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  1. How Culture Shapes Orc Spiritualism A study by Gharak, for San'Velku Library of Theruz, year 114 of the Second Age With special thanks to Kor'Garr, Toad'Yar, Madoc'Lur and Ghoraza This is a translation of the book bearing the same name, and will also serve as an OOC-saved version of the book. Still, I strongly advise you try and read the version in Blah. Table of Contents: Introduction I] Culture & Nature II] On the clans Conclusion
  2. ─━─━─━─━─━─━─━─━─━─━─━─━─━─━─━─━─━─━─━─ ⤞The Arvellon Seed⤝ [Arvellon sigil drawn by ClassyNewt] ─━─━─━─━「₪」━─━─━─━─ “To live is the rarest thing in the world. Most people simply exist, and that is all. Spread laughter and chaos wherever you go. Let no one ever come to you without leaving happier. Suddenly they will realize life wasn’t about surviving. It was about living.” -Carsul’il ─━─━─━─━「₪」━─━─━─━─ [The Firefly Grove by Mathias Zamęcki] ⤞The Autumnal Lore⤝ The Arvellon seed was one of the smaller and lesser-known tribes amongst the first migration of Mali’ame. While most adorned themselves in unique and colorful markings and apparel, the Autumnal watchers were identifiable by their shared physical traits and their name, yet even this left them confused with their seedless kin. For many centuries, they did not mind this and even enjoyed the ease in which they could meld within the rest of tribal society, watching and listening as the Wildcats of Felixii do. Little is known concerning their worship of the Wildcat Princess, as is most things with the feline Mani. Similarly shrouded is the seed’s adoption of worshiping Kwakwani, the Trickster Raven. Though they adapted to the new ways and melded them with that of Felixii’s, creating a unique and unknown culture that they are in the modern age. During the times of Malin and the nomadic Mali’ame, the Arvellon were led by a man called Carsul’il. Known amongst his kin as the Laughing Lynx for his hearty attitude and his peculiar style in hair. The Lynx was the first to take on the name of Arvellon, and was the founder of their ame’lie. A grove considered to only be a myth and named the Harvest Wood, for some said it was a place of perpetual Autumn that was always bathed in a copper and gold light from the rays of sun shining through the canopy. Trees soon to be called the Taliame’miruel, meaning Eternal Autumn. Many thought the grove was a legend, as very few knew of its name. Much less of its existence. These trees produce a dense fog that the Arvellon used to their advantage, living within it to hide themselves. Many believe this is where they received their moniker, the Autumnal Watchers. While most of the tales sprung from this age, and of Carsul’il specifically, are considered myth and the true events that happened are lost to the winds of time, the more modern era of the Arvellon is easier to recollect if similarly unknown to anyone but the Arvellon. The Autumnal Chieftain eventually disappeared into the wilds as most ancient Mali’ame do, leaving behind his ways for his second child, Merriel Arvellon. Unlike her father, Merriel did not have many daring adventures, as she preferred the quiet and watchful side of their ways. Living her life upon a simple farmstead with her mate and listening to the breeze for all manner of news and secrets until the day she had her first and only child. Miklaeil. A boy that was bound to take after his grandfather from the day he began to walk; always grinning and dashing about from one adventure to the next with the clever wit of a cat. Only his mother could truly tame his lust for the thrill and unknown, until the day he came of age for manhood. Miklaeil gathered what few things he possessed and set off into the realm, leaving a supportive but deeply saddened mother behind. Years passed and the young Arvellon found himself in what was known to be the Dominion of Malin. It was in the Dominion that Miklaeil decided to first attempt at securing a steady life after thirty or so years of travel, though doing so cost him the identity of his ancestors within him. He donned bronze and silver platemail, shouted war cries in the name of various princes and princesses, and even took on the name and beliefs of another seed entirely in his patriotic vigor. He began to look less and less like that of Carsul’il, and the letters to his mother were more filled with his grim and dark experiences rather than with their usual joy and wonder. It was around this time that Merriel Arvellon passed, caught in an accident with farm equipment. Years passed and Miklaeil gradually fell back into the old ways of his grandfather. His constant grin and cheeky quips became his trademark along with his vigilant and cat-like eyes that were always watching with a certain mischievous glint. Long after the Dominion collapsed, he became a Lord upon the council of Aegrothond, and it wasn’t long after that he met the lovely Empyreal Princess of Alderyn, Layla Le’Cai. It didn’t take him long to notice the same playful glint in her eyes and he fell in love and fully returned to the ways of Carsul’il. Between the two of them, the Arvellon seed’s history and culture were reborn into something new and old. After several decades passed, the Arvellon grew and changed beyond what they were upon Miklaeil’s reclamation. It was around this time that the seed was begrudgingly convinced to join the fledgling Forest Realm of Irrinor. The reluctance of the seed’s chieftains to take such a step proved to be exact when the Aspectist nation fell to infighting, leaving the Arvellon to flee back to the Talus Grove. Disillusioned with the politics of greater elven nations following the fall of Irrinor, Miklaeil declared the rite of Maya’meracahe to prevent more misfortune befalling the Arvellon. Several families were born and brought into the seed’s warm embrace following its departure from Irrinor, allowing the group to spread out and diversify amongst themselves as they chose according to the rite of Maya’meracahe. Despite this rebound, Layla and Miklaeil were left tired and in need of respite from the civilized places of the world. A moot of the seed was held in the Talus Grove where Eretria and Nerrin were chosen to be the next chieftains, allowing Layla and Miklaeil to delve into the realm’s deep wilds where they found solace. After the departure of Miklaeil and Layla, things soon fell to ruin. The misfortunate acts of a handful of Arvellon led to their dismemberment from the seed and forced them to move away from their Autumnal kin. The seed fell stagnant not long after as Eretria followed in her brother’s footsteps, overwhelmed with the circumstances of her kin, and fled to the wilds to find solace for some time. Seeking hope and guidance during her absence. When the Chieftess returned to their hall in Siramenor, she was one of the first to welcome a new Arvellon into the seed. A joyous occasion yet she still felt lost and needed answers; ones her people could not give her no matter how hard they tried. The Arvellon were small and despite their best efforts, they could not seem to restore the seed to its former prestige. She remained for some time, guiding others and trying to repair the state of their seed alongside Nerrin, even in Elvenesse, before she once more fled to the wilds. Nerrin would join her not long after, once more causing the seed to fall stagnant. After time had passed, Eretria decided it was time to stop running and return to her people. She found herself amongst the small group of people of Nevaehlen during its early days of discovery and reclamation. Time was spent in the small mali’ame village before she decided this is where she wanted to establish a home for her Autumnal kin again. In recent days, this is where the Arvellon reside. Living in a village rich with the culture and ways of the mali’ame people, where they thrive together and live within their hall marked by the Taliame’miruel trees. Eretria is the sole Chieftess of the Arvellon, and she continues to welcome new members into the seed with a warm embrace. ⤞Overview⤝ ─━─━─━─━「₪」━─━─━─━─ “Given a wink from the Wildcat and a grin from the Raven, Carsul’il set off into the woods.” ─━─━─━─━「₪」━─━─━─━─ The ways of the Autumnal Watchers are deeply rooted in Aspectism and the Mani Pantheon, their various styles and values based upon the old ‘ame teachings. Their patron Mani are Felixii the Elusive Wildcat, and Kwakwani the Trickster Raven. Most of their values are derived from each Mani and each one is an inspiration for their love for fun, and their ability to keep secrets. The Arvellon are a close-knit group who are known to have a lust for life, often being the source of a harmless prank and the cause of a good laugh. They are a cheerful and chaotic bunch of people, making it their goal to keep things light-hearted in nature amongst the many evils and stress-bringers of the realm. [The Smell of Dead Leaves by Anato Finnstark] ⤞Religion and Seed Values⤝ ─━─━─━─━「₪」━─━─━─━─ "One life. That is all we get. Just one. Why aren't we running like we are on fire towards our wildest dreams? We need that chaos in our soul.” - Eretria Arvellon ─━─━─━─━「₪」━─━─━─━─ Religion Aspectism and the Mani pantheon are both well-cherished parts of the Arvellon culture, most everything about them being derived from these practices. However, like most other Seeds, the Arvellon worship a select few Mani in particular. Those being Felixi the Elusive Wildcat, and Kwakwani the Trickster Raven. Both of which heavily influence the day-to-day lives of the Arvellon, making for Elves with an odd mixture of secretive yet colorful personalities, flitting back and forth with words and actions like a cat or bird at play. Oftentimes these Elves make offerings to both Mani in the form of tricks and pranks upon those deserving of it, or merely for the fun of it. With regards to Felixii, the Wildcat is seen as the head of a lesser pantheon of her own that includes the other feline Mani gods. The Lion, Tiger, and Panther Mani all fall into this grouping though are not quite so revered as the Wildcat herself. Many decide to incorporate the teachings of these individual Mani princes into their worship of Felixii. Those Arvellon particularly devout to Felixii tend to tread through life with care put toward their own actions yet are not afraid of the spontaneous. Witty, clever, and watchful are the best descriptions for an Arvellon Wildcat follower. It is taught that a proper Wildcat follower should remain ever vigilant for what knowledge they can collect or what whispers they may hear. This is usually referred to in regards to one’s own pursuits or craft, meant to encourage learning and growth in the mind. The Trickster Raven teaches her Autumnal followers the ways of artistry, beauty, and fun-loving attitudes. Those devout to Kwakwani are often the most playful of the seed prone to pranking their family and friends when it is least expected, or developing skill with their hands in the way of arts and craft. Many Arvellon take up trades in things such as painting, jewelry, writing, or even blacksmithing and woodworking. Their work is done with the intention of creating beauty with their very own hands, worshiping the Raven in the act alone. As per the teachings of their ancestors, Aspectism is a large part of the Arvellon Seed’s beliefs. They are taught to help uphold the balance and to protect nature. To not over hunt but to make sure there is not too much growth spreading about. Along with being Aspectists, the Arvellon are taught to involve themselves with the Wild Faith; a collection of their ancestral cultural ways of worshipping the Mani and the Aspects, as well as teaching and learning to keep their faith alive. Values ─━─━─━─━「₪」━─━─━─━─ “Live your life to the fullest, my child. Raise your boy, love your family, and see them flourish as I have.” - Carsul’il to his daughter, Merriel Arvellon ─━─━─━─━「₪」━─━─━─━─ When the Arvellon realized that the world is much too dangerous to face alone, they began to stick closer together to ensure safety and prosperity despite the hardships that the Descendant world is prone to endure. Thus, their ideology grew over time to incorporate values based upon the creation and protection of family. ⤞ Family is treasured above all else to Arvellon. To protect and provide for one’s family is the highest priority and one that each Arvellon is expected to see done. Providing for the family also includes having children with which to fill it and continue the legacy. Due to the elven curse of infertility, adoption is not unheard of amongst the seed and is even considered honorable. With family comes Love. It is a sacred emotion connected to the very soul of a person that shapes them as it grows and evolves over time’s passage. An Arvellon couple is accepted as an eternal bond and a testament of passion and loyalty for such long-lived people as the elves. To break off that bond is a break of trust that many consider to be deserving of no less than a shun or, if the cause of division is so revolting, death. Love does not extend only to romance either. An Arvellon finds love in anything that they wish to look for it in. Some pursue trades and crafts to pour their passions into. ⤞ Trust is built through experience and time together. An Arvellon without the trust of their kin is an Arvellon surrounded by the hounds of darkness, bound for an early rise of elven madness. Along the same vein of thought, Unity within the seed is expected by all its members to uphold fervently. According to the rite of Maya’meracahe, the Arvellon should never allow the frivolous squabbles of greater elvenkind and the Descendent world as a whole to divide them. ⤞ Cheer and light-heartedness are seen as desirable traits among the Arvellon. Being a fun-loving people, they seek it out with a Lust for Life that goes unheard of among many other elven cultures and even in the mali’ame themselves. Adventure, pranks, good fun amongst their kin, all this and much more are the deep thoroughfare to an Arvellon’s heart. ⤞ Survival is often seen as the willingness to do what is necessary. Most Mali’ame are taught how to survive in the forests at a young age, though the Arvellon are also taught how to survive in many other ways such as hunting to provide for their kin, combat to protect them, and even something as simple as how to keep a secret. These traits are taught so each Arvellon can be fully equipped to help protect their kin in any way necessary. ⤞Appearance⤝ ─━─━─━─━「₪」━─━─━─━─ “Touched by the season of Autumn in body as well as mind.” ─━─━─━─━「₪」━─━─━─━─ [Art of Eretria and a Karin by Mikki] Arvellon born elves typically share the same set of physical traits, depending on the circumstances of their birth. A true born Arvellon would carry the traits of one, bronze or tan in skin tone, usually a warm hue of some sort. Their hair tends to be curly or unruly while varying in shades of red and brown. This, coupled with brown or green eyes, make them quite suitable for their favorite season - Autumn. Although not every Arvellon is born from the Autumnal bloodline. The modern generation of the seed is a wide variety of adopted members and members who married into the seed, with the proper rites taken. This means one could find most any elf with any mix of traits donning the Autumn paints of an Arvellon. They are often seen dressed in apparel, dyed to mirror the warm shades of Autumn - red, gold, yellow, and orange in various hues. Said to acknowledge the natural cycle and symbolize the changing and colorful personalities of the Arvellon. ⤞Traditions⤝ Tradition in the Arvellon seed is developed over the course of time and experience, its members learning new ways to adapt to their environment and adding to their ways to fit. [Tattoos designed and drawn by the wonderful Numirya] ⤞ Ilmyumier is an important rite to becoming an Arvellon, the marking itself thought up and designed by Layla. The ilmyumier implements three of the most prevalent parts of the unique culture of the Arvellon, headed by that of a Wildcat and donning the wings and feathers of a Raven, and the colors and symbols of their beloved Autumnal season. Along with the primary ilmyumier that is found on the dominant arm, an Arvellon is known to wear a stripe of paint across their eyes to act as a sign of luck to attract good fortune for them and their kin, or during times of war and unrest in the world as a whole. ⤞ Miruel'ame, the Red Trees of the Arvellon forests that once served as the living, subtle guardians to their ancestral ame’lie known as the Harvest Wood. The cultivation of these trees, once a closely guarded secret held by the main bloodline of the Arvellon, has been passed down to the seed to reintroduce the tree into the world. The Miruel’ame releases an ever-present fog that surrounds its immediate vicinity and is considered to be the reason the Arvellon remained wrapped within a mystery in the early eras of the world. ⤞ Maya’meracahe was put in place in the ancient times of the Arvellon, when they lived in the depths of the Harvest Wood. Where their homes were safely hidden from the turmoil beyond. This ‘redeeming balance’ was put into motion by Carsul’il after a near disastrous confrontation within the seed between two brothers living in separate nations from one another. The Laughing Lynx decided that the Arvellon seed would not serve as a political entity among the rest of Elvenkind, though it would not limit its individual members from taking part in what nations they chose to reside in. “To be an Arvellon is to have only half a heart and soul. Their partner has the rest.” ⤞ Mallir'hiylun - Love is a sacred and precious thing to the Autumnal elves. An emotion and act held dearly since the days of Carsul’il and the Harvest Wood. Making such a declaration toward another elf is a grand and life changing event for the Arvellon. To them, there is only one such person to be found in their lives and it is an irreversible and unbreakable bond through both body, mind, and spirit. While not used until later in the seed’s existence, there is a binding ritual performed to cement this connection between two elves. Before an altar of Felixii and Kwakwani, the two would arrive during the height of a Harvest Moon in secret. Both would wield a ceremonial aurum blade to slice the other’s palms. After the blood flows from both hands on either lover, the bloodied blades are laid crossed upon the altar before the two clasped hands to mix the blood of their palms and in doing so, intertwining the essence of their bodies and spirit. Once the ritual is complete, it is said that the mates develop a true and absolute bond. While it is not known whether this is merely firm belief, or if something truly binds the souls of the lovers, it works. These Arvellon lovers remain together until death, and even then, it is said that their spirits pass on as one. ⤞ Birth has always been celebrated within the elven culture; a precious and sacred event for all of elven kind to be taken seriously. When a new child is born, or when one comes of age, a ritual is held in the child’s honor by the Chieftain. During the ritual the babe will be bathed in the waters surrounding the Father Tree, or in fresh springwater. The child’s forehead will then be painted with an eye to resemble the Wildcat, and outstretched wings on either side to represent the Raven. A prayer will then be recited to both patron Mani. Asking each of them to bless the new elf with an observant gaze and a sly nature - just as Felixii, and requesting for them to be granted the creativity and playfulness of the Trickster Raven - Kwakwani. ⤞ Death is not something that is normally celebrated, however the Arvellon honor death in a rather unique way. The corpse of their loved one is carried out to the Taliame’miruel Forest to be buried, where their souls are said to become the eternal watchers of Autumn. In spirit, just as they were in body. A prayer is then said while a stone is constructed atop the gravesite, acting as a headstone. This marker is referred to as Lareh’puerith, or Stone of Memories. Their loved ones will gather around the stone with buckets of paint and carving tools to create an exquisite and intricate mural telling of the Arvellon’s life. Flowers are then planted around the burial site, so that they may be fertilized and the Arvellon may live on through nature. ⤞Trials of Initiation⤝ ⤞ The Trial of Escapade: The prospective Arvellon is to show they are capable of joining the others in their Lust for Life. Their task during this trial is to conjure up a harmless trick on any one of their choosing, and to carry out the prank without getting caught. Additionally, they are to ask an Arvellon who has earned their markings to accompany them and to deem it worthy. ⤞ The Trial of the Artisan: The creativity of the prospective Arvellon will be challenged during The Artisan’s Trial, as they are tasked to create in the name of their patron Mani. They will be shown examples of crafts they could make, crafted by the current members of the seed, to aid them in brainstorming. Their task at hand is to create either one piece in honor of both the Wildcat and the Raven, or alternatively create something to solely honor Kwakwani, as the Raven is known to be the one of fine arts. The crafted piece will then be placed in the Arvellon hall to be displayed with the others. ⤞ The Trial of the Observer: The observant eye and mind of the prospective Arvellon will be challenged during this trial shaped around their patron Felixii. The Autumnal Watchers are known to be protectors of secrets, just as the Wildcat themself. They listen, and observe, and gather what secrets they can to be offered to Felixii for protection. There are many ways the prospect could go about completing this trial, which will be explained by the Chieftain. The intent is to gather at least three secrets from whoever they can and record them on a piece of parchment - without a name being etched with it to protect the secret teller. That piece of parchment will either be placed in the hidden library in the hall, dedicated to and blessed by the Observant Wildcat, where it will go unread and eternally protected. Alternatively, the piece of parchment will be offered to a shrine of Felixii and tossed into the flames, where it becomes nothing but a whisper in the wind guarded by the Wildcat. ⤞ The Harvest Moon Hunt is the final, unofficial trial for the budding Arvellon. Every year during the Harvest Moon, when the night is bathed strongly in amber hued light, the prospective member will be asked to dress in the colors of the Autumnal seed and tasked with leading the rest of their kin on a ceremonial hunt beneath the height of a harvest moon. Prior to the hunt, their face will be marked by the Chieftain to resemble the rest of their clan while treading through the realm to find their prey. [An adult, large sized karin drawn by Ben] ⤞ The Rite of the Karin is not recognized as a trial, but instead as a warm welcome into the clan. When an Arvellon comes of a certain age, or is adopted into the seed, they are allowed the gift of a feline companion. A twin-tailed, crystal antlered colorful Karin, that they will raise from a kitten to a full-grown adult. This companion will be their forever friend and will offer comfort and playfulness where they know it is needed. ─━─━─━─━─━─━─━─━─━─━─━─━─━─━─━─━─━─━─━─
  3. ᚱᛟᚲᚴ ᚨᚾᛞ ᛋᛏᛟᚾᛖ Cultural Exchange: Chess Tournament Between Hanseti-Ruska & Urguan ᛏᛟ ᛏᚺᛖ ᛒᛟᚾᛖ ROCK AND STONE TO THE BONE 12th of the Amber Cold, in the 111th Year of the Second Age 12th of Joma Ag Umund in the Year 460th of Exalted Sigismund, As per the Renewed Iron Accord, Signed in the 110th Year of the Second Age/459th Year of Exalted Sigismund, The Grand-Kingdom of Urguan hereby Announces a Cultural Exchange Event within the Dual-Kingdom of Hanseti-Ruska. A Chess Tournament will be held within the Capital of the Dual-Kingdom: Karosgrad, upon the Palace Grounds. There will be a Trophy Handed out to the Winner of the Tournament, for those willing to test their mettle, whilst friendlier games available for the participation of all those who wish to come. CHESS TOURNAMENT I. The Chess Tournament will be held on two boards outside the Palace of Karosgrad. II: Competitors will be arranged into pairs to compete against each other, with the winner of each pair moving to the next round. III: The winner of the chess Tournament will be granted the honorific title of ‘Chess Grandmaster’, confirmed to them by the receiving of a Chess Grandmaster Trophy, as well as prize of mina. IV: If you are interested in competing, please reply to this announcement stating your name and your race. These will be compiled by the Grand Ambassador of Urguan for the Tournament. Other available games: I. Naughts & Crosses II: Hanseti Chess III: Bowling EVENT LOCATION & TIME The Karosgrad Palace grounds The Snow’s Maiden, In the 113th Year of the Second Age Msitza Ag Dargund, In the 462nd Year of Exalted Sigismund Signed, Her Excellency, Viorica Kortrevich, Grand Lady of the Morrivi Court His Lordship, Aurik Bishop, Baron of Ostervik, Ambassador to Urguan Dagmir Grandaxe, Grand Ambassador of Urguan
  4. THE LURIN CULTURAL ASSIMILATION PROGRAM Issued at Year 110 of the Second Age As we have noticed an influx of new people entering Lurin being oblivious to our ways of life and customs, it is time to write them down for those who desire to read about such. The Sutican Mercenary Origins of Lurin With the gradual fall of the Sutican government before their eventual replacement, there were plenty who moved along with The Silver Lubba to find new fortunes and established The Silver Lubba Band which roamed around Almaris doing contracts and settling where they could. Now having made it to Lurin as the presumed final destination of these wandering mercenaries, they remain with mostly the same structure of government with some various additions to reduce the strain of governing the lands. (Two Titans of the Silver Lubba Band patrolling the mountains of the main continent) (The mountain pass by Sina Hayati) Industrious Modest Glory As the Lurinites originate from a mercenary company, it should not be surprising they all seek something to fulfill their goals, however, each one does so differently now other than a few aspects which are for the majority the same. While there are some different cases per person, it is often seen that a Lurinite seeks to fulfill their tasks on the job and do such as efficiently as possible with the majority of these being more on the industrious side than a stagnant one. Often the only factor that slows down a process is the lack of people that are capable of joining the divisions of the band. However, with this modest attitude often comes some form of recognition of abilities which can open up new paths granted by their division leaders or even The Silver Lubba themself. (A blacksmith from the workforce and his daughter working together) (Blacksmith by Dashinvaine) Clothing of The Most Serene State of Lurin While every person within the state has a different taste in fashion, there is a general census that expensive outfits or jewelry are often a waste of mina, often leaving the average Lurinite with improvised formal clothing or their fanciest uniform during important events. Tailors oftentimes find it hard to be commissioned for anything other than basic clothing or the various state uniforms requested by The Silver Lubba themself and the various division leaders. Diplomatic Customs of Lurin As Lurin grows over time, there have been a couple preferences and noted down expressions during the diplomatic process which could be more efficient or avoided entirely. With this revelation, a small list has been constructed to give some oversight for future diplomatic meetings. -Bringing anyone other than your leader or someone authorized to officiate pacts autonomously to negotiate terms is a waste of time and effort. -Bringing more than two soldiers to a meeting is an act of aggression. Additional diplomats are an exception if they bring something to the table. -A pact with another nation might end up being pushed through the council and shareholders to see a general census before accepting, declining or altering the terms. -Every pact must be made with both parties present in the room, drafts must be prepared beforehand to indicate a clear goal of what the other entity wishes to achieve. -The offering or exchanging of gifts is discouraged during meetings unless they have a true cultural value to avoid muddling diplomacy with nepotism and other forms of bastardized politics. General Government Structure While the eradication of bureaucracy is favorable for efficiency, parts of this system must remain intact to avoid The Silver Lubba from spreading thin governing his lands and executing his missions for the realm. The Silver Lubba The Silver Lubba is the leader of this state and has authority over all that happens within it High Council With The Silver Lubba being spread a little too thin at times even with the existence of the council, a certain level of authority should be granted to act more autonomously to whoever is appointed to join this council. Often these council members are the most notable of the Lubba’s Council, though are often not publicly stated to be from this High Council. Lubba’s Council With such the creation of Lubba’s Council consisting of The Silver Lubba Band’s highest ranking members, personal advisors, high nobility and other offices appointed by The Silver Lubba. Each Division of the Silver Lubba Band is entitled to a seat on the council to more directly communicate their needs and voice their opinions. The following divisions are in place: -The Silver Lubba Band Expeditionary Force -The Lubba Keep Lawyers -The Silver Centurions -The Lubba Medical Force -The Silver Siege Team -The Lubba Band Workforce -The Order of The Lubba The following offices are in place: -The Office of Knowledge -The Office of Stewardry -The Office of Brew and Entertainment -The Office of Conservation -The Office of Rosewood -The Office of Diplomacy -The Office of Unnatural Affairs -The Office of The Yellow Cross -The Office of Culinary Expression The following nobles are in place: High Nobility: -Vassal Leaders of various levels -Division and Office Leaders -Previous High Council and Silver Lubbas Minor Nobility: -Family Estate Holders -Large Company Holders -The Silver Lubba’s Family -Lubba Knights -Personal Advisors of The Silver Lubba (A Lubba Keep Lawyer showing up to court to discuss laws in a heated debate) Shareholders As Lubba’s Council does not encompass all who have brought prosperity to the state, an additional minor council is established to allow new voices to be heard. The Shareholders consist of a majority out of minor nobility who have brought their families or services to these lands and made themselves notable. However, They are not the only ones within this council as Lubba Knights are granted a seat for their dedication to the state as well as notable guilds within the state that were not created by The Silver Lubba themself. High Command Further down the chain of command from The Silver Lubba’s Governmental Structure you will find the chain of the band itself where the highest ranking members and their commanding officers below are represented. These members ensure the function of the state to be in optimal condition and are not limited to the band alone as they could be part of an appointed office created by The Silver Lubba. Governmental Members The members of the Silver Lubba Band and other offices are found here at the bottom of the chain of command, executing tasks and finding themselves to be the bulk of the government. While they are in numbers, the individual is of great value as they are either being trained up for the division they have chosen or served the band for a longer period of time as for without these members there would be little government and chaos would rule the streets. Despise the Dark While not every Lurinite agrees with the overly zealous sentiment of the government towards darkspawn and undead, there is a general census that they should not roam the streets publicly or establish a foothold within our holdings or underground spaces. This sentiment along with some other clear factors such as the undead feeding upon descendants makes Lurin one of the few places that demands a person to be tested for being undead or a vampire before they may purchase a property. Along with this it is required for the government to lay down an aurum line and provide a golden sword for every public building. Sympathizers are often looked down upon or even questioned by local forces to lead them to potential sects that will be investigated and or terminated. (Artwork by @Saun_399) Akin to some sects of holy mages, Lurin has formed their own group to terminate these beings with the group mostly made out of constructs by the name of The Brotherhood which actively seeks out to terminate darkspawn and undead. They operate mostly autonomously with the majority of these constructs following the same set of directives, however it is possible that some of these use an outdated set which allows them to be more liberal in their approach of finding and terminating these creatures. Forge of the Dead As the burial of a corpse is a waste of valuable space, the Lurinites have opted to cremate every corpse in a ceremonious way where the ashes will be merged with iron or steel. After this metal of the dead is made, a close relative can have a dedicated smith forge this ingot into what they desire the deceased to represent. If there are no close relatives present or wanting to claim the deceased metal then they shall remain as an ingot with their name stamped upon it to be archived. However, if they do wish to have something simple such as a tool then the test of the deceased's balance will occur based on the quenching process. If it so happens that the metal warps or even snaps then it is believed the deceased lived an unbalanced life and their afterlife is a torturous existence. If the quenching succeeds however, then the deceased person has lived a balanced life and the afterlife might be bearable. (A dedicated blacksmith hard at work to forge a tool from the dead) Worship The Lurinites often don’t actively participate in religious rituals, however, this does not mean they are not religious as a decent number of them worship an aengul by the name of Eshtael or in some cases prefer to worship Tahariae instead. With these two being the main aenguls that are worshiped, there is still a minority which follows their own with the blessing of the state to allow such to be. Due to a large share of Eshtael worship and believing in the balance, the place of worship for Eshtael is often shared with the other religions out of good faith to co-exist with the others to perform their ceremonies in peace. Courtship While not enforced to any degree, Lurin does practice some form of courtship among their citizenry and nobility where two people optionally decide to entrust the other with an object of importance to them for a prolonged time and accustom themselves to each other over a period of time. To end such courtship they must do so either verbally or through the symbolic act of returning the object of importance to the other and requesting theirs to be returned. If this courtship is deemed successful by both, they may opt to join together in marriage. This marriage however, may be conducted by a religious entity of their choice or they may contact the state to aid them in hosting and approving this festivity in a state marriage. Festivities (A workforce market held in the industry district) (The Simmering Mind by Geeking out over Noblebright) With most Lurinites more focused upon their own goals, festivities are often a neglected side of the culture, though these may occur more frequently during times of prosperity and stability. One of the most common festivities are the tavern nights held every so often where the local population and visitors are bestowed upon with free drinks till they topple over if the bar cuts them off. Following this is not too much of an orthodox festivity, though it brings the populace great joy to attend a local auction to either buy or sell goods and see if they can make new connections throughout. While yet to occur, with the increased size of the workers division of The Silver Lubba Band it has become possible to start dishing out temporary stalls in the industry district and organize a workers market where the local artisans can sell their goods and there would be plenty bartering with merchants from around Almaris who caught wind of such an event. The most rare of all of these festivities are when The Silver Lubba decides to host an event in their own holding where formal attire is required to attend. The Silver Lubba being not much for excess usually avoids these types of pleasantries to focus upon their primary tasks or personal life. Naturally, there are more festivities to be held than listed here, though these are often more situational or forgotten to be listed. signed, The Silver Lubba
  5. The Rite of Rebirth The most celebrated ritual of the Mother Circle is that of Attunement, or the Rite of Rebirth. Toiling for years in the wilds and among the great druidic family, a dedicant that has successfully proven themselves will earn the chance to be presented to Cerridwen within the Mother's Sorrow. There, guide and student arrive together in the crystal waters to immerse the spirit within the crystal clear waters, symbolizing the tears the Great Mother sheds to bring the druids the miracle of rebirth; to experience the light of life through the transcendence of the soul and into the web of life. For every miracle of birth, there is death, and in those tears of understanding are druids born into this realm anew. The Lyric of Rebirth During the Rite, the lights of the grove are dimmed. The attuning druid prays to the Great Mother through song, asking for her guidance as the druid ascends into the cerulean dream. The prayer is in gratitude to the Mother for providing the blessing of sharing the gifts through rebirth and for life itself, and for her watchful eye over the life and eventual death of all of her children. This is often performed with the gift of singing, so that the newborn druid may rest easier and find comfort after attunement. For times of childbirth among the mothering druids and for when a brother or sister must be said goodbye to, the lyric is often heard in accompaniment to a similar ceremony. Kae matayna salume I experience the great life Ahaelun, mataliiyna’ito Great Mother, within my essence Nae elasirameonn myumiera You have brought Rebirth (Attunement) Fitayna, Fi’Talonnionn (You brought) New Life, New Child (Of the great family) Mawynn taliiyna’ito Great Joy is within the heart Mawynn taliiyna’ito Great Joy is within the heart Kaean ahernan ito nae We thank you Kernan’tayna For the nights of Life Kaean ahernan ito nae We thank you Karinan’tayna For the days of Life O Cerridwen, O Cerridwen Hiylu’evar, fidruii Welcome, newborn druid Kae ito Ma’Talonni I bring you into the Great Family Kae elsul salume I experience the light Ito maillern, fitaynan kaeleh’ito A miracle, a birth from me Mawynn taliiyna’ito Great Joy is within the heart Mawynn taliiyna’ito Great Joy is within the heart Kaean ahernan ito nae We thank you Kernan’tayna For the nights of Life Kaean ahernan ito nae We thank you Karinan’tayna For the days of life O Cerridwen, O Cerridwen
  6. THE JULI c. 1780“A Young Selie boy" ORIGINS, FROM THE GROTTO The Juli find their start in the time of Horen - Though humanity traces their lineage from Horen, the Juli trace theirs from the Anointed Julia of Paradisus. In her most notable miracle, the Anointed Julia protected an expectant mother from the ails of corruption. There were, however, two miracles that day. The light that shone from the ring not only revealed the necromancer for what it was, but it also blessed the unborn bairn of the mother. Months later the mother would give birth to triplets; Ifiemi, mother of the Ifie, Selam, mother of the Selm, and Selassie, mother of the Selie. The girls born with deep black skin, hair, and eyes also came out of the womb with golden bands, a sign that they had been touched by the Anointed Julia. Ifiemi had a golden band around her waist, Selam around her left leg, and Selassie around her right arm. Once the triplets were of age they joined the Anointed Julia in Paradisus as her attendants and confidants. Ifiemi served as her protectorate, Selam her handmaiden, and Selassie her scribe. Eventually the triplets would each have triplets, and those children would each have triplets, and their numbers grew in size, all except for Selassie. After the death of their beloved holy mother, the Anointed Julia, the cult of Juli was formed and this is where the Juli get their name. Fearing persecution and with nothing left for them in Paradisus, the Juli fled the famed city in search for new lands. The light of the Anointed Julia led them to the Grotto of Merkai. As the Juli entered into this new land, the Anointed Julia closed the foliage behind them and hid them from those who would seek to do them harm. c. 1620 “Anointed Julia, Protectorate of Merkai” The light of Anointed Julia stood foot at the gates of Merkai. Though they were isolated, the few pure-hearted outsiders, Canonist or not, who did not wish to do the Juli harm could spot the Anointed Julia’s golden rings in the Peacock feathers and sunflowers that marked the gates of Merkai. At the center of the Grotto of Merkai stood a large bubbling spring that met the sea. It was here that the Anointed Julia came to Selassie and pointed out the origins of her birth. It’s said that the Anointed Julia had emerged from the gurgle of the water with drops of pure light dripping from her figure. It was here that the first gift was given. Selassie entered the waters of Merkai and re-emerged renewed and youthful again. What she did not know was that she also grew pregnant. In her palm she held the mother of pearl, a large iridescent white stone that represented Tranquility, Purity, and Governance. c. 1620 “Birth of Anointed Julia” The Juli, free from their plight, sought to make a home for themselves in the Grotto of Merkai. They built domed homes and towers in the style of Paradisus, but they forgot one thing. One night, a group of leopards strolled into their settlement. As screams let out, Ifiemi and her children and children’s children sprang into action. They soared their large spears through the black of the night, killing all the leopards but one. Spear nor sword could not pierce the hide of this white leopard. This is when the Anointed Julia gave her second gift. A light shined down on the White Leopard, setting the creature on fire instantly. The only thing remained was its white hide, which could not be pierced by any man made tool or weapon. The hide represented Reverence, Protection, and Strength In celebration, the Juli held their first traditional feast: the feast of leopards. Here they danced, drank, and ate in merriment. During the feast it began to rain, casting Merkai into darkness as it extinguished every lamp and fire. The rain slowly turned into a storm as strong winds and gray clouds rolled into Merkai. Selam, refusing to let the weather destroy their festivities, kindled a torch to re-light the lamps of Merkai. As she raced into the thick of the storm from lamp to lamp while her flame dwindled, a loud boom could be heard throughout Merkai. The torch erupted into a large column of fire that was impervious to rain and storm. This was the Anointed Julia’s third and final gift: the eternal flame, which represented Resilience, Harmony, and Progress. With the three gifts from the Anointed, Selassie, Selam, and Ifiemi became the three beloved: defenders and founders of Julianism. One night, Selassie received a vision from the mother of pearl: flee. When the undead spread across Aegis, Merkai was one of the last places still standing, but they did not stop them from permeating the thick foliage in search for death. Selam lit fire to the Grotto with the eternal flame, destroying Merkai and the undead that had overran it. Ifiemi used the white hide as a raft for the Juli to escape on. And Selassie used the mother of pearl to guide a way to new lands. It was here on the raft that Selassie gave birth to Inan. With the birth of Imani, GOD delivered the Scroll of Divulgence to the Juli. Since then, the Juli have forever hidden themselves from Horen and his men. Though the Grotto can never be restored, they now take comfort in the isles that dot the coastline of each new land they arrive to. Their black towers and homes, reminiscent of Paradisus, appear to be rock formations jutting out of the water, but if you listen closely you can hear singing at night. CHURCH OF JULIARD The Church of Juliard is a monotheistic religion. Julinists believe in the one true living GOD who is the all-father and creator of the universe. Julinists recognize that he is the innate source of good and those that practice good deeds follow the virtues set by GOD. Despite the earnest virtues of some heretics and pagans, this will not earn them a voyage into the Seven Seas alongside GOD as they will be sent to the vast, a perpetually dark desert where damned souls die. Those who do practice and adhere to the wisdom of GOD will gain a voyage into the Seven Seas. Within Julinistic faith, the Seven Seas is depicted to be the far horizon where the sky meets water, while the vast is an intermediate space where souls eventually fade away. It is important to note, however, that Julinists do not seek out converts. The faith is passed down through the matrilineal line as the light was passed through the Beloved sisters. Those who wish to convert by their own will are accepted into the fold, but the light will not pass through them in the way it does for the Juli. Julinists practice Julianism, which is similar to Canonism but differs in interpretations of the first family of humankind. Though the races of Elves, Humans, Orcs, and Dwarves trace their lineage to the four sons of the first-coupling, Julianism highlights and prioritizes the sanctity of the Anointed Julia. The four sons came from GOD’s creation while the Anointed Julia came directly from GOD. The four sons and their lines were cursed while the Anointed Julia remained untouched. For this reason, it is clear she is anointed by GOD and the closest to purity. It is believed by Julinists that Julia is the daughter of GOD and thus was his to marry to Horen. Through marriage they are both venerated, but Julia is depicted as an extension of GOD on Eos and Aos whereas Horen is simply her husband. Their duties were shared but wholly different. Despite mistranslations, incorrect interpretations, and being cut entirely from Canon lore, the Church of Juliard mostly agrees with the scrolls. There is, however, a missing scroll that serves as the main doctrine for Julianism: the Scroll of Divulgence, which marks the Juli as GOD’s chosen people and saviors of humanity as they carry the light of GOD through the Anointed Julia. The Quattor is the place of religious worship for Julinists. A typical Quattor is a round domed (with a hole in the middle of the dome) room submerged into any body of water. At night, the waters will rise within the Quattor as the Moon stretches out over the Quattor. There are four spires attached to each Quattor, each spire holding an effigy of a Beloved. Carved from the blackest stone the Beloved Selassie sits in the north spire with a white stone held at her heart, the Beloved Selam sits in the west spire with a torch raised in the air, the Beloved Ifiemi sits in the east spire with a cloak draped over her, and the Beloved Inan sits in the south spire with a chalice at his heart. In the middle of the Quattor sits a wide hole in which kindling lit by the eternal flame is submerged by water yet still burning. c. 1680 “Saint Luliya” THE ANOINTED Ant. Julia - Golden Ring Patron of Marriage, Light, and Women Mother of the Juli THE BELOVED Blv. Selassie - Mother of Pearl Patron of Tranquility, Purity, and Governance Mother of the Selie Blv. Selam - Eternal Flame Patron of Harmony, Resilience, and Progress Mother of the Selm Blv. Ifiemi - White Hide Patron of Reverence, Protection, and Strength Mother of the Ifie Blv. Inan - Golden Chalice Patron of Priesthood, Childbirth, and Wisdom Revealer of the Scroll of Divulgence SAINTS St. Horen - Golden Laurel Revealer of the Scroll of Virtue Patron of Humanity, Covenants, Men St. Adamma - Whetstone Patron of Labour, Craftsmen, and Builders St. Luliya - Golden Crown Patron of the Poor, Abandoned, and Vengeance BLESSED Bl. Owyn - Flaming Sword Revealer of the Scroll of Spirit Patron of Purity, War, and Fire Bl. Godfrey - Silver Scepter Revealer of the Scroll of Gospel Patron of Dominion, Glory, and Justice Bl. Sigismund - Iron Globus Cruciger Revealer of the Scroll of Auspice Patron of Clairvoyance, Wisdom, and Sight ISOLATION AND PROTECTION Though the Juli have rarely had much contact with other people, the Ifie are trained in various forms of combat. From spear wielding to the longsword, they are prepared to defend their faith and homeland. The favored weapon of the Juli are their circlets. Circlets are sharp circular hand-held weapons that come in a few different sizes. The hand circlet is used to slice and stab through close combat, the circlettes are thrown at long distances and cut through their victims, and the circline is a long pole with a curved metal head that acts in similar manner to a scythe. The metals vary in colors but typically take on a bronze-ish hue after undergoing a glazing process. c. 1700s The Juli are well versed in the manning and controlling of ships. Often frequenting water-heavy areas, it’s a necessary component of everyday life. Most children exit the womb knowing how to swim and quickly take to sparring in the shallow waters of beaches and lakes. Though their ships are not equipped with canons, they’re extremely light and fast giving them an advantage in travel time and getting away. Due to their reclusive nature, the Juli are rarely seen on horseback but have been seen with a leopard or two. THE SELIE, SELM, AND IFIE The Juli typically find themselves in warmer cultures near the ocean. While they enjoy the beautiful things of life, they understand that life is fleeting and would be ready to leave their possessions behinds in a moments notice. Men and women wear fairly loose clothing in layers, the more layers showing how wealthy you were. Head coverings are stylistic along with makeup. While jewelry is very common amongst the Juli, it is not ornately made into different shapes but comes in the form of bands. It would be uncommon to ever find a piece of jewelry not in the form of a circle. The Juli age like normal humans but retain their youthfulness for much longer as a 60 year old Juli could easily pass for 40. The Juli can be divided into three cultures that work into one functioning society. Though work is not restricted by these cultures, the tribe they’re born into is what they were “destined” to do. Tribes pass through the matrilineal lineage of families; depending on what tribe the mother was a part of determines what tribe the bairn would be a part of. THE SELIE, Our Leaders From Beloved Selassie The Selie are by-far the smallest group amongst the Juli. Typically taking on roles of governance, the Selie are political, religious, and local leaders. Due to their duties to Juli society, their main priority is in service of others. They rarely have children if at all and often marry outside of their tribe. The Juli are ruled by a monarchy which passes down to whichever elected kin the monarch chooses. While nobility isn’t a concept, there are esteemed families within the Selie that have large monopolies over certain sectors of government. Featurally, the Selie are known for their round faces and long locs of hair. Different hairstyles show off their families and heritage. Selies who go on to be priests have access to a special herb that turns their hair and sometimes eyes white. Like Selassie, almost all Selie have a scar in the shape of a band on their right arm as the birthmark is passed down. Very few are born with their bands being made of gold, those who are born with gold bands are said to be filled with more light than others. c. 1400 “First Queen of House Mann” THE SELM, Our Builders From Beloved Selam The Selm are the largest group amongst the Juli. Typically taking on artisan and craftsmen roles within society, the Selm are the backbone of the Juli economy. The Selm have the most freedom when it comes to their occupational status and are commonly known to travel amongst the line of Horen. With the Selm holding the knowledge of the outside world around them, they find interesting ways to make their money from selling secrets or even people. The Selm also act as the architects of Juli cities, which are designed after Paradisus so they say. Featurally, the Selm are known for their flat faces and round, short bodies. The Selm are the most adorned group as they gladly wear fine headdresses and jewelry. Like Selam, almost all Selm have a scar in the shape of a band on their left leg as the birthmark is passed down. Very few are born with their bands being made of gold, those who are born with gold bands are said to be filled with more light than others. c. 1700s “Portrait of Eskender Liya” THE IFIE, Our Protectors From Beloved Ifiemi The Ifie are the second largest group amongst the Juli. Typically taking on militaristic and sportive roles in society, the Ifie are the protectors of the Juli. The Ifie serve in the larger Juli guard but also work as mercenaries for hire. The Ifie are also extremely intelligent. Skilled in naval warfare, astronomy, and mathematics, the Ifie make formidable opponents on the battlefield and the war room. Many Ifie have chosen the route of scholars rather than warfare. Featurally, the Ifie are known for their slender frames and short deep red hair. The Ifie wear what is most comfortable for them but typically always wear some form of protection. Like Ifiemi, almost all Ifie have a scar in the shape of a band on their torso as the birthmark is passed down. Very few are born with their bands being made of gold, those who are born with gold bands are said to be filled with more light than others. c. 1780s “The Scholar, Makonnen Zuri” ARCHITECTURE Juli architecture is modeled after the city of Paradisus. It was a welt kept secret amongst the builders of the Selm tribe who had hoped that by building paths into the sea that they'd find a way to reach GOD. c. 1820 “Great Quattor of the Beloved Sisters” DIALECT The Juli pick up on languages quickly but always talk in a very particular way not similar to any other human. On top of them speaking very fast, they often over-enunciate consonants at the end of the sentence and often drop the r from various words. For example, a Juli would pronounce “Church of Juliard” as “Chutch of Juli-ed” PHRASES & WORDS Mo/M’ - My Asu Ashi - God Mama - Mother Baba - Father Liji - Child Hujambo - Hello Kwaheri - Bye Asu jambo - Good Morning Usu jambo - Good Night Asu - Day Usu - Night Moto - Beautiful Zaidi - More/Very Gawa - Go Asante - Thank you Karnibu - You’re Welcome Anu Chupi - Curse Word Jalme - King Jalkia - Queen Weupe - Outsider “ Asu jambo mo jalkia, we found weupe at the gates of usu. Good morning my queen, we found outsiders at the gates of night. ” NOTABLE JULI FAMILIES House Mann, Selie ruling family of the Juli. House Liya, Selm merchant family. House Zuri, Ifie family with skilled fighters and generals. Male Names Abai, Addisu, Afework, Ajani, Aklilu, Alimayu, Anbassa, Bemnet, Biruk, Cherenet, Dejen, Desta, Eskender, Fikru, Fikremariam, Gebre, Haile, Isayas, Jember, Kassahun, Kebede, Kidus, Lami, Makonnen, Mesfin, Neberu, Negash, Tafari, Yafet, Zelalem. Female Names Abeba, Akutasgm Amhara, Ayana, Belkis, Dinkinesh, Fana, Gelila, Genet, Genzebe, Habesha, Hamelmal, Hirut, Iniku, Jahzara, Kelile, Kelemi, Luliya, Marye, Mariam, Mihret, Negassi, Nebiri, Rahwa, Rebka, Samrawit, Sebie, Selam, Selassie, Taitu, Zeudi. OOC: If you have thoughts, suggestions, or are interested developing this culture further PLEASE reach out to me: erostea#3429
  7. For the confirmation of Rochir Enderial Hawksong _______________________________ The symbol of Machana's Dance has been embossed into the parchment On the first elven day of the new elven year, the House Hawksong announces the examination and confirmation of Enderial. Through exemplary demonstration of the bloodline's sacred art of Rochannyer, the prospect knight of the house may earn the right to wield the Lance of Faorarr Tahorran'len, the First Rochir, and joust for his place among the Lances of the Rochirran. In his success he will be knighted as a Rochir of House Hawksong. Dress code: Formal ____________________________________________________ Itinerary Rochannyer Demonstration As an examination of the art of Rochannyer. The prospect knight must complete a performance to heirloom music in traditional Hawksong training to exemplary perfection to prove themselves ready to wield the lance of Faorarr. The Joust When the examination is passed to the standards required, a joust between prospect and a senior Rochir will be observed. The Ceremony Should the prospect succeed, the Rochir will be knighted before the House and his lance will be recorded in the House registry to stand the test of time. The Reception Provided by the BAYOU BEER GARDEN™, a reception for merriment, drinking, dancing and games will take place in the tavern. _________________________________________________________ Formal invitations are sent to the esteemed friends of the House The Clan Mossborn of Hefrumm The Calith Talonnii Pamphilos and the Bronzed Lords of Sulianpoli The Lady Snow and Lady Lynx of the Vale The Clan Starling Primarch Net'seth and the Clan Loa'chil The Norväyn Seed and their Wolven knights Brewmistress Wyn Arvellon and Seed
  8. "And now the Winter Moon settles behind the horizon. The light of the stars dim; the hour is near. Then the curtain of night swallows the skies, black and hungry. The Wolf Moon has risen, the end of the Wild Hunt is nigh." Excerpt from the faerie tale of Cerridwen's Wintersleep ______________________________________________________________ _____________________________________________________________ An artists' depiction of the Wolf Mani Morea swallowing the Moon The final moon of the Lunar Cycle is also the darkest time of year both literally and spiritually for the druids of the Mother Circle. Once the Moonmoth Faeries make their pass under the light of the previous Winter Moon, it is believed that they whisk away the weak and old as a flurry of a thousand pure white snowflakes; peaceful, deadly, and beautiful. As the Winter Moon sets, the final hours of the lunar year chase away the last golden rays of the winter skies, daring not to rise again until the first breaths of spring. It is when the long, frigid and hungry nights of deep winter arrive that the cold Wolf Moon rises, along with the final reaping of Cernunnos' Wild Hunt. Thought to be chiefest among the Centaur King's Huntsmen, the Wolf Mani Morea arises as a frozen shadow and swallows the lingering life not meant to recieve the Breath of the Springmother in the new year. In this, Morea is believed by the Mother Circle to be the enactor of Cernunnos' Bounty and a symbol of the inevitabilities of life; the eventual cost of death for that which is of the Balance is certain. In the Tale of Cerridwen's Wintersleep, it is storied that Cerridwen grants Cernunnos and his Wild Hunt pantheon her own bounty: the willing sacrifice of a part of herself to ensure the Wild Hunt leaves behind a healthy, strong generation to be reborn. Morea leaps from the shadow of the setting Winter Moon and swallows the last lunar phase, named the Wolf Moon after this faerie tale. Blessing given, the Fae Queen falls into a deep, death-like sleep. The warmth of the SpringMother is gone, there is little fruit and prey, and the world seems to hold its breath. In the shadows, the Packlord Morea and his IceFang faeries stalk the realm unseen, concealed beneath the shadow of the new moon and the beginning of the new lunar cycle. _____________________________________ ______________________________________ The faeries are depicted as the terrible spirit of hunger itself, with long arms and ravenously sharp claws and eyes like stars; a mirror of Cernunnos' arrows. They are the fear of those that have not accepted death, and the awful, violent fury of the hunt they have evaded for too long. On the eve of the new lunar cycle, the druids of the Mother Circle place things that are in excess, such as old trinkets, food offerings, or memories of the past year that they wish to grow and move on from. With these offerings, a bonfire is lit to destroy them in an offering to Cernunnos, the light from the pyre symbolically keeping the faeries away as they seek out the excessive and the lazy.
  9. Cooking the Gemeye Way By Basra Gemeye (written by VerminHunter) Preface This cook book has been recently unearthed from the ruins of the Gemeye clan, which lay hidden underground for hundreds if not thousands of years. The Grand Library has restored this book to the best of its ability, and has put it for within its shelves for anyone to learn from. May the cultural legacy of the dwarves be preserved. Miner’s Supper Soup Prepare a rock pot, the type of rock is up to your taste. Add water and bring it to a boil. While your water is boiling prepare Miner’s Helmets. Once the water is at a rolling boil add the mushrooms to the pot. After 10 minutes, or once the mushrooms are tender, remove the mushrooms and let them rest. They will be used for garnish later. While the water is still boiling, add some bone broth to it and stir. Bone broth made of Deep Toad or Hyfowl are prefered, but any bone will do. To make your soup more creamy, dissolve some of your preferred moss paste into the boiling soup. Once it is at your preferred consistency, you may plate and serve. [source] Deep Toad Tongue Steak The fibrous tongue of a Deep Toad is incredibly tough, but it is also delicious. Start by chopping a medallion of the tongue of your desired size. Be sure to drain it of the blood. Blanch your cut, put it into cold water and bring it to a boil. As soon as it reaches a boil, skim the scum and drain the water. The water can be used for your Miner’s Helmet farm. Once the meat has been blanched, sear it upon a salt block. If you are low on lard or oil, this method is great since salt blocks do not need to be oiled. Be careful to slowly heat the salt block since a rapid change in temperature may cause it to explode. Sear the toad tongue till a golden brown. Seasoning can be added at any point during the cooking process. [source] Blind Cave Fish Pickings Blind cave fish possess a great number of bones, so this method is the best way to cook it while not having to worry about choking on bones. Take the fish fillets and simmer, not boil, for 5 to 10 minutes on depending size. Water or broth can be used to simmer it. Once that’s done, remove the fish fillets and let them rest so that the meat can firm up. Once the fish is cooled, pick the meat off the bones along with the grain. Once the meat is picked you may fry it, or mince it to make fish cakes. [source]
  10. On The Blah [!] The following excerpts switch between a large, scrawling orcish script and a surprisingly legible common [!] Dah Blah iz’ag uld wey uv Ork zpeekyng agh wroightyng, azh dat komz vrum dah Uld Blah uv Krug ‘imzelf! Awl Urukz blah dah Blah, doh et iz divvrent vor eech bruddah ohr ziztah. Kor’garr ‘az bin tuld dat Kor’garr ‘az ‘eavy Blah, buht doze loike dah Gulden Rex Zhot’Rax ‘ad veri leetle acczint. The above is an example of especially strong Blah, the orcish dialect, in writing. Blah is a composite language with two main sources; Firstly, it is based on mangled common due to our thick tusks hindering the ability to pronounce words clearly. Secondly, orcish culture uses various words and phrases from the proper language of Old Blah as a way for the common orc to praise the spirits in their day to day life. Old Blah is a very obscure knowledge passed down from shamans to their apprentices, and it is quite rare to see one speaking it outside of ritual. Blah can also be seen in writing, usually by orcs who have not been taught proper reading and writing of common. Instead, they simply spell out words phonetically and ignore most rules of grammar. In either speech or text, Blah varies widely from person to person, every individual having their unique struggles with making certain sounds. It is important to note the cultural traditions of Blah. Since it is seen as a way to praise the spirits and Krug himself, Orcs will be offended by a brother or sister refusing to speak in Blah. Another taboo is for those not of Krug to attempt speaking blah in the presence of proper orcs. Such mistakes are typically corrected with a closed fist or snarl of disapproval. [OOC] On common words and phrases from Blah: Here is a list of some common terms encountered in Blah. Since old blah was a very rudimentary language, many common similes will find themselves represented by the same word. For example, the words mind, think, and know would all translate to “gruk”. Similarly, “grukk’d” could mean thought or knew, and the terms for head, thinker, or brain are represented by “grukker”. General Conversation: Ug = Hi, Hello, Hail Throm'ka = Formal greeting / welcome Yub = Yes Ukee = OK, Okay Nub = No, Not Gug'ye = Goodbye Lat = You Latz = Your, You're Mi = Me, I Agh = And Rulg = Thank you Dabu = Yes, My pleasure (Obedient, Respectful) 'Hozh = Good Nub'hozh = Bad Bub'hozh = Great, Big Body Parts: Grukker = brain, head, mind Peepurz = Eyes Zniffa = Nose Zowndurz = Ears Glok = Spit Fra = Feet Grish = Blood Teef = Teeth or Tusks (or money) Objects: Blarg = House, Home Mojo = Magic Uzg = World Goi = City Luzk = Axe O'lig = Bow Ligz = Arrow Zult = Sword Ztik = Staff Ztabba = Knife Zmazha = Hammer Zpyke = Spear Zteemiez = Redstone technology Wagh = War Votar = Hunt Peepurz = Eyes Zniffa = Nose Buurz = Dark/black Greenz = Drugs, usually Cactus Green Grog = Drinks, usually alcoholic Grub = Food Grubbins = Raw foodstuff Cultural Terms/ Occupations Iilzpak = Orcish Zodiac Hur'Mauk = Ceremonial Duel of Honor, Non-lethal Mat'Mauk = Lethal Duel of Honor Teeflyngs = Smaller bits of money Tunzantar = Tinker Zhomo = Shaman Iilzhonal = Starwatcher Haruspex = Artist Ruka = Worker, Laborer Mau'Kor = Chosen of Kor/Ancestral Historian Ztargush'Stroh = The spiritual afterlife/ "Starlit Path" Living Things Buub = Pig Brudda = Fellow Orc Ziztah = Fellow Feorc Ztowt, Gazat = Dwarf Twiggiez, Treeuggerz, Albai = Elf Zquealz, Zmawlz = Halflings Quickzpawn, Pinkeh, Zhara = Human Nuutzhara = Ascended Nubded = Undead Buubzhara = Zombie Pigman Howlur = Wolf Momo = Mother Popo = Father Rex = War Uzg Leader Wargoth = Clan Leader Kub = Child Foul Language Zog = damn Zoggin’ =damned, cursed or condemned Zkah, Zaahkah = General curse words Pushdug = Stinky Glob = Fool Git = An Amateur, Someone Inexperienced Concepts/Actions Blah = Talk, Speak, Orcish Language Gruk = Understand, think, thought Klomp = Fight, possibly ceremonial Krimp = Control somebody, Stun, Snare, Capture, Defeat Flat = Dead, Kill Wagh = War Peep = See, Look [OOC] On Orcish numbers: Orcs use a standard base ten counting system, much like the other races of Almaris. However, foreigners to orc culture can quickly become confused by the naming system for digits, where those larger than five start with the prefix of “H”. In text, the numbers are represented through a written title or a corresponding system of letters. For example, the number One or 1 would be written as Azh or I. Two or 2 would be Dub or II, and so on. The counting system can be found below. Azh = One = I Dub = Two = II Gakh = Three = III Futh = Four = IV H' = Five = V H'azh = Six = VI H'dub = Seven = VII H'gakh = Eight = VIII H'futh = Nine = IX Azhty = Ten = X Dubty = Twenty = XX Futhty = Forty = XL H’ty = Fifty = L Azh’Kint = One Hundred = C Dub’kint = Two Hundred = CC ...And so on.
  11. An artists' depiction of the Court of the Faerie Queen "She is the breath of life in our lungs, the rain that both mourns the fallen and nourishes the living. She is the kaleidoscope of colors in spring; the heartbeat of the world. Her name is Cerridwen, Queen of the Fae." Mythology of the Mother Circle Oft regarded as the orchestrater of the druidic gifts herself, Cerridwen has been a lauded symbol of motherhood, guidance, and life itself. The Mother Circle has cultivated a rich culture in reverence to the Aspect of life, and hosts many notable shrines and sacred glades dedicated to her role in the Balance. Even if she is as silent as her equal counterpart Aspect, Cernunnos, the evidence of her eternal role in the Balance is just as clear and colorful. While the Father's symbol is fire, the Mother's is water. Her seasons are spring and autumn, when the flowers and harvest are at their strongest. In the mythology of the Mother Circle, Cerridwen holds dominion over all living things, but particularly of the fae who are thought to be the richest representation of life's potential. As such, the lunar calendar is a visible symbol of Cerridwen's three eternal promises: birth, life, and decay. The Lunar Phases and the Fae Moons The calendar is separated into three seasons to represent the flow of life. Additionally, each Archdruid of the Grove represents a lunar season. The Moons of Birth - Spring to early Summer, depicted as the Waxing Moon The Moons of Life - Summer to early Autumn, depicted as the Full Moon The Moons of Decay - Autumn through Winter, depicted as the Waning Moon Rarely, a thirteenth moon will be visible during the lunar calendar. Known as the Fae Queen's Moon, it is believed that Cerridwen's influence over the realm reaches a crescendo at the height of the full moon, calling the wandering fae and the souls of deceased druids home to her court in the Fae Realm. Phenomena of whimsical and beautiful natural wonder are storied to emerge on this sacred night, bathing the world in the pure light of the Mother's radiance. Depiction and Worship The Mother Circle traditionally displays Cerridwen as a winged being of wondrous bioluminescence, crowned with wisps and butterflies. When depicted in physical means either through statues or shrines, she is also seen as a green lady with misty eyes and wild tresses of ivy. Chiefest of the sacred places within the grove is known as the Mother's Sorrow, where the Cerridwen's glowing gaze looks down upon the pool in which the Rite of Rebirth, or Attunement, is performed. Here, a descendant is born again, bathed in the tears of the Mother. Just as in the labors of childbirth, Cerridwen baptizes her newborns in both tears of joy and tears of sorrow, for even druids will too decay, and suffer the eventual toll of death. The druids of the Mother Circle believe that all life is merely borrowed from Cerridwen, and in time it must be given back. The crying statue of Cerridwen within the Mother's Sorrow, overlooking the Attunement pool In addition to the physical worship of the Aspect, the Mother Circle believes the Fae Queen's pure spirits, known as faeries or the fae, are the manifestation of a mother's specific lessons, cherished traits, or even enactors of the will of the Aspects themselves. While not truly worshiped in the same manner as the Aspects, they are revered as sacred beings and are sometimes claimed to be seen fulfilling phenomena in nature. The StormTreader Stags, for example, are pure white faeries of deer that are believed to the source of lightning when they crash their antlers to smite the souls of draoi or evil spirits.
  12. "And then comes the kiss of winter, pure and silent. They come as flurries, frozen tears of the Faerie Queen, beautiful and deadly; and the soul is ferried onto the next rebirth." Excerpt from the druidic Faerie Tale of the MoonMoth Midwinter marks the rise of the Night Moon for the Mother Circle, and the arrival of the first snows that blanket the realm in frosted, shimmering powder blankets. The days become short, and long nights of cold darkness arrive in which the Night Moon is named. As the third Moon of Decay and the third cycle of the Wild Hunts of Cernunnos, the MoonMoth faeries are storied to cross into our realm and enact the Horned Lord's will of death. They are depicted as pristine white-winged moths of winter majesty, as small as mice. Disguised as an alluring, shimmering flurry of snow, they swarm the dying and sick in numbers uncountable and freeze the soul in silence. Then, the faeries steal away the dead upon winter winds and back to Cerridwen, where life is reborn during the Moons of Birth. A painting depicting Cerridwen, the Faerie Queen with a cloak of MoonMoth Faeries For the druids of the Mother Circle, the mythology of the MoonMoth faeries parallels with the yuletide tale of Cerridwen's winter slumber. When the Centaur King's hunts reach their crescendo, the Faerie Queen falls into a deep sleep to prepare for the Moons of Birth. It is during this time in the lunar calendar that the Mother Circle exchanges gifts and festive greetings, for the completion of the Lunar Cycle is as revered as the start. It is thought that to be selfless and generous even during a time of scarcity earns the favor of the Aspects, and ensures prosperity and rebirth when the snows eventually melt. Paramount above all is the acceptance of death, however, and the druids will often leave offerings to their dead within the garden of memories.
  13. ♫ ♪ ♬ Ice Witch: Chapter I As observed by G. B. Prudence “Dark and ice-wrought, she lurks in the shadows. Amok, the witch runs in secrecy and bewilderment.” This book is an introduction to the little information that is known by mortal kin regarding the ice witch, their many broods and classes of the Fjarriagua race. It is worth mentioning that, the knowledge classified in these pages comes about from long investigations, thus sourced from information that may be either slightly inaccurate or lacking few details. What is known of the Ice Witch? Stories talk of many legendary creatures, some more substantiated and realistic than others, mostly in the form of feminine figures and enticing allure. Fjarriagua are the same, though what we have not been able to discern in the past centuries is that, most of these mythical beings are but different manifestations of the ice witch in various cultures. Fjarriagua are ravenous creatures, often shifting in their way of doing and thinking depending on the will of one’s respective coven, who use their voices to compose magical songs with several purposes; such as manipulating ice or snow, or weaving dark curses. These complex beings can be differentiated in the following categories, or internally known as broods: SIREN Most Fjarriagua wind up in this brood given that it is the most common and universally known as the warrior archetype of the coven. Witches belonging to the Siren brood are configured by their respective crones to fulfill the simplest of tasks - hunting down the sons of men. Siren witches are taught mortal etiquette amongst other mortal knowledge, preparing them for socializing and divulging in public communities. For this reason, these ice witches utilize their illusory songs to heighten their alluring nature; one of an enthralling and notably luring maiden. Often, Sirens resort to love ballads and sweet canticles for prey, attracting them with the sound as if their minds were compelled to obey. Beneath this youthful and beautiful maiden, however, lies a true monstrosity. Whilst Sirens are known to be seductive and attractive, their true forms resemble absolute terror; a true eye sore. FROSTRENDER It is not a rare occurrence for a witch to be impractical in battle or hunting, thus their duty is to assist the coven in a different way. Whilst Frostrending witches do not involve themself with fighting, they often accompany hives of Sirens to solely harvest the leftovers of their hunting targets. Through the application of these harvested materials, mostly in the form of eyes, tongues, hair, severed fingers, and other bodily components. As further applications of tints, mixtures and even concoctions, Frostrenders are capable of mending the wounds of another ice witch. By activating the same ‘medicine’ they have applied with a humming and melancholic song. During trips into mortal civilizations, Fjarriagua of this brood have been known to shape themselves as any other botanist, alchemist, medic, or doctor; and while rare, these witches rejoice in the distribution of cursed foods. BANSHEE Rather exclusive when compared to the aforementioned broods, the Banshee is a type of witch that is rarely seen amidst mortal kin. This is due to the fact that witches of this brood are masterfully experienced in their craft, and they have unlocked the ability to resurrect fallen sisters by using vocal and throat techniques. For this reason, it is crucial that Banshees are kept away in the safe confines of their coven, so that their kin may live on forever. Fjarriagua of this brood rarely take on disguised forms, but when they do, some may perceive them as somber women, mostly widows. It is in their true frozen form that the symbolism of their name manifests; Banshees are characterized by the fact that their bodies are mostly monocolored with a face shielded by a mantle of frozen white hair, and mouth uncovered with elongated jaws. Legends say that when an ice witch dies in the battlefield, their assassin is visited by an envoy of the Banshee brood, at which they are taken away and utilized for the revival of the fallen witch. WISDOM This brood is practically extinct, given that witches from this line are not made and rather innately born with the gift of sight. Wisdoms are vastly cunning women and of great knowledge and great wisdom as their own name indicates, that glimpse into the past or future of the mortal plane by defiling and consuming slain men. By utilizing a tool dubbed as the Seiðr, witches of this brood may cut into the fallen bodies of prey hunted by Sirens, at which they extract multiple organs and prepare them in a ritual, later devouring them to gain visions in their mind. Whilst extremely rare, these Fjarriagua do venture into the mortal world more often than not, predicating their wisdom and deranged visions amidst civilizations as warnings. In these journeys, they often take the shape and form of fortune tellers, tarot readers, or otherwise mystical and wise women. CRONE Witches of this brood are far and between, given that one of these constitutes about a coven’s worth of ice witches. Crones are the matriarchs and maternal figures of any and every coven, forming and unifying the principles on which each respective coven is based upon (i.e; if a crone was a frostrender prior to her ascension, then she will be prone to condition her own daughters into becoming fellow frostrending witches). These Fjarriagua do not leave the confines of their beloved coven under any circumstances, to the obvious exemption of retrieving a lost daughter, saving another of their race, or apprehending a dangerous and significant threat. But when they do, crones take on the form of old hags, mostly hunched on the back and silent in their wake – a juxtaposition to their true self, which is considerably grotesque and ominous. Where did the Ice Witch come from? The Ice Witch’s Origins: Kriemhild, the First. Tales brew over the years, some more veridic than others, and thus the story of the ice witch lies far and between, buried deep underneath centuries’ worth of misinformation, lost to time and held unsung for generations. Witches themself, however, have known the truth to this very tale for as long as their covens and broods have perdured in the mortal plane. It is taught from elder to witchlet, told as a forgotten story of a long ago grandmother and revered the same way a noble character from canonist theology is, through faith and redemption of one’s self. This is to say, put in simple words, that ice witches refer to this mythical lecture of old as a primary source of devotion, and the very foundation to their inner culture. The story goes as follows… “Kriemhild, a peasant girl of an icy realm, of Skjoldier, was lamentably fated with one of the many men that heeded to her father’s public airing of her blossoming into a fledged woman. She was in disarray. It was inconceivable for the girl to accept the terms enforced by her father, daring to challenge the latter’s authority at the potential cost of losing her life and home. Yet, the father’s determination overpowered that of the girl’s own. Kriemhild’s future was sealed through an arranged union between her and the son of an old, renowned pirate from Skjoldier. Or so it was thought, given the assumption that the ceremony was to be held but mere days away from this announcement of marriage. Kriemhild spent day and night overworking her brain, her thinking, to somehow come up with a way to evade this predetermined, man-made fate. It did not take the girl long before she thought of a possible solution to this damned problem. On the eve of the day before her wedding, Kriemhild escaped. She evaded the watchful guard of men at the command of her own father, running to hide away at the banks of ice and snow from her native land. Whilst, on-the-spot, it was a rather genius idea, the girl soon began to realize the actual severity of her doings. Without shelter, food, or warmth, the girl wandered the vastless white. Her flesh was bitten by the cold, which formed crystals across the skin and numbed her senses. At this point, Kriemhild’s urges to flee a future that she did not consider her own were far too strong for logic to be applied to her actions. Cry after cry, the nigh frozen girl emanated pain and grief, mostly in retribution against her father and the future that he had tried to tyrannically cast upon her. Her noisy laments drew the attention of a pure being, a celestial entity of the divine, who took pity on the woman and her approaching death. Father Winter, it was, and Kriemhild’s angst only served as a corrupting influence for the god. In the act of salvaging the girl, Father Winter’s essence was tainted, becoming dark and frozen just the same; and in this mutation, the first witch was born.” In Modern Times: Witches of Almaris. Fjarriagua, without a doubt, continue to plague the mortal plane, hidden away inbetween peasants and nobility alike. These witches cast ill wish on the world and its sons from underneath the shadows, recurring to secrecy for self preservation and the plotting of primal queens in hopes of exerting absolute reign over the realm. The ice witch, whilst deranged and hateful, ensures the balance between life and death, protecting the existence of their livestock and toys of enslavement from the influence of Widukind. How is an Ice Witch confronted? Folklore of the Ice Witch: Superstitions and Charms. Whilst one’s fate is surely sealed in woe and agony in the presence of an ice witch, it is possible to prevent encounters with these ravenous creatures in the first place, using the following information. - IT IS WORTH NOTING THAT CRONES ARE BUT ASCENDED WITCHES OF THESE BROODS, HENCEFORTH THEY ARE NOT MENTIONED IN THIS SECTION. SIREN These luring witches can be driven away from one’s household by splashing the blood of a child across every door, window, songbox, and mirror of the home in question. In addition to this, one must store their clipped nails and hair, or bones, in jars, and extracted saliva or tears, or blood, in vials, outside of their home by the feet of every door and window. For this to have any effect, one must do it every year at least once on the Snow’s Maiden and the Deep Cold. FROSTRENDER The only way to overcome the effects of a Frostrender’s cursed foods is by procuring a specific tincture out of three herbs: saffvil, for the transformation of physical energy into soul protection, which leaves the consumer generally lethargic; blissfoil, to battle the same cold that is being inserted into the body and soul through the cursed food; and desert berry bush, so that the taste may be sweetened and tolerable. One must ingest this tincture once per year to maintain a constant immunity. BANSHEE Whilst Banshees do not normally hunt, it is often that they manifest in the homes of those mortals who dare send their fellow sisters to death. In this transaction, the Banshee offers the mortal two options: harvest of his body and soul, or a favor between the two. This favor consists in the poor mortal having to give up their firstborn children once the age of eight and ten is reached as a sacrifice for the witch. Wisdoms Given that these witches are practically extinct, there is little to no information regarding their weaknesses and/or any efficient methods to drive them away. However, it is rumored that their sight is obscured by the presence of places of worship, such as churches and otherwise canonist-based structures and/or utensils, which may lead them to avoid these locations. Author’s Note In tribute to A. B. Prudence and their fine work, this article has been styled similarly to Prudence’s own published book about Fjarriagua Culture, such being the main source of veridic and authenticated information about the ice witch. The contents found in this scripture have been researched for a few decades’ worth, serving as a compendium of knowledge gathered over the years. Whilst it is not confirmed whether this information is completely accurate, or true at all, every reader must bear in mind that ice witches do exist, whether in the forms and ways described here or not. Newer chapters will be coming so long as this initial piece of work has guaranteed itself enough of an audience or community. Following chapters will potentially cover further and detailed knowledge regarding the ice witch’s coven system, their lairs, etc.
  14. "You can't see it... but you can see where it's been. It's the lightning that starts the forest fire, or the rain that will douse it. Fate's a funny thing... but I've seen stranger." A Huntsman's Grimoire on the Faerie Legend of the Windrunner One of the more abstract faerie tales regarded by the Mother Circle is the story of the Windrunner, oft depicted as either an eerie winged beast as the shadow of death, or as a guardian of the harvest boughs and abundant life. The Mother Circle druids regard this faerie as a Fae of the Wild Hunt, but more specifically one of the hunter's preservation and destruction of life. Some have claimed to be haunted by the cold eyes of the faerie after surviving a near-death experience, courting with paranoia of the thing after cheating death. Thought to be associated with the wordless will of fate within the Balance, the faerie is believed to manifest as the creeping cold of winter, or the autumn feast for the hunter. One will never give unless the other takes, as it is with the Balance and the perpetual flow of time. The Mother Circle, during the height of the Crimson Moon's passing, a great feast is held. It is a time of thanksgiving and toasts to good health and fortitude for the coming winter, but also a day to remember those whose fates had been decided. The toll of death is best not forgotten, for the harvest of the now is seldom achieved without sacrifice. At the end of the feast, offerings are given to the sculpture of the faerie in hopes that the rejection of excess might align themselves further with the Balance, and to honor the aspect Cernunnos and his Wild Hunt. As it is in the Huntsman's Creed, the druids of the Atoll remain humble in harvest. Only when the dead have been honored and the feast concluded, the Mother Circle druids prepare for the frosts and hardship left behind from the Crimson Moon's arrival.
  15. WHAT ARE ORCS? ORCS are the sons and daughters of KRUG, one of the first brothers that each race is descended from. They have three sub-races: goblins, uruks, and ologs. They follow the faith of spiritualism culturally, as their ancestor KRUG and his first children did. They are known for their shamanism, size, and mightiness, along with their diverse and unique culture. Orcs have a bloodrage due to the curse that every descendant received; if they have not killed someone in a long time, they will be blinded with wrath and aim to kill anything that moves. But due to their blessing, Orcs will show honor even where there is none. WHAT IS SPIRITUALISM? Spiritualism is the belief in and worship of the spirits (beings that range from ancestral orcs to immortal god-like elementals). The common practice for ORCS is to have a couple of patron spirits that they worship and use to shape their everyday lives. For example, a blacksmith would worship Gentharuz or Azog, thanking them for the ability to smith a great weapon or hoping to smith as well as they could. WHAT DO ORCS LOOK LIKE? ORCS range in size due to their many sub-races and their naturally denser muscle mass. All of them have two things in common: their tusks and pointed ears. Orcs are also known for their unusually diverse range of skin color. Due to KRUG being burned by the fires of Iblees, he had turned green. However, many of the orcs of today are highly distinct in their skin color, being able to range from a sea blue to even a crimson red. WHAT ARE THE SUB-RACES OF ORCS? GOBLINS are the smallest of the three, standing from 3' 6" to 6', with a physique similar to that of an average elf or human. They are the smartest of all descendants. URUKS are the most common subrace, range in height from 6 to 8 feet, with physiques that are typically large at around 600 pounds due to their denser muscle mass. Uruks can vary in their physique. They are twice as strong as the other descendants, though they have the same mental capabilities as the others. OLOGS are the largest of the three sub-races. They are 8 to 10 feet tall, weigh up to 1000 pounds, and require a creature application (CA) to play. They are also the dumbest of the races, having the mind-set of an average child. They are four times as strong as other descendants. ORC CULTURE ORCS are known for their unusual culture, built around hard work, spiritualism, and their bloodlust. They worship the spirits and follow what their ancestors have done for them, trying to do the same. To prove to KRUG that they are worthy, to show honor in their lives, and to make their ancestors, spirits, and their brethren proud. An ORC is blessed with honor, and the way they show this honor is by not beating the weak, as well as not killing children. If an ORC is seen not upholding the standards they are supposed to promote, they will face punishment. By banishment or worse.
  16. HOUSE STAFYR INTRODUCTION & FOREWORD By Arthur K. Stafyr 23rd Lord & Guardian of House Stafyr The legacy of the House of Stafyr is a rich and prestigious one. One of the oldest families in humanity, we Stafyrs have weathered the rise and fall of many an empire and kingdom alike. From windswept Shadowcastle to glacial Nenzing, my family has seen it all. Our eternal virtues of Law, Honor, and Loyalty are what have held us together. Our history is part and parcel to who we are. Yet, in recent years, the several lines of Beorn have been scattered like chaff in the wind. The heritage which we champion has begun to slowly fade from living memory. In an uncertain world, we cannot forget what makes us that which we are. Let the culture, customs, and traditions of the Almannir tribes and of the Stafyr family not go unrecorded. I pen this ethnography and history, the latter of which I have edited and modernized from the works of Leopold, Count of Nenzing and Nikolas Flynn Stafyr so that our name might not be forgotten. Indeed, I further write this compendium with the help of my Uncle Thondorus, and my beloved Elia, so that it may be spoken by living tongues once again. A BRIEF HISTORY OF THE ALMANNIR Almannir Horsemen in the Highlands of Aegis, c. 572 On Almannir History An excerpt about the Almannir people and their history by the current keeper of the Book of Tales, Thondorus II. of House Stafyr Foreword This brief summary shall give the reader some insight in the ancient and thus far very unclear history of the Almannir people. The contents are based on a combination of collected records, fragments of history and a more proper translation of the stories in the Book of Tales. A degree of conjecture is present, but the reader must forgive as this history is many centuries old. Without further ado, I bid the reader an enticing or equally boring read. Overview Etymology and meaning History: Foundation, Aegis, transition into modern records (the Verge) The five Houses Altbaum, Altbom, Oldtree Steinkachel, Stoakachl, Stonetile Weidenfrau, Wiidafrou, Meadowswife Steinfeuer, Stoafyer or Stafyr, Stonefire Rettersmann, Rettersma, Saviour The Galdr The Book of Tales and its stories Closing statement Part 1: Etymology and Meaning Part 2: History: Foundation, Aegis and The Transition into Modern Records (the Verge) Part 3: The Five Houses As described in the preceding part, five Houses led Almania at its peak with the first one being of kingly status. Unfortunately the records are quite limited as to what are their traditions and customs but a few basic pointers may be given. Part 4: The Galdr Part 5: The Book of Tales Closing Statement This brief excerpt should give some insight into the history of the Almannir, their origin and who they were. It is by no means exhaustive and there are many more secrets to be found within the fractured sources spread through the libraries and memories of the people all around. What matters the most, is that the people descending from these heroes of olden days remember their roots and never forget their origin. History is part of who you are. THE HISTORY OF HOUSE STAFYR The Siege of Schattenburg, c. 1435 The Birth of House Stafyr (UNKNOWN - 1353) The Rise of Saint Godwein (1353 - 1426) Clash of Brothers (1426 - 1435) The Golden Age of Stafyr (1435 - 1464) The First Falcon’s Fall (1435 - 1521) Stafyrian Renaissance (1529 - 1718) The Bear’s Regency and the Erichian Era (1718 - 1744) The Second Falcon’s Fall (1744 - 1794) THE THREE LINES OF BEORN An Artist’s Depiction of the Siblings Galtor and Sybilla as Youths The three familial lines of House Stafyr all descend from the children of Beorn Stafyr, the founder of the House. They are aptly named Hanethor, Galtor, and Sybilla. While there have been known to be Stafyrs who have broken the stereotypes associated with their lines in the past, the Three Lines of Beorn are often associated with the particular characteristics and occupations for which they are renowned. Hanethorian Line Galtorian Line Sybillan Line ALMANNIR & STAFYR CULTURE Leana & Katherine Stafyr Riding Horses, c. 1732 By Katerine Ruthern nee Stafyr (@Sirenscall) THE TRADITIONS OF HOUSE STAFYR Over the centuries, House Stafyr has developed for itself a set of unique ceremonies and traditions. Many of these are Almannir in nature, though several are unique to the Stafyrs as an ancient family in their own right. Though the customs and traditions of Stafyr are vast, I shall endeavor to document the most important to which almost all are accustomed. Even among our disparate members and branches, these coming of age rituals are all widely acknowledged. Coming of Age 1.) The Hatching (Age 13) 2.) The First Pilgrimage (Age 16) 3.) The Falcon’s Flight (Age 16+) Almannir Funeral Rites Equestrian Festivals Mummer’s Shows Almannir Lullabies CULTURAL HERITAGE Over the centuries, House Stafyr has developed for itself a set of unique ceremonies and traditions. Many of these are Almannir in nature, although nearly a half millennia of nobility has led to the adoption of some which are unique to the Stafyr family. Traditional Foodstuffs Clothing Jewelry & Regalia The Men of Stafyr The Women of Stafyr THE VIRTUES OF HOUSE STAFYR St. Godwein Imparting the Virtue of Law Unto Ser Edmund, c. 1418 The House of Stafyr is renown for the motto which it has championed throughout the ages, this being the phrase “Licent, Honorem, Pietas.” Roughly translating into “Law, Honor, and Loyalty” in the language of Flexio, a true Stafyr from any branch of the House will always strive to live by these virtues to the best of their ability. To live by these virtues is of paramount importance to any Stafyr. Failure to abide by these virtues will rarely fare well for a Falcon, often proving to be their downfall. This is a recurring theme throughout Stafyr history, as its members strive to emulate the lofty example set by Saint Godwein of Huntshill throughout his life. Though there have been definitive villains throughout the House’s history, those who have remained true to these virtues have thrived and prospered. ‡ LICENT ‡ ‡ HONOREM ‡ ‡ PIETAS ‡ THE LORDS OF STAFYR Ser Edmund and Ser Farley: A Clash of Brothers, c. 1428 Beorn Stafyr Born - Unknown Death - Unknown Titles: 1st Lord of Stafyr and Guardian of House Stafyr. Hanethor I. Stafyr Born - Unknown Death - 1349 Titles: 2nd Lord of Stafyr and Guardian of House Stafyr. Master Thondorus Stafyr Born ~ 1300-1305 Death - 1355 Titles: 3rd Lord of Stafyr, Founder, Master and Bailiff of Rivacheg Master Graveth I. Stafyr Born ~ 1320-1323 Death ~1380-1390 Titles: 4th Lord of Stafyr, Master and Bailiff of Rivacheg Saint Godwein the Honest of Huntshill Born ~ 1360-1365 Death - 1426 Titles: 5th Lord of Stafyr, Marquis of Schattenburg, Baron of Feldkirch, Baron of Huntshill, Lord High Treasurer and Grand Justice of the Holy Oren Empire. After his death sanctified as the Patron Saint of Honesty, Woodworkers, Fungi and Skin-afflictions. Lord Edmund I. Stafyr Born - 1392 Death - 1435 Titles: 6th Lord of Stafyr, Lord of Geminine, Marquis of Schattenburg, Baron of Feldkirch, Lord Privy Seal of the Holy Oren Empire, Noble Ser of the chapter of the Lion, Knight Commander of Renatus. Lord Farley II. “The Young Lord” Stafyr Born - 1431 Death - 1464 Titles: 7th Lord of Stafyr, Count of Shadowcastle, Baron of New Huntshill and Fieldchurch, Lord Privy Seal of the Holy Kingdom of Oren, Warden of the South. Lord Symon “The Bread Count” Stafyr Born - 1445 Death - 1509 Titles: 8th Lord of Stafyr, Count of Werdenberg and Shadowcastle, Baron of New Huntshill, Fieldchurch, Commander of Eastgate and Master Keeper of the Imperium Tertius. Lord Athelstan II. Stafyr Born - 1460 Death - 1535 Titles: 9th Lord of Stafyr, Count of Werdenberg and Baron of Katzburg. Lord Thomas Stafyr Born - 1474 Death - 1515 Titles: 10th Lord of Stafyr, Count of Werdenberg, Baron of Katzburg and Waldstadt Lord Jakob II. Stafyr Born - 1477 Death - 1521 Titles: 11th Lord of Stafyr, Baron of Waldstadt. Lord Altaron II. Stafyr Born - 1529 Death - 1599 Titles: 12th Lord of Stafyr, Baron of Arnaut and Master of Coin for the Archduchy of Lorraine. Lord Eadwulf Stafyr-Thurant Born - 1579 Death -1622 Titles: 13th Lord of Stafyr, Duke of Raetia and Baron of Thurant Lord Kristoff Ludvic Stafyr-Grauspin Born - 1592 Death - 1632 Titles: 14th Lord of Stafyr, Viscount of Grauspin, Ambassador and Emissary of Haense Lord Sergei Heindrik Stafyr-Grauspin Born - 1621 Death -1707 Titles: 15th Lord of Stafyr, Viscount of Grauspin, Baron of Thurant and Lord-Marshal of Haense. Lord Leopold Kristoff Stafyr-Grauspin Born - 1688 Death - 1718 Titles: 16th Lord of Stafyr, Count of Nenzing, Viscount of Grauspin, Baron of Thurant, Lord-Palatine and Chancellor of Haense Lord Erich Stafyr-Grauspin Born - 1712 Death - 1744 Titles: 17th Lord of Stafyr, Count of Nenzing, Viscount of Grauspin, Baron of Thurant, Royal Envoy of Haense, Commandant of the Brotherhood of St. Karl Lord Alaric Leopold Stafyr-Grauspin Born - 1735 Death - 1775 Titles: 18th Lord of Stafyr, Count of Nenzing, Viscount of Grauspin, Baron of Thurant, Commander of the Royal Expedition to Athera (1756) Lord Hektor Stafyr-Grauspin Born - 1755 Death - 1794 Titles: 19th Lord of Stafyr, Count of Nenzing, Viscount of Grauspin, Baron of Thurant Master Damron Stafyr-Beron Born - 1735 Death - 1807 Titles: 20th Lord of Stafyr and Guardian of House Stafyr. Master Morvon Stafyr-Beron Born - 1787 Death - 1856 Titles: 21st Lord of Stafyr and Guardian of House Stafyr. Master Nikolas II. Stafyr-Beron Born - 1827 Death - 1884 Titles: 22nd Lord of Stafyr and Guardian of House Stafyr. Lord Arthur Konrad Stafyr-Beron Born - 1868 Death - 1929 Titles: 23rd Lord of Stafyr, Baron of Thurant, Palatial Secretary, Royal Inquisitor, Chief Jovenaar of Haense Lady Elia Eryka Stafyr Born - 1871 Death - Titles: 24th Lord of Stafyr, Baroness of Thurant, Curator of the Haeseni Crown Jewels Lord Edmund II. Hannes Stafyr-Beron Born - 1895 Death - Titles: 25th Lord of Stafyr, Baron of Thurant Lady Katrin Eryka Stafyr-Beron Born - 1928 Death - Titles: 26th Lord of Stafyr, Baroness of Thurant THE STAFYR HEIRLOOMS The Vault of Old Nenzing, c. 1745 ‡ ANCIENT HEIRLOOMS ‡ ‡ MODERN HEIRLOOMS ‡ APPENDIX OF HISTORICAL WORKS [[THANKS AND ACKNOWLEDGEMENTS:]]
  17. One morning, Garedyn The Green carried a stack of freshly purchased books from the market to the Grand Library, for them to be stored and preserved so that the Lore Master Ogradhad could guard them for the future generations of dwarves. As he went his way to librarian's office, everything was eerily still and quiet. He simply thought the librarian was out for a meal, so he continued inside. As he entered it, the sight of the office caused him to drop the books from his hand with his jaw agape. The office was empty, all bookshelves, chests were devoid of tomes. The original publications of books had gone missing. The decades, if not millenia, of effort in restoring, gathering and protecting the original books in the name of the Brathmordkin Ogradhad had vanished in an instant. The hours and days he spent consulting the books for his studies of medicine and his faith remained, but their original, primary sources had disappeared. Those original works written by and for dwedmar were no longer within the protection of Ogradhad. A fury welled up in him, before the cool breeze in the empty library turned his fury into grief. He took some parchment and ink, and began to write. A Scholar's Lament -By Garedyn The Green (Written by VerminHunter) A drought, A drought from the stream that nourishes the dwed. A Land, A land once rich land upon which light can't be shed. The knowledge is gone, The black swans crow songs, The dawn wanes withdrawn The nights growing long. A plauge, A plauge from which the true is now unclear. A void, A void that is now filled with copied smears. The Lore Master weeps, The sown can't be reaped, The throas will ring deep, The wise fall asleep.
  18. >───⇌••⇋───< “Come, little leaves,” said the wind one day. “Come over the meadows with me and play! Put on your dresses of red and gold, for Summer is gone and the days grow cold. Soon as the leaves heard the wind’s loud call, down they came fluttering, one and all; Over the brown fields they danced and flew, singing the sweet little songs they knew. -George Cooper ━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━ The warmth of the summer’s days soon came to an end and the seasons began to change. The Autumn sun spread a carpet of leaves, by hundreds, all dressed in colors of yellow and crimson as the village prepared for the harvest. The wilds, too, prepared themselves for the coming changes. Busying themselves with preparing a safe haven and foraging for food to store before Winter came. Changes were brought upon the realm after the ending of Ostara. The leaves transitioning from shades of green to vibrant colors or crimson and yellow as those of the fold prepare for the Rite of Mabon. [Art by Mathias Zamęcki] ━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━ • Offerings• Baskets full of herbs and fruits foraged from the first day of fall will be brought to the ritual grounds. Members of the fold will also bring stacks of wood and other materials foraged from abandoned structures to add to the stacked fire pit. An act of parting from the plethora of goods provided by past seasons. ━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━ • Ritual• On the first day of Autumn, members of the fold will gather to head out into the lands to forage wood and other materials from abandoned structures or fallen trees to bring back to the village. Members will gather beneath the glowing moon at dusk. At the start of the festival the Autumn Raithean will call upon members of the circle to stack their foraged goods into the pit where everyone will gather ‘round and chant to the Horned Father while the Autumn Raithean lights the pit ablaze. During the months of Autumn, Father Circle druii will feed the flames of Mabon to keep them lit throughout the changing season. ━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━ • Rite• At the end of the Autumnal months, members of the fold will gather around the fire once more. To mark the end of the Equinox, the Autumn Raithean will bring black water from the Father tree to douse the dancing flames. ━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━┅━ Eretria Arvellon - Raithean of Autumn
  19. In the story of Nailah, the fox faerie tale, it is told that the Vixen Trickster has lead victims astray, never to be seen again in the forest. Some claim that great discoveries of wealth are the meddling ways of this spirit of hunt and ambush, scorning their rivals for unimaginable luck. Perhaps a whimsical story about the realities of life, but a wholly merry gathering for the Mother Circle none the less. Crafting a mask in honor of the Mani or Fae, the druids gather beneath the glowing glade of the Moonlit Forest for an evening of riddles, games, and drinks. Dressed in white and fall colors, a grand masquerade is held beneath the full moon. For the final celebration of the Fox Moon, a circle of the masquerade goers partake in the Chimes prayer. In tales of Nailah and the will-o-the-wisp, the nine lights are said to tempt travelers off their path and into an unfortunate death with the distant chiming of bells. By celebrating games in her likeness and chiming the bells, the gathered might have sharpened their wits to keep them safe during the final days of the Fox Moon and the beginning of the hunts. [Saturday, 5pm EST at the Atoll Grove]
  20. Epiphytes of Hefrumm Ever since their subrace’s creation caused by the actions and lifestyle of Glin Treebeard, the forest dwarves have had a big cultural connection with the aspects and the fae realm. As dwarves, most forest dwarves worship the dwarven deities, the Brathmordkin. These two factors caused the eventual assimilation of the aspects and the fae realm into the Brahtmordakin mythos in multiple different ways. Some saw the aspects as Anbella, some saw them as different entities that served her, that they were her avatars, that they are allied, and more. History of Epiphytes of Hefrumm In Hefrumm, the first forest dwarf nation to ever be created, this assimilation continues. Hefrumm’s religious culture is witnessed through the perspective of the seers as they are the main teachers of the community in cultural and religious matters. Under this perspective the dwarves of Hefrumm see the aspects as entities that serve the balance of the tribunal, a tripartite of the three Brathmordakin Anbella, Belka, and Dungrimm. By serving the tribunal the aspects serve Anbella’s balance, a type of balance in nature which is required as part of Yemekar’s balance, a balance of existence which dwarves believe to protect. Hefrumm’s seers also see the realm of the Fae as the realm of Anbella. When there is a Fae related issue that tends to be an indication of Imbalance in Anbella’s balance, hence the damage is seen as a warning of something worse to come if not restored. When nature acts in ways that it harms Anbella’s balance this nature is called feral. Hefrumm’s dwarves are extremely devout followers of Brathmordakin and aspect teachings. This was due to the founder being a druid, and also a dwarven Paragon (dwarven saint), Bjor Cottonwood. All this devout belief in the Brathmordakin and in the aspects causes interesting cultural relations to Fae beings compared to other dwarves. Forest dwarves have always been keen on fae since the early years of the Treebeard clan, some dwarves were druids and such. It was not until the Seers chapter in Hefrumm was formed that it started to be seen as a gift of Anbella. This positive attitude of the community towards the change allowed the epiphytes that were in Hefrumm and that had gone through Seer training to create a holy ceremony, Communion of Anbella. In the communion of Anbella the epiphyte takes the initiate to be turned. All initiates are per the ritual told of all consequences and possibilities. Some say that this ritual kills the body of the dwarf, some say it kills the dwarf it self, and other say that the dwarf is just more wooden now it does not change the dwarfness; The way most Hefrumm culturally see it is as a show of devotion, a sacrifice of the body to lend in service of Anbella and her balance. In essence, they become paladins of Anbella’s Balance. Hence, those that do the ritual already have the mindset of dedicating their lives to Anbella’s balance, something most Hefrumm have as they believe that they are responsible to keep it. An epyphyte ‘born’ from another epyphyte’s fae tree/shroom is considered their rootbrother/rootsister or sporebrother/sporesister. These bonds between fellow epiphytes eventually created the Green Collective, an order in Hefrumm dedicated to the protection of the rights of epiphytes. Noticeably the epiphyte dwarves tend to be the ones that use these rights the most as they are the ones whose rights are trying to be protected by Hefrumm. Nonetheless, the Green Collective is allowed to be led by a non-dwarf and some of their rights also help non-dwarf epiphytes. The Green collective differentiate between three types of epiphytes; those that worship the brathmordakin which are usually but not only dwarves, those that just follow the aspects, and those that have not been educated in any religious form, these later ones being what is considered feral. A epiphytes of the Brathmordakin can agree and understand the beliefs of a epiphytes educated in the fae, however, they would not be able to understand or relate to a feral epiphytes. This leads to feral epiphytes being allowed in the Green Collective but never welcomed as they are seen as a potential threat to the stability of the Green Collective and the safety of their Fae gardens. [!] Romanticized depiction of a epiphyte Hefrumm seer. Religion and beliefs Most epiphytes of Hefrumm are worshipers of the Tribunal Brathmordakin and the other Brathmordakin. Due to this they have a bias towards dwarves as they are beings that fufill Yemekar’s balance, which requires Anbella’s balance. Since the community of epiphytes are able to grow and thrive in Hefrumm this is seen as an indication that their ways are beneficial for the balance of nature and their fae plants. Despite the fact that most known epiphytes do not eat meat, Hefrumm epiphytes still hunt. Hefrumm is a tribal community founded on the concept of collective greed. Since members of Hefrumm work for the collective greed not for the individual epiphytes of Hefrumm tend to join hunts and other events even if they themselves will not eat the meat. [!] Depiction of a Hefrumm epiphyte hunter. Epiphytes' Rights in Hefrumm Due to Hefrumm’s view of epiphytes, there was a political will for Hefrumm to pass laws giving epiphytes rights. The rights given by Hefrumm to the epiphyte through the Green Collective Act were as follows: -=- Right to be protected from physical harm and persecution -=- -=- Right to work in Hefrumm -=- -=- Right to trade -=- -=- Right to Parent (have an adoptive family) -=- -=- Right to Ancestry (An individual has the ability to identify as the race they were born in) -=- -=- Right to live in Hefrumm -=- -=- Right to vote for a Chosen of the collective -=- Thanks to these rights and to these shared goals and beliefs the epiphyte of Hefrumm were able to quite easily mingle with the rest of Hefrumm society. The rights given to the epiphyte by Hefrumm allowed dwarven epiphyte to reach the heights of Hefrumm society, becoming a seer, being a clan chief, becoming the high chief of Hefrumm, all are things that dwarven epiphyte by the right of being considered as one’s race and not just as a epiphyte can do and has been done. [!] Depiction of High Chief Karl Blackroot. Relations to other dwarf groups Hefrumm is a nation inside the Nation of Urguan, the Kingdom of the dwarves. Due to this fact epiphytes of Hefrumm could deal with dwarves from the capital in their day to day. The opinions of the dwarves of the capital on epiphytes vary, some see it the same way as Hefrumm, some do not care, and some dislike it. Since some dwarves do not share the forest dwarf understanding of the aspects and the fae, there are cases of dwarves seeing the epiphytes as a curse or disease. This has caused cases of discrimination against epiphytes in the capital of the dwarves. However, the discrimination is always extreamly limmited as epiphytes are part of Hefrumm’s culture and a depiction of the way these forest dwarves view life, and those that discriminate against epiphytes need to tiptoe in their actions. [!] A slanderous depiction of a horde of epiphytes taking over the realm. Related posts: Legal Rights of the Green Collective https://www.lordofthecraft.net/forums/topic/196376-the-green-collective-act/ History of the forest dwarves https://www.lordofthecraft.net/forums/topic/215313-history-of-the-forest-dwarves-tome-of-hefrumm/ Green Collective post https://www.lordofthecraft.net/forums/topic/204297-the-green-collective/ Epiphyte lore https://www.lordofthecraft.net/forums/topic/187145-%E2%9C%93-ca-race-lore-epiphytes/?tab=comments#comment-1744396
  21. Royal Poetry Volume 3 - Katerina Foreword Upon closer correspondence with Haeseni Royalty and the people within Haense, Felyx becomes inspired to write yet another addition to the Poetry Series. This hobby of his has been expanding, and may be something serious simply by handing these works to their respective muses, who hold great power. Nevertheless, as the young Colborn sits down to put quill and ink to paper, he is reminded by the semblance that the name "Katerina" holds against his first poem's "Karenina", thus silently vowing to match his previous standards to fit at least a single aspect of the many diamond fractals of an equally incredible individual. 'Katerina' Waves and waves of light are shimmering Into which, no man may see. For the pond of life within this vessel As a fiery summer's breeze grow free. The eyes of the maelstrom The onion layers of sun will capture - Out of melted icy footprints The mind shall drift to what entraptures. Allusions of flame dancing on a red wall Bring forth slender fingers around gold to linger. Yet as men stand tormented in transparent halls, A graceful figure here shall make its stand. Age has a number that ripes like fine wine Which, as poured, pours into many souls in time, To form a web of fine gold strands - And band us together lest we fall from our climb. The slender hand arches up, to clutch her Lorraine For belief alone may keep us all sane - So our trust placed in her to guide us the way, By the mercy of God we shall not astray. Blunt as a mace, her protection can kill Those who threaten her kin of the Land. In snow-capped red dress, and golden necklace Her temper comes forth like winter's fury unmanned. In time the laughter-lines grow, A temper subsides and a gold heart does show, With firm slender hands she holds her Lorraine, Within her still waves, to lap up her pain. As strong as a comet, a will resolute Within you'll find diamonds before it is spent For within us she sees just who we are Through countless ages and not just one scar, So let yourself be healed by the Lady; "Katerina Ceciliya Barbanov-Bihar" Afterword There is only one copy of this poem in circulation (IRPLY) and it is the original, signed by Felyx Colborn himself. What has been writ cannot be undone, and more royal poems are sure to come... Signed,
  22. _________________________________________ _________________________________________ A painting of the sunken city of merfolk faeries " It is a realm not quite near, and not quite so far... In those sunken, forgotten halls The Ocean's daughter mourns evermore. " Excerpt from the Faerie Legend of the Sea Maiden During the third and final full moon of the summer months, the Mother Circle reflects upon the legend of the Sea Maiden, a mermaid queen fabled to be the source of all ocean treasures. There, deep in the cerulean city of the ocean's splendor, she guards and keeps the tides, waiting for a day that shall never come. When the the world was young, and the seas without graveyards, a Son of Malin ventured into the surf with silver sails to glide over the water's surface as a shooting star in the night sky would. His hair was as pearly as the sea-foam upon the shore, and his eyes glimmered with the wondrous blue of the deep ocean. From her young throne, the Sea Maiden, Queen of Sirens and Mermaid Fae gazed up from her throne and knew that no pearl, no shell nor jewel was fairer than he. Yet, when the Sea Maiden erupted from the surface to meet her beloved... He denied her. For the elf with a mane of stars and eyes of tempest sought not love nor beauty... He sought glory that she could not give. Then, the world experienced the first cataclysm of the sea's legendary rage. As the sailor departed, the white hull of his vessel trailed a terrible, sorrowful storm. The tides swelled as the Ocean's daughter wept day and night. Even the land trembled beneath the black clouds; wailing, tumultuous pain of love that will never be. The typhoon raged across the land and deposited all of the riches of the ocean onto white shores. Pearl, fossils, coral, and shells and jewels like a kaleidoscope of treasure showered the shores of Kings and peasants alike. The Sea Maiden had rejected all of the Ocean's wealth that day. Her heart longed not for the shimmering coat of pearls and gems, but for the diamond-hair of her sailor. Still, she sings a mourning song in the depths of the sea, hoping that one day her sailor might return and join her atop the Cerulean Throne. It is rumored that sirens and mermaids are drawn to sailors, so that they might lure them into the abyss to bring the Sea Maiden her true love in which she searches for even still today. An artists' depiction of the Mermaid Queen To celebrate the fable of the Sea Maiden, the Mother Circle holds a great Ocean Ball at the end of the summer cycle. Donning sea-side treasures such as pearl, abalone, and coral are seen as a gesture of good fortune, as the Sea Maiden supposedly sends trinkets into the surf to those that reject fame and glory for the quieter fates of life.
  23. Felyx F. Colborn, a Voice for Reform! Simple contemporary oil painting of Felyx F Colborn Introduction Felyx, born in the Second age 64, did not come into the world in a noble household. He worked for everything he has gotten so far, and will continue to serve his Kongzem to the best of his ability. The combined efforts of House Colborn now mean that Felyx is granted a unique position to let his voice be heard. As a child, he worked to start the St. Carolus University which still exists today, has participated in medic lectures, climbed to the rank of Armsman and Officer Cadet by now in the BSK Haeseni Army, and is an avid Adventurer and Poet to the Royal Family. Felyx made many friends during his time, be it commonfolk and nobility alike, and has expanded his horizons by carefully listening to minorities such as Orcs and Elves in Hanseti-Ruska. This has given Felyx the confidence he needs to run for Alderman on this day. Aspirations and Pledges I, Felyx Francys Colborn, do so pledge to honour our community of evolving peoples in-tune with their conservative roots by working with the Duma to issue reforms that benefit the Kongzem in the long-term. I will be your elected dreamer of a brighter future for Haense and, with the know-how and tools I have amassed so far, vow to work hard to listen carefully to anyone who would give me feedback or advice, and implement reforms that I deem necessary for the prosperity of Haense to Krusae Zwy Kongzem! More specifically, I, Felyx will pledge to work on Seven primary points: Promote Crown-endorsed reforms to stimulate political interest of the People of Hanseti-Ruska. Introduce non-politically aligned Commonfolk Societies for greater multi-social representation in our Motherland. Stand for greater Diplomatic cooperation, including a Worker’s Exchange Programme between allied nations to foster more open-minded generations who are willing to accept the diversity of Hanseti-Ruska and Almaris as a whole. Promote theological debates led by the Church across various beliefs, using a novel, proposed technique, coined: “Deep Listening”. Work to integrate the aforementioned “Deep Listening” into the Duma, which will hopefully bridge divides between opposite opinions to reach compromises. Introduce a Koeng or Koenas Royal Jubilee, in coordination with the BSK, every 5 years to celebrate the efforts of the Crown. Introduce a “World Pilgrimage” with the consent of the Church, in order to become aware of different and opposing cultures and beliefs, to reinforce Godan’s virtues and learn to live harmoniously with others despite opposing views. These are just a chunk of ideas I have deemed worthy to put to paper. Being a soldier of the BSK, I find it important that we can avoid War as much as possible. However, peacetime is never a reason to stop training and drilling diligently. I will take my discipline and dedication from the Army when pursuing my goals within the Duma. With great Passion Felyx Francys Colborn stands by his values, and hopes to work alongside Duma members with his Aspirations, by the pleasure of the Electorates of Hanseti-Ruska!
  24. The Ashen Realm of Nor'asath The final stone set Nor’asath a home for the formerly scattered cultures of Ker. On a path of a dominant land of Ker those of Velulite faith and the might of the collective clans By the decree of the lands, Primarch Netseth Loa’chil and the High Priestess Irlu Celia’ilum call upon those who wander the world within the new Nor’asath. A place to regain one semblance of their culture: music, art, and combative tradition. To all of those seeking connection, opportunity, family, and history you are welcome within these walls. Should your clan or following require a home you are welcome to bring your strength to a greater hegemony. Under the light of Luara and the accompanying stars, One takes the mantle of Primarch. To guide us further one takes the mantle of High Priestess to embody all that Velulaei stood for. A Sovereign of their mountain-wielding powers bestowed and earned. An ideal of competition is resolved. And faith that blessed Velulaei and her follower's weary bodies to lords of their mountain. Opportunity awaits within the southern hinterlands to build upon its foundation strength and culture for now by Velulaeis mandate by calling upon our people's merit to lay the bricks toward our glorious eternal place upon these lands. Come home lliran Coords are -2624, 1679 cya there.
  25. Royal Poetry Volume 1 - Karenina Foreword One day, when Felyx Colborn was attending a Royal Birthday, he happened to chance on the longest-reigning Queen of Haense; Emma Karenina Barbanov-Bihar. Inspired by the singular name: "Karenina", a poem enters the mind of the Colborn, itching to be written down. So, with the goodwill of the Prior-Queen, he sets to work... 'Karenina' Graced beauty kills the beholden. She is more deadly the longer she lasts. She is the Northern wind that tugs your clothes like an insistent lover. Her soul, a vast landscape with rays of sun illuminating the fractals of a thousand crystals. Ageing and Ageless her temporal eyes stare unflinchingly into the past. Her beauty is a curse that sinks wayward souls deep into an icy abyss. Her beauty is a blessing that keeps those who manage to endure afloat to marvel at her bliss. Yet those who stare deep into her soul have the bone hand of Death tugging them onwards. She has many children, to which she grants her good looks fatally as her icy kiss. Beneath the surface of her kin lie the currents of eternal layers. A heart locked within flesh and bone, its key locked deep within the crevice of the soul. Where the realm of intellect begins, names command her power. She knows; kin to the icy lady who resides in the halls of the onion towers. Her being, her spirit, her soul an onion of layers - invaluable to the support of the perennial Kings. Of which she is bound, a curse, a "God bless" to the golden marriage rings. A rosy smile behind a crimson scarf, as red as blood flashes by. Her own kin is the Land on which the wheels of her carriage roll smoothly, and her people whose spirits fill the entire sky. Her name, on the tip of your tongue as if from a childhood dream long gone by. "Emma Karenina" Afterword There is only one copy of this poem in circulation (IRPLY) and it is the original, signed by Felyx Colborn himself. What has been writ cannot be undone, and more royal poems are sure to come... Signed,
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