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Found 21 results

  1. THE ORDER OF THE RYCHWALD "Lest, and only, the Mad King's Whip relieve you." To those far and wide, The Order of the Rychwald is recruiting swordsmen and hunters alike, be it amateur or veterans. With the recent rank losses, bannermen are in high demand. The Order is also recruiting medics and healers. Write to Sir Andrik, Sir Fyodor, or Sir Rupert to join our ranks. Sign up format; Name: Age:
  2. The Mali-Lubba Contract Malinor has contracted The Silver Lubba Band today, 11th of Snow’s Maiden of the Second Age to do the following within the lines of a preset contract WAR CONTRACT A war contract is the most expensive, though also the one contract which requires the Silver Lubba Band’s full attention to aid in war as a faction of its own. Contracts like these are often structured on what the band rallies and what needs to be done in the war to see it to its completion and get paid per battle aside from the initial fee that pulls the band into this war. We will aid in military operations for the duration of this war, however long it takes, The Silver Lubba Band will stand with The High Princedom Malin'or. This Contract lasts for the entirety of the war before it either needs to be renewed or ends. The High Princedom of Malin’or agrees to pay 2000 minas for this length of service. signed, The Silver Lubba Vytrek Tundrak, High Prince of Malin’or and of the Elves
  3. Divisions within the Silver Lubba Band With our influence starting to stretch out into further reaches than we have ever done, it is seen as beneficial to establish different divisions within The Silver Lubba Band to specialize our men and women to optimize our efficiency. New challenges have proven to us that this step forward and officially establishing our bands divisions are deemed fruitful. The Silver Lubba Band Expeditionary Force The acting portion of the Silver Lubba Band which remains the core of the band. Mercenaries for hire, but also acting as a standing army for the holdings of The Silver Lubba ready to take on a fight when necessary. These individuals are for hire, though only take one contract at a time. Chain of command: The Silver Lubba The Silver Lubba is the leader of the Silver Lubba Band, making deals and contracts with whoever requests them for a reasonable sum of wealth. Often found to don a grand suit of armour decorated to establish their presence among peers. Eternals Eternals are the highest rank you can achieve within the band, often found to be excellently trained and often assigned to special missions that could earn them a good wage. These members are often seen stepping in for The Silver Lubba as commanders or representatives of the band to complete a deal. The Eternals are often found wearing a set of full plate armour with the respective decorations they have earned through their service to the band. Titans Titans are the experienced members of the band, easily distinguished with a full set of plate and a more heavy-duty weapon to finish their missions successfully. These members are granted some major bonuses such as access to storage and more restricted areas in the location the band is garrisoned. Bondsmen Bondsmen are the lifeblood of the band, having sworn the oath and finding themselves to wield their weapon of choice proficient enough to matter in battle they stride forth to fulfill their duties within the band. They are often given a variety of tasks, ranging from protecting roads to staying garrisoned within a city to protect the citizens inside or even fight in a grand war if the contract calls for such. Novices Novices are new members of the band, often seen to do the smaller tasks or walk along with the bondsmen to learn the ropes of how it all goes down. These members usually require training with their weapon and the mindset of being a bondsman, though they are still given jobs and light armour to fit in with their peers. Novices are allowed to be assigned to higher-ranking members of the band to lead them through daily life, making sure they earn their experience that way before they are recommended for promotion to Bondsman and to cite their oath. Eternal We Stand. (A Novice being accepted into the bondsmen of the Silver Lubba Band by an Eternal) (Illustration by Mohawk Games) The Lubba Keep Lawyers Lawyers of The Silver Lubba Band, often seen as experts on their field, are a recently added division within the Silver Lubba Band out of necessity to aid our own members in trial with an added course to go beyond a lawyer to become a Lubba Judge. Chain of command: The Silver Lubba The Silver Lubba is the leader of the Silver Lubba Band and all of its holdings and divisions. making deals and contracts with whoever requests them for a reasonable sum of wealth, though considering this legal work is often deemed easier than mercenary work, the pricing of contracts will be cheaper. Lubba Judge Lubba Judges are the pinnacle of legalism, having the most experience among this division of the band with ease. These individuals have the right to pass sentences if called for in an official trial in The Silver Lubba’s holdings. Though this does not mean that they can also act as lawyers if called upon, making them one of the more versatile members of this division. Senior Lawyer A Senior Lawyer of Lubba Keep Lawyers is often promoted from a regular lawyer for having more experience and deserving recognition of such, though it might also be possible that these individuals have been promoted for their brutal legal efficiency in the courtroom. These Senior Lawyers are seen plenty in charge of cases with fellow lawyers pitching in. Lawyer Lawyers of Lubba Keep Lawyers are those deemed efficient with their legal prowess, having helped solve plenty of cases as a paralegal and understanding the flow of work that needs to be maintained during a trial. These individuals are often hired in large batches to solve a single case and represent the accused or sometimes even represent the accuser. Paralegal The helping hand of The Lubba Keep Lawyers seen running around with a bag filled with documents, though beyond that also pitch in on cases making sure everything is laid out crystal clear and ensuring no piece of information is left unturned. The backbone of Lubba Keep Lawyers are these individuals who work tirelessly to aid further up in the chain of command. Justice Stands Eternal. (A Lubba Keep Lawyer with a group of paralegal behind them pleading justice within a courthouse) The Silver Centurions The Silver Centurions act as a guardforce within the holdings of The silver Lubba, offering protection and safety to those within or swiftly dealing with threats that are below the capabilities of The Expeditionary Force. This division offers a steady job, though not too much adventure. Chain of command: The Silver Lubba The Silver Lubba is the leader of the Silver Lubba Band and all of its holdings and divisions. This division is no different from that with The Silver Lubba hiring new recruits and enabling The Silver Centurions to uphold peace and law wherever they are garrisoned. Captain Captains of The Silver Centurions are tasked with managing the lower ranks and upholding the order within the holdings, often finding themselves more on the management side of the division though not to be fooled as they do still keep their years of experience that they have from reaching this point. These individuals are often seen recruiting new members into the band in general, making sure the entire band is well equipped and supplied with new recruits, novices and other beginning members of the band. Large scaled defensive projects often start with a captain before the workforce is notified of such a project and the feasibility of achieving it. Officer Officers of The Silver Centurions are on the way to true leadership, always present to make sure everything runs smoothly among the watchmen and recruits, often seen conducting training in combat, law and equipment maintenance for new recruits and making sure they are up for the task before them. These individuals are extremely versatile and often have the option to switch or add to a different division at this stage, though at the cost of losing progress within the structure of the band to further build up their repertoire and experience. Officers are however also capable of recruiting and managing smaller projects acting for these tasks instead of a captain. Watchman Watchmen are the bulk of The Silver Centurions, finding themselves virtually anywhere The Silver Lubba Band is present. Having passed their training allowed them to become a Watchman ready to uphold the order of The Silver Lubba’s holdings and campsites around the realm. These individuals are allowed to detain those who are in violation of the public order established and either deal with them on the spot or send them further to trial with a Lubba Judge. Recruit Recruits of The Silver Centurions are new to the majority of how everything is supposed to be operated, still needing to go through training for combat, law and equipment maintenance. Often seen staying near a watchman or officer to aid them in tasks or guarding a door or outpost without much conflict happening around them for this period of their career. Eshtael Keeps Balance. (Two officers of the Silver Lubba Band’s Centurion division patrolling the mountains of the main continent) (The mountain pass by Sina Hayati) The Lubba Medical Force Medics are necessary in every group ensuring that no casualties will stay permanent and lives that can be saved will be saved. Nobody will be left behind to rot on the field as long as there is a medic present, making this division essential to the band’s survival. Chain of command: The Silver Lubba The Silver Lubba is the leader of the Silver Lubba Band and is not much of a medic themselves, though is in charge of overseeing this division like every other to make sure everything looks smooth and to appoint Supreme Healers to their position if they appear to be vacant. Supreme Healer The Supreme Healer is nothing short of a miracle worker, leading fellow physicians and medics to aid those who have endured injuries within battle, though is not limited to such. A Supreme Healer is often found experimenting to find new cures to wounds or ailments they have encountered, working tirelessly to help every single affected member of the band. Physician Physicians are an unmissable component of this division, aiding The Supreme Healers directly and teaching lower ranks on how to use certain herbs and medical equipment. Often physicians are found working in their rooms working to create salves and remedies for the sick and wounded and assessing ailments if one were to approach them with one. Medic Medics are the trained core of The Lubba Medical Force ensuring everyone gets treated and cared for if deemed they need such. Medics are seen everywhere the band goes, always on standby in case of sudden conflict where wounds would be needed to tend to afterwards. Some of these medics take an oath not to harm, though the majority of them will fight if deemed necessary to prevent further injury. Trainee Trainees have been gathered from around the realm to study medicine, herblore and other subjects that prove to be useful for their career as medic. These trainees are often seen carrying large amounts of bags, vials and jars to supply the medics at hand, learning through what the medics or physicians teach them on their way to becoming one themselves. May Your Eternal Scars Heal (A medic tending to the wounds of a struck soldier) The Silver Siege Team Siege engine operation and construction is a wonderful trade to practice, giving our band the ability to lend out skilled siege operators and contractors while constructing our own siege engines to either sell, use offensively or use defensively. This division ensures we will be prepared for anything that comes our way. Chain of command: The Silver Lubba The Silver Lubba is the leader of the Silver Lubba Band and prides themselves with these capable contractors and operators to aid in his bidding. Often seen to have a look at the operational siege engine workshops and aid them in construction when deemed necessary. Siege lords are personally chosen by The Silver Lubba and will often stand besides them during a siege to ensure proper entry is guaranteed. Siege Lord Siege Lords are few in numbers, though they manage all below them to make sure every siege engine is built properly and operators hit their targets like intended. Once a Siege Lord is called forth to battle, there is often little hope for the defenses of the opposing side as engines align to give little room for the other side to work with. Contractor Contractors are those who efficiently construct and use the siege engines produced within the workshops of The Silver Lubba Band, often left in charge in absence of a Siege Lord with the duty to maintain workflow and hit the intended targets with great accuracy. These individuals are often hired on a by person basis as it is rare to have a skilled siege contractor at your side. Operator Operators are those who operate the siege engines constructed by contractors, building up experience with how these engines work and how to maintain them in an excellent condition. No siege engine would be too hard for these individuals to understand and on their way to start constructing siege engines of their own as they start to aid in construction during this period. Apprentice Apprentices are often seen running around with supplies and tools and rarely called in to operate a siege engine if there appears to be a lack of manpower to operate them. These individuals are being trained on how to operate and maintain these siege engines to eventually become an Operator of the band. Strike True Eternally (Operators hard at work preparing to fire the built siege engines) The Lubba Band Workforce The backbone of the band, working tirelessly to equip and supply the band with their jobs ranging from a simple farmer to a blacksmith to mighty masons building defenses for The Silver Lubba’s holdings. Chain of command: The Silver Lubba The Silver Lubba is in this chain of command as an overseer and highest in command, assigning High Contractors their new tasks to delegate further down the chain. If The Silver Lubba manages to find spare time from their other obligations, they are often on site to help oversee projects to work out the specifics on the field. High Contractor High contractors are those assigned by The silver Lubba to lead this division to greatness, often seen laying our routes for material acquisition and ensuring the whole band stays supplied. From the siege engines to the armour and blades of the band, it all starts here by the high contractor who supplies these to the other divisions. Masters at their craft they design new forms of weaponry, armour and are often seen working together directly with siege lords to aid in their operations. Project Manager Project Managers are those who make sure every project is executed correctly as one small flaw could mean the end of a building or snaps steel in the midst of battle. as experts on their own crafts they are seen inspecting the works put out by the workforce and evaluated. For a simple worker to pass onto tradesman they must pass the three most recent inspections by a Project Manager in a row. Project managers as experts of their crafts are also seen as teachers within the workforce, lending the secrets of their trade to Tradesmen below. Tradesman Tradesmen are those who have proven to be proficient in their craft, producing consistent quality works that are often used in times of battle and collecting the finest materials for their works. Excelling Tradesmen are often given their own workplace along with the recognition of The Silver Lubba to have the capability to become a project manager. Worker Workers are the backbone of the band, though still in the start of their career of their trade, they are more often seen gathering materials or aiding as extra manpower during projects put out by the people higher up in the chain. If shown interest in a certain trade, they could end up as apprentices for the trade they wish to follow. With Diligence For The Eternal Goal (A blacksmith from the workforce and his daughter working together) (Blacksmith by Dashinvaine The Order Of The Lubba The Lubba Knights are a division within the band that acts as a personal guard to The Silver Lubba and are often hand picked as one of the most efficient warriors in the other divisions for the opportunity at becoming one of the most esteemed members within the band. Chain of command: The Silver Lubba The Silver Lubba is the leader of this division on a personal level, ensuring everyone is treated right and sometimes even personally sparring with these knights to keep his combative prowess in check. The Silver Lubba is the only one who can grant one to progress through the chain of command of The Lubba Knights and is seen wandering with at least one Lubba Knight at his side when leaving his holdings. Silver Lubba Knight Silver Lubba Knights are The Silver Lubba’s closest line of protection, the final line between those who wish harm upon the wellbeing of the band and The Silver Lubba themself. These members are devoted to their cause to be the greatest warriors the realm has seen and will go through great lengths to prove such. These individuals are often granted titles beyond their occupation and are given a chance to rule a charter of land or outpost within The Silver Lubba’s territory with the blessing of virtuous work to get to that point. These members of The Order Of The Lubba are the voice and acting body of The Silver Lubba. Lubba Knight The Lubba Knights have gone through vigorous training and have proven themselves to be knighted by The Silver Lubba themself from their Man-At-Arms stage where they had proven themselves to be most capable of combat, teamwork and upholding honor. Lubba Knights are granted the same level of authority as an eternal and captain in their respective divisions during times of conflict. Granted upon reaching knighthood is the choice of wishing to continue further to a Silver Lubba Knight or to stay as Lubba Knight and claiming your title as Eternal Defender of the band with a chance at being granted a small plot of land for them and their family to thrive. Man-At-Arms Men-At-Arms are those who have exceeded their Squire stage and with The Silver Lubba’s Blessing made it as a renowned warrior in the chivalric endeavor to climb the chains of command to become a Lubba Knight. Not many pass the trials that are posed as a Man-At-Arms, acting as both Warrior and guard for The Silver Lubba with quests handed out by the upper chains which ultimately need to be completed by these members to prove their worth and devotion to the cause. At this stage, the Men-At-Arms no longer are up for hire as mercenaries and are only sent out to allies of the band to solve dire situations. Squire Freshly picked out of the other divisions, these individuals have been granted a chance to join The Order Of The Lubba and take their opportunity as Squire after being sworn to the Silver Lubba. Squires within The Order Of The Lubba are often seen a bit differently as they have already had experience in the other divisions of the band beforehand, they aid a chosen Man-At-Arms or Lubba Knight who will teach them the ways of upholding honor and chivalry among descendants. Squires will be sufficiently equipped with excellent armour from the workforce and their prefered weapon and supplied to aid their superior as well as they can. These Squires are trained endlessly and taught all the necessary knowledge to prove useful in any situation. Once their superior has established the Squire sufficient for promotion after years of tirelessly working, The Silver Lubba will personally evaluate the Squire to give judgement. Stand Eternal With Honor And Glory (A Lubba Knight charging into their opponent) General Ideals of The Silver Lubba Band: The foundations of the Silver Lubba band are depicted here, violation of these rather basic but essential ideals could mean the removal of a band member. Trust Trust is valued above any coin, Trust is what makes one reliable and ready to take on the world before them. This essential aspect of the Silver Lubba Band is presented as something that needs to be built up again with every new novice entering, ensuring their dedication and the building of friendships within the band to keep ourselves entertained. Trust is the foundation we all must acknowledge as everything is built on it. Profit The band is here to turn a profit for everyone in it, depending on individual contribution to the band they shall be rewarded accordingly upon finishing a job or taking care of a group of bandits on the road. While minas are relatively useless in today’s realms and the resources have become a bit more scarce than previous realms, profit is always put back into the band, its equipment, and its garrison site. Honor Honor is prevalent in many cultures, but often found lacking among peers, which is why honor is valued highly among bondsmen and higher-ranking officials to ensure a fair system among themselves and their potential contractors. This means that the Silver Lubba Band will not aid in raids and surprise attacks on citizenry unless provoked or at least make an attempt at excluding citizenry from touching their weapons of choice. Tolerance Tolerance is a necessary aspect of the band as tolerance, in this case, is the acceptance of other cultures and faiths to unite under one banner as a band to allow for diversity in tactics and methods. Tolerance is also practiced as self-restraint, making sure words won’t reach us as well as minor actions, acting righteous rather than tyrannical among peers. The clear exception to this is violence exerted upon you or actions with malicious intent. Discipline A band of mercenaries can not exist if the band is merely affiliated with each other loosely, making communication and general efficiency a priority in the band. Those who are trained properly have allowed themselves to be trained properly with the discipline they hold and build experience from there to develop their own style. Failure to uphold discipline often puts you at odds with the world which you can not win and results in the judgement of the higher officials of the Silver Lubba Band. Eternal We Stand, Eshtael Keeps Balance signed,
  4. “Looters become looted, while time and tide make us mercenaries all.” ― Patrick Rothfuss, The Wise Man's Fear Ever since the forging of the first blade, the one who held all the power was the one who could swing their weapon the best. Similarly; since the stamping of the first coin, the shimmer of the golden faced currency had always drawn the lust of ambitious souls, and as such it empowered great kings and evil tyrants to enact their deeds, heroic or diabolical as they may be. Eventually, those with impressive strength of arm became highly sought after to protect such hoards of wealth… And so the mercenary was born. To be a mercenary, or an effective one at least, one must know how to put away their conscience when the job called for it. It would be unfair to call a mercenary evil, but it would be categorically false to label them a force of good either. Jobs come and go, and if a sellsword wishes to stay in the business, sometimes the grass needs to run red with the blood of those who didn’t take the contract. The Silver Hands The Silver Hands are a band of sellswords, as the name might imply. They travel the land of Almaris, looking for nations or settlements that are in need of a few strong arms for the right price. It was founded by a somewhat unknown mercenary, named André; a man of northern descent who started out with petty thievery as a child. In early adulthood, he helped the Ceru siblings found the infamous bandit gang known as The Rustlers. For years he had fought alongside them, razing cities and earning riches, stealing from the rich and the poor alike, and wreaking havoc across the land. As the years went on, André stepped down from his leadership position and took on a more casual role in the gang, but still accompanying his comrades on raids here and there. After some time however, André grew bored of his life and began looking outward. That was when he was approached by man wearing the trademark green bandanna of the legendary band of Ferrymen. Offered a spot amongst the best of the best, André joined with no hesitation. He served the band with the rank of Scalleywag for years, participating in massive battles and fighting in gigantic wars. Most notably of such was the Orenian and Urguani war, which the Ferrymen (in true mercenary fashion) changed sides twice, but eventually brought the Urguan warriors up onto the pedestal of victory. However, all things must come to an end, and the Band eventually was dismissed; Ferrymen now wander the lands, warriors of unparalleled lethality desperately attempt to reintegrate into a normal lifestyle. André however, would not stand to see his great comrades fall to mediocrity; and so born was the Silver Hands. Organization The Company is made up with a simple ranking system that allows members to contribute in whatever way they are best able to, though all Silver Hands are expected to maintain a high level of martial prowess regardless of their position. Ranks: Recruit All members wishing to join the Silver Hands start out as a recruit, and must complete a term of service at this level before they are considered to be ready to be a fully fledged Silver Hand. To rise from the level of Recruit, the member must: Challenge a current standing Silver Hand to a bare fisted fight, and perform to a satisfactory standard. Steal, or in some way generate 250 mina and present it to demonstrate their capacity to generate income for the Company. Accompany the Silver Hands on at least one raid, and make it out in one piece. Once the recruit has completed these three tasks, they will be presented with their silver gauntlet and dark grey Bandana, and shall be henceforth considered a fully fledged Silver Hand. Silver Hand The Silver Hand makes up the bulk of the Company, and are subject to a number of responsibilities - but are also granted a number of privileges. Responsibilities: Accompany their comrades on any and all raids they can. Always work to generate wealth for the Company, through either theft, money laundering, extortion, or any other creative means. Be on the lookout for potential recruits for the Company. Obey the Silver Code. Privileges: Allotted a ration of hearty meals and proper fighting equipment (PvP gear/food). Rest time with their comrades (tournaments, feasts, other fun events depending on what people want!) A keep to call your home away from home, and a place to keep your spoils!* The chance to forge your own destiny of infamy. Sergeant The secondary leaders of the Company, they oversee day to day operations and upkeep. They are expected to have better than average martial prowess, and are tasked to lead the charge in raids. A Silver Hand can rise to this rank through time in the Company, and exemplary behavior. Lieutenant The Lieutenant is the second in command of the Company, their authority second only to the Captain themself. They are expected to lead when the Captain is absent, or unable to. Should the Captain die or step down from leadership, the Lieutenant shall step in to serve as the acting captain, until the Sergeants decide who should take leadership of the Company. Captain The leader of the Company, they hold the executive authority, and answer only to the needs of the Silver Hands. The Silver Code All of the Silver Hands are expected to obey this code; upon dismissal from the company or pain of death, depending on the severity. Do not harm or betray another Silver Hand. If a dispute arises, the two Silver Hands in conflict shall settle their differences with a respectable bare knuckle fight. Trust only kin. If they are not a Silver Hand, they are against you; treat all outsiders with caution. Do not harm the innocent without due cause. We are mercenaries, not psychopaths; do not weep over shed blood, but do not slay those who need not be killed. Have the back of your fellow Silver Hands; do not allow a comrade to fall if you can do anything about it, in combat or otherwise. Always seek personal and Company wealth, for coin brings us power. The Silver Hands seek the cunning, the swift, and the strong of the land to forge their own destiny. Answer the call today… *Keep will exist once we actually have enough money to paste one in lol
  5. Calling all mercenaries, sell-swords, highwaymen, vagabonds, adventurers, or any man of low or otherwise questionable morals. The Red Company is hiring! Perks of enlisting include, but are not limited to, being supplied with armor and weapons, a salary of 40 minas a week, participation in battles across Almaris, and entitlement to an equal share of any war loot The Company acquires. (Men of The Red Company in full uniform) If you or anyone you know is interested in joining the Red Company, tell them to contact the Captain, Friedrich Radclyf, commonly found in Urguan or Elysium. (The Red Company in Brynrose during the Tour of Sutica) If you are interested in joining, add the discord in the spoiler and comment on the post in this format Discord: MC User: IRP name: IRP race:
  6. https://www.youtube.com/watch?v=a7Vwzw2WTzk THE KHARASI CORSAIRS (https://www.artstation.com/artwork/gQAQZ) Waves of heat told the story of the harsh sunlight that bore down upon the rolling dunes of the Kharasi Desert. A sea of gold, unwelcoming and called home by a sparse few, nomads, would-be prophets, and those of the Fahkr Oasis. This environment so far south captivated little attention from most, despite its storied history detailed by the many ruins, statues, and fossils. The thought of the untold riches that lay below the sand brought with them two men, Mohammed Hassan and Al-Hakam. Ambitious and honorable they set out upon camelback to witness these wonders themselves, and wonders they did see in their travels. It was upon their return that The Kharasi Corsairs were founded, in the pursuit of both gold and glory. An invitation sent out to any man who would join them and claim his share. CONTRACTS While the Kharasi Corsair’s primary objective was focused within the deserts they called home, they realized the worth in selling their swords to foreign crowns. It was this realization that brought with it their reputation of mercenaries, or sellswords, though still they remain bound by honor. Wars* While the Kharasi do not opt to sell their services for an entirety of any given war, they offer war contracts in periods of one year (1 week), during this period the men will rally for any skirmish, defense, or offensive warclaim. Raids* The Kharasi would offer to bolster the forces of any, though to conduct a raid entirely themselves they expect a higher price. Security* The Kharasi offer security contracts over the period of one day (1 hour), during this time they would protect against any raid, or otherwise. Alternative Contracts* The contents of an alternative contract are up for discussion. *All contract payments are decided upon negotiation. Hierarchy Reis The Reis are the leaders of the Corsairs, having no affiliation or bias to any nation, settlement, or otherwise. The Reis are expected to make neutral decisions out of the best interest of the company, and all members of the company answer to them as the main authority figures. Corsairs The bulk of the company, all Corsairs are viewed as equal, though they serve to hold many different occupations within the company. Recruitment MC Name: Your MC name. RP Name: Your IC name. Discord: Your discord, needed to be invited to our server. Skills/Reason for Joining: A reason for wanting to join the group, and any skills you can bring to the table.
  7. The Silver Contract Princess Ivarielle Arilathen-Ibarellan has contracted The Silver Lubba Band today, 18th of Malin’s Welcome Year 57 of the Second Age to do the following within the lines of a premade contract which makes the following contract: WAR CONTRACT A war contract is the most expensive, though also the one contract which requires the Silver Lubba Band’s full attention to aid in war as a faction of its own. Contracts like these are often structured on what the band rallies and what needs to be done in the war to see it to its completion and get paid per battle aside from the initial fee that pulls the band into this war. Explanation of the contract’s contents to the contractor, what will be done. This Contract stricken lasts for the duration of the High Elven Schism between the Silver State and the Silver Princedom before it either needs to be renewed or ends by way of victory or either party disbanding or surrendering. Princess Ivarielle Arilathen-Ibarellan agrees to pay two thousand mina per one hundred heads for this service for the duration of a war-time conflict if it comes to arise. signed, The Silver Lubba Princess Ivarielle I
  8. THE BASTARDS OF BLACKWALD 33 of the SECOND AGE MISSION An organization of soldiers both experienced and freshly bled in the brutal rat wars of Luciensburg, The Bastards of Blackwald are a pious company bound in service to only her GOD, her Baron, and her Contractors. Finding haven within Upper Meridia to the South of the realm of Almaris, the Bastards are well organized and trained in their craft. The company ascribes strictly to the True Faith and that which is revealed in the Holy Scrolls, their acceptance of employers revealing such. CHAIN OF COMMAND Unoathed: Camp Follower (Aide del Castello) Camp Followers, or Non-Combatants, are men and women employed by the company yet unoathed to the Baron, and thus not bound to service of any kind. Their duties vary greatly, from medical responsibilities and smithing to cooking and brewing. Donning the armband of the company, their service is informal yet vital. Aspirant (Aspirante) Aspirants are the untested or men of the company. Given training and a trial, they are to prove their skill and competence before entering the ranks proper. Men-at-Arms: Armsman (Soldato) Armsmen are the oathed and integrated men of the company. They comprise the majority of its roster, being plentiful in number. They are subject to compensation and standard equipment, able to participate in contracts of their choosing, though they possess no authority. Horseman (Coustiller) The Horsemen of the company are standard cavalry soldiers, expected to keep their own steed within the company stables. Vanguard (Avanguardia) Vanguards are the most combat-skilled of the Men-at-Arms within the company. They donn brigandine and full plate armor. They are often issued to special or sensitive operations, as well as gaining ground ahead of the s Officer Corps: Captain (Red) | Lieutenant (Yellow) | Sergeant (Blue) Sergeant (Serjente) Sergeants are the lowest of officers within the corps, proving to possess some semblance of leadership ability. Their duties are to direct formations and ensure the discipline of their lower companymen. Lieutenant (Tenente) Lieutenants are those proving to be up to the stock of a Captain, yet unneeded at the time. These officers are to serve as Captains, leaders of squadrons, ad-hoc in the absence of their respective higher-ups. Captain (Capitano) Captains are the highest rank of plurality, leading small squadrons quasi-independently. Their duties revolve around recruitment, training, and advisory to the High Command. High Command: Marshal (Condottiero) The Marshal is the Baron’s hand to the company, a singularly important and powerful commander. His duties are to ensure the companymen are well fed, paid, and kept busy, as well as ensuring the competence and worthiness of the officer corps. The current marshal is The Honorable Faust das Goethe. Baron (Barone) The Grim Baron of Blackwald is the most superior and honorable member of the company, reigning dually over the lands which the company calls home in a manner of civics, and also over the company in its entirety. He is to have the superlative say in all operations of the company. The currently reigning Baron is His Grave Excellency, Joachim Ashford de Rouen. CONTRACTS Escorts: The Company will happily oblige to secure the safe travel of citizens or foreign nobles from a starting point to a destination. Auxiliaries: The Company will, with proper compensation and ethical ensurance, aid in offensive or defensive campaigns of nations of the True Faith. Assassinations: The Company will ensure the swift termination of single targets. Women, children, and men of the cloth excluded. Larcenies: The Company will ensure the relocation of items of interest from one location to another, at the presumed behest of their current beholder. RECRUITMENT Able bodied men of the True Faith are welcomed into our employment. Further a letter to the company’s address containing the following information: Name: Age: Culture: ((Username: ((Discord:
  9. spk

    The Red Company

    The Red Company The Company There will always be conflict among the various groups of Descendants, and in the chaos of war there is opportunity. The Red Company seeks to take initiative and earn employment during that opportunity. The Company would do that by making contracts with cities or nations to provide extra manpower that they need to achieve any military goal, for an agreed upon price. Composition The composition of this band is any Descendant who can contribute to the group, and are courageous enough to fight for the common cause. As those are the only two requirements, membership is open to many races, and many different experience levels. Anyone can join, from a veteran ex-soldier to a young aspiring adventurer. As for the type of units the company likes to deploy, the majority are the dismounted man-at-arms. These units are to engage the enemy in melee combat and must be good fighters. Typically they are armed with a longsword, but may be given war-hammers. The Company will also equip and train men with crossbows, for more range capabilities. This combination of man-at-arms and crossbowman makes up the bulk of the fighting forces deployed by The Red Company. Cavalry could also be used, but horses are mostly used for scouting and transportation. Ranks Commander The commander of The Red Company is the highest ranking officer, he must also be head of The Order of the Red Flame. He is in charge of securing and negotiating contracts for the company, as well as finding other exploration and economic opportunities. He’s also the military planner for The Company, and allocates certain tasks to sergeants, or other qualified soldiers. Sergeant The Sergeant is the second highest ranking officer in the company. The Sergeant must be a part of The Order of the Red Flame, and must have displayed a wide variety of skills to achieve this rank, including skill in battle, astute strategist, and dedication to his brothers in arms that goes above what is already expected. These soldiers are often allocated responsibility for certain tasks which need to be completed and are expected to be efficient in their execution. Veteran The veteran of the company is the highest ranking member of The Company before joining The Order. These soldiers are elite fighters who have shown dedication to the company. If a Veteran shows promise of being a good and reliable officer, then they will be asked to join The Order and be promoted to the rank of Sergeant. Man-at-Arms These fighters make up the bulk of the fighting force of the company. They are dependable men and capable fighters who have passed their training and initiation. They will be asked to go on different missions with Sergeants or Veterans commanding them. Once they distinguish themselves on the battlefield they will be given the promotion to the next rank, Veteran. Recruit These are the lowest ranking members of The Company. They are the freshly joined recruits. Those of adequate military or fighting experience will pass quickly on to the Man-at-Arms stage. Those who are new to combat will undergo brief training to make sure they are able to contribute on the field of battle. Both groups have to be tested once they are ready, and then swear their oath to uphold The Company’s values for as long as they are a member. Then they pass on to the next stage, Man-at-Arms. Uniform The men and women in The Red Company are not required to wear any uniform, as long as they wear something protective that has red and/or white to distinguish it, as those are the main colors of the group. The fighters in the group may be given a uniform if they desire or do not have anything that is matching that description. To Join Message Sean_kelly26#1626 on discord, include the following: MC name: IRP name: IRP race: IRP age: Any other info you want us to know: I'll message you back as soon as I see your dm.
  10. A Kraken’s Contract with a Lubba The Unified Domain of Vortice has contracted The Silver Lubba Band today, 12th of The First Seed, Year 28 of the Second Age to do the following within the lines of a custom contract which combines the following contracts into one: Garrison contracts Garrison contracts are similar to road protection contracts, though these contracts are for patrolling cities and settlements, defending them at any cost from raids, slavers, and malicious actions posed by the people inside. A list is to be provided to avoid confusion on what is allowed and what isn’t within the garrison. These contracts are often long in nature as supply would be little to no issue at all. In this contract it means The Silver Lubba Band will reside within the walls of The Unified Domain of Vortice for the duration of this contract, assisting with protecting its people where capable and will be provided with a location to temporarily operate from. Training contracts The Silver Lubba Band is able to teach soldiers, recruits, and levies to match with our bondsmen. This could be in combat, medical expertise, tracking, hunting, discipline, or general survival tactics around the world. These types of contracts are separated into two contracts: ‘Theory’ and ‘practice’ for each topic of training provided with ‘theory’ being less expensive to organize and hire and ‘practice’ often requiring more effort on the band’s end and resources thus more expensive for a contract. Duration and instances are negotiated at the creation of this contract. For the duration of this contract, The Silver Lubba Band shall train up those willing to be trained within The Unified Domain of Vortice to the degree that is achievable within the time this contract lasts. Two trainings will be held per stone’s week at times negotiated with the local population. This Contract lasts One stone’s week before it either needs to be renewed or ends. The Unified Domain of Vortice agrees to pay 550 for this stone’s week time of service. signed, Mika Uialben The Silver Lubba Vivian Maelstorm
  11. The Silver Lubba Band 12th of The Grand Harvest,Year 27 of the second age (For The Glory of The Eternal Silver Lubba) Tensions rise and fall, but even in times of peace, there are battles to be fought. With this mindset and a recent acquisition of spare land and time, The Silver Lubba Band has been made to help quench this demand for soldiers with a right price. Raiders, slavers, bandits, and simple brigands roam the realm all night and day making our roads unsafe and take wealth within minutes that could have taken them years to acquire. Unfair and dishonorable as it is to rid an innocent citizen of their goods, we seek to return the favor and take what has been taken. (The Silver Lubba Band marching to their next contract) (FLAPTRAPS ART. BY RICHARD ANDERSON) Chain of command: With the company still being relatively new, the structure must be simple yet effective. Taking some cultural aspects of Old-Sutican life, this band of mercenaries found its structure and titles fitting for the job of protection and honor among each other. The Silver Lubba The Silver Lubba is the leader of the Silver Lubba Band, making deals and contracts with whoever requests them for a reasonable sum of wealth. Often found to don a grand suit of armour decorated to establish their presence among peers. Eternals Eternals are the highest rank you can achieve within the band, often found to be excellently trained and often assigned to special missions that could earn them a good wage. These members are often seen stepping in for The Silver Lubba as commanders or representatives of the band to complete a deal. The Eternals are often found wearing a set of full plate armour with the respective decorations they have earned through their service to the band. Titans Titans are the experienced members of the band, easily distinguished with a full set of plate and a more heavy-duty weapon to finish their missions successfully. These members are granted some major bonuses such as access to storage and more restricted areas in the location the band is garrisoned. Bondsmen Bondsmen are the lifeblood of the band, having sworn the oath and finding themselves to wield their weapon of choice proficient enough to matter in battle they stride forth to fulfill their duties within the band. They are often given a variety of tasks, ranging from protecting roads to staying garrisoned within a city to protect the citizens inside or even fight in a grand war if the contract calls for such. Novices Novices are new members of the band, often seen to do the smaller tasks or walk along with the bondsmen to learn the ropes of how it all goes down. These members usually require training with their weapon and the mindset of being a bondsman, though they are still given jobs and light armour to fit in with their peers. Novices are allowed to be assigned to higher-ranking members of the band to lead them through daily life, making sure they earn their experience that way before they are recommended for promotion to Bondsman and to cite their oath. (Two Titans of the Silver Lubba Band patrolling the mountains of the main continent) (The mountain pass by Sina Hayati) General Ideals: The foundations of the Silver Lubba band are depicted here, violation of these rather basic but essential ideals could mean the removal of a member. Trust Trust is valued above any coin, Trust is what makes one reliable and ready to take on the world before them. This essential aspect of the Silver Lubba Band is presented as something that needs to be built up again with every new novice entering, ensuring their dedication and the building of friendships within the band to keep ourselves entertained. Trust is the foundation we all must acknowledge as everything is built on it. Profit The band is here to turn a profit for everyone in it, depending on individual contribution to the band they shall be rewarded accordingly upon finishing a job or taking care of a group of bandits on the road. While minas are relatively useless in today’s realms and the resources have become a bit more scarce than previous realms, profit is always put back into the band, its equipment, and its garrison site. Honor Honor is prevalent in many cultures, but often found lacking among peers, which is why honor is valued highly among bondsmen and higher-ranking officials to ensure a fair system among themselves and their potential contractors. This means that the Silver Lubba Band will not aid in raids and surprise attacks on citizenry or at least make an attempt at excluding citizenry from touching their weapons of choice. Tolerance Tolerance is a necessary aspect of the band as tolerance, in this case, is the acceptance of other cultures and faiths to unite under one banner as a band to allow for diversity in tactics and methods. Tolerance is also practiced as self-restraint, making sure words won’t reach us as well as minor actions, acting righteous rather than tyrannical among peers. The clear exception to this is violence exerted upon you or actions with malicious intent. Discipline A band of mercenaries can not exist if the band is merely affiliated with each other loosely, making communication and general efficiency a priority in the band. Those who are trained properly have allowed themselves to be trained properly with the discipline they hold and build experience from there to develop their own style. Failure to uphold discipline often puts you at odds with the world which you can not win and results in the judgement of the higher officials of the Silver Lubba Band. (A Novice being accepted into the bondsmen of the Silver Lubba Band by an Eternal) (Illustration by Mohawk Games) Band Contracts: Due to the rather fast pace of the Silver Lubba Band, it is necessary to keep up contracts for every job that they are being hired for with a time limit before it has to be renewed depending on the job provided. Every contract is honored and only one contract can be issued at a time to avoid confusion among bondsmen. Contracts provided by the Silver Lubba Band are limited, though can be negotiated with the right price. Road protection contracts A rather simple and to-the-point contract. A road protection contract includes the Silver Lubba Company to set up a temporary camp near a road from where they head out and patrol the roads from any malicious activities they spot. A list needs to be provided with members included that are considered malicious towards the contractee. These types of contracts are often short in duration and don’t require much payment. Garrison contracts Garrison contracts are similar to road protection contracts, though these contracts are for patrolling cities and settlements, defending them at any cost from raids, slavers, and malicious actions posed by the people inside. A list is to be provided to avoid confusion on what is allowed and what isn’t within the garrison. These contracts are often long in nature as supply would be little to no issue at all. Reinforcement contracts A reinforcement contract is as it sounds, it bolsters a group temporarily to complete tasks and aid them in their missions. The mission must be clarified beforehand and deemed ethical before this contract will be signed by the Silver Lubba band. This type of contract allows for assistance in a ‘raid’, though the bondsmen will only assist with taking on soldiers and those arming themselves to threaten the lives of the band and contractors. These contracts last for only one instance at a time or a duration of time, which is to be negotiated. Bodyguard contracts Bodyguard contracts are rather simple in nature. The Silver Lubba Band sets out with a small detachment or a large one depending on the severity of danger that this mission could pose. These types of contracts are often only for one mission or a duration of time and could be costly. Training contracts The Silver Lubba Band is able to teach soldiers, recruits, and levies to match with our bondsmen. This could be in combat, medical expertise, tracking, hunting, discipline, or general survival tactics around the world. These types of contracts are separated into two contracts: ‘Theory’ and ‘practice’ for each topic of training provided with ‘theory’ being less expensive to organize and hire and ‘practice’ often requiring more effort on the band’s end and resources thus more expensive for a contract. Duration and instances are negotiated at the creation of this contract. Skirmish contracts Much like the reinforcement contract, these types of contracts are a one-time thing and often used during wartime to gain an edge in rallies to march to victory. These contracts include a majority of the Silver Lubba Band to rally and reinforce for a single skirmish at a time before the contract needs to be renewed or upgraded to a war contract. War contracts A war contract is the most expensive, though also the one contract which requires the Silver Lubba Band’s full attention to aid in war as a faction of its own. Contracts like these are often structured on what the band rallies and what needs to be done in the war to see it to its completion and get paid per battle aside from the initial fee that pulls the band into this war. Retrieval contracts Retrieval contracts are often the hardest to complete successfully, though the Silver Lubba Company is willing to assist with retrieving a captured citizen or important figurehead. These contracts are often considered a standard and a clear list of what is allowed to be done and what isn’t needs to be provided. These contracts are a one-time use before they require renewal. Custom contracts Custom contracts are contracts that are not provided in the list stated here, often for more specialized missions and found to be a bit above the average asking price as these contracts aren’t the Silver Lubba Band’s expertise. Contracts like these vary greatly in duration and purpose, meaning all specific needs need to be stated within the contract. Custom contracts are often kept hidden away by the administration of the band to avoid discovery of its existence. OOC:
  12. The Free Company of King Louis’ Heart “Woe upon those who oppose our Prince!” Ser Basil ‘the Hangman’, during the Battle of Salvus Repentus. The Lions of Hightower over the white snow of the Hesseltine Mountains, on a red and gold field. In quick summary, the Free Company of King Louis’ Heart is a militant based in the land of Ponce. They owe their loyalty to the Prince Hightower of Ponce, in times of peace and during conflict which he is involved in, and are released from their vows to practice mercenary work when not required under the Hightower banner. Signed, Captain Peter Bedevere Chronicle of a Golden Heart “This heart once was alive.” - Abbe Onfroi, looking at the heart of King Louis, 1542. _____________________________________________________________________________ The Louisan Host charges forth to clash with mercenaries, hired by Salvus Repentus, outside of Peyran. C. 1521 Unknown At the end of the Duke's War, Louis Francis Hightower besieged the Republican stronghold of Peyran. Salvus Repentus, the pretender Republic which had claimed the King’s title, was an entity in chaos by the time the Louisan Host arrived at the walls. Ser David Lamppost was the first over the walls, followed by Ser Basil Bedevere and his Hangmen. The walls were quickly breached and fighting went to the streets. The day was won swiftly, Louis Francis was crowned on the battlefield without much pomp and immediately set forth to constructing his new state. The Hightowers had settled into the Republican senate building and utilized it as a base of operations for controlling their new subjects. After a year and a half of rule, King Louis Francis I called the condottieri, knights, and men-at-arms in his control together. The Condottiore known as Gianpaolo Gradic brought three stab wounds to the King’s chest. Chaos erupted in the court, with numerous sellswords turning their blades onto the King’s levymen and knights. The Sack of Salvus Novus had commenced. Ser Basil, and two squires, fetched the body of Louis Francis into an escape tunnel that had been mapped by the ousted Doge. Basil and his men fought to the docks, the Prince James I in their possession, and made it onto a ship. The boat was sunk by an Savoyard warship, which had been lurking in the depths prior to the coup. The body of King Louis was lost, but Ser Basil and Prince James escaped onto the mainland. Three days, a monk discovered the water-logged body and carved out its heart. The organ was later encased in gold, the stab wound that brought it to death claimed to be visible. He was identified by his crown, which had been sunk into his decomposing head when the ship met its violent, turbulent doom. For a lengthy time, the heart passed between clerical and scholarly hands. It was purchased from a defrocked friar, called Tomas von Bun, by the Prince James I following his arrival at the Johannian Court. Now, a generation later, it is in the possession of the Prince James II of Ponce. Many believe the heart to give its holder bravery. The relic is the prized posession of Ponce and before every battle, the Free Company will offer it a quick prayer. On Louisan Tradition: Prosus Condotierri “You’ll never get fame or riches, unless you do.” - Ser Beelzebub Basarab, to the company lined in the courtyard, 1554. _____________________________________________________________________________ The three Captains collecting taxes for the Prince of Ponce. C. 1555, Lady Anne Marie The Company of King Louis’ Heart is contracted by House Hightower to serve as its standing retinue. However, in accordance with the Prosus Condotierri military tradition established by King Louis Francis I, the three Captain have the ability to take on contracts of their own. When not in times of war, the soldiers of Ponce can be conscripted to other conflicts to draw revenue. When not at war under Ponce or performing a contract, the Company will serve Ponce and its people de jure. They perform the basic duties of protecting the land, enforcing the Lord Hightower’s Law, aiding the citizens and aristocracy, as well as manning the keep. As taught by the Duke of Furnestock, a close friend of Prince James II, the Rule of Three disallows for any abuse of power taken by an army. It effectively delegates ruling of the band to three equal captains, each with equal say, so that they can effectively yet wisely make decisions regarding its affairs. The reigning ruler of Ponce has the ability to veto decisions which he does not agree with and effectively rule the Company as its sole leader, in times of necessity. Though, this rarely occurs, as the head of state must deal with other matters. Accolades and Medals “The way to a man’s mind, is his head.” - Valentino the Rat, pinning an award to a recruit’s hat. _____________________________________________________________________________ The St. Everard Cross Awarded to those soldiers who have proven their bravery even in the face of bleak odds by rescuing a companion in combat. It is considered to be a great honor, as it denotes one's devotion to their cause. Medal of the St. Everard Cross 100 Minae Reward Gilded Sword The King James I Medal In ceremony, the recipient is awarded with this following a display of commanding excellence, including when a commander is fallen and impromptu leadership is taken. Often, the King James medal accompanies other awards, such as a promotion or minae reward. It is representative of King James I as the greatest leader of Salvus, having effectively governed diplomatically, militarily, and stately. Medal of King James I New iron set of armor 150 Minae Reward Victoria Salvus Repentus The Victory of Salvus Repentus is symbolic of the conflict in which King Louis Francis I conquered the pretender state of Salvus Repentus, ruled by a Republican Doge. It is awarded to a man who shows significant skill in combat in which he successfully kills ten enemies in a single battle. At its central is the bust of King Louis Francis I Hightower. Medal of Victoria Salvus Repentus A gilded set of armor 250 Minae Reward Hierarchy of the Free Company “The colors of a man's tabard should match those of his friends..” - Ugluk Proverb _____________________________________________________________________________ The uniform of the Free Company is the colors of Ponce, gold and red, complete with the cape of King Louis Francis I. Men are allowed to don their personal arms, in small manner, upon their cape. Furthermore, they can display their accolades and medals upon their breast. Men are expected to keep their armor, weapons, and uniform in clean order. Hierarchy and Payment “They key to a man’s heart is his chest. And his coin purse!” - Saint Thomas Denims III, delivering messages. _____________________________________________________________________________ The Ponceau regiment charges forth in the Battle of the Gorge. C. 1593, Joseph Frederick Horen; Duke of Furnestock To sufficiently fund itself and give incentive to its swords, the Company uses profits gained from contracts outside of Ponce to supply a regular wage to its soldiers. Pay varies depending on basic rank and often acts of note earn a raise. Captain - Wage varies based upon contracts taken by the company. The Captains make decisions for the company through voting, however in the absence of other Captains they make act alone. Often, Captains are chosen from the ranks of the Company or from the Prince of Ponce’s knights. Adjutant - 200 Minae every Saint’s Month. The Adjutant is the delegation of the Captains to the rankers. All serjeants are expected to maintain a Company supplied steed and a lance, so that in combat they make up the cavalry. Ranker - 100 Minae every Saint’s Month. Rankers make up the vast majority of the order and often are found as infantry. Standardly, they make use of crossbows and longswords, pikes, or any assortment of short-arms. Valet - The valet is equivalent to a recruit. He receives no pay, at first, yet will soon be promoted following a sufficient amount of time within the order (usually one Saint’s Week). Special Ranks “Why are you so special?” - Old Captain Nathan to a bug-eyed recruit. _____________________________________________________________________________ The Company of King Louis’ Heart charges forth, its red banner pitched in combat. C. 1590 While the main duty of all Louisans is to serve the Company, a select few have specific roles in the order based on their particular set of skills. They receive no pay bonus, but are often given gear which pertains to their specific role. Standard Bearer - The standard bearer is charged with bringing the banner of the company into combat and ensuring it remains pitched, in the valorous position against the wind, for the entirety of the battle. Should he fall in combat, the soldiers should retrieve the banner to keep morale and momentum! Surgeon - The surgeon is charged with the tending of battlefield wounds and homefront illnesses. Whenever harm befalls the Company’s men, he is there to aid. Quartermaster - He who is charged with the supplying of all men. The quartermaster manages the armory and supplies each man with his gear. Prior to battles, he is expected to make sure everyone is readily equipped. Purser - The purser is charged with the funds of the Company. When a soldier earns a raise or when all soldiers require payment, he must supply them with such. Furthermore, if the Company is going into a new venture, he will be responsible for garnering funds. Signing up for the Company (APPLICATION) “Yah you like that?” - Piero Gradic asking onlookers if they are interested in his enterprise. _____________________________________________________________________________ Men scramble to speak with their local Free Company recruiter in Johannesburg. C. 1584, Unknown. You’ve followed a trail of posters for this mercenary company to a nearby tavern. Many men gather around a table and you wait in line. A recruiter stands before you, he claims a strange pair of spectacles and a Hightower tabard. What’s your given name, man? (MC and RP): (Skype): How many years’ve you got?: Did your pap teach you any craft? (Nexus trade, if any): He adjusts his spectacles and looks you up and down.
  13. (There would be a large poster hanged on the entrance of a tavern in Oren) It reads: Mercenary For Hire! Looking for a strong guard to protect yeh in yer travels?! Or someone that will do work for you? Well here is Uhjha'k a big Kha that will do anythin' for mina! He is extremely good with tha sword and knows how to blacksmith, mine, and even leather-work. This young Kha will keep yeh protected during your journeys and no one will dare to mess with yeh! If yeh interested in Hiring this Kha just read the directions below. (OOC) I will do almost anything from crafting and blacksmith to fighting, list your offers down below if you want to hire me.
  14. OOC stuff: THIS REGIMENT WILL NOT BE FULLY OPERATIONAL UNTIL THE RELEASE OF 5.0 ON 6th AUGUST. UNIFORM SKINS CAN BE FOUND HERE: Light Armour Medium Armour Heavy Armour A wee bit about myself: I'm actually a Dragoon in the Canadian Forces (I operate LAVs as a Recon Soldier, in layman's terms.). If you're looking for legitimate, quality military RP, you've come to the right place. Now since I'm lazy and don't want to train nerds how to fight, I've created a Private Military Company that aims to be operational as much as possible. This means your character (can be an alt if you really want to join), will need prior service in some sort of military or guard force under his belt. The Regimental Motto is at the very top of the scroll you just read, under the fancy "Regiment Du Neufgart" letters and golden fancy-looking border things. YES, we hire women, but only if you Mulan it and pretend to be a dude the whole time (which will be hard considering you need facial hair to join). I am basing this regiment loosely off of the Swiss Guards that King Francis I of France used. Mercenaries have been used by governments for ages and ages, so this concept isn't something new or far-fetched. You literally just hire us under a contract and we'll fight for you under the guidelines set in the contract as if we were your own men. You don't have to worry about the classic "mercenaries fight for whoever has the most money" stereotype, either, since everything is set in stone by the contract. Cleos Jorrel is the Commanding Officer. Contracts will be made and signed in-game as an item (book), and copied so both I, and yourself have a copy. The contract will be administered to the members of The Regiment most likely through skype or whatever, so that they all know what they have to do and where they have to operate. You don't just have to use our services as a bonus unit in war, either. We provide armed guard for palaces, mansions and even towns or cities if need be. The regimental salute is to slam your fist to your chest, and in a deep voice say or shout; "Ava Neufgarten" This group will be as professional as possible, too. I won't tolerate any shitposting or memes in here or the server, ESPECIALLY in-character- even as a joke. You get a sweet uniform, too. Made by yours truly. Below are the applications. If you have ANY questions, please ask. APPLICATIONS (copy-paste). Answers will be written in normal text, not bold/italic/underline/strikethrough, size 18, on the line(s) UNDER the questions. ((Applications may be referred to In-Game/In-Character as a means of starting/ending a contract, demoting someone or kicking them out. For example: "You signed in your contract that you agreed to the Code of Chivalry. There is no excuse for what you did!", or "It says on the contract that we were to work for you until 5 Suns Smile, 1571. Unless you start a new contract, we will be leaving that day.")): JOINING CONTRACT ((In-Character Information)) Surname: Given Names: Age: Gender: Race ((all are accepted)): Do you have prior military experience?: Do you understand and accept the terms of Unlimited Liability? (Yes/No): Do you understand and accept the Regimental Code of Chivalry? (Yes/No): Do you agree to remain professional and maintain a high standard of positive Dress and Deportment at all times, on or off-duty? (Yes/No): What are the Regimental Colours?: Describe, in your own words, what Regiment Du Neufgart is and does ((make it short.)): What is the Regimental Motto?: Who is the Commanding Officer of the Regiment?: What is the Regimental Salute?: Sign and Date: ((OOC Information)) Add Mullraugh on Skype with the message "Add me to The Regiment chat." ONLY IF YOUR APPLICATION IS ACCEPTED. I don't care about anything else. Just act mature as humanly possible and you've got the job. ___________________________________________________________________________________________________________________________ The following may also be done in-game. Just send a bird to MULLRAUGH if I'm online and we'll have a face-to-face chat. Please note that The Regiment may decline any contract if it is deemed unwise or if it's literally a death trap. I.E. You want us to assassinate the Emperor of Oren or something stupid like that. HIRING CONTRACT ((In-Character Information)) Surname: Given Names: Are you Nobility/Royalty? (Yes/No): What type of contract is this? (Guard, Military, Other ((OOC: we may be hired for illegal things such as assassinations, aiding in open rebellion, etc)): What are your affiliations? (Who/What do you work for? Nation, House, Army, etc): What do you want Regiment Du Neufgart to do for you?: Where will this take place? How long will the contract last? (Maximum of 1 Saint's week. More contracts may be made once this one is expired. Just give IRL dates.): How much will you pay? (Up to negotiation. Don't expect it to be cheap, though. 300 Minas would be considered low.): Will you provide Food and Accommodations? (We'll need to build a camp on your land if not.)(Yes/No): Do you know and understand that Regiment Du Neufgart will 'not' assist with any unlawful actions?(Yes/No): Do you know and understand that Regiment Du Neufgart serves itself and this contract only; not yourself, your superiors or your subordinates? (Yes/No): ((The following are to prevent being seen as an enemy element when not under a contract. Regiment Du Neufgart will remain politically neutral and hold no grudges or prejudices when there are no current contracts against you.)) Do you agree to remain friendly or neutral to Regiment Du Neufgart after this contract has expired? Do you understand that Regiment du Neufgart may sign a contract in the future where The Regiment must fight against you?(Yes/No): Do you understand that if Regiment Du Neufgart must fight against you, once the hostile contract is broken, The Regiment resumes Neutrality?(Yes/No): Sign and Date:
  15. The Azghari Warband “When the Lamb broke the fourth seal, I heard the voice of the fourth living creature saying, “Come.” I looked, and behold, an ashen horse; and he who sat on it had the name Death; and Hell followed with him. Authority was given to them over a fourth of the earth, to kill with sword and with famine and with pestilence and by the wild beasts of the earth.” A band of brothers and sisters equal beneath the Eternal blue sky, this band of nomadic peoples are renowned for their passion and fervour - the most proficient horse riders to ever grace Vailor’s many meadows and pastures. Formed by Darius and Cyrus, sons of the great Sasan, the pair of warriors were without parallel; renowned for their hundred-strong harems. Although there exists no ranking for the warband, the strongest leaders are chosen by the entire warband to guide them - holding no position except that as a trusted figure. In this way any man can make his fortune and become great, provided he be worthy. They made their foes flee in horror because their swarthy aspect was fearful, with an intriguing distinguishment in their eyes is seen through the colours of brown, green and blue. Their hardihood is evident in their wild appearance, and they are beings who are cruel to their children on the very day they are born. For they cut the cheeks of the males with a sword, so that before they receive the nourishment of milk they must learn to endure wounds. Hence they grow old beardless and their young men are without comeliness, because a face furrowed by the sword spoils by its scars the natural beauty of a beard. They are short in stature, quick in bodily movement, alert horsemen, broad shouldered, ready in the use of bow and arrow, and have firm-set necks which are ever erect in pride. Though they live in the form of men, they have the cruelty of wild beasts. A travelling band, these nomads are oft on the move and rarely stay in the same place- their swords are sold to the highest bidder. Many kingdoms have competed to hire them, brutal warriors who are known for both their skill in the field and their fortitude when faced with great sieges. Their ranks know no difference between man or woman, any creature except the accursed Kha can serve amidst their ranks provided they can ride. The Azghari do not settle and farm, they are hunters and gatherers - fast moving horsemen that stay for only short times in a single place. Every member is expected to sustain themselves by their own tools, hunting game and slaying prey to feed them. Slavery is accepted by the Azghari, and a man is judged on how many slaves he has taken. For those who are taken in bondage, freedom can only be earned by hard coin or valour shown in the Warband’s service - freeing them to fight as any other rider. For the wealth that is gathered in battle, every man receives an equal portion - the Warband knows no boundaries to brotherhood. The faith of the Azghari is revolved around the deity of ‘Od Tengri’, the unknowable one who knows everything. He is the judge of good and bad, Tengri can bless a person richly, but can also utterly destroy those whom he deems unfit. His actions cannot be predicted. His ways, difficult to know. There exist many other spirits or 'aenguls' besides Tengri. These spirits are diverse. They can be good or bad or of mixed temperament. They can be gods residing in the upper heavenly world, wandering evil spirits from the underworld, spirits of the land, water, stars and planets or spirits of the ancestors. They can be in charge of certain tribes or of certain nations. Under Tengri these spirits all have some limited influence, but it is nearly impossible for normal people to contact them. Only the High Priest of Od Tengri can contact them. Unless Od Tengri contacts them himself. There is no 'one true religion'. Humanity has not reached full enlightenment. Nonetheless Tengri will not leave the guilty unpunished and the virtuous unrewarded. Those upright in spirit and righteous in thought are acceptable to Tengri, even if they followed different religions. Tengri has given different paths for man. Anyone interested in service would do well to inquire with Cyrus (LemonDropzz) or respond here: OOC: Username: Skype: IC: Name: Race: Age:
  16. *There is a flyer in populated cities with messy hand writing* IN NEED OF MERCENARY "I know of a man who is in grave danger but will not accept my help. Because of this i ask of a strong, powerful man or woman to watch over him. Each elven week that you watch over him, you will be paid 150 minas. If you do wish of this, contact Elynnus, a guard who lives in the snow elven lands." ~A Ooc info: Elynnus's ING is Harleyx and for those of you who may not know, a elven week is a ooc week. Also please make sure your character is skilled and not a imbecile who won't properly do his/her job.
  17. The Blackfist Company The Blackfist Company is a mercenary, merchantry and worker force situated in the Kal’Krest. The purpose of the company is the growth of the members in their skills and nature, and to become a place known for it’s quality of product and membership. The Company was founded by Magnus Blackfist, Clanfather of the Blackfist clan and Jarl of Kal’Krest. Once the initiate is elevated to one, or multiple of the three sects, he will be given housing within the city and room along with guidance to practice his/her arts. - Ranks - Company Inititate: The first rank of the Company is given to a recruit as he joins it. This is only temporary, and he will after a short time be sorted into the other sections. All members of the Blackfist Company can be in multiple of the groups, but can only master one of them. This means that one must chose carefully before selecting. - Warriors - The shield and sword of the Company. They protect the Company and it's interests whatever they might be. The Shield protects the merchants, workers and artisans, while the sword can be bought if the price is right. - Commander - The Commanders lead the veterans and footmen into battle, and is in charge of training them. It is their job to cultivate their potential and mold their abilities not only as combatants but also as leaders. - Black Centurions - The Elite rank of the Blackfist Company is part of the warrior section sent in to break an opposing force, or to carry out the most dangerous missions. - Veteran - Specialized rank: Axemen, Swords, mounted lancers, and archers are separated in this rank. This is where the warriors are sorted into squads and they will be given horses and better weapons to fulfill their roles. - Footman - The first promotion of the company. This is before they are specialized in combat, and are given the rank of veteran. This is where they are given their sets of armor, and expected to fight for the betterment of the company. - Artisans - The Artisans are the Blacksmiths, Stonemasons, Enchanters, Architects, and so on. They supply the merchants and warriors with the necessary equipment to fulfill their jobs. - Master Craftsman - The Master Craftsmen are the experts of the Company in their art. Amongst the Artisans they are respected and well taken care of, as the quality of their work is without equal. To become a master craftsman an journeyman has to complete a “Masterpiece” to illustrate their skill in their art. The Masterpiece can be everything from an perfectly cut gem. - Journeyman Craftsman - The Journeymen are craftsmen that have completed their apprenticeship and are officially acknowledged by the Blackfist Company. Their craft is trusted to the footmen, veterans and seniors. They are also trusted to produce building material in mass for sale or for city building. - Apprentice Craftsman - The Apprentices are craftsmen which have yet to prove themselves for the Company, and work under the supervision of a Journeyman or Master. - Workers & Merchants - This is the blood of the company, where the resources are gathered and bartered. The workers gather the resources, while the merchants sell them or buy them from others. - Master - The masters are trusted with overseeing the other members, and are free to do as they please when it comes to agreements. Their agreements are not just limited to other groups or single individuals, but also cities and nations on behalf of the Blackfist Company. - Senior - Later on when they have proven their worth to the Company they are given the rank of Senior Worker/Merchant, and are trusted to work more on their own. For the workers this does not change much, but the Merchants are given bigger freedom to their trade and allowed to make agreements on their own with other groups. - Aspirant - When the merchants and workers start out they are aspirants, working under a more senior member of the Company until they are trusted to start more on their own. - Recruitment - The Blackfist Company accepts people from all races, despite it’s founding by the Dwarven Blackfist Clan. Already it’s ranks hold a few of the other races, and membership is given without discrimination. The Blackfist Company offers an environment where one can develop your skills with the guidance of veterans, no matter what they be. You may join any of the groups, and even multiple of them if that is your wish, though mastering any of them will take time. - Masters - This is meerly the list over the masters, and does not hold the full member list. - Application - Depending on your personal skill you might jump ahead the apprentice stage, and in some cases the journeyman stage in certain parts of the Company. City of Kal'Krest The Blackfist Company is located in the dwarven lands, within the city of Kal'Krest a city for the company and by the company.
  18. The Winter Wolves "The Winter Wolves are always hungry." The Winter Wolves are a new mercenary charter that can be hired to do many different services. We are always taking applications to join, so if you are interested send a bird to Cain Miles ((Dinacow)) for more information. We are looking for anyone with any level of skill, and we pay well and steady. If your tools of trade are damaged, then they will be repaired for free. You must be able to be called upon for battle or work almost whenever, and are expected to meet some level of activity and productivity. We are a family and our name carries some weight due to our connections, so in our group you are even somewhat safe from bandit attacks and slavers. Come claim your glory and honor within the charter house located outside of Petrus.
  19. ((We are for hire for almost any kind of mercenary job you can think of. See the post below or this link for more details: http://www.lordofthe...ssins-for-hire/)) Walking through town one day, you are approached by a mysterious man, cloaked in dark grey. You can see strands of white hair under his hood, but the rest of his features are obscured. He examines you and says in a relatively deep voice, "You look like the type...tell me truthfully, are you..a mercenary, a thief...an assassin..?" Looking at the man questioningly, you reply: "Uhh..not really.." "Perhaps..what is it to you?" ((To apply, please fill out this application and give it to the man (post it in this thread)) Upon completion, you wander over to the man, and extend your arm to him, holding the application. He looks around, then takes it from your hand. ((See post below for more details on guild))
  20. Company of the Sandborn History; The company started a few years back with the failure of Sand’s attempts of creating a military, he was raised as a knight and learned the skills of riding and the art of blade. His strive of creating a respectable military only resulted in multiple reformations and a military that for ever will be a disgrace to the lands they came from. In his time away from the failed military he began to recruit sellswords behind closed curtains to help secure to future of his city yet as he was beginning this process, the great exodus caused much strife in his life, later he was exiled from his lands for a peace that did not last. He took his small brigade of sellswords and made for the south, to the edge of the orcish desert. There is where he trained his men to be battle ready. For many years the once noble, now mercenary, camped there with his men, training low born and knights alike. This is how the Company of the Sandborn first began their contracting days. Payment from the company; The payment of all contracts is split between officers, sellswords, and the company vault. The split goes as follows. Officers - 25% Sellswords - 65% Vault - 10% This is split either in minas, or whatever material the contract is being paid in. The sellswords numbers are counted and divided by the amount of minas/materials that the payment is and then handed out immediately after payment. Contracts; There is no set payment the company charges, many factors are involved in deciding if a contract is accepted or not. The danger of the contract, the amount of time the contract is accountable for, and the actual task at hand. The company then judges how many men it need send, unless a specific number is requested. The company must be paid in advance 25% in all contracts. No matter what the contract task is. Application;
  21. The Kathaik Mercenary Company We Fight for YOU, and a bit of gold. Prices: Prices are listed as the amount of minas payed per man.If the entire force is hired, then 200 minas is taken off the total price. We supply our own armor for guarding and raiding contracts. For Battles, take 200 minas off each man if you supply us with armor. Per Battle(warclaim):500 minas. Per Raid:250 minas, depending on security of designated target. Hired Guard Force:175 minas per week.(Maximum of 2-3 weeks) Faction Discounts: Take 250 minas off your total price. Factions subject to a discount: -The Dwarven Legion/Kingdom of Urguan. ((Send Contracts via PM)) Company's Honor: Once we have signed a contract with your faction, we will never go back on it and betray you, until your contract is over. All of our contracts are signed in blood. This is to ensure that no betrayals occur on either side. All contracts and contractors are allowed their secrecy, should they require it. Pay: Members are payed whenever the company master hires them out and receives the pay for their duties. -Members all receive a home in Kal'Azgoth, in order to store their things. -Taxes for all homes are payed by the Camp Master -Members receive weekly rations from the company master -Members receive 100 minas a week, if they are not hired out. Recruitment: Members in this company are expected to place their contract and their missions above any other duties. Failure to do so, except in certain circumstances, can lead to a swift removal from the company. Members are expected to drill at least once a week with the company master. Locations for practices are kept secret until one comes around. Application: ((OOC)) Ign: Timezone: TS(Y/N): Skype(You may PM this to me): PvP Skills(1-10, 10 being perfect): RP Fighting Skills(1-10): Do you have the VA 2a?(Preferred, but not needed): ((IC)) Name: Alias: Age: Race: Reason for Enlisting: Past Jobs: Any other Allegiances?: I will uphold the values of the company and swear to never break a contract that involves my person. I swear that if I am to ever break a contract or break my allegiance to the company, that I am subject to any and all punishments assigned to my person. Roster ((http://tinyurl.com/kqasw5f))
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