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  1. “The Elves are the longest lived of all races, some living well over a thousand years.” -Lord of the Craft Wiki: Elves The Elves of the world within Lord of the Craft are distinct and different to the other races, possesing near immortal life. Due to this extensive life they possess, they are able to learn a great deal more than the other races. Currently, the lore describes that the ”Elves mature more quickly than the shorter lived races, reaching the fullness of puperty in about two decades.” However, this does not make since. How can a race have a much longer lifespan, but mature/age quicker than the other races? Though some players enjoy the simpleness to this system of aging for the Elves, it may be more immersive for the players if the elves aged differently compaired to the other races. The proposed system is quite simple and involves the smallest amount of math. Here’s how one determines the age of an elf in human years Each elven year is equivlent to 3 human years. Sweet and simple as stated. So, while a human child is now 9, your elf is only as mature, physically and mentally as a 3 year old. To visualize this concept, I have made a column chart. As shown by the graph, at 15 in human years, they are as mature as a 5 year old child, while at 30 human years, they are only equivlent in maturity as a 10 year old. Numbers are infinite, meaning it is impossible for every unit of age to be placed onto this graph. However, that is quickly remedied with the skill of math. Say your elf is 150....all one must do is divide by 3. 150/3=50 So your elf is 50 in elven years. The formula to find your Elves age and maturity in human years is as follows. Elf Age / 3 = True Elf Age This system truely only matters up until 100 human years, as humans cannot mature mentally past their death. Elves would be fully mature, both mentally and physically, at the age of 75 in human years and would not need any further development. However, elves are immortal, meaning their bodies are not able to be corrupted by normal age, though they may mature, they cannot grow old. Some might argue that this system is much to complicated for the game and would be better to be simple, however, this gives some color to lore. Due to the slower aging of elves, it could cause friction between elves and men, explaining the scarcity of cities with both Men and Elves. A human has a very difficult time to befriend an elf due to the different speed of aging. And when there are no friends, enemies begin to form. So, due to this, playing an elf child would be extremly long. Just as rules prevent human children to be played until 5 years old, rules could be sent for elves. For example, players could not play elves until they are 15 in human years (5 in elf years) or possibly even 30 in human years (10 in elf years). As stated, this is but a suggestion. Leave your own suggestions in the comments, as I do believe that there should be a different aging system for the elves.
  2. Ikurn’Celiah, Silvered Steel History For much of their history the children of Larihei sought purity, beauty, and perfection above all else and thus the first ingot of Ikurn’Celiah, otherwise known in common as Silvered Steel was forged. Being unique to the High elves and by extension, only crafted by them historically. A metal alloy gleaming like pure starlight, light as air. This metal has been cherished and used by the Mali’thill for countless generations before the fall of their cherished city. Used for numerous purposes due to it’s beautiful appearance, light weight, and incredible malleability; countless forms of armor, weapons, and jewelry were created, fastened by this unique metal. It carries the unique property of being 1/3 the weight of normal steel, while being mildly weaker. As mentioned before the metal in its purest form gleams and shines unlike most metals. It refracts light very much like a jewel, causing it to shine and sparkle to the extent that it seems to nearly even glow in dark environments (Though this is an illusion similar to a cat’s eyes seeming to glow in pitch darkness). Armor made from pure Ikurn’Celiah Forging process: The process of forging Silvered steel is a rather tedious and sometimes dangerous one requiring many steps that must also then be repeated to produce high quality alloy. On top of this, many of the ingredients used in this process are extremely toxic and corrosive. This can be clearly seen in forgers of this metal by the calloused chemical scars on their hands. For these reasons it is immensely difficult to nearly impossible to mass produce Silvered steel, or even forge copious amounts of it in any reasonable time period without sacrificing quality. Ingredients: The required materials are actually somewhat cheap though there are more secret nuance ingredients to it as well. However, the three major parts of this metal are Iron, pure silicon, and sulfuric acid. The acid is to be introduced to the quenching fluid to decrease the PH. The quenching fluid mixture is a very important part of making the metal correctly, as such it’s recipe is a closely guarded secret. Step one: The (refined iron, not ore) and silicon are to be mixed at an 85% iron, 15% silicon ratio. This mixture must be raised to a minimum of 2900 degrees, though 3000 is preferable since this will allow the alloy to mix more thoroughly. It is recommended to allow convection to mix the alloy due to the low atomic mass of silicon compared to iron. Step one: The (refined iron, not ore) and silicon are to be mixed at an 85% iron, 15% silicon ratio. This mixture must be raised to a minimum of 2900 degrees, though 3000 is preferable since this will allow the alloy to mix more thoroughly. It is recommended to allow convection to mix the alloy due to the low atomic mass of silicon compared to iron. This should be maintained for upwards of an hour, maintaining a consistent temperature throughout the process. Mixing is recommended, but only with a clean rod to prevent impurities entering. Step two: This step is rather tricky and very delicate to perform. The alloy must now be poured into an ice cold cast with as little contact with the air as possible to prevent as much oxide forming as possible. Once the metal is cooled down to the point where it will not fall apart on lifting but still red hot; the thick sheet must then be quickly plunged into the quenching mixture. The time it must be kept in the mixture varies depending on the amount of metal being refined but the core of the sheet must remain molten until the next step. Step three: After the outer portion of the metal has been allowed to react to the quenching fluid a thin shiny layer of Silvered steel should be visible, however this is a very thin reacted layer. Thus next it will need to be folded and hammered back into its previous dimensions. The kinetic energy from the hammering will have the added benefit of keeping the metal hot, which quickens the alloy’s reaction with the quenching fluid. After it is hammered to its previous dimensions and plunged into the quenching fluid once more the entire sheet must be fully melted down once again. Step four: Once the metal has been melted down once more step two and three must now be repeated. However, there is no longer as much worry of an oxide forming since Silvered steel has around the same reactivity as tungsten though it is still recommended to keep the metal away from the air as much as possible. Beyond that step two and three must be repeated as many times as possible, the more times it is repeated, the higher the purity of the alloy. A shard of successfully forged Silvered Steel Properties: Silvered Steel is an almost white silvery metal that reflects light far better than most materials, causing it to sparkle much like a multi-faceted gemstone. It is also far lighter than steel, being merely ⅓ the weight by volume. Unfortunately it is slightly weaker than mild steel with a tensile strength of 360 MPa at it’s purest. For these reasons the Mali’aheral cherish it, for in their eyes it shares many figurative characteristics as them. When heated to around 1000 degrees it takes on another interesting property, it becomes extremely ductile and malleable. Though due to its reflective abilities it takes quite a substantial amount of time for it to heat to that temperature. Once it does however, it remains malleable for quite some time, especially if being worked with a hammer. The metal corrodes in a very interesting way, instead of rusting, the oxide form of Ikurn’Celiah actually vaporizes into a gas. This causes items made of it to lose mass over time when left to the open air, though this process is extremely slow when the item is taken care of sufficiently. A white blade forged from Silvered steel. --------------------------------------------------------------------------------------------------- Red Lines Diluting Silvered Steel with regular steel to increase its strength while maintaining some of its low weight properties works but at an exponential loss, to such a degree that it’s essentially pointless to do so. Due to the risk of forging Silvered steel and the many steps required to forge it; the most that even an expert could produce in one day is around seven ingots. But such greed most surely lead to injury to the smith in some form or another. This metal is not a sufficient replacement for steel. It is a low-weight alternative for those who value speed and stamina over raw protection. A steel sword of average strength can indeed shatter an identical sword of Silvered steel, though this would still require a great deal of force. Armor made from this alloy are indeed much lighter, but mechanically would have the same protection as chainmail. The advantage being that a person wearing armor made from it would have more ease of movement and would stay cool inside the reflective metal. While this alloy is reflects heat rather well it has just as much protection against direct fire as normal iron/steel armor.
  3. Hangman’s promise “Big Tony, Big Money.” - Big Tony My figureheads have grown quite the liking of the people of Haense, I even allowed them to teach the HRA a couple of things on the fields of war. I’ve been sending my prayers to up above ever since I got word about the war, blessing the blades of the Haensemen and cursing the arrows of the Suticans, hoping their projectiles would miss the throats of my comrades. Sadly enough, the leadership of the Orenian Empire did not have the sufficient funds to buy us out of the Sutican war. May my brothers coated in green watch my back as I take up the mantle of a leader in this war, may my friends from Haense toss their weapons to the side when I face them on the battlefield, for then they will be spared. Gold and glory, my comrades… gold and glory Once this contract is signed, my men will raise their blades alongside the poor folk of Sutica, who just want to protect their land. It saddens me, the biggest fish going after one of the weakest fish. The Agreement The Suticans: -The Sutican leadership will hand 70 000 minas to The Hangmen. (50% up front) -The Sutican leadership will hand The Hangmen a simple plot of land for when they are forced to move out of this realm. -If there is any way to spare The King of Haense and his people, an effort must be made to make sure that there will always be an option for the Haensemen to get out of the war, safely. The Hangmen: -The Hangmen will aid Sutica and their allies in any militairy exercises against the Holy Orenian Empire. -The Hangmen Keep will serve as an outpost for the forces of Sutica and their allies. -The Overseers of The Hangmen will lend Sutica all of their knowledge regarding waging war, becoming a part of the core of the leadership of the conflict. “I’m sorry, comrades of my people. coin comes first. May our paths never cross during these troubling times.” Signed,
  4. A Pact of Silver Lining » La Musica « Signed the 7th of Malin’s Welcome, 1768 [!] Brawn, robust, and solidity are but a few synonyms that denote the heeding intellect of two knowledge conjoining entities. ElSohaer of the precious, sanctified Silver State of Haelun’or and his council meet with a youthful member who once embellished their society to discuss a missive that conveys tranquility through legitimate law and order. In the decade past, Elcihi’thilln has made known the intent of working together to promote knowledge above all. As it appears, amongst the smaller institutions and settlements in Arcas is the prime source of enthusiasm for such endeavors in the pursuit of knowledge. The Haelun of Vaelya takes a seat at a awe-imposing table inhabited inside of Haelun’or. She scribes diligently to report what had been discussed with the Vaelian council. All but three days it took to document their formalities of the concurrence and set such into an honorable pact. Thereby, in light of our newfound allies, we have convened on the following terms: The Silver State of Haelun’or and The Union of Vaelya shall agree to adhere to a strict non-aggression pact, under all circumstances. This treaty will stay in effect for a duration of 10 years. Both parties are in accordance to respect each other's territories. The Union of Vaelya with its respective University of Vael that extends the bountiful land of their vineyard Vina del Mar, and The Silver State of Haelun’or stretching from the Sohaer’s Glade to the Northern Mountains, encompassing the entirety of the Silver Forests. The parties commit to a mutual agreement of extradition for any individuals from their respective territories deemed to have commited a legal transgression in the other signatory state. Signed, Sulraell Visaj, ElSohaer of Haelun’or Ka’lani Elibar’acal Valarieth, Haelun of Vaelya, Headmistress of the University of Vael Aerendyl Lor’demar Okarir’san
  5. Ren Watanabe Name: Rennas Tianrui Watanabe Full Titles: Patriarch of House Watanabe, Captain of the Rosiere Regiment Guard Nickname/Alias: Ren KEY INFORMATION Age: Somewhere in his mid-70s Gender: Male Race: Elven mix of Distorian descent Social Status: Nobility Relationship Status: Married Sexuality: Delphina Height: ~6’2” Weight: ~80kg Homeland: Digou Current Home: Rosenyr, Talon’s Grotto PHYSIOLOGY Build: Both tall and broad, the man somehow maintains a relatively slim build despite being well-muscled. Hair: Thick, wavy black locks worn long and tied back in a red ribbon into a bun. Two longer locks of stray hair occasionally frame either side of his face. Eyes: Amethyst in tone, almond-shaped eyes with longer lashes. Skin: Sallow tone skin, relatively tanned in his time outdoors. Appearance: While passively almost looking perpetually angry, he is most often seen smiling to varying degrees among family and friends. Even upon speaking, most usually his demeanor greatly brightens. There is also a patch of beard he wears well-trimmed on his chin. It is best to keep in mind he is descended from Distorian (Han Chinese) and islander (Filipino) heritage. Clothing: Almost always clad in House colors, his wardrobe is a myriad of reds and golds. Most usually seen casually in a set of robes and sandals. Weaponry: While a decently sized and well-kept arsenal is at his disposal, he prefers to carry two blades. One a katana with a hilt and length enough to be wielded in two hands. The other a basket-hilted broadsword forged by Jorvin Starbreaker. Prized Possessions: His wedding band. Hygiene: Taking good care of himself in all regards, Ren washes on returning home and spends leisure time in the baths talking and spending time with his wife. Voice: Moderate in tone, warm and smooth when generally speaking. QUALITIES AND FLAWS Strengths: Charismatic and generally level-headed, Ren is an apt leader and willing to accept his shortcomings to make the most of any situation where necessary. His willingness not only to accept his shortcomings but to learn to overcome them combined with sheer tenacity have served him well. Weaknesses: Where his tenacity can sometimes be his saving grace, it also translates to stubbornness at times. Particularly when it comes to helping others even at the detriment of himself. Fears: Ren has faced many terrors in his time and triumphed and done his best to let go of fear- however there is still the constant creeping doubt that his next failure may cost him dearly. Intelligence: Both through first hand experience and books found in his travels, Ren is a considerably intelligent man. He is both literate and able to speak multiple languages, experienced in foreign cultures, knowledgeable in battle tactics, and generally well-read. His primary drawback is his struggle with numbers at times, generally able to perform most basic functions but experiencing difficulties at times. Languages: -Common- (LOTC English - Advanced) -Elven- (Intermediate) -Li hua- (LOTC Mandarin - Advanced) -Rosnian- (LOTC French - Intermediate) -Akritian- (LOTC Greek- Beginner) -Savinian- (LOTC Catalan - Beginner) Profession: Much of Ren’s time is spent taking care of and spending time with his family, with his guard duties thankfully being quiet most of the time. His life also brings him to write at times, and teach others the way of Shidoism is they so wish. Other Traits: When standing or sitting still for a while, his leg will sometimes begin to bounce lightly. HEALTH Illnesses: PTSD, anxiety, high-functioning depression Allergies: Not an allergy as such, Ren suffers from a minor sensitivity to crap cooking. Injuries: Many scars lance over Ren’s skin where the weak points in armor were cut through, or the armor itself bit into his skin. Sleeping Habits: Regular, but able to wake and sleep easily to take care of his kids in the night. Energy Levels: Generally high, he takes good care of himself to accomplish what he needs in the day and is quite young by Elven standards. Eating Habits: 3 meals a day, with intermittent snacking as he needs. He eats when he’s hungry. Exercise Habits: Rigorous. His regular training routine actively spans the entire week, cycling focus between different areas. Memory: Generally quite good, though some concussions and traumatic events have blurred his memories of some events. Unhealthy Habits: Regularly in good personal practice with his habits, at times melancholy can drive him to lose his appetite. Drinking Habits: Only really drinking with food these days, Ren mostly enjoys a light pleasant buzz if anything when drinking. ETHICS AND MOTIVATIONS Personality: ENFP- the campaigner Religion or Cults: Shidoism Alignment: Chaotic good POSSESSIONS Wardrobe: [Casual Wear] A red robe with gold trim and orange embroidered flowers over a black tunic and pants along with wood sandals. The symbol of the rising sun stitched delicately in gold thread on the back of the robe. [House Wear] Sleeveless white tunic and pants with a loose black robe. [Semi Formal Wear] Officer-style House uniform of leather gambeson with red and gold tabard and drape. The shining symbol of the rising sun is embroidered proudly on the chest, gold wings extending over the back. [Armor] Dark red bands of bent steel plates over treated leather embellished in gold in Eastern forging fashion are matched by a masked helmet of a demon crying gold streams. The symbol of the rising sun is painted in gold on the chest, gold wings emblazoning the back. Jewelry: Ren wears a simple silver wedding band on his left hand. Pets/Animals: [Atlas] A large hunting dog appearing to be some mix of wolf and husky that rises to about 3’-4’ at his head when standing. He is generally calm in temperament, just following Ren or other household members when not napping by a door or under a chair. [Tubbers] A large and surprisingly plump messenger pigeon that while incredibly clumsy at times exhibits a grace not expected of such a rotund creature. Despite her squishy condition, she seems to be happy and in good health. Owned Homes: -Rosenyr Watanabe House- -Talon’s Grotto Watanabe House- Carried Inventory: -D’haran standard issue adventuring backpack- -Combat medic kit- -Carrington katana- -Basket-hilted broadsword- -Snack items and a canteen of tea- COMBAT Peaceful or violent: Only fighting where necessary, he uses violence as a last resort whenever possible. Weaponry: -Carrington katana gifted to him by his wife -Basket-hilted broadsword forged by Jorvin Starbreaker Combat Training: -Swordplay and dagger training from Cenric Balder -Polearm training from Cenric Balder -Hand-to-hand training from his father -Crossbow and archery training from Legion drills -Siege weapon training from Legion drills TRAINING & SKILLS Languages -Common: Adept from practice, one would not be able to tell it is his second language. -Elven: While knowledgeable enough at conversation level, some more archaic parts of the language do escape him. -Li hua: As his first language, he is completely fluent in the primary native dialect of Digou. -Rosnian: Having picked up a decent bit from exposure, he has basic conversational skills in it. -Akritian: Only knowing a few words and phrases, he can really only understand based on context clues. -Savinian: Having picked up a decent bit from exposure, he has basic conversational skills in it. Combat skills -Hand-to-hand: Quite adept at melee combat in this form, Ren tends to adopt a more defensive stance. Though through keeping a tight guarded profile, his strikes come forward hard and fast- often quickly deciding the outcome of a fight. -Shortswords: While favored with shields, Ren has had plenty of practice with single-handed blades from a variety of regions. -Longswords: Mostly favoring longswords for their reach and capability to not only counter polearms but also cavalry, Ren is adept at making every inch of the blade work for him. -Polearms: Mostly used to using polearms in shield walls or other formation fighting, he tends to favor non-bladed weapons of this type as an “off-duty weapon” of sorts to carry casually. -Ranged: An able shot with a crossbow, Ren does prefer close ranged combat for the control it allows him. -Formations: With a wide variety of formations at his disposal for any size fighting group, his tactics have thus far ensured low mission casualty rate among his numbers. Cooking -General: An adept chef in his own right, Ren has quite the repertoire of recipes at his disposal- both having been raised helping in the kitchen at home as well as taking an interest in foreign cuisine in his travels. -Baking: A staple of his day-to-day life, Ren can easily tackle most baked goods. While flake pastry and souffles may still elude his skills- he is still more than capable of baking a multitude of cookies, cakes, and other goods. -Butchering: While an able butcher, efficient in making the most of an animal- he prefers most of the process be done in advance for him when possible. General -Origami: As a childhood pastime, there are many simple folds which he idly practices. Some more complicated he will dedicate a quiet moment alone to, often leaving them somewhere in the house where his wife might find them. -Calligraphy: Taking pride in carefully placed brush and pen strokes, Ren’s handwriting is an art in itself. Capable of New shiwen calligraphy and Common script, he takes the opportunity to practice both in his signature. -Art/sketching: While able to express scenes or studies in black ink brush, he takes a similar pride in his linework with a pen as he does with his script. -Meditation: Having heavily practiced since his youth, Ren finds meditation in many parts of his day. Even if not in what one may think of as the traditional sense- he finds his ways to practice mindfulness. Minecraft IGN: Moo_bot
  6. Hello! As the Watanabe bloodline grows we are looking to invite new players into our community to join the unique roleplay experience we offer. As it stands, there are currently 3 child slot characters available; the 12 year old twins Paraskevi and Leo, and 7 year old Ryuji. We will also soon be looking for players for triplets- one girl (Mei) and two boys (Kai and Rei). Our community is largely based on Distorian culture as it is there that the main bloodline of the House comes from- however we have come to include a number of other cultural demographics in our time. The majority of the family practices Shidoism, taking care of themselves and each other the best they can. For trait lists and applications, click here (for Paraskevi, Leo, and Ryu only). For further questions and information, contact me via the forums or on Discord Coffee.exe [BOT]#5456. To apply in the replies, please fill out the following form in the comments and we’ll contact you via discord. Child you wish to apply for: Minecraft IGN: Your Discord: Why you’re interested in joining the family:
  7. Howdy good people. So recently I made two skins some time ago (the first ones I've made from scratch) and I thought I'd share to see how people liked it. As the title suggests I took inspiration from the Witcher games, the 3rd one specifically. So any fellow fan should appriciate it. If anyone anyone needs the second skin I’d possibly be willing to sell it. For that just contact me. Other than that: enjoy ? P.S: The heads don't perfectly fit the original images, that’s cause I’m using them for my personas. 1. The Scoia'tael elf - The Original Image: - The Skin: 2. Damien de la Tour - The Original Image: - The Skin:
  8. THORODHUIN LAICA -= [Theme] [Theme] [Theme] =- Name: Thorodhuin Laica Meaning: Turbulent river / Verdant Nicknames: Thorì Thorwen Traveller Race: Wood Elf Apparent Age: 30~ ish Age: 240 Years Old Occupation: Trapper / Vagabond / Tor Elder’s blacksmith Appearance / Mindset: Hardy shoes make for a happy traveller, Thorì is no different. He cherished simpler, more convenient and comfortable clothes rather than lavish garments full of gold and glitter. A warm fire, a good cloak against the rain, and a sturdy quarterstaff was all he needed to wander the wilds. Travel-wise, Thorì wore thick and supple layers of padded garments, that had proved their worth time and time again. A rain cloak, that also doubled as a coat, was wrapped around his shoulders. A hood shields his face from bad weather and accusatory glances alike. Beneath the hood laid a distinctive visage, with roughly kept bark brown hair and tanned olive skin adapted to the outer regions of the world. More importantly, a gruesome scar marred the elf’s left cheek, distorted his left eye, and forced his lips into a perpetual snarl. Finally, druidic tattoos mark his body. Inscriptions run down his spine, on his arms, chest and legs. Meant to be symbols for protection, they hold little value other than superstition. A wolf brooch on his chest, he kept as the sole artifact of metalwork in truly cherished. Physical Attributes: Height: 5’7”ft. Weight: 188 lbs. Body Type: Mesomorph. EDC / Inventory: Thick rain cloak, efficient traveller’s clothes, a waterskin (1 weeks travel), rations (1 weeks travel), a game bag (3 hares), a trapper’s backpack (rope, bait, etc) a woodsman’s axe, a hunting knife, a 7ft walking staff (doubles as quarterstaff), and an old map. Faith: The Father (Cernunnos), The Mother (Ceridwen) & the Moon (Nemiisae). Mani: Thunderbird, Wildcat & Wolf.
  9. There had been many a month since the Terror Beast has dissipated from the land. It seemed the caves had been livelier then usual during this time of rest for the adventuring 'Ker. In time they came to befriend the great bats of Fiandria of which their ancestors had once hunted. At the flank of the Matriarch's wings sat a small fist sized bats clinging to her fur. While they were small and recently born they seemed strong and relatively weened. She eyed Delphi and Twilight with equal interest. Delphi eye's flicks over the small ones, smiling softly. "I've not ever met your young lings, Miss..." (Miss the name she has given the Matriarch during the years they had grown close) she'd reach out hesitant for a moment to pet the 10ft tall bat. The Matriarch's ears flickered with a seldom seen fondness at the touch. After some time her gaze wandered to Twilight where she seemed almost to ask her to come forward with a fan of her wing Twilight waved at them with a small smile "Hello little ones" she then looked to the Matriarch "They're beautiful" the 'Ker said stepping forward "My, seems the matriarch had become a well mother in this time" Gusiam said as he looked back to the grave of Chocolate, one of the two bats that has died during the fight As all things end so do new things begin. With a push of her wing a young female bat was offered to Delphi and a male to Twilight. The rest of the bats clung ever yet to their mother and it was clear her intentions. Delphi took this young bat into her arms, holding her gently in her arms "You're sending them away with us, Miss...?" The bats all seemed to give out hyena like laughter at her words as though it was the most obvious of things. In rest, only one other alike clung to the matriarch. It was clear indication of their genders there needs only be one leader in a group of bats. As such these two groups would have meant to go make their own homes elsewhere. Twilight takes the baby bat with a soft smile holding it in her arms like the baby it was "Thank you.” Delphi bowed her head light, shifting the weight of the young matriarch in her arms "Estelle- Do you like that, Miss? An old word in our eleven tongue for to trust...We'll see to it that all will be well" Both of the young bats clung onto there respective 'Ker as though they were their new mothers. The Matriarch seemed accepting and all was well. It was only time that would tell what would become of these new bats and their new home. Delphi reached out with her other hand, gently rubbing her head "We'll miss you all... not going to forget how you helped us, how you saved us" she'd smile Twilight nods to Delphi "Thank you for everything, I'll never forget this as long as I live" she'd then look over to Sneeze, the bat she had grown the fondest of "I'll miss you the most my boy" Sneeze let out a comedic sneeze as a last good bye. Delphi cradled her bat gently, humming softly "Estelle,Estelle..." she'd sing Twilight looked down to her 'new son' "I'm going to name him Silverling..." https://imgur.com/a/lkWaZ12 (bat boi pic) (This is my first form post, which as just me copy the emotes that were said. I’m trying to work on a other posts as well. I didn’t take the rp date so for oc context it was 3/17/2020 around 6-7 pm i think. thank you so much to Julius for the events he gave us, this was the most fun I had on Lotc in a while and I’m so happy I came back for this)
  10. ((Basically just an LOTC version and give me your rep please and thank you ?)) A snow elf wipes his brow of sweat with the back of his hand as his hand moves the quill across the paper one last time. He holds the paper up by the hearth’s roaring fire and nods. Wise Malin was the Elven-king. Of him the chorus gladly sing; The first whose realm was wild and free Between the Forests and the Sea. His ears were sharp, his hair would sheen. The love for nature always seen; the countless strikes of Malin's sword was the Fallen's just reward. But long ago he fade away, and where he dwelleth none can say; for into legend fell his star in Aegis a land dead and far.
  11. Siol’Avern (The Character Sheet) *THIS CHARACTER SHEET IS STILL WORK IN PROGRESS* ANY FEEDBACK IS HIGHLY APPRICIATED Description: The lean and elegant figure, also known as Siol’Avern, stands at roughly 1.75cm (5’9”). The figure, which appears to be a young and sympathetic wood elf, has seen 30 years of life; though as it stands with most elves, it is hard to guess that. Siol’s skin reflects the color of wood brown, quite fitting to him. His body isn’t quite muscular, but neither is it exceptionally slim and slender. The shape and forms of his upper body suggest he could be able to support his weight with his hands, and even lift it without much trouble, while still having an adequate level of agility. If observed closely, his hands show a level of stiffness, as different minor scratches, either healed or not, could be observed all around his palm and fingers. These markings suggest the man’s familiar with an instrument, most likely a lute, since one tends to rest behind his back. The face and head of the figure is overall edged; his nose is relatively pointy, though not too extended from his head, the same applies for his elven ears. His dark green eyes, which represent the leaves of pine trees are slightly mixed in with a hint of blue, while being slightly tilted inwards. Avern’s hair is not too long, and doesn’t normally go below his neck. The hair is of a less saturated and darker brown than his face, though not much contrast can be seen between them, as his hair is pushed backwards and slightly to the sides, with a few dreads seen here and there, not to mention the ones that hand on the side of his face. Backstory:
  12. how come when a new person joins no onw cares to help maybe there character is shy and needs friends no I not joined
  13. “The Tower is commonly interpreted as meaning danger, crisis, destruction, and liberation. It is associated with sudden unforeseen change.” https://www.youtube.com/watch?v=Agz8AQhfHZI The night was perfect; the rain had gone away and there was not a cloud in sight. A mali’fenn with pure white hair and violet eyes sat in the window of her room within her family’s manor, stroking the head of her tan owl. Her daughter, the tanned skin half-’ame girl of only seven, was curled up on her mother’s bed sleeping soundly. Katia watched her daughter with eyes filled with pride as she sealed her letter and sent it out. She was requesting her lari’onn’s presence in the Fennic tavern later that evening to witness the private union between herself and her fiancé, an ‘ame named Theris. She moved over to the bed and tucked her daughter in for the last time, pressing a soft kiss to her temple. The girl stirred but did not wake. Katia turned to Theris, who had been standing near the door of their room, with a large smile. The thing they had postponed so many times, waited years for, was finally happening. She slipped her hand into his and they slowly moved out of the room. The two of them stood in the tavern an hour later. They were still waiting on Erin to arrive and had become impatient. Eventually, Katia suggested they start without her. They exchanged vows, but as Theris pulled his beloved’s ring from his pocket a mali with a bandana pulled up to cover the bottom half of his face stepped out from behind a pillar within the tavern. He had his bow drawn back and released an arrow. It lodged into Katia’s neck with ease and the woman slowly began to sink to the ground. The man began to speak of purity as he slowly made his way towards the young couple. He discarded his bow in favor of drawing his longsword, stopping in front of Theris. Erin, the woman who shared Katia’s blood and had been her closest friend since they were born, arrived at this moment to see her twin with an arrow in her neck and lying on the ground. Theris clutched Katia’s hand as he sobbed over her body. His ears were ringing and he couldn’t make out what the mali’thill was saying to him. His wife was dead. The mother of his daughter was dead. In her dying moments, Katia was able to mouth two things to her new husband: I love you. Protect Briala. Erin grasped her Fennic spear with determination. Before she could make her way to the group, Theris was struck by the pommel of the mali’thill’s sword, causing him to be flung into the back of the couch. He clutched Katia’s hand as the ‘thill plunged his sword into her skull. Once, twice, three times. He mangled the once beautiful ‘fenn beyond recognition before turning his attention to the late woman’s stomach. “Family,” The ‘thill’s voice resonated throughout the tavern. “Family is a lie. Watch as your precious love leaves you.” And watch he did. He watched as the ‘thill brought his blade down into Katia’s stomach. He watched as the man practically gutted the woman he had fallen in love with. He watched as the man finally took a step back to admire his work- The ‘thill’s moment of glory was cut short by Erin Atmorice’s spear plunging deep into his throat. She dropped the spear the moment she stabbed him, her eyes going wide. She stared at him as he fell to the floor, the blood of the ‘thill mixing with the blood of her sister. She forced her eyes onto the body of her twin with utter horror. She couldn’t take her eyes off of the gruesome sight. In a moment of desperation to just get away from the scene, she tugged her dagger from it’s sheath. Tears slowly rolled down her cheeks as she dragged the blade across her throat. Theris watched as his sister-in-law dropped to the floor. He watched as blood seeped from her, Katia, and the ‘thill. He looked down at his wife, now beyond recognition, and began to sob once more. He remembered his daughter in their manor, sound asleep with no idea as to what had just happened. Many hours later, the mali’ame pushed himself up and dragged himself out of the tavern. He began to wander the barren city, hoping to find someone. [[I have had a wonderful time playing Katia, but it is time to turn over a new leaf. Lots of love to all of the wonderful people I have met in Fenn. This also serves as the pk post for Commander_Jester’s character, Erin Atmorice.]]
  14. Falhen was a elf Who valued his alone time and did not think highly of others until he arrived to Courland where he only saw friendly faces and people who where more than willing to help him so after a month of living in courland he was happy and was a little more sociable he felt like he was on top of the world until the news of the death of his mentor his only true parental figure reached him and he was overcome with sorrow his mentor taught him everything he knew about this world and he did not cope well he started drinking mead heavily and sitting in his own self pity and sorrow then one day he ran out of mina so his only way of coping was out of the picture so he had no choice but to try and get better but he was to far gone so he decided one day to take his life bye jumping off the roof of his house when he hit the ground he lived painless and paralyzed but he lived but was dying but slow enough for him to think how horrible he felt and how he was scared of how his friends might react to his death so he lied there for 30 minutes thinking of his mistakes before he finally died alone and regretful
  15. The Seaglass Marvels of Aegrothond Greater and Lesser Renarias Many distinct cultures upon the Continent maintain traditions of craft which exist solely for the purposes of aesthetic beauty, and the realms of Aegrothond are no exception. While the crafty among the Houses of the Elder Blood may be known primarily for their skill with the smith’s hammer, and in the realms of metallurgy and gemcraft, the greater collective has developed an art which is far less utilitarian in nature, and pleases the eye with its colourful fashions. This art is known as the Mode of Renarion, or renarias in common parlance, after the elf who first promoted its use and caused it to become a mainstay in the cultural fabric of the Elves who dwelt in Aegrothond. In those early days, the seafaring Houses came into common contact with the vibrant stones made smooth by the rolling of the interminable Sea- and it was not long before the aforementioned master of stonecraft began to fit them into various craftworks of his own hand. The decoration of weaponry and other personal effects came first- but ere long it became common for the Households of Aegrothond to inlay their door-frames with intricate designs of seastone and shells which told tales of the Great Sea and the deeds of their forebears. It would be many years before these miniature artworks began to spread into the realm of what a modern observer would consider a “true” mosaic, and due to the difficulty of transportation very few have survived from those elder days. The first among them were placed around oblique menhir, standing-stones which lend themselves poorly to ship travel. In more modern days, the larger mosaics are generally placed upon a flat surface and framed with traditional stonework and carving. Lesser Renarias- The Art of a Seaward People Despite their somewhat diminishing name, “Lesser Renarias” are far more diverse than their “Greater” cousin, and a far larger body of the former exist in the modern time due to their smaller size. In most simple terms, the phrase refers to the practice of fitting small seastones into designs upon weapons, jewelry, furniture, door-frames, and standing structures of importance. Sometimes, these designs are as simple as three stones in a line- but the more extensive among them tend to depict stories and moral fables derived from history. The practice of door-frame renarias are particularly common, with most family homes possessing these stony artworks across and around their central portals- it is believed that such a practice was originally intended to ward off evil sea-borne spirits, but in modern days it is more directly a representation of familial pride. Though the process of creating such designs is varied, the basic methods centrally involve an adhesive agent derived from beeswax. This agent is applied to the carved sockets of the stones, alongside a powder of seashells- together, these components ensure that the stones will not come loose in time. Of course, inlays which need to withstand greater torsion forces and wear will commonly instead be applied with smithing techniques- a fine example of this is the sword-hilts crafted in the Forges of Aegrothond, which are usually inlaid with crimson and golden stones. A common decoration employing renarias in modern days is the depiction of spirits of the ocean, who are myriad and go by many names. These minor deities, and others of a similar nature, are atimes conflated into the realm of the Sea Goddess, who is a religious staple of the Almenodrim. An eldritch figure, she wields a mighty trident capable of calling down thunder and a driftwood crown which allows her to control the Sea itself. While her religion has been lost to time in large part, his influence remains. Greater Renarias- The Mosaics of Aegrothond By far the most famous and acclaimed version of the renarias tradition are the vast mosaics compiled by the citizens of Aegrothond in order to depict the great events and historical deeds accomplished by those that dwell within the bounds of the realm of the Free Elves. Without exception these marvels take several months to complete, and as a result they hold a very special place in the society of the free Principality- and most Elves of Aegrothond who have any skill with craftwork tend to attempt at least one in their lifetime. Some grand examples at the current capital, Caras Sylvadrim, are as follows: Edrahil and the Dragon Depicting the epic combat of Edrahil against the Dragon Ankar, who preyed on the Folk of the Mountains and the Wood in Aegnor’s day. This mosaic was created by Lord Cullas Sylvaeri, inspired by the then-recently discovered third part of the Lay of Aegrothond. It employs red granite stones along with some sandstone and silica fragments, which create the illusion of flame from the dragon’s maw. It is located in the library of Maehr’evar. Illynora Sylvaeri Depicting the legendary healing abilities of the first Princess of Aegrothond in the modern day, Lady Illynora Sylvaeri. The mosaic was also created by Lord Cullas Sylvaeri, to honour the passing of the great healer and to ensure her likeness would inspire others to continue along her path. It is crafted from petty-jade stones and malachite, as well as shale. It is located in the Houses of Healing, in Aegrothond. Sylvaen the Everflame Depicting the forefather of the House Sylvaeri and the first leader of the Almenodrim, who is featured prominently in the beginning chapters of the Lay of Aegrothond. This mosaic was created by Prince Belestram Sylvaeri in the early days of Arcas, but lost until Cullas performed a curation of all of the mosaics and restored it. It is crafted of granite, sandstone, obsidian, gold and red silica, and is located in the upper portions of Aegrothond which are often shut to travelers. A Mural of Kaer’s Fleet Depicting the seafaring ships of Kaer, forefather of the Kaeronin House and descendant of Aearon who was a son of Malin. The mosaic was created by Feanor Kaeronin to honour the ancestor and to try his hand at the creation of one of these marvels, at which he of course succeeded. It is made of various stones, primarily chert and shale, and is located near the upper portions of Aegrothond. Hamatsa, Spirit of Mercy Depicting the mani-god Hamatsa, which is highly regarded among the Almenodrim and considered a guardian of sailors and shipwrights. The mosaic was created by Illynora Sylvaeri, when Aegrothond was first settled, and was wrought of blue seaglass and basalt fragments. It is located outside the citadel, in a small eastward-facing crevasse. The Battle of the Gorge Depicting three comrades in defense of Aegrothond- Cullas, Azdal, and Jorvin- in their fight against a demonic tiger. This mosaic depicts a rather recent event, which occurred in Arcas during the early reign of Feanor I Flameborne. Crafted by Cullas Sylvaeri, it is located near the storehouses, behind the Inn. [To Be Added To]
  16. HOUSE KAERONIN Basic History Kaer was born a long time ago to two elves who followed the prophet Larihei to the golden pools of yore. His Grandfather was a son of Malin by the name of Aearon, a brother of Sylvaen, he was a Mali loyal to the King of elves with an adventurous streak. Kaer and his Grandfather got along well despite the disapproval of his parents. The Young elf learned his respect for the ways of old from his fatherly Grandfather and admired him deeply for it. The day the news of Aearon’s passing reached the rash Kaer, it lead him down a path filled with distraught and the questioning of the meaning of what life could be or offer. He did what he saw was best to stay close to his beloved Grandfather. He privateered a ship and set sail over the waters his Aearon had loved so dearly. Over the years Kaer acquired a crew of elves alike to his ways, including a certain Elfess stunning in looks and cunning. He married an elven lady by the name of Onin, he loved her, and she loved him. There was no one more caring than her. With her they gave life to two sons and Kaer got swept up in his new life, continuing to explore the seas with his new family and kin. Decades had passed before eventually, Onin died. Pushed off the ship by the wind of storm in attempts to usher a crew-member inside for safety. Kaer was broken and for many a year hardly himself. Even when he remarried and had more children, he was never the same man as Onin once knew. Colder and without much joy in his passion. Kaer and all of his crew died. Atleast, that is what is assumed due to their sudden disappearance. His family had long since split, the younger Generation had built a ship of their own and set out to follow their own course. His bloodline remained strong and alive, setting sail to Atlas. Where their voyage ported, but never finished as the lines of Kaer exist to this very day. Residing within the halls of Aegrothond along the Almenodrim, follow Mali of the Sea. they are currently lead by Kailu Kaeroinin The Kaeronin and the Almenodrim The history of interaction between the Kaeronin and the Almenodrim is a long one with various encounters occurring. Once a large battle was fought between the two! The Kaeronin and Almenodrim did some cultural exchange over the many years between then and now but mostly they stayed clear of one another to avoid more bloodshed. That is until the Kaeronin’s arrived in the Dominion of Malin on Atlas, ready to instate there place. The Kaeronin then moved to old Aegrothond in Atlas for a safer home base. The Kaeronin in Arcas wandered for a small bit even creating their own charter by the name of Attica but they eventually found themselves in Aegrothond once again. RELIGION The Kaeran praise their ancestors and a handful of minor entities for their prior ways and deeds. They aim to roam free and follow their hearts to distant shores yet unknown. The Edge, the home of afterlife, where the souls of all Kaeran go and their voyages come to an end to live with those who had previously been brought there. There they live together as they wait for the Ferryman to bring more kin or sail them back to roam the world once more. The most important and influential ancestors are Kaer, Onin and Malin as well as Aearon. Some Kaeronin will follow other religions alongside this belief in their fore-fathers. Followers of the way of the Kaeronin named themselves ‘Kaeran’. Weaponry The Kaeronin do not have a common set of weapons, each Mali preferring their own. Though, reoccurring preferences tend to fall upon nimble blades such as Cutlasses or Sabres. Traditions/Customs 1.) Kaeronin are from day 1 thought to always follow their own path and live with the wind in their backs. If this path guides them to different shores compared to that of their direct family, so be it. It is expected all Kaeronin will support their kin in their voyage to their own life. 2.) The Kaeronin are a caring bunch. Prioritising family and close friends over the masses in any situation and often seek for ways to show their unity. (Such as common colours) 3.) One of the visual traditions of the Kaeronin is the red-beads they proudly wear within their hair. It serves to remind them of who they are, what they follow and what is important to them. 4.) Kaeronin more often than not seek to drown themselves in both physical and magical crafts and arts. From Sailing, Shipbuilding and Weapon Crafting to the Arts of Weapon-Wielding and Magic. 5.) Not as much a tradition as a cultural pass-over; Kaeronin often posses superiority complexes passed down from their founder, Kaer HOUSE RELICS Kaeronin Relics are far and few between. Plenty of tales run within the house, telling of these mythical objects, though none have yet been found. 1.) The Cutlass of Kaer and Aearon. A cutlass of fine elven make, forged by Aearon very long ago and passed down to Kaer to aid him on his journey. The supposed unending sharpness and controllability of this weapon would surpass the common blade by thousands. 2.) Onin’s Cloak. Though Onin was not of any traceable decent. Her love for her family solidified her importance to the Kaeronin only second to Kaer himself within Kaeronin history. Legend has it her cloak, soaked in blood from her death is still floating in the sea, not rotting and free of decay from so long in the salty brine. Special thanks to our lore writers Titanium430 0MN15514H _Fid_ Thank You ❤️ OOC Note
  17. A book sits on a pedestal in the library of Aegrothond, the home of the Lorekeeper Maehr’evar. It is emblazoned with the devices of Almenor, the seven stars of the Mariner and the Crown of Malin in silver inlay. One would note upon opening the tome that most of the pages remain blank, save for the very first few- evidently this is to be a work in progress, so that one might read the entire history of Aegrothond at some far date in the future. The pages read as follows: A Chronicle of Almenor, 1753 As Recorded by Belestram Sylvaeri, Prince Emeritus A Breath of Life, and Fair Skies upon the Horizon For many years the Crown and its representatives have remained silent in our isolated citadel of Almenor, for we are not a people easily inspired to advertise our presence, nor to seek glory in word rather than deed. Amid a tumultuous world prone to bouts of ceaseless conflict, it is often preferable to recede to quietude- especially for a dwelling-place which concerns itself primarily with the preservation of the history and moral integrity of Elvenesse. But it is a foolish thing, to look behind and not ahead- for the future grows closer with each passing sunset, and the forges and shipyards of the Almenodrim are never truly quiet. They labour, the smiths and Oathblades, sailors and shipwrights, so that Aegrothond is not consigned to the ignominious pages of perished history as many, even today, believe it has been. Our future is as bright as the crimson sunrise, and the secret fire which burns at the heart of our city is not so easily extinguished. It is therefore the desire of the House of Sylvaen to initiate a chronicle of history for the Isles, so that posterity may read them and know that the hands of the Almenodrim were not idle, but rather toiled and built a greater land for their heirs. It shall honour the labourers, the knights, and the Lords who make this citadel our home, and work every day to make it a better place. Those who have kept faith with the Sea Prince and the House of Sylvaen will be honoured greatly by future generations, for they have stood beside the Realm in a dark and unsteady time. From the ember you have held close to your heart, a great inferno shall be ignited- from the sacrifices you have made, of blood and sweat, you shall reap a thousand times the reward. The forges are lit. The fires are burning. Thusly speaks the Crown. Aegrothond Prevails. The Flame of Silma is Lit The Keeper of House Silma, which stems from the great Elvish hero Siol, has taken up his duties again in full- he has caused the beacon of Silma to be lit in Aegrothond once more. The Flame of Malin, as the House terms it, is a symbolic representation of their devotion to the King of All Elvenesse; a mark that the home in which it burns is a harbour for all Elves who wish to warm themselves by its light. They have taken residence near the Oathblade barracks, and intend to transform the old building into a Hearth and home for all Silma and wandering Elves. The Elder House, which was the second such House to join the great citadel of Aegrothond, is highly regarded among the citizens of the Isles of Almenor. Despite great odds and no small amount of danger to their own wellbeing, the family and its leadership joined the fight against the Usurper King from the Atlasian island. For this reason, they are given the rank of Great House in perpetuity and honoured with the title of Lord Keeper. Citizens of Aegrothond (and indeed all Elves of any nation) are encouraged to seek out the young Haust Silma, or the elder Elros Silma, for more information about the venerable and legendary House. It is understood that this is to be the beginning of a new era in the history of their family, one which has lain dormant for some years. Old Roots Give Rise to a New Vintage A new vineyard has been established upon the western horn of the bay, behind the great statue of Eleron Stormheart, and planted with a special batch of seeds from the forests of Old Malinor. Carried and preserved through the lands by members of the House Sylvaeri, they are believed to have been acquired from the vineyards of the Telrunya Family- a famous wine indeed. The Crown and its representatives now seek a capable and practiced winemaker to take up the formidable task of growing these vines to harvest and fermenting its fruit. The seeds were planted by Feanor Kaeronin, and the ground was blessed by the famous Druid Gi’garun, otherwise known as Brother Pine. The Druid was heard to say that he looked forward to tasting even a small part of home, and the sentiment is shared even by many Elves who never saw the trees of Malinor. An Order of Elves Among Men Reports have reached Aegrothond of a group of exiles and city-elves dwelling in the Orenian Capital of Helena. While information is fairly scarce, it is understood that the group claims to have a Malinic creed which does not conflict with the Tenets of Aegrothond, but the truth of this matter remains to be seen as only two Elves of this organization have found their way to our shores. The Seed Elverhilin is known to play a part in the leadership of the Order.
  18. Yo yo, looking for a skinner willing to create a scholar uniform(s) for Fenn. Mina only, however, I can pay up to 1800 mina. Here is my own attempt with 3oyal: Looking for something better than this ?. Discord is TDubs#6260.
  19. Welcome to the ~~~FUNKY~~~ lil skin shop Costs: A head skin is 300 minas An overlay is 100 minas A body is 700 minas A full body (including overlay) is 1000 minas If you are applying for a skin, please fill out the below: Username: Discord: Skin Type (Head/Body/Full Body): Steve or Alex Model: Gender and Race: Image(s) for reference: How is your character quirky?: Type of Payment: Proof of Payment: (You can either reach out to me below or on my discord) Past work:
  20. Hunters of Blood and Flame Followers of the Sanguine Fire Since the birth of the Creed, it has remained an unknown and quiet addition to the culture of Mali’ame and Druids alike. Its teachings reserved only for those who were thought to be wild in their heart and strong of body. That changes now with the creation of this group, our ways becoming open to any who seek to learn the ways of the Sanguine Fire. As the ways of the Creed say, those who follow it are the apex predators and guardians in the Wild. They hunt the corrupt and tainted of the natural world and cut them out, they purify the debris left behind through blood and fire, and they do it all with the very spirit of a Mani in their souls. The Hunters and Warriors Devout Followers of the creed who show their devotion to the Wild Gods through hunts and battle alike. Typically found in the professions of bounty hunting and tests of battle prowess in the ongoing effort of collecting trophies and adding onto their lists of grand testaments. They are not hard to pick out in a crowd due to the common theme surrounding Sanguine dress and armor. Usually found in padded and studded leather or half-plate, covered in trophies and adornments. Another giveaway is the crimson daubs of paint (or perhaps blood) marked upon their varied armor pieces. Heralds of Blood-Fire The Heralds are the attuned druii of the Creed, wielders of kuila-infused black ferrum weaponry and natural communion with the most wild places in the world. Their duties are mostly the same as the Devoted, spending much of their time as hunters and warriors, only with a more spiritual connotation added to their work along with the added duties of watching the Balance constantly before leading the Devoted to purge any taint threatening its sanctity. The Heralds also act as guides for the rest of the devoted Sanguine. There are only ever allowed seven Heralds within the Creed, for too many may cause an imbalance in the strength of the Sanguine just as too many predators tilt the natural life in the wild. When a place opens up in the Heralds, a current Herald takes on a student from the devoted Sanguine to be taught. Current Heralds The Leopard The Raven The Fledglings The uninitiated of the Creed are those not yet tested by the Wild Gods, and thus have yet earned the right to their Sanguine armor and weaponry. They are encouraged to accompany the initiated and the Heralds on their hunts in hopes of being tested. Once tested, the Heralds will decide whether or not the Fledgling has earned their place among the rest of the Sanguine. OOC This group is essentially mandalorian druids. Bounty Hunting, Taint purging, a lot of event seeking and RP! If you want to join the Creed of the Sanguine Fire, come to Irrinor and seek out Miklaeil or Layla Arvellon IRP! IGNs are ThumperJack_ and Numirya!
  21. (Credit to @Trinn for founding Tiva lore. Credit to @Sorairo, @Starfelt and @sophiaa for helping me develop this more. Credit to @Aethling for helping me give this more elven flair and for putting up with my anoyingness in general during the writing process of this.) [!] The following book would be found in the Talus grove, Irrinor, Sutica and Agreothond. Scrolls instead were rolled up and delivered to notable Elven leaders and charters, containing the same text. Tiva The language of the mali is often misinterpreted as strictly elvish, leaving a language, an art, and a system of survival left forgotten and in the shadows. Our ancestors utilized simple wreaths to weave stories through flowers, guide travellers home, or warn the same travelers from danger. Wreaths were weaved with messages through flowers and delivered when mali’ame were not advanced enough to read and lived without cities. Centuries of war and Seeds migrating seemed to have separated the main line of Tiva, leaving fractions of the language and the ashes of its glory. From what my mother taught me, and learning by mali’ame around me and from books, it seems there are very few branches of the language that remain the same across all seeds and families from separate regions, if any knowledge still persists. I’ve done my best to put the pieces together and share the blank spaces in common knowledge with the knowledge of my seed. Unfortunately, it is impossible to fully recover the language, but as a culture, as a whole, we can use and revive the use of what we still know, so that our offspring do not lose our culture at the rate we’ve lost it. I am splitting the contents of this book into four chapters: Tiva’lye – Self Identification Wreaths Tiva’annil – Guiding Wreaths Tiva’illern – Ritualistim/Ceremonial Wreaths Saner’tiva – Speaking with Tiva & Gift Wreaths ~ Tiva’lye ~ Tiva’lye is the most commonly used branch of Tiva, worn by mali to denote facts about themselves and tell about their life, personality and family. The flowers are chosen from each category that applies and placed in a pattern which repeats throughout all worn wreaths. True Calling - Angrec - Traditionally worn by druids and aspectists, or general people who seek to maintain the balance and protect nature. - Gladiolus - Worn by warriors, hunters and protectors. The equivalent of the fathers mark. - Mandragora - Worn by healers, doctors and caretakers. The equivalent of the mothers mark. - Chrysanthemum - Worn by tinkers, blacksmiths and those who work with any form of craftmanship. - Bluestar - Worn by sailors, fishermen and pirates. - Mayflower - Worn by those who have not yet found a true calling in life. - Acacia - Worn by those who have retired from their true calling. Lesser Callings - Allium - Worn by kings, queens and anyone with a ‘royal’ status. - Heather - Worn by leaders. Age - Freesia - Under 20. - Alcea - 20-50. - Azalea - 50-500. - Aster - Elders, 500+ Family & Relationships - Lily - Worn by those who are not in a relationship. - Carnation - Worn by those who are in a relationship. - Hibiscus - Worn by those who are open to being flirted with and forming a new relationship. I believe this flower was created to allow the possibility of polyamory. - Bellflower - Worn by those who are not open to being flirted with and who do not want to start a new relationship. - Gardenia - Worn by parents. One flower is worn for each child someone has, allowing multiple of these to be in a pattern line. - Lotus - A sacred flower worn by pregnant mali. One who wears a lotus flower is expected to be given gifts and being celebrated. Personality Traits (These flowers and their meanings can be used in other areas of Tiva, but I most commonly use them for Tiva’lye) - Anthurium - Hospitable. - Bird of Paradise - Joyfulness. - Peony - Compassion. - Calla Lilly - Graceful. - Daisy - Faithful/Religious. - Gerbera - Hopefulness. - Lavender - Discreet and quiet. - Iris - Smart and intelligent. - Lilac - Confident. - Larkspur - Gentle. - Protea - Courage. - Ranunculus - Bravery. - Statice - Sympathy. ~ Tiva’annil ~ Tiva’annil is the branch of Tiva used for guiding people to a destination or to tell travellers of the area they’re in, possibly preventing them from walking into danger if they're observant enough to any carefully-placed flower wreaths. There is no specific pattern, as each flower is self-explanatory and when used alone it gives the message well. Flowers can be stranded and hung from trees, or even planted in significant abundance by the road. Racial Specification - Dandelion - Home of Elves - Anemone - Home of Dwarves - Amaranth - Home of Orcs - Laceleaf - Home of Humans Hospitableness - Daffodil - Hung or planted at the entrances of homes that are hospitable and welcome visitors. - Begonia - Hung or planted at the entrances of homes that prefer living in solitude and do not like visitors. Area Traits - Calendula - Placed in areas that bring death and danger. “Do not enter.” May be a cursed place. - Cattail - Placed in sacred areas belonging to the Aspects. Usually used for druid groves. Druids used to remember how to get to fae rings by planting or hanging cattails on trees in a path to it. - Dahlia - Used in areas with an abundance of animals, welcoming hunters to use it as their grounds. ~ Tiva’illern ~ Tiva’illern is the most sacred branch of Tiva, holding the most important flowers denoting the Aspects. It is regularly used for worship, festivals, celebrations, and specific & notable events/occasions. The Aspects - Vervain - Cerridwen, used in wreaths to honor the springmother and given as offerings. - Snapdragon - Cernunnos, used in wreaths to honor the huntsman and given as offerings. The Seasons - Helenium - Autumn. - Marigold - Summer. - Myosotis - Winter. - Golden columbine - Spring. Events - Pansy - Victory, used to celebrate winning in wars, etc. - Cyclamen - A flower used to mourn the dead. - Magnolia - Literally means ‘promise,' traditionally used in weddings. - Zinnia - Rememberance, used in memorials and celebration of things that no longer exist (perhaps stepped down leaders or fallen nations, separating it from Cyclamen.) - Lathyrus - Departure. Typically used for “going away parties.” - Orange Bud - A flower used that is believed to bring blessings from the Aspects and Mani. Used in worship festivals/rituals. If using in other branches of Tiva, it literally translates to “Blessings.” - Pentas - A flower used symbolizing duties in war and battle, used in abundance after severe loss in a battle has occured. Often found on the graves of fallen warriors. - Rosebud - “Birth.” In traditional elven societies, the birth of a baby was one of the most important celebrations, bringing every member of the Seed to praise the mali woman who was blessed with the rarity of pregnancy. Rosebuds were used as gifts after the childbirth and was used in these mentioned celebrations. ~ Saner’Tiva ~ Saner’tiva is the last chapter of Tiva. Literally translating to “To speak with Tiva,” in Mali, this section is used to give messages to people, and also contains specific words used to compliment the wreaths in all the previous sections. Most of the flowers are assigned a long message that is pre-made, however there are some specifics. Unfortunately, saner’tiva is mostly forgotten and the various specific words are impossible to remember and use as regularly and reliably as our ancestors once did. Simple Messages & Gifts - Linaria Bipartita - “I love you.” Used as a gift for loved ones, typically an anniversary gift. - Rue - Repentance. The giver of a wreath using this flower has wronged the reciever, symbolising sincere repentance. - Wild Hyacinths - Gratitude and Thankfulness. Weaved into wreaths or baskets/boquets and given to someone who has given you a gift or done you a favor. - Sweet Pea - A flower given to someone to wish good luck and safe travels. - Aconite - A form of insult. Superstitious mali believed if one gave this on a wreath to someone or hung it near their house, it would bring them bad luck. Used for people you hate, or enemies. Specific Words & Misc. These are the loose flower meanings, few found after being scattered, they don’t quite fit into a much larger use but can be used to compliment wreaths and give small messages. - Amaryllis - Literally translates to “guidance.” This can be used as the Tiva equivalent of sayings such as “Aspects guide,” or “May the forest guide your path.” - Poppy - Dreams, imagination, or sleep. - Orchid - Rarity. - Sunflower - Friendship. - Rose - Respect. - Magnolia - Promise. - Asphodelus - Death. - Baby’s Breath - Innocence/babies. - Oleander - Maternal love. - Pansy - Victory. - Clary - Knowledge. - Cornflower - Growth. ~ Conclusion ~ The purpose of this book is to spread our culture, first and foremost. Secondly, I wish for all to use this sacred art that I have cherished over the years. It is simple to utilize Tiva in your daily lives – Simply look up at tiva’annil and plant a flower by your door saying you're hospitable or not hospitable, it’s as easy as that. Create boquets and wreaths, gifting them to your friends and loved ones. Explain to them the meaning of the flowers, once they find the meaning behind it they’ll understand the love and effort that put into the gift. Create a simple flower crown with the simple flowers in tiva’lye, not only does it hold meaning but it looks pretty, too. Encourage your children to learn this as a fun game so that when they grow they can hold onto the knowledge. If anybody has questions or needs assistance, do not hesitate to contact me. -~- Written by Skylar Taliame’onn The Rainbow Druid.
  22. The Arcas Cosmology Guild Purpose There is never a short supply for knowledge and always a yearning from every new generation to gain something more than the last. The proposition of this guild is to gain and spread awareness of why the sky looks the way it does, the placement of the stars, the composition of stars, celestial bodies and what lays in the Great Beyond. Roles President: The President or Spokesperson for our guild will be managing communications with all branches and groups. They will be in charge of approving documents, agreements, projects, and general discourse of the guild. This role cannot be applied for, rather you will need to send bird to the Chairman and request an interview, and will be chosen carefully by the Council and Chairman. Council: Council members will oversee the advancements and production of the research division in addition to just discussing how things are overall going. Council members can vote for or against things the Chairman and President set in motion. These members will be personally picked by the Chairman and cannot be applied for. You must first apply for a different role and participate in the Guild to be considered for the Council. Branch Leader: Leaders or representatives of each nation, settlement, duchy and or wherever are invited to submit applications to the guild and if accepted, after interview, will be in charge of commanding the branch of their race, nation, or specific settlement. This includes sending important scientific data to the research division, President and overseeing smaller projects involved within their branch. Head of Research: The Head of Research will be regarded as the guild’s most knowledgeable scientist and will run multiple divisions of the guild including: Cosmology, Chemistry, Mechanical, and Geography. This role must be applied for, interviewed, and provide evidence of their ability to lead, guide, teach, and conduct scientific studies. Head Tinkerer: This role, which must be applied and interviewed for, will help develop equipment for both the scientific divisions and to be sold to the people of Arcas. Researcher: The researchers will serve directly under the Head of Research and Branch Leaders. You will be out in the field observing and collecting data or working whatever projects are being carried out. Beneficiary: If you are interested in the publishments of our guild and would like to donate mina, labor, or access to private land please send bird to me and you will be given the honorary Beneficiary role. In addition, you will also be gifted a unique telescope and monthly updates on our projects and discoveries. Member: Want to scout locations, send data, or provide help to our guild? Ask to become a member and you will be given tasks by researchers or branch leaders to fulfill. In addition you will be provided a copy of the monthly journal sent out. Star-Gazer: Are you interested in the stargazing events that will be held? Please ask for the Star-Gazer role and you will be updated on when and where they take place. Events On top of having weekly to bi-weekly meetings this guild will host numerous scientific lectures, debates, tours of the Astronomy tower, and stargazing trips to various locations. All are welcome to join in whether for fun, a learning experience, or to contribute. Meeting Locations Currently, a tower where the epicenter of our guilds activity will be is being finalized and constructed. While we will meet there, specific locations will be disclosed to members of every branch and division on where to meet in the meantime. These locations will be decided by branch leaders and or beneficiaries who wish to host the guild. In addition, said locations will be used alongside the Astronomy tower. Application OOC Information MC IGN: Discord: Timezone: RP Information Persona Name: Race: Gender: Age: Desired Role: [Optional] Specification: (If you are applying for the researcher role please specify which division you’d like to enter [cosmology, chemistry, mechanical, or geography.])
  23. Vinir Orothell Physical Information Height ⊸ 6’1 Weight ⊸ 150 Skin Tone ⊸ Pale Gray Eye Color ⊸ Blue Hair Type ⊸ Short silver hair Race ⊸ Dark Elf Gender ⊸ Male Personality Information Strength ⊸ Very agile, has a strong goal to survive. Weakness ⊸ Ashamed of his past choices. Silver-Tongue ⊸ Has a very “persuasive” way of talking when he needs to. Ambitious ⊸ Vinir wants to do what is best for him and his companions, he will do whatever it takes to protect their bonds. Adventurous ⊸ Spends time talking and seeing the ways of others. This includes studying cultures, learning the different languages of the world, and even some information on the different religions. Other Traits Job ⊸ Sellsword Closest Kin ⊸ Nilnir Orothell Story/Biography [1653-1698] Vinir was a young elf that was born into the Orothell family. He was born in Sutica in the year if 1653. When Vinir was a young elf, he would roam the streets and would always spend his younger days making makeshift weapons with his brother, Andeosi. Andeosi and Vinir would spar day after day just to better themselves for anytime that they would have to fight in the future. Vinir always wanted to be the greatest warrior in all of southern Arcas and he did not plan to let anyone stop him. Vinir’s life was going great, he got to spend time with his family, watch the guards march in and out of the city after doing their prosperous work of protecting the people that reside in Sutica. However, one day when Vinir was waiting to see the guards walk by at his usual spot by the bank, he noticed that the sun kept going down and down, and no guards where coming in. Vinir finally got tired of waiting for the guards so he headed to the nearest wall access, and climbed up the wall. Only to see that there was a conflict outside, that started to gather many people that seemed to be all dressed in the same uniforms. As Vinir was watching, he heard a man scream in pain out of the middle of the conflict only to then later, see him fall to the ground motionless. Vinir was young, but he still knew something was wrong. He quickly ran to get help at the nearest guard-post he knew of but found them all empty. Vinir kept wandering the city looking for help, but he was to late. He saw the vicious men from outside start pouring in the city, as almost as to save himself, he ran to the nearest dock and dove into the ocean. [1698-1707] Now, Vinir was not the best swimmer but however, he knew how to keep himself afloat. To the best of his ability he swam one direction, he became very tired and grew exhausted (which he later found out was West) he became very tired and grew exhausted eventually passing out from swimming so long. He lay, floating on his back drifting with the current. The current took him to a desert island that he has never seen, but one that he has only heard of in silly stories. Upon arrival Vinir only knew little of what his older brother told him that involved survival. Vinir ventured deeper into the island and even found a place in which he could harvest the fruit and drink from the water. At the time Vinir was 45, still a young dark elf, was ready to survive whatever the gods would throw at him. Vinir would go on to survive here for 9 years. He would sleep in a cave that held all the resources that he gathered, a bed of leaves to sleep on, and had a spring at the back of it that he had drunk water from since his time there. Now, Vinir did not plan to stay for long, he had a heart for adventure and wanted to cross the ocean and find the next place that he could. So he did just that. Vinir had so much faith that he left all that he had just to swim towards, what he thought was Arcas. [1707-1715] Vinir walked towards the ocean and started swimming, he began heading in a somewhat straight direction. However, this swim took him to a rather, interesting place. Upon arriving he was greeted by a man that towered above him in a dark black armor. “Welcome to the Principality of Vira’ker”. Vinir had happily entered the city upon being greeted, he spent time wandering around and even saw many eviction signs. Upon seeing one recently evicted house, it caught his eye. He then went to the local steward and even slept that night in his new home. Vinir would spend many nights here before seeing the man the greeted him at the gates his first day there. Vinir later became friends with this man and even found out more things about him. The mans name was Daichia, Hortiator of the Div’Cruan, later known as the Vihai’ker. Later on into their friendship Vinir would challenge Daichia to a duel. Being the agile warrior that he is, he was able to move swiftly around the towering man and even defeat him. Vinir would go on to impress many people with his great agility. Daichia saw Vinir’s talent as he was dueling the prince on the beach and he was even placed Vinir into the military, days later even made a Ordinator. [1715-1720] Upon joining the military, Vinir began to travel. He spent many times escorting citizens and royals to their locations. Upon arriving at one location, Vinir saw a rather familiar face, his brother. After being reunited, Vinir and his brother spent a very long time travelling down the road catching up with each others past lives. Vinir even invited Conall to join him at Vira’ker. The two brothers then stay together as much as they could, who knows what the gods have in store for them, but I guarantee, nothing will stop the Orothells. [1720-Present] After leaving the lands of the Mali’ker. Vinir would visit Krugmar to see his friend Noka’Lur from time to time. After that he still continued to go on anger filled sprees of killing people. He did this for some time until one day, he came across a eagle. Upon following it around in the forest, he had arrived at the things nest where it had been living, in a forest near Fenn. Only to discover the broken eggs that lay in it. Perhaps it was just from a prey the eagle had discovered, so Vinir left and would return days later. When he returned though, the eagle had been laying lifeless on the forest floor. Vinir rushed up to it cradling it in his arms, as he sat there with it. While he did this, his bond would grow strong with the eagle, and soon he named it Tathvir.
  24. Song down below what once was, what will never be One, Two, Three, Four… the rows went on and on until the room seemed to long to be real. Perhaps that was the half-empty bottle of alcohol clutched tightly in her grasp, or perhaps that was just the harsh reality of her life. Everyone who died, everyone, she loved that didn’t make it to this very day, all reduced to ashes and sat in this room as a cruel reminder of what she’ll never have again. Suicide, murder, accidental, disease… It struck them down like a sword and left a gaping hole in her heart where her love for them was once stored. There wasn’t much left of it. Arabella once believed that she could patch it up like putty to a wall with the constant presence of others or work. Both were scarce these days, all her friends scattered and gone and all of her children off being their own person, no longer needing her to take care of them like she once did. Her tavern was gone, the city she once put her blood, sweat, and tears gone with it. No one needed her, and that left a suffocating feeling of dread and loneliness in its wake. The Warhawkes were gone again, much like when she had first met them. All scattered about and lost touch with one another. They had given her a sense of purpose during her time with them, whether it be going on crazy adventures or manning the tavern they always brought joy to her life. She didn’t even know where most of them went off into the shadows to live on their own and that beautiful sense of community that she loved oh so much went with them. She was reduced to feeling useless and spent, her time was up. The clock had stopped ticking, and maybe that's because no one was around to put in the work to fix it or maybe that was because Ara knew that there was nothing left for her. She had raised her family to live without her, they’ll protect one another like always, Luna or Lyra would probably take in her youngest, who were old enough to live on their own but had never left home before. They’d watch out for them, surely they would. A Delevoye always chooses family above everything. She’d seen where she’d go after death, Dak’ir had briefly taken her there on a spirit walk once, and she knew she’d finally feel the happiness that once filled her up to the brim, left her smiling and dazed with a carefree sense of fulfillment with the life she led. At times things got dark and scary, she lost a lot and saw too many awful things for her to count. But she’d let it all go once she was finally surrounded by her old relatives and loved ones once more. The love of her life would be there, and her parents, children of hers that broke her in half upon their deaths. She’d see them all again, and more. Arabella thought of all the dinners and parties hosted for the family. How every year in Axios on their boat Ara would put together something on their main deck for anyone to attend. Her favorite party will always be the krugsmas one when Lyra was just a little girl, she ate all the cookies meant for decorating and everyone was basking in the holiday spirit, smiling. Kalvo was there, alive and that realization just seemed to deepen her need for what she was currently doing. He was gone, and so many others went with him. A few years later went her granddaughter, weak and sickly she was but full of spirit and love. She hopes that all her children look back fondly on their memories with her, that Luna remembers their afternoons spent doll making in the windmill and Lyra remembers being in the kitchen with her mom. That Nerrin won’t forget that she raised him, that Luna might be his mother but she put in the hard work when it came to parenting her grandson. She doesn’t know what she wants Atlas to remember, just something pleasant, something good that wasn’t tainted by his father or that dark time when things went awry. Maybe Astrid, Aries, and Nova will really only remember her funeral, they are old enough to hold their own but everyone else got decades upon decades with her. She feels selfish for a moment, thinking about them, but one last glance at all the urns lined up in this room full of grief just solidifies her plan. Ara left her shrine room, knowing soon she’d see the people whose ashes took up the space of such a winding and dark place. Maybe she’d finally get to apologize to her cousin and hug her father. The once clear alcohol swished around the bottle as she swayed, it had been tinted a light golden hue upon her adding in the necessary amount of the poison. She was slowly starting to feel it, constricting her airways and making her light headed. She dropped the bottle at the foot of her bed, the glass shattering and embedding itself into her feet and legs. But with the light and airy feeling that enveloped Ara, she did not react and simply fell down onto her bed, slowly turning onto her back and staring up at the light purple canopy of her bed. She knew it was finally coming, her end. All life was slipping away from her, all her woes and worries floating off into the stiff air of the room and despite herself and her predicament, a giggle escaped her as she drew her last breath. The following letters would be for the selected people. The letters would be found stacked neatly upon her vanity To Luna To Lyra To Atlas To Astrid & Aries To Nova To Nerrin
  25. The Wedding of Rathamalion & Kardi The Bells are ringing. Turtledoves fly around. People come in masses to watch the feast.Severeal Doves would spread this Letter to all of the allied Nations of Renatus . My dear Allies of the world i am so proud to finally announce my Wedding to all of you I am going to marry at the 3 Elvenday of this week and me and my Fiance wanted to invite all of you to our Wedding afterwards our closest friends will be able to join us to a little party afterwards. Food and drinks will served from me. Some Infos would be down there When : The 3rd Elvenday this year 7 pm CET Where : Capital of the Khardasi Who : All allied Nations of the Empire ♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤ ____________
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