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  1. The Mages Guild ------*~*+*~*------ "There are two sides of magic. Neither evil, neither good… it is only the choices and actions of the wielder which shape the fate of all man, we can only say choose wisely" The Mages Guild is the dominant institution for the training and study of Arcane Magic. Looked over by the Arch-Mages, the Guild seeks out those who they consider magically sensitive and train them within their mysterious art. Perhaps being one of the oldest factions in the realm, the Guild keeps a persistent secretive aura about them due to their ancient and “dark” history. Despite their past they continue to act as one of the only major academies for aspiring Arcanists. -- Before the beginning of time there was nothing, no planes of existence, only the Void. But within the Void was a light, we know of this light as god, the one deity. But this is not the lore we are interested in. This deity created in the Void the world, wherefore you live out your lives. It came to pass that the deity molded on the world of Man, whom he blew his breath of existence into; giving life. After breathing his existence into man, he entwined some of his divine power, raw and unformed, into the world itself. This power was to be called magic by man, and just as man was placed in the world to be tested, the power was to be utilized by man to be a test, a test of greed and power. The power was entwined into the very fabric of both worlds; it ensured the worlds were linked, ever connected. So it was that all the races could access this power, but none were the same. As the power was channeled through the individual it scanned their soul, and was therefore manifested as an extension of their natural environment. So it was that the Humans had a diverse spread of magic, as they were the most versatile. The Elves came from their woodland homes, of nature and healing. Dwarves from their mighty halls, of stone, hardened and sturdy. Then the Orcs from their harsh deserts, strong and vicious. The power of the Nobel races came from their allegiance: the Ascended from their hallowed halls, pure and righteous. The Undead from their fiery fields, tainted and evil. The first of the Mages quickly discovered its usefulness, its power... they noticed how dangerous it was. They had the power to kill in an instant, or create in an instant... They had power over all. In their wisdom the saw that something would have to be done... The power was to be controlled, learned properly. But the magic was not forever present in the world. It was lost in times long past, forgotten to all but a few, when the evil Iblees was to be banished from this world. In his banishment he was sent to void by the ancients. This sent his minions back whence they came, and a barrier was erected between the worlds to stop their return. So it was that the worlds were no longer entwined, in separation the power no longer held, and magic all but disappeared from the world... But it was not to last. The power of Iblees was great, even in void, and he worked at unraveling the barrier between the worlds... Soon the barrier began to break down, the Undead taint spread once more across the face of the land known as Aegis. Although this time there was little hope for salvation... With the failing of the barrier protecting the world of the living from the dead the magic lost to the Descendants, all those years ago, once again seeped into the fabric of the world. The descendent races once more felt a somewhat unfamiliar tingle in their blood, unfamiliar but as though it was always there. So it came to pass that the ancient power of magic was awakened in Man. Those with the power of foresight could see ahead a fork in the path; one to light, the other darkness... They could only hope that with this new found power that the right decision would be made... So it was that the first Mage Roland, first in the line of the great mages, gathered to him a group of the most trusted and powerful Mages in the lands, and gave them a duty, a life quest. A duty, to protect the lands and the Descendants from themselves, from what lies within, so that the Magic which remained through the ages would not destroy all, but be contained and conserved. So it was that the guild of mages was forged into existence, accepting those with great magical power, or great skill in other areas of their interest. They will not interfere in the day-to-day lives of the descendant races, however would intervene at the mistreatment of magic. -- Ranks Arch-Mages The Arch-Mages control every aspect of authoritative power within the Guild. This is not to say that the Arch-Mages do not give a bulk of their responsibilities to the Guild Masters and Archanix, however matters too dire for them to decide upon are brought before the Arch-Mages to resolve. Archanix Also known as the Librarian, the Archanix plays a key role in the academic aspect of the Guild. Their responsibilities require them to act as the caretaker of the Guild’s magical items and archive the numerous books the College stores. Authoritatively they lack a great deal of power; however their role as the controller of the knowledge in the Guild is a necessity. The Archanix has access to all books within the Guild. Guild Masters Guild Masters are the most senior personnel inside of the Institution, aside from the Archmages and Archanix. Each Master represents an individual branch within the Arcane Arch-type, and are considered masters of that specific branch of Magic. The branches are Alteration, Illusion, Conjuration and Evocation. Instructors Instructors are those among the guild that are at such a state in their magic that they are available to teach students, though they answer to the Archmages and Guild Masters, they are not to be trifled with, especially by a lower subordinate. Mages Mages are not actual members or staff of the College, however are considered College Graduates. The Mage position is for those who have completed their Apprentice training under the College and have been deemed a proper mage by the Archmages. Despite their inexistence of political power within the Guild they are still welcome to return to the College as their whim and use the Guild’s resources, continue training under other magical sub-types or conduct their own independent research. Apprentices Hand selected by the Guild for magical sensitivity, the Apprentices are the newest practitioners of the Guild’s art. The first few years of their training consist of a lecture style teaching, however as their lectures come to an end, and they are chosen by the Conclave, they are to select a Master to take Apprenticeship under and be trained in their specific specialty of magic. Once the Master believes them to be advanced in their art, they are taken before the Conclave and must perform the "Somonium". If they complete this ritual they will be inducted into the Guild as a Mage. Arch-Mages Crumena Ilwindior [HeeroZero] Ceruberr Asul'Ailer [CaptainSheepy] Dasyra Linath [PandaC0mmander] Archanix Saeldur Asul’Ailer [Princetonlax21] Joe Orman [Joe_Blackman] Elindor [Jerry_Man] Guild Masters Alteration Guild Master - Silvos Sythaerin [bladeCreep] Illusion Guild Master - [Empty. If interested, contact an Archmage] Conjuration Guild Master - Joe Orman [Joe_Blackman] Evocation Guild Master - Aluuvia [TehLulu] Instructors Iatrilemar Elervathar [brandNewKitten] Calendir Maeyr’onn [Raptor14] Haadi Mudbee [Eladriendil] Corvo [ventus2] Mages Apprentices Chase Irongut [Dtrik] Eliza [daanyolx3] Avgust Steelwall [Origin_Lark] Kalamari C. [usopptheSniper] Beltran [bathRugMan] Will [Todd877] Avenel Synalli [philip_2011] Glacio Whitewolf [fitermon] Asher Faelcyn [spiffytaylor411] Lorien Vestiza [hugothechamp] Arthur Paxtera [ventios] Giradin Cuyper [ace134] Saren [giuseppe05] Resmira Centrella [Escharian] The Mages Code (Including server rules) -A Mage does not use magic for personal gain -A Mage does not assault other members of the guild -A Mage must follow the orders of the Conclave and those within it -A Mage must not perform forbidden magic -A Mage does not destroy or steal guild property -A Mage must perform regular visits to the college if they wish to remain active -An Apprentice is strongly encouraged not to cast magic whilst their Master is not present -A Mage does not teach magic outside of the Guild -Above all else, Mages must uphold the balance of the world, despite the effects it has on others Application We've decided to introduce a application system in order to quickly gain students and teachers alike for the guild. Please fill out the following and await either an Archmage, Guildmaster or Archanix to respond. --------- OOC Minecraft Username: Age: Please write a small portion of RP depicting you using magic of your choice, this should be done as if it were an emote and not include internal though processes: IC Name: Age: Gender: Race: Clarify on if you are currently skilled in the magical arts, or being taught by someone who is: What affinity of magic are you skilled in? Nation or city of residency: Address if applicable: Objective; what is it you wish to obtain from joining the guild?: Lists key achievements, skills, traits and experience you have encountered in your life. --------- Apprenticeship (Prior System, may be reintroduced in future.)
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