷ Deep Blue, and growing deeper by the year ☷ Skin Tone ☷ Pale, but tanned from years of use and abuse ☷ Facial Features – Structure ☷ Ferek’s face is a testament to his years upon the world. Worn hard by a hundred winters, with war wounds to compliment it’s already leathery appearance, he’s not the prettiest dwed to lay eyes on. ☷ Scars – Body Marks ☷ Ferek’s left eye was damaged during his trial of initiation with his clan, the Frostbeards. He wears a simple black leather eyepatch to conceal what is left of his eyesocket ☷ Clothing ☷ Ferek’s garb is padded mail with black and brown leather, complimented by gauntlets and boots of plated steel. He wears his bearskin cloak proudly on his shoulders, it’s white sheen a visible distinction from his kin. ☷ Non-Physical Information ☷ ☷ Character Strengths – Positive Traits ☷ ♦ Hardy ♦ Confident ♦ Good with an axe ♦ Loyal ♦ Inquisitive ♦ Open-Minded ☷ Character Weaknesses – Negative Traits ☷ ♦ Loyal ♦ Fear of Swimming ☷ Personal History ☷ ☷ Humble Beginnings ☷ Ferek’s story does not start with his birth in 1506, it in fact begins much later than that. Ferek’s story begins in the year 1625, when he found his way to the city of New Jornheim. He had spent the past half a century wandering the world, collecting knowledge of alchemy, seeking wisdom in its practice. After his trial and earning his bearskin cloak, he set out on his grand adventure. But after years of diligent study, he desired to return to his clan, to his home. He came to New Jornheim and set about aiding in the administration of the city and it’s inhabitants. ☷ Fall of Urguan ☷ When Clan Frostbeard, and Kaz’Ulrah as a whole, called it’s banners for their assault against Urguan, Ferek answered. On the field of battle, Ferek held his own, but was forced to retreat after suffering major wounds. In the end, Kaz’Ulrah was victorious. Ferek would spend the next decade continuing his study of alchemy, and would run a semi-successful medical practice in Jornheim. ☷ The Long Walk ☷ A few decades after securing their kingdom, Ferek decided to travel the world, seeking this time to document the major events of the time. He was inspired by the events of the Fall of Urguan, and sought to document, with unbiased effort, the major events of the world. It was in 1665 when he left, and it was 1705 when he returned, but Ferek had no recollection of where he had been or what he had done. His memory seemed to have been altered by an outside force, one beyond his control. He sought to reconnect with his now far-strewn Frostbeard brothers, and to discern who or what had taken him in those years of wandering.
  18. Nikolaus Joszef Kortrevich born. 1680 General Information: Name- Nikolaus Jozsef Kortrevich Age- ((/persona view Zanthuz)) Title(s)- Knight Paramount of Hanseti-Ruska, Commandant of the Marian Retinue, Meyster Knight of the Order of the Crow, Royal Champion of Hanseti-Ruska Heritage- Son of Lord Henrik Kortrevich Traits ● Well Spoken ● Skilled in Swordsmanship ● Short-Tempered ● Reserved Zodiac- Libra Age- 70(deceased) Physical Description: Race- Highlander Gender- Male Build- Endomorph Height- 6’1” Weight- 205lbs Hair Color > Nikolaus has long dark brown hair that appears to well maintained in length Eye Color > Nikolaus has brown eyes that glisten brightly when the sun beams towards them Skin Tone- Not pale, Not tan. Somewhere in between Face Shape- Chiseled Scars/Tattoos- None Clothing- Nikolaus dons the armor of the Knight Paramount of Hanseti-Ruska, with the colors of red and black(representing House Kortrevich) draped across his left-shorter Dominant Hand- Right Personality Information: Nikolaus is quite independent and doesn’t appear to be the outgoing type although, once trust is gained Nikolaus becomes more transparent to who he is as a man; a kind, strong, diligent man with a heart full of love for family and friends. Personal Alignment- Lawful Good Political Alignment- Imperial Preservation Party Strength(s)- Well trained in swordsmanship Weakness(es)- Difficult to trust other ✞ Religion- Canonism Sexuality- Heterosexual Marital Status- Lotte Rosendale Current Residence Fort Korstadt, Haense Other Information: Mother- Lilliana Hasforth-Kortrevich ✞ Father- Henrik Kortrevich ✞ Grandmother- Amelya Duponte-Kortrevich ✞ Grandfather- Tillman Kortrevich ✞ Language(s): Common, Naumariav The Kortrevich Coat of Arms
  19. Ali Bibi (Font will be weird until I can get this on the forums) ⸎ N A M E - A N D - A G E - I N F O R M A T I O N ⸎ ⸎ Current Full Name ⸎ Ali Bibi ___________ ⸎ Birth Name ⸎ Ali Bibi ___________ ⸎ Introductory Name ⸎ Ali ⸎ Nicknames (Favor to Disfavor) ⸎ o Habibi o Effendi o Any Racial Slurs ⸎ Titles ⸎ o Muharib ⸎ Traits ⸎ o Loyal ; If you end up on Ali’s good side, he will treat you like family and even try to kill entire armies to save you. o Suspicious; He is always suspicious around strangers and will normally only talk business to strangers o Stubborn; This man is stubborn in his ways and would sooner fail a million times before admitting he is wrong ⸎ Zodiac ⸎ Torus ⸎ Age ⸎ (Need to check game) ⸎ Age they appear ⸎ ~20 ⸎ P H Y S I C A L - I N F O R M A T I O N ⸎ ⸎ Current Race ⸎ Farfolk ⸎ Past Race(s) ⸎ Farfolk ⸎ Gender ⸎ Male. ⸎ Build ⸎ Tall and skinny ⸎ Height ⸎ 6’4’’ ⸎ Weight ⸎ 16Olbs ⸎ Hair Color/Length/Texture/Style ⸎ Ali has short dark brown hair, though it is clean it is usually unkempt leading to always appearing like he just gotten out of bed. ⸎ Eye Color/Type ⸎ His eyes are Brown and almost identical to that of a cow, if stared at long enough may provide a calming sensation. ⸎ Skin Tone ⸎ Golden Tan ⸎ Face Shape/Details ⸎ He has an oval face with massive bushy black eyebrows ⸎ Scars/Tattoos ⸎ o Scarring ; A freshly made scar on the right side of his jaw that he obtained in a training accident o Marking ; NA ⸎ Clothing ⸎ He normally wears whatever uniform the caliphate gives him, though he does have both merchant and peasant clothes ⸎ Hygiene ⸎ Fair, keeps Himself in the Good condition. ⸎ Dominant Hand ⸎ Right ⸎ P E R S O N A L I T Y - I N F O R M A T I O N ⸎ ⸎ Personal Alignment ⸎ Chaotic Good. ⸎ Public Alignment ⸎ Chaotic Good. ⸎ Political Alignment ⸎ Whatever benefits the caliphate the most ⸎ Main Character Strength ⸎ Making deals ⸎ Main Character Weakness ⸎ Not very sympathetic or empathetic. ⸎ Good Traits ⸎ o An Eye For Treasure ; Ali has a knack for spotting valuables in junk ⸎ Neutral Traits ⸎ o Suspicious; Ali is generally suspicious of others, making himself look a bit suspicious in the process ⸎ Bad Traits ⸎ o Distant ; Ali typically will say things that may seem brash or have no place to be said, much like an orc. He also does not relate to people or their emotions all the well. ⸎ Religion ⸎ N/A but goes along with the caliphate’s beliefs ⸎ Short Term Goals ⸎ o Get a house. [✓] o Get a job. [✓] o Focus on studying the art of medicine. [=] ⸎ Long Term Goals ⸎ o Find place in the realm. [⇄] o Get married or find a lover [=] o Become High Sarif[=] [✓] Achieved [✗] Failed [⇄] Constant [=] In Progress [-] Not Started ⸎ Fears ⸎ o Being Poor [Major] o Jesters [Moderate] o Drowning [Minor] o Getting things in eyes [Minor] ⸎ Sexuality ⸎ Heterosexual. ⸎ Marital Status ⸎ N/A ⸎ B A C K G R O U N D - I N F O R M A T I O N ⸎ ⸎ Childhood ⸎ Mother left him and his dying father for a high elf. He had to fend for himself for 6 long years. ⸎ Current Home(s) ⸎ o Kadarsi ⸎ Past Jobs ⸎ o Theif o Scavenger ⸎ Current Job(s) ⸎ o Muharib o The tunnel rat of Kadarsi ⸎ Birth Mother ⸎ Unknown ⸎ Birth Father ⸎ Unknown ⸎ Pets/Companions ⸎ o Jangles; Monkey ; A small Capuchin monkey that wears a brown coat with golden laces. ⸎ Deaths: ⸎ N/A ⸎ Languages ⸎ o Common ; Fluent ; First and only language. ⸎ P R E F E R E N C E S ⸎ ⸎ Favorites ⸎ Person ; Ibraheem Aladeen Food ; Cactus Green Brownies Drink ; Cactus Green Tea Location ; Kadarsi Activity ; Getting money Animal ; Monkey Flower ; Are Cactus Green a flower? Color ; Cider ⸎ Least Favorites ⸎ Person ; N/A Food ; N/A Drink ; N/A Location ; Belvits Activity ; Losing money Animal ; N/A Flower ; N/A Color ; ⸎ I N V E N T O R Y / S I G N I F I C A N T - P O S S E S S I O N S ⸎ Possessing - Given Away/Stolen - Destroyed ⸎ Jangles ⸎ OOC Item? ; --- Head On his person? ; --- Always Where? ; --- Anywhere ⸎ Name ⸎ OOC Item? ; --- On his person? ; --- Where? ; --- ⸎ R E L A T I O N S H I P S ⸎ Loved - Adored - Close - Trusted - Befriended - Liked - Neutral - Distrusted - Disliked - Hated ⸎ Ibraheem Aladeen, "You better void that." {A father figure to Ali} ⸎ ⸎ Tasoth, "I don't know about that one chief" {A good friend of Ali} ⸎ ⸎ Augustin, "Fine, 50 peanuts but that’s the highest I’ll go" {A trading partner that was befriended} ⸎ ⸎ Mustafa Aladeen, "" {Son of Ibraheem, like a brother} ⸎ ⸎ Benji Gershon, “I can smell spare change in your pocket” {The local shekel-meister} ⸎ ⸎ Abdullah kharadeen, “Ibraheem, can we use the gas chamber?” {Current Caliph} ⸎ ⸎ Auda Kharadeen, "DAMN IT GUYS! LISTEN TO MY KHUTBAH!" {Holy Profit} ⸎ ⸎ Osman Kharadeen, “I-Is t-that a-a g-ghoul! (talking about ali’s face)” {Son of Abdulla} ⸎ ⸎ Will, "So what does the caliphate want in return?" {Duke of Curon, and a good trade partner} ⸎ ⸎ Ashryn, "" {A Janissary in the kadarsi} ⸎ ⸎ Caiben, "Don't point a crossbow at a child!" {A Janissary in the kadarsi} ⸎ ⸎ Jarsek, "KEVIN! CLEAN THE BATHTUB!" {Blacksmith in the kadarsi} ⸎ ⸎ Ismen, "There are no rainbows in the desert" {Fiance of Mustafa} ⸎ ⸎ Elena Aladeen, "Insert ibraheem **** joke here" {Wife of Ibraheem Aladeen and breaker of jaw} ⸎ ❈ name, "quote." {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag If you want a relation, just ask!
  20. Perthus Alabaster Human – Heartlander Height: 6’2’’ Weight: 120 lbs General Attributes: Caucasian, gray eyes, white hair Age: 23 Left Arm is covered in a burn scar and the grip in his left hand is weak Chaotic Neutral Perthus is a very quiet man. When he does talk, his voice isn’t remarkable but still manages to attain a certain tone of authority. He friendly and conversable at most times, but few have the fortune of finding anything regarding his personal life. His father killed and his mother turned a drunk while he was very young, Perthus has never known the pleasure of good parenting. He was taught what he knows of courtesy and chivalry by an uncle who was killed by a band of thieves while on a trade run. He seeks no vengeance, but to help the weak and defenseless at any cost necessary. When protecting his charge, whomever it may be, the law is of no consequence. Only the greater good.
  21. NAME AND FORMALITIES Full Name: Yoshimi Otsugowara Nicknames: Chibi-Chan, Imoto GENERAL INFORMATION Age: 18 Gender: Female Race: Farfolk - Easterner Status: Alive PHYSICAL DESCRIPTION Weight & Height: 97 lbs, 5’2ft. Body Type: Petite Eyes: Dark Brown Hair: Black Skin: Sunkissed with rosy cheeks. PERSONALITY & MISC. Personality: Quite, protective, silly, charming, kind, optimistic, and a helpful hand. Alignment: Chaotic Good Religion: ??? Home: ??? Titles: Seamstress and Chef Voice Claim: 2B Japanese Voice Actress Theme Songs: At Peace Cutesy Song Finding Beauty Going to War Art & Face Claim:
  22. AL-GUL BASIC INFORMATION: NAME: AL-GUL AGE: 35 RACE: HUMAN STATUS: ALIVE NICKNAME: Outlaw SUBRACE: Highlander DESCRIPTION: Body type: ATHLETIC EYE COLOR: DARK BROWN SKIN : WHITE HEIGHT: 6’2 PERSONALITY: Mostly cares about money and himself in situations. Inventory: A small dagger on his side A pouch of money A mask A short blade behind his back
  23. Hey I'm putting all my LotC videos as unlisted and wanted to make this post so that the links could be found without asking me. These videos start in 2013 when I joined and the last one I uploaded was last year in 2017. Green = Better quality / recommended videos. Red = Boring videos that I put in just for the record. Harbinger Fight (Anthos, 2013) Battle of the Nation's Crossing (Thorin's War, Anthos 2013) Battle of Shadowcastle (Pre-Trench War, Anthos 2013) Fall of the Cloud Temple (Anthos, 2013) Deeproads Breach (Ondnarch, Anthos, 2013) Battle of Thoringrad (Trench War, Anthos, 2014) Battle of Indagolaf End (Trench War, Anthos, 2014) Dwarves Help the Conclave (Anthos, 2014) Battle for Kal'Azgoth (Ondnarch, Anthos 2014) The Last Ice Morph (Ondnarch, Anthos 2014) Battle of the Dreadfort (Anthos, 2014) Welcome to the Fringe (Anthos - Fringe, 2014) Skirmish in Kaldonia (The Fringe, 2014) The Battle of Kal'Agnar (Athera, 2014) Battle of Hiebenhall (Athera, 2015) Battle of the Withering Woods Battle of the Melting Frost (1st Frostbeard Rebellion, Vailor, 2015) Dwarf vs Orc Wargames (Vailor, 2015) Battle of Khro'Nagaak (Vailor, 2015) Battle of Kal'Ordholm (Vailor, 2016) Battle of the Gorge (Dwarves & Courland vs Oren War, Axios, 2017) Battle of Goldfield (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish of Johannesburg (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish by Curon (Courland-Haense War, Axios, 2017) Mordring Attacks Bastion (Axios, 2017) Skirmish Outside the Krag (Dwarves vs Norland War, Axios, 2017) Battle in the Cultist's Lair (Axios, 2017)
  24. ?????? ??????? ”Blood for Science. Death Before Dishonor." -------------------------------------------------------------------------------------------------------- General Information Full Name: Marius DeNurem Titles: Prince of Hanseti-Judah, Lion ov Judah, Hochmeister of the Steel Company 2-11, Director of the DeNurem Inc. Nickname/Aliases: None Important Information Age: Late-Forties Gender: Male Race: Human Sexuality: Heterosexual Languages Spoken: Common, Marian, and Flexio Physical Disabilities: None Jewelry/Accessories: DeNurem Ornate Circlet. Physical Attributes Body Type: Soldier physique Height: 6’6” Weight: 208 lbs Hair: Short silver-white hair Skin: Fair Eyes: Green Markings/Tattoos: Black cross tattoo on the back of the neck General Appearance: Marius appears older than he actually is, as his hair color resembles that of an elder. He often wore a neutral expression. Current-Attire: Regularly wears a full plated armor and a white cape over chainmail, the Black Cross of the Teutonic Order displayed on his tabard. Hygiene: An above-average sense of hygiene. -------------------------------------------------------------------------------------------------------- Present Current Location: Caius Circle 3, Carolustadt, Empire Of Man Religion: Canonist Personality: Formidable and wise when it comes to military actions, stern and quiet most of the time but capable of booming commands when the event calls for it. Battle-hardened and seasoned veteran of many wars, a realist and more acceptive towards reason and logic in his decision-making process. Occupation: Hochmesiter of the Steel Company 2-11 and Director of the DeNurem Inc. Moral Alignment: Lawful-Neutral
  25. "A single soul is bound to the hand their dealt, but what happens when would they seek to change fate?" -Thorvn Bronvyn Psychical description and basic Introduction: Before you stands a 5'6 onyx cloaked male, his stance having no bearing, no significance other than an observant nature, with no visibly descriptive facial features most would see a full covering grey mask. From anyone's perspective It would look to be Thorvn wouldn't attempt to stick out, unfortunately.. the golden decor covering around the highlanders collarbone shined bright in moderate occasions with plenty of sun would be like calling a pack of hyena's to a dinner-party, that's if the hyena's were brigands and the party was a single feeble being suffering from poverty- Alas, poor Thorvn. Under robe would be a plethora of burned scars, varying from malformed skin due to improper medical treatment to direct third degree burn-scars upon the upper body. The main lower-torso down seems wholesomely untouched due to sheer luck, as for Thorvn's face, it'd have the largest damage, the former feeble youth having little recognition compared to his younger years, long- charcoal black hair irony aside covered the main scar formation, two large blue globes on rare occasion seen throughout the shroud of soot, Thorvn was mainly a harmless being unless improperly provoked with enough spur. Mannerisms: Thorvn normally behaves in a more civilized manner compared to others, not one to throw insults like clumps of dust to provoke those quick to anger, more-so avoiding conflict entirely when It comes down to the general gist however, nae If anything when well being of himself or those he'd personally care for will act on prime wits rather than instinctive reaction, easier said the highlander is a 'think first' act later type. Personality: More of an intellectual than a brute fighter, Thorvn would've easily be mistaken for a scholar, a man of words that fought better with a quill than an actual blade. With those he'd find companionship would be significantly different in tone compared to those he'd find complete strangers would be probing, similar to a cat tapping at the water's edge to flush out their afternoon fish. Though it's easier said the feeble being's personality solely depended on the person, finding women much easier to talk to compared to men, mainly for the sole reason of knowing It'd be much more unlikely for a woman to strike him down for mispronouncing a name, or unintentionally insulting heritage. Equipment and inventory: Nae, the highlander had no pockets but from behind was a connective mid-back satchel to carry light encumbering belongings, varrying from a small amount of trinkets, parchment to the occasional purchased commodity (Holm Falafel bread) wrapped up in preserving papers. One might not noted at first that Thorvn kept his whole body within shroud for the sake of others, but upon further inspection there were slight indents above the wrist, under-body clothing had hidden two sheathed dagger-like hilts that could've been exposed with ease in a matter of flicking a wrist, to most else It'd require a sheer understanding of dexterity and blade-handling to be able to ready one of these four inch knives without injuring oneself, lest in both hands at once. The blades weren't designed to kill, but cripple whatever target would be upon the receiving end through a numerous of serrated edges that resided upon the blades tip, from the pommel down was a smooth blade, influencing a more muscle severing cut than pure jagged point that would leave the target moreso unable to use the limb rather than forcing a fatal hemorrhage, not that Thorvn was hesitant to kill, he just.. preferred not to unless It was absolutely necessary, after all the blades were under-performing unless you've had a professionals knowledge of where the connective limbs were most weakest. Strengths, Weakness's and on races: Not one to usually boast, Thorvn's Intelligence Is larger on average to others, not one to show unless the time arisen, mainly dulling his tone out to compensate, nor to confuse other people within the general vicinity, he's just that considerate~ Extensive tutoring on the human body has resulted upon Thorvn diagnosing Injuries within record time, this has been proven to assist in both medical knowledge, and the art of crippling an opponent, be It severing an essential muscle to semi-permanently cripple a foe, or target the lower-extremities to force a violent hemorrhage within, causing spontaneous death within a matter of minutes If left untreated. To compensate for extensive Intelligence, Thorvn's birthright had left the male on average less psychically powerful than the standard human, It'd be a miracle to win a fight by himself, lest a tavern-brawl with the local drunk, the psychical disability isn't on its own crippling, but- It doesn't mean the male would be able to do strenuous tasks for an extended period of time, to compensate this, Thorvn takes on occasion self brewed medicinal tablets created at home, being no more different than an (ooc based, vitamin) daily remedy. Due to lack of proper psychical prowess, the highlanders body is much more feeble, meaning much more susceptible Injuries, a great-hammer to the thigh-bone would be overkill, in short. (Due to the previous bullet) Thorvn compensates his lack of fortitude by taking an acuity to dodge blows, mind anyone else he'd not keep this up forever, or be able to properly evade arrows, bolts, or magic, but with enough practice, evading small arms could be second nature for some. Due to lack of experience with the majority of races, Thorvn isn't one to discriminate upon any of the beings of Atlas, be It elves, dwarves, fellow humans or even orcs. This may subject to change, but this is mainly due to inexperience. (This part may be updated.) History of the burned (Thovrn's history, and how his form came to be): In the year 1627 In the Kingdom of Hanseti-Ruska, a pair of rose entwined lovers attempted to concede a child, the mother wanting a beautiful, robust girl to call her own while the father wished for a son to bear the family name of Bronwyn and pass down years of experience to a healthy child that'll ensure their future as a fledgling armor-smith. The Bronwyn family served three generations of service with the Holy Orenian Empire, primarily in chain and reinforced hauberks that saved countless lives during the great northern war, unfortunately their line was quickly driven out of work when the wars ceased, leaving the family in a state of poverty for years to come. An unshared experience with Thoromir's town mainly kept secret that his wife, Gretchen was mostly infertile due to birth defects, meaning the chance of bearing his child or in this case anyone's was slim to none, everything they've tried- constant attempts in secret, tonics that would most people retch, herbal teas, you name it, they desperately seeked for an answer, the whole town knew of their shared conflict and had no answer for them. Another few weeks pass, the couple was only after the assistance of a town-faring alchemist that allowed Gretchen to finally squeeze out enough fertility for one child, and his name was Thorvn. To the relieved couples shock several months prior to planned birth that Thorvn came early in-rushed miscarriage, most would've assumed that a child In such harsh environments would've perished without proper care, the funding- the savings to raise a child, the two were no more than 12 years apart from one another In age at the very least Thoromir had an actual professional background, assumed dead the couple rushed the blanketed infant to the local soothsayer, It was found that Thorvn had survived, barely- to their surprise such a petite baby was crying out under the rough-spun blanket, weighing little over an ounce the miracle child that had come to be was their own rightful heir to the family name like it or not.. they had properly given care to a progeny. Several years pass, struggled attempts to treat Thorvn's 'condition' leaving little success, having Gretchen hopelessly tend to the boy while Thoromir made ends meet gave little time for family bonding between father and son, Thorvn struggling with crippling psychical disability could do what only most bed-ridden folks could do, read! Taught by his mother on occasion and with a hell of a-lot of practice the inspiring cripple had developed a knowledge that would surpass all but the wisest within the village. Read, practice walking, watch snow, eat, sleep, repeat: This was Thorvn's daily routine until he could finally walk without assistance at the age of ten.. in another note, the same year the local residential district found Thoromir's body in the snow, frozen to the bone, skin white as porcelain presumably working himself to death to feed his family, the renowned retired smith was barely recognizable , not even to his psychically inept son. Another few years pass, Thorvn completely oblivious to the blacksmith's profession had taken up apprenticeship in alchemy, to his mentors surprise coming on quite fast compared to previous pupils, It was easier said they'd have a mutual relationship in the forthcoming years, seeing the wiser apothecary more as a father that taught basic life lessons than his previously deceased Thoromir, in time forgetting the name entirely, as for Gretchen- her life fell to pieces within the prior year, committing what sounded to be a mercy for herself- and the intellectual Thorvn, burning the house down while he'd sleep- setting herself ablaze, running off and meeting the same fate, the struggling Thorvn had no Idea of what happened.. until at least the fire reached his face.
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