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The image below is how it looks so far. I am still working on it and it is not yet finished but i like it so far. I am going to change the horse model and texture to look like the Giant Elk featured in the Hobbit movies when i name my horse. Enjoy :D
[Creature] OwlBear Lore
squishybear7 posted a topic in Denied Lorehttps://wikia.lordofthecraft.net/index.php?title=OwlBears
[Animal Lore] Gnerbils
๖ۣۜ§osa (E.G.I.E.) posted a topic in Denied Lore(( Nur-bul )) Appearance Gnerbils come in a large variety of colors such as, a dark purple, blue, sandy brown, deep red, or even a lime green. They are very small creatures, ranging from six, to twelve inches tall. Their feet are small and sharp, which are very similar to the talons of a bird, allowing them to grip onto small branches and such with their feet. Gnerbils have long, spiny tails, ( Long in a Gnerbil's point of view ) ranging in many sizes. Also, their heads usually appear odd, and "misshaped". Even their ears come in very odd, mutilated-like shapes. Temperament These creatures are incredibly stupid, and annoying. They're pests, to say the least. The Gnerbil is a small, quick, and stupid little thing. It is nearly impossible to catch a Gnerbil not hopping around unless they're sleeping. Usually, they feast on farmer's crops or any other thing they can find. Sometimes, they'll even eat wood, and all the organisms that live within it. However, their hunger is satisfied very quickly. Gnerbils tend not to hunt at all, but they can nip at, claw, and scratch humans quite easily if they attempt to grab a Gnerbil. Habitat Gnerbals usually live in small colonies in burrows. They dig their burrows in, or near, a large variety of places, ranging from the most quiet of forests, to the most active food stores, bustling with activity. The amount of Gnerbals in a colony is on average about nine or ten. They dig burrows deep in soil, and then make very small little tunnels and rooms. Usually, Gnerbals will gather food and store food into a small room in the burrow. Diet The Gnerbil's diet consists mainly of vegetables, bugs, and certain kinds of berries. It's very common to see a Gnerbil attempt to burrow into somebody's poor farm and eat the crops within it. Again, these pesky creatures are pests. But they still gather their own food within their burrows, like wild berries and dead bugs. However, as stated above, their hunger is easily satisfied. Domestication Not happening. These pests cannot be domesticated, period. They can be offered food to calm them down, and they can be easily tricked by setting up a small line of food for them. A druid may calm them down, obviously, and they can be caged up. ( Even though that task is quite the feat ) But it is best just to kill, or relocated Gnerbils, instead of trying to domesticate them. OOC Comments This section can be used for a Q/A, also. Please, ask any questions in the comments. Also, add any ideas, or anything bellow! Yes, a lot of this is entirely nonnegotiable, and up to change. So please comment any idea you have!
xXxOneLovexXx posted a topic in Denied EventsEdit 4 - My brain keeps on going on and on about this idea, so I'm thinking up more things for it! Like perhaps auctions afterwards, for those that missed out! Certain people go out, and gather as many Animals as they can, and then sell them to those that weren't online during it, or to people that weren't lucky enough ( Since they have limits on how many Animals you take out of the area. Auctions wouldn't be able to happen right after it / a few hours after it since people wouldn't be able to breed to a large amount unless they already had Animals at their homes to breed them with. Also there could be shops and such, during and after. Supplies for hunting, fighting, taming, and capturing the Animals, as well as food ( Normal food, and things the Animals eat ) . Little event items ( Toys, really ) for the children / anyone that likes to collect things could also be going on. All children could get an event item or two by bringing something to donate to a region / nation / faction / city in need Edit 3 - Hehe, didn't see this before. Filled out now ~~ Event Planners, MC Names: xXxOneLovexXx Event Type: Plentiful Animals Event Date: Sometime in the Spring of the world Factions/Nations effected by the event: Everyone Event Location: Different locations. Forests for Pets, Deserts for Hostile Mobs, and Plains / Empty areas for Hunters Summary: Down below already Concept Images/Screenshots Nothing Other Information: I don't really know... Do you need the Event Team's assistance?: Yes. I can't spawn in anything! If I could, I wouldn't want this. If so, do you require actors and/or builders?: I need some people to play as the ones that perhaps discovered this odd thing that occurs? Wilderness people that spend time in the Wilds that noticed the large group of Animals Edit 2 - It could be yearly ( For the world ) as well. During the spring, there's a chance that the Animals breed like crazy, thus creating the Plentiful Animal Event, or could just be yearly normally, since in the Spring / Summer ( Don't know if LotC has all four seasons or not ) Animals normally increase in population due to the vegetation growth and rain Edit - I thought about some more things for this. For the Hunters, you could easily just go about collecting the loot, actual hunting inside of bringing the Animals back to kill later. For everything - If you have a Minimap that has mob settings, you cannot use it to see where the best places to get the most Animals that are away from other players are / the biggest group of them ( I have a Minimap with settings like that, where I can switch which mobs, including players, that I want to show. It would be a little unfair if I and others could use this to our advantage for those that don't have it ) Okay, so I know already that finding Animals out in the wild are pretty rare, and I was already told that if I get five people to do an event with me, then there will be one, but I don't like the rules the mod said... So, here is my idea. - Animal Event - Where Animals will be plentiful, and you might be able to snag a few. What the mod said is that there would be fighting, but here's my version on it, that can apply to both the ones that want them for food and materials, and then the other that just wants a few pets, like Wolves or Cats The Hunting - This is for the people that want them for food and materials like leather, wool, string ( Maybe add the hostile mobs as well? A certain area of the map for each 'group' ( Hunter, Monster, Pet ) ) , meat, things like that. People will have to fight to get the Animals 'homefree' ( Maybe a certain border where the Animals are yours and you're free to take them home easily and no one else can kill you beyond that point ( Unless it's the normal thing ) . Horses could also be in this group, since a lot of people use them for war, and they're more hard to get than the others due to where they spawn. You must bring your own supplies to take them home. Limit of five Animals per person. The Pet Center - Animals like Wolves and Cats, as well as a few friendly mobs run about, for little kids or people that want a friend by their side. No fighting unless it's between two people that are going for the same one. You must bring your own supplies to tame them and take them home. Certain people, like young children or elderly people can't fight, so it's a good way for them to get a friend. Limit of two Animals per person. The Monster Arena ( Optional ) - ( Happens at night so nothing will burn to death ) A place full of Monsters for the hunters that love for a good bloodbath! All kinds of naturally spawning mobs in the Overworld roam about, waiting to be killed for their loot, or just for the hell of it. You must bring your own supplies and gear for killing the mobs. So that's my idea, and I think it would be great ( Mostly at the time when a lot of people are online so no one truly misses out ) . Please tell me how it could be better, I just thought that this was good for everyone, those that want pets, those that want farm Animals ( Hunters ) and meat, those that love killing evil Creatures...
[Lore] Braduk Rhinos
Ilikefooddude posted a topic in Recently Outdated LoreThe Braduk Rhino ((The following lore was originally written by Makka_Pakka_99 and the1bow, eventually edited by Catarrh, ilikefooddude and yimmya Previous lore is Here)) Discovery In Aegis, when the Braduk Clan was just starting off, a village war had broken out between the Braduk village, Kenuk, and a rivalling village led by Braduk’s half-brother, Gorjol. Dishonourable raids were leaving Kenuk in ruins, and the Braduks needed an edge. Braduk discovered rhinos roaming the mountain pass. The problem was that they only stood around the height of the average human, so they couldn’t support the weight of most Orcs. Braduk, however, still saw potential in the beasts’ sharp, sturdy horns and incredibly thick hides. After a short raid on Kenuk, Braduk decided to inspect the rhinos more closely. One was captured and brought to the village, and Braduk watched it stomp around in a pen for a while, pondering how the beasts could be used to their advantage. Breeding Braduk ordered for a few more to be captured, and started a breeding program in hopes of bigger, mountable rhinos to use in the Village Wars. He only bred the largest rhinos, which, at the time, weren’t much bigger than the average ones. Each generation was slightly larger than its parents, and as such the progress was painstakingly slow. It wouldn’t be until long after Braduk’s death that the rhinos would be big enough to ride. Two Chieftains after Braduk’s reign, Goregutz was finally pleased with the size and tried to mount the first Braduk Rhino. Taming At this point, the rhinos hadn’t been properly tamed yet. The larger ones were dangerous, and were kept locked up in caves situated not too far from the clan fort. Smaller ones were usually killed for meat and leather, though the clan was still eagerly awaiting the fruits of labour to be harvested from the massive Rhinos. Goregutz, as a show of strength and bravery, decided to try his luck with the only ten-foot rhino they had. He entered the pen with several other Orcs, and immediately the animal went berserk. It began to smash around, killing many that stood in its path, impaling and crushing the slowest of the Orcs with no more than a turn of its head. Goregutz, being one of the biggest, jumped at the rhino and mounted it. He grabbed it by its two long horns, holding on for his life as the Rhino tried it’s best to throw the Orc off its back. It bucked around like this for several minutes until it threw Goregutz off. The beast was tenacious, but so was Goregutz. He jumped back on the rhino, holding on even tighter, but even then he was bucked off multiple times. It took hours for it to tire out, and Goregutz barely outlasted it. Finally, the rhino grew tired and stopped. Exhausted just as much as the Rhino, Goregutz relaxed a bit, sitting on it calmly. “Mi kall lat Gurtog,” said Goregutz. The rhino grunted, and looked up at him with what resembled a look of respect. Characteristics and relation with Orcs Braduk Rhinos have a diet consisting of grains, grasses and small plants. Usually the untamed rhinos are kept in a pen and fed their daily meals, but once paired with an Orc they are let free to roam and eat as they please. Stunted Rhinos, a somewhat common occurrence in Braduk forts due to the lack of grasses, are usually killed and processed. Their hide is used in armour, their horns sometimes sharpened into daggers, and their meat is cooked up in stews and casseroles, being too tough for any other meal. The rhino’s most common colour is grey though rare sand coloured rhinos can be born. The very first rhinos were black, but as time went on their skin lightened through reproduction. It is unknown if a black rhino remains, the last being Ghazkull’s, and there has only been one recording of a white rhino. During infancy, the Braduk rhino will have just a bump where the horns will develop. As they mature, they grow two horns; one directly in front of the other. The front horn is longer than the back horn, and usually reaches an average length of 47 inches (120 cm), while the second horn usually reaches 35 inches (90 cm). If a horn is cut off, it will take decades to re develop, and during the first couple days, the hole will remain. It is a lethal spot, and if stabbed will result in a fatality. It’s common practice for a Braduk to customize his rhino’s horns by sharpening them, overlaying them with iron, or sometimes carving his name or important symbols into them. Their thick hides cover most of their body and legs. It’s too thick to be penetrated by arrows, but hard swung weapons are capable of breaking the bones of the beasts. On some occasions, an Orc will use rhino hide as a moderate substitute for leather armour, and the clan mothers have been known to replace an Orc’s flesh with a rhino’s in serious injuries to prevent infection. The rhino’s underbelly is loose fat, and is the weakest spot on their body, save for the soft flesh behind their large ears and underneath the horns. The average Braduk rhino stands from 9-10 ft tall, and can weigh between 8,000-8,500 lbs. As a result of their incredible size, their speed is depressingly slow. Bursts of speed are not uncommon, however; a charging rhino is capable of reaching a maximum speed of 40 kmh (approx. 25 mph), with enough force to break through solid brick walls. Additionally, what Braduk Rhinos lack in speed they definitely make up in stamina, being capable of maintaining a constant speed for as much as a day without rest. The Braduk Rhinos grow at about the same rate as a normal Orc does. When an Orc cub is born into the Braduks, a rhino will already be chosen for him by one of the Elders of the clan, usually one born at around the same time. At the age of ten an Orc is shown to the Rhino, and this is where they will be bonded for life. They must first gain each other’s honour by engaging in a klomp. The Orc must do as Goregutz did, and mount the rhino until it ceases retaliation. The Orc will name the rhino, and in turn, the rhino will name the Orc. The Braduk Rhinos have their own respected contingents and have their own names; communicating to each other using a series of grunts, snarls, grumbles and roars. The bond between a rhino and an Orc is strong, and one can rarely live without the other. After the two have been paired, the rhino will scar the Orc with its horn, and in turn the Orc will scar the rhino with his favoured weapon. The Braduk rhino is extremely difficult to train and control due to their ferocity and their horrible eyesight. They’re known to charge upon the slightest provocation, and it’s rare that a particular rhino can be approached by anyone other than its familiar rider. As a result, an Orc must spend tremendous amounts of time familiarizing himself with the rhino he wishes to ride. Due to their foul tempers, the rhino will commonly go into a bloodthirsty fit during battle, requiring truly masterful skill for a rider to maintain control, and such fits can cause just as much damage to the rider’s enemies as to his friends. Because of their poor eyesight, the rhino must also rely heavily on its strong sense of smell, though this of course presents further difficulty in training and control; a stray scent sometimes causing a Braduk Rhino to plough through a nearby wall without warning.