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Found 9 results

  1. Coir Caliame and Coirbark Tier 3 Material Lore and Material properties: Coir Caliame is a subspecies of palm trees that lacks fruit or any noticeable form of reproductive means, with its only notable addition being a touch, coir-like fiber that naturally grows at the base of the tree, the purpose of which is suspected to prevent insects and small animals from digging into their roots and thereby killing it. First discovered by wood elves druid, they attempted to discover how it came to be, leading them to discover the potential of these fibers in the form of rope and began gathering small quantities of it for basic strings used chimes and other mundane objects. When the first non-druid discovered the Coir Calime independently, they attempted to harvest all of the fibers from the tree, damaging and killing it in the process. Not long after, a new one was located in a juvenile state by the same druid within a year with the last ones passing, causing a protection group and industry to emerge from these trees, naming them Coir Caliame (Coir Tree). It is unknown how old a Coir Caliame can get before passing. Coirbark is the name of the coir fibers that grow at the base of the Coir Caliame, being named after the coir harvested from coconuts, to which they resemble. When held in large densely packed clumps, Coirbark becomes extremely difficult to pry them apart and requires a significant amount of strength to tear the fibers apart. Additionally, when intentionally or accidentally woven and strung together, it becomes extremely difficult to unwind and cut it, needing the aid of a serrated edge to cut the material apart or extensive time to unwind it. They also do not react, bind, or stick to any liquid-based substances such as water, oils, and other liquids. Harvesting method: Once located, the Coirbark can be harvested by using a serrated blade and cutting at the base of the Coir Caliame to collect the then loose strands, with an average weight being 2.475 pounds of the material. To maintain the health of the Coir Tree and allow it to provide more Coirbark, one must wait a month following the initial harvest before it can be harvested again. The Coir Caliame are located near large bodies of water within humid forests and tropical regions, with rainforests, jungles, swamps, and humid coastlines. It is unknown how it reproduces as there is no clear indicator as to where its seeds lie. Druids may seek to know its secrets but to date, those who have undergone this task have failed in this goal. Material Application (Roleplay): Using standard rope creation methods, Coirbark can be used to create a sturdy and highly durable rope that is resistant to sharpened edges and other pointed objects that would otherwise cut it, usually requiring a specially designed serrated edge or bolt cutter to cut it. Additionally, the liquid roof nature of the material means it does not lose its strength when submerged in water or otherwise absorbs any liquid that could damage or impede its working load or tensile strength. If it were to be submerged into a liquid, it would just re-emerge unscathed, assuming the liquid does not have a corroding effect or other magical destruction properties. After experimentation with Coirbark quantities and rope making methods, sailors have developed a chat to show how much coir is needed to create various thicknesses of ropes. Here is a simplified version of said chart compiled by various sources; One Coirbark: A five-foot-long (one-point-five meters), a quarter of an inch thick (six-point four millimeters), and two full-length bow and crossbow strings no larger than an eighth of an inch thick (three-point-one millimeters thick). Two Coirbark: A five-foot-long (one-point-five meters), half an inch thick (twelve-point seven millimeters). Three Coirbark: A five-foot-long (one-point-five meters), three-quarters of an inch thick (nineteen-point one millimeter). Five Coirbark: A five-foot-long (one-point-five meters), one inch thick (twenty-five-point four millimeters). Seven Coirbark: A five-foot-long (one-point-five meters), one and a quarter inches thick (thirty-one-point eight millimeters). Nine Coirbark: A five-foot-long (one-point-five meters), one and a half inches thick (thirty-eight-point one millimeter). Twelve Coirbark: A five-foot-long (one-point-five meters), one and three-quarter inches thick (forty-four-point five millimeters). Fifteen Coirbark: A five-foot-long (one-point-five meters), two inches thick (fifty-point eight millimeters). Aside from the creation of rope, weavers and trailers have managed to make cloths and armor pieces using this coir as a crude but customizable means of covering and binding protective leather and gambeson armor to be completely water-resistant in addition to its other properties used in the creation of rope. Aside from needing three times as much coir to create clothing and armor when compared to metal ingots, should be noted that combining metal and coir in a single armor piece is extremely difficult and is highly advised against when working with the coir as it can burn or be hard to salvage when torn. Material Application (OOC): Coirbark is designed to allow individuals to create simple yet effective roleplay items in the form of ropes, mundane clothing, armor, or underutilized items. Examples of items that can be practically used in roleplay are strings of bows/crossbows, whips, leather/gambeson armor, combat nets, rope to secure cargo/captives, and structural support/mechanical objects that would otherwise be easily broken in roleplay. It also adds a much-needed expansion to both the need for wood/tree lore in the compendium of material knowledge as well as a new tier 3 material that is sufficiently lacking in terms of numbers and applications, not even mentioning the non-existent ST armors for Gambeson/Leather armor sets.
  2. Frostwood Bitter Origins: Within the dark, frozen, tundra's of the north, two close friends go searching for a legendary material said to make them rich beyond compare. While exploring these frozen wastelands, the two are forced to cross an icy lake too thin to walk on, causing one of the two to fall deep beneath the ice. Their friend dived after them but quickly found themself trapped in the freezing water, unable to surface or locate their friend. But in an ironic and seemingly cruel turn of fate, they would come across an air pocket they could surface into, find the very material that would make them a fortune, at the cost of a close friend. Description and Properties: Frostwood is a frozen slab of fossilized trees and foliage that has decayed in cold climates surrounded by water, causing them to retain their wood properties while not being able to splinter or break under its own tension. Frostwood slabs has a color mix of grey, charcoal, dark blue and lapis lazuli, and when exposed to light, it would reflect parts of the light as specs of blue, grey, and black particles as if emanating from the wood itself. Its texture and weight would be similar to that of maple wood, with its only additional attributes being that it does burn unless exposed to temperatures of 2372 degrees Fahrenheit (1300 degrees Celsius) or greater, and it is very resistant to blunt objects and tools such as hammers. Despite these unique properties, it cannot negate high temperatures from a direct source and is highly susceptible to damage from objects and tools that have pointed or sharpened edges of any kind. Frostwood Location and Harvesting: Frostwood slabs are often located by experienced divers and water mages on the walls of frozen underwater caves located near arctic salt lakes and oceans, most of which are exposed in tight air pockets within these caves. These divers and mages are often equipped with special gear meant to withstand freezing temperatures, as hypothermia would be a great risk to the divers undergoing this task. Because these divers cannot take torches and lanterns down into these caves, or any objects suitable for producing a flame, sea lanterns are often taken as a substitute for a standard light source. Due to the location of the Frostwood slabs, two hundred foot long ropes are tied to the edge of the boat, where one or more person(s) are on standby. Meanwhile, one or more divers equipped in arctic clothing would dive down into the cave, dragging the rope alongside them as they dive. Once they have located the cave, the divers surface in the air pocket and get to work removing the Frostwood slabs from the rock. When gathering Frostwood slabs, ferrum rods are inserted into the grooves and crevices between the rock and the slabs, slowly prying it loose without the aid of chisels, hammers, pickaxes or crowbars. Directly mining the Frostwood slabs or the surrounding rock with conventional mining equipment that has any sharpened edges and points will break the Frostwood slabs into smaller fragments, and make it harder for someone to harvest a slabs worth. To remove a Frostwood slab from the surrounding rock, one simply needs to insert the ferrum rod into the grooves and crevices between the rock and lever it out. Because blunt objects do not damage the Frostwood slabs, a great amount of force can be applied to the slab using the ferrum rod for quick and safe removal, oftentimes cleanly separating from the rock with not much force required. Once the Frostwood slabs have been obtained, all the diver needs to do is tie the slab to the rope the diver brought down initially, and for the person(s) on the boat standing by to pull on the rope as the diver navigates it out. This step is the most important part, as the Frostwood slabs can get such within the walls of the cave, requiring the divers to maneuver the Frostwood slabs out of the cave safely while it is being pulled to the surface. A standard practice used by experienced divers is to have a different colored dummy rope which they tug on inside the cave to indicate when they plan to surface, though these are all improvised prior to the dive and mostly depend upon the skill and experience of the divers and individuals on standby. It is important to clarify that divers attempting to swim to the surface with a Frostwood slab unaided by anyone else is almost guaranteed to drown. As an example of why no one can survive this endeavor, imagine trying to deep dive thirty feet (nearly ten meters) into a frozen lake with a tree branch. Once they have reached the surface with the Frostwood slabs, the harvest is complete and all equipment can be safely retrieved without compilation. Frostwood Slab Application: Frostwood slabs is a frozen wooden slab of blue and grey coloration and when exposed to light, it would reflect parts of the light as specs of blue, grey, and black particles as if emanating from the wood. It is vulnerable to slashing and piercing items such as swords, spears, and arrows but resistant to bludgeoning strikes such as hammers and quarterstaffs. It does not burn unless it reaches temperatures above 2372 degrees Fahrenheit (1300 degrees Celsius) and when bent it does not splinter or break under its own tension. This form is not very practical, but improvements can be made to it for a more effective material. Frostwood Block Creation and Frostwood Molding: To convert a Frostwood slab into a Frostwood block, one must submerge a Frostwood slab into a boiling pot of saltwater. From there, it will slowly decrease in volume to half its original size, as the ice particles, heavy metals, fossilized tree sap, and other elements and composites are removed from the material over the course of an hour. Once the Frostwood slab has undergone this process, you can remove it from the boiling water momentarily split the transformed slab into two Frostwood blocks. It is important to note that despite the decrease in size, the density and properties of the Frostwood blocks are identical to that of Frostwood slabs, the only difference being that it can be worked on and retains its shape following the work recently done on a boiled block of Frostwood. Using standard wood molding practices, these Frostwood blocks can be molded into whatever shape you desire, so long as they are regularly brought to a boil every fifteen minutes. In addition, other Frostwood blocks can be molded together using the same wood molding methods, able to chop and press blocks together which will bind to one another when boiled together. It can also be chopped into thin strips and have small holes be created for future application post-molding process. The minimum workable volume of Frostwood blocks is found to be one cubic inch no thinner than half an inch at any point. When working with Frostwood blocks, creating items such as spears, swords, pikes, or any other objects that have sharp edges or points are strictly prohibited during the molding process as these items can cause great damage to the Frostwood in future forging application. Wood carving is accepted, but it is warned against doing unless you are exceptionally skilled at it for similar reasons. Other applications of Frostwood include furniture, wooden sculptures, house frameworks, and standard uses to that of Maplewood are also accepted, though are uncommon due to its rarity. Solidified Frostwood: Once the Frostwood blocks have been molded into the desired shape, one can solidify it by submerging the molded Frostwood in pure water and bringing it to a boil. Once it has come to temperature, take the molded object and submerge it in pure salt until it has cooled over the course of several hours. Once it has been brought to a cool, the molded Frostwood would become solidified and can no longer be worked on using other Frostwood blocks. Unlike Frostwood slabs or blocks, fully formed Frostwood would lack the vulnerability of piercing and slashing items that its slab and block forms had, any points or edges intentionally or unintentionally made during the solidifying process would deform and break upon first use. The breaking of these points and edges would make it a blunt object, and any attempts to create sharpened edges or points post-solidifying will cause similar results. This is why the creation of points of edges during the molding process is strictly prohibited, as it wastes both materials and runs the risk of destroying the newly created Frostwood item. Handles for tools and weapons such as hammers, axes, swords, spears, glaives, halberds, and maces would be a common and practical application for this material, as when striking with blades, it would absorb the blunt trauma from the strike and not be damaged by it. It will also find common use in quarterstaffs, shields, bows, and crossbows, as its ability to not break under its own tension with the bonus of not being able to splinter allows for maximum drawback on even smaller sized bows comparable to longbows and not deform from bludgeoning strikes from quarterstaffs and shield bashes when it would normally snap and splinter over prolonged use. This material, naturally, can be combined with other materials to produce some pleasant weapons. An example being the use of Starsteel as the blade in a sword-spear with a Frostwood acting as the polearm’s grip. Just remember, that when creating these items, using extreme heat to fix them to the Frostwood, if hot enough, can cause it to combust and result in it being lost. Frostwood Application: Frostwood is the item property given to a material created from Frostwood blocks done through the molding and solidifying process. It is blue and grey coloration and when exposed to light, it would reflect parts of the light as specs of blue, grey, and black particles as if emanating from the wood. It is innately resistant to bludgeoning strikes and does not deform or warp when stuck with items such as hammers, quarterstaffs, rocks and shield bashes. It does not burn unless it reaches temperatures above 2372 degrees Fahrenheit (1300 degrees Celsius) and when bent it does not splinter or break under its own tension. Its most common applications include the handles of swords, axes, polearms, blunt wooden tools, carvings, shields, bows, crossbows, and furniture. Purpose (OOC): Frostwood would act as a wood alternative for shields, bows, weapon handles, as well as being able to be used in the creation of wood-based items such as carving and furniture work. It would be a viable wood alternative to weapons that desperately need it. There are no wood-based ST nodes on the server and the two unique wood types that exist are not easily obtainable/well integrated with the world. This material would diversify the already existing and implemented ST nodes in a mostly underutilized part of the lore and possibly result in some outstanding lore items that aren’t just swords, axes and armor. (This is my second submission for this material submission, and I have adjusted the post to be more concise and consistent with its formatting, per the request of ST member SquakHawk. Link to the original denied lore post is listed here; https://www.lordofthecraft.net/forums/topic/205966-%E2%9C%97-world-lore-wood-frostwood/?tab=comments#comment-1868321 I would once again like to credit ST Members EdenGlitched and Auric_Saint for assisting me in the creation of this material. Credit also goes to Oh_Ontario#4000 on discord for the creation of the Frostwood texture. They have been of great aid to me in this and I cannot of done this without them.
  3. Frostwood (Tier 4 Material Node) Bitter Origins: Within the dark, frozen, tundra's of the north, two entrepreneurs searching for riches went to daring lengths to find something that would make them rich beyond comparison. Exploring this frozen wasteland, they would cross a not so frozen lake, causing one of the two entrepreneurs to plunge beneath the ice and finding themselves unable to break through the ice. His partner dived down to save them, only to find themselves trapped beneath the ice, unable to surface or locate his partner. But in an ironic and seemingly cruel turn of fate, had managed to find himself in a place with the very thing they were looking for, at the cost of a dear friend. Description and Properties: Frostwood slabs take the form of a discolored frozen bark slab with the chilling touch of ice and a spotted wave pattern of grey, charcoal, dark blue and lapis lazuli. When exposed to light, it would reflect parts of the light as specs of blue, grey, and black particles as if emanating from the wood. Impacts from sharpened or pointed objects would damage the Frostwood slabs, regardless of whether it is in the rock surrounding it or to the Frostwood slab itself. Strikes like these can split and break the Frostwood slabs into unusable splinters, effectively rendering them worthless. It is also combustible at temperatures of 2372 degrees Fahrenheit (1300 degrees Celsius), rendering the material unsalvageable. This combustion will not happen if the Frostwood slab is in a location where combustion is impossible, such as underwater or where there is no air. Frostwood Location and Harvesting: Found embedded into the walls of underwater caves and air pockets, the slabs would often be accessible in small pockets of air deep beneath the watery depths, requiring proper diving equipment to prevent hypothermia for the would-be harvesters of the Frostwood slabs. Frostwood is most commonly found embedded within the walls of the underwater caves within enclosed air-pockets, oftentimes resembling routes or veins that have been retracted into the walls themselves. These air pockets are just as cold as the water which one must enter through, and are commonly laced with frost and thin sheets of ice both on the walls, and blocking the way into the air pocket. Though this sheet is easily broken with a firm kick or strike of the hand. Due to the location of the Frostwood slabs, one person must remain at the surface where it was initially discovered, ready to pull on a rope at a moment's notice. Meanwhile, one to three divers dawned in protective swimming gear made of insulated leather, or metal cloth would dive towards the Frostwood slabs, standardly with a form of prying rod, and a rope tied to them. Once they have reached the Frostwood slabs, they would insert ferrum rods into the grooves around the Frostwood slab, and slowly pry them loose from the rock. Standardly, this will cause a large, semi-flat slab to disconnect from the wooden mass, revealing blued and grey tree rings beneath. The grooves that form around the slabs of Frostwood for a decently sized pole or hook to slide in and pry it off without bringing harm to the Frostwood itself, assuming the pole is not sharp or edged at the end that is being inserted into the wood. The use of hammers to insert the rod deeper into the groove by force is not recommended as it could damage the Frostwood during extraction, this advice is allow applied to the use of crowbars, pickaxes, chisels, saws, and other conventional mining tools for the same or similar reasons. When the pole is levered, the Frostwood slabs would separate from the stone, or further remaining-log base and can then be removed by hand. Extraction is now as simple as tying it to the rope and navigating its way back to the surface. Once the Frostwood slabs have been secured to the rope within the cave, the person standing by at the surface would slowly pull the wooden slab to the surface, aided by one or more divers to ensure that the walls of the cave do not clip or snag its sides, or risk of having it fall loose. It is highly advised that one person does not make more than two trips at any time, as the risk of hypothermia would be too great for anyone to pursue any more dives. Frostwood Slab Application: It is a wooden slab of blue and grey coloration and when exposed to light, it would reflect parts of the light as specs of blue, grey, and black particles as if emanating from the wood. It is vulnerable to slashing and piercing items such as swords, spears, and arrows, and temperatures above 2372 degrees Fahrenheit (1300 degrees Celsius) will cause it to combust. This form is not very practical, but improvements can be made to it for a more effective material. Frostwood Block Creation and Molding: When introduced into boiling salt water, over an hour, the Frostwood will become incredibly malleable, able to be bent, stretched, and shaped freely without snapping. However, it will condense and its size would decrease to half its original size. Once this process has been completed, a slab or multiple slabs may be layered over itself or each other to laminate and mold it into any given shape. Alternatively, the now malleable slab/slabs can be divided into blocks via the use of a cutting tool, with two blocks being sourced for each Frostwood slab treated. These blocks can be pressed together with other blocks using the same methods to create larger objects. In addition, it can be bent, layered, stretched and thinned out to create intricate or practical shapes such as handles, tool heads, shields, and even intricate objects such as chairs and armor parts with enough blocks. The splitting is optional, but one standard Frostwood Slab is equivalent to two Frostwood blocks when fully treated. During this process, tools (though most applicably pliers, tongs, and mallets) can be used to shape the material into whatever the wielder desires, with a minimum volume of one cubic inch being workable. Its shaping is not unlike shaping hardened leather, requiring a decent amount of effort to pull and pressing into shape. When shaping, creating points and sharp edges are doable but are forbidden in practice as this will cause problems for the item during and proceeding the shaping process. Purified Frostwood: Following the creation of a Frostwood block and the molding of it into a given item via the shaping process, the Frostwood can be solidified permanently by bringing the item to a boil within pure water before being removed and submerged in pure salt to cool. Once it has been brought to a cool, the molded Frostwood would become solidified and can no longer be worked on using other Frostwood. Unlike Frostwood slabs or blocks, fully formed Frostwood would lack the vulnerability of piercing and slashing items that its slab and block forms had, any points or edges intentionally or unintentionally made during the solidifying process would deform and break upon first use. The breaking of these points and edges would make it a blunt object, and any attempts to create sharpened edges or points post-solidifying will cause similar results. This is why the creation of points of edges during the molding process is forbidden, as it wastes both materials and runs the risk of destroying the newly created Frostwood. Tools, armor and weapons reliant on wood such as shields, wooden mullets, swords, glaives, bows, and crossbows would be its most common application, though utensils, furniture and wood carving would be achievable. It should be noted that caving with Frostwood at this state is doable, but not advised unless skilled at carving. It is important to remember that when working with Frostwood, that it cannot withstand extreme heat for prolonged periods. So it is not advised to be within areas or environments above 2372 degrees Fahrenheit (1300 degrees Celsius) such as in forge-furnaces or near lava. Frostwood Application: It is a wooden slab of blue and grey coloration, and when exposed to light would give off small, iridescent particles akin to embers, shimmering and emitting shades of blue, grey, and black. However, they're only visible under light and do not glow. Temperatures above 2372 degrees Fahrenheit (1300 degrees Celsius) will cause it to combust, and any attempts to shape or create a point will result in its deformations upon the object with the risk of breaking. It can be used to create shields, bows, crossbows, wooden poles, wooden tools like mullets, and tool and weapon handles. This material would be very difficult to burn, with a unique aesthetic unmatched by regular wood or coating combination. Though it is somewhat possible to hack apart, it is hardy, akin to hardwoods such as Maple. However, it is remarkably bendable, and though it will bend akin to hardwood, it has no point by which it will splinter or snap apart. This immunity to being overbent allows for extremely hardy hafts and backings for shields, and bows of all kinds able to store more power within its limbs. Purpose (OOC): Frostwood would act as a wood alternative for shields, bows, weapon handles, and well as be able to be used in the creation of armor, hammers, and blunt tools like mallets. It would be a viable wood alternative to weapons that desperately need it. There are no wood-based ST nodes on the server and the two unique wood types that exist are not easily obtainable/well integrated with the world. This material would diversify the already existing and implemented ST nodes in a mostly underutilized part of the lore and possibly result in some outstanding lore items that aren’t just swords, axes and armor. (OOC Credit: Credit to ST Members EdenGlitched and Auric_Saint for assisting me in the creation of this material. Credit also goes to Oh_Ontario#4000 on discord for the creation of the Frostwood texture. Without their assistance and willingness to aid me in my goals, it would not have turned out the way it has, and I am grateful for what they’ve done for me.)
  4. Essentially, I would like This Following Piece of Lore to be adapted into the canonical history of the elves. If you didn't read the whole thing, I'll sum it up for you. From the time of Malin's disappearance and when the mali'ker and mali'aheral split off the main body of elves, to the founding of Laurelin in Aegis, the mali'ame lived in many tribal bands called 'Seeds' which roamed about the forests of ancient Malinor. These seeds RARELY skirmished with one another and were very un-united, conflicts, when they happened, were rarely bloodyThese seeds worshipped the Aspects as their chief dieties, and revered Malin- seeing themselves as the last true followers of his teachingsThe ones who held the most influence over the ancient Wood elf seeds were druids, purely wood elven at the time. Wood elves were capable of great feats of tree farming, growing groves called "ame'llie" where they harvested specially grown trees with special properties (much like one would selectively breed corn, or bananas over thousands of years to make them edible, wood elves would do the same with trees to make their bark/wood softer or harder and etc)The Era of the Seeds would have been LARGELY PEACEFUL. I put emphasis on Watylls writing, which was during an era of great turbulance, but most of this millenia long era was peaceful, with very little fighting.Please do not refuse to confirm or deny this as canon. I implore the LT to sit down with me and help me implement this into server lore. I have poured many hours into making the wood elves interesting and distinct, culturally, and it means a lot to me. I would appreciate the time, recognition and trust to be let in on at least some that hidden elf lore and have a hand in shaping the playerbase I've worked so hard in building. We're the only major race that lacks a solid "origin story". In fact, we know little to nothing about actual ancient wood elf history, since the lore team keeps it largely secret from us. This is a big deal. It may seem trivial to you, but when a playerbase puts a lot of effort into the history/culture and origins of a place and gets told none of it is canon, it can be seriously demoralizing and can anger them. Look at what happened when Oren was told Aeldin wasn't real, and to RP it as simply a made up story IC. It ruins the point, it takes the fun out of it. Think what a big and important role other race's origin stories and ancient history play into their cultures and day-to-day RP. The Kha and Metzli's creation of them is absolutely integral to their RP. The high elves, with their golden pools which also form a super important part of what gives them personality and differentiates them. The Dwarves, who historically have Khorvad's empire and a ton of rich ancient history lore to base their RP off of. While I don't know how much of ancient orc history is known, they have so much lore behind them in Shamanism (an exclusive racial magic, mostly) and so many spirits and such which gives orc culture builders like ilikefooddude a huge pool of knowledge to enrich his playerbase with, something wood elves simply don't have right now. Knowing your race's ancient origins and history can help immeasurably in enrichening even the most mundane of RP. Now, I know that even if it what we poured our efforts into isn't canon, we could RP the history we've spent so much time fleshing out as "IC belief" (which sucks. see: aeldin), however- it generally means more when we know something actually happened canonically, that we didnt just OOCly invent a bunch of stories so we could have a clumsily thrown together culture, but instead contributed to actually writing a part of server lore, something we can work off of to make our daily RP all the more meaningful. Please don't just instantly shut me down and dismiss this. This means a lot to me and a lot of other wood elf RPers that we be given the means to flesh out our culture more.
  5. *Flyers would be hanging around all major cities and towns* I Arabella Delevoye am selling any kind of wood. The pricing is 50 minas per cart and the way to reach contact of me is by bird or by visiting me at my home in Alsace.
  6. Vincrute Vineyards proudly expands to bring you more quality products. Harvested and/or crafted on the fertile island of the wood elves, our products are guaranteed to be of the highest quality in all Vailnor and the cheapest Prices are as follows: Spruce,oak,and pine- 1 minas Dark oak-5 minas A load(double chest)-250 minas Cheap bow (1-10%)- 10 minas Hunters bow (11-20%)- 20 minas All purpose bow(21-35%)-30 minas Large staff- 50 minas Windswept styled cane-75 minas Bottle of wine- 6minas Barrel of wine- 120 minas Bale of hay- 5 minas Bag of compost- 20 minas Block of explosives (1 block)- 100 minas *Shipping times may vary*
  7. Check the bottom of the page if you are looking to sell your iron! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The best prices of Athera by your humble shaman Eath'Lur! The humble shaman Eath'Lur is looking foward to empty your pockets and sell his wares as he slides his fingers through them! BUY IT! JUST BUY IT! -=-=-=-=-=- -=-=-=-=-=- -=-=-=-=-=- The Extremely Cool Orcish Deals or also known as ECOD is the best market you will ever find lying around! It sells you a multitude of merchandise! Check it out! TANNED LEATHER After having way too much leather, ECOD by your humble shaman decided to sell it out to some rich kings or some not-that-peasant-ish-peasants. For an extremely unfair price, you can take a piece for MOMOZKAHIN 1,80 MINAS! If you find this price extremely abusive and pointless, your humble shaman can make it for 1.800 MINAS! So cheap, right? Yes, buy the second option, it's better for you, your humble shaman swears. ECOD by your humble shaman is also selling... tututututuutututu... -=-=-=-=-=-=-=-=-=-=-=-=-=- Wood for your dire needs! Wood for your not-that-dire needs! ENDLESS WOOD! A LOT OF WOOD! MORE WOOD! ECOD by your humble shaman got so much wood that his storage is about to explode! For an extremely abusive price of 0,80 a log, you may take all the kinds of wood, except for oak, that will cost you 1.0/log. STILL IT'S SO MUCH WOOD THAT I WOULD BUY ALL OF IT IF I WAS YOU!! If you disagree, your humble shaman can make 8 minas a log, but no one disagrees, because they are not that stupid!! -=-=-=-=-=-=-=-=-=-=- DESERT COW MEAAAAAT! Meat that takes about 13 orcish moons to expire is up for sale! Once acessible to orcs (and orcs only), it's now up for the public! The desert cows, not being the best meal, still will last for TWO YEARS! Starting at a very humble price of 2,5 minas a steak or 1,75 minas per crates (stack), and maybe reducing past this point is now acessible to you! BATHE YOURSELF IN COW MEAT GET FAT BUY MORE! -=-=-=-=-=-=-=- COOL CHARCOOL! No, it's not exactly cool, STILL, IT'S COOOOL AS YOUR KRUG'S HELL!! For an even more humble price of 2,25 minas/piece, ECOD brings you ULTRA COOL CHARCOOL! It's the Alpha Charcool, you need to buy it for some reason! JUST BUY IT! -=-=-=-=-=-=-=-=- What does a market truly needs? MOMOZKAHIN CACTUS GREEN! Extremely potent cactus green brought to you by ECOD, you can stay in the clouds for a few minutes, AND FOR ALL THE HOURS OF YOUR LIFE IF YOU BUY MORE! It's the best sensation, it's a wonderful sensation for a mere price of 4 minas a piece! But if you get lucky enough, it can be even cheaper! Also, if you are a guard, it's 3 minas for guards! What makes life good? ECOD GREEN! -=-=-=-=-=-=-=-=-=-=- Now, the very obvious reason you came to this market. CASKEEEEEEEEEEEEETS! A luxury only to the richest ones, now made cheap for your needs! Starting at a humble price of 250 minas that may be negotiated further, you can have one of these beauties in your hands! 200 minas? 150 MINAS?!?!?!?!?!?! WHO KNOWS?! But, If one casket is for 250, you can take TWO FOR FREAKING AND MOMOZKAHIN 350! -=-=-=-=-=-=-=-=-=-=-=- Now, to the good zkah. Lucky Numbers Buying Iron! ECOD™, all memes reserved
  8. A Parchment stuck to a post with tree sap at several of the local docks. It reads as followed. Local WoodWorking Is your village or organization in need of something crafted out of wood? If so then you are in luck! Zirkan the Craftsman is at your service, Currently only an adequate worker of wood but quickly raising his knowledge. Willing to trade his craft for cooking materials or will sell at a price you have named. Will also sell timber in its raw forum. Prefers working with Birch wood but will do all other types as well. ~ Zirkan The Local Wood Elf
  9. Hecate Acius Nicknames: Cait, Caiti Age: 114 Gender: Female Race: Wood Elf Status Alive and well. Description Height: 5"6 Weight: 127 lbs Body Type: Short and petite. Eyes: A golden amber. Hair: Red Skin: Cinnamon Markings/Tattoos: None Health: Quite healthy. Mostly. Yeah. Not quite right in the head, but she's pretty harmless. Personality: An eccentric girl, she seems, at first glance, to be a bit air-headed, childish and otherwise overly cheerful. She gets strange ideas on occasion and doesn't always seem to be following any rational kind of logic. She is naturally fascinated with how the world and it's various forces work. Doesn't quite fit with the bronze mindset. Just to a fault, honest, and often (to her detriment) blunt. Incredibly loyal to both friends and family, and often has a hard time choosing between the two when they come into conflict, often choosing to abstain from it completely when possible. Recent events have hardened her a bit, causing her to seem more tired, stressed, and mature than usual. Inventory: Nothing much, really. A knife, some alcohol of some sort, occasionally jewels or relics found in her adventures. Now carries around a filtered mask with her in the event of a run-in with rotting bodies, or another event like the plague. Further Details: She's smarter than she looks. As in, a lot smarter. Been raised in a more reserved family, albeit her eccentricities don't always make this completely obvious. Life Style Alignment*: Lawful Neutral Deity*: Yuan Religion: No real name for it yet. Alliance/Nation/Home: The Elven Nation Job/Class: Nothing at the moment. Adventurer and knowledge seeker. Title(s): None. Profession(s): None. Special Skill(s): A powerful memory. Unorthodox problem solving. Agile and nimble. Flaw(s): She doesn't exactly follow normal logic, which can occasionally get her into trouble. Her obliviousness also means she's not exactly the best communicator. Often gets laughed at for her numerous quirks. Her size means she's not particularly physically strong. Can be socially awkward. Magic* Current Status: Has found various sources about how to connect to the void and pull the elements from within. She can connect to the void with relative ease, even with a variety of distractions. Has since cast her first droplet. Sources of Knowledge: http://imgur.com/a/UAYHG (On the Void, Jonathan Elers), http://imgur.com/a/PZA10 (Arcane Magic: Concepts - Kalenz Uradir), http://imgur.com/a/O7Igi (The Elements - Unknown Author), http://imgur.com/a/EEsOf (Evocation - Mythras Ardere), http://imgur.com/a/KJ6fQ (An Introduction to Hydromancy - Rosso (Not so much a tome to learn magic, this one, more just a guide on what may or may not be possible, as he has already explained to others in the past)) Arch-type: Arcane Sub-Type: Water Evocation/Hydromancy Rank: Tier 1 Weakness(es): Fire, Dark Arts Strength(s): Water, Air Current Spell(s): Droplet Weaponry Fighting Style: Either runs and hides or uses the environment to her advantage. Trained Weapon: None. A book, her memory, knowledge, sticks, and bottles of wine. Favored Weapon: None. Archery: The natural affinity of any wood elf. Which is to say, she'd be decent, but she doesn't know such yet. Biography Parents: Solon Acius, father, Mercahe Acius, mother, deceased. Siblings: Hera (Sister) and Ares (Brother) Acius Children: None. Extended Family: Agatha Acius (Grandmother), Cyrus Acius (Grandfather, deceased), Celica Acius (Aunt), Rhea Acius (Aunt), Phanes Acius (Uncle), Neolaia Acius (Adopted Cousin), Thilykos Acius (Adopted Cousin) Pet(s): None. History One of three siblings amongst the Acius family, she was raised in mind with values of self control and restraint, albeit she was a far stranger child than most in her family. After seeing the dramatic and mystical power of various arcane arts, she began, even as a child, to fantasize about having this strange force in her hands. Obsessed with it, her favourite toy as a young child was a small wand. When she was older, at about 25 years of age, the family split up, leaving her lost and disoriented in life. Having little direction in her life but her childhood dreams of magic, she left to make her fortune. She stopped in the Temple of the Monks of the Fringe, to tend to various minor injuries she sustained in the escape from Anthos, but has since then made her way to Lin'ame to find a way in life with her own kinsman. She has since met the majority of her family, barring Celica and Agatha Acius. Finds herself disagreeing with the rivalry a majority of her family holds with the Camoryns, and often meets with them in secret for a drink and a laugh. A bit of a flirt, multiple men have become enamoured with her to an extent. Recently has a haunted look to her eye due to the witness of a brutal murder of an ETHIC's soldier by 3 bandits of unknown affiliation. Has recently cast her first droplet. Her two best friends are Halser Haumel and Aniya Camoryn. Artwork
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