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Found 10 results

  1. OOC: This info is only available to those that know the location of the Seer’s cave and know their runic dialect. [!] A seer walks into the hidden cave of the order. Damp and dark the only light coming from luminescent mushrooms, lamps scattered throughout the cavern, and crystals which allow the reflection of these light sources. On the walls of the cavern the seer sees carvings of their predecessors, written in their runic dialect hidden from those that are not prepared for its knowledge. The seer is preparing for an event and looks for a particular part of the cavern to refresh their memory of the process. They wander around until they finally find it. The Seer manual’s chapter of the hunt with the depictions that appear alongside its runes. The walls read as such: Seer Manual: The Hunt A hunt is an essential part of forest dwarf society. It integrates both the spiritual and the martial aspects of the community in such a way that it helps keep the social balance of the dwarves of Hefrumm and the balance of Anbella. The roles in the hunt are divided into two: Hunters and seers. Hunters Hunting is not a right nor a privilege, it is a sacred duty of the hefrumm. The forest dwarves must hunt and keep the balance of Anbella to be able to fulfill their more prominent role in keeping Yemekar’s balance. This means that hunters may enjoy the thrill of the hunt but are expected to keep their senses and not fall into barbarism in the process. Hunters are chosen by a seer or various seers for their combat skills and attitude towards nature. Attitude is by far the most important trait in a hunter, as lack of skill only harms the individual in the hunt, while a lack of proper attitude risks the wellbeing of the whole village. Attitude is one of the reasons why forest dwarves at times do not hunt with non-forest dwarves, due to the danger an improper hunt could bring. A hunter is expected to understand that the hunt is a necessary action for the balance of Anbella and acting disrespectfully towards nature will harm this balance. It is of extreme importance that hunters respect the animals they hunt, their spirits, the forest, and all which lives in the realm of Anbella. Failure to do so could lead to retribution from the spirits, and even the Brathmordakin. For this reason when one wants to go for a hunt alone they ask a seer for their blessing, only those dwarves with known skill and believer in forest dwarf morals are given a blessing to hunt alone, as they are not supervised by a seer, which means that the individual is believed by the community to be skilled enough to kill the animal without bringing it suffering. [!] Depiction of a hunter during a solo hunt. It is also expected that the hunters will treat their gains from the hunt with as much respect as possible as not to anger the spirits of the fallen creatures. Respect is shown when every part of the animal is given a use, be it practical, or ceremonial. Hunters can show respect for their slain opponents by wearing their pelts, using the materials they gained from the hunt, and helping with the creature's burial. It is believed that by treating an animal honorably, the slain creature’s spirit will be thankful and guide the Hefrumm. Hunters are entitled to a portion of the hunt; another part goes to the community, another to the tribunal. The heart of the slain creature must be buried so that the spirit of the creature can return to its kin and guide them, this is to be done by a seer. By allowing their dead to return to their kin the hefrumm form a connection not just to the spirits of the dead animals, but also the ones that live. For this reason, when hunting an animal, hunters must try to go for a painless death when possible. If an animal is too injured to fight back or run away, the hunters are not allowed to touch it; instead, they need to enable a seer to sacrifice it ceremonially. [!] Hunters carrying the gains from a hunt. Seers Seers in hunts serve as the diplomatic force between the spirit of the fallen animals and the forest dwarves. For such reason, they are heavily discouraged from partaking in the hunt. Their participation could lead to distrust from the spirits towards the seers which would in turn leave the hunting party and the village to the wrath of angered spirits. Seers are responsible for electing the hunting party, hunters that they know are mentally and physically mature enough to partake in the hunt successfully and respectfully. A failed hunt is as much a fault of the seers that chose the hunters, as is the fault of the hunters. Before the hunt the seers bless the hunters, ensuring there is no interference from vengeful spirits or evil entities. This is usually done by sacrificing an animal to the tribunal, usually one whose qualities would be useful in the hunt, once sacrificed the blood of the animal is used to bless three hunters which will hold the blessings of the tribunal during the hunt. These hunters tend to be the most experienced of the party and are in command of the hunt. [!] Depiction of hunters and a seer during a hunt. During the hunt, they play assisting roles such as medics, trackers, and observants. If the animal cannot fight or flee anymore due to sustaining too many injuries, it is the seer’s job to kill the creature ceremonially. This prevents the fallen’s spirit from becoming vengeful for having suffered such a slow death. Once the animal has been taken down it is the seers that skin it and remove its parts. They ceremoniously remove the heart from the animal and plant it in the earth so as to enable its spirit to return easily to its kin. After a hunt seers can also create records of hunts where something special happened, or where they faced an interesting creature or difficult adversary. These records are usually painted on the walls of the seer’s caves and are said to be a way of communicating with the spirit of that animal when there is a need for its guidance. [!] Seer recording a hunt. Seers are also to intervene if they see that the hunt has failed. A failed hunt happens when the creature has been dishonored and disrespected by the actions of the participants of the hunt. Harming the animal without care for how it dies is enough to consider the hunt a failure. Usually, this would consist of harming the creature so that it cannot fight back or run away. If a seer sees this is the goal of a hunter in the party, they must remove the hunter from the hunt, and if it is multiple hunters, it is the responsibility of the seer to end the hunt and let the animal(s) flee. If it’s too late and the animal is already doomed to death, it is the role of the seer to end its life ceremonially. If the creature has been treated without care and honor by the hunters, then the hunt has failed. Any seer present can call the hunt a failure, which would lead the hunting party to go through a process of forgiveness for their actions. [!] Depiction of a seer communicating with the animal spirits. Failed Hunts Brutality in a hunt is seen as a dishonorable action and an insult towards the natural world; hence, it is on the seer(s) that elected these hunters and the hunting party itself to repent. To repent for such actions, the seer(s) must guide the hunting party to the shrines of the tribunal; this is to say: Anbella, Belka, and Dungrimm. There they are to give away all they have gained from the hunt to the tribunal. Bones to Dungrimm, the hide(s) to Belka, and the meat to Anbella. After this, the hunting party will gather around a fire and shed their blood one by one, praying to the fallen creature and explaining why the actions of the hunting party were reprehensible. If a party member refuses to do this, they will be tainted and not allowed to join hunting parties as they might bring the anger of the spirits and the Brathmordakin upon them and the village. [!] Failed hunts, it is believed, can cause curses, and are the reason for multiple monsters that roam the mortal realm. The Tribunal in the Hunt The tribunal is the group of Brathmordakin associated with the natural balance or Anbella’s balance. They make sure life can flourish and develop. Their roles are easily discerned in the hunt. Anbella helps the mothers and the children to grow, protects them, and does not allow harm to come to them. In such a way, hunters should never target mothers or children as they are primordial for the upkeep of the ecosystem. Belka plays her part in the process of the hunt, the passionate challenge between hunter and prey, with only one winner. Then at the end of the hunt, Dungrimm is in charge, dealing with the creature's death and dividing the soul. The physical soul is shared between Anbella and the community of the hunter; meanwhile, the metaphysical soul is divided between Dungrimm and Belka; Dungrimm takes the soul to his hall to decide its fate after death; meanwhile, Belka’s part goes to guide the kin of the fallen creature so that their fallen can guide them. [!] Depiction of the Tribunal, the duality of Belka on the far left and right, Dungrimm on the left, and Anbella on the right.
  2. Art from Laputa: Castle in the sky The beginning of a new life The world was dark and he could feel nothing but emptiness. No sight, smell, touch, sound nor time blessed his presence. No matter how much he tried to reach out into the abyss, he was met with stiffness for he could not move. Suddenly he felt his form expand and pour out into something, as if he were a body of water filling up a tankard, a person fitting into armor, and then within a blink of existence, the blazing halls of the runeforge made up the world around him, beneath him was the anvil he laid upon. One old dwarf, the creator Bolgnir Irongut, stood before him surrounded by kin, Korallon and Utak among them, who all watched with curious eyes. “As your Impera, oi name yeh, Grogg.” The old dwarf spoke, and for the first time in a long time, a vibrating monotonic sound released from the runes that made up the dwarven masonry of his body as he spoke in response, “Gr-Ogg”. It had been many years since a golem walked the halls of the dwarven kingdom, so the dwarves watched Bolgnir’s work in awe as Grogg stood from the anvil, towering over all with a soft hum that naturally radiated from his runes. Once more the golem spoke as his gaze was set upon Bolgnir and Bolgnir alone, “Imp-Era”. The Mountain dwellers In Grogg’s beginnings, he met the dwarves that lived under the mountains and watched over them, as he was tasked with not only defending them, but also learning from them. There he met many dwarves that spoke with the golem frequently, among them was Gimli, a dwarf who shared in Grogg’s essence, the dwarf’s arms and legs humming with a similar life as his, and Reghor who was a fine chef that made food from stone. Another was Korallon, a dark dwarfess who looked after Grogg from time to time, making sure his body was well oiled. The young golem became well known among the dwarves, as they watched him monitor the kingdom and lay waste to the enemies on the battlefield. One day, out of fun and jokes, the dwarves forged a few ingots of gold into a glorious golden crown with an emerald set at its center. They gathered around and sat the crown upon Grogg’s head, there they cheered a new name Grogg hadn’t heard before, “Grogg! King ov the golems!”. While they were mostly joking and celebrating victory of battles, Grogg believed he had been made king of all stone-kind. Once the mountains fell during a great war, the dwarves migrated from one mountain to another, and so Grogg followed, settling among them in their new home. A powerful dwarf made himself present to Grogg, Kazrin, who cared for Grogg and mended his stone form in Bolgnir’s absence. The two became strongly bonded and there Grogg continued on his duties, a king who stood among newly forged golems. . The Spring and Winter of the forest Throughout the adventures of Grogg’s new life, he found himself commonly interacting with the dwarves that dwelled within the forests that surrounded a gargantuan tree. There he found someone who would become almost a brother in spirit to him, Bjor Cottonwood. The young forest dwarf showed Grogg the ways of the forest kin, the feasts, the drinks, the battle and the stories. Grogg witnessed life all around the forest dwarves, different from the mountain homes below, spring with color, color which he fought to protect as he was the wall between the enemy and the dwarves of the mountains and forests. What felt like nothing to Grogg, time passed, and his body became slow as it carried the damage of battle and time. The aged golem had seen what happened to the dwarves and humans who grew old and slow, under the idea that he too would perish, he met with Bjor and set beneath Anbella’s tree. The golem, in his unique nature, understood what it was to feel sad, but could not express it when he spoke to Bjor, so Grogg lifted the golden crown that sat upon his head and gave it to Bjor towards the end of their conversation, “Good. Bye.” he rumbled before he rose above and walked off into the distance, disappearing over the large hills from the forest dwarf’s view. Bolgnir called to Grogg and set him down in his workshop, the old dwarf wielding a hammer that hummed with the same life the golem hummed with. “You look loike yeh need a new body, Grogg. Good thing oi made yeh a better one now, ain't et?”. Grogg did not know what his Impera meant by such words, but he sat still and watched. The hammer tapped against his chest and then nothingness. He had returned to a state he thought would never return, his voice tried to speak, but could not be heard, his hands reached out, but not in sight, the whole world black and empty. He roared out into the darkness, a roar he could not hear, until the flash of life stuck him once more. He felt himself pour out and fill a space once more, but this time larger, as if it was a barrel compared to the tankard before. The world around him returned to his sight as his muted roar was no longer muted, echoing out in a thunderous boom throughout the chambers around him. Before him stood once more his Impera, “Shut up yeh dramatic lump o’ rock.” Bolgnir spoke. Grogg felt different, the world seemed smaller and his body better. The golem was sent off by his Impera to return to his duties, duties which led him back to Hefrumm. There he sought out an old friend, Bjor, to speak with him as it was only moments ago he left the forest dwarf. There he found Bjor standing atop a stone looking out over the village. Grogg stood before Bjor and spoke to him, but Bjor did not respond, the dwarf motionless, his eyes still like stone. In truth, what was only moments ago for the golem was actually years in reality, and by this time, Bjor cottonwood had died, turned to stone after his sacrifice to protect his dwarven kin. The golem looked upon Bjor’s stone form, the golem’s golden crown resting around Bjor’s waist like a belt, and simply watched in silence, the forest kin telling him that Bjor was dead and passed on to the grand halls of the gods. This can’t be true, not to Grogg as he was made of stone, he could walk and talk, see and hear, so clearly Bjor was still alive, still in there. From there on out, Grogg returned to Bjor every chance there was and simply watched him, forever guarding the forest chief until his return. The beginning of the end Years passed, unfelt by the stone sentinel that was Grogg, the dwarves he once knew now gone and his body slowing once more. The halls of the dwarves were silent and cold, this caused Grogg to wander in search of the life that used to surround him. In his search he stumbled into an unstable cave where he was trapped and eventually put into a deep slumber. The grounds shook and the mountains roared, waking the golem from a slumber that felt like mere moments but was actually years. The caves around him were weakened over time and so an opening was made, the golem pushed himself through and stepped out into a world he did not recognize. A large kingdom stood in the place of his home, there he found dwarves who were young, the halls filled with folks once more. Grogg entered the throne room where Utak once sat and found Jorvin who had finished fighting a great infernal war. Grogg left the mountains as they were unrecognizable, and walked his long walk into the forests. There he found Bjor who stood tall against the change of time, and so Grogg watched Bjor in silence as he usually did before he departed into the world once more, returning whenever he did and repeating this as if he were stuck in a loop. Father time arrives The world around him changed, he followed Bjor over the seas to a new land foreign to him. While the lands were new, he was not, plant life had grown onto him and his body was slowly losing function. Most of the dwarves of old are gone for good at this point, replaced by new folk who did not know who Grogg was, their cities protected by new golems that looked different to Grogg, they did not hum with the same life as he did, but a sound new to him. The old golem brought himself before the only thing that did not change, just as he did not change, Bjor. Grogg did not know what to do but to continue his task, watching over Bjor. There, a sound vibrated the air around that called his name, “GROGG.”, a new golem that was tasked with retrieving Grogg for repairs found him, Grogg had to keep watch over Bjor and denied any request to be taken away. The new golem tried to force Grogg into a submission but this only endangered Bjor, and so Grogg’s body shifted and roared with old energy, one of his arms broken off from the impact. Once the battle was over, Grogg woke up in a forge, parts of his form no longer responded to him. His time coming to an end, the ancient golem pushed off the ground and broke free from halls that contained him. He took his final walk into the forest where he looked to Bjor, the dwarf’s body covered in plant-life as much as his own stone form, “Must..” His voice rumbled with a disfigured tone as he moved himself to stand behind Bjor, setting his gaze down onto him, “De-Fend.”. Grogg knelt down to steady himself at Bjor’s side, the power in his legs weakening by the second. “Bjo..” The golem spoke his last word as he towered over Bjor despite being down on one knee. The orange light within his eyes faded along with the glow from the runes over his broken body. He felt everything slip away as the world went dark once more, he did not scream anymore. He did not speak for there would be no sound, he did not listen for there was no sound he could hear, he did not look for there was nothing to see, and he did not reach his hand out for he was where he had to be.
  3. [!] While Knud sung this song, he'd play his trusty old banjo. ^ A Knud's tale song: ♫ Dwarf and gnome ♫ Through a night most eerie and dark Forest deep and over mountain far There was a duo, small of kind Of great age, they were nearly blind They set out on a mighty quest To aid the druids with their pest This was no joke nor a jest The druids needed two of the best The earth was cracked, the soil split Even the grove was torn to piece and bits The volcano laid no longer dormant Being the druids greatest torment Knud and Forest said it shall not be From these troubles you’ll be free Give us direction and a day of three And we will travel over land and sea ((0:42)) Dwarf and gnome Far from home Yet never alone A volcano to be overthrown With great haste A volcano to face Put him in his place A great peril awaits ((Chorus x2)) And so the dwarves, took their leave Commenced a journey, which would not be brief Into land, devoid of all green One would only believe, if they had seen Up the raging mountain ever steep Over cracks with a leap Weary of travel yet no sleep For they needed to fulfill this mighty deed Chorus x2 ((1:17)) Great heat, the two endured Smoke thick air, and vision blurred They passed rivers, of molten rock Yet had not finished their adventurous walk With their arrival, the mountain was displeased It roared and rumbled like a great beast But at last, the two reached the crown Yet this was no king to which they’d bow You volcano did the druids wrong The two spoke in the volcano’s tongue Stop it now, they said clear and plain Or you’ll suffer the wrath of my cane The mountain roared no, the dwarves said yes The volcano responded, oké perhaps Its malevolent rule was no more Under the threat of a cane he so swore The realm saved from great distress The dwarves had completed their mighty quest The two sailed back, in need of rest Back home again to their nest There come a day the promise be broken Had the mountain’s vow been misspoken One be reminded who to call Be they in need of company mighty small Instrumental solo followed by more chorus [!] A depiction of the two elders facing off the raging wrath of the volcano. In honor of Harold, the best halfling druid boy, rip.
  4. ♫♫♫ Sat beneath an aging tree, shrouded in shade, a beardling emitted a long-winded sigh. It dispersed into the pollenated air with little response. A few crickets chirped at the presence of the dwed however little more was produced. The perfect setting for his words to be put to parchment. So with his intentions clear, piece of charcoal in hand, and parchment set out in his lap, the dwed began to write. Dear not smelly friends, I, Porkpie Grandaxe, god of crums, grand king of bread, Sylvain of the Harmony, ajent of super secret group, belly bard and slayer of trols, am taking a breac from sity lyfe. I want to go on my own jurney like ma, and the singur lady is teaching me how to help protect the forests! So I’m going on an adventure! When I get back I’ll be ready to elp my favourite peeps of Hefrumn be safe and sound! I also want to learn how to cooc because I’m fed up with slop. Ma's stew was much nicer. So I’ll be learnin about that when I’m gone too. Then I’ll feed all my frends! Like: singa lady, blu i's, king man, chief peep, auntie yaz, banjo man, snake elf, fat peep and all the rest! But for now I’ll say goodbye! Sincerely, Porkpie Grandaxe, god of crums, grand king of bread, Sylvain of the Harmony, ajent of super secret group, belly bard and slayer of trols. (Soon to be chief of Hefrumn and Grand king of all of Urguan!) PS: I’ve begun leaving a crumb trail but I also think the trail tastes nice so it might be gone. :) And with a small smiley face to end the piece, the beardling sat down his quill. Sitting up and proudly dancing at his writing achievement. Finally handing the duped letters over to a falcon once his dance session had winded him. Though instead of the common sleek and elegant posture, this falcon was round and tubby, perhaps a reminder of a certain someone. Despite the resemblance however, the falcon would in fact not be mistaken to be Porkpie as it delivered the letter to be pinned at the notice board of Hefrumn, and a copy to Urguan. One clearly more swiftly copied over. Perhaps a tell tale of the dweds priorities and preferences. ooc:
  5. [!] A flock of wood sparrows would soar above Dol'Anym, delivering a letter with the sigil of a Grizzly Bear's face to every dwelling of the Hefrumm village. -=9th High Chief Election Speeches=- Transcribed by former High Chief Yazmorra Blackroot, below are the speeches given by all 3 candidates. May Ogradhad guide you to wisdom in this decision. Porkpie Grandaxe: https://imgur.com/a/yFDYpVF Qrue Grasswhistle: https://imgur.com/a/D0OfEQT Bodhi Cottonwood: https://imgur.com/a/788vQVX May the 9th High Chief lead our kin into the brightest days of Sun's Smile. Narvak oz Hefrumm! OOC: Voting form will be posted in the discord. Those of forest dwarf blood are able to vote, all votes to be counted will be discussed amongst the Folks Council.
  6. [!] A flock of wood sparrows would soar above Hefrumm, delivering a letter with the sigil of a Grizzly Bear's face to every dwelling of the village. ~A Passing Wind~ I look out upon the village of my kin today, the eve of Armakak’s smile warming the woodland of Hefrumm. From atop my tree trunk dwelling, I watch; Sailors rowing home with fresh sand skippers, Hunters turning a roasting boar over the fire, Brewers harvesting barley and berries, Beardlings dashing about the fields, Seers scaling the mountain for wisdom, Snails keeping a watchful, beady eye, And farmers tending to the first seeds of Sun’s Smile. It was then, as the earth concealed that single seed, a passing wind came. It was the same brisk and warm call that guided me to Hefrumm long ago, the same wind that urged me to lead my kin. A breeze sent by Anbella herself, that has called me to serve once more. Just days before I first embraced the wooden throne, I met a humble, honorable, and quick-witted brewer. He stood by my kin and fought hand in hand with me for everything Anbella’s Hearth deserves. It is now that I stand alongside him, and serve as Grand Queen to the newest Grand King of Urguan, Levian’Tol Grandaxe. I think back on my journey as High Chief, remembering how I gazed upon this quiet village with wide, naive, and eager eyes. I look now at the Village of Hefrumm with pride, honor, and the warmest of Anbella's love. Even through the silent winters and sparse tavern nights, I would go back and do it all again if I could. I hope I have served you well my kin, for a passing wind has led me to a new journey. One, that I believe, will guide all of Urguan to Yemekar’s glory. May you forever nourish Anbella’s seed of Hefrumm, for it has only just begun to grow. Narvak oz Urguan. Narvak oz Hefrumm. Ulro Anbella’s ival, akhoral khazadmar oz kahiv,
  7. Da Seers Eron Hefruth ᛏᚺᛖ ᛋᛖᛖᚱᛋ ᛟᚠ ᚺᛖᚠᚱᚢᛏᚺ ~=~ Origins & Belief of the Order Da Seers eron Hefruth act as the religious guides of Hefrumm, bestowing knowledge, hosting festivals, and teaching rituals of the Brathmordakin to their kin. Although they vary from Da Kirkja Dverga in practice, beliefs of the Brathmordakin are identical between the groups. In practice, Seers focus much more on seeing the everyday signs and messages the dwarven gods bestow upon them in little ways. The very first known Seer dates back to Ru Firebeard, a dwarf that taught Baldin Frostbeard all he knew about the secrets of the world. Baldin would with time become the High Preceptor of the Kirkja Dverga, however left the order after a disagreement with newer religious leadership figures, and made an oath never to teach again, retiring to Athera for the life of a hermit. As a result, Baldin’s son Karl Blackroot began to instruct his folk on the teachings passed down in his family, building upon the existing traditions of Hefrumm with the unique ideology of the Seers. One of the core beliefs of the Seers was a resurgence of Divination, although an admittedly weaker form of the ancient art that made no claim to Prophetic Ability, placed a greater emphasis on experiencing the Brathmordakin through rites that specifically were designed to conjure visions, semi-controversially utilizing psychedelics. The Seers as we know them came to be through Karl Blackroot, who became Chief of the Blackroot Clan and later went on to be elected to High Chief of Hefrumm. His unusual founding ceremonies and rituals quickly fell under scrutiny by da Kirkja Dverga, due to the use of psychedelic herbs that he declared gave him visions of the dwarven gods. Even so, the message of the Seers spread quickly through Hefrumm and Karl ascended his first few members into the religious leadership. Since embarking to the new land of Almaris, da Seers eron Hefruth and da Kirkja Dverga have cooperated in teaching all dwarves of Urguan, hosting together the Feast of Paragon Bjor Cottonwood. History of Divination Divination is a complicated and confusing art of the dwarves, an art so ancient that its history is filled with holes and contradictions. The earliest dwarf to possess the ability of divination is often attributed by modern Seers to Urguan Silverbeard. Using this ability they say he was able to look beyond the mortal planes to have deep and meaningful encounters with the Brathmordakin, and such is how he received the powerful craftsmanship magic of Runesmithing and achieved other supernatural feats. It is largely understood by all creeds of dwarves that with the art of Runesmithing, runic relics were made that allowed all dwarves to have direct encounters with the Brathmordakin, and the earliest forms of the clergy took shape to spread this knowledge, their rituals being the first form of what can be attributed as widespread divination. This art continued to grow overtime, notable encounters being the visions of Silverbeard kings, however just as with any growth there became a cancer; the Khorvadic Cult. Today it is believed by the Seers that it was through the heightened powers of ancient runic divination that the Ironborn began contact with Khorvad and began their mad claims for power. At the height of Ironborn rule, the Runelords stood against the empire and were severely punished, virtually all ancient dwarven lore on Runesmithing, runic divination, and traditions of the Brathmordakin were lost, the period dubbed the Great Collapse. With the Great Collapse that brought about the destruction of the ancient art of Runesmithing, the ancient and more true forms of divination were lost. Most of Urguan’s sons gave up on any divination and dedicated themselves only to practicing what traditions and powerless rituals they could recover from their past as instructed. However the ideals of the practice remained, and dwarves would often teach that one could feel the powers of the Brathmordakin through their everyday actions, and to no group of dwarves was this more important than the simple folk of the forest, the Sons of Gloin. While the dwarves above and under the mountain busied themself with trade and complex infrastructure, the forest dwarves maintained a heavy focus on the connection to the Brathmordakin any dwarf has just in everyday life, and it became a core tenant of their culture, the forest dwarves carving powerless runes into many objects in reference to the origins of their beliefs. Ranks of the Order Adhering to the value of Hefrumm's unity and seeing the Brathmordakin as their ultimate guides of leadership, the Seers only vary in ranks from those enlightened and those yet to be. Council of Seers The order of the seers is not led by any one individual. Influenced by the forest dwarf way, the seers act as a group with one voice. The ones that dictate what that voice says is the council of seers, a council composed by all the seers of the order. At the end of their meetings one of them is chosen to announce what they have discussed. Seer A Seer is declared as such when they have undergone The Journey of The Brathmordakin, Ceremony of Ascension, and have been recognized as enlightened by other members, now capable to host rituals of their own. Already established Seers are guides for those still in training. All Seers are granted a seat in the Seer’s Council where beliefs, ideas, and theories are discussed and valued. Seer in Training Those that would like to join must seek guidance of enlightened Seers. To help further their progress, they should be sure to attend every ritual and festival hosted by the Seers, until they are decidedly ready by the council to undergo The Journey of The Brathmordakin and Ceremony of Ascension. Trials Journey of the Brathmordakin A test of will and devotion to the Brathmordakin, Seers in Training will embark on a psychedelic journey through the mountainous Path of the Gods with a Seer as their guide. By consuming “Anbella’s gift,” they will be granted sight to admire visions of the Brathmordakin appearing before each alter, telling a story of their existence through images. If any of these visions begin to appear other than they should, the Seer in Training will fail the journey and must repeat it after making amends with themselves for whatever they perceived wrong on their first attempt. Ceremony of Ascension Once successfully enlightened from the Journey, the final step for Seers in Training is the Ceremony of Ascension. With every Seer in attendance, the dwarf must undergo a final test of devotion, The Trial of Shadows, facing their deepest fears by the shadow of Khorvad. This Trial is only meant for Seers in Training who have proven to be insanely strong of will, for a failed Trial of Shadows could result in wounds left on the mind, and at times, even death. When the Seer in Training has successfully surpassed their greatest fears by Khorvad’s shadow, the Seers will allow them to ascend and become a member by marking them with the blessing of the Brathmordakin that guided them to the light. This can be shown by placing flowers of Anbella in their hair, tattoos of any Brath’s symbol on their body, or any other marking of devotion the dwarf prefers. In extreme cases, dwarves can even undergo full physiological changes as a way to show devotion towards a particular Brathmordakin. Traditions of Anbella Gifts of Anbella The Seers regularly hold rituals of storytelling, aided by the use of psychedelic herbs, or “Anbella’s gifts,” as they’re referred to by the forest dwarves. Typically uniting beside a fire in the center of the village, these rituals consist of strikingly realistic, at times overwhelming, visions of the Brathmordakin and all stories associated. The Seers act as guides to the forest dwarves that partake, whatever they may be experiencing, as the visions can be very unpredictable. Festival of Anbella Anbella being the most cherished of the Brathmordakin to the forest dwarves of Hefrumm, the Seers kick off the year with a celebration of life, nature, and family. Finely woven banners and decorations cover the village; a day full of laughter, ale, and kinship. Typically beginning in the tavern of Hefrumm, The Sugary ***, the festival calls every forest dwarf clan to bring an offering of Anbella with them. From finely baked bread to freshly hunted boar, the day concludes with a great feast in which Seers thank Anbella for their most personally valued gifts of hers. Be it family, forest, home, or peace, every dwarf gathers to say their thanks for what the Hearth Mother has bestowed to them. Rescue Ceremony The spirit of the wild needs to be in all creatures owned by dwarves, in this way their animals never lose their connection to The Tribunal. To do this the seers prepare rescue ceremonies where dwarves go out into the wilderness to capture animals to bring back to their farms. This allows the dwarves to have strong, energetic, and meaty animals for their feasts, races, and armies. An animal of every species collected needs to be sacrificed to be sent to Anbella’s realm as a sign of respect to the deity. Anbella’s Pact Ever since their discovery of epiphytes, they have been noticed to be individuals with close ties to nature. In the ways of the Seers, the process of becoming an epiphyte is a self sacrifice to Anbella. One willingly sacrifices their body sending it to Anbella’s realm, encasing their soul that remains behind into a body composed of natural elements more attuned to her call. Despite its higher spiritual elements this new body makes the individual completely infertile. It is said that the pact only lasts around one century, after which the soul of the individual returns to the body in Anbella’s realm. In exchange for one’s sacrifice and a century of service Anbella grants the individual one offspring which is born in Anbella’s realm and whose soul is sent into the mortal realm in the same form as their parent. Despite being able to be done in natural circumstances the likelihood of woodmadness to kick in is more likely as the mind of those individuals tends to not be trained in any way and are just individuals that are attuned to nature. The best way to avoid woodmadness is by doing Anbella’s Pact under guidance and supervision of a Seer that has done it in the past. Traditions of Yemekar Festival of Creation In honor of The Father and Creator of the dwarven race himself, this festival is a day of creativity, innovation, and balance. For forest dwarves, this means woodworking, brewing, branch weaving, and several other products made by the dwarves of Hefrumm. Each dwarf should bring a handmade creation to offer to Yemekar at the altar in Hefrumm. Traditions of Dungrimm Ceremony of the Ancestors A ceremony hosted by the Seers to honor the dead. In the ceremony of Dungrimm dwarves gather to commemorate their ancestors. It is a time to ask for blessings from them and wisdom. During these ceremonies there also tends to be tournaments of strength and valor to entertain those in Kaz’a’Dentrumm and in other realms of the Brathmordakin. Festival of War In times of war captured enemies can be given an honorable death by fighting each other as a sacrifice to Dungrimm in the arena. Those that die honorably in the arena are said to be reincarnated as dwarves in the next life, their soul returning to Yemekar’s forge to be reshaped into a better quality of life. Ceremony of the Dead After the burial of a dwarf has taken place, the ceremony of the dead has to proceed. In this ceremony the friends and relatives of the fallen dwarf gather to talk about the exploits of the fallen. This is done after the burial of the individual so that the Brathmordakin can witness the ceremony before bidding on the soul of the dead. The hope is that after hearing of the achievements of the fallen they will be more inclined to bid for him/her. Dungrimm’s Pact Saprophytes, similar to epiphytes, can appear naturally, but to avoid woodmadness the guidance of the Seers is recommended. Those that choose to become Saprophytes understand the need for decomposition and death in the balance of the tribunal. Like with the epiphytes, saprophytes are infertile, and after a century of service to Dungrimm their soul returns to their body in his realm and a son/daughter is given as a reward. Traditions of Belka Ceremony of the Roses This Ceremony is meant for a dwarf to find a partner. When a dwarf seeks to find a partner they are able to go to a Seer for help. The Seer will take notes of the desires of the dwarf, and will call for the ceremony. All contestants will come to the single dwarf and they will have a conversation for a limited amount of time, in turns. If the single dwarf likes the contestant he/she will give that contestant a rose, which the Seer will hand out. If a proper partner is found the Seer will sacrifice a rabbit to give good luck to the couple. Lover's Brawl To commemorate Belka’s passion the ceremony of the Lovers Brawl can be organised by a Seer. In this event couples take turns in the arena beating each other up until one wins. This duel is meant to represent the passion and strength of their love. Two rabbits tend to be sacrificed before the ceremony to summon the attention of Belka. Parade of Joy To celebrate the survival of the dwarven race despite Khorvad’s attempts to destroy it, the Seers organise a parade. In these parades the dwarves dress up and march around the continent, expressing the might of the dwarven race in a non-aggressive, cheerful manor. Traditions of Ograhad Ograhad’s Day of Study For the wisest of dwarven kin, this occasion is focused on educating the village on the traditions of Hefrumm. Each Seer will be expected to bring a piece of ancient knowledge to bestow in Ograhad’s honor. Following each lesson, said traditions will be taught and participated in. Assimilation Ceremony When a way/ceremony/festival or any other activity has shown results in bringing people closer to the Brathmordakin the Seers’ Council meet and give offerings to Ograhad, then they discuss this new activity and how it works. The council after reaching an agreement decides whether the activity should be added to the list of ceremonies practiced by the Seers. The Ceremony of Tales In this ceremony dwarves bring any tales they wish to the gathering. Once there they will each take turns telling and enjoying each other's stories. These tales can be song, read out, or acted. At the end of the day the goal is to entertain Ograhad with great tales that he can add to his great library. Traditions of Armakak Sun Festival In the Sun festival dwarves come to the gathering bringing their oddities. Once there dwarves trade and barter with each other for the items in their possession. Despite this being aimed at dwarves, all living beings are welcomed if they come to barter. Legends claim that before the creation of the mina there were yearly festivals where folk bartered and traded each other's goods in honor to the Sun God. Traditions of Grimdugan The Brothers’ Rivalry The Brothers’ Rivalry is a tradition dedicated to Grimdugan and Armakak. In this event dwarves are divided into two teams. One representing Armakak, and one representing Grimdugan. Both teams have a stone week to gather as much wealth as they can. Both teams are allowed to mine for it, but the team of Armakak is allowed to use their shops to gain wealth, and the team of Grimdugan is allowed to steal from non-dwarves for theirs. When the end date arrives the wealth of both teams will be placed in the chests of their respective team. The team that has the most wealth in their chest will win. Those that lost will have to give half of what they have gained to the winning team. The Wild Hunt When the dwarves are at war with another nation the Council of Seers can call for the Wild Hunt to take place. This bloody event can last for years, depending on the conflict the dwarves are in. During the Wild Hunt dwarves are invited to swarm the territories of their enemies, raiding, and stealing the wealth of those that inhabit that land. For the Wild Hunt not to just be a call for personal enrichment, part of the collected wealth needs to be burned as an offering to Grimdugan. ~=~ "In dedication to Karl Blackroot, may he forever rest in Anbella's embrace and da Seers Eron Hefruth thrive in his honor." High Chief of Hefrumm, OOC: For more information regarding the Seers of Hefrumm or to join the Order, contact: Yazmorra Blackroot (Lady_Dietz) or via discord; Dietz#2343
  8. ~<>~_Festival of Anbella_~<>~ [!] Dozens of thundering short-legged steps can be heard marching through nearly every nation of Almaris. The echoes of their chants are unmistakable, “NARVAK OZ HEFRUMM! NARVAK OZ ANBELLA!” ~<>~ [!] Finely woven banners and decorations cover the village of forest dwarves, laughter and song hum throughout all of Urguan. ~<>~ Hefrumm is hosting a festival of nature, ale, kinship, and utmost appreciation for the dwarven Goddess, Anbella. For the forest dwarves of Urguan, Anbella is the most cherished of the Brathmordakin. Referred to as the “Hearth Mother,” she represents the value of nature, fertility, home, and peace. The kin of Hefrumm hold Anbella’s guidance close to their heart and are inviting all lovers of nature across Almaris to join them in the celebration! Festivities include: Wood carving, Olog riding competition, drinking competition, pelt making, feast, a Seer ~trip~, and story of Anbella. May Anbella guide you home, High Chief of Hefrumm OOC: Today, February 12th @ 4pm EST. For more info, contact: Dietz#2343
  9. ~ Where The Forest Reaches The Mountain ~ [!] An invitation would hang on the Notice Board of Urguan and Tree Trunks of Hefrumm. A detailed drawing of the Dwarven Mountainside covered by a forest. The first decade of Almaris has proven abundant for the prodigious mountain ranges and vast forests of the Grand Kingdom of Urguan. Hefrumm, the village of the forest dwarves, now being closer than ever to the capital city, Kal’Darakaan, has brought a great merge of culture between all of Yemekar’s children. A testament to the fruitful future of all Kazad’mar, Belka has now brought forth a union of Agnarumm and Hefrumm through marriage. Rarely is there time for revelry and joy in the world of politics, more often than not when one takes on a role to serve their people, their life is dedicated to duty and compromise. The High Chief of Hefrumm proves that this though, is not always the case. With Anbella’s guidance, she has found immense joy in caring for her people, guiding lost forest dwed home, and leading Hefrumm into an age of prosperity. With her duties firmly devoted to the future of all Hefrumm, the High Chief’s prospects of a family life have led her to a lengthy courtship with a charming Agnarumm. Most days spent welcoming guests from behind the bar or knees deep in fermented ale, the Iron Baron of Urguan has dedicated his life to serving the patrons of the Queen’s Bounty and crafting the unique brews he devises deep within the Grandaxe Clan Hall Brewery. He helps guide the nation towards prosperity through The Brewers’ Guild of Urguan, training the next group of Kazad’mar in the art of brew making. When The Iron Baron was blindsided by Belka’s blessing he quickly found himself elated at the prospect leading him into a lengthy courtship with an alluring Hefrumm. After many years, the two have decided to join together in marriage under the eyes of the Brathmordakin. The Marriage between The High Chief of Hefrumm, Chief of the Blackroot Clan, and Seer of the Brathmordakin, Yazmorra Blackroot, and The Iron Baron and Grand Brewmaster of Urguan, Levian’Tol Grandaxe will take place within the halls of Kal’Darakaan with the ceremony being held inside The Temple of The Worldmaker. The revelry is not limited to just the Kazad’mar of Urguan, but the invitation extends to all those across Almaris who wish for good food, great drinks, and better company. To begin the celebration, prior to the ceremony, the couple will participate in a Lover’s Brawl in the Grand Arena of Kal’Darakaan. A tradition of Da Seers Eron Hefruth, the brawl will symbolize Belka’s blessing of strength in love. Following the duel, the pair will freshen up and make their way to Temple for the wedding ceremony. With an addition of Seer customs to a traditional Da Kirkja Dverga ceremony, the pair will declare a blood oath followed by an exchanging of silver rings atop their wedding bands in Anbella’s honor. The celebration will then conclude with a feast in the Queen’s Bounty. Anbella’s warmest blessings to those who attend. Signed by, Iron Baron and Grand Brewmaster of Urguan Levian'Tol Grandaxe High Chief of Hefrumm, Seer of the Brathmordakin, and Chief of The Blackroot Clan Yazmorra Blackroot [!] Several small Wood Sparrows would deliver special invitations to the hands or mailboxes of multiple individuals outside of Urguan’s borders. Special Invitations are extended to: The citizens of The Kingdom of Norland and in particular, High Keeper Alisa Camian, Terra, Barrel Prince Tavish Faretto, Marshal Donovan Freysson, Vane, Count Eugeo de Astrea, Former King of Norland Caedric Edvardsson, Ludvina Lunner The citizens of Talon’s Part and in particular, The Minister of Defense Athri Onfroi Belrose The citizens of The Free Trade State of Sutica and in particular, Trade Monarch Mika Uialben, Minister of Defense Dominic Elmoran The citizens of The Kingdom of Oren and in particular, Former Mayor of Helena Alpha Carrington The citizens of The Crown of Elvenesse and in particular, The High Priestess of Elvenesse Sonna Vuln’miruel (In the famous words of Jorvin Starbreaker, “Remember, gift giving is a Dwarven tradition.”) OOC: Feb 6th (Saturday), 4pm EST. For those who wish to attend, Lover’s Brawl @ 3pm EST
  10. Liv

    The Uncaring Fool

    The Uncaring Fool “Close your eyes and turn your face into the wind. Feel it sweep along your skin in an invisible ocean of exultation. Suddenly, you know you are alive.” =============================================== As the birds fill a nearby meadow and the animals around create noises at this lush scene, the wind sways about brushing the flowers below and the leaves above. The golden hue of wheat surrounding this meadow in the middle is a path of dirt and gravel littered with an unkept feeling as eyes stare to the clouds. An individual stands in this wheat field, his gaze that of an old one and his eyes are slowly closing, his figure standing strong against these lushes breeze, as this small, tanned, redhead but holds no hair, peers around on this day inhaling as peace is all around. ------------------------------------------------------------------------------------------------------------------------------- “By Anbella, my feet are wet but my mind is dry, my gaze wearies and so do I …” this gravely voice calls breaking the silence around his words rhyming as they finish grumbling as he turns his head to absorb the view before him, his hand rising from behind back to wave at a smaller girl much smaller then any normal dwarf being that of a midget, of midgets. “Niece come here” his tone clears as he’d project it for the smaller lass, returning his hand behind back with a sigh “You’ve summoned at a strange time, however, my thanks none of the less, it has been pleasant speaking to those which can be spoken to” This small lass smiles in a brighten fashion as her head dips about in an excitement to her movements “T’ank yeh uncle. I did say yeh beh fine, from wat meh seen da uns yeh nae like are nae around and time can make yeh part of da hearth once more. As Anbellas dream was once, ah unified home” ------------------------------------------------------------------------------------------------------------------------------- “Remembering is a pain in itself, forgetting is that pain freeing yourself” ============================================ The Elder smiles at the cheerful lass, a true smile hidden by his greying beard. Dipping his head to the smaller figure joy in eyes “Come, walk with me, help me up these mountains which this valley is littered in so you can claim the title you were neglected once more. This time, in time, not in pushed motions'' with that the elder extends an arm to the smaller younger lass before walking off into the peaceful meadow which was Hefrumm, walking into the forest which surrounds the forest dwarves as the time slowly turns to night with smiles upon faces and joy in their steps, the old and bitter appearing to slowly forget.
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