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  1. A move to a brighter future: With many reasons and tensions driving us, we will now move forward with new lands not under the rule of those seeking to oppress us, internally and externally. With the discussions and alliances forged between us and many others, we must now seek out a land not controlled by our constant oppressors. And so, we have taken up a new grove in the fledgling nation of Aeroch-Nor. We will be neutral and independent once more, and we will be able to grow and thrive like never before. We will hold respect to all views of the Aspects in the interest of good will between ourselves and the varied peoples of the world, and teach of the Aspects to all who come to learn. We will nurture the surrounding lands and help forests and crops flourish and bring balance to the region as we reach out to continue our charge to bring balance to the world as a whole once more. We have many allies who seek balance, order, purity, and the protection and betterment of life in all forms, and we will work alongside them in an unprecedented show of mutual respect and cooperation, the likes of which has never been achieved before. We welcome all Brothers and Sisters, no matter what path or Circle you follow, for we are all children of the Aspects. Circle of the Stream Official Charter Introduction Within the Old Order, it was common for the workings of the circle to be taught by word of mouth. With no official document, the workings were left to change each time a new group of Archdruids took their place. This is unproductive and creates friction. The Circle of Steam, therefore, establishes this charter for the purposes of defining how the circle functions. Druid Guides Druid Guides take up the responsibility of recruiting and teaching new druids. In exchange for these increased responsibilities, they are considered part of the Inner Circle. The duties of a Druid Guide include: Interviewing Seekers Accepting Seekers as Dedicants Providing Lessons and Tasks for Dedicants Attunement of Dedicants Further instruction and lessons of newly attuned Druids Archdruids Archdruids take up all the Responsibilities of the Druid Guide along with additional responsibilities. Archdruids are considered part of the Inner Circle. The duties of an Archdruid include: The duties listed under Druid Guides Calling and leading Moots Initiating a vote on Shunning and Unshunning an individual (See Moots for voting procedure) May engage in diplomatic discussions on behalf of the Circle. Any agreement reached is subject to a full circle vote. May make decisions of immediate effect during times of crisis or emergency, but at the first possible opportunity these decisions will come up for vote during a Moot to determine if they continue or can be done away with. Hierophants Hierophant is an honorary title granted to druids who have performed great services to the Circle. While a Hierophant is generally independent of any circle and should be respected, Hierophants recognized by the Circle have additional privileges. Hierophants recognized by the Circle of the Stream may: Issue a challenge against an Archdruid. In the case that the number of Archdruids drops below full and the existing Archdruids refuse to hold a moot to select new Archdruids within two elven weeks, a Hierophant may call a moot for the sole purpose of electing new Archdruids. In this case, Archdruids are selected by full circle votes. Teach their own students, known as Acolytes, in the same manner that Dedicants are taught, outside of the Circle or as part of it, at their discretion. Hierophancy is either granted by the circle, or formally recognized by vote during a Moot if the Hierophancy is granted by another circle. If another circle grants Hierophancy to a druid and that druid’s status is recognized by this circle, that recognition is automatically revoked if the druid’s Hierophancy is removed by the circle that granted it, or a vote is held by the Circle to no longer recognize the title. Another circle removing Hierophancy from a druid does not prevent this circle from granting that druid Hierophancy. Another circle attempting to remove Hierophancy from a druid granted the title by this circle is considered invalid and has no standing upon their title in the eyes of the Stream Circle. Hierophants raised by another circle that later merges with this circle are considered to have been granted Hierophancy by this circle, whether or not they were recognised prior to the merge, as a sign of respect. In the case that another circle’s Hierophant is not formally recognised by this circle, they are to be respected, but they are not qualified to exercise the powers normally granted to Hierophants. Dedicants Dedicants are the students, the learners, who wish to one day become Druids. Nothing is changing for Dedicants as compared to other circles, this is a long-held tradition and has been proven more than beneficial and wise. Druids holding Political Office The practice of Druids holding a political role is an oft-debated topic, changing many times in the Old Order, and some exceptions being made even to this day. Within the Circle of the Stream, you are permitted to hold Political Office so long as you still perform your duties to the Aspects and the Circle. Only Archdruids of the Circle of the Stream may hold the two Druid seats on the Aeroch Nor Council. If you are part of any other Political Position, you may not hold the title of Archdruid or Guide under any circumstances. You are expected to still receive lessons on your Druidic gifts regularly, including sessions of meditation. You are expected to still serve the balance to the best of your ability within your held position, with understanding given that you do hold responsibilities with your position as well. If a decision or action arises within your position that may conflict with the ideals of the Circle, you are to consult with the Archdruids to clarify the situation and try to find the best course of action. The Challenge The Challenge is the method by which an Archdruid may be forcefully removed. A Challenge is declared by a Heirophant recognized by the Circle. When a Challenge is declared, another Hierophant (or druid, in the case that no other Hierophants are available) is selected as a neutral party. The neutral party formulates a challenge of skill. Any druid who is a member of the Circle, other than the neutral party and declarer of the challenge, may participate. The winner of the Challenge takes the Archdruid position. Moots A moot is a meeting of druids. Moots are called by Archdruids unless under circumstances stated in the Charter. For a moot to take place, it must be publically announced no less than two elven days in advance, and a majority of the inner circle must be present. Votes may only be held in a moot. There are two types of votes that occur: An Inner Circle vote, and a full circle vote. An Inner Circle vote is a vote held amongst all attending members of the inner circle, requiring a simple majority to pass. A majority of the Inner Circle is required to hold an Inner Circle vote. A full circle vote is a vote held amongst all attending druids of this circle, requiring a simple majority to pass. An inner circle vote may be changed to a full circle vote by an Archdruid, at their discretion. Issues that fall under an Inner Circle vote: Raising a new guide Removing guides Raising a new Archdruid Recognizing a Hierophant raised by another circle Granting Hierophancy Any unspecified votes dealing with the management of the guiding branch Issues that fall under a full circle vote: Proposed shuns Unattunement of a member of the circle Finalizing diplomatic agreements Removing recognition of a Hierophant raised by another circle Repealing Hierophancy previously granted by the circle. Unspecified votes on matters that affect the circle as a whole Amending the Charter In the event that the Charter proves insufficient or needs to be altered, it may be amended given the following procedure. An Archdruid shall publically call a moot, giving no less than two elven weeks notice. A majority of active druids of the circle is required to attend. Each proposed amendment is presented individually, receiving a vote on it’s own merit. Amendments require a 2/3 majority full circle vote to pass. ((A second post below this one will contain the Druidic ranks and those that hold them within this Circle))
  2. [Ogradhad's Alchemist] Beros Oathcast ~ ((JavaWizard)) [Wisdom] Elvira Mantisuku ~ ((Farryn)) Rhewen ~ ((Rhewen)) Dorin Irongut ~ ((Thaddeus12)) Solaris ~ ((KibagoKid)) Aeras Ibar'ker ~ ((InfiniteMind)) Fili Grandaxe ~ ((Cpt_Noobman)) Vidar Frostbeard ~ ((YankeeHD)) Claus Reiter ~ ((IceWalker)) Gauldrim Irongut ~ ((RedBench_)) Dagor Starbreaker ~ ((iAlexxxx)) Khel ~ ((hydra28)) [Please Post Your Application Here]: https://docs.google.com/forms/d/1AQyrSerG9UNOVZE5A3xjgEUjM-G0CxPG53EzJ6izgXQ/edit#
  3. The Nameless You see a group of shadowy figures approach you​. One of the figures leans into your ear and whispers, "Power now has no name. Wealth has no name. We have no name." We are a group of miscellaneous crooks, thieves, bandits, all with one intention. Power, gold, and the fear of thousands. Ranks The organization is divided into 3 groups: Rogues, Knight, Bandit. Rogue: Ranger: A beginning rank for the ladder Rogue: After work and dedication, you can handle more serious tasks Assassin: Scaling the ladder, you have proven yourself a master of murder and mystery Knight: Scout: A beginning rank for the ladder Warrior: After work and dedication, you can handle more serious tasks Knight: You've shown you can handle the war zone like none other, and are a master at your craft. Bandit Pickpocket: A beginning rank for the ladder Thief: After work and dedication, you can handle more serious tasks Master Thief: Having a love for what isn't your's, have been able to steal the most precious of items, and quite the sum of loot. Ranks: Godfather: Gang Lord: Mob Boss: Mastermind: A mastermind takes orders from the Mob Boss so that he can help the people below him Villain: A villain is a recruit who has proven himself worthy by doing evil deeds and being loyal Recruit: A recruit is someone who has just joined the guild Application: IGN (Minecraft name): RP Name: Do you have Skype?: What can you do other than kill (Skill)?: Race(We aren't racist): What is your criminal profession?: Time Zone:
  4. The Order of The Black Swan The Order of the Back Swan is a guild which seeks to prevent unlawful banditing in and around Athera. They are a military organisation with a number of towns under their control, however they are based in Morley Castle, in Akovia. They seek to combat injustice and are a growing community. They have people with a whole range of professions, skills and interests. Soldiers are granted complementary accommodation in Akovia, a townhouse. As well as housing, there is the issue of nourishment. No soldier will be without food, and will regularly be topped up with food. There are Order Farmers and chefs on hand to ensure this. They have regular training sessions, and a monthly tournament, at the end of which, a Champion is crowned. Upon becoming a footman of the group, the soldiers are granted a starter kit, and as the rank progresses, so does the level of equipment provided. Upon reaching the rank of Cavalier, the soldier is granted their own horse, which they are able to store in the orders stables. Rank System Grand Commanders Commanders Military Advisor Council Members Officers Cavalier Lieutenants Footmen Initiates The Grand Commanders Percival Staunton Baron Jacque d'Praedium Application to join: (Username): (RP Name): (Skype Name): (Reason for joining): Uniform: http://imgur.com/i2S2tii
  5. The Mages Guild --------------------------- "There are two sides of magic. Neither evil, neither good… it is only the choices and actions of the wielder which shape the fate of all man, we can only say choose wisely" "Magic is your gift, maintaining balance is your duty." The Mages Guild is the dominant institution for the training and study of Arcane Magic. Looked over by the Archmages, the Guild seeks out those who they consider magically sensitive and train them within their mysterious art. Perhaps being one of the oldest factions in the realm, the Guild keeps a persistent secretive aura about them due to their ancient and “dark” history. Despite their past they continue to act as one of the only major academies for aspiring Arcanists. ------------------------------------------------------------ The Guilds Duty We are the Mages Guild; first tasked with keeping this balance since the days when magic was born. Though unnoticed we have remained watchful. Though overlooked we have contributed in secret. Though misunderstood our purpose remains. The Mages Guild takes action against such things that threaten the balance. The Mages Guild are wise and experienced in magic, they will intervene when individuals are seen using magic incorrectly, or with dangerous intents that may threaten the balance. The Mages Guild will not hide away their experience, but teach others to wield magic skillfully. The Mages Guild operates not for personal, commercial or political gain. Those who seek magic and are gifted with a mind to understand its secrets, and a soul that carries its responsibilities with gravity, may find their answers. We may be contacted at any of our Embassy’s in pursuit of this seeking, or if you wish to align with our recent endeavours. Mages will choose for themselves the willing pupils whom they deem worthy of undertaking an apprenticeship. But learn to ask with your actions, instead of with your words. For The Mages Guild is not showy with magic, nor will we willingly equip the fool with a means to injure himself and others. But if you prove the desire in your heart you shall be satisfied. ---------------------------------------------------------------------------- Ranks Triumvirate of the Archmages The Archmages control every aspect of authoritative power within the Guild. This is not to say that the Archmages don’t give a bulk of his responsibilities to the Guild Masters, however matters too dire for them to decide upon are brought before the Triumvirate of Archmages to resolve. Masters The vice power to the Archmages, the Masters acts as the right hand of the Archmages. Their duties range from recruiting apprentices and running the day to day activities of the Guild. Despite their roll, any of their decisions can be vetoed by the Archmages at any time they find it necessary. Guild Masters The Guild Master are responsible to the day today running of embassies, along with recruiting potential applicants. With their vast experience Guild masters are also expected to teach students and assist in some of the minor leadership duties such as recruiting and training. Archanix Also known as the Librarian, the Archanix plays a key role in the academic aspect of the Guild. Their responsibilities require them to act as the caretaker of the Guild’s magical items and archive the numerous books the Guild stores. Authoritatively they lack a great deal of power; however their role as the controller of the knowledge in the Guild is a necessity. The Archanix has access to all books within the Guild. Instructors Retrieved from some of the more powerful mages, or even produced by the Guild itself. The Instructors, otherwise known as Professors, are alumni of the Guild who have taken up a teaching position in the Guild’s ranks. Considered to be “masters” of their art, their duty is to teach and train the apprentices the Guild draws in. Mages The Mage position is for those who have completed their Apprenticeship training under the Guild or those already experienced mages who have come to join the guild to seek more knowledge and understand of the magical arts. Mages also assist the guild with the greater duty of the mages guild which is to keep balance with in the world. Apprentices Hand selected by the Guild for magical sensitivity, the Apprentices are the newest practitioners of the Guild’s art. The first few years of their training consist of a lecture style teaching, however as their lectures come to an end, they are to select a Master to take Apprenticeship under and be trained in their specific specialty of magic. Once the Master believes them to be advanced in their art, they are taken before the Archmages and must prove themselves. Seeker A Seeker is one who is obviously seeking magical studies and a teacher, or possibly simply acceptance into the Guild. A Seeker must go through an interview to be accepted as a student. ----------------------------------------------------------------------------------------- The Mages Code A mage shall not use their magic to serve purposes that contradict that of the institution and it’s leaders. Magic is your gift, maintaining balance is your duty. Selfish pursuits will be punished. A mage shall not assault another member of the institution, unless agreed upon beforehand between the two, or if the victim is conducting actions that would cause damage to the Institution and it’s purposes. A mage of the institution must follow the orders set before them by their respective authority, unless they consider such actions to be harmful of the institution, or disrupting the balance. A graduated mage must carry their responsibilities with gravity, knowing that they represent not only themselves, but the Guild as a whole, and all practitioners of magic. Any mage identified as operating as a rogue will be disbanded from the guild, banished from its facilities and from communication with its members, and most likely killed for good measure. A mage who does not carry the responsibilities of magic is not a mage at all. ----------------------------------------------------------------------------------------------------- Joining the Mages Guild The Mages guild accept those skilled within magic, and those wishing to learn. Those currently possessing knowledge within a subtype shall either be known as a mage or student depending upon their current learning status within the guild. Upon your papers being received, you’ll be invited to an interview with a higher member of the guild who’ll determine if you’re the right candidate for the guild. If so you’ll be formally recognized as a student, then hopefully soon a graduate within the Guild Please fill out the papers below and post them to any of the mages guild embassies. https://docs.google.com/forms/d/1iZqi8OYx-SxOCh-5myg5DDg7l_TLa3PH_pr_Wz4Zqmw/viewform?usp=send_form#start=invite
  6. Information Here is how it works: You wait for a bird with a meeting location. When you show up, You will get details for a contract. Depending on how difficult the contract is, the bigger cut of the money you will get Remember to keep your ears open and report any important info to kajara Contract types include but not limited to: Assasination Imprisonment Theft Keep in mind we try to only punish the bad do-ers Hint: Silence, my brother Everyone is on a waiting list for contracts, so just be patient and wait for your turn To apply: Char name: Username: How long on lotc: Char skills: What stops all screams?: You will get a starting bounty with no payout in order to join Members: Kajara (Ggdionne1891) - Guild master Aliastran (JCmarine) - In a contract Durza (Lord_Durza) -Awaiting first contract Denied Axel (Necrovampire22) - Abandoned first contract Alatrai (Redxophos) - kicked, due to inactivity Kane (PiercingDarkness) - kicked, due to inactivity Submitting a contract Assasinate, Capture, or steal?: Payout: Other intel needed:
  7. *A missive is spread throughout the land. To all cities, states, corners and edges of the civilized world. Pinned on boards and taped to walls, it is visible to all.* The Dragons' Guard The House of Horen seeks the strongest, brightest, and most dedicated men and women to serve under its banner. To brave the harsh cold of the north and defend the hardy people therein. To safeguard the city of Ayr, and the grand keep of Edmund’s Watch. Why Join? -To serve under one of the oldest and most noble families known to the realm. -To find fulfillment in protecting the innocent, and in turn serving humanity. -To gain the admiration of all your peers. -To call the soon-to-be keep of Edmund’s Watch your home, if you so desire. -To hone your skills as a soldier and kickstart your career as a man-at-arms. -To be free of prejudice under the watchful eyes of Peter and Robert Horen. How to Join: If you wish to reap the benefits listed above, and prove your worth, you need only send a letter to Robert Horen ((Kowaman/Namawok)) including the following ((Reply to the thread or PM)): - Your Name: Your Experience: What you can Contribute / Your Skills: - *At the bottom of each missive is a stamp of green wax, emblazened with the Horenian insignia. Beside it, are the signatures of Robert and Peter Horen.* Regards, Peter Horen & Robert Horen
  8. Brotherhood of the Holy Palatinate I Shall Not Falter A steel song rings from the souls of all the faithful, my friends, but only those chosen as the Bulwark of the Faith shall find their ears ringing with it's brilliant, bursting crescendo. By the brilliance of the Creator and all of his children, and by the authority of High Pontiff Daniel I, and to be outlined in the First Bull of Cyriaum, the Brotherhood of the Holy Palatinate shall be accepting preliminary applications prior to it’s formal formation under the command of Ser Godwin Myre, Commandant of the Holy See. The Brotherhood's garrison is located in Cyriaum, just east of Petrus. The Palatine Code I. STATIONS i. It is we who stand as guardians of the High Pontiff. ii. It is we who shall protect the Creator's faithful from evil, whenever possible. iii. It is we who hunt all worshippers of evil and practitioners of darkness. iv. It is we who keep watch in the lands of the Holy See, and uphold peace and order. v. It is we who shall be the Vanguard of any Holy Crusades. vi. It is we who shall carry out the sentences of those convicted of crimes against the Faith and the Holy See. vii. It is we who shall train the Cyriaum citizen militia in times of need. II. TENETS i. It is we who share, with tolerance and understanding, the word of the Lord. ii. It is we who maintain a powerful and unwavering faith in the Creator and His word. iii. It is we who shall seek to embody Horen's Virtue and Owyn's Spirit. iv. It is we who strive to deliver upon the faithful the embodiments of Godfrey's Gospel and Siegmund's Auspices. v. It is we who obey, without question, the hierarchy of the Brotherhood, and ultimately word of the High Pontiff. vi. It is we who shall embrace our fellow Palatines as Brothers, and treat them as such. vii. It is we who know to violate the Palatine Code is to be stripped of his rank and to be exiled in disgrace. The Hierarchy SENIOR COMMAND --Commandant-- The Commandant is the absolute commander of the Brotherhood, whose direct authority is superseded only by the High Pontiff himself. The Commandant advises the High Pontiff and the entire Holy See largely on military matters; primarily defensive. The High Pontiff selects and removes the Commandant at will. --Chaplain-- The Chaplain is the Commandant’s eyes and ears, as well as his voice. The Overseer is an extremely loyal, competent, virtuous, and respected member of the Brotherhood. The Chaplain has all the powers of command within the Brotherhood that the Commandant has, but can be overridden by the Commandant at any time. The Commandant may add or remove Chaplains at will. HIGH COMMAND --First Palatine-- The First Palatine is a proven, experienced and competent Brother. He is entrusted with drilling the enlisted, leading and organizing patrols and watches, and is the first rank permitted to carry the Standard of the Holy See into battle. First Palatines oftentimes are given specific tasks along with their rank, depending on their individual skills, such as Quartermaster or Disciplinarian. ENLISTED --Palatine-- The Palatine is a veteran guardsman who has proven his virtuosity, loyalty, and efficiency. The Palatine is the first rank permitted to wear the Lorraine upon his tabard. He is the primary backbone of the Brotherhood, and makes up the majority of the patrols and lines. The Palatine may select a newly promoted Gardist as their direct apprentice. The Palatine who disobeys a single order immediately suffers severe punishment, including, at the least, demotion. --Gardist-- The Gardist is one finally fully recognized and initiated as a member of the Brotherhood. He has proven himself capable of more extensive training, and receives it from the High Command during scheduled drills, or from an Ensign who selects them as their apprentice. The Gardist’s status as a newly initiated Guard gives him a small amount of slack in disciplinary situations, and High Command may be more lenient with them depending on their time as a Gardist and the offense. The Gardist is the first rank permitted to wear the colors of the Holy See upon his tabard. --Initiate-- The Initiate is one who dwells in the Pool of Consideration, and has not been selected from the Pool or been directly Chosen to bypass the Pool. He is not yet a member of the Palatine Guard, and therefore his actions do not reflect the Guard. The Initiate is considered under a trial phase, and he undergoes basic training to consider his worth. The Selection To serve in the Palatine Guard, one must be of at least sixteen years, a male, of the Human race and a faithful member of the Church of the Canon. I. To Be Considered Any faithful man above the age of sixteen may actively apply to the Consideration Pool. If their application is accepted, they shall be given room and board and the title “Initiate.” During their time in the Consideration Pool, no man is considered a member of the Palatine Guard. They shall, however, be expected to attend to whatever duties are assigned to them by any Officer of the Brotherhood, as well as attending regular drills, competitions, and sermons. Through these means, the Commandant and his officers shall evaluate each and every initiate and decide upon the fate of that initiate. Below is the public application to the Consideration Pool.
  9. The Grandaxe Clan [Old Thread] [This is posted here so that those who view Clans and the like in this forum can see this topic, this one will not be updated as much as the primary one here] Lore and History Culture and Traditions Important Values Appearance Religion Rites of Passage Lineages Clan Holds & Halls Application
  10. The Enchanters guild Keepers of Knowledge Greetings fellow Enchanters of Athera. I Mariane’a Fournier present to you the Enchanters guild. A place where you will be able to work on mastering this ancient art. We the Enchanters guild will supply you with everything you need to satisfy your hunger for knowledge of Alteration and enchanting; such as books and materials. The guild is here to teach and explain the ways of enchanting. We would be proud to have you within our ranks The Enchanters guild is independent within the nation of Oren. Even though we are independent we don't supply enemies of Oren with Enchantments. -=Rules=- The teaching of non-students is forbidden. Respect other enchanters works. Murder is not allowed. Disrespect will not be tolerated. -=Ranks=- (1)Enchanter: The leader or high officials of the guild their soul purpose to teach. guide and help the students, The Enchanter/enchantress will manage the guild, keeping everything running smoothly, The Enchanter will assign An apprentice tasks and reward them for completing the desired task. Enchanters have the permission to make further decisions to strengthen the guild, even through they might not be the leaders, sometimes a vote can be made and that can overturn the leaders decision. (2)Apprentice: An apprentice is learning to become an enchanter, As they have been studying for a few years they will be able to choose between two subjects, the study of minerals and understanding or Mathematical; equation, As they study they will be told to document their findings and report them to the Enchanter in charge of the library. (3) Student: Students are the basic members of the guild, they are given tasks and are assigned to an apprentice to help them around with basic tasks given by an Enchanter The Student will learn a lot during their time as a student and once they become familiar in enchanting ((Apprentice in the Enchanting skill)) Shall they be given the tank of apprentice. (( OOC info )) As you are applying please take into consideration that we are looking for good roleplayers and we don’t want frivolous applications, only serious applicants will be considered In your application please answer the questions as detailed as you can, make it fun and enjoyable to read -=Recruit Application=- -=Out of character information=- Minecraft name: Have you ever been banned before and why?: Age: Skype: How long have you been playing on the server?: -=In character information=- What is your name? How old are you? What gender are you? What are you interested in? What do you want to Achieve from joining the Guild? Where have you been educated/and by who/where? What are your skills?((screenshot of you skill list)) - [__Your_signature__] -=Enchanter application=- -=OOC info =- Mc name: Skype: Age: Have you been banned, if so why? How long have you been on the server? -=In character information=- What is your name? How old are you? What gender are you? What are your motives for teaching? What are your skills? ((screenshot of you skill list)) How long do you feel you are going to be with us? -= OOC=- After you have been accepted into the guild, I shall send you a bird rply and we will conduct an interview
  11. https://www.youtube.com/watch?v=1EyM2jcBTW0 *As you scurry down a local road, fliers are nailed on fences, in front of taverns, and local crowded places. On the flier is written the following "Sir Harrison Sharp needs all lads and lasses who are out of their luck and wish to seek out treasures and tokens. Send a bird to Captain Sharp for labor, and he'll will set up a meeting. Fill out the application below." The application would ask of you to fill out the following: *A list of the crew and required jobs could be found below the flier.* Captain: Aepholis Celadithel First Mate: Adran Frosthand Quartermaster: Virak Doomforge. Navigator: Naru Okorir Cook(s): David, more cooks needed Cabin Boy(s): Henry Musician(s): Briar Ophiuchius, David, more musicians are needed. Able seamen: Bara Doctor(s): Briar Ophiuchius, more doctors/medics are needed. Sailmaker: Alpnorean, Gil. Blacksmith: Shin Snow. Boatswain: Vacant In-Character: Name: Age: Race: Traits: What position would you be wanting to take?: Out-Of-Character: How old are you? ((Feel free to PM this.)): How long have you roleplayed?: Do you have skype? If so, what is it? ((Feel free to PM it)): Do you think you'll provide enjoyable roleplay?: More Out-Of-Character The point of this guild, if I say it short, is to get decent roleplay. I will try to get us events from time to time, whether it's fighting krakens or finding GOLD! Overall, I just want everyone to stay civil and respect each other D:
  12. My name is Cole FangBorn and I am looking for brothers in arms to join my guild, The Fang Clan. I am looking for the strongest of the strong, the toughest of the tough, and the greatest of the great. This guild we take from those who are undeserving, we are about the life of adventure, brotherhood and the pride of a warrior. If you feel you have what it takes then contact me(DevilsMcGamin) and I will see if you have what it takes to become apart of the Fang.
  13. ~TheBlackRose~ }~~~~~~~~~~~~~~~~~~~~~~~~~~{ *Pinned to a tree is a piece of yellowing parchment held to the trunk with gruesome black nails in the 4 corners of the parchment. Upon closer inspection the words "TheBlackRose" can be read across the top with a rose unlike any other seeming to of been burned into the parchment. Beneath this there seems to be more writing though it is not in the same black ink but in blood...* }~~~~~~~~~~~~~~~~~~~~~~~~~~{ Remember these words upon this paper for they may just be the last you will ever read. If you are willing to take the steps necessary to fulfill the duty of TheBlackRose; I ask of you to take one of the ravens that sits below and tie a note to its leg with a petal from the rose that rests above crested within the parchment. You must write in blood upon this note the following; Name, Age, and Race. Release the raven at day break upon the sealing of the blood note. Sincerely yours, TheBlackRose }~~~~~~~~~~~~~~~~~~~~~~~~~~{ *Beneath the tree’s trunk lies a cage made of Ferrum, it is rusted and the hinges creak with every movement. Within the cage sits ravens each screeching horribly loud at the approach of any who come near. Their appears to be signs of blood dripped upon the ground around and on the bars of the rusted cage* ((Just a extra note, within the note you leave here on the forum please list what I already said including; Skype, and Ingame Username so I can message you with a bird responding to the application ingame.)) Background Lore: TheBlackRose was formed from a need to create a better and brighter future by assassinating the evils of the land through means of payment and other sacrifice. The location of where exactly TheBlackRose plan and coordinate assassinations from is unknown except to the few who associate with them. A assassination by TheBlackRose can always be recognized by the black rose placed upon the body in any piece of the clothing. Initiation involves burning a rose imbued with black ink taken from dark resin right above the heart upon the chest.
  14. Dragurk The Gobo hangs up posters around Athera's inns and social places, chuckling loudly as he'd whistle a soft tune. "Lat peep'n tu sayl da vast oshun? Joyn Dragurk's krew ... Lat kan hab hozh jub, agh lat juzt need tu fill out applikashun!" Tons of application formats are in a basket laying next to the poster, along with a quill and ink The format would look something like this: Latz nayme?: Latz race?: Latz ayge?: Wub is lat guud at?:
  15. The Nemor Creed Who are we? We are a secret society, made upon the rights of the people. What do we do? We have weekly meetings, to talk about the current status of the realm. If anyone has an issue to bring up, we will discuss it. Say there is a cruel dictator of a town, The Creed would make a plan to start a revolution. Why do we do this? As I said before, this organization is very secretive. Our history is only talked about to members. How do you join? To join, you will have to talk to an officer in The Creed. We are not giving out any information as to who is in this. To find us, ask citizens of Oren, Petrus especially, and see what they know. ~The Nemor Creed~
  16. A vast amount of Printer Pressed posters lie around Athera. The Flipped Coin Merchant & Transportation Guild. The Flipped coin is a guild dedicated to transportation, and exportation of goods. They most commonly do not setup shop in one area, but rather go in Caravans so they can move quite easily. The guild it's self is brand new to Athera, and wishes to prosper in the new lands. In order to do this we need more people. Read bellow for more information and our rates for transportation. Rates: Petty transportation ((A stack and bellow)) 10 Minas + an additional optional charge of 10 Minas for 100% insurance on lost or stolen items. Small Transportation ((2-5 stacks)) 40 Minas + additional optional charge of 25 Minas for 100% back insurance. Medium Transportation ((6-9 stacks)) 60 Minas + optional 40 Minas 100% back Insurance. Large Transportation (( 10-15 stacks)) 75 Minas + optional 55 Minas 100% back Insurance. Please inquire for larger orders. Our Guarantee: We will refund transportation rate and resupply 15% of lost or stolen items even if you do not buy the insurance! Apply to join! Traveling Merchant: These are the merchants who move city to city, village to village, tavern to tavern selling the goods they have gotten to the customers at the cheapest price they can. In order to do this job the merchant must know prices of the area he is selling from so he can provide everyone with prices which fit the area's budget. They do not setup shop in one place, but will often travel with Caravans. A traveling merchant must keep inventory and give 10% of his earnings to Grand Merchant Giovanni Dandolo Caravan Merchant. These merchants often have much more goods than a simple Traveling merchant, they often stay outside of towns or areas for a few days before moving on to a new area. Due to the current small size of the guild they often travel together. They must also give 10% of their earnings and keep inventory of their items. Caravan and Transport Guard. These men are trained to protect the Grand Merchant and the Caravans. They know their way around a sword and should any threat come to the caravan they will fight. These men are paid 50 Minas an active duty week and will get commission of the transportation or Caravan's profit should they successfully defend the shipment or Caravan. Apply today! Name?: Age: Position you want. (Guard or Traveling Merchant): Any expirence?: ((OoC Info MC name: Skype name {PM or put here}: Time zone: ))
  17. Guild of Heroes Based off of Real Life Comic Book Heroes I am looking to create a guild / society made of fun and quality roleplayers. The main appeal to this society is that each person who lives there should be modeled off of a pre-existing real life superheroes. Super heroes are rather powerful and we look for people who are also powerful on the server, an example would be having powerful weapons and great pvp skills, or being a T5 lightning evocationist, ect. Example Character (The Hulk) Brooz Banyur, a troll who stands at 14 ft. tall and have serious anger management problems. They are decently intelligent until you piss them off but one you do they lose all sense of reason. (Character descriptions need to be longer depending on how complex the character would be to fit into the lore, for example Wonder Woman would be decently difficult to explain but I want detail that fit with the lore.) Heroes- As of now we currently have no people who live in this society sadly. But on the plus side you can choose which hero you want to be! Conflicts Say perhaps one person is already roleplaying a character based off of the Hulk and somebody else wants to be the Hulk. We would have a competition of sorts to see who is the most fit to be the character People would be judged upon: - Quality of Roleplay - How valuable they would be to the society - How powerful they are - Knowlegde of the character they want to play - How often they are able to be on the server - and other merits that somebody may have What Would the Society Do? Potentially the society would have events within itself and help others to have quality roleplay or find friends or roleplay partners. I believe that the community would stay mostly peaceful for the most part if totally possible. I want a tax free society that people should want to give to and watch it evolve but nothing would necessarily be demanded. Rules Don't be rude OOC and follow IG rules. How Do I Join? Please fill out the application below Society of Heroes Application MC Name: IC Name: Who you want to roleplay as (example: Hulk): Traits of your character: Skype? (You can pm me this, but it is necessary!): How much do you know about this character?: Will this be your main character?: Do you have reliable internet access?: Why do you want to be a part of this group?: Can you get along with others?: Extra merits?: Do you vote often?: Are you a donator? (Do not get special access!): Are you a Staff Member?: How long have you had this character?: How will you help this society, what can you bring?: How long have you played on LOTC?: Screen Shot of skin?:
  18. The Winter Wolves "The Winter Wolves are always hungry." The Winter Wolves are a new mercenary charter that can be hired to do many different services. We are always taking applications to join, so if you are interested send a bird to Cain Miles ((Dinacow)) for more information. We are looking for anyone with any level of skill, and we pay well and steady. If your tools of trade are damaged, then they will be repaired for free. You must be able to be called upon for battle or work almost whenever, and are expected to meet some level of activity and productivity. We are a family and our name carries some weight due to our connections, so in our group you are even somewhat safe from bandit attacks and slavers. Come claim your glory and honor within the charter house located outside of Petrus.
  19. Scarlet Dawn A guild were all are accepted and none are judged were all types of work are needed from mighty swords men to the finest alchemist to even the smallest of farmhands we can take on any task and any job one might ask of Scarlet Dawn we trade, we fight and we will do any thing if the price is right .we can fill in shipments of armor to Lumber. Aswell guarding city's from bandits. We are scarlet dawn!! and we can Take On any task!!!! Ps. we also teach Magic and Sells goods Ranks Guild Master: The leader of the Guild They will decide all major choices of the guild Counicel member: Is A member of the Guilds Counicel That helps Run the guild And is also Head of a branch And will sort out quest into tiers Quest Finder: Members who go around looking for Jobs for the guild And Trade Recruiter: One who go's out an recruits for the guild Officer: Takes Charge is the counicel member is away and gives out quest ((With permission from Counicel member If online)) Teir 3 Quester: Highly Expeinced Questers that take on the mightyist Quest The elite of the elite Teir 2 Quester: A More Exprince quester that takes on more commen quest Teir 1 Quester: A new meber of the guild that take on small quest The guild Is one of many We look for Adventure. We trade. we may serve as guards for a city or a caravan or just as reinforcements in battle ,we can also find out info or scout out a place if you want. we teach magic as well as Study it.We can Build Or destroy. Name what you want and we will name a price. we will only recruit the finest of people so make your app good. We Are Scarlet Dawn and We can take on any task!!((We will recruit One Officer,Recruiter,Quest finder Starting off after that you will start off as a tier 1 quester) Application ooc mc name: Age: Country: How offen can you be on: Ic Name: Perfeshions: What you are applying for((limmited time)): Why should we recruit you?((Please give us a vaild reasion must be atlest 3 sentnces atlest)): Are you in any Curent guilds?: Are you willing to what ever it takes to get a job done right?: Race((It Dosnt matter just nice to know)):
  20. Scattered by the wind and courier alike, a number of posters are scene scattered throughout Thales, crisp and to the point. At the bottom, the seals of House Carrion and the Decterum Order can be seen. The Citizens Brigade "Produce & Protect" The Citizens Brigade is a newly formed guild offering security and job opportunities to increase the quality of life for all of her members. Jobs from basic labor to specialized trades will be offered to all members, with the added benefit of military protection from the Decterum Order and House Carrion. Stable work for all professions, apprentice, journeyman or master , as well as opportunities for younger children to be educated as stewards or trained as squires are offered to all folk. In cooperation with the Carrions, work shall immediately begin for the formation of a town charter and housing, with members of the guild electing their own chiefs and alderman. The Decterum Order shall appoint military officers and handle the protection of the Brigade and her assets, as well as offer free combatant training and emergency housing for members of the Brigade. Citizens of the Brigade may look forward to the following opportunities and perks: Job offerings for all current professions Payment for specialist trades such as dyers, weavers, tinkerers, chefs, maids and scribes Basic military lessons, similar to those taught to Imperial and Carrion levies, for free Emergency protection in Decterum and Carrion military fortifications Children and Young adults offered education and opportunities in noble offices And so much more! Join the Brigade today! Seek out the Carrion settlement in Thales! ( X: 140, Z: -60 ) Work for a brighter future! Join the Citizens Brigade!
  21. The Jolly Band of Ruskan Brothers & Sisters The Jolly Band of Ruskan Brothers & Sisters are a group of men and women dedicating their lives to the success of the Orthodox religion, themselves, and the Lesser Ruskan region known as Rosemoor. Recently having established their keep, the Flotstad, the Band have now made themselves quite the presence in Rosemoor, a duchy within the land of the Kingdom of Oren. The band is made of warriors and archers who come together for the greater good of themselves, religion, and to as well stop the ever-growing Setherien worshippers from making their way south. --- The Duty of a Brother or Sister to protect and serve eachother to spread Ruskan Orthodoxy to keep strong the Flotstad to end the Setherien menace to protect the weak, to serve the sickly to never abandon their post --- The Home of the Jolly Band The Jolly Band is based in the small hamlet of Flotsam, in the duchy of Rosemoor, Kingdom of Oren. (x-17, z-737) --- Why Should Ye Join the Jolly Band? The Jolly Band is a brotherhood of men and women who dedicate their lives to enjoyment, Godan, and success and help of themselves and others. The Band is an exciting time- little law, freedom, and happiness is what it promises. The Jolly Band is often active in combating the Setherien menace, or any other group they view as a corruption on Anthosian soil. The Jolly Band are active as ever- always on the move, always watching, always doing something. If ye find that ye are fed up with the Setherien menace and are not afraid to get your hands dirty for Godan, join the Band. Those that join that band are always welcomed in the halls of the Flotstad, and are given bed and storage. There are nay ranks within the Band - all are brothers and sisters in the same. --- Allies Azog Mob Decterum --- Sign-ups [b]Name:[/b] [b]Age:[/b] [b]Race:[/b] [b]Gender:[/b]
  22. *A splintery wooden box sits before you, with a hastily-painted black crow on the lid. As you open it, careful not to injure yourself on sharp bits of wood, you notice it is full to the brim with small printed pamphlets.* The Calling of the Lone Blackbird. “Help The Fringe Survive” What are we? Hello, weary survivors, lost warriors, widowed wives. Do you seek a higher purpose in this sick world? Do you seek to help end this plague, to do what the Mali’aheral of Tahn’siol refuse, what Oren and Urguan cannot? The corpses of our brothers and sisters are being burned, and we must not wait until pestilence knocks on our door. The Lone Blackbird will provide any volunteer with armor, weapons, bandages, food, and a protective mask. Our duty is to seek out and euthanize the infected, and distribute masks to those who have not yet been afflicted. For our safety and security, only applicants will be given directions to our camp. You may find the application here: *You notice that a pull-out tab has been enclosed here in the pamphlet.* Here are our order goals, current ones are starred (*), constant ones are marked (-): *Clean Oren and rescue those holed up in Orenian territory. *Rescue the remaining Dwarves of Urguan and Clean Arkon. -Give any survivors clean food and water and an infection mask. -Cure Infected with Flame. *Quarantine infected or abandoned settlements and salvage what is left in them.
  23. https://www.youtube.com/watch?v=Pla7nDYciI4 -=- The Sallied Sailormen -=- -=- The Pull -=- Long have the children of the sea been lost, dwelling among those who have little to relate to them. From the last group of sailormen, no home had been presented to them. No place to call a Sailorman’s haven. But yet some rally under the name of a true sailor. It is by the inquisition of “Hobs Gullyworth” that a proper group be established, so that when the time comes, the denizens of the salty sea can return to their roots. As a result of these inquisitions, countless letters are sent throughout the Fringe. “We hang by our fingernails, we stand in darkness with no guidance. Those who or have called them sailormen are beckoned back to the place of which they belong, where the ale flows free and the warm summer days never cease. A call for unity among our kin. Come and join the Sallied Sailormen! Destroying other pirates, seeking adventure, and bringing those to justice who wrong the Creator are the type of men we are. Those who find oppression as lowborn in Oren’s government find safe haven here. Here, the rank of Lord, King, or even Emperor is irrelevant as kin. You must prove your mettle yourself, not being born into a statue already hammered out. No man shall be berated for a status in life he had not chosen! Those who do will face our ire.” -=- Pecking Order -=- Captain: Commands the ship at sea, and if at land, commands the crew and represents the company. Generally leads the group. Acts in absence of the Quartermaster. Quartermaster: Acts in absence in the Captain as well, acting as the Steward of the Sallied Sailormen. Deals with properties on the ship or on land, manages the crew’s well being and keeps everyone happy. If capable, trains the crew. Mate: Basic rank of the Sallied Sailormen, tends the boats, doing the basic work. Retains the right to drink themselves to death at all times. Powder Monkey: Usually captured slaves, they do the most brutal grunt work and fetch food for the Mates and their higher-ups. Transporting supplies in a battle. -=- Chanteys -=- An important counterpart to the culture, Chanteys are not only a way to pass time but to contribute to the culture that holds the essence of the sailor’s together. Through blood, sweat, and passion do they hold these very dear to them. To be added. The Fiddler Ripped Sails Bound over the Mountain -=- Uniform -=- -=- Notices -=- Currently settled in Adunia. There is water in Adunia. Lots of it.
  24. The Order Of The Lost Faith Aim To downgrade any elf, or any other race who gets in their way. They will slaughter all who face their path and are not afraid to lose a member. They believe that all elfs should be destroyed of the face of the Anthos, as they are not worthy. Ranks Once you join the Order you are set to a low rank, known as Unoathed, then you become Oathed after you oath yourself by saying a certain phrase. After that you are ranked on how active you are, what you have done for the guild and how many people you have recruited. The following ranks go: Unoathed Oathed Footman Savior Count Master Chief Champion Warlord High Overlord History They were founded in the late days of Anthos and are campers, having no know home. They have been know to hide their camps as other small businesses. They were created by the criminal Za'anni for the purpose of getting more money and riches, but soon became an almost religion. Appearance All followers must wear the guild armor, with the option of a hood. Applying Application format:
  25. *You are to find some Uruk propaganda, speaking of a non-profit organization dedicated to Elven Population Control* (Also, I have posted the same thread in blah in the Orc RP subforum) *The poster was translated by an elven slave.* Yes, my brothers, the time has come! There are too many Elves! For a race with a reproduction curse, they don't act like it! There are more Elves than there are Orcs! Krug is disappointed! What's the point in having low fertility if you're still the largest race in Anthos? Iblees didn't curse them at all! 'Tis why I, Tuzlug'Gorkil, son of Burz'Gorkil, am making the end of the Elves come ever closer to us! We must control the population of the Elves! We must eradicate the Elves! One subrace at a time. . . Elves think they're better than us. Than all of us! Orcs and Humans and Dwarves alike! They believe they're prettier, smarter, and even stronger than us! Skah! Skah I say! It's not true! Orcs are the prettiest! Orcs are the smartest! Orcs are the strongest! Orcs are supreme! Join me, Tuzlug'Gorkil, in the true fight for supremacy! Join the new group, known as the Uruk Poliz! Enroll today!!! RANKS: - Leydah - Tuzlug'Gorkil is the leader of the Uruk Poliz. - Zekuhnd Leydah - Murzol is the second in command. He is in charge of the initiations, and will be the next leader should Tuzlug fall. - Kempahz - There will be many Kempahz. They're in charge of making prisons known as Twiggeh Kempz. This is where the Elves will be held as slaves, and forced into labor. - Zleyvahz - They are the ones who will enslave/kidnap Elves, and send them to Kempahz. - Poliz - Standard rank for a joining Orc. - Pynkeh - The non-Orc who joins the Poliz in the fight against the Elves. They're somewhat praised for being as brave as an Orc. - Znaga Twiggehz - Elven slaves who are forced to work in the Kempz, or fight against their brethren on the battlefield. ((In short, any race can join, except for free Elves.)) MEMBERS: Leydah Tuzlug'Gorkil Zekuhnd Leydah Murzol Poliz Vakgu "Autismo" Azog Poliz Urx Da Hurde Muzdur ((And a warning to all members. Don't take this camp thing too far. It must be like a rehabilitation, in which we take enemies and make them allies. I want nothing to do with the Holocaust, as it is a serious subject and should not be embarked upon lightly. We are simply trying to bring good RP to victims and attackers alike. Thank you.* *A fill-out sheet is before you.* YOUR NAME: YOUR RACE: YOUR AGE: YOUR CLAN? (OPTIONAL): WILLING TO KILL ELVES?: FIGHTING EXPERIENCE?:
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