Jump to content

Search the Community

Showing results for tags 'dwarf'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

  1. THE FIRST GIMME YER BELT OF AEVOS ᚷᛁᛗᛗᛖ ᛁᛖᚱ ᛒᛖᛚᛏ Since the demise of Almaris the Dwedmar of Urguan have challenged the realm and battled against the world forcing itself upon them. From the Mori Invasion of Almaris to the raids on Kal’Kadrelaz in Aevos the Dwarves have persisted. There are many things going on within the city and the realm that have distracted us from daily practices but we must not forget the ancient traditions of our cultures. The Clan of Ireheart shall be hosting the first Gimme Yer Belt tournament of Aevos since the fall of the last city. All that is required is that you enter your Belt into the competition and risk it upon the victory of battle. Champion of the 1st ALMARIS Gimme Yer Belt: BAKIR IREHEART Champion of the 2nd ALMARIS Gimme Yer Belt: RAGRIN IREHEART Champion of the 1st AEVOS Gimme Yer Belt: TBD IT IS TIME FOR THE BATTLE OF THE BELTS DWARF WRESTLING TOURNAMENT ! Saturday, July 29, 2023 4:00 EST ROLEPLAY ITEM BELT REQUIRED FOR ENTRY
  2. art by afterblossom_art Welcome, to the mesmerizing year of Ahiuw le fleuve, an extraordinary season where friendships blossom, love ignites, and souls embark on the transformative journey from youth to adulthood. As the river weaves its way through the city, so do the aspirations of our young debutantes and gallant suitors. Amidst the splendor and grandeur, a coveted prize awaits—the illustrious titles of River Gems, a testament to the pinnacle of grace, charm, and allure. But beyond the pursuit of honor, let us revel in the profound connections and heartfelt emotions that intertwine, for Ahiuw le fleuve is a realm where dreams converge, and the magic of companionship lights the path to everlasting memories. -Mademoiselle Fleur DeLis, the Curator of Whispers Located Outside of Lurin within Vikela TIME TABLE DAY UN PRELUDE INTRODUCTIONS PRACTICE Welcome to the captivating "Prelude Introductions Practice"! Ladies and gentlemen, come together to refine the art of dance and presentation in anticipation of the grand ball. Expert tutors shall guide both females and males, ensuring every participant's grace and confidence enchant the dance floor. Afterward, join us at the tavern for a delightful, informal gathering, where laughter and camaraderie shall flourish. Embrace this enchanting prelude, setting the stage for an unforgettable night of elegance and revelry. TIME 3PM EST DAY DÉ AHIUW LE FLEUVE BALL Welcome to the grand Introduction Ball and presentations! Join us as bachelors and debutantes unite in a splendid celebration, mingling amidst a tapestry of enchantment. Debutes shall don exquisite gowns in resplendent River colors. Embrace the allure of formal attire, adorning oneself for this remarkable affair. Step into a world of refined enchantment and embark on an evening destined for cherished memories. TIME 4:30 PM EST DAY TRWA AMOUR AFLOAT: THE CHARMING BOAT RACE Embark on a thrilling race of lover boats, where passion and skill collide on the shimmering waters! Join us for an exhilarating competition as participants navigate their elegantly adorned boats to victory. Feel the rush of the wind and the beating of your heart as you steer towards the finish line. The winner shall be rewarded with a cherished prize, symbolizing their triumph and adoration. Let the race begin, igniting a playful spirit of friendly competition and unforgettable moments of romance on this enchanting day. TIME 1PM EST DAY KAT SECRET GARDEN SOIRÉE A captivating event that transforms a hidden garden into a realm of romance and intrigue. Bathed in the soft glow of floating lanterns, participants are encouraged to engage in secret trysts, whispered conversations, and stolen glances. Embark on a treasure hunt, where small floating lanterns hold clues, fostering teamwork and excitement. As you navigate the garden's mysteries, unravel hidden secrets, and embrace the allure of the night, let the floating lanterns guide your path toward unforgettable moments of connection and discovery. TIME 3PM LOVE LETTER EXCHANGE Join us for an event where participants can share heartfelt letters expressing their thoughts and intentions. Embrace the intrigue and anticipation as these letters find their way to a collection of charming chests, each labeled with its recipient's name. Discover the power of written words and thoughtful gestures, fostering connections and creating moments to be treasured. Step into this enchanting occasion, where expressions of genuine emotion and meaningful exchanges take center stage. TIME ALL DAY DAY SINK RACE OF GENTLE GIANTS! Gather 'round as these charming capybaras showcase their laid-back yet determined nature in a delightful race. Bet on your favorite capybara and give them a ship name to show your support! Legend has it that if a capybara from your chosen team crosses the finish line, it signifies everlasting love. Let the excitement and anticipation fill the air as these adorable creatures capture our hearts with their lovable antics. Join us for a day of laughter, cheers, and heartwarming moments as we celebrate the unique spirit of the capybara in this unforgettable race. TIME 1PM TRIYONF KÈ KONTINYÈL: TOURNEY Brace yourself for a spirited competition where chivalry and valor meet on the battlefield of love. Participants shall showcase their prowess and dedication as they engage in captivating duels to win the title of the ultimate champion of hearts. Witness the clash of swords, the twinkle of determination in their eyes, and the unwavering passion that drives them forward. May the bravest and most gallant warrior emerge victorious, winning not only the tournament but also the admiration of all. TIME 4 PM DAY SIS MARDIS GRAS BALL Immerse yourself in the pinnacle of elegance at the Madris Ras Ball, hosted by the esteemed Court of River Gems. This illustrious event honors the gems of Chalcedony, Jasper, and Sapphire in ascending order of distinction. The Court of River Gems, with their discerning taste, curates a captivating theme for this grand celebration. Prepare to be enchanted as you step into a world brought to life by their imaginative vision. As a symbol of unity and potential matches, couples are encouraged to enter the ballroom together, presenting themselves as a harmonious pairing amidst the opulent splendor of the evening. With each gem representing a unique facet of beauty and grace, the Madris Ras Ball promises an evening of refined revelry, where elegance and creativity intertwine to create an unforgettable experience. TIME 4:30 PM HOST YOUR OWN EXCLUSIVE FUNCTION If you wish to host your own function please contact Lady Larissa and her council for all inquiries. For those who need help with the ongoing of this new and exciting by all means please seek out a council member as well as pursue through this handheld (Ahiuw Le Fleuve Guide for Debutes) ALL GUESTS ARE WELCOME TO ATTEND ANY THE EVENTS. Sign up will officially close before the events of Day Two. To sign up please open the attached letter.
  3. THE MOUNTAIN ALLIANCE Since the founding of Kal’Urguan the mountain dwed have been the foundation of the dwarves, from their many feats to their esteemed Paragons, the sons of Urguan have relied on the skill and determination of the mountain dwed. Back in the days of old, in the city of Kal'Karaad, Bastion Ireheart, Fili Grandaxe and Verthaik Frostbeard signed a bloodpact, bringing the mountain clans into an alliance, forging an unbreakable bond between Urguans kin. Decades later, the pact was renewed between Kerwyr Frostbeard, Fimlin Grandaxe and Gror Ireheart, once again bringing the clans close, and in return, making the Grand Kingdom much stronger than it was before. The pact was once again restored in Almaris between Bakir Ireheart, Kronk Stormheart, Argnos Frostbeard, and Thumbrindal Grandaxe So history shall repeat itself once again in Aevos, the mountain clans of Ireheart and Frostbeard shall sign a bloodpact in accordance with the following terms. 1. Signatories agree to support each other militarily if aggressed upon 2. Clans of the alliance formally agree to never employ hostility to each other, in the case of an act that cannot be ignored, the signatories shall meet to discuss a means of action. 3. Signatories shall not pledge allegiance to any sort of conflict without discussion. 4. Clans of the Mountain Alliance agree to support each other politically. 5. The Signatories of the alliance agree to meet every stone month. Signed, Clan Father of the Irehearts Clan Father of the Frostbeards
  4. [!] Many letters are sent out into the world trying to reach every Starbreaker out there. Some are posted up in Urguan to notify the clan of this meeting. Greetings Clan Kin, I hope this letter of summoning reaches you safely and I hope that where ever you are, you are doing well. I am summoning you to a gathering of our family, so that we may conduct a meeting to discuss news which I have for all of you. If you can make the travel, I insist you come to the capital of Urguan and reach our clan hall located in the industrial forge of the city. There, I will discuss the reasoning of this letter and the reason I am reaching out to all of you. If you do not know who I am, then I am Ulfar of the Elder clan Starbreaker, I am your clan kin, your family by the blood of Gotrek. Travel swift and travel safe, may the Gods and Ancestors guide you. Regards, Ulfar Starbreaker OOC:
  5. -=x=- The New Cottonwood Chief -=x=- Hello everyone. I'm here to announce I will be taking my place as the new Cottonwood Chief. Though this is not the kind of challenge I can say I'm used to, I will do my best to serve the Cottonwoods and all of Hefrumm to the best of my abilities. Adapting to this will be a new but welcomed challenge for me to overcome. For those who do not know me, I am Orsola Cottonwood, niece of the great Paragon Bjor Cottonwood, founder of our beloved Hefrumm. Daughter of Baldin Frostbeard and Fraye Cottonwood, a union of both mountain and forest dwarves. Most of my years were spent in the woods, living with only the company of nature itself. I spent many years hunting, crafting, and doing what I could to survive. Although those days are now gone, I still often spend time alone surrounded by the trees. As someone who has spent most of her life in the woods, I hope to lead the Cottonwoods back to our roots in nature the best I can. Not only that, but I hope to make the Cottonwood community thrive once again. In the future, some events will be hosted to bring Cottonwood culture back to Hefrumm. Though they will be Cottonwood events, I hope dwed of all clans and cultures will be able to enjoy and share such activities with our fellow dwarves. Be you a cave dwarf, mountain dwarf, or forest dwarf, everyone shall be welcomed with open arms, as all of us are creations of the great Yemekar. Before finishing this message, I would quickly like to thank all who have supported me. I would not be here without you, and I will prove to you I was worthy of your trust. Cottonwood Chief, Orsola Cottonwood OOC: Anyone who has questions or suggestions is more then welcome to reach out to me on discord (warmishice)! I also plan on reviving the Cottonwood discord so there will be a better place to do so in the future :)
  6. THE BEGINNING, NOT CLOSE TO AN END - ᛏᚺᚱᚨᛁᚾ×ᛊ ᛃᛟᚢᚱᚾᛖᛁ - Thráin entered the great forge beneath the mountain. His nostrils flared at the great smell of iron, heat and burnt coal. The young yet ambitious beardling dropped his sack of ore, and from it he went on to create a great tool in the name of Yemekar. With each heave and roar of the bellows, Thráin’s eyes showed more and more focus. Within the forge, the great noise and echo that surrounded him, he had found peace and with it his heart began to settle. With a tall raise and a strong swing of his hammer he began to mold, create, as Yemekar once did. Striking hot metal the sparks spread, lighting the darkened forge underground as the fire blazed in the back with everlasting heat. A number of emotions came over Thráin. He now understood Yemekar, his need to create the Brathmordakin and the beardling's kin. The feeling of creation was like nothing Thráin had felt before. He finally found his work not to be of need but to be of a beautiful craftsmanship, which he could take pride and joy from. "Blessed be thy Yemekar, me patron and the ever holy god of creation" Called out the young beardling as the tool was quenched in a great barrel of oil. His work is close to completion, but will not ever reach an end.
  7. “Innovation meets Artisans, and Artisans meet Creation.” Discover Gotrek Industries, where craftsmanship, alchemy, and engineering converge! From custom-crafted treasures to potent potions and awe-inspiring golemantic creations, we are your ultimate guild for excellence. Our artisans possess unparalleled skills in blacksmithing, armor and weapon smithing, jewel crafting, and more ensuring unrivaled beauty and durability. Explore the mystical world of alchemy with our powerful potions, while our visionary engineers create extraordinary machines and golemantic wonders. With personalized service, we will bring your dreams to life. Experience the power of mastery with Gotrek Industries! Contact us today ((XxEnderking: Ulfar Starbreaker or on discord: .ChumChum)). Gotrek Industries Catalog Welcome to the comprehensive catalog of Gotrek Industries, your trusted guild for exceptional craftsmanship, alchemy, and engineering. Below you will find our wide range of products and services, along with their respective prices in mina. Custom Crafted Weapons (e.g swords and shields) Starting Price: 80 Mina Examples: Custom Crafted Tools and Accessories Starting Price: 50 Mina Examples: Greater Alchemicals/Potions Starting Price: 80 Mina Examples: Lesser Alchemicals/Potions Starting Price: 50 Mina Tailoring & Armor Smithing (Skinning) (Pricing varies depending on complexity) Pricing Range: 150 Mina - 400 Mina Examples: Construction (Smaller Builds of a max size of 30x30, varies depending on complexity) Minimum Price (materials supplied): 400 Mina Minimum Price (materials required): 600 Mina (Larger builds, varies depending on complexity) Prices to be negotiated. Macro Machines (Full Purchase) (Pricing based on size) Pricing Range: 200 Mina - 2000 Mina Macro Machines (Rental) Minimum Price: 200 Mina per year (1 Week) Golems (Full Purchase) Servus: Minimum Price - 300 Mina Mundus: Minimum Price - 3000 Mina Brutus: Minimum Price - 5000 Mina Golems (Rental) Mundus: 300 Mina per year (1 Week) Brutus: 500 Mina per year (1 Week) Please note that the prices stated above represent the minimum cost for each individual item or service. For specific customization requests or additional features, the final price may vary. Quality and Perfection Guaranteed At Gotrek Industries, we uphold the highest standards of craftsmanship, ensuring that every product we offer is crafted with meticulous attention to detail. Our alchemicals are expertly brewed using the finest ingredients, while our machines and golems are built to surpass expectations. With our commitment to excellence, you can trust that your investment in our products will be met with unparalleled quality. Your Journey Starts Here Choose Gotrek Industries to embark on a journey of exceptional creations, alchemical wonders, and mechanical marvels. We invite you to explore our vast array of offerings and discover the perfect solution to meet your needs. Contact us today to discuss your requirements and let our guild bring your visions to life. Gotrek Industries - Where Mastery Meets Innovation! Formatting done by Laurelin
  8. [!] By the authority of the High Courts, the Goldhand Clan's Grudge, "The Golden Grudge," has been approved. [!] The angry scrawling of a furious hand sweeps across the tome elegantly, yet emotionally moved. Dorimnur Goldhand, Clanfather of the Goldhand Clan stands, his eyebrows furrowed in frustration and rage. In front of him, the Book of Grudges. “Enough es enough. Oi ‘ave waited long enough. T’is ends now.” The Goldhand growls as he puts his final mark upon the sacred pages. He pivots on his heels and leaves the chamber, clenching his fists. The Wronged: Clan Goldhand The Assailant: Hekkaes Anvilaxe Ivar Anvilaxe Uldraek Anvilaxe Githaic Anvilaxe The Wrong: DISHONORING TUNGDIL ONCE, by allowing and perpetuating a corrupt contract between the honored Aurokanar Kazamar and the harrowing hosts of Khorvad, the Inferi. This was done by permitting the then elder Githaic to conduct trade with the enemies of the Brathmordakin against the advice of the honored Dorimnur Goldhand. This heinous act was heightened when Uldraek Anvilaxe then attempted to cover up evidence and slaughter Githaic as he confessed. It is believed that Uldraek, in fear of the Inferi and Githaic, allowed this. In addition, Uldraek himself is believed to have orchestrated the entire conspiracy with the Inferi. DISHONORING TUNGDIL TWICE, by a repeated pattern of three Anvilaxe Clan Lords, Hekkaes, Ivar, and Uldraek, who actively hindered the trade of honored khazadmar, twisting it from the honorable worship of Armakak into a malevolent tool to force their will upon others. Thus subjugating the domain and authority of the Merchant Father as their own. DISHONORING TUNGDIL THRICE, by repeated attempts of undermining the Grand Kingdom of Urguan, it’s laws, and it’s establishments. Such occurrences include: Kinslaying and disfiguring a body of an honored dwed, purposefully attempting to undermine khazadmar businesses such as Armakak’s Coin, and the tainting and abuse of the Goldhand Clan and it’s traditions for personal, monetary, and political gain. Date of Wrongdoing: 3rd of Malin’s Welcome, 1791 Terms of Settlement: FOR the mentioned wrongs, Uldraek Anvilaxe’s punishment will be through gold itself. He will remove his left hand which is to be cast in gold and given to the Goldhand Clan Father Dorimnur Goldhand. In addition, Uldraek Anvilaxe will be reminded to abandon the Goldhand Clan name as explicitly stated in the Mandate from the High Courts issued 3rd of Malin’s Welcome, 1791 if he has already not. MORAG SENDS HIS REGARDS. THE BRATHMORDAKIN WILL SEE TO THE TRUTH. NARVAK OZ URGUAN, NARVAK OZ BRATHMORDAKIN.
  9. 4th of The First Seed, Year 133 June 16th 2023 A RULER WITH A GOLDEN FIST [!]In the square of Kal’Kadrelaz a venerable Dwed with pure white hair steps forth to make a speech. “Fer too long, Urguan has suffered wit’ a lack of a common goal, and an’ empty treasury” “Now is not t’ time t’ vote fer a beardling, a lad who despite his merit, is inexperienced and naive. “As King I shall do teh following” The grizzled dwarf would clear his throat. Rejuvinate the Legion: The formidable army that once stood as the pinnacle of strength and unity. Like the tightly woven strands of an unbreakable thread, the legion binds our kindred spirits together, forging a bond stronger than steel. It is through the legion's resolute valor and unwavering loyalty that our people once found solace and inspiration. The Legion shall be restored and each dwed will be encouraged to join. The separation of church and state will remain. However, every other aspect of dwarven life (such groups such as the Miners Guild and Merchants Guild, which in the past have fell under the umbrella of the workforce) will be absorbed into the Legion. Pay will be fair and well earnt. Progression through the ranks will be earned not solely through fighting prowess, but through contributions to the greater society as well. Once established, war games will be scheduled with our neighbouring nations, to remind everybody of the true strength of the Dwarven Legion. Focus on Internal Matters Shadows of discontent and turmoil have cast a veil over our realm. Internal issues plague our once proud nation, demanding our undivided attention and resources. It is in this moment of self-reflection that we must prioritize the mending of our own wounds before extending our hands in alliance or partaking in conflicts that bear little relevance to our dwarven heart. Our focus, unwavering and resolute, shall be directed inward, nurturing our kin and nourishing the embers of our heritage to restore Urguan's former glory. Only when our coffers are replenished and our army stands tall once more shall we reconsider our stance on alliances and treaties. In embracing neutrality, we open our doors to all nations, enticing them with the craftsmanship and riches that flow from our forges. Regardless of which banner claims victory, our dwarven wares shall find their way to every corner of the realm, ensuring our coffers overflow with the spoils of a prosperous trade. Let it be known that Urguan, shall rise stronger than ever before, impervious to the whims of distant wars, as we forge our path towards a future where our nation stands united and our dwarven legacy is restored to its rightful place. The City of Kal'Kadrelaz “The Grand Kingdom of Urguan”, it is evident that a city befitting our illustrious title is deserved. Thus, we shall embark on a quest to create a city that resonates with the grandeur and magnificence of our realm. With unwavering determination, we shall explore both subterranean depths and alternative possibilities, refusing to settle for a city that fails to fulfill its purpose. While plans for a new city are being meticulously finalized, we shall make use of our current resources, diligently constructing additional underground houses to accommodate our people's needs. Moreover, the streets of our city shall be adorned with vibrant stalls, offering a bustling atmosphere and inviting both tourists and visitors to experience our dwarven heritage. A comprehensive revamping of the city's external layout shall be undertaken, ensuring it becomes a captivating destination for all who grace its borders. Let it be known that no stone shall be left unturned as we endeavor to craft a city that not only befits our kingdom's grandeur but also welcomes and enchants those who venture within. Agricultural Revolution You pay your taxes, I keep your belly full. It is with a profound realization that we must acknowledge the untapped potential of our dwarven technology in revolutionizing the realm of farming. We, who have always been at the forefront of innovation and engineering, must harness the power of our ingenuity to transform the way we cultivate the land. It is true that our farming techniques have fallen behind, but this setback presents an opportunity for us to showcase the brilliance of our dwarven minds. With our expertise in machinery and mechanical marvels, we can introduce automated systems that streamline farming processes and increase productivity. Imagine fields adorned with intricate irrigation systems, powered by the steady flow of underground rivers, ensuring optimal hydration for our crops. We can design and construct specialized farming implements that minimize labor while maximizing efficiency, enabling us to till the soil with unparalleled precision and speed. New Ideas For too long, the ideas of beardlings have fallen upon the deaf ears of stagnant rulers. Too many buffers stand in the way of their innovation. As a result, beardlings who could’ve served us mightily become disenfranchised with Urguan and ultimately leave the kingdom. This will stop. There will be innovation grants and rewards for those presenting the king with fresh ideas. “And most importantleh…” MAKE LOTS AND LOTS OF MONEY In the annals of our kingdom's history, never before has there been such an urgent need for a Goldhand to rise and lead. A true master in the delicate art of amassing wealth. The dire situation of Urguan's mounting debt leaves us with little choice but to summon the expertise of those who have devoted their lives to the pursuit of coin. We cannot rely solely on taxes, for it would take over six long months of toil to repay our debts, a burden too heavy to bear. This shall not stand. We shall defy the odds and liberate ourselves from this fiscal burden within a mere two stone months. To achieve this, we shall implement mine permits, granting us access to the hidden treasures within the earth. Our skilled artisans and craftsmen shall labor tirelessly, fashioning exceptional wares that will captivate the markets. As our mines yield their wealth, we shall delve deeper, unearthing new veins of prosperity. In this endeavor, every dwed, no matter their station, shall have a vital role to play. Together, we shall revive the wealth and opulence of Urguan, ensuring that our kingdom shines once more as a beacon of prosperity and abundance. "Also, all council meetings will be held in the tavern."
  10. The time has come for Yemekar’s workforce to learn more of the resources the many regions of Aevos may be able to provide to the Kingdom. While out in the wilds harvesting alchemical reagents, I was struck by the sight of long glittering scales decorating the backs of agile beasts I caught darting amongst the tall grasses of the plains. In order for our masters to research the properties of these long glittering scales, along with any other resources these beasts may offer, the Workforce will organize a hunting party to track a responsible amount of them down. Should their scales or hides be of use, the goods will be divided amongst those taking part in the hunt. Come prepared for a fight, better safe rather than sorry when hunting down new beasts. Narvok oz Yemekar, Narvok oz ok Brathmordakin. Tuzic Mossborn, Prophet of Ogradhad, Yemekar's Pick OOC INFO
  11. The Brathmordikan Temple of Almaris was overrun by the Mori and Duren held onto the body of a fatally wounded Ireheart dragging him closer to the city square. Before making an escape the elder Ireheart observed as the Dwed of the underground gallantly fought and with great valor able to defeat many Mori though were still being pushed back. Upon a retreat, Duren takes one look back at the Temple and witnesses a grand miracle conjured by another’s magic. A manifestation of Lord Dungrimm spilled out into the Temple slamming a large hammer upon many of the Mori causing the walls to collapse and providing time for escape. Duren glances back as he evacuates into the valley from the city and a bright light shines upon the mountain where his grand-son Balor rests. He squeezes his eyes closed from shedding a tear as he whispers a prayer for his fallen kin “ᚱᛖᛊᛏ ᛁᚾ ᛈᛖᚲᛖ ᛒᚨᛚᛟᚱ”. He hesitantly turns his body to continue the evacuation leaving his late grand-son in the care of Dungrimm. Duren and his great-grandson Balor II carrying the injured body of their Ireheart kin out of the mountains to safety. Once they reached the harbor the exhaustion from being the vanguard at the Temple finally overcame them. Some stone years later, Duren & many other of the Dwarves have reached the survival lands of Failor and established Camp Dwed to subsist despite the odds. Though many of them had not rallied for so long since the exodus. They have managed to continue their councils without even proper courts or temples. Celebrations and ale-pouring commonly occur as the camp cherishes the life spared to them by the Gods and also mourning for those who were lost. Even in the face of insecurity the Dwarves of Urguan keep to the pursuit of Yemekar, striking the earth!
  12. Music to listen to while reading my book A HISTORY OF The Goldhand and Grimgold Grudge. By: Voryn A’Daragon OPENING STATEMENT This is a History of the Goldhand and Grimgold Grudge, which details their long lasting feud stretching back several hundred years. Both clans can trace their lineage back to the “Line of Tungdil”, a famous dwarven lord who was known for his love of children and ability to make gold faster than any other dwarf. The Grimgold Clan are the descendants of the older son of Tungdil, while the Goldhand Clan are the descendants of the younger son of Tungdil. Their rivalry is that of a sibling rivalry. The Goldhands were a more successful clan than the Grimgolds, and were granted “Elder Status” for their services to Urguan. The Grimgolds, on the other hand, did very little of note until their Clan Father, Glod Grimgold, took over power of the Clan. FIRST ERA GRUDGE In the year 689 of the First Era, the first signs of the rivalry had begun. Bumble Goldhand, a Cheese Merchant, had fallen in love with the beardling Blod Grimgold. Unfortunately, the Clan Father of the Grimgolds (whose name is lost to time, as he was irrelevant), forbade the marriage. Bumble was enraged. He went to his Clan Father (Thoak Goldhand), and told him that the Grimgolds had refused the marriage because they “Would not marry a disgusting Shithand”. The Lord Thoak then killed almost the entirety of the Grimgold Clan. The Goldhand’s believed that their ancient enemy was now slain. Unfortunately for them, (and fortunately for us, as will be discussed later), several Grimgolds were away on their ker wife finding missions. As a side note, the Grimgolds are known in the Dwarven Kingdom for taking “Dark Elven Concubines.” To the Goldhands, a lot of the Grimgolds are not even dwarves. They are considered Dark Elves. One of the Grimgold’s that survived was known as Klouf Grimgold (Not to be confused with Klouf Grimgold). Klouf was a famous warrior, and took the survivors to live in caves. That is not an insult to dwarves - many of them actually live in caves (insane). Klouf had several warriors in his retinue. Thorin Grimgold, Bombur Grimgold, Gimli Grimgold, and most importantly of all, Thorin ‘the other Thorin’ Grimgold. Thorin ‘the other Thorin’ Grimgold will now be discussed. Thorin ‘the other Thorin’ Grimgold was the Captain of the Ship called the Fist of Dungrimm. He was a famous pirate, adventurer, and explorer. Thorin ‘the other Thorin’ Grimgold had slain dragons, fought in countless battles, and most importantly of all - had a dark elven mother. This allowed him to look conventionally attractive, while retaining the brute strength of the dwarves. He carved out his own island kingdom known as the “Grim Isles”, where a subsection of the Grimgold Clan fled to. There, they engaged in dark magic, cannibalism, and created quarter dwarf, quarter ker, half pig hybrids. Thorin ‘the other Thorin’ Grimgold soon became an accomplished wizard. He studied for many years, perfecting the craft of organic transmutation. Soon, the entirety of the Grim Isles was full of his creations. Gone were the descendants that one lived there, replaced by the abominations of Thorin ‘the other Thorin’ Grimgold. Thorin ‘the other Thorin’ Grimgold then found the Sea-***** Witch known as Elsa. Understanding his power, the Sea-***** Witch known as Elsa gave Thorin ‘the other Thorin’ Grimgold the power to create skin-walkers from his creations. His former clan members were now cursed with the ability to skin-walk, and took any form they wanted. Klouf Grimgold had heard of this dark magic, and he sailed to the Grim Isles. It was there a legendary fight took place between Klouf Grimgold and Thorin ‘the other Thorin’ Grimgold. While historical records show that Klouf Grimgold had won the battle, who is to say that Thorin ‘the other Thorin’ Grimgold had not won and simply skin changed into Klouf? For the academic purposes of this book, we will take the argument that Thorin ‘the other Thorin’ Grimgold won the battle. This is because skinwalkers have difficulty keeping the shape of a face. The Grimgolds typically wear masks, and are most likely the Skinwalkers that plague Almaris. When Thorin ‘the other Thorin’ Grimgold, disguised as Klouf, returned to the mainland he was greeted by his clan members who stayed behind. Slowly, he turned all of the Grimgolds into Skinwalkers who could take the shape and appearance of whatever they wanted. The Goldhands had magic. Thoak Goldhand was blind, but he could see. When the Grimgold Clan had returned, Thoak began to exterminate them. Unfortunately, Skinwalkers are crafty. Several of them became attached to his Clan as well, and thus the Skinwalker menace had spread between the dwarven clans. Thoak, with his magical eyes, could sense the skinwalker presence. He would strike down those he thought were skinwalkers, including his own son (also named Thoak). It was then the remaining true dwarf Goldhands held a meeting. The “True” Goldhands held a meeting. Thoak told them that they had to come up with a cunning plan: to become Grimgolds. The meeting erupted into chaos. But then, they realised this was wise. So they immediately all put on the armor of the Grimgolds. The former Grimgolds under Thorin ‘the other Thorin’ Grimgold became Goldhands. For several hundred years, the Grimgold Clan was actually the Goldhand Clan - and vice versa. The Skin Walking Grimgolds were able to take the appearance of anyone they wished. The Goldhand Grimgolds remained in hiding, far away from the political intrigues of the dwarves. This is where it gets interesting. This is a fragment from a piece of pottery I found. I will put it in quotes. “I heard a tale once from a strange fellow deep in the desert. They spoke of this Temple which worshipped the Skinwalkers, who believed they would bring about the end of the world. I thought him mad! He only laughed at me.” “Four legged dwarves, with bat wings would attack those in the desert. These were the Grimgolds (not the Goldhand version). As he discussed that they existed and that they were worshipped by the nomadic desert folk, a group of them attacked us.” “We fought them off as best as we could, but the desert nomad was carried off by these Grimgolds. I cursed them, (as I was a powerful wizard with access to many magics), and they forgot that they were Skinwalkers).” As this fragment shows, it was common knowledge that four legged bat dwarves roamed the world, and attacked travelers. These four legged creatures were, obviously, Grimgolds - yet the Grimgolds are disguised as the Goldhands. Does this mean that the Goldhands were the bat creatures, or the Grimgolds? The author of this book believes that these were the Goldhands from Thoak. Thoak had incredible magical powers, and was able to use his magic vision to make others see what he wanted them to see. Thus, the Goldhands were the bat people - but they were also disguised as Grimgolds at the same time. In the year 894 First Era, the old tales were forgotten. The Grimgold Clan had vanished, and the Goldhand Clan became powerful. During that gap of history, it is unclear what had happened. I met a drunk dwarf who told me that Torsun Goldhand, Clan Elder of the Goldhands in the Year 88 of the Second Age, was actually Thoak Goldhand who had turned himself immortal. It is possible, therefore, that the Goldhands had reclaimed their true lineage and cast out the Grimgolds. Unless, of course, that Torsun Goldhand (Thoak Goldhand) is a skinwalker who is actually Thorin ‘the other Thorin’ Grimgold. Due to the Goldhands being known traitors to Urguan, I believe this is the case: The current Goldhand Clan are the Grimgolds. However, almost all of them have forgotten their ancient powers due to the curse - save for Thoak Goldhand, aka Torsun Goldhand (real name Thorin ‘the other Thorin’ Grimgold). Regardless, all one has to know to understand the current standing grudge in the year 88 of the Second Era is this: the two Gold Clans hate one another. Be it from an ancient same sex marriage that failed, the skinwalker saga, or due to the Goldhand’s claiming elder status over the Grimgolds. We will now begin the tale of the “Second Era Grudge”, and move away from the First Era. THE SECOND ERA GRUDGE: Song link for Second Era In the Second Era, the Goldhand Clan is led by Conan ‘No-Shirt, No Pants’ Goldhand. The Grimgold Clan is led by Glod ‘Godborn’, Grimgold. This book will now discuss both men in depth. (Note: I have not met either of them). Conan ‘No-Shirt’ Goldhand is a senile old dwarf. He routinely burps, farts, and shits his way out of anything important in Urguan. It is said that his clan member Tholgrim (or whatever he goes by now), holds up cue cards for Conan when he is delivering speeches. The important clan activities are done by three dwarves. Hekkaes Anvilhammer, The Iron Baron (needs no introduction, as he is known for having bad teeth and unable to comprehend the common tongue), and “Torsun Goldhand”. Torsun is put in quotes as, most likely, he is Thorin ‘the other Thorin’ Grimgold. The three shadow leaders of the Goldhand Clan, therefore, are not even Goldhands. Conan, weak and feeble and unable to do anything to stop this, has been forced to agree to their demands of a Clan War. Glod Grimgold, on the other hand, is considered the strongest, wisest, and most powerful dwarf in Urguan. What he says is deeply considered by every single dwarf. While his clan are made up of lackluster nobodies, Glod really shines. Glod was (and perhaps still is) worshipped by humans for his apparent divinity. While Glod has outright refused these claims, he has still earned the title of “the Godborn”, due to his unwavering loyalty to the Brathmordakin. Glod is a famous Senator, Commander, and Battle-Hardened Warrior. Compared to Conan, one would wonder why the Goldhands would dare oppose him. It all goes back to the First Era grudge: The Elder Status of the Gold Clan. Should it go to the Grimgolds, or to the Goldhands? The challenge was issued. Glod was unable to attend the meeting (or felt it was beneath him), and sent a lowly beardling to attend the meeting. This beardling insulted the Goldhands, by openly declaring that the Grimgolds were the trueborn sons of Tungdil and that the Goldhands were not even true Goldhands. He demanded they vassalize under Glod. The Goldhands laughed in the face of the envoy of Glod. They cut his manhood off, and took his tongue out. They demanded that the Grimgolds admit they are the bastard clan of Tungdil, and that they need to pay them twenty five thousand minas. In addition, they wanted the land the Grimgold’s owned. The Goldhands and their vassal clans the Ironguts and Irongrinders marched to war against the Grimgolds. They killed many of their men in the field of battle, overwhelming the poorer clan through sheer numbers. Glod and his clan sought refuge with the Jungle Dwarves. Glod, fearing that the dwarves under his command would be killed by the potential skinwalker clan, sought out a truce. They would pay the money, help the Goldhands acquire new land - but they would not denounce the fact that they are the sons of Tungdil. This is where the history ends - as it is still ongoing. This is a deep look at the psyche of the dwarves, and why they attack one another. Honour, duty, and greed. Signed, Voryn A’Daragon, Master Historian.
  13. Hefrumm Scripts & Dialect History Throughout the Exile of Gloin, his children have been split from each other, resulting in the teachings of Gloin, Urguan and the Brathmordakin being scattered between many different tribes and clans. Many of these groups, due to their nomadic nature, did not have the ability to develop typical methods of recording knowledge, instead, they passed on these teachings through oral traditions. With these strong oral traditions, the grammar and vocabulary of the original dwarven language were preserved, with some minor dialects being present. However, variant alphabets were developed, while using the grammar and vocabulary of Old Dwarven, in order to record the collective knowledge of Gloin. Simple Ogradhamic - Gloin Tounge The Hefrumm people, naturally, speak with slight variation in accent and vocabulary compared to their mountainous and cavernous brethren. However, due to many years of living together since the first establishment of the polity of Hefrumm, the more extreme changes have grown milder. This parallels other cultural developments such as the adoption of currency to pay taxes to dwarven kingdoms. The Hefrumm accent tends to make one’s speech more flowing and smooth. This is believed to have come as a result of a strong culture of oral tradition and retelling of stories, in which the Hefrumm accent allows for more rhythmic retellings. The Gloin Tongue differs only slightly in terms of grammar, in comparison to Old Dwarven. Negation Old dwarven negation features simply the suffix un- in front of a verb. Gloin Tongue features another negative prefix for emphasis. Negation (simple) - un + verb Negation (never) - rahm + verb This differs from the adverb Nuf (never) in dwarven, and is used normally in storytelling to denote and emphasise the sheer devotion of a particular protagonist, or used in making oaths. E.g: da Enn’Hefjor'az rahm’ogdaros - The bear will never betray - the (present suffix)+bear+(verb suffix) (never negation)+verb The Gloin Tounge uses the Simple Ogradhamic alphabet, which is a variation of typical dwarven runes, allowing Hefrummo to write easier upon wood, leaves and paper. It is seldom known by Hefrummo. ኣ ብ ች ድ አ ፍ ግ ህ ኢ ጅ ክ ል ም ን ኦ ፕ ቅ ር ስ ት ኡ ቭ ው ኽ ይ ዝ Complex Ogradhamic - Seer Staves The Seer Staves is a complex form of writing that completely diverges from the typical runes associated with dwarves. Also known as Complex Ogradhamic, it actually predates the Simple version, since it was developed out of necessity by Hefrumm Seers during their continuous periods of prosecution. It is only known by the Seers of Hefrumm, and it is simply a different, yet hidden way of recording Old Dwarven and Gloin Tounge. ᚆᚓᚂᚂᚑ ᚒᚒᚑᚏᚂᚇ Words Unique to Gloin Tounge Common Origin (C) - Words originated from a mixing of various Hefrumm peoples Treebeard Origin (T) - Words coined or contributed by Clan Treebeard Root Origin (R) - Words coined or contributed by Clan Blackroot, and their progenitors the Cottonwoods Mossborn Origin (M) - Words coined or contributed by Clan Mossborn Yrrommar Origin (Y) - Cognate or Loan words from non-dwarves Dwarven Origin (D) - A word from the dwarven dictionary Drinks Beer - Lenp Ale - Lonp Mead - Smolp Cider Dolp Wine - Yolp Whisky - Yump Rum - Flimp Vodka - Polp Swill - Yurk Animals Bear - Hefjhor (D) Boar - Torc (C) Deer - Feid (C) Skunk - Gsit (C) Fox - Rumadh (C) Bee, wasps, hornets, any insect that can stab you - Verokhatuul (C) Nature Sun - Arma (C) Sunlight - Armakan (C) Dew - Belk (C) Druid - Druai (T) Epiphite- Siobragh(R) Moss - Mozz (M) Misc Cousin - Coan (C) (Commonly used to refer to halflings) Emerald - Margaid (M) Essence - Breid (M) Soap - Shabin (Y) Tribal law - Vengryn-khrum (R) Kavir - Return Forest Dwarf Titles Hefruthrummaz - High Chief (R) Hefruthrumm - Chief/Clan Father (T) Seer - Rikeron'kirkja (R) Orondukrik - Smoke Lord (C) Fellow forest dwarf - Dasen (C) Traitor, outsider, foreigner - Aruetii (C) Warrior - Fægir (T) Gloin Tounge Phrases Good Morning - Narvak’oz Arma - Glory to the Sun You smell like a druid’s farts - Druai’asmong This drink is bad - vo’gsit vo’yurk - Skunk’s swill Dwarven Dictionary Encylopedia of the Dwarven Language
  14. [!] A missive would arrive by bird at homes throughout the Grand Kingdom of Urguan... not a door was spared. [!] To arms! In the throngs of the night, and accompanied by a terrible shaking of the earth, Khorvad's servants the Mori have writhed their way under our feet... Now taking hold even within The Deeproads underneath the capital of Kal'Darakaan, seemingly aiming to siege and conquer our grand capital from within... avoiding the defenses of the main entrance. Most menacingly of all however was the beast under control of the Mori, that me and my company gazed upon as we investigated.... a massive centipede... so large it could nearly block the largest deeproad tunnels; and with it, it's spawn in the thousands which we were helpless to watch crawl into every crack and crevice within the caverns... A battle with the foe lies close on the horizon now. As Yemekar's Pick, I call upon all those members of the Workforce to take up the hammers and chisels in defense of the capital! The Deeproads' defenses are few, and ancient by now. As such, I order those who work within the Workforce to ramp up the production of weapons, as well as to seek a meeting with myself, to discuss the efforts at fortification. Siege weapons are to be produced for the defense of the capital, and alchemists and enchanters are ordered to ramp up the production of fire based potions and enchantments to counter the threat. The time for the dwarven kin to unite against the Khorvadic corruption that is the Mori has come, I call upon the legion to hasten it's recruitment and reorganization, as such will be vital in the coming fight... For now it is advised that The Deeproads should be barricaded off, and no soul should venture within... When emplacements are added, such should be done in groups, certainly never alone. Narvok Oz Urguan Narvok Oz Ok Dwedmar Tuzic Mossborn, Yemekar's Pick, Prophet of Ogradhad
  15. The Rhun Oathed are the participants in a list of oaths made to the Rhun and the Brathmordakin under the guidance of the Rhun Prophet and his apprentices. They are not the sole sect of dwarven faith, but rather a group of zealots who have placed a dwarven philosophy called “the Rhun” at the center of their faith and history. This leads to a massive emphasis on supreme craftsmanship, inspiration and omens. They are not known to assert themselves over other dwarves, though often in private will describe themselves as the supreme followers of the Brathmordakin, and view skeptics to their traditions as foolish. It would not yet be common knowledge the traditions of the Rhun Oathed besides their existence and a rudimentary rumor of what the Rhun was. Students who sought to learn more would be wise to contact the Rhun Prophet Durin Akrakthrein Hammerforge and or his apprentices in their travels. [OOC: Not public info, do not metagame. Contact Nooblius#4534 / Noob3738 or Tabby64#7754 / Taby3738 to join or ask questions!] THE RHUN OATHED No Kings but the Silverbeards, No Gods but the Brathmordakin, Glory to the works of the Worldmaker. [Music] DOCTRINE OF THE RHUN ᚨᚴᚱᛟᚾ ᛞᚨ ᚴᛁᚱᚴᛃᚨᛗᚨᚱ'ᚢᚱ'ᚱᚺᚢᚾ Worldmaker and Rhun When being had not yet become and the only existence was Vuur’Dor and the primordial essences within it, there was no purpose nor design; only disorder. Then came the sound of a terrible boom as the hammer of the Worldmaker fell all at once across eternity. With its fall, chaos was wrought into meaning, and intricate form came upon creation in a design only the Worldmaker could give. The Worldmaker used His infinite might to compose reality into His greater design, and it was the Rhun. The Rhun is the elaborate form of all creation composed by the Worldmaker Yemekar. All that has design and meaning is a part of the Worldmaker’s intricate plans and greater themes. These themes manifest through divine personas, together making up the Brathmordakin, the highest court of holy authority within the Rhun. Each commands their respective domain, the Worldmaker Yemekar Himself commanding over the domain of creation and craftsmanship, as well as His place as father of the Rhun. Belief in the Rhun is not only recognizing the greater meaning of creation as designed by the Worldmaker, but also dedicating oneself to be in accord with that great plan. This is referred to in common as the Campaign; a great journey towards realizing the Worldmaker’s Rhun within one’s self and community. All doctrine of the Rhun Oathed is built around the purpose of the Campaign, of edifying creation to be in accord with the Rhun. Khaz’A’Dentrumm The last of the Worldmaker’s shaping was the composition of the eternal palace of the Brathmordakin to be placed above the rest of mortal materium; Khaz’A’Dentrumm. Here all honorable souls ascend to feast forever with their patrons and venerated ancestors, gazing on the world beneath them from the shining silver halls. Traditionally the moon is declared to be a sign of Khaz’A’Dentrumm, a distant image of the hallowed halls of the Gods. The hierarchy of Khaz’A’Dentrumm is headed by the Worldmaker Yemekar and his Brathmordakin, and bolstered by the greatest ancestors of the dwarves; the Paragons. The most ancient of these Paragons who presided over the elder clans and First Era of dwarfdom are referred to as the Ancestor Lords. Supreme Craftsmanship Dwarves are placed in a special place in the Rhun as the chosen inheritors of Yemekar’s mission, the greatest of craftsmen amongst the descendents. Their capacity for supreme craftsmanship is not just a blessing, but with knowledge of the Rhun an obligation. Dwarves must reveal the intricacies of the Rhun in all their works, recognizing the deep meaning in all things and never settling for a simple effort. Omens The Rhun is not just a matter of cosmic scale, but also the local level in which the dwarves inhabit. It is the duty of the Rhun Oathed not just to know of the places of the Brathmordakin and nature of Khaz’A’Dentrumm, but also to consider the Rhun when witnessing historical events both great and small. Because events both fair and foul can be Omens of the Rhun, its cult can determine meaning from Triumph and Anguish. Not all success is earned by the honorable, and certainly not all suffering deserved by atrocious acts. Nonetheless, the more one faces Triumph or Anguish respectively, the more one can be confident of an omen, and therefore the will of the Gods. This teaching thus emphasizes productivity and prosperity, not faith alone, in order to best worship Khaz’A’Dentrumm. TRADITIONS OF THE OATHED ᚴᚨᚱᛁᚴ ᛋᛁᚱᚴ'ᚴᚨᚡ ᛟᛉ ᚡᛖᛚᚨᚴ'ᚱᚺᚢᚾ Obligation The most important tradition for the Rhun Oathed is the initial oaths to join the group. This is a powerful symbol and recognition of the obligation to the Rhun upon truly acknowledging its existence and importance. If one wishes to orient themselves towards the Rhun and gain the graces and blessings of the Brathmordakin, they must fully partake in the Campaign. This does not mean that their every action must be in direct service to the Rhun Prophet (far from it) but that they must be an active participant so long as they are able in honorable work. This can mean dedicating oneself to their crafts zealously and honoring the Rhun in those crafts, or the more explicit service to the Rhun within the priestly caste. The members of the Rhun Oathed often communicate with another and the higher ranks of the group to keep each other oriented with the Rhun, even if through means beyond the order’s command. Tome of Triumph Too often have the dwarves held themselves back and down by fixating on remembering solely the wrongdoings done to their ancestors, and not instead the triumphs and accomplishments! Hard work and success is important to the Rhun Oathed, who thus place a special emphasis on recording the current tasks of its members and remembering their progress. Feats of Glory accomplished by its members, be it the compilation of a long list of tasks or a truly heroic action, are specially notated and celebrated as Triumph within the Rhun Oathed. Grudgelore Even the most optimistic of dwarves have a hardened heart and stubborn mind, remembering wrongdoings done to them. Those of the Rhun Oathed are no different in this fundamental tradition, though they vary in execution of Grudgelore. Firstly, dwarves are expected to remember the grudges of their kin and their community before they would those of random dwarves, acknowledging the limits of their bitter memory. If a grudge is so distant that it is forgotten and uncared for, it is dishonorable to pretend to revere it. Grudges are also atypically written in books, and instead carved into the stone of the hold to force the dwarves to actively see that the grudge is resolved else it is forgotten. Hierarchy of Kin ᚱᛁᚴ-ᚱᚺᚢᚾ’ᛁᚾ Rhun Prophet Cultural head of the Rhun Oathed, respected with absolute authority insofar as the Rhun Prophet is triumphant in his endeavors. ᚱᛁᚴᚴᛁᚾ Overseer Appointed assistants and commanders of the Rhun Oathed, able to give tasks and initiate more to the Rhun Oathed. Not necessarily a member of the Venidmordakin. May lead a cult or company in association with the Rhun Oathed. ᚡᛖᚾᛁᛞᛗᛟᚱᛞᚨᚴᛁᚾ Cult of Rhun Priestly Caste of Dwarves, able to officiate more initiates into the Rhun Oathed as Trialmasters. No centralized hierarchy in the early years of the Rhun Oathed beyond respect for another and acknowledgement of the Rhun Prophet. They go under special training, oaths and trials, often specialized to the individual. ᚱᚺᚢᚾ’ᛁᚾᚱᚢᛗᛗ Rhun’s Folk Full-fledged members of the cultural group known as the Rhun Oathed. Able to fully participate in its cults and companies and their hierarchies. Expected to uphold the rules of the group and commit to a task to be recorded in Tome of Triumphs. ᚱᚺᚢᚾᚴᛁ Initiates Dwarves who haven taken at least the oath of Yemekar and are in process of taking the seven other Oaths of Rhun. Are expected to respect the Rhun and its traditions insofar as they are educated else they will be forbidden from joining. THE EIGHT OATHS OF RHUN ᛞᚨ ᚨᛏᛏᚨ ᛒᚨᚱᚨᛉ'ᛞᚱᛖᚷᛗᚨᚱ ᛟᛉ ᚱᚺᚢᚾ The Eight Oaths of Rhun serve as an elaborate filter to refine the initiates into the culture. The oaths are centered around the Rhun as a means of honoring the Worldmaker Yemekar. Because the Brathmordakin are divine manifestations of the themes of the Rhun, likewise the Rhun is understood and oathed through their names. Each Oath is a recognition of a member of the Brathmordakin and their place within the Rhun, followed by an obligation to honor their core principles. After the initiate has undergone all oaths, they are officially a full member of the Rhun Oathed, and gain greater access to the hierarchies of the group’s companies and cults. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ Divine Yemekar, Worldmaker and Forgefather, Who composed creation in the Rhun Which is the Supreme Order of All; ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ I shall keep my hands busy and harden my heart, So that I might hone my soul in honor, And be your agent upon the World Anvil. The trial of the first oath is an obligation to finish the other seven. Yemekar is master of, not participant to, the Rhun. He is beyond measure even to the other Brathmordakin. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ Divine Rhun, Deposit of the Destiny of Creation, Mighty Hammer of the Worldmaker, Through which chaos is conquered; ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ I shall orient my actions towards the Campaign, That I may weigh my soul with works, and bring Balance to eternal entropy. The trial of the second oath is to forge from ferrum a sturdy ring and to have the oath overseer engrave the runes of the first oath into its sides. This is a symbol of the cohesion in honoring Yemekar through the Rhun, and it will serve as a reminder to the initiate for all his years. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ Divine Anbella, Hearthkeeper and Oathbinder, Who wards mountainhomes from Chaos, And the comfort of our weary souls. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ I will honor life and the hearth of home, And tend the sacred hearth of yours, for all souls are forged within the Rhun. The trial of Anbella is to have your own home established by hosting the Trialmaster for a feast, and to forever treat all guests with respect. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ Divine Grimdugan, Hoardkeeper and Greed King, Who hides his glittering wealth for our kin, And the righteous blade of the darkness. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ I will quest for your hidden spoils below, Strike the Earth to feed my treasure hoard, And keeping the secrets of your Shadow. The trial of Grimdugan is to venture into the deeproads and return with a gemstone, rare ore or otherwise treasure retrieved from the darkness. This can be done solitarily or with another initiates, though typically not with help of Trialmasters. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ Divine Armakak, the Sun and the Great Traveler, Who weighs pockets with coins and gems, And the walker of roads untraveled. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ I will Indulge the way of the merchant, That fruits of the Mountain’s Industry Return prosperity to my kin and Hold. The trial of Armakak is to sell an object given to the initiate, crafted by the forge-priests, master smiths of the Rhun and associated apprentices. They will return half the minas to the trialmaster. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ Divine Belka, the Storm and the River, Who incites passion in the meek, And the rivers that converge into one. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ I will spread joy and passion in my Hold, To keep spirits and companionship high, And celebrate the Triumphs of kin. The trial of Belka has the initiative venture from the Hold with a keg of dwarven drink. They go to a foreign land and supply a tavern with dwarven drink to share with all tavern participants, and in turn they take 2 bottles of foreign drink back home. One they shall keep, the other shall be given to their Trialmaster. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ Divine Ogradhad, Loremaster and Rememberer, Who knows all that was written on stone, And guides innovation and scholarship. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ I will honor the past and look to the future, So that our stories shall never fade, And their secrets are not forgotten. Ogradhad’s trial is to contribute to the collection of dwarven writings of the world, finding common knowledge amongst the books across the realm and reconciling it with knowledge of the Rhun. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ Divine Dungrimm, Guardian of the Souls, Who ferried my ancestors to the Halls, And commands the Auction of the Dead. ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟᛚᚤ ᛋᚨᚲᚱᛖᛞ ᛏᛖᛪᛏ ᚺᛖᚱᛖ ᚺᛟ Inspire me the reverence and duty of Death, So that I violate the Villains of the Hold, And find my honored soul to be Sold. For the trial of Dungrimm, the Trialmaster has a mask forged for the initiate. Wearing only this mask and a cloak, the initiate is instructed to “honor the Hold” and is then beaten by as many Rhun Oathed as possible, all in their own masks. If failed, the initiate must wait two years before trying again. THOSE ANCIENT DAYS ᚨᚴᚱᛟᚾ ᛞᚨ ᚴᛁᚴᛃᚨᛗᚨᚱ ᛖᚱᛟᚾ ᚱᚺᚢᚾ The Old Ways In those ancient days of reigning Silverbeards and prolific Rhuncraft, the dwarven folk had no need for omens nor prophecies for there was an unbroken covenant with Khaz’A’Dentrumm. Each king succeeding Urguan would inherit the title of Silverbeard and its Divine Authority, and would have access to many of the divine magics of Khaz’A’Dentrumm. Their story is held in special regard by the Rhun Oathed, as they are believed to have been closer to the Rhun in a very real way. [Kings of the Old Realm] The study of the history of the dwarves is very important to the Rhun Oathed, who see themselves not as a rejection but true fulfillment of its course. They consider the vast story of the Grand Kingdom’s in the context of its shifting neighbors, and lament the War of the Beards as a Second Blood Age. [History of the Dwarves] The Expedition The Iron Hills (dw: Khron’Hundmar) is a watershed moment in the history of the Rhun Oathed where they became defined and clearly established as their own group, though with little organization or hierarchy. Lord Overseer Darek Irongrinder led an expedition out to the brutal northern wastes, isolated from any infrastructure out of disdain for the Urguani administration. From these Iron Hills the identity of a unique view of dwarfdom was forged, and in bitter rivalry with the Mountainhome which they self exiled a sense of pride and duty renewed. The shared background of Yemekar’s Workforce amongst the inhabitants further cemented the idea of supreme craftsmanship as integral to the philosophy of the Rhun, as the folk became fixated on projects and hard work as a cornerstone of the culture. [Strike the Earth!] The fortress would last about two decades before the lack of foundation and preparation came to bite them, and the hold collapsed in failure under the watch of the Rhun Prophet Norli Starbreaker. He went on to resign his post in favor of Durin Hammerforged, proclaiming him ‘Akrakthrein’ and swearing to return with glorious plan and purpose. [The Rhun Redemption] Current Day The dwarves of Khron’Hundmar largely returned to the Grand Kingdom of Urguan, and quickly assimilated back into its hierarchy and ranks. This did not happen without controversy, as having returned from a shared mission that many felt was incomplete, there was a divide between those who swore themselves to the Rhun and those who were only just beginning to talk about it. Despite this, the Rhun Oathed do not define themselves as antagonists to the rest of dwarfdom but the self-proclaimed fulfillers of it, and are often working among the other dwarves of Urguan with little issue beyond the occasional religious debate.
  16. ᚢᚱᚴᚢᛅᚾ ᛅᚾᛏ ᚼᛁᚠᚱᚢᛘᛘ ᚴᛁᛚᛁᛒᚱᛅᛏᚬᚾ Celebrating Joy and Family ᛁᚬᛁ ᛅᚾᛏ ᚠᛅᛘᛁᛚᛁ It is Anbella we have to thank for our prosperity in terms of family, children, and marriage. In recent times, within the last few years, Urguan has seen its fair share of marriages and young ones born to their kin. It seems only fitting to celebrate in her - Anbella’s honor. This party will celebrate the dwedki that currently fills Urguans streets with joy and wonder. It will celebrate the marriage between Ealisaid Mossborn and Ulfric Frostbeard. It will also extend the celebrations to the to-be newlywed Thrabor and Fia Ireheart. Friends of the dwedmar are welcome to attend the festivities- food and an open bar will be provided, and with the promise of drinking games should anyone be interested. [5EST/10GMT 2 April, Urguan Valley]
  17. Narvok oz ok Arkon Thrummaz [!] A messenger bird arrives to dwed across Urguan, relaying the news! [!] A blessing, and a joyous discovery! The expedition for knowledge in Ogradhad's name has been completed, and with it were recovered some preserved ancient texts, written by old dwed of continents long passed. And along with such precious texts, some relating to the nature of the Rhun, came also the discovery of a story to this old place. One of a brave and devout dwed... who stood to defend what he believed in. An encounter with giant spiders complicated the investigation but was dealt with accordingly... The ancient texts were discovered within the ruins of a small library... likely a safekeeping for the follower of the Warden of Knowledge that watched over it. Most incredibly however, a hole in the roof had rendered most of the texts destroyed... except for four books, those that sat nearest to the shrine of Ogradhad contained within... These texts will be put on display within The Grand Library in Kal'Darakaan, for all to view. Rare is it that the Brathmordakin reach down and show their influence upon the realm of the descendants. To honor such a blessing, Da Kirkja Verga will renovate this old place, and it shall be reformed into a grand temple in worship to Ogradhad, so that all may show their veneration to him in the hallowed place. Tuzic Mossborn, Prophet of Ogradhad
  18. Narvok oz ok Arkon Thrummaz Kozzhunki'mar eron Grond [!] A missive is posted on the various homes, notice boards, and clan halls around the Grand kingdom of Urguan. [!] Having received word of an ancient ruin within the lands of The Grand Kingdom of Urguan, potentially holding ancient historical, and spiritual knowledge, Da Kirkja Dverga will embark on an expedition to this lost place. I - The prophet of Ogradhad, call upon those who value the preservation of knowledge, as well as those for whom the call of adventure rings in their ears, to join me and ride to this ruin. For those that heed my call, equip yourselves well to repel whatever creatures may have taken hold in the long abandoned ruins. Narvok oz ok Arkon Thrummaz Glory to the Sage King Tuzic Mossborn, Prophet of Ogradhad OOC Info:
  19. ᚠᚱᛟᛗ ᛏᚺᛖ ᛟᚠᚠᛁᚲᛖ ᛟᚠ ᛏᚺᛖ ᛁᚱᛟᚾ ᛒᚨᚱᛟᚾᚤ Key Points, People and Places of Interest in Urguan and Hefrumm ᚴᛁᛁ ᛒᛚᛅᚴᛁᛋ ᚬᚠ ᚢᚱᚴᚢᛅᚾ ᛅᚾᛏ ᚼᛁᚠᚱᚢᛘᛘ With the sudden influx of dwedmar, the Iron Barons see fit to piece together a guide to both Kal’Darakaan and Dol’Anym, for any and all who might find use of it. People of Interest Grand King of Urguan- Agnar Grandaxe @Legoboy7984 High Chief of Hefrumm - Garedyn Mossborn @VerminHunter High Prophet - Garedyn Mossborn @VerminHunter Grand Chancellor - Ulfric Frostbeard @Terry Lord Justicar - Thromdrick Irongut @BuffBadger Grand Ambassador - Dagmir Grandaxe @MarquisAlex Yemekars Pick - Tuzic Mossborn @SharpString Stewards - Tuzic Mossborn @SharpString, Ealisaid Mossborn @Lirinya The Valley Separating the two settlements sits the valley, a vibrant and bustling place suitable for celebrations and business. The valley also extends around the mountains, with paths leading up high to the tallest peak of Almaris. Kal’Darakaan Amply named the city of Ancient Might, Kal’Darakaan exudes strength and pride. Built deep within the mountains, it is the cultural home of many different dwedmar. Inside you can find the base of the Yemekars Workforce and its guildhalls, the bank, the deep roads and the Obsidian Throne. Interested in Joining the Guilds? You can join the workforce by reaching out to the Yemekars Pick, @SharpString or by speaking to one of the guild lords. Metal Branch Grimdugan's Delvers - @TheWaffleEater2 Yemekar's Smiths - @_Grey_W0lf_ Mountain Branch Armakak's Merchants - @Lirinya Yemekar's Masons - @VerminHunter Belka's Jewellers - @DISCOLIQUID Mystic Branch Ogradhad's Enchanters - @Beholder Ogradhad's Brewers - @SharpString Dol’anym The heart of Hefrumm and the home of the Forest dwarves, Dol’Anym is a rich place of history and culture, and utilizes its natural surroundings to create a home for the kin of the forest. Hefrumm provides Urguan with unique food and beverages as well as crops and produce from its bountiful farms. Within Hefrumm also stands the petrified paragon, Bjor Cottonwood, of whom the Forest Dwarves honor for his founding of Hefrumm and his heroic sacrifice to save dwarven lives. Signed, Grand King Emeritus, Lord Chancellor of the Grand Kingdom of Urguan, Great-Grandson of Rhewen ‘Papa Bear’ Frostbeard Iron Baron and Steward of Urguan
  20. ᛅᚱᛘᛅᚴᛅᚴᛋ ᛘᛁᚱᚴᚼᛅᚾᛏᛋ Urguan’s Scavenger Hunt ᛋᚴᛅᚢᛁᚾᚴᛁᚱ ᚼᚢᚾᛏ As a way to introduce all of the new dwedmar to the cities of Kal’Darakaan and Dol’Anym, The guild of Armakak’s Merchants are hosting a scavenger hunt. Scattered through our cities are trinkets and tokens honoring the Brathmordakin. The winner of this hunt will be the one who collects up the most of these items, and returns them on the date listed to the Guild Lord. You may find that clues are left at the shrines of the Brathmordakin. Hint: These items will not be too difficult to find! The winner will receive the following: Any of the trinkets and tokens they find along their journey, 300 Mina, Personal commission from the Yemekar’s Workforce. (To conclude on Sunday 5EST)
  21. Late into the evening, Bojakk Frostbeard would make the rounds, after being hermitted away whilst caring for his father, Ajax. Descending the snowcapped mountains, he clutched sheet music in hand, as another collaborate work was completed between the two bards. The Paper would be posted to every bar door in Urguan, and to any dwed outpost in the surrounding areas over the month. I want to be in the Kossakri [Lyrics by Bojakk and Ajax Frostbeard]
  22. 10th of the Grand Harvest, 118 SA February 25th, 2023 ᚠᚱᛟᛗ ᛏᚺᛖ ᛟᚠᚠᛁᚲᛖ ᛟᚠ ᛏᚺᛖ ᛚᛟᚱᛞ ᛃᚢᛋᛏᛁᚲᛁᚨᚱ The High Courts to Investigate Allegations of Assault, Kidnapping, Extortion and Vigilantism Against the Lords of the Aurokanar Clan ᛒᚤ ᛏᚺᛖ ᚲᛟᚢᚱᛏᛋ, ᛋᚺᚨᛚᛚ ᛏᚺᛖ ᛗᚨᛏᛏᛖᚱ ᛒᛖ ᛋᛖᛏᛏᛚᛖᛞ It has been brought to the attention of the High Courts that instances of dwedmar violence between clans has been instigated, namely between those of the Ireheart and Goldhand clans, respectively. This cannot do. The High Courts fully intend to investigate every allegation tirelessly and effortlessly, until those involved in this terrible act are brought to justice, or the matter settled. With that said, the following crimes shall be investigated thoroughly; Section V.VII: Assault in the Second Degree, by the maiming and goldcasting of the hand of Clan Lord Thalgrim Goldhand Section V.VIII: Kidnapping in the Second Degree, by holding members of the Goldhand clan hostage in the Ireheart Clan Hall, under threat of violence and/or robbery of one Clan Lord Rylanor Goldhand’s cloak until their terms were met. Section IV.III: Attempted Theft in the Fourth Degree, by attempting to dishonorably seize the Goldhand Cloak of Rylanor Goldhand. Section VI.III: Vigilantism in the Third Degree, by the alleged act of Bakir Ireheart taking matters of slander into his own hands instead of the rightful Court of law. The High Courts would like to note however, that these are mere alleged crimes. Any attempt for those to take matters into their own hands or seek retribution for any reason will be met with additional charges without hesitation. Signed, Lord Justiciar of Urguan Grand King Emeritus, Lord Chancellor of the Grand Kingdom of Urguan, Magistrate of the Grand Kingdom of Urguan, Great-Grandson of Rhewen ‘Papa Bear’ Frostbeard High Prophet of the Da Kirkja Dverga High Chief of Hefrumm Grand Steward and Magistrate of the Grand Kingdom of Urguan The Honorable, Magistrate of The Grand Kingdom of Urguan Guild Lord of the Grimdugan Delvers. 3rd Armakak’s Coin of Urguan
  23. The Goldhand Clan Any dwarf with ambitions to acquire vast wealth is almost certainly a Goldhand. The Goldhand Clan are dwarven merchants at heart. They embody the utilisation of greed for dwarves and the advantage it brings when dealing with others in trade matters. Quick-witted and always looking for a good deal, they often make up the upper echelon of dwarven society, constituting dwarven aristocrats. The Goldhands are devout worshipers of the Merchant Brothers, Armakak, the God of Trade, and Grimdugan, the God of Avarice. Every aspect of Goldhand affairs are permeated by their faith in the two Merchant Brothers, from the way they conduct business to their weapons and gear. A Goldhand seeks to balance both Armakak and Grimdugan, and over the course of joining the clan, they will learn how to do so. For Goldhands, to truly be in the Clan is to combine both aspects of the Merchant Brothers. Balance is an integral part of the Goldhand identity, and is praised. A true Goldhand believes and acts out the balance between Armakak and Grimdugan. By this, they praise and enact The Merchant Brother’s will through their work. Money makes the world go round. They believe that not might, but MONEY makes right. Anything can be achieved for the right price. "Born of the First Merchant, Tungdil Goldhand. Said to be descended from The Merchant Father himself. With Gold and Silver flowing through your body. Priceless gems adorning your clothes. Coin filling your pocket. You are of a Noble Clan. You are a Goldhand." Perhaps centuries ago, these words rang true. However, in Almaris, the Clan Lord Conan Goldhand returned to see that the clan vault stood empty. Indeed the most dreadful sight a Goldhand could ever imagine. To restore the clan to its former glory, a new set of rules and traditions has been introduced to restore the clan to its former glory. THE RULES OF TRADING Created by Conan Goldhand, The Rules of Trading can be seen written in gold on the front page of The Book of Trades: The Rules of Trading make up the fundamental philosophy each Goldhand must follow. It is the only way to please the Merchant Brothers and the First Merchant. Every Goldhand must swear an oath to follow the Rules of Trading. Any Goldhand deemed to have broken the rules is permanently exiled and deemed unworthy. GREED IS GOOD DO NOT TRUST ANYONE WEARING ROBES BETTER THAN YOUR OWN EVERYONE IS A POTENTIAL CUSTOMER YOU CANNOT MAKE A DEAL WHEN YOU ARE DEAD THE MORE GOLD YOU HOARD, THE HIGHER YOUR PRICE WILL BE AT THE AUCTION OF THE DEAD ONCE YOU HAVE THEIR MINA, NEVER GIVE IT BACK. OPPORTUNITY PLUS INSTINCT EQUALS PROFIT A GOLDHAND WITHOUT PROFIT IS NO GOLDHAND AT ALL WAR IS GOOD FOR BUSINESS PEACE IS GOOD FOR BUSINESS A GOOD LIE IS EASIER TO BELIEVE THAN THE TRUTH GOLD LASTS LONGER THAN FRIENDSHIP NOTHING CAN TARNISH THE SHINE OF GOLD ALL SALES MUST BE RECORDED IN THE BOOK OF TRADES TRADITIONS Clan Meetings Every two stone weeks, the entirety of the clan meets to discuss any new entrepreneurial ventures they have begun, market prices, and most importantly, how many trades they have made. Counting the Coin Ceremony At the end of each stone month, each Goldhand’s profit is counted and totalled up. It is then placed into the vault for safekeeping. A feast is held for the Clan Member who achieved the most trades that month. Burial A coin is placed over the deceased tongue, all the material wealth they managed to gather throughout their life is placed around them. Then they are cast in Gold. A summation of their life's value. HISTORY CLAN RELICS In typical Goldhand fashion, it would appear that most of the known Clan Relics have been hoarded away or bartered in some trade. The Scales of Tungdil The scales of Tungdil is an elaborately crafted device etched with jewels of many colors. It is not known if it holds any mystical powers, but for many within the clan, it would be seen as a device that would be used for measuring deals and used against those who have done the clan wrong. The Twin Swords Parathak and Krest Forged by Conan Goldhand from the remnants of the gold which was acquired in Kal'Urguan. The blades each represent one of the Merchant Brothers. Due to their material, they serve very little combative use apart from protection against the undead. The Great Book of Trades Within this leather bound book , on each gold leaf page lies every trade every successfully made by a member of the Goldhand Clan. Trials Any direct descendant of the First Merchant Tungdil Goldhand who swears to follow the Rules of Trading is welcome within the clan. Furthermore, any dwed with enough greed and enterprise may join the Goldhand Clan. As it stands, the clan currently has no trials. It is up to the judgement of the Clan Lord when a clanmate is ready to become a fully fledged member. Application
  24. 23rd of the Amber Cold, 117 SA February 20th, 2023 ᚠᚱᛟᛗ ᛏᚺᛖ ᛟᚠᚠᛁᚲᛖ ᛟᚠ ᛏᚺᛖ ᛚᛟᚱᛞ ᛃᚢᛋᛏᛁᚲᛁᚨᚱ A New Lord Justiciar ᛟᚾ ᛏᚺᛖ ᚹᛖᛚᚲᛟᛗᛁᚾᚷ ᛟᚠ ᚨ ᚾᛖᚹ ᛃᚢᛋᛏᛁᚲᛁᚨᚱ On this day, the 23rd of the Amber Cold, do I, Ulfric Frostbeard, do step down as Acting Justiciar of the High Courts. As such, and with immediate effect, do the High Courts of Urguan and that of the Grand Kingdom and its citizens, do welcome Thromdrick Irongut as their new Lord Justiciar. May he serve the people well and execute the duties of his new role with diligence and respect of the laws he now upholds. Any of whom wish to serve their Kingdom as an administrator of the Laws of Urguan is encouraged to reach out to Thromdrick by bird! Narvak oz Urguan! Narvak oz Thromdrick! Signed, Grand King Emeritus, Lord Chancellor of the Grand Kingdom of Urguan, Great-Grandson of Rhewen ‘Papa Bear’ Frostbeard Lord Justiciar of Urguan
×
×
  • Create New...