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Found 6 results

  1. Dedicated to the glorious Cint Dynasty Cint University is taking applications for Professors and students alike in preparation for the upcoming grand opening. All who wish to apply should consider the following. - Availability - Skill level - What you are looking to accomplish - Financial Status Yale university offers a plethora of different programs, including but not limited to.. - Social Sciences - Applied Sciences - Redstone Sciences - Architectural Design - Business Management - History - Economics - Law - Labor Techniques - Medicine - Combat Techniques - Blacksmithing - Farming - Enchanting If your desired degree was not listed, please contact our administration office via Bird or feel free to stop in. Cant afford the full cost of the programs? Don't fret! Help is here! We offer grants and other ways to fulfill your financial needs. (Cost of tuition is undetermined at this point, we have thought about making it a set schedule timed event, but we realize real life obligations can interfere with this process) Class times are determined by the Professors (Perhaps you realize you're not the sharpest tool in the shed, not to worry! Apply to be on our groundskeeping crew today!) For more information Contact Nole Musk - Cint University Administrative Team - Dean of Education , Dr. Nole Musk OOC : NotTodayJerry
  2. Powergaming in Combat Introduction Right, this is likely a bad time to write and post this given the heated atmosphere surrounding the topic in the latest days, but I and others feel that perhaps now is the opportune time to clear up some things and aim to prevent some arising concerns from coming to mass fruition. Blame Bagley, he told me to do this now. I had planned to give it a week before making another post, but hey ho time to continue on. Seriously, blame him. He smells really bad. Anyhow, on to the topic. In this thread I will not be covering what powergaming is, as I have done that in this thread, I will, however, be covering Powergaming directly in combat, how to avoid powergaming and the best course of action to take if you are confronted with a Powergamer. It was never specified how long this will be, but to avoid super paragraphs I’ll try and be concise and to the point. How to avoid Powergaming I am going to go off the assumption that all reading this are directly aware what Powergaming is. If you do not, however, please refer to the thread linked above in the introduction. As for powergaming in combat, a simple explanation would be “being too powerful or using mechanics too overpowered to forcibly emerge victorious in a roleplay fight, even if it made no sense to do so.” So how do I avoid powergaming? It isn’t easy to spot a power gamer from a simple Minecraft skin, and it often requires you to engage in roleplay to understand the full extent of their powergaming nature. There isn’t anything you can directly do to avoid finding powergamers, however there are some things you can do to avoid being a powergamer. Here is a bullet list, for ease of reading, which can help you discern whether or not you are powergaming: Avoiding of *dodges* every incoming attack. Using emotes which assume the outcome of an attack. When attacking someone, you attempt to attack someone, you cannot assume your attack is successful. Ex. *kills him / *grabs and throws him. / *breaks his nose. | You cannot assume what result your attack will give. Using overly complicated emotes to get out of an inescapable scenario. Ex. Two men have you chained to a wall, you use your slippery skin to get out, overpower the guards and run away. Being unrealistic. One old man will not be able to beat two fully armoured men. Not giving your opponent time to react. If you string together a list of attacks, and an escape before someone can even respond, you’re doing it wrong. Like above, you cannot assume to be able to predict the defense your opponent may have. Doing stupid things like backflipping out of situations. Stalling a situation and waiting for your buddies to pop up and help you, whilst mainly a metagaming issue, is worth a mention here. Character have flaws, no one is perfect and no matter what you do, in real life and roleplay, someone will always be better than you. No one wants to lose, but losing is more beneficial (most of the time) than winning. Losing helps your character develop, gives them more purpose. If you’re better than everyone at everything, what is the point? Character Development is a subject I’ll be touching on soon in another thread, but I think it needs to be partially said here. Having an OP character isn’t fun for you, it isn’t fun for me and it isn’t fun for anyone else either. So follow this bullet list to ensure your character has room to develop, and prevents people getting irritated at any powergaming ways. Give your character an equal amount of weaknesses as you have strengths. Give your character a goal, something to accomplish. Make this goal difficult to reach, but do not make it impossible. Work for this goal, have it impact your character in various ways when you do not immediately achieve it. Shoot for a physical weakness, such as blindness in one eye to lower the depth of your field of view, or a rigid shoulder which locks up during combat. Do not forget your weaknesses in combat. If your character is blind in one eye, play to that. You won’t be an expert in sword combat if you’re unable to discern where your opponent is. Do not be afraid to lose. Now I know, I know this goes against human nature but go against this base instinct. Try to win, for sure, but always stick within the realm of reality and what makes sense for your character. Make sensible moves, be realistic. You cannot just ‘get out’ of a grip, you need to be sure. Be emotive, explain your movies. Do not over complicate everything. Remember you’re roleplaying with someone else, they need to be able to understand what you’re saying. How to deal with Powergaming Those who powergame are often regarded as ‘new players’. People new to the server, people knew to Roleplay in general generally are the most at fault for this. Powergaming is bad, and I’m sure I can speak for everyone when I say that dealing with a Powergamer is no easy task. There is, however, a way that most people have taken to dealing with powergamers, and that is to powergame back. This isn’t okay, this isn’t proper and it simply perpetuates the problem. A powergamer will simply start to believe that powergaming is the norm, and there is nothing wrong with that. Handling a powergamer takes time, and it isn’t always something you want to do. So, if someone is powergaming and you don’t want to handle them or spend the time to teach them what to do, do one of the following: Refer them to this thread. Refer them to google what powergaming is, and ask them to amend this. Refer them to an Application Team member, they are responsible to watch over and assist new players. Report them to a GM. GMs will take the necessary steps after this. If, however, you do have the time and you want to teach whem what to do, do as I have instructed above. For clarification, here is a few steps: Inform the player via PM that what they are doing is known as powergaming, and is against the rules on this server. Refer them to this power, or explain to them what powergaming is. Explain to them how they were in fact powergaming, and what they should have done instead. Explain why it is against the rules, and ask them to either try again or to be more mindful of this in the future. Profit. If, and this will happen, the player refuses to listen or simply continues in his ways, screenshot the conversation and post a BR on the forums. Staff will handle it from there. Under no circumstances should you get angry and yell at them, or simply powergame in return. This is not helpful. Closing Be mindful of others and adhere to the server rules. Remember what was said and try to guide people into being better at what they do. I do acknowledge that it can become a pain to handle, and I do understand how some people simply cannot be bothered to deal with repetitive behaviour. Some people simply do not wish to listen or learn, and we all get that. Instead of getting mad, however, simply submit a modreq saying ‘X was powergaming in <location>, and refuses to listen.” and simply go on your way. Yes, modreqs sometimes go unanswered, and yes it won’t be responded to instantly. But what does that matter? You’ve given the location, for which the GMs can look into and handle outside of your involvement. You can continue on with your day. Even if it isn’t dealt with or looked at, at least you don’t need to handle it. Powergaming isn’t fun for anyone, and with the Defender Default trial, there may be an increase in powergaming. Following what was said above may be able to aid and prevent the growth of the aforementioned. Thank you for reading. -Thomas
  3. *Flyers are up everywhere* "I am in need of a combat teacher to teach my three children how to defend themselves if need be, i'd do it myself but i am not so great at combat. I will pay 50 minas per lesson, per child, and will provide a combat dummy. Please bird me if you are interested in the job" ~Arabella Rosalie Delevoye OOC INFO: My username is TheCheshireNeko, i am in roman timezone and my fellow children are usually on around 6 pm- 12 am my time. If you are interested in this job, shoot me a message.
  4. The Peacekeepers Under the warm southern sun and the flutter of the blue and gold banners above Leone Hold the stamping of feet and yelling of orders can be heard echoing through the city.- their chatter soon stops. In view are the Peacekeepers, the protectors and loyal guards of Salvus. They stand tall, decorated in their blue and gold tabards, laiden with the symbol of Salvus, the lion. The Peacekeepers are the active guard force of Salvus, and work to keep the peace in and around our great Republic. We are not referred to as a military force, but moreover a guard force- protectors of people, keepers of liberty. The Peacekeepers work towards and focus on enforcing laws, deterring any hostile threats to Salvus, and of course, keeping the peace. The Peacekeepers recruit simple men, but forge them in the fires of Leone Hold, breaking them and rebuilding them into true foundations of peace and stability. The Peacekeepers take in all who wish to pledge their lives to protect Salvus and uphold the values and laws of the Republic. As a Peacekeeper, one can climb through the ranks as a Valet, Guardian, Sentinel, and eventually a Praetor if one has proved themselves worthy of leading the guard force in the protection of Salvus. As one climbs the ranks, their tabard becomes more decorated, more noteworthy, it becoming a true representation of the Salvian face of Peace and Liberty. Service and accomplishment medals will be awarded to those who complete their training and show dedication and service. Ranks Upon becoming a Guardian, the Peacekeeper is evaluated overall, and then placed among one of three divisions. Sworn, Ranger or Ironshield. Divisions Current Leadership Chancellor: David Campos Praetor: Tahjeet Mubdee Sentinels: Ehsan Mubdee- Defenses, Sanctus D’Archis- Recruitment, Dagr Vanir- Training, K’amo Shadd- Rangers Application Any new recruits should be reminded that the Peacekeeper force is here to protect and serve the fair Salvians, and any weak or lesser than us. You will not abuse your power as a Peacekeeper. Anyone who believes they have the right to do this, will be punished for their actions.
  5. What?! RP Battles with 10+ people?! Impossibru! Not quite. Yes, large battles that are conducted using roleplay combat as opposed to PvP can be difficult and confusing, I will not pretend that they are not. But this chaos can be managed if one is willing to focus and be patient... and perhaps practice these techniques. Before we delve into the guide itself, I'd like to note that this is not a debate on whether PvP or RP combat should be the default, nor should said topic and other relation topics be debated here. This is strictly a guide for those who are willing to try and participate in larger battles using RP combat. So, moving on... Why would I want to bother with focus and patience??? Well, there are plenty of reasons... most of which tend to be more selfless than selfish. 1: Roleplay combat makes room for more creativity and versatility than PvP does. Emotes can be detailed and many players prefer this more immersive style of combat. 2: Some players, such as magic users, have difficulty conducting combat in PvP due to the lack of a magic plugin. Many feel that replacing their powers with swords and bows, enchanted or otherwise, undermines both the work put into gaining the privilege to use magic as well as the actual act using magic. 3: Many players have low FPS (frames per second) rates due to their computers, suffer from poor internet connection, or otherwise are put at a disadvantage in PvP for reasons outside of their control. They feel that RP combat helps to minimize these unfair disadvantages. Now, if one isn't willing to cooperate and compromise with other players, then most of this is void. However, it should be noted that people tend to be happy and tend to want to cooperate when you avoid conflict and are nice to them... so. If you're looking to build good relationships with players, perhaps give these techniques a try some time, and see how it goes. Even attempting to compromise will earn you respect from most people. When is this applicable? When would RP fights of this caliber be conducted? Obviously, there are some situations where RP fighting in general is just not practical. Whenever there are mobs, there is an amount of players so massive (say, 30 or 40+), or most players on both sides want to PvP, it is impractical and unreasonable to do a battle using RP combat. However, in battles of say, 10-25, these strategies can be employed. Battles like this might occur during wars between small armies, events, antagonist attacks, or large scale raids. Enough lecturing... what are the actual techniques?! Why, I'm glad you asked! The techniques are simple in writing, but can be difficult in practice. They are as follows: 1: Don't try and follow every single emote. OOC, it's just... very overwhelming. IC, it wouldn't make sense for your character to know every single thing going on in a battle of that caliber. Instead, focus only on... 2: ... your character, and his actions. Make sure you know what your character is actually doing. 3: ... your target. Make sure you know how your target responds to your attacks. 4: ... your attacker(s). This may be the same person as your target, or it may be someone else. It may be more than one person. Make sure you are aware of what is happening to your own character. 5: If you see a player, but do not know the player's character, simply do /seen _______. This only takes up one line of text, and will allow to know how your target responds to your attacks, and vice versa. In order to do the above, it is best to simply scan emotes quickly for either your character's name, the name of your target, and any emotes that appear to possibly affect the entire battle. Other than that, simply dismiss the other lines of text. Below is an example of a chaotic RP battle. Using these techniques, see if you can identify which lines are relevant to your own situation and which lines are not. Below will be a spoiler with the lines highlighted, though I strongly recommend trying the challenge out for yourself before checking the spoiler. Since an in game text box holds 20 lines of text, you will be asked to review twenty lines here. Your character's name, in this segment, is Vashklov the Impregnator, and your target is Bojangles the Clown. The Dark Lord lowers his shield and swings his sword diagonally from high to low and his own right to left at The E-Trade Baby. Little Bunny Foofoo shouts to his comrades as he desperately presses his sword to that of The Edgy One. "Help! Help!!" Bojangles the Clown stumbles and falls to his side as he is rammed by Sir Trolls-A-Lot. The E-Trade Baby lets out a terrifying, loud, high-pitched scream as he is slashed across the torso, falling onto his backside. Gluk-Gluk turns to flee, fearing for his life more than anyone else's. Yolo Swaggins closes his eyes and concentrates as his hands begin to glow a dim blue, trying to block out the noise around him. The Based God shouts, pointing to the tunnel in which reinforcements are streaming from. "Archers, fire!" Squire Billy cries out as Bojangles the Clown's throwing knife impales itself into his back, falling to his knees. George Clooney ducks under Whiney the Poo's backswing with his axe, then swiftly stands, draws his knife, and slashes across Poo's chest on the draw, attempting to immediately bring it back down afterwards and impale the knife in Poo's neck. Vashklov the Impregnator hacks downward at Bojangles the Clown with his broadsword, hoping to take advantage of Sir Trolls-A-Lot's help. Baelif Stonesmasher raises his warhammer from Snooty Elf's mush of a head, letting out a cry of victory. Ser Lord Bastard Justifier Joseph of Tyrannia the Fifth lets releases the string of his bow, watching as the barbed tip of the arrow hurtles towards Vashklov the Impregnator. Below is the same example, with "important" emotes highlighted and noted. Green text shows actions being done to or by your target, yellow text shows actions being done to you, and red text shows actions that might possibly effect large parts or all of the battle, including you. As you can see, there is still quite a bit to keep track of. However, we effectively eliminated half of the distracting emotes from our radar. When more people are added to the fight, even less will be happening to you and your target relative to the flood of emotes, and you will need to focus on even less of what's happening. I hope this could be of some service to people. If anyone has any questions or (constructive) criticism about this method of managing large scale RP battles, feel free to send me a PM on the forums or ask below. Enjoy!
  6. ~A Guide on RPing Pain~ -Introduction- Hello! You may be wondering why such a guide is even necessary. Pain is something that has a common place in all our lives - we have all burned our tongue on hot coffee, pricked our fingers, stubbed toes, and so forth. Why then, do we need a guide on how to roleplay these things? The answer is simple: some roleplayers do not understand how ‘painful’ various types of pain can be, and the effects pain has on the body. I hope this guide clarifies that and proves useful. Pain: Localized physical suffering associated with bodily disorder (as a disease or an injury); also : a basic bodily sensation induced by a noxious stimulus, received by naked nerve endings, characterized by physical discomfort (as pricking, throbbing, or aching), and typically leading to evasive action. -Types of Pain- Lacerations/Punctures (Slashing/Stabbing) Perhaps the most common type of wound that occurs in LotC, this pain occurs when one is cut with a blade, impaled spear of some kind, or pierced with an arrow or bolt. The first thing to factor in when getting hurt with one of these types of weapons is the force put into the attack. Obviously, the deeper the cut, the more painful it will be. Another thing to consider is the sharpness of the blade; a dull blade will tear and rend the flesh, causing more damage and pain, while a sharp blade will cut easier, leaving a cleaner wound. Reactions to this form of pain can include opening of the eyes, pupil dilation, increased heart rate, faster and deeper breathing, and tensing up. Additionally, squirming, trembling, crying out, crying, shuddering, and whimpering may occur when this form of pain is inflicted upon someone. Vomiting and passing out sometimes happen when extreme pain is inflicted over a long period of time. Burning One of the more damaging types of attacks, burning pain can cause some of the most severe pain. Like all feelings of pain, it serves as a defensive mechanism which causes the body to get away from the ‘harmful stimulus’, preventing further damage to the body. If you have ever burned a finger on a hot stove, you know that usually you retract your finger quickly as a reaction. Prolonged burning, such as with a metal brand or hot poker, would cause much squirming and struggling. The reactions to this form of pain would also be similar to the reactions for stabbing and slashing wounds. Blunt Force Trauma This type of pain covers everything that involves getting punched, beaten, slapped, or hit with blunt objects. These types of wounds usually don’t break the skin, but they can cause broken bones, internal bleeding, and bruising. While one or two blows may only cause minor pain, as they occur more frequently breathing may be ragged and strained, with movement also being somewhat impaired. Blows to the head can cause dizziness, blurred vision, and eventual loss of consciousness. -A Note on Masochism- What is Masochism? Masochism is the enjoyment of what appears to be painful or tiresome, or when one receives pleasure from pain or from getting hurt. How it Works in Roleplay I would first like to say that being a masochist in LotC isn’t necessarily a bad thing. It can provide interesting RP opportunities, and add depth to characters if done right. A few things must be considered before you can properly roleplay your character as a masochist. How did they begin enjoying pain - were they tortured or conditioned to enjoy it? What types of pain does your character like, and what doesn’t he or she like? Another thing should be kept in mind - masochism should be very specific. Many types of pain, such as burning, getting torn apart by animals, or being flayed alive wouldn’t likely be enjoyable, even by the most extreme masochist. -Resistances and Racial Lore- Races Each race would respond differently to pain. Everyone handles getting hurt in a similar way, but some have more of a tolerance for it than others. Races like the dwarves and orcs would likely be able to handle pain better than others, such as humans and halflings. This should be treated very carefully however - just because you are an orc does not mean you can fight fully and easily when you have multiple serious injuries. Adrenaline Rushes and Orcish Bloodrages In stressful and intense situations, an adrenaline rush may occur, where chemicals are released in the body that act as natural painkillers. When doing this in roleplay, one must keep in mind the effect wouldn’t be too strong, and it wouldn’t last very long. There is a difference between a slight tolerance to pain due to an adrenaline rush, and ‘going numb’ as adrenaline courses through one’s veins, the person shrugging off pain and fighting as normal. The latter would be an incorrect way of emoting. As for Orcish Bloodrages, I believe the effect is similar to an adrenaline rush, but on a much grander scale. (If anyone would like to clarify this that is knowledgeable with Orcish lore, I would appreciate it!) Tolerating Pain Many people are built differently, and the reactions people have to pain differ. Some may be affected differently. Think of a battle-hardened soldier compared to a normal, peaceful merchant. Both may be the same race and size, but one will have a higher tolerance to pain, having at least experienced combat more. Naturally, a peasant would be much more fearful in a fight, while a soldier or mercenary would be more brave and confident in their abilities. -Final Note- Thank you for reading, I hope this guide proved somewhat useful! Please leave any comments or suggestions you may have, as well as clarifications or corrections to any mistakes. Have fun getting hurt!
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