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Found 13 results

  1. ᛜ The Heskynne Clan ᛜ → 'Beneath the golden stag's grace, we hunt, sow, and shield the realm's embrace.' ← ᛜ Legend of Origin ᛜ Ivar Thorkin, a zealot of the red faith, founded the clan. Ivar sought out specific individuals, each with a unique skill set, and was able to persuade them to support his cause with an emphasis on the preservation of his country's environment, its culture, and its citizens. Ivar entered the tundra now, followed by his seven faithful followers. They started their training there and developed a tiny community. Ivar had set up a three-year trial for everyone, pushing the volunteers all the way to the edge and then some. Many suffered from shattered bones, frostbite, and other conditions by the end of the first month. They persisted, though. The most accomplished hunters in the history of the clan had been produced by Ivar Thorkin by the end of the trial. Then, each trainee traveled throughout the continent to record additional creatures and the activities of organizations that shared their causes. By the end, they had all grown to know one another as brother and sister, and they decided it was time to start their own clan. The Heskynne Clan was established using the term meaning "Hunter" in their language. ᛜ The Lifestyle of a Heskynne ᛜ In the Kingdom of Norland, the Heskynne clan, once known for their skill as hunters, has transitioned from the wilderness to the heart of Vjardengrad, Norland's bustling capital. Despite the urban setting, the Heskynne clan remains deeply rooted in their ancestral hunting traditions. To uphold their prowess on the battlefield, each Heskynne hunter undergoes a grueling three-year trial of training, an arduous test that hones their physical endurance, keen senses, and tactical acumen. Through rigorous drills and real-life challenges, they forge unyielding discipline and unbreakable bonds with their fellow clan members. The Heskynne hunters navigate the labyrinthine streets, sometimes with the same stealth they once used in the wilderness, ensuring the safety of Vjardengrad's inhabitants, Norland's forests alwhile managing to preserve the ancient traditions of their lineage. Their legacy now weaves a unique tapestry within the heart of the capital, blending the spirit of the wild with the pulse of city life. Clan Heskynne stands as a multifaceted lineage, not only renowned for their prowess as skilled hunters but also celebrated for their specialization in agriculture. Embracing a harmonious lifestyle that balances the art of the wild with the nurturing of the land, they have cultivated a profound understanding of both realms. In the verdant fields surrounding their homesteads, the Heskynne clan employs ancient agricultural techniques, passed down through generations, to grow bountiful crops and tend to lush orchards. Amidst the bounty of nature, they demonstrate a deep reverence for the earth, recognizing that their survival is intricately woven into the delicate fabric of the land they cultivate. Through their unique expertise, the Heskynne clan exemplifies the synergy between the hunter and the farmer, enriching the Kingdom of Norland with their remarkable legacy. ᛜ Festivities ᛜ In the Kingdom of Norland, the Heskynne Clan's festivities are a vibrant celebration of their diverse skills and unwavering camaraderie. During these joyous occasions, the clan gathers to showcase their prowess through tournaments and competitions that captivate both participants and spectators alike. The air buzzes with excitement as archers demonstrate their precision, warriors engage in friendly duels, and hunters compete in tracking challenges that echo their ancestral hunts. Amidst the laughter and cheers, the festivities also pay homage to their hunting legacy, with grand hunts that commemorate their harmony with nature. As the sun sets, the city of Vjardengrad comes alive with the glow of fires and the sounds of merriment, as the Heskynne Clan revels in the spirit of unity and shared heritage. These cherished traditions not only bind the clan together but also serve as a testament to the unyielding spirit of the Heskynne Clan in the Kingdom of Norland. ᛜ The Martial Arts ᛜ The Heskynne Clan developed their own unarmed martial art, based on the concept of momentum over the course of centuries of living in Norland thanks to their close relationship with nature and prowess in hunting. They aimed to utilize the might of quick assaults in battle by paying attention to the fluid movements of the monsters they were pursuing. They honed their techniques through constant practice and trial and error, mastering the skill of deflecting an opponent's force to deliver lightning-quick counterstrikes. They were able to escape attacks with ease and position themselves tactically for a lethal reaction thanks to their footwork, which resembled the grace of a stalking animal. The Heskynne Clan's martial art evolved into a fluid dance of power, emphasizing the unification of mind, body, and environment and mirroring the harmony they sought with the environment. The Clan's unarmed martial art became their signature, once setting them apart as formidable warriors. Their proficiency in momentum-based attacks made them highly sought after for both defense and offense. Now, as one of the many forces guarding the capital, they showcased their unique combat style in protecting the city. With each generation passing down the martial art's secrets, the Heskynne Clan's legacy remains a testament to the potency of ancient traditions and the remarkable fusion of hunting and combat expertise. Their swift and calculated movements continue to inspire awe and respect, forever etching their name as masters of momentum in the annals of Norland's martial history. ᛜ The Cuisine ᛜ The Heskynne Clan's vibrant food is a reflection of their close ties to nature and the abundant Norland resources. Their customs are a feast for the senses because their diet emphasizes meat, mead, and grain. Their meals' main ingredients are the tasty and sumptuous meats they gather on their hunting trips. Their tables feature roasted deer, tender boar, and flavorful poultry that has been spiced with a variety of herbs and spices to bring out the natural flavors. A profusion of mead, a golden nectar derived from honey and water and frequently created by the clan's adept craftsmen, is served alongside these hearty foods. The Heskynne Clan toasts to war wins and the happy memories that unite with each drink, celebrating life's blessings. During festive gatherings, where laughter and singing reverberate into the night, their regard for mead fosters a sense of harmony and brotherhood. The Heskynne Clan's food places a specific emphasis on grain, the source of all nutrition. They grow wheat and barley, which they use to make hearty stews, freshly baked bread, and porridge. Grain provides a tactile link to the fertility of the soil, feeding their bodies and spirits from the golden fields to their eating tables. The Heskynne Clan expresses gratitude for the riches the land provides by honoring their god with each meal. Their shared love of food strengthens the sacramental connection between nature, the divine, and the sustenance that supports their way of life. It brings people together as a community. ᛜ Culture Tidbits ᛜ Women hold a profound level of respect within the Heskynne clan. While expected to perform at the same level as their male counterparts- with some exceptions- in the art of Hunting and Tracking, and so on, they are in a position not exclusively decided by their physical prowess. While the clan acknowledges that both sexes play their roles, they too recognise that the clan could not exist without women. Heskynne women are the guardians of the clans history, culture and tradition. They are the caregivers of the next Chieftains, Skeppares and Varthir, and future mothers who will too take on the same role. Just as many cultures, The Heskynne's do believe that women are inherently weaker when it comes to raw, physical strength. However, this means that the protection of these caregivers is even more essential to them, and those who do so are highly respected. Whether or not a Heskynne has passed the trial or not is evident by the coloration of their eyes. Those who are undergoing the three-year trial typically have dark-green eyes. However, after a Heskynne trainee has completed the trial, they will consume an alchemical potion, shifting their eye color to a bright amber. ᛜ The Heskynne Tongue ᛜ Greetings: "Heil!" - Hail! "Velkominn!" - Welcome! "Heill dagr!" - Good day! "Heil ok sæl!" - Hail and be well! "Góðan morgin!" - Good morning! "Góðan dag!" - Good day! "Góðan kveld!" - Good evening! "Gott kveld!" - Good night! "Hvass er ás!" - Sharp as an axe! "Þik kveðja!" - I bid you farewell! Directions: North - Norður South - Suður East - Austur West - Vestur Up - Upp Down - Niður Left - Vinstri Right - Hægri Forward - Fram Backward - Aftur Common Sentences: "Hvernig heitir þú?" - What is your name? "Ég heiti..." - My name is.. "Hvar ert þú frá?" - Where are you from? "Ég er frá..." - I am from.. "Takk fyrir." - Thank you. "Fyrirgefðu/Fyrir." - Excuse me / I'm sorry. "Já." - Yes. "Nei." - No. "Vertu blessaður!" - Be blessed! "Hafðu góðan dag!" - Have a good day! Expressions: "Skál!" - Cheers! (Used when toasting) "Veistu hvar til finna?" - Do you know the way? "Hljóta að halda áfram." - We must press on. "Skuggi fellur á land." - Nightfall is approaching "Blessaður ert þú." - You are Blessed. "Hugr hjá sverði." - Courage in battle. "Sigr!" - Victory! "Fara vel!" - Farewell! Numerics: 1 - Ein 2 - Tvau (pronounced as "t-v-ow," like "cow" but with a "v") 3 - Þrir (pronounced as "th-rir," with a rolled "r" sound) 4 - Fjórir (pronounced as "fyor-ir," with "y" like in "yet") 5 - Fimm 6 - Sec 7 - Sjau (pronounced as "syow," rhyming with "cow") 8 - Átta (pronounced as "aw-ta") 9 - Níu (pronounced as "nee-u") 10 - Tíu (pronounced as "tee-u") [For numbers beyond ten, you can combine the numerals, much like in 'Common'] 11 - Ein-tíu 12 - Tvau-tíu 13 - Þrir-tíu 20 - Tvau-tuttugu 21 - Ein og tuttugu 30 - Þrjátíu 40 - Fjórtíu 50 - Fimmtíu 100 - Hundrað 1000 - Þúsund
  2. A message stands in a warily written undulate handwriting. It's pink lines indicate a cheerful message, one of excitement. The most adorable boutique in Almaris!? Yes, that is correct. Here in Elysium, Princess Bubblegum, also known as Beatrice 'Nobomi' de Astrea and Princess Erik have opened a boutique and bakery! This little store at Bokolo Boulevard 3 has garments as sweet as their treats! Please consider paying a visit to Angelic pretty!
  3. Hello! I'm Xyrill! (pronounce it like Zy - rihl) I'm quite new to LotC, joining last week? 2 weeks ago? I don't remember. I'm on every so often due to work and college classes, but so far it's been fun playing as a halfling on the server! :D I'm kind of experienced in roleplaying, being playing Dungeons and Dragons with a group of friends. I played in a few campaigns- two that went nowhere (due to horrible scheduling) and one that went on for two years. The one main character that I used for the long-running campaign was pretty edgy-- being a big goth tiefling sorceress who was in a mafia family and was hated by a sibling. Yeah... She was kind of a mary-sue murder-hobo but I do love her. Anyways, as to being on the server, I'm horribly shy. Like I have this fear that I'll mess up or act as myself rather than my character. It's kinda wack. BUT, I did meet some cool people who helped me through some cool rp commands and stuff. To the people in Elvenesse, thank. Also the halfling community is nice, thanks guys :,] I'm still sorta kinda shy with roleplaying, like if you see me hide behind a structure, it's not your fault, I'm just shy lmao. I hope I get to meet and know you all in the server or in the forums or in discord-- wherever. Again, I'm friendly but just shy :,D yes
  4. Event Planners, MC Names: EbonsquireEvent Type: RP | ExplorationYour Timezone: EST -5, Midwest (Indiana)Affected Groups: It's open. Any group may come, though 6-8 people is the recommended amount.Event Location: Northwestern Coast of Asul Summation: The Helderenberg is a mighty vessel, built from burly, dark wood and strong ferrum nails. Love and sweat was put into this ship whose course was set for Balanak Peak, an island some ways away past Axios in the middle of the eastern ocean. The living quarters were of adequate quality, fitted with a desk for each crew member and relatively comfortable bedspreads. A good twenty rooms in all did the ship have just for the main crew. But they were nothing as grand as the captains quarters! A king-sized bed, a desk with enough area on the top for doing some heavy duty paperwork, a great view of the ocean, and other such amenities befitting a nobleman. But, oddly enough, there were twenty-six members on this ship, and not twenty-one. And twenty-six rooms. in total. Unfortunately, the Helderenberg managed to go completely off course and collided with the sun-scorched sands of northern Asul instead, that once wondrous ship becoming a capsized mess along the beaches. Well, not really. In fact, it managed to remain relatively intact after impact, tough as the damn thing was. But nothing stirred. And there were twenty-six rooms on the Helderenberg. And now there were five members, who similarly did not stir. Concept Images/Screenshots: What help do you require from the ET Actors or Builders?: I'll need help building the ship -- it shouldn't be too large or too small. Should have 4 larger quarters 20 small quarters, a storage room, and a captains quarters along with a few others for the crew at least. Will also need actors, which can be a combination of non-ET players and ET.
  5. (a similar depiction of what a bridge ballista would look like) Background Lore Several months before war was officially declared on Norland, the Dwarves knew that armed conflict was inevitable. They had the numbers, and the resources to bring to the fight to their enemies, but a seemingly unsurmountable problem stood in their path. The island fortress of The Krag. In preparation of attacking this seemingly impregnable bastille, scores of Dwarven engineers were assigned to develop an efficient means of entry. Experiments ranged from explosives, to catapults, to highly dangerous prototypes of flying machines, but all seemed too expensive, or too inefficient to meet the needs of their current dilemma. That was until, the suggestion was made to think of a redesign of an old favorite, tried and true for hundreds of years. Old blueprints created by Nalro Grayhammer, the greatest ever dwarven engineer where dug up from engineering books within the vault of the great library of Kal’Omith. These blueprints, the first concept of the bridge ballista, were originally made to be used in the siege of the Shadow Castle during the dwarves attack on Oren, however were scrapped for a more simple approach through the use of just bombarding the walls. These blueprints were eventually put into use by the current Master Engineer Ogdan Frostbeard, in preparation for the attack on Norland. Thus the Vath-Kahrkrumm (Wall Attacker) otherwise known as the bridge ballista, was put into production. An incredibly useful, yet fickle machine, it utilizes the same mechanics of an ordinary ballista, but instead of bolts it launches two powerful anchors made of black steel meant to be driven into the stone walls of a mighty fortress. In the wake of these anchors follows a bridge, made of rope and dubiously unsafe and flimsy wooden planks. Although strong enough for several armored dwarves to walk across at a time, the fragile bridge is prone to swaying in high winds, and can be easily broken through by a prepared defender. The reliability of this war machine is low at best, and it is often prone to misfires, or simply not reaching it’s intended target. However, by time constraints and the expertise of Dwarven engineering inspectors, it was deemed ready for battle. In Game Operation Each ballista is mounted on wheels and is mobile, however only has the potential of one shot. Loading it and firing it is the same as a normal ballista, however after it’s first shot has been fired, it cannot be reloaded. If a shot does manage to hit, the siege moderator should worldedit a bridge of appropriate length to the target location. If defenders manage to hit the bridge with a siege weapon, it should be destroyed, and any on it at the time should fall or be damaged once the bridge is removed. Suggested Rolling Stats Perfect: 19-20 With a perfect shot I would suggest that the bridge land right on it’s target, with perhaps only a one block difference of high or low. What a perfect attempt would look like: https://i.gyazo.com/fad9a73a3c1a251c8846651eed7b538e.mp4 Good: 16-18 With a good shot, I would suggest the bridge land within the general area of it’s target, perhaps 3-5 blocks off in any direction, requiring the need to deploy ladders to reach it’s intended location. Fair: 12-15 Although not terribly far off, a fair shot should land somewhere around 6-8 blocks from it’s target. Bad: 9-11 Essentially a miss, this shot will land nowhere near it’s intended target, but may still be useful with a bit of ingenuity. Fail: 1-9 The mechanism fails, causing the bridge to fire down into the trench, or the mechanism fails entirely. What a failed attempt would look like: https://i.gyazo.com/011688bc01bf1b9beaf8c4e9093fbaaf.mp4 What it looks like within minecraft: This lore is not set in stone by any means, and we are open to suggestion for changes that may help this piece get accepted. If any player or LM has an opinion or suggestion to make this happen, please do not hesitate to reply or message us.
  6. Hello traveler, I am Morgan, Founder of the Guild. The Guild of Unison functions by trading materials from a 'producer' to a 'crafter' who then can earn a profit from what they make. This allows people to reap the benefits off of their profession when they may find it useless. To quickly cover: There are some smaller rules to go through: Application Format Contact me Via Bird or Mail if you are interested in joining, this guild is quite new so please remember that it's not going to be completely professional We are also looking for a 'Guild House' or something similar, if you have a piece of unused property please mention it! We do however have a limited budget. (Username = No1LovesMorgan) (You can also send a PM over forums)
  7. ~*~ Many people say it’s hard to get into this server and that it’s not worth the effort, but with this simple guide to making a great application anybody can do it! ~*~ ------------------------------------------------------------------------------------------------------------------------------- Now before you can apply you will need to read the server rules, DO NOT SKIP THIS if you do you will likely be banned quickly after being accepted which is not what anybody wants: http://imgur.com/MyGEJdl And yes, you do have to read all of those sections. ------------------------------------------------------------------------------------------------------------------------------- Now that you have a decent understanding of how the server runs you can begin the application and I will walk you through it. Firstly you need to make sure to have the following tabs open: The application format: Where you will create and post your application: ------------------------------------------------------------------------------------------------------------------------------- You will want to copy the format in the lighter brown bow labeled ‘Quote’ and then go to the second link and (make sure you are signed into the forums) find the light brown box labeled ‘Start new topic’ and click it. http://imgur.com/TnfGkdL From there you will title the application “(Your MC Name)’s Whitelist Application”. You can skip the box titled ‘’Tags’ and then go to the biggest text box and inside of it paste the application format that you have copied. Now we can begin filling it out and I will walk you through it. ------------------------------------------------------------------------------------------------------------------------------- I will paste the application format here and make little helpful notes on each question. My notes will be in this color! ------------------------------------------------------------------------------------------------------------------------------- Out-Of-Character Information Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication! What’s your Minecraft account name?: Simple enough, just the name of your MC account. We need this so that when you are accepted you can be whitelisted so make sure to triple check this to make sure it is correct. How old are you?: This is just to gauge how mature you are, I can’t recall anybody ever being denied for their age, so be honest. Are you aware the server is PG-13 (You won’t be denied for being under 13): If you didn’t know the server was PG13 you probably didn’t read the rules and you should go back and do that. Have you read and agreed to the rules?: Again, please read the rules, it is the structure for conduct in this tightly knit community and it is essential that each member understands the rules. What’s the rule you agree with the most?: A simple question if you read the rules, which you NEED TO DO. Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): No is a simple enough answer but if you are confused feel free to ask a staff member here! How did you find out about Lord of the Craft?: This is just to gauge where our marketing for the server is most effective, so please answer honestly so this community can develop! Link(s) to past Whitelist Applications (If applicable): If by chance this is NOT your first attempt at applying with the correct format then copy the link to the previous application and paste it here! Definitions This is where many people get caught and never understand these common terms used in the community. These definitions can be hard to find at first but you’re in luck because you are reading this guide which shows you where to find the answers. They can be found: On previously accepted whitelist application (remember to reword these definitions to avoid plagiarism) https://www.lordofthecraft.net/forums/forum/67-implemented-applications/ By asking a member of the community over minecraft, skype, teamspeak or the forums Teamspeak IP: ts.lotc.co Minecraft Server IP: mc.lotc.co Feel free to Google the answers or browse our forums, but make sure that you write the reply in your own words, not those of another website or person! Plagiarizing will result in the automatic denial of your application! What is roleplaying?: What is metagaming?: What is powergaming?: In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. Just a few tips for this section, so as not to be too overbearing, because this is all about creativity: Try to avoid naming your character off of something else such as a LotR or anime character Typical story tropes with killed parents are frowned upon by the Application Team because we do not want every character to have the same generic backstory. Make sure to read some of the lore of the server and include it in your application. A good source of lore is the LotC Wiki Character’s name: (what do you want your character to be called?) Character’s sex: (male or female?) Character’s race: (you can find all the playable races here.) -Races can be Orcs, Dwarves, Elves, Humans, Kharajyr or halfling and any subtype of those races. Character’s age: (upon application, your character must be 18 or older, and depending on the race, they can be over five hundred years old!) -Elves are considered mature at 50 and not 18. Halflings are considered mature at 33 and not 18. Biography (Please make it a decent two paragraphs long. Remember to add three references to the server lore.): (where does your character come from?; where have they traveled to?; what year were they born in? et cetera.) Remember to include server lore such as cities, religions, wars, realms, etc.. Personality Traits: (what are your character's quirks?; habits?; likes and dislikes?) Ambitions: (what does your character aspire to be?) Strengths/Talents: (what is your character really, really good at?) Weaknesses/Inabilities: (what is a skill that your character needs to work on?) These are essential to make your roleplay interesting and your character realistic. Appearance: (what does your character look like?; how tall are they?; hair color?; scars?) Skin: (please provide us a screenshot of your character’s skin; if you need help, see our screenshot guide here.) If you read the rules you will know that you will need a minecraft skin to match your character so when you find your skin you can simply take a screenshot on your computer and upload that image to Imgur and paste the link of the image here! Imgur link- http://imgur.com/ ------------------------------------------------------------------------------------------------------------------------------- If you continue to find yourself struggling to be accepted then realize that you DO NOT need to give up. The members of this community are generally friendly and willing to help and if they aren’t they should be able to direct you to an AT member who will most certainly help you to get accepted. ------------------------------------------------------------------------------------------------------------------------------- Remember that if your application isn’t reviewed immediately it is because the members of the Application Team are human also but it shouldn’t take more than 24 hours. ------------------------------------------------------------------------------------------------------------------------------- Remember to check your application after it is posted because it may be place on [Pending] which means you will have 24 hours to go back and correct the minor mistakes pointed out by a member of the Application Team. ------------------------------------------------------------------------------------------------------------------------------- If you are denied make sure to wait 24 hours before re-applying please! ------------------------------------------------------------------------------------------------------------------------------- If your application is [Accepted] then be patient because a Global Moderator will still have to add you to the server whitelist. After the GM does that though, you will be all set! -------------------------------------------------------------------------------------------------------------------------------
  8. [Ogradhad's Alchemist] Beros Oathcast ~ ((JavaWizard)) [Wisdom] Elvira Mantisuku ~ ((Farryn)) Rhewen ~ ((Rhewen)) Dorin Irongut ~ ((Thaddeus12)) Solaris ~ ((KibagoKid)) Aeras Ibar'ker ~ ((InfiniteMind)) Fili Grandaxe ~ ((Cpt_Noobman)) Vidar Frostbeard ~ ((YankeeHD)) Claus Reiter ~ ((IceWalker)) Gauldrim Irongut ~ ((RedBench_)) Dagor Starbreaker ~ ((iAlexxxx)) Khel ~ ((hydra28)) [Please Post Your Application Here]: https://docs.google.com/forms/d/1AQyrSerG9UNOVZE5A3xjgEUjM-G0CxPG53EzJ6izgXQ/edit#
  9. The Order of The Black Swan The Order of the Back Swan is a guild which seeks to prevent unlawful banditing in and around Athera. They are a military organisation with a number of towns under their control, however they are based in Morley Castle, in Akovia. They seek to combat injustice and are a growing community. They have people with a whole range of professions, skills and interests. Soldiers are granted complementary accommodation in Akovia, a townhouse. As well as housing, there is the issue of nourishment. No soldier will be without food, and will regularly be topped up with food. There are Order Farmers and chefs on hand to ensure this. They have regular training sessions, and a monthly tournament, at the end of which, a Champion is crowned. Upon becoming a footman of the group, the soldiers are granted a starter kit, and as the rank progresses, so does the level of equipment provided. Upon reaching the rank of Cavalier, the soldier is granted their own horse, which they are able to store in the orders stables. Rank System Grand Commanders Commanders Military Advisor Council Members Officers Cavalier Lieutenants Footmen Initiates The Grand Commanders Percival Staunton Baron Jacque d'Praedium Application to join: (Username): (RP Name): (Skype Name): (Reason for joining): Uniform: http://imgur.com/i2S2tii
  10. *Confidants, and existing guild members, litter about any establishment with eyes nearby and ,with a thud of a palm, plaster on the upper rim of a gold embroidered parchment. It is headed with a trusting Salvian Crest.* The Salvian Bards’ Guild “Quill supra laminae” Cera 1505 “Trees are amongst us: some of nations, some of families, and some of.. nature. In common, they all blossom and fruit and shed and rest. They house creatures, of some sort, and sanguine nectar in the core of their well intent. For the nation, their coffers be the nectar. For the family, it be their blood. For the nature, its nectar is pure. The branches reach out, in our dear trees. The nation has its guilds and groups, with the family its ancestry, and the tree? Mere sticks. The fruit.. is where our trees diverge. One willow may weep its bitter ichor, and another sycamore its sour cherries. Yet, as of late, nations have bore little fruit of culture. The families refuse to let what fruit their branches hold fall. And nature? Well, it’s not apples this be writ for. Nay, friends. It be our culture. We are all of the same thicket.. and, as nature, in want of growth. Yet, there has been little fertile ground for our nimble tendrils to reach out and embrace Enlightenment! That very light which not only will see joy through, but our existence in itself. For too long has the darkness blighted the people: short wonder it has only been the glint of a crown’s ruby, or a blade’s gleam that had caught their attention.” It is our livelihood, and pleasure, as Bards of Enlightenment, to reach our branches further - enough to bask in the glory of open day, beyond what has been a dark age. It be Sol, and its nightly friends, which direct our path - by the faith of the Republic we reside within. The parallel shared is so close, it is more simpler to see us Bards as one to the Republic. Do not mistake this for blind loyalty, however. Us Bards only have our Curator as our superior: not even the Chancellor of the Republic may dictate what is writ of them, or anyone, or anything - for that matter. It is the constitution we embody, and which allows us our rights - of arts, be they dramatic or fine, and literature. Music completes a ‘trinity’ of activity the Bards are expected to partake and progress upon. It is oft one strand of this trinity which a typical Bard would specialise upon (Arts, literature, or music). It is our Curator who assigns our overall vision, which Giliath Haldar currently holds the septum for. As with any guild, our leading representative - the Curator - is elected, during the time of the Salvian Elections, every sixteen years. The route for Enlightenment is open for all, who reside in our realm - yet, those who’ve bound themselves to it find themselves funded by the very government they mean to sculpt the ways of (Salvian Citizens). The Intelligentsia of Athera, us Bards are not just the orators of tales and opera, but of the people themselves. For Foreigners truly seeking a ground of fertility of thought and truth, a sum of 200 Minae every other year (two Elven weeks) - as membership tribute - is but a paltry price for the masonry of culture, and oft paid back in purchase of works of art and productions. Even if that be of discomfort, fellow Bards oft finance those in need of continuing their pursuit of Enlightenment. To whom it may concern, the guild means to accept those well-versed in the ways of the Republic they serve under, and those who abide by its laws. Thus, may their knowledge be prodded, in addition to receiving a collation of their general profile. The Intelligentsia are distinguished as a group of their own, for reason - of merit and respect - and this calls for individuals capable of being the greatest thinkers and visionaries Athera has seen. ============================================== Deliver, by bird or otherwise, the following credentials and responses: those accepted will receive response from either the Consulate or the Curator themselves. If ye may not even wish to do this, how may ye muster the burdens of entire novels or play productions.. or even a single great work of sculpting? Salvian Information (Link) ============================================== Application ============================================== To those who have shown the will to become Bards, it is not only the velvet pouch of Mina (as all works receive compensation) they are to expect - but to be among the first to witness and pursue what wars have been fought for, and empires risen and fallen. The peace of a book. The joy of a tale. The advancement of a Republic. You are now of the masons of culture, pride and Enlightenment.. and chisel away at governments, people and mortar all the same. From all three of them emerge great works, and it is your name bound in the scrolls of history (which even you writ!) which is the greatest reward for what service you will have. Do not forget: Quill supra laminae.
  11. Hey-oh. It's Ford here! After coming back to LotC from a several month break, I've noticed the amount of RP has rose! However, it's quality has gone down significantly! So, I've decided to make this guide just because why not. To begin, know this is completely based on my opinion of how role-play should be...So, le's do dis. 1. Never. EVER. Emote your thoughts. This is the one thing that I've noticed happening more often. There's no point in emoting your thoughts, because no one else can even hear you. The point of emotes are to express your characters actions, whether they be simple or complex. Emoting your thoughts doesn't move role-play forward whatsoever. Not only that, but it clutters the chat and creates gaps between actual physical emotes, which makes it slightly more irritating. Refrain from emoting your thoughts, as said above. 2. Don't be afraid to die. I've seen a few new players who get into fights that either they did or didn't start and they never want to die even though the current situation that there in practically states they should be dead by now. Do NOT be afraid to die during a battle. You will be teleported back to the monks and healed, however you will lose only 30 minutes of your memory, which isn't that bad. If you value your new character so much to the point where you can't possibly let them take a stab, then you need to rethink some things.Also, when fighting, you don't always have to be a fighting master. Sometimes being inexperienced in close-combat fights makes for better role-play. Don't be afraid to lose. 3. You CAN be detailed when making your emotes. Many times I've seen newbies who rush their emotes to try and be one step ahead of their opponent or fellow role-players, but their action is somewhat vague and can create confusion. Detailed emotes really do add feeling to role-play, and trust me: Short emotes can be detailed. Take your time. And when someone rushes you, simply continue typing until you're finished. 4. Fighting isn't the only fun thing in Anthos. Though fighting is fun, there's absolutely no need to make that the only "fun" thing to do on LotC when there's still so much that you can do to have fun. If you only consider fighting fun, then that's just your character and I understand, but just realize that there are other ways of having fun. 5. Relax. That's a big one. There are people that get angry over games, and they're usually immature, but it's definitely much more immature to get angry over some Minecraft fantasy role-play with pixel characters. There's no need to get upset over a little role-play that doesn't go your way. However, if you realize that this is unfair and you feel that it's ruining your experience, tell someone. Call for a staff member, take screenshots, show how you were wronged, but ALWAYS try to smooth out the situation with whoever wronged you first. Never get frustrated over a role-playing server. Stemming onto this, if you do develop real-life frustration over some role-play, try as hard as you can to not bring it back into the game world. It has happened before, and it ends up in chaos. If you're really that upset, just turn your computer off and step away. 6. Don't use OOC for silly things like saying "Hehe, I like pie too!" Tells and messages to other players can be used for that. It becomes annoying when used near a scene where real role-play is happening. OOC also, once again, clutters the chat and adds unneeded gaps between emotes and dialogue. Just remember that instead of using OOC, you can do /msg and then /r and type in your message to someone. An inordinate amount of times have I seen back-to-back dialogue over pointless things between two people in OOC that ruin role-play nearby. Just take it to /msg's. One more thing is that the best time to use OOC is when you want to explain a certain emote or action to many around you who may not understand what you just did. OOC can also be used to correct spelling errors or grammatical errors. Use OOC wisely and rarely 7. Quoted by AlpineAl himself, a veteran player, comes another great tip. "Don't try to get out of things with OOC. Voiding RP is a last resort." 8. Try showing fear where it's needed. I can understand if you want to be a total bad-ass, but when everyone else is running away and cowering in fear, you don't ALWAYS have to be the hero that stands up to the big baddie without a single hint of fear. Showing fear and surprise is a good thing, and likewise being traumatized by little itsy-bitsy events shouldn't be role-played too much either. I'll add more. Depends on how popular this gets. Probably not too popular, though...
  12. Now upon reading the title you may be wondering some questions. What is this simple guide about? Well this is my way of addressing the general population of Lord of the Craft, my favorite server of all time. Most questions and problems can be solved through roleplay. Now how is this possible you may ask? Well it is quite simple really, roleplay can almost solve everything. You want information on construction progress of a city? Get on the server and roleplay! But what if they are offline? Well that is a simple answer: Use the forums! The forums are one of your best tools and should be utilized. If the server happens to be down or they are offline just send them a roleplay PM or if it addressing a general population then give them a nice topic in the roleplay section of forums. Found here. You see roleplay can easily solve anything related to your character, whether it be the whereabouts of a city. (Remember, no metagaming.) All questions related to roleplay can be solved through roleplay. Please don't metagame. Don't know where the human capital is? Ask a traveler on the Anthos highway. They just might answer your question AND avoid metagaming all together. This specifically addresses newer players, now I know this entire topic is rather tiring and everyone gets it. But new players sometimes forget and get on global OOC and ask questions such as, "Where is x" or "I'm lost, where do I go?" Roleplay is literally the answer to every single problem EXCEPT: List of Common OOC Questions: -All questions about VIP. -All questions about staff positions, the entire concept of staff is strictly for OOC purposes. -Debates -How to configure chat, how to use commands, ect. -Teamspeak related -Clearing up some unclear or confusing RP -Other Off-topic questions -Most applications are OOC (Except for guild or roleplay) I hope this simple guide helped any new player who needs a refreshment on rules and how you can solve most of your problems. From, Nord
  13. The Black Legion No Remorse, No Pity, No Fear. 'Lore' A young elf by the name of Nicholas the Grey always felt honor bound to do what he believed was right for the Empire of Oren. He lived his entire life in the Empire, and he always wanted to serve it when he came of age. After sailing for many weeks with the rest of the Empire as a young boy, he came across the new lands. The lands of Anthos! As he was a boy of just sixteen, he mainly stayed inside the city of Salvus, always looking up the the Salvus Shields that served as the first line of defense against the other nations that might try to threaten them. On his seventeenth birthday, he joined the Shields! After a few years inside the Shields, he was resting from a recent stab wound, when he heard a commotion outside the barracks. Wincing in pain, the boy ventured out into the palace where he heard a battle brewing! He saw a fellow Shield was trying to harm a little girl! Drawing his blade, he tried to stop the conflict in hopes of saving the little girls life! As he was about to strike the Shield with the flat of his blade, he heard a voice behind him. He turned and saw another Shield with a bow. Only the Shield had the bow aiming right at Nicholas! After a heated argument, the trio of Shields left the palace and went out into the courtyard. Again, he spied the Archer with his accursed bow. He was aiming it at yet another Shield! Thinking it has gone on long enough, Nicholas drew his blade and tried to sneak up on the Archer. He would have killed the Traitor if his chain-mail had not given him away! The Archer turned and fired an arrow into Nicholas's gut and branded him a traitor to the Shields! He the traitor? Fleeing from the palace, he vowed to get his revenge against the Shields! He started worshiping the orcish god Krug. One night after sacrificing a pig to Krug, he had an idea! He'd start his own band of warriors. The Forgotten. The Skull Bearers. The Black Legion! He would force the Shields to their knees. With this army, he would be feared by all. If they want a traitor, then they have gotten one! Requirements Be an avid Role Player. Be mature! Be nice OOC even if you want to be an arse IC! Be willing to wear the Legion Uniform. If you are wearing our uniform on other servers, please do not make us look bad! Be willing to have fun! Ranks Initiate- The lowest rank of the Legion. He has not yet proven himself to be a full member of the Legion and has not yet earned his Skull. Skull Bearer- The bulk of the Legion are the Skull Bearers. They do as their commanders order without question. They wear an iron Skull on their tunics branding them. Skull Squire- Taken under the wing of a Knight of the Skull he/she is currently being trained to become the elite soldiers of the Legion. Knights of the Skull- The best of the best. Has command over all below him. Is usually training at least one squire. Training takes at least one full IRL month to become a Knight from a Squire. Knight Commander- Second in Command. There are usually three Knight Commanders at any given time. Has to be a Knight to be chosen as a Commander. Grandmaster of the Skull- The leader of the order. He follows no kingdoms laws. He is highly religious and believes that Krug is the one true god. Any insult to Krug is deadly in his presence. Rules Do NOT harm a fellow Legionnaires Do NOT disclose any information about the Legion until I say so. Do NOT cause other players OOC grief. We are a mature group. Do NOT EVER Power-Game, God-Mod, or Meta-Game. Do NOT start fights with orders we are not at war with. Do NOT steal from the Legion. Diplomacy At War With- N/A Allied With- N/A Application Character Name- Character Race- Character Age- Skills- Reason for joining (at least a paragraph please)- IC- "I, [insert name here], promise to uphold the laws of the Grandmaster. To trust in my commanders that they are doing what is right. To never bring harm to any of my Brothers and Sisters. I vow that until I die or am released from my oath by the Grandmaster, that I will never betray the Legion on pain of death." Final Notes You need to be really committed if you are to join this Order. We do not want to become the group known OOC as the upstart dogs. Please be nice OOC and if you have poor Role Playing ability, then you will either be willing to improve or do not return. If caught Power-Gaming, God-Modding, or Meta-Gaming, you will be purged from the Legion and most likely never allowed to rejoin depending on the severity. If you are caught doing any of the three, I will personally do what I can to get you banned. We do not need any of this.
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