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  1. Alone Amidst the Icy Peaks: A Lone Journey into the Northern Wilderness - An Odyssey to the North by Faelion Arather -= Introduction =- The snow-capped peaks of the northern mountains have always held a strange allure for me. Over the years, I've embarked on several short expeditions into their icy embrace, each time feeling the thrill of the unknown tugging at my heartstrings. One of these journeys, undertaken in the esteemed company of the valiant Sir Onon, still lingers vividly in my memory. However, the story I'm about to share is not about those fleeting escapades in the northern wilderness. No, this tale belongs solely to my most recent and the most protracted expedition into that glacial expanse. As I sit down with quill in hand to chronicle this adventure, I find myself ensconced in my humble abode within the beautiful city of Lurin. Outside, a gentle breeze rustles the curtains by my windowsill, carrying whispers of distant lands. Yet, beyond these city walls, an unforgiving world of ice and snow awaits my return. For this journey, I am alone, armed only with my wits and instincts. The companionship of Sir Onon, his wisdom, and his steady hand are absent on this journey. It is my hope that this record will serve as a testament to a descendant's unyielding determination in the face of nature's harshest trials. Within these pages, you will not encounter recollections of past expeditions or traces of shared adventures with companions. Instead, I shall detail the ordeals and triumphs of this solitary voyage, where Faelion, yours truly, confronts the unknown with nothing but unwavering courage and a resolute determination, amidst the gentle winds of Lurin. -= Chapter 1 =- The first day of my journey to the north was marked by a series of peculiar encounters. While I ventured deeper into the grassy landscape, my heart raced with dread upon witnessing a grim spectacle that sent shivers downs my spine—an eerie, grotesque, lifeless tree stood sentinel in a vast grassland, adorned with the macabre remains of countless souls. In that chilling moment, my heart pounded with a mixture of fear and urgency, compelling me to mutter a silent plea to myself to leave the place with haste. With great caution, I pressed forward, putting as much distance as I could between myself and that unnerving sight. After several hours of traveling, I arrived in an area of rolling hills, where the landscape stretched out like an ancient tapestry. In the distance, I spotted a distant hamlet, its simple and rudimentary walls hinting at an insular community likely wary of outsiders. Following my instincts, I chose to avoid any possible conflicts and proceeded with my journey. Continuing my journey, I drew near to a relatively lofty mountain range, which naturally demarcated the southern rolling hills from the northern expanse. The peaks of these mountains were concealed beneath a dense shroud of clouds, creating an almost surreal atmosphere. The biting cold permeated my bones, an unrelenting reminder of the north's harsh and unforgiving nature. Desiring relief from the bone-chilling cold, I sought sanctuary within a grove of trees that offered a welcome shelter. Here, nestled among these gnarled branches, I felt I had at last arrived at the northern frontier. With a weary sigh, I readied myself by donning my winter gear, bracing for the unrelenting cold that lay in wait in the northern territories. -= Chapter 2 =- On the second day of my journey into the cold and unforgiving northern realm, I pressed onward, determined despite the relentless cold that seemed intent on testing my resolve. As I forged ahead, a surprising and intriguing sight suddenly unfolded before me—a gleaming golden cross, marking my entrance into this enigmatic northern territory. My curiosity was immediately aroused, and I couldn't resist examining the unusual etching on the cross-a delicate flower in full bloom, its petals intricately etched and elegantly shaded in various shades of gray. This vivid contrast against the bleak surroundings left me both perplexed and captivated. It stood out as an unexpected symbol of beauty. After hours of relentless trekking through the snow-clad northern wilderness, I reached the recognizable boundaries of The Kingdom of Hanseti-Ruska. It had been a considerable period since I had last stepped foot in Haense. Once again, I ventured into the kingdom, where the biting cold was both relentless and unforgiving. The harsh climate made visibility difficult, and the sharp winds constantly forced me to adjust my course. Notably, the capital city lay shrouded in spikes of ice and snow, with massive boulders hewn from the same frosty substance. These boulders, hollowed to create passages, obstructed the bridge leading to the city. The streets of Haense, once familiar to me, appeared dramatically transformed, almost unrecognizable. The capital of the Kingdom of Hanseti-Ruska had shifted from a muddy and dusty landscape into a land shrouded in ice. Furthermore, the streets were eerily deserted during the night, casting a chilling and unsettling ambiance over the city. It was a stark departure from my previous memories of the place, leaving me to ponder the mysterious transformation that had taken place. Venturing beyond the capital, during the same night, I drew near to the towering walls of a formidable fortress. The biting northern wind gnawed at my skin, and my eyes began to feel parched. With each step, it grew increasingly difficult to breath in the dimming light of the waning day. With each deliberate step, the snow yielded beneath my feet, emitting a satisfying crunch. The wintry breeze from Snow Lake caressed my skin, causing my breath to materialize in the chilly air. Just outside the open castle gates, a hospitable sign extended a greeting, displaying the name "Isaakev." Upon my entrance into the castle, a warning sign cautioned me about the long, winding stairs that lay ahead. Ascending these stairs, I arrived at the castle's courtyard, perched high atop the castle, and I began to explore the expansive, empty grounds. As I approached what appeared to be the castle's keep, my attention was drawn to a statue dedicated to an individual named Alex. The inscription at the base of the statue read: "Alex 19⬜⬜[... THE FOURTH WALL IS SHAKING...]⬜⬜⬜2 Gone, But Never Forgotten." Within the castle's keep, I came across a room that seemed to serve as a small throne room. At the entrance to the throne room, two statues stood tall. The lapidary of one statue read: "Stephen I, or Stefan (Naumarian: Stefan Karl), became Haense's King in 1610 after his election in the National Duma at the age of fourteen, following the Greyspine Rebellion and the Second Battle of the Rothswood. As the lone surviving son of King Marius from the House of Barbanov, he transformed Haense into a potent Empire vassal through strategic alliances, despite his controversial Imperial involvement. His legacy mingles progressive Haeseni reforms with his intricate role in Imperial dynamics." The lapidary of the other statue bore the words: "James II, or Jakob (Naumarian: Jakob Marius), is the most infamous of the Ludovar patriarchs, most notable for his work in the Brotherhood of Saint Karl and the Ludovar Trial. The trial meant the end for the Principality, and Jakob was soon castrated on false charges. Later, the verdict was overturned with new testimony coming available. He was returned his knighthood, and the remains were returned to the House, but the House of Barbanov-Ludovar has never quite recovered." Following my exploration of the history-rich castle grounds and absorbing the stories engraved in stone, I chose to find solace within the silent halls of Isaakev. There, within the imposing fortress's calm and seclusion, I rested, rekindling my strength and determination for the demanding journey into the harsh and relentless Northern territory. -= Chapter 3 =- On the third day of my journey through the snow-covered expanse, my travels brought me to what appeared to be a hunting cabin nestled in the wilderness, a humble and inviting structure standing alone in the vast, white landscape. Intrigued by the cabin's rustic charm, I couldn't resist the urge to pay it a visit, even though it appeared unoccupied. As I explored the cabin's immediate surroundings, I couldn't help but appreciate the cozy and inviting atmosphere it exuded. After a brief exploration, I carried on, eager to venture deeper into the frost-covered realm. Not far from the hunting cabin, I chanced upon a town situated in the heart of Snow Lake that was in the midst of construction. Curiously, there seemed to be no apparent access to the town, and apart from the ongoing building efforts, there was little else to hold my interest. I moved on, continuing my journey through the cold and desolate wilderness. Time swiftly slipped away, and after numerous hours traversing the unforgiving white expanse of the north, I came upon peculiar structures that starkly contrasted with the snowy plateau. Upon closer examination, I was met with a haunting scene—frozen blood, scattered bones, and a grim tableau of the aftermath of an unknown ritual. It was evident that this place had served as a site of sacrifice. An unsettling chill crept down my spine as I indulged my curiosity with a thorough inspection. Quickly, I departed from this disquieting place, eager to avoid becoming entangled in any potential ritualistic activities. As the third day neared its end, I arrived at a solitary walled fortress perched high on a snow-covered mountain deep within the icy realm. As I approached the fortress's gate, I couldn't help but notice that it was firmly sealed, and a sign indicated that pilgrims were required to don a veil for entry. I surveyed my surroundings, but there was no sign of any life, and I strained my ears to detect even the faintest sounds in the prevailing stillness. Employing a spyglass, I scrutinized the walled fortress, and it became evident that it had been deserted, reduced to a mere shell of its former self. As the day reached its conclusion, I opted to explore the vicinity of the isolated fortress, and there, I found a poster advertising a hunting cabin named "The Honing Doe Lodge and Retreat." It was at that moment I realized that this was indeed the very hunting cabin I had encountered earlier in the day. As night descended, I took refuge in a modest shack on the fortress grounds, preparing to pass the night, pondering the concealed mysteries within this northern land. -= Chapter 4 =- At the crack of dawn, on the fourth day of my journey, I arose, brimming with enthusiasm to resume my exploration of the northern wilderness. Equipped with my trusty spyglass, I scanned the terrain extending farther to the north. It seemed evident that I was drawing near to the recognizable mountain ranges denoting the northern border. Deciding to alter my course, I redirected my gaze toward the west, recalling that past these peaks lay the northern sea and an uncharted island I had yet to explore. Venturing westward across the frozen wasteland, I made the deliberate choice to veer off the beaten track, opting for an off-road route instead of following the existing road. I hoped to come across interesting sites and discoveries off the well-trodden path. During my expedition, I encountered an armor stand standing alone in the midst of nowhere, a patch of frostvine clinging to some intriguing ruins, and dense copses of trees. Soon, I reached the boundary between the snowy plains and an area rife with volcanic activity. I turned to the east, intent on further exploring this vast expanse. Nonetheless, my heart's yearning led me to explore the northernmost island. I ascended the rugged mountain ranges and descended to the opposite side, making my way to the spot where the two lands were closest. Utilizing my reliable 'portable' boat, I traversed the sea to reach the island's shores. As I gazed through my spyglass, my initial impression was that the island appeared uninhabited. However, upon further inspection, I soon discovered signs of habitation on the other side. Driven by curiosity, I made my way to the village I had spied from a distance. As I approached, I couldn't overlook the imposing, thick, black walls encircling the village, which left me pondering their intended function—likely constructed to conserve warmth in the unforgiving northern climate. My attention was also drawn to some peculiar red shrubs emitting steam from what appeared to be berries. This unfamiliar sight made me exercise caution, leading me to keep my distance from them. Upon my arrival in the village, I was greeted by one of its residents who kindly offered assistance. I gratefully declined and explained that I was but a simple explorer, traversing the northern reaches of Aevos. In return, I asked about the name of the village and discovered that it was known as Aeltarys. Extending my appreciation, I readied myself to proceed with my exploration, informing the resident of my intentions to explore the rest of the expanse. As I prepared to take my leave, the resident of Aeltarys offered a word of caution, advising me to be vigilant in the wilderness due to the presence of perilous creatures on the island. I expressed my gratitude for the warning and bid the resident a sincere farewell. "May the radiant flames in your heart guide you along your path," I said before departing the village, extending my best wishes as I embarked once more into the snowy expanse. -= Chapter 5 =- On the fifth day of my journey, I found myself in a place that held a painful memory from a past expedition—a treacherous high-peaked mountain, perpetually shrouded in thick clouds and surrounded by large, jagged ice shards. As I ascended, the unrelenting polar storm of The Mountain seeped through my being, chilling me to the core, and my blood seemed to freeze within my veins. Then, a mysterious and supernatural disembodied voice resounded, commanding me to go away. Feeling the imminent danger to my life and heeding the commanding voice, I decided it was no longer worth the risk to scale this treacherous mountain. While descending from The Mountain, I observed a sequence of black banners that appeared to delineate a path along this side of the ridge, implying the existence of a trail. Intrigued, I decided to follow the trail marked by these banners and eventually arrived at a bridge leading to the opposite side of the ridge. Regrettably, the bridge had collapsed, forcing me to opt for the longer route in order to reach the other side. Upon reaching the other side of the ridge after the bridge's collapse, I was confronted with a staggering and disheartening sight. A once-vast settlement now lay in ruins, its structures fallen into the frozen wasteland. The overwhelming sensation of being watched gnawed at me, and I felt a mysterious pull emanating from The Mountain. The relentless snows and the unrelenting winter storm of the north continued unabated, pelting the land with hail and snow. Campfires mysteriously extinguished under seemingly ideal conditions, and the wooden fortress of the town had been reduced to rubble. The entire place exuded an eerie aura of surveillance by an unseen presence lurking in the snowdrifts, scrutinizing every step I took. As the howling winds cried out like distant banshees, cold breaths seemed to graze my neck within the midst of the blizzard. I stood on a trail that led to the bridge which had collapsed, marking the ascent toward The Mountain. The battered banner of The White Mountain obscuring a red sun, seemingly frozen in both time and space. The remnants of tools, clothing, and signs of a once-thriving civilization were strewn haphazardly throughout the forsaken settlement. As I surveyed the remnants of what had once been a formidable fortress, I couldn't rid myself of the uncanny sensation of being under scrutiny. In subdued whispers, I extended my heartfelt condolences to the souls who had perished in this tragic place. Pushing eastward, into the unexplored territories, I came across an intriguing sight: a set of golden gates perched atop a mountain, seemingly placed in the midst of nowhere. As I drew nearer to the gates, a [REDACTED] stared at me, its wings gracefully flapping. It radiated an enigmatic and contradictory aura, one that appeared to simultaneously mock and convey a sense of sorrow above the grand entrance. Opting to evade any potential confrontation, I paid my respects to the perplexing scene before me and pressed on with my expedition. Gradually descending from the snowy mountains, I eventually came upon a settlement unmistakably in the process of construction. The materials used for the construction seemed foreign to the surrounding expanse, potentially imported from afar. A thorough examination of the architecture indicated that it was the work of Dwarves. Even though there were no workers present during my passing, I silently wished them success in their ongoing construction endeavors. Descending further from the snowy mountains, I ultimately reached the snow-covered plains, marking the point of transition between the snowy desert and the taiga region. Having thoroughly explored and mapped the entire northern territory, a sense of accomplishment washed over me. I decided to bring my expedition in the north to a close, deeming it a successful and comprehensive endeavor. -= Afterword =- From the earliest days of my youth, I was captivated by the countless tales of adventure and exploration that filled the pages of books. As time passed, my curiosity continued to drive me, kindling dreams of venturing into the mysterious unknown. The decision to pen this book was born from the sincere hope that its readers, whether young or old, adventurers or explorers in their own right, would glean valuable insights from my personal experiences recounted within these pages. My journey across the Northern expanse, with its challenges and triumphs, transcends age, gender, and race. It serves as a testament to the power of curiosity, reminding us all, regardless of our background, to remain curious and embrace the boundless opportunities for discovery that life has to offer.
  2. Into the Depths of Beleth: The Lost Temple of Teo'Camaxli - An Adventure Log by Faelion Arather Entry 1: The moment I beheld the Temple of Teo'Camaxli for the first time, a profound sense of awe overcame me. It loomed majestically above the cascading waters of The Jungles of Beleth, a sentinel guarding ancient enigmas, its towering silhouette visible from vast distances. Nature had recaptured much of its structure, yet the temple's enduring presence remained undeniable. It exuded an energy that elevated my very spirit, infusing me with boundless wonder and an insatiable curiosity. Approaching closer, I could discern a mysterious aura in the air, a resonance of some bygone magical force. The temple's decayed wooden palisades and serpentine walkways, testament to time's inexorable march and the relentless jungle, intertwined haphazardly across its façade. The true moment of wonder arrived at dawn. The temple's zenith served as a focal point for the sun's initial rays, casting a brilliant illumination upon the plateau, akin to a celestial lighthouse. For those fleeting minutes, it seemed as though the heavens themselves bestowed their radiant blessing upon this ancient sanctum, revealing its concealed secrets. Entry 2: Today, I ventured deeper into the outer precincts of the Temple of Teo'Camaxli. Although I found no apparent ingress to the inner sanctum, my resolve to explore every facet of its exterior remained unwavering. The intricately chiseled stone motifs held a mystique that captivated me, and an unshakable conviction whispered that this place held profound significance. As my exploration persisted, I couldn't escape the intrigue of the Alchemical Signs of Aether, Air, Water, and Fire adorning the corners of the highest level. They concealed an enigma, I was certain of it, waiting patiently to be unraveled. Entry 3: The further I delved into the temple's exterior, the more profoundly I sensed its mystic embrace. With each stride, the atmosphere grew heavier, and the echoes of those who had tread this path before me reverberated in my senses. The very stones seemed to preserve memories of a bygone era, and I stood as an intruder within their sacred domain. Before me stood an imposing stone portal, bedecked with intricate carvings and adorned with glistening gemstones. It was apparent that this door represented the temple's core, yet it remained impenetrable. My fingers traced the cryptic symbols etched into its surface, but their intent eluded me. Entry 4: Today, I persisted in my exploration of the Temple of Teo'Camaxli's exterior. While the passage within eluded me, an unshakable conviction told me that there was more to this place than met the eye. The stone carvings and enigmatic symbols held a significance that eluded my grasp. Standing once again before the sealed stone portal, reverence washed over me. It was as if this door safeguarded the temple's most profound secrets, and my determination to unearth them remained resolute. With a deep breath, I pressed my hand against the chilled stone and silently prayed that one day, the concealed mysteries would yield to my unwavering pursuit.
  3. THE NORTHERN GEOGRAPHICAL SOCIETY The Great Crest of the Northern Geographical Society Est. 1762 ✵ FOREWORD ✵ ~+~ An Early Society Meeting Under President Herbert, c. 1772 ~+~ Founded by Celestine Herbert in 1762, the Northern Geographical Society (NGS) considers itself to be a highly prestigious, international scholastic organization made up of anthropologists, historians, naturalists, cartographers, and other varieties of scholars and adventurers. We are dedicated to the preservation and diffusement of historical, natural, and cultural knowledge through the upkeep of museums across the continent of Aevos and the undertaking of expeditions to expand the horizons. In order to do this, we maintain a chain of museums across the continent with the goal of eventually establishing one in every major Aevosian country. The institutions we maintain serve to educate the public on a variety of different topics in the fields of culture, history, and naturalism across the land. The operations of the NGS transcend state borders, and our Society takes great pride in the academic, ethnic, and cultural diversity of our membership. Our museums are all operated by professionals with impeccable credentials in their areas of expertise, and we take great pride in both our independence as an organization and in our reputation as an unbiased academic society of the utmost integrity. We often go on expeditions in order to expand our horizons and push new frontiers as well as administer these higher institutions of learning, and thus consider ourselves to be adventurers as well as scholars alike. ✵ Leadership of the NGS ✵ Elizabeth Brae 3rd President of the NGS (Art by @frankdh) The President The Vice President Museum Curators Division Chiefs The Celestial Trust Executive Leadership Museum Curators Division Leaders ✵ Our Museums ✵ The Northern Geographical Society takes great pride in the upkeep of our public educational institutions. As the original pioneers of museology, we consider the establishment of public museums to be one of the most effective ways of promoting learning and intercultural awareness across the continent. The NGS Flagship Museum ~ Chambery, Petra ~ (NOTICE: As the NGS vaults are still being cataloged and unloaded, our public exhibits are not expected to be fully open for the next several years.) Our Future Museums ~ Coming Soon to Balian, Talar'Nor, and Others! ~ ✵ JOINING THE NORTHERN GEOGRAPHICAL SOCIETY ✵ ~+~ A Meeting of the Celestial Trust in Aevos, c. 1927 ~+~ While we take great pride in our status as an academic organization characterized by impartiality and integrity, the Northern Geographical Society also considers itself to be a tightly knit family. We care very greatly for the members of our Society, and we as explorers, academics, and adventurers pull work together to pull our resources so that the mission and vision of the NGS might be realized. There are a number of different ways of getting involved with the Northern Geographical Society, easily suiting whatever amount of time and effort a person wishes to dedicate to our organization. From volunteer tour guides to world esteemed scientists, academics, and mages, we at the NGS value a wide variety of skill sets and employ them in the pursuit of our mission. The easiest way of joining the Celestial Trust is to approach the executive leadership, namely the President of the NGS, about becoming a member of one of the Society’s three divisions. They will then become initiates and may choose to render their services in the fields of Research, Exploration, or Diplomacy in whatever manner they see fit as they strive to be awarded full membership in the Society. ~ NGS Research Division ~ ~ NGS Exploration Corps ~ ~ NGS Diplomacy Division ~ To Join one of these divisions of the NGS, please pen a letter to the Office of the President at Celestial Square 1, Chambery, Commonwealth of the Petra expressing your interest in such.. [[Add AndrewTech101 on Discord, send Elizabeth Brae an IRP bird, or send an IRP Forum DM]] THE CELESTIAL TRUST The Celestial Trust is a brotherhood of equal peers, representative in nature of the three divisions of the NGS. It serves as the governing board of the organization, voting and deliberating on administrative matters, affirming the nomination of new Trustees, and proposing expeditions and programs to undertake for the betterment of the NGS and of Aevos. Every member of it has proven their dedication and loyalty to the values of the Northern Geographical Society in some way, shape, or form. They are all acclaimed in their own right as both adventurers and as academics, although some might be more focused in one area than another. In order to gain admission to the Celestial Trust, an individual must prove themselves worthy enough to receive a nomination from the President. This can be done either through noteworthy achievements done outside of the NGS or through multiple years of service as a member of one of the Society’s divisions.
  4. Narvok oz ok Arkon Thrummaz Kozzhunki'mar eron Grond [!] A missive is posted on the various homes, notice boards, and clan halls around the Grand kingdom of Urguan. [!] Having received word of an ancient ruin within the lands of The Grand Kingdom of Urguan, potentially holding ancient historical, and spiritual knowledge, Da Kirkja Dverga will embark on an expedition to this lost place. I - The prophet of Ogradhad, call upon those who value the preservation of knowledge, as well as those for whom the call of adventure rings in their ears, to join me and ride to this ruin. For those that heed my call, equip yourselves well to repel whatever creatures may have taken hold in the long abandoned ruins. Narvok oz ok Arkon Thrummaz Glory to the Sage King Tuzic Mossborn, Prophet of Ogradhad OOC Info:
  5. [!] A note is pinned to the Knoxville Noticeboard! WILDERNESS EXPLORATION! ~The lovely ol' woods of Knoxville!~ While the Smokey Mountain Park may have been planted by our own wee hands, a long while has passed since we had total control over happenings within it. These days, nature takes its own course within the woods. I say we crack open the foliage and take a better look at what's been going on in there! I'm sure there's something cool we've missed! -Filibert Applefoot, halfling and resident of Knoxville ((Event to take place at 8 PM EST, tomorrow the 6th of July, 2021. If you can't find Knoxville, you can locate it using the below map: ))
  6. The Maehr’evar Order The Guardians of Knowledge Overview The long lives of the Elves tend to draw them to scholarly pursuits, either to fill a want for adventure, so they may improve their own knowledge and wisdom, or so they can protect knowledge and the world for future generations. The Maehr’evar seeks to be a place for the Elves who seek to learn, research, write, teach, and explore. Their duties are as varied as they are important. Headquartered in the Great Athenaeum of Elvenesse, this group of scholars and adventurers are always seeking new recruits to improve both the nation of Elvenesse and the world at large. Structure The Maehr’evar are organized in a loose but effective structure, which tends to serve their purposes well. The ranks of the order are as follows: Grandmaster The Grandmaster of the Maehr’evar has the duty of keeping tabs on those below him in the order and allotting resources to different projects. It is he who organizes meetings of members, calls major expeditions, maintains the library and its collection, and who deals with both foreign scholarly guilds and the Council of Elvenesse. The position is currently held by Elros Silma. Masters of the Order Masters of the Order are those who are experienced at their craft and can serve as a bridge between the Grandmaster and the Ordermen. Generally, there is to be a Lorekeeper, who is to coordinate the librarians, writers, and teachers of the order, and the Scoutmaster, who focuses more on expeditions, adventurers, and cartographers. Ordermen The Ordermen of the Maehr’evar is the rank and file position of the guild. They are all considered equal scholars and adventurers of repute. They may lead their own projects, write their own books, and teach their own lessons as they will, and they may help each other on larger projects when needed. Journeymen The Journeymen are those who just joined the Order and seek to become Ordermen. They are to hold an apprenticeship under a current member of the Order, preferably one with similar interests, in order to learn our ways, tenets, and procedures. Once deemed ready to start their own projects by the one whom they are shadowing, they are inducted into the order as full Ordermen. Duties The members of the Maehr’evar can be anything they want within the wider category of scholars, and may determine their own projects. They may freely move between any field they have interest in. However, many projects will tend towards a few areas, broadly categorized as writing, research, teaching, and exploration. Writing An imperative part of preserving knowledge and enhancing culture is to create new works, both artistic and educational in nature. The Maehr’evar will encourage and sponsor works of create and non-fiction writing among the people of Elvenesse, in order to expand our collection and enhance our peoples culture and knowledge. Research In order to learn and to record knowledge, one must seek it out. This may be through visiting other libraries to read or purchase copies of new books, by looking at ruins found by explorers, or by looking into the powers and effects of the less dangerous artifacts within our possession. Teaching It is no use to horde knowledge if you do not pass it on to future generations. Hence, teachers and librarians who organize lessons and help people find the books and knowledge they seek are another important facet of the order. Exploration The final major task of the Maehr’evar is the exploration of the world to find ruins to explore, monsters to fight, and dark cults and covens to exterminate. We seek to map the world, note where places of interest are, and deal with them as necessary, independently or with the help of other, more combat focused groups. The Maehr’evar Code The Ordermen swear to uphold this code upon entry to the guild, the four rules of the Maehr’evar Order. Breaking these rules bring you under the mercy of the Grandmaster, and can warrant anything from a warning to expulsion from the order. I. Unwarranted Harm Or Death Should Be Avoided At All Costs. We’re here to codify the world, not turn it into a pile of ash and bones. II. The Sovereignty Of Nations Shall Be Respected At All Times. While it pains us to allow knowledge to go unrecorded, or worse, for dangerous knowledge to run amuck, it is not our place to supercede any nation. It is best to not become criminals in the eyes of the world. III. Knowledge Should Be Treated With Respect And Care. It is difficult to index burnt books, or to categorize a destroyed relic. Obviously not everything we attempt to collect will survive it’s travel to the guildhall, but try to not willingly break things. Nothing is worse than lost knowledge. IV. Power Merits Respect. Along with the mundane, we may often collect pieces of extraordinary danger. Proper respect should be given to such things, and they should never be trifled with. Understand that pieces that have been deemed ‘restricted’ are not toys we horde for ourselves, but are items we guard the world from. The Great Seals The Maehr’evar Order grades every piece of knowledge in their possession with a seal. The seals are red-wax, and the individual stamps are in the possession of the Grandmaster. Each Seal is stamped with a piece of parchment which gives a brief detail of the object, and any needed information. There are four seals in total: Mundane, Guarded, Prohibited, & B.C. The Mundane Seal is the most common, and identifies this piece as typical knowledge, giving it the lowest rating of danger/power. All pieces which are open for public viewing, such as the books in the public library, are stamped with Mundane Seals. Mundane seals are given the mark ‘M’. An item with a Guarded Seal means that this item is normally only to be handled by Ordermen. These items are considered a bit too dangerous to be shown to the public, but on request may be taken from the reliquary to be studied or used by outside forces. This seal is marked with a ‘III’ symbol. The Prohibited Seal signifies that this item is of immense power or otherwise value, and should never leave the reliquary under any circumstances. These are pieces which are kept away from the world due to high risk of abuse. Even Ordermen are disallowed from viewing these pieces, and need the express permission, as well as chaperoneship of, the Grandmaster. The mark of this charm seal is a bolded ‘X’. Finally, the B.C. Seal is the most important of all the graded seals, and is given independent of the others. This means a piece can have both the B.C. Seal as well as one of three previous seals.. Standing for ‘Black Contingency’, any item with this seal is to be destroyed if at risk of falling into outside hands. Obviously, only items which are deemed as near cataclysmic are ever given this charm seal. The B.C. Seal is the only time any piece of Knowledge is marked for destruction, and holds a rather powerful and somber place in the Order’s culture. It’s mark is a ‘Skull’ symbol. How to Join In order to join the Maehr’evar, a candidate should seek out the Grandmaster in person or start a correspondence via bird. The Grandmaster will then set up a short interview with potential candidates to gauge their interests and disposition so he can match them with an Orderman to study under. Once deemed ready, the Grandmaster will give the Journeyman the Oath, at which point they will become a full Ordermen of the Maehr’evar. As a note, those seeking to join must be citizens of Elvenesse, or at least able to enter the city. OOC Notes
  7. The Northern Geographical Society The Great Crest of the Northern Geographical Society Est. 1762 ✵ Historical Background & Overview ✵ Founded by Celestine Herbert in 1762, the Northern Geographical Society (NGS) considers itself to be a highly prestigious, international scholastic organization made up of anthropologists, historians, naturalists, cartographers, and other varieties of scholars and adventurers. We are dedicated to the preservation and diffusement of historical, natural, and cultural knowledge through the upkeep of museums across the continent of Almaris and the undertaking of expeditions to expand the horizons. In order to do this, we maintain a chain of museums across the continent with the goal of eventually establishing one in every major Almarisian country. The institutions we maintain serve to educate the public on a variety of different topics in the fields of culture, history, and naturalism across the land. The operations of the NGS transcend state borders, and our Society takes great pride in the academic, ethnic, and cultural diversity of our membership. Our museums are all operated by professionals with impeccable credentials in their areas of expertise, and we take great pride in both our independence as an organization and in our reputation as an unbiased academic society of the utmost integrity. We often go on expeditions in order to expand our horizons and push new frontiers as well as administer these higher institutions of learning, and thus consider ourselves to be adventurers as well as scholars alike. ✵ Leadership of the NGS ✵ Celestine E. Herbert Founder of the NGS, c. 1757 The President The Vice President Museum Curators Division Leaders The Society’s Circle Executive Leadership President of the NGS: Otto Wittenbach @Etow Vice President of the NGS: Dilvyn Deveral @greygre Secretary to the President: Deshe @WizardWhisper Chief Archivist: Ferek Frostbeard @_Indy Museum Curators Curator of the NGS Flagship Museum: [Vacant] Curator of the NGS Imperial Museum: [Vacant] Division Leaders Chief of Research: @liam Captain of the Exploration Corps: Ash Adalaide @milk Personal Relations Director: Deshe @WizardWhisper ✵ Our Museums ✵ The Northern Geographical Society takes great pride in the upkeep of our public educational institutions. As the original pioneers of museology, we consider the establishment of public museums to be one of the most effective ways of promoting learning and intercultural awareness across the continent. DISCLAIMER: Due to ongoing efforts to renovate our museums, they may not yet be 100% open for several years as we restore our exhibits and pursue further changes for the benefit of our visitors. The NGS Museum of Hanseti-Ruska ~ Karosgrad, Haense ~ The NGS Imperial Museum ~ New Providence, Oren ~ ✵ Joining the Northern Geographical Society ✵ ~+~ A Meeting of the Society’s Circle in Arcas, c. 1770 ~+~ Joining the Society's Circle The Society’s Circle is a brotherhood of equal peers, representative in nature of the three divisions of the NGS. It serves as the governing board of the organization, voting and deliberating on administrative matters, affirming the nomination of new Circle members, and proposing expeditions and programs to undertake for the betterment of the NGS and of Almaris. Every member of it has proven their dedication and loyalty to the values of the Northern Geographical Society in some way, shape, or form. They are all acclaimed in their own right as both adventurers and as academics, although some might be more focused in one area than another. In order to gain admission to the Society’s Circle, you must prove yourself worthy enough to receive a nomination from the President. This can be done either through noteworthy achievements done outside of the NGS, or through several years of service as a member of one of the Society’s divisions. Joining a Division While we take great pride in our status as an academic organization characterized by impartiality and integrity, the Northern Geographical Society also considers itself to be a tightly knit family. We care very greatly for the members of our Society, and we as explorers, academics, and adventurers pull work together to pull our resources so that the mission and vision of the NGS might be realized. There are a number of different ways of getting involved with the Northern Geographical Society, easily suiting whatever amount of time and effort a person wishes to dedicate to our organization. From volunteer tour guides to world esteemed scientists, academics, and mages, we at the NGS value the diffusion and preservation of knowledge in an unbiased and impartial manner that benefits all the Descendant civilizations of Almaris. The easiest way of joining the Society’s Circle is to approach the executive leadership, namely the President of the NGS, about becoming a member of one of the Society’s three divisions. They may choose to render their services in the fields of Research, Exploration, or Personal Relations in whatever manner they see fit. ~ NGS Research Division ~ ~ NGS Exploration Corps ~ ~ NGS Personal Relations ~ To Join one of these divisions of the NGS, please pen a letter to the Office of the President expressing your interest in such.. [[Add EtowTheSaltyCat#0312 on Discord or send a Forum DM to @Etow]]
  8. Adventuring is what makes life great. Unfortunately, not many folks do explore. So I, Agamm Ireheart, have decided to open up a guild fer exploring! -Agamm Ireheart What's the Adventurers' Guild? -The intent is to create a meaning of actually exploring the world that we don't see very much. Things lie around, even under our noses. But why should I do it? -It's a lore-friendly way to go explore the server's map. It'll begin with assignments and such, moving forward to see what's around. Will it benefit me? -Definitely from a lore perspective. Although I haven't come up with a reward system, I might try to have one go up. What will I get? -So far I can provide; provisions for journeys, a custom skin made by me (for the skin you have to send me a reference image), and maybe books and possibly maps. So what does the guild do? -Hopefully we can get individuals to venture to far off lands, and chart them. Of course, we also plan to have a mercenary branch or something. Where is the guild hall? Currently it's located in the hall that leads to the Deep Roads in Kal'Omith, off the East end. (right across the Engineers' hall and the mines) What have you seen Agamm? Here: http://imgur.com/a/0P1ph HOW DO I APPLY!? Application will be below this text. ADVENTURERS' GUILD APPLICATION FORM What is your character name? What is your MC username?-- What is your skype?(if you don't have one, no sweat. If worried about privacy, just pm me.) Of what race (RP)? (for exploration purpose) What is you proffession(s)? How familiar are you with the world(LOTC)? Would you like a custom skin? If so, send reference image and original skin: Any questions?
  9. Looking For Fine Lads -=+=- I am in need of some descendants with a particular set of skills that they feel can help me and my acquaintances with tasks and trials in the months to come working with us. The goal that I am looking to achieve is not to be shared on this flier, but if you do meet me and you are found to be a trustable lad, then you will know as well. We will go our separate ways after the goal is achieved, or if we fail. -=+=- Now there are a few jobs that are open, they are not physically demanding, you just need a few set skills and/or talents. -=+=- Herbologist This job will require you to know your plants and animals, you will be in charge of keeping the us informed on the status of the land and plants around us. Keeping vile traps within the forest at bay and informing us if something is off about the land. Watchman This job will be for a bright and sly descendant, you will need to assess situations and work to solve problems for the betterment of your fellow laddies. Though this does not give you authority over anyone else, you will just provide us with suggestions and you must be knowledgeable in most things related to the aspects. Historian Your job will be to record our travels so that future generations will know of the great adventures of the Traveling Lads. Miscellaneous Do you have an interesting set of skills and/or feel that you can assist the Traveling Lads in exploring, and finding our goal? Then send a bird to Tajo S. Torto, or if you see a noble bald elf walking around run up to him tell me about yourself! -=+=- Fill out the forum below and send it via bird or pin it onto this poster. Name (and IGN): (Skype): Race: Job you would like: Why you want the job: A little fact about yourself, ex: I am bald: Thoughts on trees:
  10. Edited: 20th of April, 2017. Introduction and Mission Statement: Organization: Membership Application and Recruitment:
  11. ~*~*~*~*~*~*~ Background ~*~*~*~*~*~*~ The Endeavour in Anthos (Some Refits May Apply) [[PLEASE READ ALL THE SPOILERS]] *~*~*~*~*~*~* Note from Captain Pandora: The Endeavour is devoted to performing it’s original mission: exploring and adventuring through strange new islands and locations, and keeping the peace of the seas against the Pirate Scum. We’re currently in need of crew members of many different skill sets, however, to operate the ship and assist in our travels… Though it isn’t fully repaired yet ((Aka: MCly rebuilt)), we are well on our way to becoming seaworthy again. At this point, though, I deem that it would be prudent to begin to recruit new members. You DO NOT need to be a full-time crewmember of this fine ship; I understand that the periods between battling pirates, reviewing expidition findings, and performing other Endeavour tasks can be quite dull; rather, you may also be a part-time member. While sailing or on Endeavour business , you are required to wear your uniform. However, while off-duty, you are not held to such restrictions. In the future, we may also get a land outpost to base our more bulky scientific and engineering experiments, as well as provide a place to stretch our legs. Though men and women of all races will be treated equally aboard the Endeavour, we will have a heiarchy that goes as follows: HIERARCHY We also have a list of three simple rules that we follow: --Evil activities will lead to expulsion. --Superiors will be respected and obeyed, so long as their orders are reasonable. --The laws of whatever nation we're docked in are to be respected whilst in that same nation. The application to join the crew of the G.R.S Endeavour lies below. Please send it off to me if you wish to join; if accepted, I shall send you a letter and a uniform. APPLICATION UNIFORMS Pax Gallmoria, and good evening.
  12. Event Planners, MC Names: Tantaparo Event Type: Exploration, Mystery Event Date: TBD (When it is finished being built and scripted) Factions/Nations effected by the event: All races can participate, does not affect any race or nation individually - just a friendly, fun, exploration-event. Event Location: Right behind the current Cloud Temple (spawn) in the river, under the end of the bridge. Coords = (130x, 62y, 200z) Summary: A howling echo calls from below the bridge heading north towards the Dwarven lands of Urguan while a teenage girl stumbles over it, looking for shelter from the rain. Investigating, the girl, Glymmer, goes to rush down the stairs looking out towards the body of water. The echo sounds once more, but in a hushed tone. She looks to the noise, noticing water pouring into the depths below. Peering into the underwater cave, she notes a light flashing from below, scattering its light before going dark. Alarmed, backing away, the light flashes once more, then again, speeding up its rate until she looks away, running in fear, heading back to the Cloud Temple to seek help. When she arrives, she alerts anyone who will listen. Some find her insane, some think she’s intoxicated, but the ones who listen decide to follow her. Curiously, they arrive at the bank, but much to their disappointed, the cave is not there. Attacked with insults and frustrated comments, she tries to explain, but they believe that she has just made it all up. As they leave, Glymmer takes one last look at the ground that was just open and yearning for her to explore. She heads off, waiting for the perfect people to explore with her, mumbling, “A mystery for another time…” What lurks below? Is there treasure? Who will find it first? Concept Images/Screenshots: Entry way: http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/6/63/Sea-access-cave.png/250px-Sea-access-cave.png Example Map: http://faqs.neoseeker.com/Games/NES/final_fantasy_iii_undersea_cave.gif 3 floors, but less treasure chests (Red). Green is entrance. Yellow is a level change. Blue is water. I’d like if there would be more challenges/parkour and mystery than just wandering around the cave. I’ll write them up if the ET entertains this idea. http://fc01.deviantart.net/fs70/i/2012/287/3/9/underwater_cave_by_lazerman425-d5hry0a.jpg Other Information: - A reward would be held at the end for all finishing players that successfully make their way through the cave. What will it be? TBD. - I’d like for the spot where we build to be regioned so that people cannot steal the blocks, considering it is currently at a free-build region. Do you need the Event Team's assistance?: Yes, I’d appreciate if I could get the ET’s help to build a cave with me to give the players an immersive and visually appropriate RP experience. If so, do you require actors and/or builders?: Yes, I would need builders for sure, and I likely would not need an actor if I can get TPed because I am horrible at Parkour. THEME MUSIC! https://www.youtube.com/watch?v=FFI9JcyJG_k
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