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  1. The Wild Man as he first appeared to the Descendants on Axios, during the early 1600s. The Wild Man let out a puff of the stale subterranean air. All to be felt by him were the little gusts from his breathing, and the thrum of his own heart. He rumbled and rose to pace the width of the cavern. Its space was painted, decorated even, but empty. Only himself and his child remained to make use of these rocky chambers. Thrum. There would be another hunt tonight. His burdens he left at the mouth of the cave: The skull of his daughter; The club carved with stories; The necklace to lost kin. Thrum. He would have no more need for these encumbering things. Into the jungles, the forests, the plains, and the deserts he would go. Surely he would find a creature capable of besting him. Surely he would be struck down. He would reunite with his lost people, and need no longer to paint the stories of his kinsmen dying, time and time again. Thrum. Before the Wild Man, the path laid open. He spilled the last volumes of Wildling history onto the bonfire’s fading flames, and trudged onwards. Thrum. When the sun climbed out from beneath the horizon, there was nothing more to be seen of the patriarch. Into the wilderness he’d gone once more, and there he’d meet his long-sought fate. Thrum.
  2. ? The Diary of Amalie Landes ? This post will contain her diary entries as they are written. Amalie’s diary is an in-character item which she keeps privately hidden. The purpose of sharing her entries on the forums is solely to keep anyone up to date on her life (oocly) should they be interested. Also, this is a better way for me to document the progress she makes as her character develops over time.
  3. Halt

    Forum Signatures

    It’s been a long time since we’ve had any community graphics released. So, rather than throwing away my rough drafts for the new forum badges, I’ve decided to offer these banners up to the community for you all to use however you see fit. I’ll add a link to the source file as well, in case anyone would like to modify it for their own purposes. Similar banners have been created before; however, at the time of writing this post, the thread that had previously contained them has been redacted. However, credit goes to @Korvic for the original idea. To download a set of banners, simply click on the image.
  4. ((This post contains reference to content that others might find triggering or emotionally upsetting. Read at your own desire.)) Daichia Jusmia, was truly no one. His father, Gusiam Jusmia openly denounced the ancestors. Claiming that older Ker used it has a ploy, to brain wash the young into false beliefs and a fear of death. Daichia was born in 1561, his mother was but a simple servant that happen to get caught upon the roads by a bandit. This bandit would come to be his father. A murderer, thief, and heretic. He had a nasty habit of forcing himself on women. His mother was no different, but she took seed. And soon, was with child. But soon after his birth, his mother met an ill fate. Smothered in her sleep, the bab Daichia stolen away into the night by his father. Gusiam held no desire to stay where he was. And soon boarded ship, heading outward towards Atlas. Taking the growing Mali’ker with him. They would come to make a home deep in the southern part of Atlas, where Daichia knew little of his fathers past. He lived a simple life growing up. Maintaining their home, adding in securing food. Truly it was a simple life. And Daichia was raised, blissfully ignorant to his father’s crimes. There was little talk of religion between them. As it was only when Daichia started to venture forth on his own did he discover that his people had a faith. This sparked many debates between the two, as father and son bickered over the matter. In the end, Daichia would move onward before becoming of age. His father would fall ill soon after. His body was never found, and it was generally agreed that wolves had broken in and dragged the corpse out of the cabin. From here, he spent his days hunting game. And living off of the land, offering his service as a sell sword to those with coin. Truly, he was content with being no one. But, fate never leaves anyone out. And it sunk its claws into Daichia. The Mali’ker would come across a town called Belvitz in which he met a human whom he’d never truly forget. His name was Pandir, a charming lad, spastic. But a good heart. Truly, the elf felt at home, as they humans had welcome him with open arms. This lasted for a few years. The Imperial change in attitude towards elves looked dire to him, and Belvitz’s jolly mayor had stepped down. A Marshall took control of the town. And the ker promptly left. He would come across Fenn next in his journey through life. Taking up the title of banner men once more beneath them. Even cut off the tail of a horrid undead wyvern during his stay. Daichia respected the Mali’fenn, but he was hardly personally close to any. It was when their prince declared that all citizens and snow elves must come to worship their deity, did he leave. He would come to take up arms with a small group called the Wyvern Fang company. Hired blades, but the group lasted for a few years. Before the majority of them had been hunted down by Darius Ault. Daichia survived, by simply leaving at the right time. From here, Daichia had herd word of a group of ‘ker gathering. He would make their way to their encampment, and witness the wedding of Xavis Ashwood, and Wren Ashwood. He did little to get involved with their matters, and spent his last days on Atlas hunting game in the woods. It was upon Arcas, that Daichia would invest himself into Vira’ker. From staying within Aegorthond. To their small fort where he took oath beneath Avurak Syllar, where he would see the coronation of Avurak. Daichia would come to make close personal connections with several that also called Vira’ker their home. And he would watch Vas Vincrute make a choice one hardly ever returns from. But nothing last forever, Vira’ker was raided, and Avurak killed by the hands of Renatus. He would see Vira’ker join Fenn and Aegrothond in an Elven Union. And was starting to gain mantels and titles. Ones which he knew little what to do with. He would live to see the Orcs betray their promise to the elves. Watching Valen Syllar take the throne after Avurak’s death. But in his last years, he would live to see the re-birth of the Oren empire. And rode with Vira’ker and Fenn. to rally with Oren and meet Renatus upon the field of battle. He would live to see the birth of Vaelor Syllar, and he would come to enter a throne room. Forsaken by his royalty, the crown left upon the throne. And for the first time in a long time, Daichia fell to his knees and wept. A document declare himself, Dak’ir Des’Nox, and Necor Illaka upon a regency council. Daichia would come to meet the Oren Emperor, something he’d never expect in his life. After all, he was no one. To secure Vira’ker ties with Oren He would live to see Lucius Daemyr lay claim to the Vira’ker throne, and lived to see Lucius crowned upon the throne of Vira’ker. In this time, he had taken but two lovers. The first, he believed to be dead, a Ker by the name of Sanvi. They would have a daughter. a daughter that would no longer have a father. The second, was Kelia, the daughter of the Shade Lockezi. Who was with child, who also will never know the sight of their father. Daichia would meet his death not far outside Vira’ker. At the hands of Vinir Orothell, where the two engaged in combat. In an emotionally heated fight, words were exchanged, and blows were traded. But Daichia would fall to the younger ker. Dying silently, with no words. Death was silent History would not remember dead men And Daichia would lay lifeless on the ground. In his final moments, he was joyful. For truly, he believed he’d prove his father wrong and end the debate that was never settled.
  5. Dear Lord Of The Craft, and It’s inhabitants. I’ve had a nice run since last year, July I think? I remember Halsworthy, Adria, Marna, my first death in Haense. . ah it was a time, along with those nice events that I occasionally got to participate in, congruent with Aesopians antagonist participation, the friends and new faces i’ve got to skim, the clashing and mixing of races, all the new people I got to meet. . Regardless. . I’ve regret to inform that as of today i’ve to set my prioritizes straight, and as expected Lotc cannot be fit into the slim amount of space i’ve left, despite this – I’m happy to inform that i’m not departing permanently, when the moment arises in the future when i’ve more time on my hands I shall return, to home. But, right now i’ve to set myself straight, I wish thee farewell for the time being, try not to change too much without me, alright? Sincerely, Jdesarno
  6. Hello there, skinners of LotC! So I’ve found myself in need of some skinning services, as even after seven years of doing so, I’m still absolutely terrible when it comes to finding and creating male skins... That being said, my needs are twofold, and are as follows: ========================================================================================== Request #1 (Human Male, Full-Skin [750 – 1000 Minas] ) (Reference Picture) To start with, I need a full, high-quality skin for a human medical doctor that shall be residing in the Empire of Man. I’d prefer that the hair be of a lighter brown hue, the eyes blue, and that a white medical jacket / lab coat of some sort to be incorporated onto the skin. I’d prefer that the hair be somewhat wavy, with the hat layer being utilized in order to illustrate such. Clothing should be compatible with the typical garb of the Empire of Man. A vest, trousers, and some boots would be nice to incorporate into the skin, in addition to the previously mentioned medical coat. The reference picture provided above is meant to serve as an accurate example of what I’m looking for, but needn’t be 100% copied in order to fit with LotC styling. ========================================================================================== Request #2 (Human Male, Face [100 – 150 Minas]) For this second request, I really don’t have much of anything in mind. I’d just like the face of a skin on hand that I could use to merge with some armor or clothing in the future. This one is also meant to be for an Empire of Man human, and either a mustache or a neatly, well-kept beard would be preferred with black colored, wavy hair. The color of the eyes I can edit later if need be, so feel free to use a color that you think would fit well. This is a rather simple request, but is still much needed. ========================================================================================== If interested in taking either of these requests, please reply to this thread with a sample of your previous work. I am searching for high-quality skinners to take these requests, and will only pay respondents who provide samples before beginning on one of the project(s). Assuming that I’m interested in granting you the commission, I will reply back to you in this thread and DM my Discord username to you in order to discuss further details. Selected skinners will be paid upon completion of the project that they’ve chosen to take on. In any case, thank you for your time in reading this post community skinners, and have a great day!
  7. This thread is fairly self-explanatory. If you have any screenshots of your adventures in LoTC that you’d like to share with people, just put them all in this thread (along with a short description if you wish). I’ll start by putting some screenshots of the Festival of the Applefoots held in Dunshire on December 16th. Gathering in the Tavern to drink some free booze Playing the Halfling sport of Shogging (Harold Applefoot won the tournament, I think) Hunting for edible Truffles in the No-Booze Forest. Sadly, Hearth Underson brought some booze into No-Booze Forest, causing the Sky-Gods to get angry and spite us all with heavy rain and thunder. Trying to wait out the rain in the Applefoot Burrow (It didn’t work, the roof was too leaky and we ended up leaving and braving the rain regardless) Drinking in the Rosenyr Tavern after fleeing the rain in Dunshire. (We were supposed to be having a feast, but the rain put an end to our ability to gather supplies, so we just went elsewhere) Here’s some other unrelated Screenshots to help kick this off: The Belvitz Technology Expo in celebration of the Belvitz-Holm railway
  8. The Armitage Institute of medicine and warfare -Story -Programs and study's -Training -Roles -Secrecy of its study’s -Joining _______ ___________ Story 2nd of Snow's Maiden, 1708 Kuvira Percy, the first CEO of the institute founded it on the 2nd of Snow's Maiden 1708 with the kind help and funding of a steward of Adria and Olbrecht Von Denhardt. At that day the Institute of biological warfare. viruses, mutational modification and medicine was born. Otherwise known as The Armitage Institute. The CEO is a master in the study of all previously mentioned topic's. Studies -Biological warfare: This is the study of all living things. The institute makes sure none of these things rise to power outside of the Homo sapiens. They do this with other living things. -Virus: This is the study of all topic's related to bacteria or virus, certain pathogens are also treated within this study. Certain developed viruses will also be for sale, the Institute will have the only cure unless told otherwise. -Mutational modification: This is the study of all mutations, That means that the Flora and Fauna belong to this category. If a certain creature wants a modification to its body they need only come to The Armitage Institute and pay for the (X) modification. Then the process will continue and the creature will have the modification. -Medicine: This is the study of healing, The common healers would do good to come here so they can come to know more. Training The Armitage institute uses its variety of toxins and poison in warfare and matters that would go out of its guidelines. One may choose to become a master of the institute's arts of warfare. The institute has enough experience to utilize those toxins and poisons within an instance if needed, each trainee that finishes training will get a set of toxins and poisons. Every person who acquired this set might use if for everything that the person desires. The consequences are to be made by the guards if discovered using the set. The Enforcers will also be set to hunt the criminal down and execute their punishment as well. Defense of Arcas The Armitage Institute will use these studies to defend Arcas. Biological warfare will face the threat of creatures. The Virus department will deal with all bacteria and virus-related threats. The Mutant department will deal with all supernatural threats that Arcas throws at it. The Medicinal department will focus on healing Arcas in said circumstances. Roles Several roles are within the thick walls of the institute this is the small summary of those roles (others can still be added). -CEO -executive -Enforcer -Teachers -Students -Researchers Secrecy of study's Any of The Institute's enforcers or students that spill their knowledge about their study will be punished by that department, example: Kuvira told Henry how the rats inside the institute are mutated, Kuvira will then be punished with said rats until the message is clear. If the punished creature is then again proved to spill, more severe punishments will be allowed. ((OOC)) Name: Age: Discord: ((IG)) Name: Race: Age: Interested in a study: (desired role)
  9. Hey guys as you know atlas is ending in one day, so I would like to share some of the screenshots I took of just a few of Atlas cities, keep in mind they are not all the cities but just a few! https://docs.google.com/document/d/1TG9rzHhsvb_KZlEqf2dBTyHBheiRCZ2sKho3SyT1A3k/edit?usp=sharing Feel free to use any of the screenshots here if you would like! Ps i would like to thank sheczar for the pembroke screenshots, and Ankan for the high elf screenshots!!
  10. Votar’s Shaati Mission Statement Votar’s Shati, founded on the 20th of The Grand Harvest, 1699, by Burbur’Lur, Farseer and Huntzgrat of the Iron Uzg, exists as a way to honor the Spirits (primarily Votar), to rid the Uzg and lands surrounding it of threats, and to extend the values of the Lur clan to Uruks of all calibers and creeds. Conduct About brotherhood, looting, taming, spiritual stuff, some other stuff. OOC emphasis on the clauses below Brotherhood: The Hunters of Votar’s Shaati above all, are brothers. During hunts conflict must be put aside, fighting with your fellow hunters during hunts will be punished. The life of your fellow hunters will be put above all, should a fellow hunter die in a hunt, any spoils collected will be sacrificed in his name, to aid him in the Stargush. Brothers should wish their brother to become the best he can be, whether it means reporting his crimes, or teaching him something he could do better. By joining and going on hunts with the Votar Shaati you agree to adhere to the conduct set forth and accept any punishments that may come as a result of breaking this conduct. ((Aka punishment clause, by joining this guild and going on hunts you understand that breaking rules will result in IC punishment, the worst penalty being Whitewashed.)) Spiritual Sacrifice: Honoring the Spirit of The Hunt should come above all, therefore loot from every hunt should be sacrificed in the name of 1. Votar 2. Lur and 3. Other Spirits. The members of Votar’s Shaati should strive to honor these spirits, and not be greedy with the amount they take, as it was Votar who allowed them to partake in such a grand hunt. Taming: This guild is not one made for would be druids. Taming wild animals, while they may be used to hunt in the future, or even be made into companions, will never be the objective of a hunt. Nor will hunters of the guild go out of their way to kill any mother of cubs, or any mother carrying cubs, as it is up to these animals to grow up, and reproduce, so that we may continue to hunt. On the off chance that there is a cub left behind, that has little chance of survival on its own in the wild, or a cub of an extremely rare animal that we have the capability of preserving in captivity, caring for the animal, until its eventual adulthood, will be tolerated. Maiming and Death: Scars to many hunters are trophies, proof of their living to tell the tale of their hunt, above the rank of Piil you will see many decorated with these previous wounds. Dying in a hunt, as rare as it may be, to many members is one of the most honorable deaths they may achieve, akin to a warriors wish for a death in battle. Should a hunter die on a hunt, all loot gathered will be sacrificed in his name, to aid him in Stargush. This is not to say you should let your fellow hunters die, if you are able to save them, then it is not yet their time to go, and are not destined to die on this hunt. Should you leave your brother to die when you were able to help him, you will be hunted by all those of the guild. (Above Kasaak maim perms are enforced, above Piil, death perms are enforced. This will be gone over before every hunt to make sure everyone is aware. It is believed by these members of the guild that if a fellow hunter dies, and mysteriously returns to life, that it is the work of Buurzmojo. Note: PK/Maim clauses are not enforceable OOCly, however, if they are not respected you will be barred from the group & such events.) Looting: Loot distribution will be agreed upon by the party beforehand, the types a party can choose are laid out below. Only one spoil from the creature may be taken, and the rest is sacrificed. Leader’s Pick: The leader of the hunting party decides, this has the potential to be an unfair system if the leader is not fair with the distribution of the loot. When under the leadership of a hunter who is known to be unbiased and trustworthy, this is a good system. Vote: The party will vote to determine he who showed the most prowess in the hunt and they will have the pick of one spoil from the creature. Killing Blow - He/She who strikes the killing blow on the beast gets to decide how loot is distributed. The person must be of Zult or higher, otherwise it defaults to leader’s pick. Distribution must be relatively fair or they will be punished, demoted or simply kicked from the guild. If someone waits to strike, in order to steal the killing blow, they will be punished accordingly, if someone is injured or killed because of this mistake, they will be whitewashed from the Uzg, and known as a Kinslayer. Hierarchy The Huntzgrat A title generally assigned by The Rex of The Uzg, this hunter, most of the time a Lur, is tasked with overseeing all of the hunters within the Uzg. His duties include give the go ahead on bounties, recruiting new members, and attending and leading hunts regularly. To this orc, it is a great honor to die on a good hunt, moving on to live with the hunters in the Stargush. | PK Clause The Skrizg | The right hand man of the Huntzgrat, this hunter serves as a second leader of the guild, able to recruit and promote those of the lowest three ranks, as well as demote. This second leader may also give the go ahead on bounties.| PK Clause Shaati (Means Spear) | Veteran hunters of the guild, given permission to lead Votars on the most difficult of prey. These hunters often serve as role models for the lower ranks of the guild, and should strive to set good examples. At any time if the Huntzgrat or Skrizg believes them to not be showing said good examples, they may lose this privilege. | PK Clause Zult | The swords of Votar, these hunters have proven themselves on many previous Votars, and at this point are capable of putting together hunting parties to tackle more dangerous beasts. Often invited to hunt with the Shaati, they are at this point given more specific tasks on the hunt, based on what they have accomplished in past hunts. | These hunters would show off previous wounds with pride, every scar obtained from a hunt, a trophy. (Maim clause will be enforced here, if you for example, lose a finger on a hunt, the monks will not magically regrow it, if you wish to fix it, you must find a way to do so in rp, whether it is having a farseer reattach it with Akezo, a witchdoctor regrowing it as a deformed limb, etc… But no, poof, its back.) (No one will be forced to promote past Piil) Votar’s Piils (Arrows) | Once a Kasaak has been recommended for promotion by another hunter of the guild, they become a Piil, or Arrow of Votar, these are the guild’s halfway members, who have begun to work more with the guild, but have not become full on hunters. | No Clauses will be enforced at this rank Kasaak | True to their name, these are the newbies of the guild. Those of higher ranks have been known to ask those of this rank to go on hunts, only to use them as bait in order to lure the beast out of hiding. Snagas and visitors in most cases, will be stuck at this rank. | This rank has no enforced clauses Note: PK/Maim clauses are not enforceable OOCly, however, if they are not respected you will be barred from the group & such events. Hunting & Bounties Hunts, or Votars are the main focus of the guild, but the Votar’s Shaati have been known to take up bounties from those outside of the guild, and sometimes even outside of the Orcish race. The guidelines to hunts and bounties are laid out below. Random Hunts. Random hunts are able to be lead by anyone above the rank of Kasaak, in which they will go out into the wilderness, and see what they can find. It is advised if they find something out of their parties capabilities of hunting, that they return to the guild in order to make a bounty. Specific Hunts. Specific hunts blur the line between random hunts and bounties, where the party seeks out specific prey, these hunts may often times take longer, and may be discouraging as some animals are not so easy to find. Should a party wish to go on a specific hunt, it is advised they seek the approval of the Skrizg or Huntzgrat, for if they do not, and they go missing, there is little that can be done to help. Bounties: These can range from something as simple as a wolf terrorizing a villages livestock, to a Murûk'Thaguzg that has torn down an entire desert villages with his bare (heh) hands. Bounties may be picked up by teams with the permission of the Skrizg or Huntzgrat, or they may have a team assigned to them. If you wish for something more /specific/ to be hunted, it is recommended that you directly contact the Huntzgrat. To submit a bounty to the Votar’s Shaanti, please use this application. Name: Creature being hunted: Danger Level 1-5 stars: Why should we help?: Location: Enrollment Enrollment in the Votar’s Shaati will be limited to, Uruks, Honorary Uruks, and our spirit worshipping Dark Elf allies. Snagas will be permitted to attend hunts should their master wish to bring them along. Visitors will be permitted to attend hunts should they have an invitation extended to them, as well as the person inviting them providing a valid reason, why they cannot instead bring a member along. To join please fill out this application. You will then be contacted and asked to come to the guild base of operations in order to be interviewed. Application: Name: Race: Age: Discord#:
  11. Deep Iron Rarity: Rare Color: Matt black with waves of shiny black Value: Valuable Note: This mineral cannot be obtained via standard mining, this is purely a lore mineral. Obtaining this metal is costly and dangerous as you need to mine the ores from the deepist depths you can possibly go. It is a very tough and very light metal and can retain a sharp edge for a very long time. The durability of this metal makes it great for tools but very good for armour and swords Founders The smithing guild of agnarum Gimli "Gimler" Metalfist Balrog "Tunnelrat" Grandaxe Tesel Silvervein Hammerforge Bwelch Azaghul Aridan Grandaxe Belestram Sylvaeri Vagronda anvilaxe Origins The dwarfs of the smithing guild of Agnarum noticed just how some of the iron from deep in the mines looked off and didn't behave like the common iron we all know. This iron would normally just get thrown away but this time they decided to look in to it. They tried to work it like any normal metal but noticed that it seems to compact itself down thus needing more ore just to make a single ingot. after noticing that i will take a lot more than a normal forge to make this ingot they began work on a better forge, when they were able to finally make a ingot it took 10 ore chunks just to make a single ingot and extreme heat but once in a ingot it became extremely resistant to heat and surprisingly light thus making it hard to reforge in to items. Forging To forge this metal it required extreme heat to the point where the smith doing it would have to wear a protective suit or treated leather as well as having someone apply water to cool them down often. Once the metal is up to heat, A new piece of equipment that Agnarums resident inventor. (Bwelch Azaghul) had made a "Power hammer " needs to be used to draw out the metal in to blank or armour piece or tool head as no-one can stand close enough to forge out the metal. Sword use Once in a blank form the smith will grind out the sharp edges with a pure quartz grindstone turning at high speeds, the smith then go about tempering the blade the water used is brought in from the top of a mountain where it is very cold and contains little to no impurities the blank in. The blank which now can be classed as a blade is heated back up and tempered. It then goes back to the grindstone to finish off the sharpening as well as polishing the blade. The blade now has a very unique look being matt black with waves of shiny black running through the blade also the blade is also very light. Armour use Once the armour plate is formed the piece is reheated and placed in water from a top a mountain to strengthen the piece one last time the piece is then polished to reveal the unique pattern in the metal (thus cannot be formed in to a solid breast plate as the metal don't flex much and would restrict movement too much) Tool head Once formed in to the tool head it is then ground down on a grindstone at high speed to sharpen the edges and then tempered in water from on top of a mountain. It then goes back to the grindstone to polish and finish sharpening this will reveal the unique pattern of the metal.
  12. Star Wars Shadows of the Past ____________________________________________________________ _______________________________________________________________________________________________________________________ On a secluded world in the outer rim, far from the bloody Clone Wars, a local mining operation uncovers what at first is an unknown ‘temple’. Later investigation would fail to decipher the structure’s origin and purpose. Widespread interest in this world would grow, also known as Edichi (Ed-ich-kai). in 20 BBY a Clone army arrives to further investigate the artifact and keep it out of CIS hands. Later in the year CIS forces would follow the clones and conflict across Edichi would erupt. In 19 BBY the Confederacy of Independent Systems systematically collapsed in on itself and the Republic had been reformed into the Galactic Empire. Yet the fighting on the surface had not concluded. CIS forces on the planet remained operational, refusing orders, and Clone units had mysteriously failed to receive new directives since shortly after their initial deployment. Edichi had not been short on new arrivals either, crime syndicates had heard whispers of this ‘artifact’ and slowly rooted themselves within cities and urban areas. Even a group of Mandalorians have arrived on the planet, though little is known of their true intentions. By 18 BBY, widespread conflict on the planet had died down. Scattered clone and CIS forces still dotted the planet, but the arrival of Imperial forces on the planet greatly tipped the balance of powers. Soon after the arrival of the Empire onto the surface of Edichi it seemed the systematic extermination of all opposition was inevitable. The enormous amounts of man and material gave Imperial forces an apparent advantage. However, an Imperial expedition to the original structure produced inexplicable consequences. Though specific details are unknown, it seems the expedition found something inside the structure which led to it being completely or partially destroyed under the mountain. In addition to the mysterious destruction of the site, what observers called a ‘pulse’ echoed through the star system. All outer system communication vanished and a multitude of ship based systems, including hyperdrives were rendered completely or partially useless.. All in the system are now alone _______________________________________________________________________________________________________________________ Playable Factions All of the available factions have pros and cons as well as varying levels of equipment and supply. Please keep in mind, since the Edichi system is entirely isolated no help from the galaxy will arrive in any form. An extensive list of each factions equipment can be found here ( https://docs.google.com/spreadsheets/d/1UpVniITG3dTJJY_RT2VvkmIjkJjfVte0Cgevr8cx44I/edit?usp=sharing ) Please note that these are not the official faction names, and only ways to identify each faction. In your application you will decide your groups name. Imperial Factions (1-4) Battlegroup 1, Battlegroup 2, Battle group 3, Battle group 4 Republic Remnants (8-10) Remnant 8, Remnant 9, Remnant 10 CIS Holdouts (11) Facility 11 Rebel Factions (5-7) Faction 5, Faction 6, Faction 7 Crime Syndicates (14) Syndicate 14 Mandalorians (12-13) Expedition 12, Expedition 13 __________________________________________________________________________________________________________________ Heroes Each faction will have a unique character or Hero. These characters do not have to be the leader of your chosen faction, but they can be if you desire. Heroes will play an important role on the field of battle and in the path your faction takes in the overarching story. You will decide what fields your Hero is proficient in as well as their origin and backstory. To design your character, you will have (10) points initially at your disposal to put into any of the following sections. Keep in mind, as the game progresses you will continue to gain points depending on your actions. Basic Skills (Levels cost 1 point a piece) Piloting (1-10) Commanding (1-10) Combat (1-10) Mechanical/Technical Proficiency (1-10) Knowledge (1-10) Diplomacy (1-10) Force Skills (To become force sensitive it costs 8 points) Force Sensitivity [Y/N] - Force Ability (1-10) - Force Combat (1-10) _______________________________________________________________________________________________________________________ Application Applications will not be accepted on a first come first serve principle Discord: Faction of Choice: Faction Name: Brief Faction History: Hero Name: Brief Hero backstory: Hero Point Acquisition: Any specific items/equipment request: Suggestions?:
  13. Hello again! Now, before you lot go crazy with your replies, let me get a few things straight: 1. Yes, I DID leave LotC, but I have since overturned my decision to leave. 2. I did not post two farewell posts. One was me saying I was taking a break and the other was a farewell. 3. LotC is a boiling cauldron of toxicity and hatred towards people that they do not understand yet. So effin’ what? With that out of the way, let’s get to the point of this post: why I’ve decided to come back to Lord of the Craft. It wasn’t an easy choice to overturn my decision to leave the server and the community I got to enjoy being with, but it hit me. Something that a friend told me about my roleplay character that I felt was appropriate in this situation. “Even if your [character’s] overwheled with emotions, [his] friends come first.” -A friend. I’ve made a lot of friends on this server and they don’t need to be plastered over a re-introduction post just to have upvotes on their rep. My friends don’t need any naming, anyhow, because the only thing they need to know is that they are the primary reason why I came back to LotC. There is also the concern that people think I’m still toxic by leaving then coming back and applying for staff. Let me ask you lot why you people believe that I should be berated because of mistakes that occur off the server? For even matters on twitch streams that have already been dealt with by the GM team? In fact, why even bother berating me in the first place? It doesn’t make a lot of sense on why you insist on doing these immature acts of trolling and letting it spiral out of control to the point where the Game Mods are involved. Honestly, some of the problems on LotC do stem a lot from people making immature decisions and reacting to said immature decisions in a harsh manner (as I did in my twitch stream. So what?). Anyhow, -1 me all you want to be honest. The only thing that’s mature on LotC are the staff members on their various teams who try to make a pleasant community to be engaged in as well as promote a positive attitude. I’ll be playing my characters again and if you don’t like it, don’t bother leaving a reply or just ignore me. Time to get back to work, -TheDragonsRoost
  14. The lag from snow in the server at some points gets really annoying and hard to deal with. I want to know how others would react compared to my reaction in this situation. Sometimes the snow lag gets to a point where it even gets you killed and that can cause some rage, some rage that does not want to be unleashed. AKA the gamer rage. (If you want anything added to the poll please leave it in the comments or reply's or whatever and I will see to adding it as soon as possible!) See that pretty girl in the mirror there?
  15. Yeah, there’s nothing really much to say. I’m saying my final farewell from Lord of the Craft. No joke, I’m officially quitting LotC and PK’ing all of my characters on TheDragonsRoost and my alt account. After I stepped back, I realized that my style of writing and my style of roleplay didn’t fit LotC, which made a lot of people toxic towards me. I hold no grudges against everyone here and I’ve found something I enjoy. To my friends and people I’ve met on LotC, I’ll still be available to talk to over Discord, but I’ll be leaving the LotC discords that I’ve joined as I’ll be redirecting my focus towards my own projects. Time to Create. Time for Creation. It’s Time of Creation and the forging of new worlds. Thanks for everything! -TheDragonsRoost
  16. Hello there everyone! Recently I’ve been thinking about some ways that farming, mining, and other things can be made useful and/or profitable come 7.0. Now that Nexus is gone, a lot of its economic features were removed as well and now we must rebuild something different from scratch. So, without further ado, let’s get started with some ideas Ideas for Farming: -Make certain crops grow far better at different times in the year so that not every crop is profitable at once? This might encourage people to mix up what they are growing in their fields and could give some more variety to people’s diets. -Reduce the amount of wheat gained per plant down to 1 when using a hoe. This means that hoes only exist to be faster and easier than breaking crops by hand and do not improve production so much that everybody is sitting on massive stocks of hay all the time. Perhaps the increased wheat yield could be given back to players who take some kind of farming skill or profession (If skills/professions are to be added back in 7.0). -Caskets could be added back into the game when diamond hoes are used to farm crops. This would give people a reason to use diamond hoes, which improves the value of diamonds. -Silly little events could happen while farming just like how silly little events happened when chopping trees back in Nexus (Remember the Pomegrenades? That’s the sort of thing I’m talking about). If done correctly this will make farming more interersting and enjoyable. Ideas for Animal Breeding: -Remove the cap on how many animals you can breed per restart, and replace it with a 75% failure rate on animal breeding. This both allows dedicated players to produce more meat if they have the time and forces you have to use more crops in order to breed animals, which could make meat more costly (due to it taking more resources to make meat), and more plentiful (because people can make more meat over an extended period of time). -If a 75% failure rate seems to strange, perhaps a custom crafting recipe for “Animal Feed” could be added to the game. This “Animal Feed” has a 100% chance of producing a baby when two animals are bred with it, but costs a lot of farm produce to craft. (Carrots, potatoes, hay bales, etc. could all be crafted into this Animal Feed in whatever crafting recipe seems fitting). -Special items could be dropped by animals which could then be used in custom crafting recipes to create all sorts of fun things. -Eggs, Milk, Feathers, and Leather could be used in more recipes in order to give them more value (See: Cooking) Ideas for Cooking: -Custom crafting recipes galore, all of which unique in some way -Just like how food provides basic buffs in most MMOs, LOTC’s custom food recipes could provide speed, jump boost, haste, and night vision when used in certain permitted areas. This makes sure that bakers will have more to do and more to sell. (Note: Foods providing speed buffs and jump boost should only work on roads, Foods providing haste should only work in mines and the Resource Isles.) -Just like how Berserker axes are different from Iron Swords yet still more or less their equal, certain foods could have similar mechanics. For example, a certain custom food could give metric tons of hunger and saturation yet blind you for 20 seconds after eating it, or a certain potato could heal you up to full health yet remove all of your hunger and saturation so you are almost starving. @Treshure @Man of Respect it’s time to get to work fellas
  17. Polis 389 CE (City of Polis 389 CE) (Political map of Aegos 389 CE) [Red = Vathacian States, Purple = Knyos, Orange = Myridios, Teal = Amidia, Green = ‘Barbarian' Kingdoms, Yellow = Nomadic peoples & tribes] The city of Polis, once the cultural, economic, and political center of the Vathacian League, later the Vathacian Empire. A city home to the greatest works of the civilized world. A city that once commanded armies across Aegos, and asserted its influence even farther now stands alone. It has been over 40 years since the last Hegemon was ousted by a coalition of Polisian factions and the Periochi were established by the signing of the Práxi Enótitas. After the reign of the Hegemons and the collapse of the Vathacian Empire, The power vacuum left in Polis led to a period of disaster. Foreign powers stripped Polis of control of most of its lands and territories. Hegemony over what remains of Vathacian territory is nothing more than symbolic. Many states flock to foreign powers, believing their fortunes will better there. In the wake of the collapse the Polisian factions waged war across the city, covering Polis in death, disease, and devastation. After over a year of conflict a victorious faction, Illerius, emerged and established the rank of Polemarch. The rise of the Polemarch ceased the city’s internal conflicts and secured peace with Polis’s various neighbors. Finally after almost a decade of instability, there was peace. ____________________________________________________________________________________________________________________ Available Factions Polis is divided into 10 Periochi, or districts. Every Periochi is governed by the Archon of one of Polis’s 10 factions. The Archons, though mostly independent, still bow to the Polemarch who maintains direct rule over key sections of Polis. Each Periochi has vague cultural traits that will serve as a guideline for you to expand upon. However it is to be noted that they all stem from original Polisian culture, a culture very heavily influenced by Vathacian Culture, which is based of that of Ancient Greece Rules [Any questions can be brought me or the discord] https://docs.google.com/document/d/1amSgKuKybeVyMtVBY4S9xewOSJl0BW_K5qk1hgwWwGE/edit?usp=sharing The Periochi (The 10 playable factions are shown and numbered above) (Above is a map displaying the different Periochi & their accompanying Sectors 1. Argos - The second largest economic sector of Polis and a long standing and respected faction. The majority of Argos’s citizens lie in the upper middle class. Population: 310,000 Improvements: 2x Development [Spread between Sector 4 & 5] 1x Market [Sector 4] 1x Lvl 3 Academy [Great Work | Sector 5] Resources: Scholars [Sector 5] 2. Decelea - The wealthiest Periochi in Polis. Originally head of the Vathacian fleets, this faction quickly secured control over Polis’s waterways and harbours. It is home to the largest marketplaces and wealthiest members of Polisian society. The people of Decelea practice a culture strongly influenced by trade and are widely regarded as the most alien of Polisian peoples. Population: 260,000 Improvements: 2x Development [Spread between Sectors 1 & 2] 2x Markets [Sector 1] 1x Lvl 1 Dockyard [Sector 1] Other: Great Library of Irae [Sector 1][Great Work][Under Polemarch Occupation] 3. Kleones - The most industrious of the inner Periochi. Kleonesians are an honest and hard working people. They take pride in the superb quality of their goods and the faction hosts the largest industrial base in Polis. Population: 290,000 Improvements: 1x Lvl 1 Military foundry [Sector 16 , inactive due to Polemarch occupation] 1x Lvl 1 Academy [Sector 18] 4x Development [2 in Sector 16 & 2 in Sector 17] 1x Lvl 1 Gunpowder foundry [Sector 18, inactive due to lack of resources] Resources: Scholars 4. Apamea - Apamea is the poorest of the inner Periochi, apart from the main streets, the district is largely a confusing maze of slums and apartments. Despite supporting the last Hegemon, they managed to remain in control of their section of Polis through their peoples almost fanatic loyalty to the state. They are an opportunistic people, and unlike their southern counterpart, they are seldom considered honest. Population: 320,000 Improvements: 2x Barracks [Sector 13, one is inactive due to Polemarch occupation] 1x Lvl 1 Military Foundry [Sector 15] 1x Development [Sector 14] Other: Polemarch Garrison [Sector 13] 5. Phocis - Phocis is the most populous of the inner Periochi. Their control of the river gates and largely trained citizenry allowed them to control large sections of Polis. The people of Phocis are stalwart advocates for democracy and independence Population: 350,000 Improvements 1x Lvl 2 Academy [Sector 9] 3x Development [1 in Sector 12, 1 in Sector 11 & 1 in Sector 10] Resources: Scholars Others: Polemarch tax collection center 6. Ephesus - The most militaristic of the Polisian factions & a favorite of the Polemarch. Ephesus was originally formed during the collapse of the Vathacian Empire and was made up mostly of Hegemonic loyalists as well as the largest portion of the remaining Vathacian military. Ephesus is home to the greatest military minds of Polis. Their culture revolves around the good of the Faction and much of the population lives in large communal blocks. Population: 130,000 Improvements: 2x Barracks [Sector 7] 1x Lvl 1 Gunpowder Foundry [Inactive due to lack of resources & Polemarch occupation 1x Lvl 1 Military Foundry [Sector 6] 3x Development [2 to Sector 7 & 1 to Sector 8] 7. Iolcus - The most populous district in Polis. Iolcus is a largely unorganized mass of buildings, plazas, and miscellaneous buildings. The district possesses massive amounts of resources in comparison to the inner Periochi. Iolcusian culture is similar to that of Kleones, however the more rural region hosts more traditional values. Population: 550,000 Improvements: 1x Mine [Iron, Sector 23] 1x Barracks [Sector 21, inactive due to Polemarch occupation] Resources (known): 2x Lumber [Sector 20] 1x Iron [Sector 23] 3x Farmlands [1 in Sector 20, 2 in Sector 23] Other: Polemarch Garrison [Sector 21] Polemarchy Tax collection center [Sector 21] 8. Sestos - Sestos is the largest agricultural Periochi. The finest crops of Polis hail from Sestosian fields and many of the inner districts rely heavily on the constant flow of food products from these regions. Up until recently, the people of Sestos have been largely neutral, during the Polisian civil wars Sestos remained the least affected of all Periochi. Population: 300,000 Improvements: 3x Farmlands [1 to Sector 25, 2 to Sector 27 Resources(known): 6x Farmlands [2 in Sector 25, 2 in Sector 27, 2 in Sector 28] 2x Lumber [Sector 27] Other: Polemarchy tax collection center [Sector 27] 9. Oreus - Oreus is the chief supplier of lumber and iron in Polis. Though not as resource rich as their Thespiaen counterparts. Massive destruction of Oreus during the Polisian civil wars forced the economically struggling district to accept mostly unfavorable trade deals with the Inner Periochi, particularly Decelea, in order to gain financial support. These trade agreements remain mostly intact, which has prompted widespread resentment from Oreusians. The culture of Oreus is similar in nature to their Sestosian neighbors, however it is significantly less pacifistic and more traditional in nature. Population: 440,000 Improvements: 1x Lvl 1 Mine [Sector 30, Iron] 1x Lvl 1 Lumber Yard [Sector 31] Resources(known): 3x Iron [Sector 30] 1x Lumber [Sector 31] Other: Polemarch Garrison [Sector 29] 10. Thespiae - The least populace of the outer Periochi, but largest in physical size. Thespiae boasts a massive amount of raw material. Of the outer Periochi, Thespiae is the most resentful to the other Archons. During the Polisian civil wars, Thespiaen controlled a large portion of what has become Argos. However they were eventually forced out from the city walls. In recent time Thespiae has become the main antagonizer towards the Inner Archons and the leader of the push to restrict the inner Periochi’s access to raw material. Population: 290,000 Improvements: 1x Lvl 1 Military Foundry [Sector 37] 1x Barracks [Sector 34 Inactive due to Polemarch occupation] 1x Stables [Sector 39] 1x Mine [Iron Sector 36] 1x Development [Sector 38] Resources: 1x Horses [Sector 39] 3x Iron [1 in Sector 36, 2 in Sector 37] 4x Farmlands [2 in Sector 39, 2 in Sector 35] 1x Lumber [1 in Sector 37] Other: 3x Polemarchy tax collection centers [2 in 39, 1 in 34] Polemarch garrison [Sector 34] Application 1. The District you are applying for 2. Your Archon's (leader) name and history 3. An explanation of your districts culture 4. Unique unit (military) 5. Discord 6. Suggestions
  18. Not many posts from me anymore. Though if you recognize my account, I figure you're either feeling an immense amount of disdain or nostalgia when looking at this post. Just sit back and enjoy the read nonetheless. My name is Ryan, though I've also been known as a number of other usernames in my time- Like Akiriza, Iyzel, or so on. I joined LotC back in the fine year of 2014, when MCRP was finally reaching its 'climax'. Though, in the time that I've spent moving back and forth from those early days of high school, I feel I may have been unfair to some of the people I had met along the way. You see, Lord of the Craft has always been a place where I've gone whenever I've experienced a heavy transitional phase of my life, and to nobody's surprise I went through quite a number of those throughout my teen years. Its been a wild ride. I've met hundreds of people, been to countless servers, and memorized so many names... But like the moon at the end of its cycle, I always disappeared. And with it, all of the things that I've done were just wiped from record: which probably why my posts have such heavy inconsistency with their dates. Before I came here the first time, I was always a sort of wanderer. I never picked up any friends, and if I did it was never for very long. But, all those years ago in the map of Athera, I found my first group of friends- The Adherency of Immortui (Shoutout to those who are still around, you know who you are). Those were the real fun, edgy times. I got into the swing of playing an antagonist, which was always so odd as I never placed myself in that role until I met those people. And in the years that I played off and on, my characters and quality wavered and strengthened respectively. I murdered an Archdruid in revenge as one character, and became the first person to finish their druid dedicancy in a matter of a few days on another- Only to betray the order because of corruption in the Circle's upper ranks. Became a master of Telekinesis and Mental Magic, an experienced Cloud Temple Monk, and then simply dropped it away for nothing. I've done a lot of bad things, and a lot of good things. Though the last thing I would like is for my past to define me. I come back now, though it is finally after my life finally seems to have found a track for itself. I can't say that I've returned for the purpose of nostalgia, though. I'm afraid all of my closest friends left this place in the last few years. Rather, I just seek new opportunities, and a new pastime. That being said, I'm not here to dredge up any negativity from the past if there is any to be had, as I moved away from it a very, very long time ago (And yes, I know LotC isn't the best of places right now). In any case, if you knew me, don't be afraid to send me a Discord invitation. Otherwise, let the posts commence, and ask questions if you wish.
  19. A shimering world is a world where man is fools and kings are pawns for the gods, alas that is the world we have chosen to live in, a verdict of the Emperors around this Plain of Existance we live in. The Fire of the Exile's gaze is all we have now to forget this wretched time of pain and sorrow after the High Abrix was cast into the voidal abyss that it held from ripping us apart. Atleast the shundering was passed with as much grace as we could have hoped, for it was not long after that beings of great power and malice sort to feast on the shell of a cosmic body we had left a great war arose in the Palace of the King's Corcord, a wast beacon of hope in the comming storms and hellish dark, who knew the once grant price of the formor Darkhold could be used to fight against that which wanted to spread darkness and desimation through the greater lands of Alir'okatania and the Imperial Forholds? I sure did not, maybe you did dear reader - or are you just one of those who finds my pages and does not know what to do with them, well, if you can read this it must mean you are strong enough to stand your own against the beasts, or you found this on my body just looking about, no matter, if you find anymore of my pages bring them to the Vakkul High Commander, and perhaps you shall be spared... who knows.
  20. The old thread where people would post images of Dunshire has been archived after it died out a while ago. Since then, I've been taking many screenshots in order to make Forum Posts, tell tales of events, and just generally taking screenshots for the fun of it. I will post some of the screenshots I have gathered here so that you all may enjoy them. If anyone else has screenshots they'd like to share here, they are more than welcome to post them! The Newest Halflings of Dunshire The Acquiring of Burrows The Visitor Group Picture by the Lake A Discussion with Kha The Greeting The Awakening of Ley The Chatter Creative Dating Old Dunshire Forest The Gathering The Friend Brave Adventurers Murderer's Demise Angelica The Mailman Green March Quest to Save a Hobbit Fun with Llamas and Gnomes Mutual Aid Needs More Water Shelter from the Rain The Drunken Duck A Meeting of Great Minds The Proposal Dunshire, Before it was Anything Noteworthy Fimble Jack Fernswood, the Walled Village Halfling Pride The First Thing Ever Made in Dunshire was a Bridge (it was later demolished) Old Dunshire, the Dunshire that was Dunshire before Dunshire was Dunshire The Halfling PvP Spuad, circa Axios-Atlas temporary transition island Harold Applefoot Leads the Charge Temporary Vacation Spot Mapleshire's Pumpkin Boat Pumpkin Defense The Outside of the Mapleshire Pumpkin That's all folks! I could do more, but that would take more effort.
  21. Alchemy Teaching. A steady dwarf comes before you. The dwarf starts talking "'Lo lad/lasseh, Oi can tell by yer luukin' dat ye 're enterested en duh art of alchemeh. Ef Oi am roight, Oi can make yer dreams becomin' realiteh." the dwarf would stop to clear his throat "Come tu moi class en Kaz'Ulrah, fo' Oi am teachin' anyone, but be sureh, duh settlement ye 're comin' frum es nae en a bad situatiun with duh Kingdum of Kaz'Ulrah. Ef Oi caught yer attention send moi a bird en Kaz'Ulrah. Ye moight be one of duh t'ree students w'ich Oi will advance with." The Alchemy course consists in learning of basic alchemy, brewing potions. From the list of the students that apply, after a few courses only a three will continue. I wish good luck to everyone which is interested in applying! Application: ((OOC)) IGN: Discord: Timezone: Age: ((IC)) Name: Age: Race: The settlement you come from: Why should you be accepted?:
  22. «Guard de Vasilie» Army of Vasile _____________________ General History: The Guard de Vasilie led by Charles I of House Halcourt, Baron of Vasile, are the army of the Barony of Vasile. Fort de Vasilie would be the Baronies and the Guards foothold, thusly have been faithfully guarded by the heavy infantry of House Halcourt since 1659. tt “The two most powerful weapons are patience and time” -Ser Sylvester III, Baron of Vasile circa 1657 _____________________ ⁌ Ranks ⁌ Commander: The Commander commands the Regiment in its entirety and is the Baron of Vasile. The Commander works with the guard lead. A man of few words, the Constable is required to be adaptable and collected. He has the final say in all matters. Captain: Are important members of the Regiment. They assist with keeping order within the ranks and are often granted minor privileges and duties like training, as well as missions to lead the enlisted men on. Enlisted Sergeant Master-at-Arms Man-at-Arms Footman Name: Race: Age: Any past military experience?: ((OOC)) MC Name: Discord: Timezone: ____________________ Notable Engagements: Storming of Cyrilsburg, 11th of the Snow’s Maiden, 1662 Siege of Ruriksgrad, 8th of the Grand Harvest, 1662 Siege of White Peak, 9th of the Grand Harvest, 1668
  23. The order of nightfall charging into battle Three of the Order Of Nightfall's greatest warriors watching over a battlefield The Order Of Nightfall History The original creator, Johnathan Cantwell, was a simple boy. He learned of his father being a lord and soon became a lord under a county in Santegia. He took his fathers old armor, darkened the steel and decided to make a levy that would aid people. Seeing as the Black Knight always saves the damsel, the levy was formed. It was passed down to his son who shortly lost lordship and the Black Knights went extinct. Many other Cantwells tried reforming them, but only one succeeded. Zachary an Cantwell. Shortly he passed away and it went onto his brother, then onto the last Cantwell alive; Sarah Thomson. Under her new rule the name was changed to the Order Of Nightfall. Black Knights were the titles given to the male warriors and Black Dames to the female warriors. The order of Nightfall isn't for the faintest of heart, their work requires them to complete tasks the average soldier wouldn't, because of this the soldiers of the order are hardy warriors. Rankings Captain -the highest rank achievable in the order, this is held by a soldier that is a great warrior but an even greater leader. They are responsible for every soldier in the order and take care of any business the order is involved in, whether that be battles or simple guard duty. Again this is a difficult rank to achieve, you must prove yourself to be a great leader and fine warrior, therefore this rank will be awarded by a captain with the approval of the other soldiers in the order. Lieutenant -a soldier that is known for their great leadership skills and can draft letters and reports for their Captain. This rank is hard to achieve, in order to achieve it you must work hard in battle and prove yourself to your fellow lieutenants and captain. Sergeant -a soldier that is responsible for the training, gear management and overall appearance of the soldiers under their control. Corporal -a soldier that has proven themselves a good leader and are able to lead a small group of soldiers. Private -the lowest rank in the order, usually held by a soldier that needs more training in combat. Footman -a tried and tested soldier that has proven themselves in battle, they are the bulk of the order. Recruit -a recently recruited soldier that are untested in battle and may need training in the art of combat. Enlistment Requirements -must be hardened soldiers -loyal to the Order -respectful to others and more importantly those of a higher rank Application Name: Age: Race: Gender: Discord(required):
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