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Found 2 results

  1. As of this point we will no longer be accepted Dread Knights, but, if you wish to be a cultist, or associate with us in some other way, we will be more than happy to have you. If the number fluctuates, and we lose members, I will re-open the DK specific recruiting. If you wish to join as a cultist, go ahead and post on this thread. If you wish to ally with the Dreads is some other fashion, send me a PM on the forums or find me in-game. The Traitors of the Black Blade Few Dread Knights still live. Where there were once many, there are now few. The armor of the other’s are scattered around Anthos. Their souls bound to decaying suits, to rusted pieces of metal. Nothing more than a shred remains of these former beings, of these Dread Knights. Rawrych enters the room. A dark room, lit with only a small fire place residing in the corners. A massive throne resides within the middle, and a large figure stands before it. The creature looks as Rawrych enters, his metallic body grinding, he greets the other, before beginning with the transfer of knowledge. Hours may have passed, days? Who knows, aside from the two within the room. The first creature stops, and says a word of farewell to Rawrych. His metal plates grind against itself as he moves to sit upon the throne residing within the room. That would be the last time the creature moved. Aside the throne, there lay a Black Blade. Lore Their creation came near to the beginning , after the first emergence of the Bloodmages. These men and women were one of the first few to make their stand, like many against the Bloodmages. Unfortunately for them... they got more than they bargained for. They were rash, some. Even going as far as to challenge Bloodmages in single combat. Going even as far as accepting the terms of combat that the mages gave... “If I was to so win this bout... Your soul will be forfeited to me until release.” So sure were these men and women of their own combat prowess that they accepted without hesitation, and the duel of fates ensued. Apon loosing the combat, the Bloodmage performed a rite of sealing apon the unfortunate near death warrior, binding his/her soul to the Bloodmage’s whim and freezing the warrior in place. A gaunt face overtakes their once proud looks as they become living statues. Doomed to watch over the Altars of the creator until needed. In all retrospect, this is a fate worse than death itself. The unfortunate Warrior is allowed to effectively “die” a slow and painful death within its’ own sealing’s. Flesh and bone allowing to decay as they stand dormant. But due to the sealings place upon them in life... they do not escape their fate in death. Their souls become bound to the armour they once wore. Even as it rusts and stains with age. Until effectively the Dread knight becomes the armour. The process is a form of “breaking” within its’ own right as well. Turning them till they are nothing more than harsh, life hating drones; “The perfect soldier “it seems. They hate and, love life with a passion. For they are not truly evil, just lost. They hate those that they once called kin out of jealously, that they should be able to live out their lives to the fullest whilst the Dread knight must live a submissive life as a slave. Bidden to do whatever his/hers masters tell it. But love it also, for they know that deep down, behind all the torment and bloodshed. They know that one day... it shall be life that sets it free from its’ shackles. It shall be life that challenges it to single combat, and it shall be life that slays it. They are relentless warriors, much like that of the fabled Paladins. Some even say that they are, or at least were paladins. Pushed into service as warriors of undeath. They will make up the main stay of militarian officer might within the Order of blood’s armed forces. Making blunt, horrific decisions that most right minded people would not. For the Bloodmages are still of our kind after all... they still feel emotion of all kinds. Granted there are some among them that have different ideas and morals, but that comes with individuality. As said before, the Dread Knight is a suit of armour. A walking suit of armour. Hollow within it walks this world as doom driven servants of the Order. So they do not take damage as how any normal person might. They will still feel the pain deep inside of them, that instinctive feeling of still being whole ever so mocks them. To the better part though, they cannot truly be killed by having their helmet taken off through decapitations or being stabbed with sword lunges etc… For if disassembled only slightly, but allowed to endure, the knight, with relentless zeal to carry out its’ master’s orders, shall rise again, rebuilding itself slowly, re-gathering the pieces of armour that make up its’ body and soul. Until it is finally again renewed. It stands to reason then that the only real effective way to “kill” a Dread Knight is to disable and separate each piece of the Knight. Until you are left with but a pile of broken armour. Allowing you time to escape, but slowly, and over time, it shall reform again anew... and ready to kill once again. Time went slowly in lythien, the plotting of the Bloodmages and the toil of their servants continued onwards, it was not until the Dread knights started to regain control of themselves that the tide changed. Rising up, they broke free of their shackles, a great battle rouse up within lythien as all things were put to the slaughter. Once the dust and fires died down, the remained but a few knights left standing, and no mages to be seen. Corpses littered the landscape around and little life was left to be seen. It was then that the knights departed back to their home land within the south of Asulon. It was not to be though, they were cast out by their kin, named "traitors" and "Heretics" and "unclean" by the new Religion of this Empire called "Oren". With a roar of rage they left the sounds of the life that was Oren. Left it far behind before coming across the forest path into Greywise. They vowed their revenge upon Oren, and swore upon themselves they would gain vengeance upon the simple beauty of life itself. The three existing Dread Knights made the trip to Anthos, and gathered slaves of mortal men to build a base of dread. Aelor, then began seeking out new Dread Knights, turning those that he found one by one. The old order then fell to pieces, decaying as they were hunted by Oren, and other assorted nations. As the generation of Dread Knights fell, only one remained. Aelor passed his knowledge to Rawrych, the new Dread Lord. He now plans to bend the world unto his will, and form a new army of out the remains of the old. -OOC- What are these things? Dreadknights are creatures created from the souls of the innocent (or the guilty, for that matter) They carry a terrible burden, a curse that most mortals cannot comprehend. They live a constant life in a state of anger, and in a state of agony. They are heartless, cruel, and do not act well around others. They are bound to the service of the Dread Lord that they follow. How do I become one? All of the roleplay will be done in character. Yet, you can post here with the application format below if you wish to become one. It must be done with the consent of the player, of course. You must be using an already made character. Dread Knights do not appear out of thin air. When turning your character, you must realize that there is no going back. Turning a Dread Knight is a life long thing, realize that. We promise to be fun if you decide to make this new experience fun, though. If I become a Dread Knight, how do I play it? You have to realize that a Dread Knight is a creature that has been cursed horribly, and that they are experiencing more pain constantly than a mortal could imagine. A Dread Knight would be cold, and unloving. You would mostly rely on emotes for playing a Dread Knight, because they are creatures of metal. Stealth does not exist for a Dread Knight, and you must always be fair with the people you are roleplaying with. Do I need a VA? Yes. A VA is needed for evils 2ab at the minimum. I would go for more, though. If you want to join, fill this app out: MC Name: Character Name: Does this character already have a VA (Y/N): I want my character to be turned into a Dread Knight (Y/N): I want to become apart of your group because: What can I bring to this group? Can you play nice, and be willing to sit down with someone and explain something politely and cooperatively if something goes wrong, or someone is confused? Time zone: (( Quite a bit of the lore was stolen from princetonlax21's old post concerning DK's. I love you princeton.))
  2. (( Note: Dread Knight lore has already been previously accepted. I want to thank Blundermore for allowing me to carry on the group. )) [[ No more actual Dread Knights will be accepted. However, we do need cultists and mortals! ]] -- A sense of death and despair has surrounded the dwarven city of Vaerhaven. Children and adults feel the sharp sense of death clutching the town in it’s tight embrace. It is not noticeable on initial sight, but the eerie feeling stays all the same. A city once beautiful and mighty now has been plagued with something lurking within. For within the city now lies the damned, the betrayed, the forgotten, the cursed... and the dead. To those who have witness such, they've seen only their handy work behind them. Mutilated bodies and flesh strewn city floors tell tales of bouts of cruelty beyond normal measure. Others have seen warriors clad in armour of black, with soulless glares move out of sight at a mere instance within the mountains mist. (( Now the part you can not meta. )) Lore: This enemy though is an enemy that has been seen in the midsts of time before, back in the earlier years when strife was more abundant. A group of mages are to blame in their quest for power. "Blood mages" they were called, taking and forcing, they attacked the free peoples of Asulon with their assortment of magical abilities. It was not before too long that they created one of their most diabolical servants of yet. The Dread knights. The Dread Knights… out of all the creatures, beasts and malcontemplations that plague the halls of Lythien and its’ surrounding landscapes, these barren and gaunt men and women of zeal were the very form of what a soul becomes when it has been trapped and tortured for many years. Their creation came near to the beginning , after the first emergence of the Bloodmages. These men and women were one of the first few to make their stand, like many against the Bloodmages. Unfortunately for them... they got more than they bargained for. They were rash, some. Even going as far as to challenge Bloodmages in single combat. Going even as far as accepting the terms of combat that the mages gave... “If I was to so win this bout... Your soul will be forfeited to me until release.” So sure were these men and women of their own combat prowess that they accepted without hesitation, and the duel of fates ensued. Apon loosing the combat, the Bloodmage performed a rite of sealing apon the unfortunate near death warrior, binding his/her soul to the Bloodmage’s whim and freezing the warrior in place. A gaunt face overtakes their once proud looks as they become living statues. Doomed to watch over the Altars of the creator until needed. In all retrospect, this is a fate worse than death itself. The unfortunate Warrior is allowed to effectively “die” a slow and painful death within its’ own sealing’s. Flesh and bone allowing to decay as they stand dormant. But due to the sealings place upon them in life... they do not escape their fate in death. Their souls become bound to the armour they once wore. Even as it rusts and stains with age. Until effectively the Dread knight becomes the armour. The process is a form of “breaking” within its’ own right as well. Turning them till they are nothing more than harsh, life hating drones; “The perfect soldier “it seems. They hate and, love life with a passion. For they are not truly evil, just lost. They hate those that they once called kin out of jealously, that they should be able to live out their lives to the fullest whilst the Dread knight must live a submissive life as a slave. Bidden to do whatever his/hers masters tell it. But love it also, for they know that deep down, behind all the torment and bloodshed. They know that one day... it shall be life that sets it free from its’ shackles. It shall be life that challenges it to single combat, and it shall be life that slays it. They are relentless warriors, much like that of the fabled Paladins. Some even say that they are, or at least were paladins. Pushed into service as warriors of undeath. They will make up the main stay of militarian officer might within the Order of blood’s armed forces. Making blunt, horrific decisions that most right minded people would not. For the Bloodmages are still of our kind after all... they still feel emotion of all kinds. Granted there are some among them that have different ideas and morals, but that comes with individuality. As said before, the Dread Knight is a suit of armour. A walking suit of armour. Hollow within it walks this world as doom driven servants of the Order. So they do not take damage as how any normal person might. They will still feel the pain deep inside of them, that instinctive feeling of still being whole ever so mocks them. To the better part though, they cannot truly be killed by having their helmet taken off through decapitations or being stabbed with sword lunges etc… For if disassembled only slightly, but allowed to endure, the knight, with relentless zeal to carry out its’ master’s orders, shall rise again, rebuilding itself slowly, re-gathering the pieces of armour that make up its’ body and soul. Until it is finally again renewed. It stands to reason then that the only real effective way to “kill” a Dread Knight is to disable and separate each piece of the Knight. Until you are left with but a pile of broken armour. Allowing you time to escape, but slowly, and over time, it shall reform again anew... and ready to kill once again. Time went slowly in lythien, the plotting of the Bloodmages and the toil of their servants continued onwards, it was not until the Dread knights started to regain control of themselves that the tide changed. Rising up, they broke free of their shackles, a great battle rouse up within lythien as all things were put to the slaughter. Once the dust and fires died down, the remained but a few knights left standing, and no mages to be seen. Corpses littered the landscape around and little life was left to be seen. It was then that the knights departed back to their home land within the south of Asulon. It was not to be though, they were cast out by their kin, named "traitors" and "Heretics" and "unclean" by the new Religion of this Empire called "Oren". With a roar of rage they left the sounds of the life that was Oren. Left it far behind before coming across the forest path into Greywise. They vowed their revenge upon Oren, and swore upon themselves they would gain vengeance upon the simple beauty of life itself. The three existing Dread Knights made the trip to Anthos, and gathered slaves of mortal men to build a base of dread. It was there “Dread Lord Vladius Bile” passed on the sacred information of the Dread Knight ritual to the new Emissary of Dread, Aelor Dread. They are now in the rebuilding process, looking to form a small army of Dread Knights. -OOC- What does it mean to BE a Dread Knight? A dread knight is a victim of many cruel events in his or her life. Driven insane from the breaking process that is a dread knight. They are heavy, cumbersome creatures with souls as black as the void now and filled with hate. Notable attributes would be that they cannot swim, they are crude, they are not subtle in the slightest, that they still feel pain , rust can affect them and they are slow. However, they cannot be killed through normal means, they are very strong and they cause fear to those who look upon them. How do I join? The only way is to be taken in RP (with the approval of you of course) and to turn your character into one then. Note of course if you do become one there is no turning back, your character WILL be scarred forever and remain a Dread knight until release. (Basically think about if you really do want to become one, because this is a choice that you OOC'ly should not make lightly). What you must realise is the fact that becoming a Dread knight nearly always is more of a curse than a gift that any normal thinking person will want. The process will take at least a week or two OOC'ly to account for the time of transition between your character to dread knight. Do I need a VA? Yes, you do need a va and a VERY strong stomach because a few of the things we do are very gruesome to say the least. A VA of at least 2A,B and 3 will do. Any others are just extra fluff for your character. What are my personality traits going to be after I become one? A Dread knight's personality reflects the person who became one plus the revengeful hatred that comes with it. When RP'ing as one it is best to think of your character before, then apply those points to him. What is the RP like for a Dread Knight? Now, this is a big point, Dread knights are very heavy on the emotes and do not talk a lot such emotes as "Heavy foot falls stop as the lumbering knight comes to a halt" or "The Dread knight stares at you and you feel fear run down your spine at his very vigil". We are more of a theatrical group than a large conversational group. (What do you have to say really when you are what they are?) Do I have to be a dread knight? No, you do not have to be, we are a group that are all outcasts now, taking in the likes of liches, rogue mages, villains, the lot. I want to join: If so fill out this small app - MC Name: Character Name: Does this character already have a VA (Y/N): I want my character to be turned into a Dread Knight (Y/N): I want to become apart of your group because: What can I bring to this group? Time zone: -Members- Lord of Dread Aelor (Active) Dread Knight Magnus (Active) JtPv (Active) Octavian (Active) MrGreene (To be converted) Sindri n' Dukavari (Active) Myst (Active) Tsuyose (Active) Watyll (Active) Garrett Moore (Active)
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