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Found 4 results

  1. The Seed Well In Ancient scrolls and carvings found across the archipelago of Axios, it is said that when the emerald fires of the War faded, the emergence of Druidism brought an unseen age of prosperity to the fauna and foliage that once again scattered the lands. And when the last of the ash was swept away with the winds of progression, the Arch Druids communed with Malin in private quarters, to discuss how they would never again allow such corruption to spread through their homeland, and indeed, all of the Islands that surrounded Aegis. The congregation, including Malin himself, poured every ounce of their combined energies into a well in the seclusion of the distant forests, which would house their unforeseen and self-sustained potency. It became known as the Seed Well, for their intentions were clear. The Druids procured many seeds from the bags they had brought with them, choosing the healthiest of each type to bathe in the verdant waters. Once this had been achieved, they locked the well, returning to their respective homes, allowing the passage of time to nurture their efforts. (The Pale Stranger) Many moons would come and go before the congregation would once again meet at the Seed Well, unlocking the interconnected vines which held it shut. Yet as they lifted the wooden cover, a voice spoke out from the trees. "You pour your energies into this well, unbeknownst to the outcome." It said, emerging forth from the shrubbery. It was a pale Elf, with long flowing hair of pearl-white, and draping robes to match. He rose the gnarled wooden stave in his hand, and proclaimed the dangers of bringing into the world that which had not occurred naturally. Before the communion could respond, the man vanished as quickly as he had arrived. With confusion, they shrugged off the comment as the meanderings of a mad-man, before returning their focus to the Well before them. Everything seemed in order, and the seeds were taken from the well. Malin himself took a handful of the seedlings, and placed them into a container which he had previously filled with the potent waters of the well. From this moment onward, Malin would no longer be seen on Axios again, and the Arch Druids returned to their private lands, tending to the seedlings they had infused with their energies. (One of the trees of the Seed Well) For many decades, these plants would be cared for in clandestine quarters, and would develop into considerable sizes, each a vast and unique array of beauty. Yet they did not grow as usual, for their forms began to split, and the bark began to resemble a humanoid figure. The Arch Druids studied in intrigue, fascinated by the process of this growth, and cared not to meander in their flourishing environments. Instead, they observed intently as the trees continued to emerge. Ellethwen Thendiel was the first of the Arch Druids to witness the awakening of these trees, for each Druid had been assigned to a specific tree, and her's developed at a much faster rate than the others. The bark creaked and groaned at first, the Druid stepping back in shock as she felt the roots beneath the ground begin to detach from the soil, and the oaken limbs emerge from the ground. Before long, an amber radiance began to emanate from the apex of the bark, where the newly conscious creature looked down upon her. She cheered with glee, for her seedling had grown into what later became referred to as Meldamiriel, true Children of the Forest. It seemed aware of its surroundings, yet was incapable of speech and many of the basic functions of movement. Instead it sat, listening to it's mother and those around her as it absorbed information like rich nutrients in the warmth of soil. Soon, the other seedlings began to grow, and before long a family of Meldamiriel graced the Arch Druids with their presence. These were the results of Druidic efforts, and would later become protectors of nature, goliath and foreboding personifications of the Forests, who would scour the land and protect it from destructive forces. (Gambadriel, protector of Ainsharu) Ellethwen would later name her child Gambadriel, and would assign it to a nearby forest that she would also dwell in, for these creatures were still young, and would need the guidance of those that birthed them into the world. With decades passing, these giants served their function with unanticipated effectiveness, and soon began to develop their own tongues; of which only the Arch Druids were capable of understanding, for it was not a language of the physical, but of the deep attunement within nature's stream. Yet all things are destined to succumb to the cyclical nature of the world, and what was once a state of progression would change into one of ruin and degeneracy in one fell swoop. An arrow, of unknown origins, sank into the chest of Ellethwen as she reeled over in anguish, slinking against the bark of a nearby tree. Gambadriel would sense this traumatic event, and would rush to aid his "mother", yet it was too late. Before long Ellethwen had grown as cold as the winds that swept through the forest, and the trees lamented alongside Gambadriel as his core contorted and formed into a seething anger, fueled only by his continued anguish and loneliness. This theme swept across the islands of Axios as one by one the Arch Druids were slain in solitude, their children crying out in pain as they edged on the verge of madness, their forms losing the blooming flora that once adorned them. They became husks of their former selves, little more than vessels of anger that scouted the graves of their long-dead Druids, destroying any life that would dare venture close enough. (Gambadriel's Husk, warding off an Elven Soldier) This growing epidemic shook the foundations of the Elven people, who had already begun to split from one another in pursuits of power and political gain. The once stalwart protectors of the Forests were soon slain in many numbers, rid from the world forever by the Elven people, and the Well of Seeds was destroyed, preventing the process from ever occurring again. Yet from all death comes life, and the husks of these entities would scatter beneath the Ancient Soils of Axios, awaiting the return of the Well of Seeds, where they would once again emerge. OOC:
  2. *Alstasia walks up to the notice board in Felsen and posts a poster "Hello. Im Alstasia Tintia. you have perhaps seen the bounty about the Devourer. Such a creature as of that indeed can't just appear from nowhere. But can it? I have found ruins upon one of the elven islands. I need somebody who knows how to read ancient elvish, and perhaps anybody else interested in ancient ruins that can possibly lead to a portal!" Send a bird to Alstasia Tintia if you are interested.
  3. [size="5"] Kohgir "Krogulec" Ironarmpit [/size] Nicknames: Krogulec, The Gearwheel Age: 324 Gender: Male Race: Dwarf Status: Still Kickin' Description Height: 137 cm Weight: 125 kg Body Type: Big bones Eyes: Brown Hair: Brownish/Ginger Skin: White Markings/Tattoos: Ancient Dwarvish Builder Tatoo, The Anvil of Kal'Urguan Tattoo Health: 75% Ale 15% Blood... Healthy! Personality: Friendly with restrictions Inventory: The Hammer of Kal'Urguan, Diamond Armor of the Kal'Urguan Protectors, Bloody Axe of Kal'Urguan Further Details: Still angry for the fall of Kal'Urguan, filled with hatred to the Undead and lack of any help from other nations except for the few heroes he recruited chasing like mad from Elven holy city Laurelin to Human great fortress (which he is fond of even though it was built by humans) [size="3"] Life Style [/size] Alignment*: Chaotic Good Deity*: Yemekar Religion: Brathmordakin Alliance/Nation/Home Job/Class: Title(s): Profession(s): Builder, Blacksmith Special Skill(s): First to Fight, Axe Master, Mad Anvil Master Flaw(s): Bloodthirsty, Enemy of the Orcs, First to Forget Last to Forgive. [size="3"] Magic* [/size] Current Status: Arcane/Runic Arch-type: Sub-Type: Rank: Weakness(es): Strength(s): Current Spell(s): [size="3"] Weaponry [/size] Fighting Style: Axe-fighter Trained Weapon: Axe Favored Weapon: Axe Archery: Axe throwing? Biography Parents: Grimmir "The Mad" Ironarmpit, Borenhilde "Wild Winds" Golden Siblings: Lost brother - Unknown Children: NONE Extended Family: Unknown Pet(s): Is an Axe a pet? History Kohgir has been between his people for a very long time, always watching, mining the richness of Kal'Urguan, when he became the first Blacksmith of the ancient capitol with his home in front of the kings castle he was able to make regular trips on the court of King Simmpa, after Simmpa's tragic death, Krogulec, as he liked to be called, co-operated with the Great Overseer Charles in building another city deep in the mountain situated in the forest North-East of the capitol; Kal'Alras. Further co-operation led to his growth in the social classes of the mountain dwellers, and when the Baron Balin was selected as the next leader pertractations began to allow Khogir to be the Grand Master of the Guilds in the dwarven kingdom. The pertractations sadly had to end abruptly as the evil army of the Undead was approaching the front gate. This is when he was called, and feeling the call of his brethren he dropped everything and began construction of the weaponry and armors made of the finest Kal'Urguan diamonds, mined from the heart of the holy mountain itself. With the army prepared he then wore his armor, took the axe and waited for the army to come, running errands all over the gate, preparing for the worst... They waited days and nights but the army was no-where to be seen, so he went on to observe where could they be, after long and fruitless search he returned to the gate where he was stationed to receive an order to go to other nations and request additional help, he went on first to the elves where no-one would want to help him except for one brave elvish archer, and upon leaving another elvish fighter, they then marched on to the human fortress where the great paladin offered to help... by sending a human female warrior with them, the human proposed to see the orcs but Kohgir automatically rejected such stupid suggestion as he wanted to see them burn in the fires of hell! Who needs those orcs! the only thing they do is look green and smell bad...worse than his grandmothers farts after eating her legendary wild-been stew. Maybe not that bad, but still, they stink. The human was right however, so they went on to the orcish village and as much as Kohgir never said a word he was welcomed coldly after being known for slaughtering orcs one by one and in bigger groups on the outskirts of their sand castle, not to mention stealing the materials... and punching holes in their walls... and other sabotage-related deeds. They have not as much as agreed but out of fear(!) decided to send two of their brothers with the group, but only after Kohgir signed a paper he is not going to murder them on the way. After coming back to the main gate the reaction of seeing Kohgir with group of travellers ready to fight for Kal'Urguan everyone was very happy, indeed they started even singing some song about ale but were somewhat drunk so the exact words escaped Kohgir before this was written, however it mention gold, ale, more gold, some diamonds and inexplicit words between the verses. The jollyness did not last very long as some of the least drunk dwarves realized, upon closer inspection there were two orcs in the group, they quickly began drawing their swords, sobering up second to second and at first Kohgir wanted to let them do their deed, and have fun with orcish meat, but quick reminder that he signed with his three cosses the packt assuring the safety of these orcs led him to explain the situation to his brethren. Bewildered brothers, agreed it is better to get them drunk and act as if it was an accident so that they did... However upon drinking the orcs, probably by cheating, or sorcery of some sort, happened to win the drinking contest with the most ale-potent dwarf... or maybe he was drunk already?... so they ended up being guests of honour betwixt the dwarves. Which will never happen again. Hopefully. That is the orcs winning the drinking contest, not the guests of honour bit. Kohgir after days of travel and hectoliters of ale poured that night in order to not kill orcs felt great urge to not wake up from his cozy anvil bed, what more he found a letter on the table next to his bed, opened and ready to read, as he found his beard was glued to the bed and he was somewhat stuck... it was probably due to the strange rope around his legs and the fact his armpit hair were also plotted around the bed. Back to the letter it read: "Ha-Ha, Dwarbf, yu be so stoopid, meaning to be us drunker dan yu! wee ween yu louose, yu be skippin da fite wen wee fite de unded yu never gin onor! we beet dem an den we attak ur sity!" The rage had built up in Kohgir, he was so incredibly angry he tried getting up so hard and for so long he almost ran ut of breath, as he heard his brthren fighting on the outside, screams of agony and clings or armours and weaponry crafted by him were heard all across the city, He knew if he does not leave now he will miss out on some serious undead arse kicking. He would struggle so much the knots on his legs and across his belly were getting tighter and tighter to the point his white..pinkish skin turned smurf. Last look at the note assured him it surely were these orcs. As he continuead his struggle the voices went silent, for a minute he thought the battle was won and over but then he heard last orders of Charles to withdraw and run towards to mountain... this was first time that ever happened, no-one messes with dwarves and wins... As the clings of running soldiers went silent he heard his house door opening with a great power. He tried looking but he would barely see anything considering the hangover, lack of breath and general thirst there was someone allright! Then the being approached him and everything went blank. Nothingness, no feelings, no thirst, no struggle, no thoughts, pure and dark nothing. Artwork
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