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  1. The Nightwalkers - - The Nightwalkers have always been around.. secretly. Discreetly. They were rebel scumbags and heavy drinkers who called themselves 'reformers' or 'do-gooders'. As years progressed, they worsened until finally, they were beginning to grow corrupt and fail as a creed, That's when their leader, 'Hammock', died, A young man, no older than twenty-three had joined the creed. In a decision that surprised everyone, including the man, Hammock chose him as leader. It was the best decision he had ever made. With the man's un-paralleled leadership, the clan grew anew. It prospered into an elite organization. That was ten years ago. The clan of the Nightwalkers is an ultra-secretive organization that serves only to provide a refuge for the lost and to act as a friend for the highest bidder. They are mercenary assassins and thieves that will kill, steal, and 'extract' information, for anyone that offers a good price. They can be hired by peasants, nobles, or even kingdoms to serve as bodyguards or killers. These purposes are called contracts. Joining the Nightwalkers is no easy feat. You must push your body beyond it's limits and surpass in mental capability. You must also dedicate yourself to the fullest extent of the soul and be able to call your fellow walkers, brothers and sisters. If you can manage the attempt, you are welcome to enter, after taking an oath. --- Ranks (Rest of Contract pay will be deposited in the clan bank): The Reaper (50% of Contract Price): He or she is the leader of the clan, with the ability to command all clan members. There can be up to three Reapers, but at most there are two. The Clan Leader is in charge of distributing contracts, based on their difficulty, to the lower ranks. They have the final say in all decisions, and usually lead the clan in to war if necessary. The current Reaper is 'Slade' Parkins. The Crow (25% of contract Price): These are individuals of the highest respect, next to the reaper in the clan. They are an elite bunch who have proved themselves in battle and in contracts and have dedicated themselves from the very beginning and have had years of experience. Crows tackle the hardest of missions, and accompany Reapers in missions. They are able to promote rookies to Nightwalkers and usually oversee their training. They can also command Rookies and Walkers. The Walker (10% of contract Price): A walker is a clan member who has finished rookie training and has succesfully completed a contract. They are a well-trained bunch who make up the majority of the clan. They oversee rookie training, and complete medium-leveled contracts, The Rookie (5% of Contract Price): Rookies are newbies that have only recently entered the clan and are in the process of being trained and completing a contract, accompanying a Walker to aid them, if necessary. --- Clan Rules: 1) You shall obey Clan orders, for all should be moral 2) You may not harm another member of the clam in any way, unless approved by a reaper 3) You may not leave the clan without the permission of all the reapers 4) You may not betray the clan or join an enemy organization --- Joining the Nightwalkers (App) ((This will RPly send a bird to a Reaper)) - OOC: MC Name: - RP: Name: Race: Age: "I ____(name)____ pledge myself to the creed of the Nightwalkers and swear to uphold clan values and would die defending our cause. I agree that I cannot leave the clan without being hunted until death." - Contracts: To send a Contract, post on this topic or send a bird to 'Slade' Parkins ((Keith_DX7)), with a price and a clan-worthy job.
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