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  1. Yemekar’s Workforce Shopfront Long have the Dwarves been renowned for their magnificent skill in forging, and crafts of all kinds. Those who serve Yemekar’s Workforce in Urguan’s capital of Kal’Darakaan strive to uphold such standards in their work. In order for folk to examine, and purchase such fine work from Urguan’s workforce guilds, a shopfront has been opened in the stronghold of Kal’Darakaan. Commissions for the Workforce can also be submitted in the shop! Weapons, tools, jewelry, and even alchemical brews are for sale, and commissions can be completed on ANY crafts one might need. Armakak’s Merchanting guild will be running the shop, and therefore any inquiries can be brought to Ealisaid Mossborn - Guild Lord. Directions
  2. Late into the evening, Bojakk Frostbeard would make the rounds, after being hermitted away whilst caring for his father, Ajax. Descending the snowcapped mountains, he clutched sheet music in hand, as another collaborate work was completed between the two bards. The Paper would be posted to every bar door in Urguan, and to any dwed outpost in the surrounding areas over the month. I want to be in the Kossakri [Lyrics by Bojakk and Ajax Frostbeard]
  3. ᚾᚪᚱᚠᚪᚳ ᚩᛋ ᛁᛖᛘᛖᚳᚪᚱ ᛁᚩᚦ ᚩᚳ ᚩᚳᚱᛁ×ᛘᚪᚱ To all those dwedmar who strive to honor Yemekar in their pursuit of craftsmanship! Bring your best work for this trio of contests of blacksmiths, jewelers, and masons! The beautiful works will be displayed in the Yemekar’s Workforce guild hall for all to see, and a prize is to be awarded to the champion of each of the three categories, as judged by Durin Hammerforge, and Tuzic Mossborn! All dwed are encouraged to compete! Smithing One melee weapon of any kind, for each person, can be included in the competition. (Swords, Axes, Hammers, shields, etc…) Winning Prize: 400 minas Jewelry Craft One of any type of typical jewelry can be included in the competition per person. (Necklaces, Rings, earrings, beard jewelry, etc..) Winning Prize: 400 minas Stone Masonry One of any kind of stone carving may be included in the competition per person, as long as it is small enough to be carried without assistance. (Statues, Busts, anything carved from stone.) Winning Prize: 400 minas Each contestant can include one entry into each competition! Feel free to try your hand at all three! OOC Info:
  4. 10th of the Grand Harvest, 118 SA February 25th, 2023 ᚠᚱᛟᛗ ᛏᚺᛖ ᛟᚠᚠᛁᚲᛖ ᛟᚠ ᛏᚺᛖ ᛚᛟᚱᛞ ᛃᚢᛋᛏᛁᚲᛁᚨᚱ The High Courts to Investigate Allegations of Assault, Kidnapping, Extortion and Vigilantism Against the Lords of the Aurokanar Clan ᛒᚤ ᛏᚺᛖ ᚲᛟᚢᚱᛏᛋ, ᛋᚺᚨᛚᛚ ᛏᚺᛖ ᛗᚨᛏᛏᛖᚱ ᛒᛖ ᛋᛖᛏᛏᛚᛖᛞ It has been brought to the attention of the High Courts that instances of dwedmar violence between clans has been instigated, namely between those of the Ireheart and Goldhand clans, respectively. This cannot do. The High Courts fully intend to investigate every allegation tirelessly and effortlessly, until those involved in this terrible act are brought to justice, or the matter settled. With that said, the following crimes shall be investigated thoroughly; Section V.VII: Assault in the Second Degree, by the maiming and goldcasting of the hand of Clan Lord Thalgrim Goldhand Section V.VIII: Kidnapping in the Second Degree, by holding members of the Goldhand clan hostage in the Ireheart Clan Hall, under threat of violence and/or robbery of one Clan Lord Rylanor Goldhand’s cloak until their terms were met. Section IV.III: Attempted Theft in the Fourth Degree, by attempting to dishonorably seize the Goldhand Cloak of Rylanor Goldhand. Section VI.III: Vigilantism in the Third Degree, by the alleged act of Bakir Ireheart taking matters of slander into his own hands instead of the rightful Court of law. The High Courts would like to note however, that these are mere alleged crimes. Any attempt for those to take matters into their own hands or seek retribution for any reason will be met with additional charges without hesitation. Signed, Lord Justiciar of Urguan Grand King Emeritus, Lord Chancellor of the Grand Kingdom of Urguan, Magistrate of the Grand Kingdom of Urguan, Great-Grandson of Rhewen ‘Papa Bear’ Frostbeard High Prophet of the Da Kirkja Dverga High Chief of Hefrumm Grand Steward and Magistrate of the Grand Kingdom of Urguan The Honorable, Magistrate of The Grand Kingdom of Urguan Guild Lord of the Grimdugan Delvers. 3rd Armakak’s Coin of Urguan
  5. *A Crow Lands next to you holding a letter... You take the letter and read:* "Hello! You have been sought after by the viscounty of pavia so we could give you a formal invite! *The letter would continue* "We have seen your skills and abilities and think you would be a great fit for our great little town! We can grant clothing, shelter, food, and a kind gathering of others like your self! We welcome all religions and races to our town with open arms and equal rights to all citizens! *Under the letter in bolded all capital red ink was written* "Unless you are of voidal connection in religion or magic or anything of the sort" *You look up from the letter to the area around you... you think about it tossing the letter to the side as you begin to think and make a decision* [OOC] Hey forum! Just wanted to put some more information on pavia out there. For all those who move to pavia we are offering free skins, cheaper taxes, large housing for citizens, show and tell shop areas, etc. We need all the activity we can get as a new area in Urguan so any and all people who came are appreciated and highly valued! We would love to see you there! if you have questions you can message me on discord or join the official discord of Pavia. My discord: ItsSeth#1332 Pavia Discord: https://discord.gg/shTtqUeJyV
  6. Year 117 of the Second Age, ᛋᛁᚷᚱᚢᚾ ᚱᛁᛉᛉ ᛗᚨᚾ TAKING OFF THE BELT. ᛏᚺᛖ ᚺᛟᚾᛟᚢᚱ ᛞᛖᛈᚨᚱᛏᛋ It has come to my attention that my time as Clan Father should come to an end. Whilst I like to believe I have led our clan according to our core values and clan tenets, my reign as Clan Father of the Sons of Yavok was not as successful as I, Sigrun Ireheart would have liked it to be. I am announcing that I am officially stepping down as Clan Father. May one of the previous Clan Fathers, Bakir ‘Orcs Blood’ Ireheart rise up once more to lead our clan into glory, and keep to the clan values and tenets as I have. Now it is time for the Sons of Yavok to put their loyalty and trust towards our previous Grand King, Bakir. It has been twenty-five years of leading our clan, and I thank all my brothers and sisters of the Irehearts for the unconditional loyalty and trust they put into Sigrun Ireheart as Clan Father. Elder of the Irehearts, Grand Master of War, Grand Champion of Urguan, Dragonslayer, Champion of the Wilds, Captain of The Obsidian Guard. Master of Dungrimm’s gym, Urguan’s international chess Grandmaster. Clan Father of The Irehearts, Bane of the Orcs, Bane of Philip III
  7. 23rd of the Amber Cold, 117 SA February 20th, 2023 ᚠᚱᛟᛗ ᛏᚺᛖ ᛟᚠᚠᛁᚲᛖ ᛟᚠ ᛏᚺᛖ ᛚᛟᚱᛞ ᛃᚢᛋᛏᛁᚲᛁᚨᚱ A New Lord Justiciar ᛟᚾ ᛏᚺᛖ ᚹᛖᛚᚲᛟᛗᛁᚾᚷ ᛟᚠ ᚨ ᚾᛖᚹ ᛃᚢᛋᛏᛁᚲᛁᚨᚱ On this day, the 23rd of the Amber Cold, do I, Ulfric Frostbeard, do step down as Acting Justiciar of the High Courts. As such, and with immediate effect, do the High Courts of Urguan and that of the Grand Kingdom and its citizens, do welcome Thromdrick Irongut as their new Lord Justiciar. May he serve the people well and execute the duties of his new role with diligence and respect of the laws he now upholds. Any of whom wish to serve their Kingdom as an administrator of the Laws of Urguan is encouraged to reach out to Thromdrick by bird! Narvak oz Urguan! Narvak oz Thromdrick! Signed, Grand King Emeritus, Lord Chancellor of the Grand Kingdom of Urguan, Great-Grandson of Rhewen ‘Papa Bear’ Frostbeard Lord Justiciar of Urguan
  8. 20th of the Deep Cold, Year 114 of the Second Age. Bjorn lay on his bed, his beard knotted and cuffed with metal jewels. His long red hair braided and swept onto his chest. One hand rested on an axe, a beautiful design forged by an old friend in his early years. His other hand held a shiny ring that seemed to glow slightly. His wedding ring to Rathona. His chest did not move, nor his eyes. The dwarf had peacefully passed. He had felt it coming. Scattered around the floor were books the dwarf had written over the years, pages of drawings that his children had made while they were dwedki and a few empty bottles of Grandaxe Rum. A creation of his own. Bjorn had been through alot in his short dwarven life. Fighting in many wars, participating in multiple battles, the dwarf had earned the respect of his fellow dwedmar. He was known as a successful Jewelerysmith and an even better Merchant. A brewer when he felt like it and a writer as his hobby. Though many in recent years would not know of him because his sickness kept him withdrawn from the community, the dwarf shared many close friends and relationships. Those dwedmar forging him into the person he was. On his bedside table next to the melted wax candle he’d lit before his death was a note. His last words and will to the dwarves of Urguan and his fellow kin within his Clan. I have forged countless pieces, written never ending pages and sold ships worth of goods. But nothing has been as hard as this. I knew my life was coming to an end many stone months ago though I struggled to comprehend it. Though I have lived a difficult life, countless axes swinging towards me I have always found the light at the end of the tunnel. Now though, it is no longer a light. The Brathmordakin called for me, my wife by their side humming soft tunes enticing me. My time is now. To the dwarves that knew me, I hope you remember me as a kind dwarf. I tried where I could to help those in need. To those who don't know me, I hope some will one day tell you of my adventures. Though they may not be as grand as some, I have had my fair share. I would like to give a small message for some dwarves very dear to my heart, be them walking among you or feasting besides the Brathmordakin. Astmar Grandaxe, my father. You didn’t even know I was alive until we first met. Didn’t know you had another son. But none the less you took me in like I had always been there. You helped teach me the ways of a dwarf, aided my hand with a bow and showed me the art of cooking. You were my first anchor within my own culture. Thank you. Wulfgar Grandaxe, my kin. Wulfgar you were the first dwarf I met within the halls of the great dwarven hold. You showed me my true lineage and taught me of our clan's history. Without you I would have never known half of what I do now. I was able to follow your footsteps and teach those of our dwedki about our history. Thank you. Brynaelda Grandaxe, my aunty. You were a mother to me. Coming to Urguan you hugged and fed me without me even asking it. Half the time I’d either have a mug of ale down my throat or a spoon of your broth stuffed into my mouth. You taught me to be kind, to help others be them dwarves or something else. You will forever be the most important dwarf in my life. Thank you. Asvi Frostbeard, my first love and dear friend. Asvi you were a beautiful jewel among a sea of stone. I remember our first meeting on the beach of a fair, you were stabbing the water just after the Goldhand’s had declared their grudge to it. It didn’t take long for the roots to take hold and my love to form. Though you never told me if those feelings were mutual. You cared for me as a close friend either way. PS You still have to fix the marks you left at my house in Hefrumm. Asvi I have always loved you and always will. I hope you find peace wherever you are in the world. To you if you ever return I leave my axe, one of my most dearest possessions. It will remain with my children for the day you return. If that day comes. Enjoy living with the squirrels. Thank you. Gorlim Ireheart, my dear friend. You were the first Ireheart I tolerated. We had our good times and bad. Doesn't mean I liked you. To you I leave a bottle of Grandaxe Rum so you can drink in my honour old friend. Thank you. Dorimnur Goldhand, my mentor. I don’t know where you went Dorimnur. Though the rumor is you to entered the halls of the Brathmordakin. You taught me the skills of the forge and the ways of the merchant. I never knew if you looked to me as a friend but to me you were someone close. Wherever you are Dorimnur I hope you’re at peace. Thank you. Garedyn Mossborn, my dear friend. Green Dragon as my daughter called you. You helped me in my darkness. You aided me in my worst. Though we didn't speak a lot, you were a great friend. I hope I offered you knowledge that aided you to being where you are today. You are a fine dwarf Garedyn, I know you will be great. Thank you. Yazmorra Blackroot, my dear friend. Yazmorra, the most beautiful dwarf to ever live. To this day I still wonder if my father loved you or simply just liked to flirt with you. Thank you Yazmorra for all you taught me. For guiding me in the ways of the forest and always making me feel like an honorary forest dwarf even though I was not. I hope wherever you are that you take one long drag for me, toast to my honour with your horrible strong brews and pray that we meet again. Thank you. Celeste’Tol Blackroot, my dear friend. You didn’t like me as a kid. You sided with Asvi all the time and when we fought you grew scared of me. Though in the years I was away I returned and you were a full dwarfess. You were beautiful. Though you had your scars you helped me heal my own. Celeste without you my life would have ended a lot sooner. I would not have had my children and married my amazing wife. Thank you. Rathona Grandaxe, my wife. My love you have fell before me and I have not much to say. Though I will be by your side soon. You helped heal a broken dwarf and gave him a reason to live. You gave birth to our beautiful children and made me happy. I will see you soon my love. Thank you. Eivor, Orvar, Ashla and Torvi Grandaxe, my children. You were all brats as dwedki. Well besides Ashla who always ran away to the forest. It has been an age since I have seen you all but I hope you all know I love you. You will all become great dwarves. To Eivor I leave 'Ekran Karrzark' or Little Thunder in dwarvish The crossbow made by my father once I had completed my trials. You have not been much of a hunter son, though this will piece armour well from the battlements. To Orvar I leave my Dagger of Grimdugan. A prized pocesson given to me by Dorimnur Goldhand. Maybe you look after it well my hard headed son. To Ashla I leave my bow. Something so dear to me it was made by Asvi Frostbeard as a gift. A token of our friendship. I have held onto it everyday since. Hoping that one day she would return and I could see her once more. You are a great hunter so I know you will use it well. To Torvi I leave my spell rings. Once gifted by Tahorran Divadri. An old teacher of mine and dear friend. It lets you teleport your group. The other a ring of instant snowball. Made by Falk Irongut. Children.. I love you all so much. Aneblla bless. Thank you. Clan Grandaxe, my kin. There are many I have not written about. Agnar, Thumbrindal, Ursus, Levian’Tol, Lillian and more. I want you all to know that my time among this Clan has been amazing. I was born in Sutica though you never made me feel like an outsider dwarf, You are all amazing dwarves with so much strength. To the Clan I leave all my possessions that are not already given. To do with it as you choose. This is not the end. I will see you all once more. I have also spoken to those who will receive specific gifts from me. Thank you all. All I have not mentioned. There are many I have left out, Torsun Goldhand, Brand Irongrinder, Norli Starbreaker to name but a few. Though I have not written a separate part for you I have cared for you all and apricate everything you have done for me and our kin. Thank you all. Signed Bjorn Grandaxe Son of Astmar, Grandson of Svardin. the Wolf-Scared, Elder of Clan Grandaxe and Former Grand Merchant / Armakak’s Coin of Urguan. Noteworthy battles and titles, Grand Merchant of Urguan / Armakak’s Coin - The Snow's Maiden, 12 S.A. - Malin's Welcome, 26 S.A. Earned the title of Elder within the Grandaxe Clan - Unknown Year Fought Oren in the “Tenth Nordling War” - 13th of the First Seed, 22 S.A. - 10th of the Deep Cold, 27 S.A. Battles - "The Forest Interception" 16th of Snow's Maiden, 23 S.A. Fought Oren in the “War of the Wigs” - 17th of the First Seed, 53 S.A. - 11th of Snow's Maiden, 72 S.A. Battles - "Storming of Kal'Darakann" 24th of the Malin's Welcome, 53 S.A. "Seige of Southbridge" 10th of Sun's Smile, 58 S.A. "Second Battle of the Stone Tower" 16th of the Deep Cold, 60 S.A. Fought ‘The United Sovereign States of Almaris’ in the “Almaris Coalition War” - 10th of the Amber Cold, 83 S.A. - 85 S.A. Battles - "The Slaughter of Acre" 11th of the First Seed, 84 S.A. Fought in the final battle of “The Dark Harbour” in which Admiral Rutger von Drak, Lord of the Dark Harbour was killed. - 12th of Grand Harvest, 84 S.A. [OOC] Bjorn has been my most loved character I have ever made before in any RPG, DnD ect. I truly fell in love with him and felt he was a part of me. Though his time was coming and I felt like it was right for him. He has been through tremendous struggles, tirelessly fighting his inner demons that seemed to chase him wherever he went. To all the dwarves seriously thank you so much for all the Roleplay. Everyone played an important role to him. To the dwarves I specially mentioned above. You are all amazing people, don't worry about what anyone else says you made me love LOTC and love playing Bjorn. To anyone interested in learning Bjorn’s story feel free to reach out to me in discord as I have 2000+ words written of his tales. They are long, I warn you lol. Lastly, Bjorn Grandaxe. To you I leave all my memories of Lord of the Craft. All the good, bad and inbetween. You have been an amazing character that has honestly inspired me in so many ways though you were simply played through me. I don’t understand why you become so important or why I felt such a connection but it is your time to go. To Khaz’A’Dentrumm you go. I know the Brathmordakin will bid highly on you and may you find peace among them.
  9. Year 112 of the Second Age ᚷᚤᛗ ᛒᚱᛟ'ᛋ ᛞᛟᚾᛏ ᛚᛟᛋᛖ THE DAWN OF DUNGRIMM’S GYM. ᚷᛖᛏ ᛋᚹᛟᛚᛖ ᚨᚾᛞ ᛒᚢᚠᚠ In the past decades I, Sigrun Ireheart have witnessed a drastic change in Urguan, the muscled men of the past have dwindled in number in favour of Voidal Mages and politicians who care not for their body. These people are all extremely competent in their respective fields and this is not a missive of disrespect, yet it is a missive that I have the solution for these people to improve themselves. I, Sigrun Ireheart announce the Dawn of Dungrimm’s Gym. [!] An artistic depiction of the inside of Dungrimm’s gym. Inside the gym rests alot of equipment to help better one’s body, from strength training with the benchpress, barbells and deadlift to strengthening your core with the pull-up bar. Dungrimm’s gym truly offers everything needed to better yourself physically and mentally. I have even installed a water cooler for the weak, and an ale dispenser for the dwarves. The best part of Dungrimm’s gym is that it is entirely free for everyone visiting Urguan to use. LIFT ON! Signed, Grand Master of War, Clan Father of the Irehearts, Champion of the Wilds, Grand Champion of Urguan, Master of Dungrimm’s Gym, Urguan’s chess Grand Master.
  10. 14th of the Grand Harvest 114 S.A ((04/02/23)) ᛟᚾᛖ ᛗᛟᚱᛖᛞᛟᛊ ᛟᛚᚲᛟᛞᚱᚨᚾ THE TRIARCHY RULE OF THREE. ᛈᚱᛁᚱ ᛗᛟᚱᛖᛞᛟᛊ ᚲᚺᚱᚢᛗ For several decades the ancient Aurokanar have been scattered and divided across Almaris in spite of several attempts to reunite the Clan. Seeing all previous attempts failing, due to infighting over the position of Clan Father, the collective members of the Clan have come to the conclusion that joint rule between three Lords should be instituted to provide a united front that shall allow the clan to prosper forever more in stability. The Clan Lords entrusted with these responsibilities shall be Bromdor, Rylanor and Thalgrim Goldhand who together shall form the council of Three. Narvok oz Aurokanar! Bromdor Goldhand, Clan Lord of Clan Goldhand. Thalgrim Goldhand Eivorsson, Clan Lord of Clan Goldhand, beloved of Armakak.
  11. ᛚᛟᛚ ᚾᛖᚲᚱᛟᛗᚨᚾᚲᛖᚱᛋ ᛋᚢᚲᚴ ᛞᛁᚲᚴ PARKED WHERE IT’S SUPPOSED TO BE. ᛚᛗᚨᛟ ᚴᛁᚾᛞᛖᛗᛈᛖᚱᛟᚱ ᛁ ᚷᛟᛏ ᛗᚤ ᛒᛟᚨᛏ ᛒᚨᚲᚴ In the year 114 of the Second Age a group of four holy warriors were on a patrol on Urguani lands, this group included the dwarven mastermind, Sigrun Ireheart, The Initiate of Xan, Amelia Jr. The Cleric, Arilynae Truthseeker. And Arknight Togrim Heartstring. These four brave men and women came across an Urguani ship docked outside of The Frozen Castle of Serheim in Ando’Alur lands. A known refuge place to darkspawn and other low-life such as necromancers. Once they spotted the Urguani ship docked outside of this wretched place, it was under famed dwarven captain Sigrun Ireheart that these brave men and women successfully reclaimed this seafaring vessel for the Urguani Navy from the clutches of the vile darkspawn that had stolen it. [!] An artistic depiction of the four courageous heroes.
  12. ___________________________________________________ The Reformation of the Obsidian Guard Long before the reformation of Urguan, a specialized force that ensured the security of the crown was handed to the Legion and the Obsidian Guard. Though the name and role of the Obsidian Guard has been forgotten for many years. Due to years of foreseen inactivity of the Legion, the Grand King and his King’s Council has sought out a better fit for Urguan and its safety. Therefore the concept of the Obsidian Guard is henceforth reborn. Within this rebirth, they will be raised and charged with the protection of the Grand King and all of Urguan. Though in times of war, the Obsidian Guard shall be reformed into the Legion once again. Many of the Guard’s within its ranks shall fill in officer positions thus leading the Urguan auxiliary force to dwarven victory. ___________________________________________________ Ranks and Structure The Captain of the Guard serves as the primary and only officer of the Guard whenever the King is not present, only relaying his orders to them otherwise. Often a veteran with some prior experience commanding, or simply an individual noted for his remarkable skill in battle, as well as unwavering loyalty. Should the king fall in battle, or otherwise die before abdication, the task of protecting the relics of the Grand Kingdom falls to this individual until an election is held. The Hammerguard comprise many of the Longbeards and veterans of the Guard, and are also the fewest in number, as there are few Longbeards willing to take the oaths and sacrifices required to join, however those that do, are among the most elite warriors in the field.. The Axeguard is the most numerous in the ranks of the Obsidian Guard, and is intended to serve as the main bulk of the King’s shieldwall. Members of The Axeguard are feared and respected warriors in battle that have proven themselves in battle countless times. The Shieldguard is the ‘grunt’ rank of Obsidian Guard, though make no mistake, they are still elite soldiers in their own right, and simply have not proven themselves in the capacity of a Royal Guard. The Shieldguard operate more akin to a traditional Legionnaire than an independent warrior like their superiors. ___________________________________________________ Requirements and Restrictions The Obsidian Guard is not a simple military guild or formation that one can apply to join freely. The Throng of the Grand King himself commands two things of its members, discipline, and absolute loyalty. To be a member of the Obsidian Guard, one is required to be a full-blooded Dwarf, (preferably with traceable lineage back to Urguan himself, though this is not an inherent requirement.). No ‘foreign folk’ are ever to be permitted within its ranks, even if they are declared honorary dwarfs, nor are any halfbreeds or other folk of questionable allegiance and lineage allowed. Furthermore, a member of the Obsidian Guard is to never, under any circumstances retreat from the field of battle, unless commanded to do so by the King, or Captain of the Guard. There are few things more shameful in the eyes of the Gods than cowardice. The punishment for this utmost shameful display is the shaving of one’s beard, and subsequent exile, though this punishment may only be administered by the Grand King or Captain of the Guard. To be a member of the Obsidian Guard, one is required to be an adept fighter of some form, be they with shield and shortaxe, or with greataxe and maul. (OOC note: This means that the person be competent in either PVP, CRP, or preferably both.) As both the Legion and the Obsidian Guard ultimately draw from the same pool of recruits, (and also, to prevent the Grand King from amassing a personal army, unbeholden to the council) The Obsidian Guard shall by default never number more than a thousand individual members. (OOC note: 10 personas) Any expansion of the Obsidian Guard must first be approved by the Grand Senate of Urguan to take effect. Any potential recruits to the Obsidian Guard require the approval of both the Captain and Grand King prior to undergoing initiation into the Guard. ___________________________________________________ Initiation To join the ranks of the Obsidian Guard, one must undergo a process of several rituals and traditions before being considered a member of their ranks. To begin, an individual must bring themselves before the Grand King or Captain, and must make their case for what makes them ‘material’ for the Obsidian Guard. This individual may bring two people, both of clans besides his own, to provide a list of deeds, or testimony as to the individual’s worthiness. If no prior deeds are given, or if the King and Captain find the individual’s testimony lacking, the King may command the individual to prove himself. This may be as simple as returning with the head of a worthy foe, or a difficult task, such as slaying a greater monster with witnesses, or surviving ten days and nights in the frozen north without supplies. It is a matter of creativity on the part of the Grand King, and is why one must be ready to prove themselves, or have already done so if they wish to join the Guard. Once this individual is accepted, either through the completion of a great deed, or through prior deeds, they then must swear an oath before the shrine of Dungrimm and Anbella. These oaths must be issued with the Captain or Grand King as witness to them. As a final rite of initiation, the individual must undergo the process of acquiring a tattoo on their right arm, this tattoo being a sleeve, and shall take the shape of the individual’s oath, written in ancient Dwarvish script. Only once this process is completed may the individual don the armor of the Obsidian Guard, where they are to serve until death, or released from their oath by the Grand King. Uniform As the dwarves of the Obsidian Guard are all elite fighters they shall all wear the same uniform to symbolize their unity towards their goal. Only the Captain shall wear a cape and pass it down to the next Captain should he retire or die in battle.
  13. ᛋᛁᚷᚱᚢᚾ ᚱᛁᛉᛉ ᛗᚨᚾ DUNGRIMM’S GYM GUIDEBOOK. ᚺᛖ ᛞᛁᛞ ᛁᛏ ᚨᚷᚨᛁᚾ Bench press. To start your bench press journey you shall roll out of 100 using /roll 100. (Unless voidally weakened, you roll out of 50.) Whatever you get you add +40, this is how much you bench press in lbs. (Example, /roll 100. I get 50, I add 40 so i get 90 lbs as my first personal record.) Once you have a personal record you roll out of your personal record and add 10% of that record. (For example, I got 90 lbs so I roll out of 90, get 50 and add 9 since 9 is 10% of 90.) A roleplay example. Sigrun Ireheart attempts to benchpress more then his previous PR of 270. xMuted rolled 160 out of 270. We add 27 since 27 is 10% of 270. Sigrun Ireheart benches 187 lbs, must be an off-day. Pull-up. Pull-ups are simple. You roll out of 20 and that is how many pull-ups you are able to do. Once you roll a 20/20 you get to roll out of 25. Once you roll the new best you add 5 to your rolls. Barbells. Man I don't know just curl them and get SWOLE. Dwedmill. You roll out of 20 and that is how many miles you are able to run Once you roll a 20/20 you get to roll out of 25. Once you roll the new best you add 5 to your rolls. Punching Bag. *punches Other things. Feel free to roleplay any equipment there being in the Gym, note that these are just recommendations. If you wanna get SWOLE irp in a different way go ahead CHAMP!
  14. ᛞᚢᚾᚷᚱᛁᛗᛗ'ᛋ ᛞᚢᛗᛒᛒᛖᛚᛚ DUNGRIMM’S DUMBBELL. ᚨ ᛗᛖᛋᛋᚨᚷᛖ ᚠᚱᛟᛗ ᛞᚢᚾᚷᚱᛁᛗᛗ On the 112 of the Second Age i believe us dwarves to have been blessed by one of the Brathmordakin themselves, I believe Dungrimm has approved of Mine, Ulfar Starbreaker and Angr Ireheart’s hard work with our launching of Dungrimm’s gym and has granted us an even greater challenge. When me and Ulfar were having a nice chat about the possible expansion, we spotted quite the sight outside Urguan’s valley. We spotted what we have now dubbed ‘Dungrimm’s Dumbbell.’ inside the valley of Kal’Darakaan. It is a massive dumbbell, presumably used by Dungrimm himself for his exercise. [!] A depiction of the Great Dumbbell. As we should, I decided I shall host a contest to see what person holds hidden strength within themselves! Whoever can successfully lift the dumbbell off of the ground shall receive 250 mina for their prowess in strength, and shall gain 1/10th of the stocks in Dungrimm’s Gym. It shall be hosted in a few stone days from now! (OOC: The Event will be hosted at 28-1-2023, at 5 est. Rules are simple, whoever rolls a 19/20 or higher twice in a row lifts the dumbbell off of the ground! Location is right outside in the valley of Urguan, head to Urguan and you can’t miss it.)
  15. ᚱᛟᚲᚴ ᚨᚾᛞ ᛋᛏᛟᚾᛖ Cultural Exchange: Chess Tournament Between Hanseti-Ruska & Urguan ᛏᛟ ᛏᚺᛖ ᛒᛟᚾᛖ ROCK AND STONE TO THE BONE 12th of the Amber Cold, in the 111th Year of the Second Age 12th of Joma Ag Umund in the Year 460th of Exalted Sigismund, As per the Renewed Iron Accord, Signed in the 110th Year of the Second Age/459th Year of Exalted Sigismund, The Grand-Kingdom of Urguan hereby Announces a Cultural Exchange Event within the Dual-Kingdom of Hanseti-Ruska. A Chess Tournament will be held within the Capital of the Dual-Kingdom: Karosgrad, upon the Palace Grounds. There will be a Trophy Handed out to the Winner of the Tournament, for those willing to test their mettle, whilst friendlier games available for the participation of all those who wish to come. CHESS TOURNAMENT I. The Chess Tournament will be held on two boards outside the Palace of Karosgrad. II: Competitors will be arranged into pairs to compete against each other, with the winner of each pair moving to the next round. III: The winner of the chess Tournament will be granted the honorific title of ‘Chess Grandmaster’, confirmed to them by the receiving of a Chess Grandmaster Trophy, as well as prize of mina. IV: If you are interested in competing, please reply to this announcement stating your name and your race. These will be compiled by the Grand Ambassador of Urguan for the Tournament. Other available games: I. Naughts & Crosses II: Hanseti Chess III: Bowling EVENT LOCATION & TIME The Karosgrad Palace grounds The Snow’s Maiden, In the 113th Year of the Second Age Msitza Ag Dargund, In the 462nd Year of Exalted Sigismund Signed, Her Excellency, Viorica Kortrevich, Grand Lady of the Morrivi Court His Lordship, Aurik Bishop, Baron of Ostervik, Ambassador to Urguan Dagmir Grandaxe, Grand Ambassador of Urguan
  16. The Ebony Beavers of Hefrumm ⌘ ᛏᚼᛁ ᛁᛒᚬᚾᛁ ᛒᛅᚢᛁᚱᛋ ᚬᚠ ᚼᛁᚠᚱᚢᛘᛘ The Ebony Beavers belong to the Rings of Hefrumm. They are tasked with the collection and distribution of materials, primarily metals and wood, to the residents of Dol’Aynm. Alongside this, it is their duty to provide Hefrumm with tools and weapons when needed, such as swords and armor during a war - or a bucket for watering crops. The overall goal of the Beavers is to ensure Hefrumms stability and independence from the capital state in terms of resources. They will build a stockpile to ensure that when Hefrumm needs, Hefrumm has. Hierarchy ⌘ ᚼᛁᛁᚱᛅᚱᚴᚼᛁ Primarch of the Ebony Beaver Ealisaid Mossborn An overseer to the entire ring. This position ensures the continued productivity of its custodians and members. The primarch also handles payment of the workers. Custodian of the Ore Vacant A position of knowledge associated with mining and metal work. This custodian provides Hefrumm with the tools and supplies it might need from times of war, to day to day activity. Custodian of the Earth Korglaz Grandaxe A position of knowledge associated with woodwork and lumberjacking. This custodian provides Hefrumm with materials for building and crafting, alongside with a consistent supply of wood. Members The members of the Ebony Beaver are the most valuable. Without them, Hefrumm will not have the supplies it needs to continue to thrive. The members are the miners and the smiths, the lumberjacks and the woodworkers. Every member is paid for their hard work in both minae and food. Joining the Ebony Beavers ⌘ ᛁᚬᛁᚾᛁᚾᚴ ᚦᛁ ᛁᛒᚬᚾᛁ ᛒᛅᚢᛁᚱᛋ The Ebony Beavers do not favor any race over the other, and all are welcome to join in our challenge, as long as you are a resident of Urguan (Not limited to Hefrumm). Being a member allows you access to the resources gathered, and allows you to make consistent income in exchange for your work. We will, however, happily make trades for resources to anyone who wishes to make coin. Payment and Income ⌘ ᛒᛅᛁᛘᛁᚾᛏ ᛅᚾᛏ ᛁᚾᚴᚬᛘᛁ The Beavers maintain a concise list of prices per crate (stack) of ore. This can be paid in full, or it can be split in halves with the other being subsidized with bundles of food. These prices will vary depending on demand. ⌘ Minerals ⌘ 64 Iron Ore: 2 Mina/1 Mina and one bundle of food, 32 Gold Ore: 3 Mina/2 Mina and one bundle of food, 64 Coal: 3 Mina/2 Mina and one bundle of food. ⌘ Wood ⌘ 64 Oak: 3 Mina/2 Mina and one bundle of food, 64 Dark Oak: 3 Mina/1 Mina and two bundles of food, 64 (any other wood): 2 Mina. Should you wish to apply to the Ebony Beavers, please do so in writing to Ealisaid Mossborn. Narvak oz Urguan Primarch of the Ebony Beaver
  17. ᚨᛚᚨᚱᛁᚲ×ᚦᚱᚢᛗᛗ×ᚢᚱ×ᚲᛟᚱᛟᛞᚨᚢᚱᛟᚲ ᚨᛚᚨᚱᛁᚲ×ᚦᚱᚢᛗᛗ×ᚢᚱ×ᚲᛟᚱᛟᛞᚨᚢᚱᛟᚲ To my fellow Urguani Citizens, Once more I have come to put my name forward for the Obsidian Throne, despite the unlikeliness for a Common Clan to rise to such a position by honorable means. Yet that is once more why I am here, out of loyalty to my fellow countrydwarves and to the Fatherland that has given me so many opportunities. I have served this nation as Clanfather, Grand Marshal, Yemekar’s Pick, Prophet of the Temple, Crafter, Senator, Bricklayer, and your Soldier everywhere. Here now too, if I am permitted, have I come now to be your King. In my history in Urguan, I have placed such legislation forward as to repair our scarred and battered landscape, restoring what we can to preserve the beauty of our nation. In more economic fields, I have remained one of the most capable smiths in Urguan, sharing the knowledge of rare materials with many of you here today. On the field of battle, I have served in every war Urguan has participated in since my arrival in this nation. I have built up the port on two occasions, now preparing for the third, and before their collapse blazed minecart lines across the entirety of our nation from north to south. I will never stop working for this nation, even if I am to lose this election I promise that I shall not surrender until one day I succeed. I will never lose faith in this great nation. Platform Section 1: Government Part 1: King’s Council It is my belief that the following positions should make up the King’s Council, and for the following reasons-- Grand Chancellor: The Grand Chancellor should be the direct representative from the Senate and should indicate which motions the King needs action for or what action might conflict with present motions. Grand Ambassador: The Grand Ambassador should be the direct representative from the affairs of Allies, and should any matters be growing amongst alliances, it should be presented to the King. Grand chieftain of Hefrumm: The Grand Chieftain of Hefrumm should be the direct representative for the Hefrummarri community to the Kingdom, bringing any motions or concerns from the forest folk directly to the King. Grand Steward: The Grand Steward should be the direct representative of the banking and tax institutions and present any problems or concerns from each. Grand Marshal: The Grand Marshal should be the direct representative of the military and defense institutions of Urguan, and present any problems or concerns that may affect the nation’s defense as a whole. High Prophet: The High Prophet should be the direct representative of the Temple and the Council of Prophets, presenting any religious issues or ideas to be seen by the King. Grand Justiciar: The Grand Justiciar should be the direct representation for laws and acts of justice throughout the nation of Urguan. If any major trials or cases are current, they should be brought to the King’s attention. Part 2: The Senate For too long Senate meetings have been disorganized and far too lengthy of affairs. Senate meetings must be able to be conducted faster and with better decorum. Further, we need a system that works better with the true size of the Dwarven nation, which at this time means smaller. Therefore I propose the following changes to be effective to the Senate as a whole-- The requirement of a sitting clan for vote shall be lowered to 3 members active. With the second vote being earned at 7 members active. And the third vote being earned with 10 members active. The Senate Chambers shall be redesigned to distinctly show who the voting Senators are for each group, with non-Senators being restricted to watching from the balconies above to not delay proceedings. Senate proposals must be submitted for public viewing with a brief summary before each meeting of Senate so the nation may be clear on what is being voted upon. Part 3: Guilds Distinctions need to be made at what clarifies a Guild and what does not. In what I believe to be the current definition, only the Worker’s Guild qualifies under this title. It functions and can function for what it is, teaching metalsmithing by me training at the bare minimum two smiths to pass on the techniques. Besides that, their Merchant section can begin to take over for the now lack of Auction House, with a site being constructed to organize monthly auctions. While this does solve a large part of Dwarven guild activity, we used to have far more options for prospective players. The Mage’s Guild for instance can once again become an option should we be able to organize some teachers to train those players in our lands with the desire to learn. Teaming them up with the Worker’s Guild for arcanium forging and magegold forging would also give reason for new mages to stay at the guild after gaining magic. We could use medics trained, even if it isn’t Dwarves who fill the role. An Explorer’s Guild for finding rare sites and quests has always been effective for places like Norland and Haense. Section 2: The Economy Part 1: Taxes It is my belief that taxes upon land held by clans are too high, and I intend to cut the cost of weekly taxes by 50%, while raising the downpayment on the acquisition of new properties by those interested parties. Taxes on houses shall be reassessed and new Dwarves who are living in Urguan for the first time shall receive a two week housing voucher to give them time to build up their bank account before being hit by taxes. Part 2: Minek Mineks shall be removed and House Tax slips shall return until the moment that we will need coinage again. Without the ability to sell Minek back to the shop, they essentially currently function as a more confusing form of tax slips. Reasons that would require a return to a Dwarven currency is an increase in bank taxes once more. Part 3: Industry With the removal of the auction house and the lessening of taxes, the nation in and of itself will need a more proper source of revenue. Investments in new mines that allow the increased production of iron, and my own willing donations of rare materials to the kingdom are a way for the Dwarves to corner a good portion of the metal market without the Auction House, people knowing to come to Urguan for metal supplies. Section 3: The Military Part 1: The Legion The Legion is undoubtedly the backbone of Urguan’s defense, and we must do what we can to familiarize new Dwarves with the ways of large-scale combat. I will be making sure they receive a proper pay each week that will not only incentivize the attending of training, but also keep more formality to the ranks by using Legionnaires in government roles for defense and parade. As with the addition of non-Dwarven ghettos to the nation, we should be working to incorporate more non-Dwarven auxiliaries into the Legion that attend training the same as the rest of the Legionnaires. Part 2: Trainings Besides the standard training, the Legion should be used to patrol our borders in search of possible interlopers. As a primarily defense force, we can ensure our nation is secure and trade and travel are protected. This would also give the Legionnaires more experience in live fighting. Part 3: Hefrummarri Militia The Dol’Anym Hefrummarri have been an independent part of the nation for such a long period that they deserve the ability to more quickly defend themselves and manage their defenses. Therefore, I believe the formation of a Hefrummarri militia solely under the control of the High Chieftain is a necessity, with the warband serving independently up until they are sent to serve as auxiliaries by the village. During war as auxiliaries, they would be under the command of the Legion Grand Marshal. Section 4: Allies Part 1: Haense, Balian, The Vale As some of our oldest allies, we should be attempting to reaffirm our alliances with them. If I win, immediately after the coronation party, I will be embarking on a diplomatic tour to meet each of our allies and renew treaties. As well, an embassy for each of these allies shall be constructed in the North wing of our Palace, and we shall make treaties for embassies in each of their capitals as well. For some we can hire foreign ambassadors to retain Dwarven activity. Part 2: Norland and the Elves I too believe it is in our best interest to seek our non-aggression treaties and trade agreements with Norland and the Elves, with possibly a lesser form of Embassy, a Consulate, being opened in their capitals. We should make sure to avoid obligations to join wars and conflicts that are unnecessary, but the more friends we can have, the more options we have for events. Part 3: Khron’Hundin I do not believe it is in either of our groups best interest to force reunification yet. There clearly are intrinsic issues that are coming between us working together long term, and they seem quite comfortable working for themself. Though, we should not give reason to push them away further. All Khron’hundinmarri should be granted full amnesty if they wished to return, with their leaders being granted full amnesty on the condition that the golems created with stolen Dwarven souls are humanely deactivated. Should any catastrophe, disaster, attack, or issue arise it is Yemekar’s Balance that we provide any and all aide that we can to them and support them anyway possible. The policy should be One People, Two Nations, Under Yemekar. Section 5: The Map Part 1: Old Settlements In the past, Urguan once had many separate settlements spread across the land. Now, in the waning of our power, most of these settlements have found themself abandoned and scarring our roads. These must be repurposed or removed to make way for the future. Within the first week I shall be traveling with the Grand Steward to each settlement and making a decision for what to happen with them-- whether to be marked for demolition or renovation or rent. Part 2: Infrastructure We have run into the issue of Dwarves being unable to find the capital or some of our other towns on the first couple visits to the nation, with the problem being even harder for the foreigners who visit. The roads must be made more clear with options such as boats, minecarts, or carriages also being looked at as options to make travel around our Kingdom quicker and easier. Part 3: Beautification Urguan has often too bland of an environment outside of the majesty of our mountains. My plan to change that is the institution of three National Parks, that are to be intensely natural areas to explore and run events at. As well as the creation of a detailed topographical/political map of the Grand Kingdom for new Dwarves to see. Closing Statements I have run in many prior elections. In my first, I chose to withdraw my nomination to back Norli Starbreaker over Durorn Ireheart, though I now have a different opinion on such. In my second election, I ran against two strong candidates, Levian’tol Grandaxe, who I was proud to serve under, and my own brother. In the end, my brother and I walked away with a valuable lesson learned. And in the last election, you know me as the one who ran against Ulfric Frostbeard, and who gave him a close race. I wonder how things might have been different if I had won then, but when Bakir asked me for his support, I was glad to give it to him. Now, I wish to give it another showing, and present a moderate and stable candidate for our nation. Narvok oz Urguan
  18. Qrue would Take some Parchment and a Quiver and think deeply before he starts to write down his Final Words. When I think back on my long life I sometimes wonder upon all the things that went down, as I sit here writing down my Final Tale I wonder what would be relevant and what really mattered. Was it the beginning of living a normal life like any other watching everyone around me having the times of their lives all for it to be taken by decease, death, loss… Losing my Mother was hard on all of us. I attempted to pick up where she left off, to heal the sick with herbs we had found from the forest but those herbs did so much more than heal wounds. The potential was limitless. They could make us feel really good. Perhaps it was the time when I was so high I accidentally had my Brother Qrarm killed by my own hands. Rather than face my consequences, Face my Father, I ran, Hid for so long, From days to weeks, weeks to years, years to decades. Consuming my creations of herbs, forcing myself to forget what I had done, Losing myself wandering the long distant lands until I was completely Lost.I was so lost that I had forgotten my own name. The only name that stuck in my head was that of my Brother so I took it for myself, I named myself Qrarm. And yet with all that loss and forgotten I was found after so many secluded decades I stood before another Dwarf, Bjor Cottonwood. He took me to his village where more of our kind resided. Bjor offered me a Home to live in, a place to create my creations of herbs in peace and share them with others within the village. In time I formed The Huff n’ Puff and the Puffden. All seemed well in the world and yet… Death Followed. I followed within the deep Caverns of Urguan. Perhaps I could’ve been of help but the caves were dusty, I sneezed. The Creatures, Cave Alars awoke and bit a few Dwarves, Bjor stood his ground while we escaped that cave. Was it my fault, My sneeze that had awoken those beasts. It was never mentioned within the History books. Nonetheless I Lost it once again seeing Bjor die took me back to the time I got my Brother killed. I wanted to forget, I had to forget… I spent a week within my home, consuming and smoking so many Puffs. forgetting it all without a care in the world. I even forgot my own name again, I named Myself Qrue after that time. Time went off its normal course once again Like I was reborn, Met new Dwarves, Meeting Beorn felt familiar. I looked upon the petrified corpse of Bjor Cottonwood with a strange feeling but I could not remember why the Stories Told of this Paragon Bjor felt me with excitement and sadness without really knowing why, Sometimes tears would form I assumed that was just normal after all it was usually Karl that told them with great detail. Of Course when you think all was fine, Khorvad starts knocking. The ground shook, Fire spread… I awoke Alone, Broken Arm, Half burned. How much time had passed? Where was I? Who was I? Oh I remember… Qrue. This time I did not forget my name but why was I alone, I had slight head trauma. With the few Medical lessons I remembered I patched myself up, Gathered some things and went on another long lonely wandering path. Eventually found a ship to rescue those who have been left behind like myself, I kept to myself throughout the whole journey. The ship docked on some new land unfamiliar to me. I gathered my belongings and continued on my journey. My arm battered and broken started to hurt really bad, I found a secluded Doctor, tat insane perhaps but he told me I could die if I kept my arm like that and offered to chop it off but, He had that bloodlust in his eyes so I told him I’d think about it and left him be. Still thinking of what The doctor said I built a small form of guillotine with an axe head stuck to a few rocks hung from a tree, I prepared a fire with a steel pan on top to burn close the wound after… Let's just say I was successful and It hurt allot for a week or so. I had some herbs to help with the pain. I spend a few years wandering the new lands of Almaris hoping to find my kin amongst the trees only to realise I went the opposite way and landed a city with elves, they gave me directions to New Urguan once I arrived I was met with a Familiar face that of Beorn Cottonwood, I lived within the Puffden for a while before I picked a home that suited my needs but once I did I had finally decided to start a healing process of the mind while retaining my Puffden duties. I spend most of my time travelling, reading books from libraries. From the things I’ve studied I created other things like a prosthetic arm with little cabinets filled with many useful things, To replace my missing arm. Once again years passed by like it all was right in the world. Yazmorra was the Chief at the time. We've made a fairly interesting friendship, Both shared an interest in Puffs and other narcotics. I joined the Seers with Ogradhad as my devotion. Through many meditation weeks I started to remember my past, who I really was and what I had done… It almost broke me but I kept true to myself. I wanted to move forward from it all and I did. It helped me become the Dwed I am now. When Yazmorra’s husband Levian’Tol became High King of Urguan, Yazmorra was destined to become High Queen so a new High Chief of Hefrumm was required, I offered myself in attempts to extend my Puffs to more places however while I had kept Hefrumm’s image intact I did not achieve any of goals I wanted, I had hoped Yazmorra could guide me more but her Queen duties kept her busy and when we all needed her most she vanished. It was hard but I waited until a new proper candidate could take my place and before long Celeste’Tol Daughter of Yazmorra and Levian came along. I trained her in all she needed to know and even when the Crown was placed upon her head I stuck around if she ever required guidance from me. Even if Celeste was Chief it felt more like we still ruled together for a long time until it was no longer needed. And once more all felt good. Decades passed, Life went on, Dwed came and went, Old familiar faces vanished and became new ones then some of those new ones vanished. Like an endless Cycle. Now here I am a Familiar face soon to vanish. My only Hope is that my Legacy of the Puffden will live on as long as there are Dwed in Hefrumm and consuming those Fantastic Puffs, My Lives work. I Thank all those who have talked to me throughout the decades of my Living Life. May we meet in The Halls of The Fallen. Qrue would take one last hit from his Hookah and meditate one Final time. Within his vision, Dungrimm would enter his home as The Lord extends his hand Qrue would finely accept the invitation with a smile. Qrue would let out his Final Breath as his soul would leave his corporeal form and follow Dungrimm to The Great Halls! Qrue Grasswhistle would succumb to his illness of Lung Cancer at the age of 422 on The 6th of The Ember Cold, Year 105 of The Second Age
  19. Year 105 of the second age. ᛋᛁᚷᚱᚢᚾ ᛏᚺᛖ ᛚᚨᛞ Sigrun’s campaign ᛏᚺᛖ ᛞᚹᚨᚱᚠ ᛟᚠ ᛒᛟᛏᚺ ᚹᛟᚱᛚᛞᛋ Foreword. This pamphlet is written to tell you all of my ideas and my personal qualities as to why I believe I would be the best pick for the next Grand King. First off a few of the situations myself and other dwed want to see fixed. It will be be split up in a few categories, as follows: Problems. 1: Citizen Engagement & Things to do. 2: Military 3: Reviewing Acts of the Senate. 4: Amendments of the articles. 5: Stagnation of Trade. Ideas. 1: Urguan Leadership’s reshuffle. 2: Allies. 3: Clan Encouragement. 4: Hefrumm Qualities. 1: Positive Qualities. 2: Previous Positions. Closing word. Problems. Citizen Engagement & Things to do. Urguan has recently developed a problem with keeping our loyal citizens engaged in the affairs of our city. With the Legion getting disbanded, there are not many things for our dwed to do in Kal’Darakaan. I plan to reinstate a military force in Urguan which will be detailed further in this pamphlet. Urguan has a select few guilds to be a part of in Kal’Darkaan, but not many jobs apart from being tavernkeep. Military will be one more but I also plan to have dwed be able to take up more varied jobs within our Kingdom. I plan to use Urguan’s famed deeproads for more job opportunities to those who wish to have a smithery, bakery etcetera down there. But any extravagant things will be presented to the King’s Council and Senate. Military. As of my retirement from Grand Marshal, the King’s Council at the time had disbanded the Legion in favour of a King’s Guard which would take up the mantle of keeping peace in the city and preventing crime. I believe the Legion should be reinstated with a new Grand Marshal at its head. With the current situation in the world, with the falling star and worm killing cloudbreaker we need a competent legion to handle the situation. I would appoint the Marshal myself, but would open up the floor for various people that believe they have the experience and qualities needed to take up the task of restarting the Legion. I would help them in any way I can myself. Urguan's military shall be re-vitalised and shall take it's toll on the Ibless-Uruk war machine and it's allies the necromancers and their great worm. The Great Stronghold that is Urguan will hold firm against these foul Beasts and shall act like a beacon of defense for any that may reside within. Urguan shall not be bested by a tree, nor Orcs and certainly not the foul undead. Reviewing Senate Acts. Leading up to Bakir’s retirement from Grand King, I had asked various dwed about problems they see in Urguan. One that was brought up multiple times is that the dwed wish to review and reevaluate some previously passed bills in the senate. I would like to call up any dwed to present bills they have problems with, so we can review them as a people. Amendments of the Articles. The Articles of Urguan have been outdated for a while now, i believe the King's Council and senate should take a great long look at the articles and write amendments to them wherever there needs to be updating. Stagnation of Trade. Trade has recently stagnated in Urguan, which is a great shame as dwarven goods are known and respected around all of Almaris. I would encourage trade by offering to pay the first two weeks of tax on stalls and carts any Urguani dwed may hold in different nations. Festivals of Trade and other events where dwarves would be able to sell and spread dwarven goods to various people from various nations. The workforce shall play a big part in creating these dwarven goods, and together with the government they shall spread it around the world. Ideas. Urguan’s leadership reshuffle. Urguan has long had the same positions make up its King’s council. Whilst many of these positions are vital to running Urguan, I have a select few that have recently been proven to be not necessary for Urguan, and one that I believe should be considered for the King’s council. Here is my list of positions I would have in my King’s Council. Grand King. The grand king needs no introduction for the King’s Council. He is the agreed upon representative of the people of Urguan. Grand Chancellor. The Grand Chancellor has recently become a vital part of Urguan’s leadership with the introduction of the Senate. The Grand Chancellor is the one that represents the Senate’s views and should be the direct representative of the Senate towards the King. Grand Marshal. The Grand Marshal is the head of the Military in Urguan, they are the Military’s direct representative to the King. Dealing with defending the Kingdom and notifying the King’s council of any threats to Urguan’s sovereignty. Chief of Hefrumm. As with the meteoric rise of Hefrumm during Bakir’s reign as Grand King, it makes sense that there should be a position to represent Hefrumm in the King’s Council. With Garedyn The Green at the helm, they have proven themselves to be a wonderful people that form the bulk of Urguan’s activity. Their importance in the current Grand Kingdom of Urguan cannot be understated. Grand Steward. The Grand Steward is the representative of Urguan’s economy including stewardry, housing and banking and would represent all problems regarding such. High Prophet. The High Prophet is the one representing all religious matters in the King’s council, as they deal with the council of prophets of the Kirkja Dverga. Lord Justiciar. The Lord Justiciar deals with all legal matters in the Grand Kingdom of Urguan, and should be the representative to all legal matters and justice throughout the nation. Scrapped position. King’s hand. The King’s hand position has long overstayed its welcome in the King’s Council, as it has its duties changed multiple times and never once has worked out. No longer shall upper leadership work in secrecy, and it shall truly have Urguan's people best interests at heart. Allies Haense. The Haeseni government and people have proven to be an incredible ally for the Grand Kingdom of Urguan, and we should do everything in our power to keep them as an ally. Balian. As with the recent dissolution of Oren after our victory against them, the people of Balian have proven to be a faithful ally to the Grand Kingdom of Urguan. Petra. The people of Petra have clearly grounded themselves between the nations of Almaris. They are a proud people and an even fiercer ally in combat. All of these allies have proven to be incredibly important to the Grand Kingdom of Urguan, and all measures should be taken to ensure our future cooperation with these nations. Clan Encouragement. The clans of Urguan are the ultimate backbone to the future of Urguan, and I believe the government should do everything to ensure the prosperity of these clans non-directly. Each clan should have a clan leader that isn’t afraid to ask the King’s Council for any help regarding problems they may have, and I will ensure no expense shall be spared to ensure this. Hefrumm. As seen during Bakir's reign, Hefrumm has experienced a meteoric rise with Garedyn The Green as it's spearhead. As they form the bulk of Urguan's people i believe they are long overdue for more granted autonomy and appreciation from the government of the Grand Kingdom of Urguan. Their importance to the Grand Kingdom cannot be understated. They are the lifeblood that fills our valley and city's halls. Hefrumm should be granted full autonomy over their valley. The King's council with the Chief of Hefrumm as one of it's positions will draft up a renewal of the articles to favour the renewed and reinvigorated Hefrumm people. Qualities. Positive Qualities. I, Sigrun Ireheart, am a dwed that carries all the passion and fire that our previous king had, but I assure the Urguani people that I will be a comprising king, and will strive to represent the dwarves of Urguan in the best way possible. I promise that I will carry all of the energy in Urguan on my back and would make sure every dwarf with a problem would be represented dutifully. Urguan is in a tough spot as of this moment, but with all of our heads stuck together we will come up with a solution to any problem our proud people face. Previous Positions. Grand Marshal. I have served as Urguan’s Grand Marshal for over two decades and have done everything in my power to ensure victory with the minimal loss of dwed life. The energy and vigour I had as Grand Marshal would be transferred over to my reign as Grand King. Clan Father of the Irehearts. As Clan Father of the Irehearts, I have ensured our clan’s position in Urguan as a famed elder clan, as I plan to do the same with Urguan on the global stage. Priest of Dungrimm. As Priest of Dungrimm, I have ensured the word of Dungrimm’s spread in the Kirkja Dverga, and have even constructed a statue in his honour. Closing Words. I thank every dwarf in Urguan for taking the time to read this pamphlet. I truly believe I have the qualities and ability to take Urguan into the next age bountifully. I ensure that every dwarf would be represented dutifully in the King’s council and Senate. We shall all make sure that Urguan becomes the stronghold and activity centre it previously has been. I hope you have the faith in me to vote Sigrun Ireheart as next Grand King of Urguan. [!] A picture has been affixed to the bottom of the pamphlet.
  20. Belka’s Fleet The Grand Fleet of Urguan’s goal is to defend Urguan from seaborne threats, patrol the waves, protect trade and explore the great blue. Operations on the ocean require strict discipline and cooperation from multiple different working bodies in the navy. From builders and sailors to medics and cannoneers, the navy is home to many different specialities and professions. But one goal unites all these talented and dedicated dwedmar, to protect Urguan with Belka’s guidance! [source: faviobolla] General Organisation Grand Admiral The Grand Admiral is the head of Belka’s Fleet, only answering to the king. This is the highest rank in the Fleet and thus the Grand Admiral commands all of the Fleet’s ships and men. Quartermaster The Quartermaster is the 2nd hand man of the Grand Admiral, offering them council, and leading in their stead when the Grand Admiral is unavailable. Additionally, The Quartermaster handles the disciplining of sailors as well as their housing. Normally the Quartermaster can appoint Captains for each of the Grand Fleet’s corps. Commander A commander is the leader of their corp, of which there are three. Commanders are generally able to command fleets of ships but since not all corps involve themselves with ships or vessels, not all actually do so. Captain A captain is in charge of a single ship within their Commander's fleet. They are in command of the crew of their ship and they use this power to fulfil their Commander’s strategic decisions as best as possible. Lieutenant Lieutenants are low-level officers in charge of Sailors and Ensigns. They are responsible for leading small squads of people and performing tasks given to them by their captains. Lieutenants have proven their loyalty and skill by working for years as sailors upon vessels. Sailors The backbone of any ship or naval corps, sailors are the standard rank for the navy. They are tasked with anything from preparing ships for leave, battling the enemy or performing reconnaissance jobs. Ensigns This is the lowest rank given to those who have just joined the navy, their responsibilities are little but not insignificant. They mainly help handle the logistics of the navy and can pitch in during a fight. Special Naval Positions These are special ranks given as a reward to those who have performed excellently in the field of duty or those exceptionally skilled in a given area. A sailor bearing a special rank is well renowned in the navy for their loyalty and experience. Their status is the same as that of captains, but they do not hold the same duties. Their duties and powers are more similar to that of Lieutenants. Flag Lord: A sailor with the highly honourable duty of waving and raising flags on ships, and ports during celebrations, to announce the navy’s presence and to declare victories. This rank is only given to the most respectable and venerable sailors as their face becomes often associated with the navy itself. Rum Lord: A navy isn’t a navy without rum, and a dwarf isn’t a dwarf without alcohol in their belly. The Rum Lord is responsible for lifting morale of the navy by providing rum to the crew! A most honourable position indeed. This rank is usually given to veterans of the navy, or those who have became disabled due to service, as a way of thanks for their service and sacrifice. Beacon Lord: All sailors need a lighthouse to guide them in the darkness of night, hence the Beacon Lord. They serve upon lighthouses, honouring Anbella and Belka through their labour. A Beacon Lord serves just as much a spiritual role as they do a military one. [source: Ivan Stan] Corps Organisation Marine Corps The Marine Corps handles heavy-duty conflict with enemy parties. They achieve this by either sending out elite and well-trained sailors to engage with the enemy or through the tactical bombardment of them through artillery. The leader of the Marine Corps is the Marine Commander. Port Master Corps Just as an army cannot march with an empty stomach, neither can the Fleet swim with one. The Port Masters are responsible for the logistics of Belka’s Fleet. Whether it is supplying food, building ports, forging cannons or making ships, the Port Masters do it all, all under the leadership of the Port Commander. Wayfarer Corps Led by the Wayfarer Commander, the sailors of this corp are tasked with the healing of the injured, navigation and route planning, as well as performing rituals to Belka and Dungrimm. Without these selfless sailors, the navy would be sick and lost in the open sea. Special Corps Positions Special Positions are unique ranks held by troops in the navy. They have the same authority as Captains but do not command fleets, instead, leading squads of their own people tasked to perform that squad’s unique function. Marine Corps Cannoneer Captain: A position responsible for training and maintaining the canon firing squads of the marines. Corsair Captain: A rank that is given to those who excel in leading attacks on the enemy, either through boarding enemy ships or assaults through beach landings. Port Master Corps Engineer Captain: A person responsible for research and innovations in the field of engineering, whether it's researching new boat designs or sturdier cranes. Harvest Captain: A captain whose job is to manage the farmland, crop yield and fisheries of the Port Master Corps in order to provide a sufficient food supply for the navy. Wayfarer Corps Cartographer Captain: A position granted to those who possess exception navigational and map reading skills. A cartographer captain can never lose their way at sea and always be able to chart an efficient and safe route, either through gut feeling or star reading. Soothsayer Captain: Granted to those with expert medical skills, and a deep knowledge of the Brathmordking, in particular Anbella, Dungrim and Belka. A Soothsayer Captain is someone who can perform lifesaving surgeries in the bowels of a ship during a raging storm, all the while reciting prayers to appease the waves. [source: Aleksander Leskinen] Promotions Naval General Grand Admiral: Appointed by the Grand King Quater Master: Appointed by the Grand Admiral Commander: Appointed by the Grand Admiral, must be a captain beforehand. Captain: 500 Honour, Appointed by Quarter Master with Grand Admiral’s approval Lieutenant: 300 Honour, Appointed by Quarter Master with Grand Admiral’s approval Sailor: 100 Honour, Appointed by Quarter Master with Grand Admiral’s approval Ensign: No promotion needed. Naval Special Flag Bearer: 500 Honour, Appointed by Quarter Master with Grand Admiral’s approval Rum Lord: 500 Honour, Appointed by Quarter Master with Grand Admiral’s approval Corps General All Corps Commanders are appointed by Quarter Master with Grand Admiral’s approval. Corps Special All Corps Captains are appointed by their respective Corps Commander, with Quater Master’s and Grand Admiral’s approval Payment Hard work never goes unrewarded, sailors that work diligently shall receive benefits in accordance to their contributions and rank. Ensign: Rum and Food Sailor: Minor payment for basic duties Lieutenant: Room and Board Captain: Moderate payment. Naval Penal Code A good navy requires disciplined sailors, and discipline requires strict adherence to the rules. When a sailor breaks the Navy’s laws, the following punishments will apply. Improper address of superior officers while on duty or in an official setting: Janitor Duty Failure to complete an assignment: Demotion Conduct unbecoming of a sailor (harassment, hazing, bullying, cowardice): Lashing Disobeying the orders of higher ranked sailors: Lashing / Demotion Assault of fellow sailors: Lashing / Demotion / Expulsion Assault of innocent civilians: Stoning / Demotion / Expulsion Non malicious sabotage: Stoning / Demotion / Expulsion Treason: Stoning / Demotion / Expulsion / Execution Heresy: Execution
  21. It has been quite some time since i joined LOTC for the first time, i have mainly been part of Urguan as the Grand Marshal three times, but have made many characters and enjoyed alot of roleplay the varying nations have to offer. Ask me anything.
  22. Khron’Hunmar and Kal’Darakaan Miners speak of a tale as they sit in a tavern and enjoy a good Miner’s ale. They speak of a starbreaker they helped within the mines, but escaped before the tragedy. Deep within the caves of the Kal’Darakaan mountain, this starbreaker chisels away at the stone walls. Strike after strike, on a mission to find a gem worthy of becoming the apex of all stones. Why? Well the thought came to him upon a request, a thought that brought him back to the books of Silverbeard history. The first, Urguan Silverbeard, plucked a Star from the heavenly night skies and carved it into the most beautiful gem. Now this starbreaker ponders his possibilities, to pluck a gemstone from the earth and carve it into a Star. A gem to carve into a star, a star to set into a crown, and a crown to dawn the head of a queen. That is the task given to him, a quest to challenge himself beyond what is known as a limit, to show that the prime blood of the Silverbeard is not diluted, but thriving into the creativity of the Craft. Deep within the caves, there he stands, the starbreaker. Strike after strike, the stone breaking away until finally a light breaks through the cracks; light only the starbreaker can see, see with the eye of his mind as his eyes set upon a gem worthy of the Craft. Carefully, he chisels away at the curves and shape of the gemstone, to pry it out of the rough stone walls, but each strike brings him closer to his doom, for he dares challenge the greatest rival, the heaviest idea, the entity of himself. Perhaps this is an attempt to stop him, the Gods and Ancestors declaring him unfit for the task, or perhaps it is The gemstone that wishes to trial him, a gemstone which knows that he dares pluck it not for his own greed, treasure and hoard, but for a purpose, to serve a need. So the walls crack from a thundering strike of the chisel, powered by the determination of the starbreaker. Cracks grow, they travel and migrate across the caves like the rams that run across the mountain sides. Hooves beating against the mountain surface, the cracks spreading deep within the caves. A rumble shakes the starbreaker, but like a pillar standing against the tides of nature, he remains to chisel and chisel away until finally, the final strike against the stone of the earth collapses the cave around the starbreaker, or maybe on the starbreaker. From this point on, it is unknown if Ulfar Starbreaker survived the collapse in search of the most glorious gem in service of the Craft. Perhaps this is the beginning of the Gemstone’s trial or maybe Ulfar Starbreaker is no more.
  23. 3rd of The Deep Cold. A DAY OF IRE ᚨ ᛞᚨᚤ ᛟᚠ ᛁᚱᛖ This stone month, our people have had their fill of festivities, with weddings occurring every other week and new dwarves arriving from the treacherous mountains, reuniting with their kin. Our people thrive and our Kingdom flourishes with peace around the realm. To celebrate such an occasion, The Grand Kingdom announces two great events to take place in the coming weeks. A GRAND WEDDING ᚨ ᚷᚱᚨᚾᛞ ᚹᛖᛞᛞᛁᚾᚷ The Grand King announces with great pride, a ceremony of the ages to officialize two dwarves in marriage before the Gods. Grand King, Bakir Ireheart shall be married to Ealisaid of Clan Mossborn, and officially be crowned as the Queen of Urguan. With such an occasion, the finest mead shall be brewed with the look of gold to present to the guests of this great feast. A GRAND TOURNAMENT ᛏᚺᛖ ᚷᚱᚨᚾᛞ ᚲᚺᚨᛗᛈᛁᛟᚾ ᛏᛟᚢᚱᚾᚨᛗᛖᚾᛏ To honor the newly crowned Grand Queen of Urguan, and the guests from around the realm. A royal tournament shall take place for all guests to enjoy. To heighten the stakes, a prize of 1,500 Mina shall be given to the winner of the tournament. The Grand Kingdom formally invites its closest allies, friends, and kin, to each ceremony to celebrate and feast amongst the halls of Kal’Darakaan. The following Kingdoms and peoples are invited. The Kingdom of Haense The Kingdom of Balian The Kingdom of Malinor The Principality of Sedan The State of Lurin The citizens of Khron’Hundmar Event Date 10/30/2022, At 4 pm EST.
  24. ۞ On the 16th of the First Seed, year 96 of the Second Age, a great debt has been lifted of the shoulders of the Grand Kingdom of Urguan. ۞ A depiction of a typical dwarven hoard [source] When the currency of mineks were introduced, many had aspired to invest their savings into this new coin. Such as Davli of the Golden Path, who had purchased nearly over 8 thousand mina worth of Mineks. Unfortunately the Stewards of the past did not manage to invigorate the Urguani economy enough to promote the use of Mineks in daily life, so many early investors were disappointed and wished to return their coin. The task of repaying this monumental debt was passed from steward the steward, barely chipping away at it, while the economy remained stagnant due to the persistence of this debt along with other economic woes. Eventually, the position of Grand Steward of Urguan fell into the hands of Garedyn the Green, who was determined to repay this debt, to untie the millstone weighing upon the neck of of the Grand Kingdom of Urguan, to make the dwarves prosper in the name of the Brathmordkin Armakak. Garedyn was well within his right to simply turn the debt away and ignore it, but a dwarf always keeps his word no matter what. He worked tirelessly to make sure the hoard grew, that all dues were payed, that the vassals were landed appropriately and that the dwarves were housed. With his efforts, the treasury of Urguan grew to the highest point is has been in years, and the burden of the 8 thousand mina has been payed off. With this Great Debt lifted, there are few impediments left to affect the economic growth of Urguan. The coin flows well, the dwarves are happy, the lands are well tended. Narvok oz Urguan.
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