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  1. " Through the dark tall trees of Norland sits the city of Vjardengrad, where a mother and her family lives peacefully... " --== Looking for someone to play Jamison C. Anarórë ==-- -- Son of Estel Foxtrot-Anarórë -- ┏━•❃°•°❀°•°❃•━┓ ┗━•❃°•°❀°•°❃•━┛ In Character Information: Jamison Anarórë A.K.A Jamie, Jam-Jam Human, Age 5 Male (gender may be changed according to your preferences) Absolute blank slate - you're free to write up a personality for him! Located in Vjardengrad, Norland, in the Anarórë home. Living Relatives: - Estel Foxtrot-Anarórë (mother) - Artemis Anarórë (older brother) (Full family tree, including list of deceased relatives, can be given upon request at any time.) Adopted child (with Estel and Artemis being elven, and Jamieson human) Out of Character Information: I only ask for two qualities! 1. You are a chill person, and have had no previous issues with Anarórë as a clan. 2. I'm looking for someone who plans to play Jamison long-term, and who wants to turn him into their own (preferably main) character, instead of someone who would only play him when family is online. A picture of the skin can be seen above, however, you are completely alright if you want to change the outfit, or even make your own skin!! I have a base skin for Jamison that you may use for any outfit changes. Need more info, want to know more, or want to play Jamison? Message me on Discord!: Lunan_EXE (display name; mrow) OR, message me in-game!: VaporwaveParrot Note: I am not actively on the forums, please do not contact me on here. Try Discord or in-game.
  2. ᛜ The Heskynne Clan ᛜ → 'Beneath the golden stag's grace, we hunt, sow, and shield the realm's embrace.' ← ᛜ Legend of Origin ᛜ Ivar Thorkin, a zealot of the red faith, founded the clan. Ivar sought out specific individuals, each with a unique skill set, and was able to persuade them to support his cause with an emphasis on the preservation of his country's environment, its culture, and its citizens. Ivar entered the tundra now, followed by his seven faithful followers. They started their training there and developed a tiny community. Ivar had set up a three-year trial for everyone, pushing the volunteers all the way to the edge and then some. Many suffered from shattered bones, frostbite, and other conditions by the end of the first month. They persisted, though. The most accomplished hunters in the history of the clan had been produced by Ivar Thorkin by the end of the trial. Then, each trainee traveled throughout the continent to record additional creatures and the activities of organizations that shared their causes. By the end, they had all grown to know one another as brother and sister, and they decided it was time to start their own clan. The Heskynne Clan was established using the term meaning "Hunter" in their language. ᛜ The Lifestyle of a Heskynne ᛜ In the Kingdom of Norland, the Heskynne clan, once known for their skill as hunters, has transitioned from the wilderness to the heart of Vjardengrad, Norland's bustling capital. Despite the urban setting, the Heskynne clan remains deeply rooted in their ancestral hunting traditions. To uphold their prowess on the battlefield, each Heskynne hunter undergoes a grueling three-year trial of training, an arduous test that hones their physical endurance, keen senses, and tactical acumen. Through rigorous drills and real-life challenges, they forge unyielding discipline and unbreakable bonds with their fellow clan members. The Heskynne hunters navigate the labyrinthine streets, sometimes with the same stealth they once used in the wilderness, ensuring the safety of Vjardengrad's inhabitants, Norland's forests alwhile managing to preserve the ancient traditions of their lineage. Their legacy now weaves a unique tapestry within the heart of the capital, blending the spirit of the wild with the pulse of city life. Clan Heskynne stands as a multifaceted lineage, not only renowned for their prowess as skilled hunters but also celebrated for their specialization in agriculture. Embracing a harmonious lifestyle that balances the art of the wild with the nurturing of the land, they have cultivated a profound understanding of both realms. In the verdant fields surrounding their homesteads, the Heskynne clan employs ancient agricultural techniques, passed down through generations, to grow bountiful crops and tend to lush orchards. Amidst the bounty of nature, they demonstrate a deep reverence for the earth, recognizing that their survival is intricately woven into the delicate fabric of the land they cultivate. Through their unique expertise, the Heskynne clan exemplifies the synergy between the hunter and the farmer, enriching the Kingdom of Norland with their remarkable legacy. ᛜ Festivities ᛜ In the Kingdom of Norland, the Heskynne Clan's festivities are a vibrant celebration of their diverse skills and unwavering camaraderie. During these joyous occasions, the clan gathers to showcase their prowess through tournaments and competitions that captivate both participants and spectators alike. The air buzzes with excitement as archers demonstrate their precision, warriors engage in friendly duels, and hunters compete in tracking challenges that echo their ancestral hunts. Amidst the laughter and cheers, the festivities also pay homage to their hunting legacy, with grand hunts that commemorate their harmony with nature. As the sun sets, the city of Vjardengrad comes alive with the glow of fires and the sounds of merriment, as the Heskynne Clan revels in the spirit of unity and shared heritage. These cherished traditions not only bind the clan together but also serve as a testament to the unyielding spirit of the Heskynne Clan in the Kingdom of Norland. ᛜ The Martial Arts ᛜ The Heskynne Clan developed their own unarmed martial art, based on the concept of momentum over the course of centuries of living in Norland thanks to their close relationship with nature and prowess in hunting. They aimed to utilize the might of quick assaults in battle by paying attention to the fluid movements of the monsters they were pursuing. They honed their techniques through constant practice and trial and error, mastering the skill of deflecting an opponent's force to deliver lightning-quick counterstrikes. They were able to escape attacks with ease and position themselves tactically for a lethal reaction thanks to their footwork, which resembled the grace of a stalking animal. The Heskynne Clan's martial art evolved into a fluid dance of power, emphasizing the unification of mind, body, and environment and mirroring the harmony they sought with the environment. The Clan's unarmed martial art became their signature, once setting them apart as formidable warriors. Their proficiency in momentum-based attacks made them highly sought after for both defense and offense. Now, as one of the many forces guarding the capital, they showcased their unique combat style in protecting the city. With each generation passing down the martial art's secrets, the Heskynne Clan's legacy remains a testament to the potency of ancient traditions and the remarkable fusion of hunting and combat expertise. Their swift and calculated movements continue to inspire awe and respect, forever etching their name as masters of momentum in the annals of Norland's martial history. ᛜ The Cuisine ᛜ The Heskynne Clan's vibrant food is a reflection of their close ties to nature and the abundant Norland resources. Their customs are a feast for the senses because their diet emphasizes meat, mead, and grain. Their meals' main ingredients are the tasty and sumptuous meats they gather on their hunting trips. Their tables feature roasted deer, tender boar, and flavorful poultry that has been spiced with a variety of herbs and spices to bring out the natural flavors. A profusion of mead, a golden nectar derived from honey and water and frequently created by the clan's adept craftsmen, is served alongside these hearty foods. The Heskynne Clan toasts to war wins and the happy memories that unite with each drink, celebrating life's blessings. During festive gatherings, where laughter and singing reverberate into the night, their regard for mead fosters a sense of harmony and brotherhood. The Heskynne Clan's food places a specific emphasis on grain, the source of all nutrition. They grow wheat and barley, which they use to make hearty stews, freshly baked bread, and porridge. Grain provides a tactile link to the fertility of the soil, feeding their bodies and spirits from the golden fields to their eating tables. The Heskynne Clan expresses gratitude for the riches the land provides by honoring their god with each meal. Their shared love of food strengthens the sacramental connection between nature, the divine, and the sustenance that supports their way of life. It brings people together as a community. ᛜ Culture Tidbits ᛜ Women hold a profound level of respect within the Heskynne clan. While expected to perform at the same level as their male counterparts- with some exceptions- in the art of Hunting and Tracking, and so on, they are in a position not exclusively decided by their physical prowess. While the clan acknowledges that both sexes play their roles, they too recognise that the clan could not exist without women. Heskynne women are the guardians of the clans history, culture and tradition. They are the caregivers of the next Chieftains, Skeppares and Varthir, and future mothers who will too take on the same role. Just as many cultures, The Heskynne's do believe that women are inherently weaker when it comes to raw, physical strength. However, this means that the protection of these caregivers is even more essential to them, and those who do so are highly respected. Whether or not a Heskynne has passed the trial or not is evident by the coloration of their eyes. Those who are undergoing the three-year trial typically have dark-green eyes. However, after a Heskynne trainee has completed the trial, they will consume an alchemical potion, shifting their eye color to a bright amber. ᛜ The Heskynne Tongue ᛜ Greetings: "Heil!" - Hail! "Velkominn!" - Welcome! "Heill dagr!" - Good day! "Heil ok sæl!" - Hail and be well! "Góðan morgin!" - Good morning! "Góðan dag!" - Good day! "Góðan kveld!" - Good evening! "Gott kveld!" - Good night! "Hvass er ás!" - Sharp as an axe! "Þik kveðja!" - I bid you farewell! Directions: North - Norður South - Suður East - Austur West - Vestur Up - Upp Down - Niður Left - Vinstri Right - Hægri Forward - Fram Backward - Aftur Common Sentences: "Hvernig heitir þú?" - What is your name? "Ég heiti..." - My name is.. "Hvar ert þú frá?" - Where are you from? "Ég er frá..." - I am from.. "Takk fyrir." - Thank you. "Fyrirgefðu/Fyrir." - Excuse me / I'm sorry. "Já." - Yes. "Nei." - No. "Vertu blessaður!" - Be blessed! "Hafðu góðan dag!" - Have a good day! Expressions: "Skál!" - Cheers! (Used when toasting) "Veistu hvar til finna?" - Do you know the way? "Hljóta að halda áfram." - We must press on. "Skuggi fellur á land." - Nightfall is approaching "Blessaður ert þú." - You are Blessed. "Hugr hjá sverði." - Courage in battle. "Sigr!" - Victory! "Fara vel!" - Farewell! Numerics: 1 - Ein 2 - Tvau (pronounced as "t-v-ow," like "cow" but with a "v") 3 - Þrir (pronounced as "th-rir," with a rolled "r" sound) 4 - Fjórir (pronounced as "fyor-ir," with "y" like in "yet") 5 - Fimm 6 - Sec 7 - Sjau (pronounced as "syow," rhyming with "cow") 8 - Átta (pronounced as "aw-ta") 9 - Níu (pronounced as "nee-u") 10 - Tíu (pronounced as "tee-u") [For numbers beyond ten, you can combine the numerals, much like in 'Common'] 11 - Ein-tíu 12 - Tvau-tíu 13 - Þrir-tíu 20 - Tvau-tuttugu 21 - Ein og tuttugu 30 - Þrjátíu 40 - Fjórtíu 50 - Fimmtíu 100 - Hundrað 1000 - Þúsund
  3. The Hatman of Haense has a request! I am looking for someone to play a female 14 year old Kha'Cheetrah named Aleksandra They were adopted by Andrei Bukoski, and an assistantof the wardrobe(Royal Hatmaker) for the Haenseti court, and a citizen of Haense & Norland They were born of 2 existing kha, so no lunar pilgrimage You will be given mina for anything needed in RP They can be played anyway one wishes to portray her, with the following notes in mind Raised in an incredibly Ruski focused environment for the very few who are interested, respond underneath Discord:warcrimesofwonka I can provide a skin, or you, your choice on depictions!
  4. ᛒᚨᛏᛏᛚᛖ ᛟᚠ ᛏᚺᛖ ᚺᛟᛟᚴ BATTLE OF THE HOOK ᛒᚨᛏᛏᛚᛖ ᛟᚠ ᛏᚺᛖ ᚺᛟᛟᚴ On a calm sunny day, two Frostbeards sat on the bridge of Norland and fished in hopes of catching a meal for the night. The Norlandic river, famed for its exotic fish, attracted the Frostbeard duo to try their luck. With the Brathmortakin smiling upon them due to their recent victories, the Frostbeards quickly hauled in one fish after another. Though this simple fishing trip was quickly ruined by the sound of a Norlandic warhorn, sounding the alarm and the city guard positioning on the walls. The Frostbeards quickly noticed this and sent word back to Urguan. A quick reaction force combined with Ferrymen, Frostbeards, and Irehearts quickly departed to assist the two peaceful fishermen. The Norlandic guard quickly formed at the gates, griping their spears and yelling insults at the two Frostbeards, evidently showing they intended to shed dwarven blood. As the reaction force arrived, the Norlandic party swiftly pushed out their city and met the dwarven party on the road, but with further reinforcements. The Norlandic party rallied behind their commander, showing their full strength, reinforced by their allies from the Vale as well as Adria. As each side faced off, it was evident that the dwarves were vastly outnumbered, numbering only 140 men compared to the combined rally of 250 men from Norland, Adria, and the Vale. Thirsting for dwarven blood, the battle quickly ensued, by the Norlandic charging forward into the dwarven party. The highly skilled party of dwarves quickly retreated, going to split off in teams in the woods as they fell back in an attempt to split off the large group of Norlanders. Each party skirmished back and forth on the road, exchanging bow fire and surging forward, but as the battle prolonged, the Norlanders quickly began to be picked off by the higher-trained force of dwarves. The Norlandic commander foolishly calling a push swiftly retreated back down the road towards the city, though this was the fatal killing blow for the Norlanders as the dwarven party swiftly pushed through the retreating party, picking off stragglers and eventually slaying the Norlandic commander. With their leader dead and their force losing more than half their numbers, the Norlanders quickly pulled back into the city, shutting the gates and cowering in fear. The Dwarven party, only losing 10 men, let out a victorious warcry before returning home with a Norland prisoner, releasing him on his way in respect for his capabilities as a warrior. But let it be known that the Norlanders willfully attacked two peaceful dwarven fishermen who offered no harm or threat to innocent civilians. The failures as well as cowardice of King Balon's ‘The Handless’ is evident, he refuses to acknowledge his wrongdoing in the war and sends needless warriors to their deaths for a war of his own making. King Balon and Mirven of the Vale, we will not rest until dwarven justice is achieved, with or without further bloodshed.
  5. This is a combination of the previous 4 novels. However, unlike the individual novels, which individually I consider non-canon, I wish/intend for this complete/combined edition to be considered 100% canon. This is a prequel to Volume V. A Volume IV+V (4.5) may come at a future point. ============================================================================================================= It’s been a long time, friends. You may be asking how I am writing to you when I am “dead?” Well the answer is shocking. The truth is I never died. The gold block and the suicide note? Fabricated to keep your eyes away from my abduction. I didn’t find out how they made you think I was dead until recently when their whole plan went up in flames. The Skanarri are far more conniving than it would seem at first glance. How does this tie into me vanishing with a gold block in my place one night? Well to answer that question, we need to go back to before Balon was king, or before he even married Hilda. It all started shortly after it was announced that they were getting married. I was walking back home from the animal pen. I was getting wool in order to make some banners for my clan, as well as the ingredients for cakes for the celebration. I was happy for one thing as people had been shipping me and Hilda for a while, much to my annoyance. As I walked a couple of bounty hunters jumped me. I swiftly pulled out the Herald of Justice in order to defend myself but before I could do anything else a third one came up behind me and knocked me out. They dragged my unconscious body away while another group of roughly four or five stood by with a large gold block, a fake suicide note, and a fake last will. Those were the very same ones you all would find the next day. They tied me up and loaded me into a caravan headed for the center of Skanarri territory. Two days later I was offloaded from the caravan and carried into a fortress of some kind. I knew this wasn’t good and I began to struggle to no avail. One of the bounty hunters looked at me trying to wriggle free then turned and asked one of the others if they should have used chains instead. Not like it would matter though. I hadn’t had anything to eat or drink in two days and so I wouldn’t be going anywhere. As they handed me off to a guard they were motioned to follow him in. I noticed banners on the wall and recognised them as those of the Skanarri. As I was placed down I saw who had ordered my abduction. I recognised him immediately. It was none other than the High Chieftain of the Skanarri himself, Clygar Stonehead. He motioned one of the guards. “Make sure they are paid.” He turned back to me. “Long have I waited for my grandchild to come home.” I looked up, glaring at him. “I think you got the wrong guy.” Clygar smirked. “Your father changed his surname to Taalios, did he not?” Fear shot through my body like lightning through copper. “You knew?” I gawked. “Yes… My son went through a great deal to avoid detection, but he failed to keep his facade up forever. As a result he is gone leaving only you, my bastard grandson to rise up and oppose me. A loose end. One that needs to be rectified.” I continued to struggle with the bonds. Clygar smirked. “You're quite stubborn, aren't you? Just like your father, and me before him. Tell you what… you’ve learned a lot since you cowered in battle and let a comrade lose an arm and a leg.” He motioned his arm towards a painting of the battle of Vjardengrad. There I was in the bottom left trying to avoid getting hacked to pieces, fear in my eyes. Clygar continued with a challenge. “Show me what you have learned since then. Beat me and I will let you go free. I considered the offer but he said the most horrifying thing next. “But if I beat you, however…” He paused, “I made a deal with a necromancer. My end was that I gave him the bodies of my dead in exchange for immortality.” My pupils dilated like the flesh around a wound. “You mean…?” He laughed “Yes, you are of the dark, yet you also have the light in you. The Long Dark and the All-Father both see you as vital to their overarching plans. One who will irreversibly damage the other. An asset that can change the tide… the pinnacle of light and dark.” He let his words register inside me. But unbeknownst to Clygar, spending two days in the back of a carriage tied up let my fingernails grow much longer than usual. As he was talking I used my sharper than usual fingernails to cut the ropes binding me. Before the guard next to me knew what was happening I had taken a sword and had stabbed them in the chest. The Skanarri weren't exactly the most heavily armored of folk. Looking at my grandfather and remembering my trial by fire in Norland and the demon in my head, I threw the sword at him, desperately hoping it would impale him. He ducked and it grazed the middle of the top of his head. But as he ducked he didn’t realize I was charging right for him and I tackled the High Chieftain to the ground. He was about to pull out his sword but I stepped on his hand preventing him from doing so. As he yelped in pain he looked up while I punched him repeatedly, the ferocity never seen coming out of me. Whether it was the All-Father or the Long Dark remained to be seen. I snapped out of my violent trance when he was a blow away from ”death.” I looked down with rage in my eyes, but I couldn’t find it in my heart to kill him. He may have killed a lot of people but he was defenseless, and my grandfather no less. That one split second of hesitation was all it took for a guard to shove me off of the High Chieftain, saving his life. Before I knew it I was being beaten into unconsciousness by guards, and the last thing I saw before blacking out was Clygar struggling to get up. At this point in my adventures it is important to mention that Clygar Stonehead may have been the High Chieftain, but his grasp on Skanarri territory was unstable, with smaller warlords regularly causing problems. There was only one tribe who could really do anything. The tribe of my mother; Talios. The lack of the second “A” is important. My mother did not want to be a part of the warring factions, just like my father. They met, fell in love, and had me plus my younger sister, Lhaura. When my parents were killed we split up to keep Clygar’s cronies away from each other. I hadn’t seen her since then until this part of my tale. Turns out she knew I was in Norland ever since the battle of Vjardengrad, when one of my grandfather’s troops made it back and confirmed rumors that I was alive. I had previously explored much of the northern half of Solstheim, including a shortcut through Skanarri territory. That’s all it took for those rumors to start, and they had been planning my potential abduction ever since then. It’s a lot to unpack, but it is important for understanding what happened while I was unconscious. Then again me being alive is a shocker in of itself. While I was knocked out, Cylgar sent a spy to pose as a childhood friend of mine to keep people away from the truth. I would later discover that this spy brought a baby back to Norland that he found in the woods. He was killed for doing so by an undead assassin sent by the necromancer. The Necromancer had somehow gotten ahold of my old armor set and put the armor on a corpse to pose as a zombified version of me. In addition, Clygar put my unconscious body in a caravan bound for an even deeper part of Skanarri territory. Before he did that though, he had my left arm cut off. The whole arm. Up to the shoulder. He didn’t want me escaping on my way to his necromancer friend. It turns out it wouldn’t matter as a team from the Talios tribe busted me out led by, you guessed it, my sister. She carried me over her shoulder all the way back to the Talios fortress, all while I was still unconscious. I woke up unable to feel my left arm. I looked to where it was, only to find it was gone as like I said, it was removed to make it harder for me to escape. There were some runes protruding from the stump left behind. A few more than would usually be seen on the point a prosthetic would be attached to. The slightly higher number of runes is key to a function my new arm had. The Talios folk had somehow managed to get a Slayersteel blade built in that could be deployed with a flick of my prosthetic wrist. One of the doctors noticed I had woken up and she told me to stay down. She dumped some kind of potion in my mouth that knocked me out again so they could more easily attach the prosthetic. I woke up several hours later. The operation had been completed flawlessly. I got up and tripped almost immediately. My new arm was plated in Carbidium, and as such it was heavier than my flesh and blood arm. As I fell, I accidentally deployed the blade, so it got stuck in the floor. Lhaura, who had been in the room the whole time snickered as I stood up and got my bearings. I turned and glared but recognized her almost immediately. She pointed to her wrist and made a flicking motion. I did so and watched in awe as it retracted into a hidden compartment. I looked around and saw the people of the Talios tribe. Unbeknownst to me at the time, within a few years I would be in command of all of the people in the room. We will now skip forward by roughly five years. Clygar raided Aaun twice. Both times he succeeded in his plans. The saboteur he sent is dead. Killed by the necromancer after he unintentionally gave Norland a decisive victory. As to whether they know of their victory remains to be seen. We sent our own messenger in response to Clygar doing so. Like the one my grandfather sent however, he was killed before he could complete his mission. Unlike my grandfather, we didn't order his death. Norland’s community of intelligent rats have taken over since where he left off since then. They are keeping the secret of my survival. I fear if I return the revelation that I am of both the light and the dark may get me killed, as well as the baby Lhaura hid there; Rhea Kvytravn Taalios… My niece. They are going to find out eventually, one way or the other. I need to clear up a lot but this is it for now. Should Norland want to ally themselves with the Talios tribe then we will forever be in your debt. I've skipped over a lot but that is the gist of it. Just send me a bird. We are desperate. -Oldoln Taalios, Cheiftain of the Talios Skanarri Tribe
  6. This story is my HEADCANON We will now skip forward by roughly three years. Clygar raided Aaun twice. Both times he succeeded in his plans. The saboteur he sent is dead. Killed by the necromancer after he unintentionally gave Norland a decisive victory. As to whether they see it remains to be seen. We sent our own messenger in response to Clygar doing so. Like the one my grandfather sent however, he was killed before he could complete his mission. Unlike my grandfather, we didn't order his death. Norland’s community of intelligent rats have taken over since where he left off since then. They are keeping the secret of my survival. I fear if I return the revelation that I am of both the light and the dark may get me killed, as well as the baby Lhaura hid there; Rhea Kvytravn Taalios… My niece. They are going to find out eventually, one way or the other. I need to clear up a lot but this is it for now. Should Norland want to ally themselves with the Talios tribe then we will forever be in your debt. I've skipped over a lot but that is the gist of it. Just send me a bird. We are desperate. -Oldoln Taalios, Cheiftain of the Talios Skanarri Tribe
  7. This story is FANFICTION At this point in my adventures it is important to mention that Clygar Stonehead may have been the High Chieftain, but his grasp on Skanarri territory was unstable, with smaller warlords regularly causing problems. There was only one tribe who could really do anything. The tribe of my mother; Talios. The lack of the second “A” is important. My mother did not want to be a part of the warring factions, just like my father. They met, fell in love, and had me plus my younger sister, Lhaura. When my parents were killed we split up to keep Clygar’s cronies away from each other. I hadn’t seen her since then until this part of my tale. Turns out she knew I was in Norland ever since the battle of Vjardengrad, when one of my grandfather’s troops made it back and confirmed rumors that I was alive. I had previously explored much of the northern half of Solstheim, including a shortcut through Skanarri territory. That’s all it took for those rumors to start, and they had been planning my potential abduction ever since then. It’s a lot to unpack, but it is important for understanding what happened while I was unconscious. Then again me being alive is a shocker in of itself. While I was knocked out, Cylgar sent a spy to pose as a childhood friend of mine to keep people away from the truth. I would later discover that this spy brought a baby back to Norland that he found in the woods. He was killed for doing so by an undead assassin sent by the necromancer. This assassin had somehow gotten ahold of my old armor set and was posing as a zombified version of me. In addition, Clygar put my unconscious body in a caravan bound for an even deeper part of Skanarri territory. Before he did that though, he had my left arm cut off. The whole arm. Up to the shoulder. He didn’t want me escaping on my way to his necromancer friend. It turns out it wouldn’t matter as a team from the Talios tribe busted me out led by, you guessed it, my sister. She carried me over her shoulder all the way back to the Talios fortress, all while I was still unconscious. I woke up unable to feel my left arm. I looked to where it was, only to find it was gone as like I said, it was removed to make it harder for me to escape. There were some runes protruding from the stump left behind. A few more than would usually be seen on the point a prosthetic would be attached to. This slightly higher number of runes is key to a function my new arm had. The Talios folk had somehow managed to get a blade built in that could be deployed with a flick of my prosthetic wrist. One of the doctors noticed I had woken up and she told me to stay down. She dumped some kind of potion in my mouth that knocked me out again so they could more easily attach the prosthetic. I woke up several hours later. The operation had been completed flawlessly. I got up and tripped almost immediately. My new arm was plated in Carbidium, and as such it was heavier than my flesh and blood arm. As I fell I accidentally deployed the blade so it got stuck in the floor. Lhaura, who had been in the room the whole time snickered as I stood up and my bearings. I turned and glared but recognized her almost immediately. She pointed to her wrist and made a flicking motion. I did so away from the blade and watched in awe as it retracted into a hidden compartment. I looked around and saw the people of the Talios tribe. Unbeknownst to me at the time, within a few years I would be in command of all of the people in the room.
  8. This story is my HEADCANON. I continued to struggle with the bonds. Clygar smirked. “You're quite stubborn, aren't you? Just like your father, and me before him. Tell you what… you’ve learned a lot since you cowered in battle and let a comrade lose an arm and a leg.” He motioned his arm towards a painting of the battle of Vjardengrad. There I was in the bottom left trying to avoid getting hacked to pieces, fear in my eyes. Clygar continued with a challenge. “Show me what you have learned since then. Beat me and I will let you go free. I considered the offer but he said the most horrifying thing next. “But if I beat you, however…” He paused, “I made a deal with a necromancer. My end was that I gave him the bodies of my dead in exchange for immortality.” My pupils dilated like the flesh around a wound. “You mean…?” He laughed “Yes, you are of the dark, yet you also have the light in you. The Long Dark and the All-Father both see you as vital to their overarching plans. One who will irreversibly damage the other. An asset that can change the tide… the pinnacle of light and dark.” He let his words register inside me. But unbeknownst to Clygar, spending two days in the back of a carriage tied up let my fingernails grow much longer than usual. As he was talking I used my sharper than usual fingernails to cut the ropes binding me. Before the guard next to me knew what was happening I had taken a sword and had stabbed them in the chest. The Skanarri weren't exactly the most heavily armored of folk. Looking at my grandfather and remembering my trial by fire in Norland and the demon in my head, I threw the sword at him, desperately hoping it would impale him. He ducked and it grazed the middle of the top of his head. But as he ducked he didn’t realize I was charging right for him and I tackled the High Chieftain to the ground. He was about to pull out his sword but I stepped on his hand preventing him from doing so. As he yelped in pain he looked up while I punched him repeatedly, the ferocity never seen coming out of me. Whether it was the All-Father or the Long Dark remained to be seen. I snapped out of my violent trance when he was a blow away from ”death.” I looked down with rage in my eyes, but I couldn’t find it in my heart to kill him. He may have killed a lot of people but he was defenseless, and my grandfather no less. That one split second of hesitation was all it took for a guard to shove me off of the High Chieftain, saving his life. Before I knew it I was being beaten into unconsciousness by guards, and the last thing I saw before blacking out was Clygar struggling to get up. To be continued in volume III
  9. This story is my HEADCANON It’s been a long time, friends. You may be asking how I am writing to you when I am “dead?” Well the answer is shocking. The truth is I never died. The gold block and the suicide note? Fabricated to keep your eyes away from my abduction. I didn’t find out how they made you think I was dead until recently when their whole plan went up in flames. The Skanarri are far more conniving than it would seem at first glance. How does this tie into me vanishing with a gold block in my place one night? Well to answer that question, we need to go back to before Balon was king, or before he even married Hilda. It all started shortly after it was announced that they were getting married. I was walking back home from the animal pen. I was getting wool in order to make some banners for my clan, as well as the ingredients for cakes for the celebration. Suddenly I was jumped by a couple of bounty hunters. I pulled out the Herald of Justice in order to defend myself but before I could do anything else a third one came up behind me and knocked me out. They dragged my unconscious body away while another group of roughly four or five stood by with a large gold block and a fake suicide note. Those were the very same ones you all would find the next day. They tied me up and loaded me into a caravan headed for the center of Skanarri territory. Two days later I was offloaded from the caravan and carried into a fortress of some kind. I knew this wasn’t good and I began to struggle to no avail. One of the bounty hunters looked at me trying to wriggle free then turned and asked one of the others if they should have used chains instead. Not like it would matter though. I hadn’t had anything to eat or drink in two days and so I wouldn’t be going anywhere. As they handed me off to a guard they were motioned to follow him in. I noticed banners on the wall and recognised them as those of the Skanarri. As I was placed down I saw who had ordered my abduction. I recognised him immediately. It was none other than the High Chieftain of the Skanarri himself, Clygar Stonehead. He motioned one of the guards. “Make sure they are paid.” He turned back to me. “Long have I waited for my grandchild to come home.” I looked up, glaring at him. “I think you got the wrong guy.” Clygar smirked. “Your father changed his surname to Taalios, did he not?” Fear shot through my body like lightning through copper. “You knew?” I gawked. “Yes… My son went through a great deal to avoid detection, but he failed to keep his facade up forever. As a result he is gone leaving only you, my bastard grandson to rise up and oppose me. A loose end. One that needs to be rectified.” To be continued in volume II...
  10. As the dwarven forces stormed Norland's capital, Dagius Fylch instinctively drew his blade... or at least he attempted to. He forgot that one of the guards had taken his blade because he was "suspicious." Homeless was the right word. He sighed and bought a low-quality weapon from one of the many shops around the city. As the battle commence and the Norlanders charged out the back gate, they realized they had been tricked into coming out, and they promptly went back inside. As everyone made it back in, the gate slammed shut, leaving Dagius outside with nothing but a pair of shears and a low-quality Warhammer. He looked through the gates with a pleading expression at Knox, the guard who had taken his sword previously. All he saw on his face was a hateful smirk. Dagius now realized that he was indeed fighting on the wrong side. As he turned to face the oncoming dwarves, he tried to take one down with him. The dwarves were too quick and dodged his attack, his hammer shattering like glass when it slammed into the ground. As Dagius accepted fate, last thing he saw was a dwarven battle-axe crashing onto his head. As the axe came down, he muttered some comforting words to himself. "I'm back dad, I'm back."
  11. It was supposed to be a normal day, a festive one at that, in the Principality of Talarnor. Of course, there were always risks of attack, but everyone thought the glistening skyline of a city to be impenetrable. That was, until it was done. Yet no one had expected it to be the midget menace… The Death of Eyvind Kvitravn II His youth had been marred by war, by those of the Orenian Empire who sought world domination, to end with the Dwedmar, who his people had once called “comrades in arms.” Many times, Norland had risen and fallen from grace, thus he was whisked off into the Far North to grow into a man, where many young ones had never made it to. Eyvind knew of the plight of his nation and its growing isolation. Yet, it was only after he had grown and accepted an invitation from his brother, Dominic, had he realized that Norland was alone. That would be the theme he would find himself in for the first few months after arriving in the new capital of the nation. Alisgrad, the Phoenix Forged City. Where the ashes of the disgraced Kingdom could finally start to be melded and hammered into something new, something great. A man could go there, a bastard and nameless, and become immortalized for deeds great and small. Eyvind went there with nothing but a brother and legacy to try and uphold. Not many moons had passed, but he had already established himself as a capable soldier. Many of the Ashguard respected him, but that wasn’t saying much as there were so few. A peaceful nation needed not the huge armies of the South, but more needed for a show of unity and a way for men to make a living. After establishing himself, his brother came to him in the dead of night, bearing news that would change the freshly minted soldier’s life. “The Adunians of Cartref Mor are planning an uprising against the crown.” The words hit him like a horse bucking him off into a brick wall. Some drinks later, he went off to find them, where they declared war against the Kingdom after firing upon members of the King Council. Later, they rode back once they heard of the capture of High Keeper Grigori. Then, The Battle of Cartref Mor. He braved the arrows and found a weak spot in the defense, calling to the Freysson loyalists, “Forward lads!” Him and his brother climbed the walls, quickly followed by the force. After finding yet another way into the keep, they stormed it. A massacre ensued, where every Adunian loyalist they could find was killed, with High Keeper Grigori being rescued. Eyvind was commended for the battle, slaying many of the Adunians himself. Their swords bounced off of him, coming off with almost no injuries. With minimal Norlandic casualties, his brother retorted to him, “It’s almost as if you are made of iron.” Things then settled down from there. Life went back to normal. With that, he took his retirement and went back to the Far North. He rebuilt his cabin, only talking to his brother when he visited, and never again went back to Norland. That was, until she came. Hilda was her name. He had gone fishing, and was venturing back to his cabin when he saw her frozen in the snow. He hesitated, but brought her along. He may have been made a monster by war, but he wasn’t cold hearted. He raised her the best he could, bringing her up with knowledge of wildlife and warfare, until she remembered her name, and his face dropped. She was a Freysson. He rushed to the capital, though was panicked when he saw it in flames and dark elements roaming. He quickl;y retreated with her to the stronghold of Savoy, where she finally met her kin. It was okay again. After the Failor War, which lasted very shortly, they settled in Solheim. Everything was nice. He attended the coronation, watched her grow up into everything he had always dreamed for her. Nothing could go wrong, until everything did. An incident turned international, with the comrades of the Dwedmar turning against Norland in the blink of an eye. Eyvind knew what had to be done, thus he rallied his sword, until he fell sick for a year and a half. Upon his return, he went to attend a feast of friendship. Little did the veteran know, a joyous day would be his last. The Dwedmar showed in numbers, breaking through the gates of the High Elven city. The infrastructure was strong, but not easily changed to be defendable. The Royal Families of both Norland and Talarnor hid, as Eyvind went to stand his ground. Though when the time came, the guards of both companies fled, leaving him alone to face off against the Frostbeards. The Frostbeards were honorable, and instead of jumping him in mass, they offered an honorable duel. One versus two. Eyvind stood up, and immediately went into the fight. Sadly, his old body failed him, and he was slain by the two dwarves. One of them was honorable enough to give him a clean death, whilst the other savagely marred his body via decapitation. Thus was the end of Eyvind the Ironborn, Hero of Cartref Mor.
  12. Hey! I am in need of players too play 2 kha children, we have two toddlers who are raised like sisters They will be able to go between Haense and Norland but a majority in Haense both adopted First we have a Kha'Cheetra, named Aleksandra Bukoski She likes penguins and chaos She can be played however one wants but I'd like to find someone who can play them through adulthood Perks are many plushies, free hats, and a soon to get a living doll If you need some money I can give some. Aleksandra will mostly be raised by me- Andrei Bukoski who is Haense queen's assistant Next is Anya Elvenguard, who is a kha'tigrasi toddler She likes dolls and had a toy warhammer She also can be played however, but she also needs someone who wants to play them, literally play them both however Perks are many plushies, cool ghost parent, and I also can give mina Anya will be raised by Avery Elvenguard who is a lovely ghost of Haense.. who is a taxpaying citizen But just Anya and Aleksandra are close sister like folks and you both can do whatever you want with the characters, just keep the VERY basic info given Contacts Discord: warcrimesofwonka IGN:WarcrimeWonka (P.S you can go between Haense and Norland freely due to Andrei Bukoski) Idk how folks normally ask for people tp play child characters
  13. "Receiving charity is a investment of ones improvement, you cannot go far with the investment given without hard work, and a little bit of luck." -Karl Bukoski "To those of you who brought be this far, I thank you truly, wether it was a simple purchase.. or an anonymous donation. Hell even just you recommending my work to another person is a major help, to my father I wish him a wonderful afterlife wherever he may be. As for my mother, I hope this proves that even a mistake holds beauty, and to my daughter Aleksandra, may you inherit my wealth, and passion to help others." "Now that my speech is done, time to advertise the crap out of this!" Limited series hat:30 Mina, in stores only.(Comes with rp item and skin) Custom designed hat: 20 Mina or negotiable trinket, in stores or ordered via bird(Just the skin file) Matchmaking ticket:15 Mina (Contact me for more info) Therapy: 18 mina adults, 9 mina children (In stores only) Discord: warcrimesofwonka IGN:WarcrimeWonka Shop Address: Vantra IV, Haens
  14. In all seriousness- I want to get into alchemy but have no clue where to start and most things I've seen are a heckin lot of mina to learn. But of you wanna be of help oocly- dm me- icly reply below -Andrei Bukoski
  15. OOC:To all the wonderful people, thank you- even if it was a joke response, it has brought me genuine joy having had the level of response.
  16. three missing Sutharlainn´s on the 18th of the deep cold, year 134 of the second age the Sutharlainn clan are missing three of their beloved family members. the missing members are: Fred Sutharlainn, 21 of age. Eric Sutharlainn, 21 of age. John Sutharlainn, 20 of age. All of the missing men have blue eyes and bright red hair. On behalf of the Sutharlainn clan, please look for them, and may the All-Father watch over them and keep them safe. If any of the missing family members are found, the person that found them will be rewarded greatly by the Sutharlainn clan. Signed: protector of the Sutharlainn Clan,
  17. Upon arrival, Draco was in need of great medical care barely escaping the Mori if not for his great-granddaughter Hilda aiding him along the way. He rested many moons and began gathering some strength back, taking laps around the square and sitting his old bones as he watched Hilda grow and lead a life with depth of her culture and country. After some days the tunnel was found leading into the untapped lands of Failor. They found the exit of the tunnel peered across the grasslands to the distant sands and with no time wasted could faintly see brigands engaged in combat further in the desert that seemed to only draw closer. Despite his old age his grand-daughter was able to help his slow legs transport across the sands. He found himself proud as he witnessed her display of martial prowess by defeating the Brigands that pursued them. Finally they could settle a refuge. The barren lands of Failor certainly were no place for an elder Norlander but Draco would not turn back for the life of him. They crafted ships and set down the stream between the Desert and Grasslands letting the wind & sails guide their path. Eventually, they find themselves settling in the camp refuge where they would protect as they recovered from the disasters of the Mori invasion. Draco finds himself with a bit of narcolepsy as he sleeps very commonly within his older age. During the awoken hours he would be found spending precious time with his great-granddaughter. They often share a tankard of an old family recipe of the non-alcoholic version of Norlandic Wine. In his spare time Draco guides himself to the relic of an ancient ash tree bark as he grasps carefully in his hands and whispers a prayer to the Patron Athelflaed. “Asheth guides my kinsman.”
  18. The Occupation of Redclyff Let it be known that on the eve of the 12th of Snow’s Maiden 130 SA. the forces of the Halflings, Adunians and Norlanders, with the support of a few Adrians and Talarnorians marched forth to the vile child-eaters of Redclyff. Without resistance, the Halfling force and their allies seized their capital. As much, his Royal Highness, Thain King Cyris sees fit to appoint Ser Adrielle as Governor of the cannibal-freed Redclyff. Signed by; His Majesty Shire-King Cyris I, Father of Foxes, Protector of Frogs, Patriarch of House Collingwood, Thain of Bywater, Honeyhill and Greater Bramblebury, The Unblinded, Master of the Arcane, Founder of Mingebottom and ruler of the Orenian Empire.
  19. [!] Within every non-abandoned foothold of those vile tundras, rotted effigies adorned with crosses and twig alike line the outer walls, black fabrics string from frozen oaks which flayed corpses hang at nigh impossible heights. And in its wake, a horrid sight is beheld; a flock of darkly garbed women, given the company of towering plate-clad who lifted scepters burning with a smokeless flame. With their very presence; the snow seemed to darken, abyssal in hue, like a mass of shadow that swept the north in the night, fleeing only when those burning ill omens had vanished from the sight of what few glanced upon them; leaving only a yellowed papyrus with a two-headed crow printed as insignia. [!] On the notice boards of every northern city and littering their streets, the following is scribed in scarlet ink. “Mercy- mercy, mercy, plea, son of man and malin, Flame and Godan- Know only a wretch may suffer, know only the relinquished shall be freed. Hear the crow caw from beneath the moon, the night is nearing, the dark prevails, a symptom of your sin, a blemish of your folly. Absolve thine selves, kneel until you rend flesh and vein against the earth, face Terra with cries of repentance, pray for absolution, or starve as the leper refusing his treatment. You have long since propped yourselves within HER domain, long since mocked HER winter, flee; and never return; know that with your short lives, leads the warning for those to come, never again will you step within HER Empire, lest you befall a war unseen since Westerlands was swallowed in darkness. Bleed the blood of beggars, or die the death of usurping tyrants; no man, no woman, no child, no elder is safe; for DOOM comes, and your chance to weep unto the Absent Father is soon to depart; leave HER lands, or face the atrocities of an unyielding curse, one to last even after the weak and the sinful have been made with earth and sea. The Mother watches, her crows stalk your every hall, she knows the faces you hold so dear, she knows your secrets you keep so near; depart from her EMPIRE, so that you may not suffer the harvest your blasphemy has sown.” [!] The Crow insignia is depicted, and beneath, the missive continues. “You have but a fleeting day, before we spread winter far more vicious than anything you’ve ever witnessed, before your crops are wilted and your cattle conjoin with the earth, pray, and only with the MERCY of GOD will you be spared this fate.”
  20. [!] The following missive is spread throughout the Kingdom of Norland and all its vassals. [!] A crest drawn by Queen Rosalind herself! written and created by the Authority and Will of Alva and Rosalind Freysson S.A. 116 12th of the Sun’s Smile To the loyal, and brave children of the Kingdom of Norland, I, Alva Freysson (and Rosalind Freysson, I suppose), have founded a safe haven from the EVIL adults of Norland. After a long battle against the wicked higher-ups of Norland, I have successfully taken Caedric 1 for refuge. They told me I wouldn’t last. But, little do these fools know . . Caedric 1 has its own built-in forge and tavern. With these necessities granted to us by sheer luck of the All-Father, we can prepare weapons to fight the geezers of the North, and drink juice until we pass out! Caderic 1, the place we call HOME can be found in the back of Norland, in the upper district. I've notice not a lot of people explore this area . . so Caedric 1 will fit our standards for safety. Of course, we cannot afford for such a mighty Queendom to fall, do we? Those who are up to the task of helping such a Queendom thrive will be handed a rank. Please read through the list. RANKS: Queen: Rosalind Freysson The MIGHTY RULER of Naurland King: VACANT Sit there and look cool High Keeper: Alva Freysson The head of the Red Faith, the one BLESSED by the All-Father Chancellor: VACANT . . I don’t know what this does Marshal: Sylvi Vildr LEADS US INTO BATTLE AGAINST THE ADULTS OF THE LONG DARK! Chamberlain: VACANT WRITE STUFF! Those brave and strong enough to join this MIGHTY QUEENDOM must bird the High Keeper Alva Freysson! (Tavalicious) On the topic of ranks also comes the topic of rules. Do not fret, brave children of the North. I (and Rosalind) already decided on the ground rules of this mighty Queendom blessed by the All-Father himself. THE SACRED ASHEN RULES: I. All citizens under the Queendom MUST follow under the Red Faith! If not, they will be forcefully removed and banished off our safe haven. II. Those who deny dolls and dress up time with Rosalind will be KILLED III. Fools who question the authority of Queen Rosalind, or High Keeper Alva themselves will be ERADICATED. IV. Everyone MUST protect Miss Chicken, Rosalind’s pet. OR ELSE! V. Under NO circumstance should ADULTS be let into the SACRED LAND OF NAURLAND!!!! VI. BE IN BED BEFORE CURFEW AND BE QUIET, I’M A LIGHT SLEEPER! May the All-Father guide you. Signed, Her Royal Majesty, Rosalind Katya Freysson, Queen of Naurland, Princess of the Chickens, Co-Founder of Naurland, Blacksmith of Naurland, Book Protector, and Tea Lover Her Holiness, Alva Karina Freysson, High Keeper of Naurland, Princess of Cats, Blessed by the All-Father, Founder of Naurland, Strongest Naurlander, Marcus Sutharlainn’s Worst Nightmare, The Prettier Twin [!] There’s a small note attached to the missive! "I, Rosalind, was forced to sign this.” -Rosa
  21. On many notice boards across the land and in mailboxes were missives put up. It was an invitation of sorts. It read as follows: “ Slava from the North! It is the Vistulians here and I’m sure you missed us all. We write this to invite you all to a very great celebration. In six cactus days we will be holding a great festival in our little coastal down by Docks of Norland. This festival is to hold plenty of drinks, a feast, folk tales, and a call for great warriors across the land in a fighting tournament with a grand 100 mina prize for first place and 50 mina and a pat on the shoulder for second place. Bring your warm cloths and your fighting spirit. We look forward to seeing you there!” — Sincerely, Flour “Orc-Lifter”
  22. [!] Elegantly scribed rice paper flyers are hung around all Tianrui Trading Co. locations and partners! THE TIANRUI TEAHOUSE CORDIALLY INVITES YOU TO OUR CELEBRATION OF THE MID-AUTUMN FESTIVAL IN OUR ALISGRAD LOCATION! [!] A full moon rises behind the Tianrui gingko tree in Alisgrad in this print! Come one, come all! To the Tianrui Teahouse’s celebration of the Li-Ren Mid-Autumn Festival! Taking place once on the 15th of every 8th month on the Li-Ren lunar calendar, the Mid-Autumn festival is a celebration of harvest, friends and family, and of course moon cakes. While the date of the equinox precedes this missive, festivities shall take place in the Alisgrad Tianrui Teahouse from the Sun’s Smile to the Grand Harvest. For the first night of the event, tea master Tianrui Ren will tell the tale of the Mid-Autumn Festival and how it came to be! Event Planning and Hosting, Tianrui Ren OOC: Running all week in the Alisgrad Tianrui Teahouse, and Monday night at around 4pm EST I’ll be around to do an in-RP story time!
  23. [!] Before you sits a neatly bound book of smooth ivory pages, held together by dark red comb-stitch binding. On the cover is emblazoned the Tianrui House sigil, and boldly declared title of the production. Tianrui Trading Company Catalogue Issue No. 1 PUBLISHED SA 90, 6th OF THE GRAND HARVEST TIANRUI TRADING CO. PUBLISHING LTD. COMPANY MISSION From humble farming merchant beginnings in Li-Guo to the booming enterprise of today, the Tianrui Trading Co. sees a need and fills it. From fine produce and dried goods to tailored design needs, the Tianrui Trading Co. is here to help you receive the quality products you deserve. ABOUT OUR TEAM Current company CEO and founder of the Western branch expansion, Tianrui Ren is a family man who spends his time in the Tianrui Teahouse when not designing new products, recipes, or signing trade deals. Company CFO and popular face in our Sterling Street 3 location, Tianrui Carla is a spontaneous presence most often seen wearing her Tianrui Fu Dog Respirator Mask from her days in the YPA. When not seeing customers on the floor or balancing the books, Carla is a skilled creator of new drinks. Head of in-house entertainment Tianrui Meixing is a long-practised musician specialised with zither instruments, particularly the family guqin. When not performing, Meixing can be found helping Ren run the Sterling Street Tianrui Teahouse. Company financier and primary advisor on cultural connections and market research Chen Yunya is a practised entertainer and businesswoman renowned for her sword dances as much as her sharpened enterprising skills. OFFERED SERVICES AND GOODS CATERING All dishes available in-house at any Tianrui Teahouse location are also available to be catered to events and functions. Special catering rate discounts apply to groups of 10 or larger. ARCHITECTURE DESIGN AND CONSULTANCY Responsible in large part for architecture design and construction on Tai Ping district in Talon’s Port as well as both the first and second iterations of Yong Ping, Tianrui Trading Co. offers hourly rate architecture design and construction consultancy. HOME RENOVATION AND INTERIOR DESIGN Kitchen and home renovation and interior design services are offered in a wide variety of styles, with the added option of built-in security features. For your home can be safe and stylish. DRY GOODS The finest imported goods from Ai-Zho and along the roads of trade are offered to you through the Tianrui Trading Co. general stores, stalls, and remain available to be held in other locations on request. ARTISANAL PRODUCTS Fine crafted paintings, charms, jewellery, clothing, and alcohol are all offered by the skilled tradespeople of the Tianrui Trading Co. Styles will vary depending on individual vendors. SPECIAL IMPORTS Any of that which can not be found in Almaris, can most likely be specially procured by the skilled tradespeople of the Tianrui Trading Co. Speak to your local company representative today about any special import orders. SHOP LOCATIONS STERLING STREET 3, TALON’S PORT - THE TIANRUI TEAHOUSE Sitting beside beautiful gardens just across the road from the Talon’s Port Tavern and on the same street as the Clinic and Library, Sterling Street 3 houses the esteemed Tianrui Teahouse! Come inside to enjoy family-cooked meals, authentic Li-Ren and Oyashiman cuisine, the finest array of teas, and the warm hospitality of our hosts. MAELSTORM BURROW 1B, TALON’S PORT - HENG-SOE TEA AND HOME Nestled in the homely undercity burrows, one can always find a quaint but welcoming stay in the Heng-Soe Tea and Home in Maelstrom 1B. Featuring a warming hearth in the seating area with a Tianrui Teahouse kitchen close by, Heng-Soe Tea and Home offers all the hospitality of our flagship location with the secluded closeness that only the undercity can have. FREY STREET, ALISGRAD - TIANRUI TEAHOUSE, BATHS, AND MUSEUM Established in the heart of the Norlandic capitol, the Alisgrad Tianrui Teahouse is at the time of publication the largest Tianrui Trading Co. location in Almaris. Positioned directly behind the clinic from the main square with upper levels placing one right in front of the Alisgrad Palace, this teahouse is hard to miss. Featuring a full teahouse and stage on the first floor, sauna and baths on the second floor, and a packed third floor with library, museum, and Jade Rabbit Books bookstore! GALIANI SQUARE 2, FLORENTINE - TIANRUI TRADING CO. GENERAL STORE Just to the right as one enters the idyllic province of Florentine’s main square, the Tianrui Trading Co. General Store offers a variety of goods shipped in from Ai-Zho that the local citizens of Almaris would not otherwise have the opportunity to purchase. If nothing at the general store takes your fancy, the neighboring Illatian establishments are sure to sate any buyer with heavy pockets to empty. MARKET BAZAAR, QAMAR SHEIKDOM - TIANRUI TRADING CO. STALL Finding harbour in the bustling trade port of the Qamar Sheikdom, it is only natural that the Tianrui Trading Co. open a stall and trade avenues in the bustling bazaar. Found on the street passing in front of the tavern right as one would enter by the roads and overlooking the Qalasheen docks, it is a shopping experience to remember. SPONSORED PARTNER COMPANIES THE ALLEY ALEHOUSE - TALON’S PORT Located directly in front and to the left of the gates as one enters Talon’s Port main square, the Alley Alehouse tavern is a staple of any reasonable traveler in search of berth on the roads. Surrounded by the city’s signature cat population, the homely atmosphere of the tavern is sure to set even the most harried of nerves at ease. Contact information: Mr. Emandrial | Caxil HUMMINGBIRD FLOWERS AND TATTOOS - TALON’S PORT A familiar name to the inked locals of Talon’s Port, Hummingbird Flowers and Tattoos offers the best of both services included in its name. Ask any who have been patron to the tattoo services, and they will be sure to proudly show you the artist’s handiwork first-hand. As for any who have received a gift of flowers in the city whether it be between friends, lovers, or laid at graves, it is certain where they were bought at the shop located to one’s right on entering the main square. Contact information: Mr. Kin | AnimeWolf0080 THE QAMAR SHEIKDOM CARAVAN Claiming perhaps the widest variety of goods associated with any one organisation, the Qamar Sheikdom Caravan travels the lands once a year to peddle their wares to the people of Almaris. Comprised of a multitude of skilled merchants and tradespeople, one can find their wares in the Sheikdom’s signature bazaar when the caravan is not abroad. Contact information: Sheikh Shams Ibn Zayd Al-Nabeel | FruitPapaya TWO KEEPERS ONE MUG - ALISGRAD Situated to one’s right as they enter the Alisgrad main square, Two Keepers One Mug is the prominent inn and tavern in the Norlandic capitol. Featuring signature traditional meals and boasting the frequent company of prominent government officials, one is sure to get the full experience of Norland in this tavern. Contact information: Ms. Fiametta Allair | Fleur___ VYKK CO. - ALISGRAD Owning multiple shops in the Alisgrad main square, Vykk Co. offers a multitude of wares to fit near any adventurer’s needs. Ranging from the finest Norlandic steel to specialised alchemical brews, and even a casino in which to spend one’s hard-earned coin. Contact information: King Odin Freysson Ruric | Ichigomaster98 THE BROWN BEAR’S REST - BALIAN With a wide range of food and alcohol on steady rotation, there is always sure to be something new to experience in the Brown Bear’s Rest. Featuring indoor and outdoor seating that places one within a stone’s throw of the market square and the Basilica respectively, this combination inn and tavern is a must to visit on any trip to the city. Contact information: Baron Drako Darkwood | HIGHEST_FIRE VINO E SIGARI DE FALCONE - FLORENTINE Featuring only the finest in Illatian cigars and wines, Vino e Sigari de Falcone is a must-visit in the province of Florentine. Tucked just across the street from the bank, it is an opportune location as one is sure to find themselves returning for more after their first purchases. Contact information: Mr. Cosimo Falcone | Maidenful KORTREVICH KRAFTERS - KAROSGRAD On the main road entering Haense to one’s left as they walk from the main gates, Kortrevich Krafters is one of the many shop fronts that line the bustling business street and main square. What sets this fine establishment apart is their offers of Haeseni hand-crafted goods, farm produce, and alcohol all at premier prices. If the distinguishing traveller finds themselves unsure where to start in the Haeseni capitol, Kortrevich Krafters is the staple stop shop. Contact information: Lady Esmèe Kortrevich | worldeltaii YOUR COMPANY COULD BE HERE! To appear in the next issue of the Tianrui Trading Co. catalogue, contact Tianrui Ren by way of bird to arrange a meeting! We wish to list all of the finest that Almaris has to offer to the distinguished customer.
  24. [!] A letter is distributed on notice boards throughout the Kingdom of Norland and all of her vassals AN EXECUTIVE EDICT FROM THE OFFICE OF THE CHANCELLOR OF THE KINGDOM OF NORLAND ISSUED AND CONFIRMED BY THE CHANCELLOR OF THE KINGDOM OF NORLAND, IN THE YEAR OF 87 S.A. To the loyal citizens of the Kingdom of Norland, It is with great joy that the Office of the Chancellor of the Kingdom of Norland hereby officially announces the ending of the construction of the administrative building known as the Royal Norlandic Chancellery. The building, which is to be open to any and all citizens of the Kingdom of Norland, is located in the north-eastern side of the square of the city of Alisgrad. Furthermore, within the Royal Norlandic Chancellery, any and all citizens of the Kingdom of Norland are free to anonymously place a book of complaints or a book of suggestions within one of the marked letterboxes. May this newly established building serve the Kingdom of Norland and her people dutifully and with great honor. Iron From Ice! Signed, His Excellency, Asmund Camian, Chancellor of the Kingdom of Norland
  25. [!] The following missive is distributed on notice boards throughout the Kingdom of Norland and all of her vassals. AN EXECUTIVE EDICT FROM THE OFFICE OF THE CHANCELLOR OF THE KINGDOM OF NORLAND ISSUED AND CONFIRMED BY THE CHANCELLOR OF THE KINGDOM OF NORLAND, IN THE YEAR OF 87 S.A. To the loyal citizens of the Kingdom of Norland, As peace once more is established within the borders of our homeland, the Royal Chancellery of the Kingdom of Norland has convened with the members of the King’s Council and set forth a number of decisions. It is with this document that the Royal Chancellery hereby officially announces the creation of the following administrative and executive reforms regarding the royal government of the Kingdom. The first reform constituted by the Office of the Chancellor is to be the establishment of an administrative building, which is to be known as the Royal Chancellery, within the city of Alisgrad. This building is to be accessible by all citizens of the Kingdom of Norland in order to bring forth concerns to the attention of the Crown and His Royal Majesty’s government. In addition to the aforementioned, the Chancellor is to furthermore establish a royal letterbox in front of said building for written concerns towards the administration. The second announcement from the Office of the Chancellor is the calling for a mandatory annual meeting and convocation between the royal government and communal governments of the Kingdom of Norland in order to directly address any issues or conflict between the two entities or any further matters which require His Royal Majesty’s Government’s authority or assistance. These meetings are to be held between at least 1 representative from the Royal Government and at least 2 representatives of the communal governments. Failure to convene to such royal convocations may result in demotion or removal of office. Lastly, the Office of the Chancellor hereby announces the beginning of a royal governmental reviewing period. During this aforementioned period the Chancellery is to closely overlook the duties, authorities and responsibilities of each and every high-ranking governmental member of both communal and royal administrations. It shall be during this time that removals, appointments, demotions or promotions are to be handed out by the authority and will of His Royal Majesty the King. May the Allfather guide you. Signed, His Excellency, Asmund Camian, Chancellor of the Kingdom of Norland
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